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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
Group by:
The graphs summarize 2456 occurrences of 975 keywords
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Results
Found 13393 publication records. Showing 13393 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
29 | Bingsheng He, Ke Yang, Rui Fang, Mian Lu, Naga K. Govindaraju, Qiong Luo 0001, Pedro V. Sander |
Relational joins on graphics processors. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGMOD Conference ![In: Proceedings of the ACM SIGMOD International Conference on Management of Data, SIGMOD 2008, Vancouver, BC, Canada, June 10-12, 2008, pp. 511-524, 2008, ACM, 978-1-60558-102-6. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
parallel processing, relational database, sort, join, graphics processors, primitive |
29 | Matthew L. Curry, Anthony Skjellum, Lee Ward, Ron Brightwell |
Accelerating Reed-Solomon coding in RAID systems with GPUs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IPDPS ![In: 22nd IEEE International Symposium on Parallel and Distributed Processing, IPDPS 2008, Miami, Florida USA, April 14-18, 2008, pp. 1-6, 2008, IEEE. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
29 | Akira Nukada, Yasuhiko Ogata, Toshio Endo, Satoshi Matsuoka |
Bandwidth intensive 3-D FFT kernel for GPUs using CUDA. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SC ![In: Proceedings of the ACM/IEEE Conference on High Performance Computing, SC 2008, November 15-21, 2008, Austin, Texas, USA, pp. 5, 2008, IEEE/ACM, 978-1-4244-2835-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
29 | Jesse St. Charles, Thomas E. Potok, Robert M. Patton, Xiaohui Cui |
Flocking-based Document Clustering on the Graphics Processing Unit. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NICSO ![In: Nature Inspired Cooperative Strategies for Optimization (NICSO 2007), pp. 27-37, 2007, Springer, 978-3-540-78986-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
29 | Feng Cao, Anthony K. H. Tung, Aoying Zhou |
Scalable Clustering Using Graphics Processors. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WAIM ![In: Advances in Web-Age Information Management, 7th International Conference,WAIM 2006, Hong Kong, China, June 17-19, 2006, Proceedings, pp. 372-384, 2006, Springer, 3-540-35225-2. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
29 | Hicham Ghorayeb, Bruno Steux, Claude Laurgeau |
Boosted Algorithms for Visual Object Detection on Graphics Processing Units. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACCV (2) ![In: Computer Vision - ACCV 2006, 7th Asian Conference on Computer Vision, Hyderabad, India, January 13-16, 2006, Proceedings, Part II, pp. 254-263, 2006, Springer, 3-540-31244-7. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
29 | Jens H. Krüger, Peter Kipfer, Polina Kondratieva, Rüdiger Westermann |
A Particle System for Interactive Visualization of 3D Flows. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Vis. Comput. Graph. ![In: IEEE Trans. Vis. Comput. Graph. 11(6), pp. 744-756, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
visualization geometry, Flow visualization, programmable graphics hardware, particle tracing, visibility sorting |
29 | Pedro Trancoso, Maria Charalambous |
Exploring Graphics Processor Performance for General Purpose Applications. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DSD ![In: Eighth Euromicro Symposium on Digital Systems Design (DSD 2005), 30 August - 3 September 2005, Porto, Portugal, pp. 306-313, 2005, IEEE Computer Society, 0-7695-2433-8. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
29 | Naga K. Govindaraju, Nikunj Raghuvanshi, Dinesh Manocha |
Fast and Approximate Stream Mining of Quantiles and Frequencies Using Graphics Processors. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGMOD Conference ![In: Proceedings of the ACM SIGMOD International Conference on Management of Data, Baltimore, Maryland, USA, June 14-16, 2005, pp. 611-622, 2005, ACM, 1-59593-060-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
data streams, sorting, sliding windows, memory bandwidth, graphics processors, frequencies, quantiles |
29 | Debra L. Cook, John Ioannidis, Angelos D. Keromytis, Jake Luck |
CryptoGraphics: Secret Key Cryptography Using Graphics Cards. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CT-RSA ![In: Topics in Cryptology - CT-RSA 2005, The Cryptographers' Track at the RSA Conference 2005, San Francisco, CA, USA, February 14-18, 2005, Proceedings, pp. 334-350, 2005, Springer, 3-540-24399-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
Graphics Processing Unit, Stream Ciphers, Block Ciphers, AES |
29 | Debra L. Cook, Ricardo A. Baratto, Angelos D. Keromytis |
Remotely Keyed Cryptographics Secure Remote Display Access Using (Mostly) Untrusted Hardware. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICICS ![In: Information and Communications Security, 7th International Conference, ICICS 2005, Beijing, China, December 10-13, 2005, Proceedings, pp. 363-375, 2005, Springer, 3-540-30934-9. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
29 | Naga K. Govindaraju, Avneesh Sud, Sung-Eui Yoon, Dinesh Manocha |
Interactive visibility culling in complex environments using occlusion-switches. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2003 Symposium on Interactive 3D Graphics, SI3D 2003, Monterey, California, USA, April 28-30, 2003, pp. 103-112, 2003, ACM, 1-58113-645-5. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
conservative occlusion culling, multiple GPUs, levels-of-detail, parallel rendering, interactive display |
28 | Jason P. de Villiers |
A comparison of image sharpness metrics and real-time sharpening methods with GPU implementations. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Afrigraph ![In: Proceedings of the 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa, Afrigraph 2010, Franschhoek, South Africa, June 21-23, 2010, pp. 53-62, 2010, ACM, 978-1-4503-0118-3. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
image sharpening, image sharpness, real-time, GPU |
28 | You Zhou, Ying Tan 0002 |
Particle swarm optimization with triggered mutation and its implementation based on GPU. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GECCO ![In: Genetic and Evolutionary Computation Conference, GECCO 2010, Proceedings, Portland, Oregon, USA, July 7-11, 2010, pp. 1-8, 2010, ACM, 978-1-4503-0072-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
particle swarm optimization, GPU, speedup, mutation |
28 | Wei Li 0024, Sara McMains |
A GPU-based voxelization approach to 3D Minkowski sum computation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Symposium on Solid and Physical Modeling ![In: ACM Symposium on Solid and Physical Modeling, Proceedings of the 15th ACM Symposium on Solid and Physical Modeling, SPM 2010, Haifa, Israel, September 1-3, 2010, pp. 31-40, 2010, ACM, 978-1-60558-984-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
GPU, path planning, voxelization, Minkowski sums, penetration depth |
28 | Jian Zhu 0001, Youquan Liu, Kai Bao, Yuanzhang Chang, Enhua Wu |
Warping of a spherical representation of image-based models on GPU. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VRCAI ![In: Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, VRCAI 2009, Yokohama, Japan, December 14-15, 2009, pp. 89-94, 2009, ACM, 978-1-60558-912-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
pre-warping, spherical depth image, GPU, image based rendering |
28 | Weiliang Meng, Bin Sheng 0001, Shandong Wang, Hanqiu Sun, Enhua Wu |
Interactive image deformation using cage coordinates on GPU. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VRCAI ![In: Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, VRCAI 2009, Yokohama, Japan, December 14-15, 2009, pp. 119-126, 2009, ACM, 978-1-60558-912-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
cage, coordinates, GPU, image deformation |
28 | Chris Truszkowski, Benjamin Bishop |
GPU-based spatial interaction force simulation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Southeast Regional Conference ![In: Proceedings of the 46th Annual Southeast Regional Conference, 2008, Auburn, Alabama, USA, March 28-29, 2008, pp. 408-410, 2008, ACM, 978-1-60558-105-7. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
spatial interaction force, GPU |
28 | HunKi Park, JungHyun Han |
Fast Rendering of Large Crowds Using GPU. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2008, 7th International Conference, Pittsburgh, PA, USA, September 25-27, 2008. Proceedings, pp. 197-202, 2008, Springer, 978-3-540-89221-2. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
GPU, skinning, instancing, crowd rendering |
28 | Brent Cowan, Bill Kapralos |
Spatial sound for video games and virtual environments utilizing real-time GPU-based convolution. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 166-172, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
game audio, real-time, GPU, convolution, 3D sound |
28 | Kyung-Gun Na, Moon-Ryul Jung |
Curved Ray-Casting for Displacement Mapping in the GPU. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MMM ![In: Advances in Multimedia Modeling, 14th International Multimedia Modeling Conference, MMM 2008, Kyoto, Japan, January 9-11, 2008, Proceedings, pp. 348-357, 2008, Springer, 978-3-540-77407-5. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Three-Dimensional Graphics and Realism shading, GPU, texture, displacement mapping |
28 | Masatomo Inui, Atsushi Ohta |
Using a GPU to Accelerate Die and Mold Fabrication. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Computer Graphics and Applications ![In: IEEE Computer Graphics and Applications 27(1), pp. 82-88, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
numerically controlled milling, GPU, solid modeling, CAD/CAM, Minkowski sum, Boolean operation |
28 | Julien Hadim, Tamy Boubekeur, Mickaël Raynaud, Xavier Granier, Christophe Schlick |
On-the-fly appearance quantization on the GPU for 3D broadcasting. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Web3D ![In: Proceeding of the Twelfth International Conference on 3D Web Technology, Web3D 2007, Perugia, Italy, April 15-18, 2007, pp. 45-51, 2007, ACM, 978-1-59593-652-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
huge models, GPU, streaming, quantization, appearance |
28 | Kyoungsu Oh, Hyunwoo Ki, Cheol-Hi Lee |
Pyramidal displacement mapping: a GPU based artifacts-free ray tracing through an image pyramid. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VRST ![In: Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2006, Limassol, Cyprus, November 1-3, 2006, pp. 75-82, 2006, ACM, 1-59593-321-2. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
GPU, image-based rendering, real-time rendering, displacement mapping, quad-tree |
28 | László Szécsi, László Szirmay-Kalos, Mateu Sbert |
Light animation with precomputed light paths on the GPU. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Graphics Interface ![In: Proceedings of the Graphics Interface 2006 Conference, June 7-9, 2006, Quebec, Canada, pp. 187-194, 2006, Canadian Human-Computer Communications Society, 1-56881-308-2. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP BibTeX RDF |
light animation, real-time global illumination, GPU |
28 | John Hable, Jarek Rossignac |
Blister: GPU-based rendering of Boolean combinations of free-form triangulated shapes. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Trans. Graph. ![In: ACM Trans. Graph. 24(3), pp. 1024-1031, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
depth peeling, GPU, graphics hardware, CSG |
28 | Wesley De Neve, Dieter Van Rijsselbergen, Charles-Frederik Hollemeersch |
GPU-assisted decoding of video samples represented in the YCoCg-R color space. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Multimedia ![In: Proceedings of the 13th ACM International Conference on Multimedia, Singapore, November 6-11, 2005, pp. 447-450, 2005, ACM, 1-59593-044-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
FRExt, YCoCg, YCoCg-R, GPU, H.264/AVC, pixel shaders |
28 | Qin Gu, Jizhou Sun |
A virtual reality emulation system model based on GPU computation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VRCAI ![In: Proceedings VRCAI 2004, ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry, Nanyang Technological University, Singapore, June 16-18, 2004, pp. 197-199, 2004, ACM, 1-58113-884-9. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
fixed-function pipeline, programmable pipeline, virtual reality, GPU |
27 | Changkyu Kim, Jatin Chhugani, Nadathur Satish, Eric Sedlar, Anthony D. Nguyen, Tim Kaldewey, Victor W. Lee, Scott A. Brandt, Pradeep Dubey |
FAST: fast architecture sensitive tree search on modern CPUs and GPUs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGMOD Conference ![In: Proceedings of the ACM SIGMOD International Conference on Management of Data, SIGMOD 2010, Indianapolis, Indiana, USA, June 6-10, 2010, pp. 339-350, 2010, ACM, 978-1-4503-0032-2. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
compression, thread-level parallelism, cpu, gpu, tree search, data-level parallelism |
27 | Michael D. Linderman, Robert V. Bruggner, Vivek Athalye, Teresa H. Meng, Narges Bani Asadi, Garry P. Nolan |
High-throughput Bayesian network learning using heterogeneous multicore computers. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICS ![In: Proceedings of the 24th International Conference on Supercomputing, 2010, Tsukuba, Ibaraki, Japan, June 2-4, 2010, pp. 95-104, 2010, ACM, 978-1-4503-0018-6. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
Bayesian networks, GPU, MCMC |
27 | JeeWhan Choi, Amik Singh, Richard W. Vuduc |
Model-driven autotuning of sparse matrix-vector multiply on GPUs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PPoPP ![In: Proceedings of the 15th ACM SIGPLAN Symposium on Principles and Practice of Parallel Programming, PPOPP 2010, Bangalore, India, January 9-14, 2010, pp. 115-126, 2010, ACM, 978-1-60558-877-3. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
performance modeling, gpu, sparse matrix-vector multiplication |
27 | Sergio Herrero-Lopez, John R. Williams, Abel Sanchez |
Parallel multiclass classification using SVMs on GPUs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GPGPU ![In: Proceedings of 3rd Workshop on General Purpose Processing on Graphics Processing Units, GPGPU 2010, Pittsburgh, Pennsylvania, USA, March 14, 2010, pp. 2-11, 2010, ACM, 978-1-60558-935-0. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
support vector machine, parallel programming, GPU |
27 | E. Riegel, T. Indinger, Nikolaus A. Adams |
Implementation of a Lattice-Boltzmann method for numerical fluid mechanics using the nVIDIA CUDA technology. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Sci. Res. Dev. ![In: Comput. Sci. Res. Dev. 23(3-4), pp. 241-247, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Lattice-Boltzmann, LBUltra, GPU, CUDA, Fluid dynamics |
27 | Young In Yeo, Tianyun Ni, Ashish Myles, Vineet Goel, Jörg Peters 0001 |
Parallel smoothing of quad meshes. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Vis. Comput. ![In: Vis. Comput. 25(8), pp. 757-769, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
GPU, Subdivision, Quadrilateral mesh, Smooth surface |
27 | Chi-Keung Luk, Sunpyo Hong, Hyesoon Kim |
Qilin: exploiting parallelism on heterogeneous multiprocessors with adaptive mapping. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MICRO ![In: 42st Annual IEEE/ACM International Symposium on Microarchitecture (MICRO-42 2009), December 12-16, 2009, New York, New York, USA, pp. 45-55, 2009, ACM, 978-1-60558-798-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
adaptive, GPU, mapping, heterogeneous, multicore, dynamic compilation |
27 | Yen-Lin Huang, Yun-Chung Shen, Ja-Ling Wu |
Scalable computation for spatially scalable video coding using NVIDIA CUDA and multi-core CPU. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Multimedia ![In: Proceedings of the 17th International Conference on Multimedia 2009, Vancouver, British Columbia, Canada, October 19-24, 2009, pp. 361-370, 2009, ACM, 978-1-60558-608-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
parallel computing, GPU, multi-core, CUDA, SVC |
27 | Pavel Emeliyanenko |
Efficient Multiplication of Polynomials on Graphics Hardware. ![Search on Bibsonomy](Pics/bibsonomy.png) |
APPT ![In: Advanced Parallel Processing Technologies, 8th International Symposium, APPT 2009, Rapperswil, Switzerland, August 24-25, 2009, Proceedings, pp. 134-149, 2009, Springer, 978-3-642-03643-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
large integer arithmetic, parallel computations, GPU, graphics hardware, CUDA |
27 | William B. Langdon |
A fast high quality pseudo random number generator for nVidia CUDA. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GECCO (Companion) ![In: Genetic and Evolutionary Computation Conference, GECCO 2009, Proceedings, Montreal, Québec, Canada, July 8-12, 2009, Companion Material, pp. 2511-2514, 2009, ACM, 978-1-60558-505-5. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
park-miller, gpgpu, gpu, tesla, prng |
27 | Mohamed E. Hussein 0001, Wael Abd-Almageed |
Efficient band approximation of Gram matrices for large scale kernel methods on GPUs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SC ![In: Proceedings of the ACM/IEEE Conference on High Performance Computing, SC 2009, November 14-20, 2009, Portland, Oregon, USA, 2009, ACM, 978-1-60558-744-8. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Gram matrices, GPU, kernel methods, sparse matrices, space filling curves, affinity propagation |
27 | Muthu Manikandan Baskaran, Uday Bondhugula, Sriram Krishnamoorthy, J. Ramanujam, Atanas Rountev, P. Sadayappan |
A compiler framework for optimization of affine loop nests for gpgpus. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICS ![In: Proceedings of the 22nd Annual International Conference on Supercomputing, ICS 2008, Island of Kos, Greece, June 7-12, 2008, pp. 225-234, 2008, ACM, 978-1-60558-158-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
empirical tuning, memory access optimization, GPU, polyhedral model |
27 | Wei Hu, Kaihuai Qin |
Interactive Approximate Rendering of Reflections, Refractions, and Caustics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Vis. Comput. Graph. ![In: IEEE Trans. Vis. Comput. Graph. 13(1), pp. 46-57, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
GPU, reflection, Interactive rendering, caustics, refraction |
27 | Milos Hasan, Fabio Pellacini, Kavita Bala |
Matrix row-column sampling for the many-light problem. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Trans. Graph. ![In: ACM Trans. Graph. 26(3), pp. 26, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
many lights, GPU, sampling, global illumination |
27 | Guilherme Flach, Marcelo O. Johann, Renato Fernandes Hentschke, Ricardo Reis 0001 |
Cell placement on graphics processing units. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBCCI ![In: Proceedings of the 20th Annual Symposium on Integrated Circuits and Systems Design, SBCCI 2007, Copacabana, Rio de Janeiro, Brazil, September 3-6, 2007, pp. 87-92, 2007, ACM, 978-1-59593-816-9. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
cell placement, CAD, GPU, GPGPU, quadratic placement, stream processor |
27 | Hunter A. Murphy, Andrew T. Duchowski |
Hybrid image-/model-based gaze-contingent rendering. ![Search on Bibsonomy](Pics/bibsonomy.png) |
APGV ![In: Proceedings of the 4th Symposium on Applied Perception in Graphics and Visualization, APGV 2007, Tübingen, Germany, July 25-27, 2007, pp. 107-114, 2007, ACM, 978-1-59593-670-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
gaze-contingent rendering, perceptual rendering, gpu |
27 | Man Cheung Kung, Oscar C. Au, Peter H. W. Wong, Chun-Hung Liu |
Intra Frame Encoding Using Programmable Graphics Hardware. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PCM ![In: Advances in Multimedia Information Processing - PCM 2007, 8th Pacific Rim Conference on Multimedia, Hong Kong, China, December 11-14, 2007, Proceedings, pp. 609-618, 2007, Springer, 978-3-540-77254-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
GPU, Graphics Hardware, Intra Prediction |
27 | Ingu Kang, Young Ik Eom, JungHyun Han |
A Multi-resolution Technique for Real-time Animation of Large Crowds. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISCIS ![In: Computer and Information Sciences - ISCIS 2006, 21th International Symposium, Istanbul, Turkey, November 1-3, 2006, Proceedings, pp. 384-393, 2006, Springer, 3-540-47242-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
vertex keyframe animation, large crowds rendering, GPU, character animation, skinning, impostor |
27 | Ingu Kang, JungHyun Han |
Massive Autonomous Characters: Animation and Interaction. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICVGIP ![In: Computer Vision, Graphics and Image Processing, 5th Indian Conference, ICVGIP 2006, Madurai, India, December 13-16, 2006, Proceedings, pp. 333-338, 2006, Springer, 3-540-68301-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
game, GPU, character animation, skinning, impostor, behavior control |
27 | Ingu Kang, JungHyun Han |
Real-Time Animation of Large Crowds. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2006, 5th International Conference, Cambridge, UK, September 20-22, 2006, Proceedings, pp. 382-385, 2006, Springer, 3-540-45259-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
large crowds rendering, GPU, character animation, skinning |
27 | Ben Sunshine-Hill, Petros Faloutsos |
Photorealistic lighting with offset radiance transfer mapping. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA, pp. 15-21, 2006, ACM, 1-59593-295-X. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
interactive, global illumination, radiosity, gpu |
27 | Brent Cowan, Bill Kapralos |
A GPU-Based Method to Approximate Acoustical Reflectivity. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 15(4), pp. 210-215, 2011. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
27 | Morten S. Mikkelsen |
Bump Mapping Unparametrized Surfaces on the GPU. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 15(1), pp. 49-61, 2010. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
27 | Alan Brunton, Jochen Lang 0001, Eric Dubois 0002 |
Spherical Harmonic Transforms and Convolutions on the GPU. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 15(1), pp. 13-27, 2010. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
27 | Milán Magdics, Gergely Klár |
Rule-Based Geometry Synthesis in Real-Time. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GPU Pro ![In: GPU Pro - Advanced Rendering Techniques., pp. 41-66, 2010, A K Peters / Taylor & Francis, 978-1-56881-472-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
27 | Hung-Chien Liao |
ShadowMapping for Omnidirectional Light Using Tetrahedron Mapping. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GPU Pro ![In: GPU Pro - Advanced Rendering Techniques., pp. 455-475, 2010, A K Peters / Taylor & Francis, 978-1-56881-472-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
27 | Emil Persson |
Making it Large, Beautiful, Fast and Consistent. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GPU Pro ![In: GPU Pro - Advanced Rendering Techniques., pp. 571-596, 2010, A K Peters / Taylor & Francis, 978-1-56881-472-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
27 | Charles-Frederik Hollemeersch, Bart Pieters, Peter Lambert, Rik Van de Walle |
Accelerating Virtual Texturing Using CUDA. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GPU Pro ![In: GPU Pro - Advanced Rendering Techniques., pp. 623-642, 2010, A K Peters / Taylor & Francis, 978-1-56881-472-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
27 | Tze-Yui Ho, Ping-Man Lam, Chi-Sing Leung |
Parallelized Implementation of Universal Visual Computer. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GPU Pro ![In: GPU Pro - Advanced Rendering Techniques., pp. 613-622, 2010, A K Peters / Taylor & Francis, 978-1-56881-472-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
27 | Thomas Engelhardt, Carsten Dachsbacher |
Hierarchical Item Buffers for Granular Occlusion Culling. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GPU Pro ![In: GPU Pro - Advanced Rendering Techniques., pp. 305-314, 2010, A K Peters / Taylor & Francis, 978-1-56881-472-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
27 | Tamy Boubekeur |
As Simple as Possible Tessellation for Interactive Applications. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GPU Pro ![In: GPU Pro - Advanced Rendering Techniques., pp. 33-39, 2010, A K Peters / Taylor & Francis, 978-1-56881-472-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
27 | Cyril Crassin, Fabrice Neyret, Miguel Sainz, Elmar Eisemann |
Efficient Rendering of Highly Detailed Volumetric Scenes with Giga Voxels. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GPU Pro ![In: GPU Pro - Advanced Rendering Techniques., pp. 643-677, 2010, A K Peters / Taylor & Francis, 978-1-56881-472-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
27 | Pawel Rohleder, Maciej Jamrozik |
Rendering Techniques in Call of Juarez. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GPU Pro ![In: GPU Pro - Advanced Rendering Techniques., pp. 561-569, 2010, A K Peters / Taylor & Francis, 978-1-56881-472-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
27 | Holger Grün |
Hybrid Min/Max Plane-Based Shadow Maps. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GPU Pro ![In: GPU Pro - Advanced Rendering Techniques., pp. 447-454, 2010, A K Peters / Taylor & Francis, 978-1-56881-472-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
27 | Chris Wyman, Greg Nichols, Jeremy Shopf |
Fast, Stencil-Based Multiresolution Splatting for Indirect Illumination. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GPU Pro ![In: GPU Pro - Advanced Rendering Techniques., pp. 199-213, 2010, A K Peters / Taylor & Francis, 978-1-56881-472-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
27 | Wojciech Sterna |
Porting Code between Direct3D9 and OpenGL 2.0. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GPU Pro ![In: GPU Pro - Advanced Rendering Techniques., pp. 529-540, 2010, A K Peters / Taylor & Francis, 978-1-56881-472-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
27 | Denis Kravtsov, Oleg Fryazinov, Valery Adzhiev, Alexander A. Pasko, Peter Comninos |
Polygonal-Functional Hybrids for Computer Animation and Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GPU Pro ![In: GPU Pro - Advanced Rendering Techniques., pp. 87-114, 2010, A K Peters / Taylor & Francis, 978-1-56881-472-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
27 | Péter Dancsik, László Szécsi |
Real-Time Multi-Bounce Ray-Tracing with Geometry Impostors. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GPU Pro ![In: GPU Pro - Advanced Rendering Techniques., pp. 231-244, 2010, A K Peters / Taylor & Francis, 978-1-56881-472-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
27 | Marek Rosa |
Destructible Volumetric Terrain. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GPU Pro ![In: GPU Pro - Advanced Rendering Techniques., pp. 597-609, 2010, A K Peters / Taylor & Francis, 978-1-56881-472-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
27 | Thorsten Grosch, Tobias Ritschel 0001 |
Screen-Space Directional Occlusion. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GPU Pro ![In: GPU Pro - Advanced Rendering Techniques., pp. 215-230, 2010, A K Peters / Taylor & Francis, 978-1-56881-472-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
27 | Hugh Malan |
Edge Anti-aliasing by Post-Processing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GPU Pro ![In: GPU Pro - Advanced Rendering Techniques., pp. 265-289, 2010, A K Peters / Taylor & Francis, 978-1-56881-472-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
27 | Andrew Senior |
iPhone 3GS Graphics Development and Optimization Strategies. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GPU Pro ![In: GPU Pro - Advanced Rendering Techniques., pp. 385-395, 2010, A K Peters / Taylor & Francis, 978-1-56881-472-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
27 | Matthäus G. Chajdas, Christian Eisenacher, Marc Stamminger, Sylvain Lefebvre 0001 |
Virtual Texture Mapping 101. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GPU Pro ![In: GPU Pro - Advanced Rendering Techniques., pp. 185-195, 2010, A K Peters / Taylor & Francis, 978-1-56881-472-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
27 | Benjamin Hathaway |
Alpha Blending as a Post-Process. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GPU Pro ![In: GPU Pro - Advanced Rendering Techniques., pp. 167-184, 2010, A K Peters / Taylor & Francis, 978-1-56881-472-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
27 | David Pangerl |
Practical Thread Rendering for DirectX 9. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GPU Pro ![In: GPU Pro - Advanced Rendering Techniques., pp. 541-546, 2010, A K Peters / Taylor & Francis, 978-1-56881-472-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
27 | Hyunwoo Ki |
Optimizing a 3D UI Engine for Mobile Devices. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GPU Pro ![In: GPU Pro - Advanced Rendering Techniques., pp. 397-411, 2010, A K Peters / Taylor & Francis, 978-1-56881-472-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
27 | Kaori Kubota |
Real-Time Screen Space Cloud Lighting. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GPU Pro ![In: GPU Pro - Advanced Rendering Techniques., pp. 327-333, 2010, A K Peters / Taylor & Francis, 978-1-56881-472-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
27 | Jorge Jimenez, Diego Gutierrez |
Screen-Space Subsurface Scattering. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GPU Pro ![In: GPU Pro - Advanced Rendering Techniques., pp. 335-351, 2010, A K Peters / Taylor & Francis, 978-1-56881-472-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
27 | Andrea Bizzotto |
Touchscreen-Based User Interaction. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GPU Pro ![In: GPU Pro - Advanced Rendering Techniques., pp. 375-383, 2010, A K Peters / Taylor & Francis, 978-1-56881-472-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
27 | Dávid Illés, Peter Horváth |
Realistic Depth of Field in Postproduction. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GPU Pro ![In: GPU Pro - Advanced Rendering Techniques., pp. 315-326, 2010, A K Peters / Taylor & Francis, 978-1-56881-472-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
27 | Pedro Hermosilla, Pere-Pau Vázquez |
NPR Effects Using the Geometry Shader. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GPU Pro ![In: GPU Pro - Advanced Rendering Techniques., pp. 140-165, 2010, A K Peters / Taylor & Francis, 978-1-56881-472-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
27 | Michal Drobot |
Quadtree Displacement Mapping with Height Blending. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GPU Pro ![In: GPU Pro - Advanced Rendering Techniques., pp. 117-138, 2010, A K Peters / Taylor & Francis, 978-1-56881-472-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
27 | László Szirmay-Kalos, László Szécsi, Anton A. Penzov |
Environment Mapping with Floyd-Steinberg Halftoning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GPU Pro ![In: GPU Pro - Advanced Rendering Techniques., pp. 291-304, 2010, A K Peters / Taylor & Francis, 978-1-56881-472-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
27 | Shalin Shodhan, Andrew Willmott |
Stylized Rendering in Spore. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GPU Pro ![In: GPU Pro - Advanced Rendering Techniques., pp. 549-560, 2010, A K Peters / Taylor & Francis, 978-1-56881-472-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
27 | Steven Tovey, Stephen McAuley |
Parallelized Light Pre-Pass Rendering with the Cell Broadband Engine. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GPU Pro ![In: GPU Pro - Advanced Rendering Techniques., pp. 509-528, 2010, A K Peters / Taylor & Francis, 978-1-56881-472-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
27 | Jesús Gumbau, Miguel Chover, Mateu Sbert |
Screen Space Soft Shadows. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GPU Pro ![In: GPU Pro - Advanced Rendering Techniques., pp. 477-491, 2010, A K Peters / Taylor & Francis, 978-1-56881-472-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
27 | Serkan Bayraktar, Ugur Güdükbay, Bülent Özgüç |
GPU-Based Neighbor-Search Algorithm for Particle Simulations. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 14(1), pp. 31-42, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
27 | Günter Wallner |
An extended GPU radiosity solver. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Vis. Comput. ![In: Vis. Comput. 25(5-7), pp. 529-537, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Extended radiosity, Global illumination, GPU programming, Interreflections |
27 | Vincent Garcia, Frank Nielsen |
Searching High-Dimensional Neighbours: CPU-Based Tailored Data-Structures Versus GPU-Based Brute-Force Method. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIRAGE ![In: Computer Vision/Computer Graphics Collaboration Techniques, 4th International Conference, MIRAGE 2009, Rocquencourt, France, May 4-6, 2009. Proceedings, pp. 425-436, 2009, Springer, 978-3-642-01810-7. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
finding similar patches, image processing, texture synthesis, kNN, GPU programming, NVIDIA CUDA |
27 | Christoph Fünfzig, Kerstin Müller 0001, Dianne Hansford, Gerald E. Farin |
PNG1 triangles for tangent plane continuous surfaces on the GPU. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Graphics Interface ![In: Proceedings of the Graphics Interface 2008 Conference, May 28-30, 2008, Windsor, Ontario, Canada, pp. 219-226, 2008, ACM Press, 978-1-56881-423-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
Bézier surfaces, GPU-based tessellation, PN triangles, geometry shader |
27 | Stanley Tzeng, Li-Yi Wei |
Parallel white noise generation on a GPU via cryptographic hash. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA, pp. 79-87, 2008, ACM, 978-1-59593-983-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
GPU techniques, parallel computation, texturing, noise, random number generation |
27 | Ashish Myles, Young In Yeo, Jörg Peters 0001 |
GPU conversion of quad meshes to smooth surfaces. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Symposium on Solid and Physical Modeling ![In: Proceedings of the 2008 ACM Symposium on Solid and Physical Modeling, Stony Brook, New York, USA, June 2-4, 2008, pp. 321-326, 2008, ACM. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
GPU conversion, bi-5 perturbation, bi-cubic, real-time, surface, spline, quad mesh |
27 | Shane Ryoo, Christopher I. Rodrigues, Sara S. Baghsorkhi, Sam S. Stone, David Blair Kirk, Wen-mei W. Hwu |
Optimization principles and application performance evaluation of a multithreaded GPU using CUDA. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PPoPP ![In: Proceedings of the 13th ACM SIGPLAN Symposium on Principles and Practice of Parallel Programming, PPOPP 2008, Salt Lake City, UT, USA, February 20-23, 2008, pp. 73-82, 2008, ACM, 978-1-59593-795-7. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
parallel computing, GPU computing |
27 | Michael Garland |
Sparse matrix computations on manycore GPU's. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DAC ![In: Proceedings of the 45th Design Automation Conference, DAC 2008, Anaheim, CA, USA, June 8-13, 2008, pp. 2-6, 2008, ACM, 978-1-60558-115-6. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
parallel programming, GPU computing, shortest path algorithms, data-parallel algorithms, sparse matrix-vector multiplication |
27 | Xiaogang Jin 0001, Shaochun Chen, Xiaoyang Mao |
Computer-Generated Marbling Textures: A GPU-Based Design System. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Computer Graphics and Applications ![In: IEEE Computer Graphics and Applications 27(2), pp. 78-84, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
digital marbling, texture synthesis, Navier-Stokes equations, GPU computing, fluid dynamics |
27 | Dang-en Xie, Yang Zhao, Dan Xu 0001, Xiaochuan Yang |
Convolution Filter Based Pencil Drawing and Its Implementation on GPU. ![Search on Bibsonomy](Pics/bibsonomy.png) |
APPT ![In: Advanced Parallel Processing Technologies, 7th International Symposium, APPT 2007, Guangzhou, China, November 22-23, 2007, Proceedings, pp. 723-732, 2007, Springer, 978-3-540-76836-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
pencil filter, pencil drawings, Graphics Processing Unit (GPU), non-photorealistic rendering, optical flow |
27 | Daniel Reiter Horn, Jeremy Sugerman, Mike Houston, Pat Hanrahan |
Interactive k-d tree GPU raytracing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2007 Symposium on Interactive 3D Graphics, SI3D 2007, April 30 - May 2, 2007, Seattle, Washington, USA, pp. 167-174, 2007, ACM, 978-1-59593-628-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Brook, programmable graphics hardware, GPU computing, stream computing, data parallel computing |
27 | Polina Kondratieva, Jens H. Krüger, Rüdiger Westermann |
The Application of GPU Particle Tracing to Diffusion Tensor Field Visualization. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Visualization ![In: 16th IEEE Visualization Conference, IEEE Vis 2005, Minneapolis, MN, USA, October 23-28, 2005, Proceedings, pp. 73-78, 2005, IEEE Computer Society, 0-7803-9462-3. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
GPU Particle Tracing and Streamlines, Medical Visualization, Dynamic Visualization, Diffusion Tensors |
27 | Jeffrey Bolz, Ian Farmer, Eitan Grinspun, Peter Schröder |
Sparse matrix solvers on the GPU: conjugate gradients and multigrid. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Trans. Graph. ![In: ACM Trans. Graph. 22(3), pp. 917-924, 2003. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
numerical simulation, multigrid, fluid simulation, GPU computing, conjugate gradient, mesh smoothing, Navier-Stokes |
26 | Min Shih, Yung-Feng Chiu, Ying-Chieh Chen, Chun-Fa Chang |
Real-Time Ray Tracing with CUDA. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICA3PP ![In: Algorithms and Architectures for Parallel Processing, 9th International Conference, ICA3PP 2009, Taipei, Taiwan, June 8-11, 2009. Proceedings, pp. 327-337, 2009, Springer, 978-3-642-03094-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Ray Tracing, CUDA, Programmable Graphics Hardware, Multithreaded Architectures, GPU Computing |
26 | John E. Stone, Jan Saam, David J. Hardy, Kirby L. Vandivort, Wen-mei W. Hwu, Klaus Schulten |
High performance computation and interactive display of molecular orbitals on GPUs and multi-core CPUs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GPGPU ![In: Proceedings of 2nd Workshop on General Purpose Processing on Graphics Processing Units, GPGPU 2009, Washington, DC, USA, March 8, 2009, pp. 9-18, 2009, ACM, 978-1-60558-517-8. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
molecular orbital, GPGPU, CUDA, GPU computing |
26 | Debapriya Chatterjee, Andrew DeOrio, Valeria Bertacco |
Event-driven gate-level simulation with GP-GPUs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DAC ![In: Proceedings of the 46th Design Automation Conference, DAC 2009, San Francisco, CA, USA, July 26-31, 2009, pp. 557-562, 2009, ACM, 978-1-60558-497-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
gate-level simulation, general purpose graphics processing unit (GP-GPU), high-performance simulation |
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