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Publication years (Num. hits)
1996 (16) 1997 (16) 1998-1999 (32) 2000 (16) 2001 (19) 2002 (28) 2003 (38) 2004 (73) 2005 (144) 2006 (234) 2007 (283) 2008 (410) 2009 (622) 2010 (592) 2011 (693) 2012 (809) 2013 (864) 2014 (816) 2015 (876) 2016 (819) 2017 (819) 2018 (847) 2019 (821) 2020 (784) 2021 (808) 2022 (883) 2023 (830) 2024 (201)
Publication types (Num. hits)
article(5287) book(7) data(3) incollection(82) inproceedings(7831) phdthesis(179) proceedings(4)
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Found 13393 publication records. Showing 13393 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
29Bingsheng He, Ke Yang, Rui Fang, Mian Lu, Naga K. Govindaraju, Qiong Luo 0001, Pedro V. Sander Relational joins on graphics processors. Search on Bibsonomy SIGMOD Conference The full citation details ... 2008 DBLP  DOI  BibTeX  RDF parallel processing, relational database, sort, join, graphics processors, primitive
29Matthew L. Curry, Anthony Skjellum, Lee Ward, Ron Brightwell Accelerating Reed-Solomon coding in RAID systems with GPUs. Search on Bibsonomy IPDPS The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
29Akira Nukada, Yasuhiko Ogata, Toshio Endo, Satoshi Matsuoka Bandwidth intensive 3-D FFT kernel for GPUs using CUDA. Search on Bibsonomy SC The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
29Jesse St. Charles, Thomas E. Potok, Robert M. Patton, Xiaohui Cui Flocking-based Document Clustering on the Graphics Processing Unit. Search on Bibsonomy NICSO The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
29Feng Cao, Anthony K. H. Tung, Aoying Zhou Scalable Clustering Using Graphics Processors. Search on Bibsonomy WAIM The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
29Hicham Ghorayeb, Bruno Steux, Claude Laurgeau Boosted Algorithms for Visual Object Detection on Graphics Processing Units. Search on Bibsonomy ACCV (2) The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
29Jens H. Krüger, Peter Kipfer, Polina Kondratieva, Rüdiger Westermann A Particle System for Interactive Visualization of 3D Flows. Search on Bibsonomy IEEE Trans. Vis. Comput. Graph. The full citation details ... 2005 DBLP  DOI  BibTeX  RDF visualization geometry, Flow visualization, programmable graphics hardware, particle tracing, visibility sorting
29Pedro Trancoso, Maria Charalambous Exploring Graphics Processor Performance for General Purpose Applications. Search on Bibsonomy DSD The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
29Naga K. Govindaraju, Nikunj Raghuvanshi, Dinesh Manocha Fast and Approximate Stream Mining of Quantiles and Frequencies Using Graphics Processors. Search on Bibsonomy SIGMOD Conference The full citation details ... 2005 DBLP  DOI  BibTeX  RDF data streams, sorting, sliding windows, memory bandwidth, graphics processors, frequencies, quantiles
29Debra L. Cook, John Ioannidis, Angelos D. Keromytis, Jake Luck CryptoGraphics: Secret Key Cryptography Using Graphics Cards. Search on Bibsonomy CT-RSA The full citation details ... 2005 DBLP  DOI  BibTeX  RDF Graphics Processing Unit, Stream Ciphers, Block Ciphers, AES
29Debra L. Cook, Ricardo A. Baratto, Angelos D. Keromytis Remotely Keyed Cryptographics Secure Remote Display Access Using (Mostly) Untrusted Hardware. Search on Bibsonomy ICICS The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
29Naga K. Govindaraju, Avneesh Sud, Sung-Eui Yoon, Dinesh Manocha Interactive visibility culling in complex environments using occlusion-switches. Search on Bibsonomy SI3D The full citation details ... 2003 DBLP  DOI  BibTeX  RDF conservative occlusion culling, multiple GPUs, levels-of-detail, parallel rendering, interactive display
28Jason P. de Villiers A comparison of image sharpness metrics and real-time sharpening methods with GPU implementations. Search on Bibsonomy Afrigraph The full citation details ... 2010 DBLP  DOI  BibTeX  RDF image sharpening, image sharpness, real-time, GPU
28You Zhou, Ying Tan 0002 Particle swarm optimization with triggered mutation and its implementation based on GPU. Search on Bibsonomy GECCO The full citation details ... 2010 DBLP  DOI  BibTeX  RDF particle swarm optimization, GPU, speedup, mutation
28Wei Li 0024, Sara McMains A GPU-based voxelization approach to 3D Minkowski sum computation. Search on Bibsonomy Symposium on Solid and Physical Modeling The full citation details ... 2010 DBLP  DOI  BibTeX  RDF GPU, path planning, voxelization, Minkowski sums, penetration depth
28Jian Zhu 0001, Youquan Liu, Kai Bao, Yuanzhang Chang, Enhua Wu Warping of a spherical representation of image-based models on GPU. Search on Bibsonomy VRCAI The full citation details ... 2009 DBLP  DOI  BibTeX  RDF pre-warping, spherical depth image, GPU, image based rendering
28Weiliang Meng, Bin Sheng 0001, Shandong Wang, Hanqiu Sun, Enhua Wu Interactive image deformation using cage coordinates on GPU. Search on Bibsonomy VRCAI The full citation details ... 2009 DBLP  DOI  BibTeX  RDF cage, coordinates, GPU, image deformation
28Chris Truszkowski, Benjamin Bishop GPU-based spatial interaction force simulation. Search on Bibsonomy ACM Southeast Regional Conference The full citation details ... 2008 DBLP  DOI  BibTeX  RDF spatial interaction force, GPU
28HunKi Park, JungHyun Han Fast Rendering of Large Crowds Using GPU. Search on Bibsonomy ICEC The full citation details ... 2008 DBLP  DOI  BibTeX  RDF GPU, skinning, instancing, crowd rendering
28Brent Cowan, Bill Kapralos Spatial sound for video games and virtual environments utilizing real-time GPU-based convolution. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF game audio, real-time, GPU, convolution, 3D sound
28Kyung-Gun Na, Moon-Ryul Jung Curved Ray-Casting for Displacement Mapping in the GPU. Search on Bibsonomy MMM The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Three-Dimensional Graphics and Realism shading, GPU, texture, displacement mapping
28Masatomo Inui, Atsushi Ohta Using a GPU to Accelerate Die and Mold Fabrication. Search on Bibsonomy IEEE Computer Graphics and Applications The full citation details ... 2007 DBLP  DOI  BibTeX  RDF numerically controlled milling, GPU, solid modeling, CAD/CAM, Minkowski sum, Boolean operation
28Julien Hadim, Tamy Boubekeur, Mickaël Raynaud, Xavier Granier, Christophe Schlick On-the-fly appearance quantization on the GPU for 3D broadcasting. Search on Bibsonomy Web3D The full citation details ... 2007 DBLP  DOI  BibTeX  RDF huge models, GPU, streaming, quantization, appearance
28Kyoungsu Oh, Hyunwoo Ki, Cheol-Hi Lee Pyramidal displacement mapping: a GPU based artifacts-free ray tracing through an image pyramid. Search on Bibsonomy VRST The full citation details ... 2006 DBLP  DOI  BibTeX  RDF GPU, image-based rendering, real-time rendering, displacement mapping, quad-tree
28László Szécsi, László Szirmay-Kalos, Mateu Sbert Light animation with precomputed light paths on the GPU. Search on Bibsonomy Graphics Interface The full citation details ... 2006 DBLP  BibTeX  RDF light animation, real-time global illumination, GPU
28John Hable, Jarek Rossignac Blister: GPU-based rendering of Boolean combinations of free-form triangulated shapes. Search on Bibsonomy ACM Trans. Graph. The full citation details ... 2005 DBLP  DOI  BibTeX  RDF depth peeling, GPU, graphics hardware, CSG
28Wesley De Neve, Dieter Van Rijsselbergen, Charles-Frederik Hollemeersch GPU-assisted decoding of video samples represented in the YCoCg-R color space. Search on Bibsonomy ACM Multimedia The full citation details ... 2005 DBLP  DOI  BibTeX  RDF FRExt, YCoCg, YCoCg-R, GPU, H.264/AVC, pixel shaders
28Qin Gu, Jizhou Sun A virtual reality emulation system model based on GPU computation. Search on Bibsonomy VRCAI The full citation details ... 2004 DBLP  DOI  BibTeX  RDF fixed-function pipeline, programmable pipeline, virtual reality, GPU
27Changkyu Kim, Jatin Chhugani, Nadathur Satish, Eric Sedlar, Anthony D. Nguyen, Tim Kaldewey, Victor W. Lee, Scott A. Brandt, Pradeep Dubey FAST: fast architecture sensitive tree search on modern CPUs and GPUs. Search on Bibsonomy SIGMOD Conference The full citation details ... 2010 DBLP  DOI  BibTeX  RDF compression, thread-level parallelism, cpu, gpu, tree search, data-level parallelism
27Michael D. Linderman, Robert V. Bruggner, Vivek Athalye, Teresa H. Meng, Narges Bani Asadi, Garry P. Nolan High-throughput Bayesian network learning using heterogeneous multicore computers. Search on Bibsonomy ICS The full citation details ... 2010 DBLP  DOI  BibTeX  RDF Bayesian networks, GPU, MCMC
27JeeWhan Choi, Amik Singh, Richard W. Vuduc Model-driven autotuning of sparse matrix-vector multiply on GPUs. Search on Bibsonomy PPoPP The full citation details ... 2010 DBLP  DOI  BibTeX  RDF performance modeling, gpu, sparse matrix-vector multiplication
27Sergio Herrero-Lopez, John R. Williams, Abel Sanchez Parallel multiclass classification using SVMs on GPUs. Search on Bibsonomy GPGPU The full citation details ... 2010 DBLP  DOI  BibTeX  RDF support vector machine, parallel programming, GPU
27E. Riegel, T. Indinger, Nikolaus A. Adams Implementation of a Lattice-Boltzmann method for numerical fluid mechanics using the nVIDIA CUDA technology. Search on Bibsonomy Comput. Sci. Res. Dev. The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Lattice-Boltzmann, LBUltra, GPU, CUDA, Fluid dynamics
27Young In Yeo, Tianyun Ni, Ashish Myles, Vineet Goel, Jörg Peters 0001 Parallel smoothing of quad meshes. Search on Bibsonomy Vis. Comput. The full citation details ... 2009 DBLP  DOI  BibTeX  RDF GPU, Subdivision, Quadrilateral mesh, Smooth surface
27Chi-Keung Luk, Sunpyo Hong, Hyesoon Kim Qilin: exploiting parallelism on heterogeneous multiprocessors with adaptive mapping. Search on Bibsonomy MICRO The full citation details ... 2009 DBLP  DOI  BibTeX  RDF adaptive, GPU, mapping, heterogeneous, multicore, dynamic compilation
27Yen-Lin Huang, Yun-Chung Shen, Ja-Ling Wu Scalable computation for spatially scalable video coding using NVIDIA CUDA and multi-core CPU. Search on Bibsonomy ACM Multimedia The full citation details ... 2009 DBLP  DOI  BibTeX  RDF parallel computing, GPU, multi-core, CUDA, SVC
27Pavel Emeliyanenko Efficient Multiplication of Polynomials on Graphics Hardware. Search on Bibsonomy APPT The full citation details ... 2009 DBLP  DOI  BibTeX  RDF large integer arithmetic, parallel computations, GPU, graphics hardware, CUDA
27William B. Langdon A fast high quality pseudo random number generator for nVidia CUDA. Search on Bibsonomy GECCO (Companion) The full citation details ... 2009 DBLP  DOI  BibTeX  RDF park-miller, gpgpu, gpu, tesla, prng
27Mohamed E. Hussein 0001, Wael Abd-Almageed Efficient band approximation of Gram matrices for large scale kernel methods on GPUs. Search on Bibsonomy SC The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Gram matrices, GPU, kernel methods, sparse matrices, space filling curves, affinity propagation
27Muthu Manikandan Baskaran, Uday Bondhugula, Sriram Krishnamoorthy, J. Ramanujam, Atanas Rountev, P. Sadayappan A compiler framework for optimization of affine loop nests for gpgpus. Search on Bibsonomy ICS The full citation details ... 2008 DBLP  DOI  BibTeX  RDF empirical tuning, memory access optimization, GPU, polyhedral model
27Wei Hu, Kaihuai Qin Interactive Approximate Rendering of Reflections, Refractions, and Caustics. Search on Bibsonomy IEEE Trans. Vis. Comput. Graph. The full citation details ... 2007 DBLP  DOI  BibTeX  RDF GPU, reflection, Interactive rendering, caustics, refraction
27Milos Hasan, Fabio Pellacini, Kavita Bala Matrix row-column sampling for the many-light problem. Search on Bibsonomy ACM Trans. Graph. The full citation details ... 2007 DBLP  DOI  BibTeX  RDF many lights, GPU, sampling, global illumination
27Guilherme Flach, Marcelo O. Johann, Renato Fernandes Hentschke, Ricardo Reis 0001 Cell placement on graphics processing units. Search on Bibsonomy SBCCI The full citation details ... 2007 DBLP  DOI  BibTeX  RDF cell placement, CAD, GPU, GPGPU, quadratic placement, stream processor
27Hunter A. Murphy, Andrew T. Duchowski Hybrid image-/model-based gaze-contingent rendering. Search on Bibsonomy APGV The full citation details ... 2007 DBLP  DOI  BibTeX  RDF gaze-contingent rendering, perceptual rendering, gpu
27Man Cheung Kung, Oscar C. Au, Peter H. W. Wong, Chun-Hung Liu Intra Frame Encoding Using Programmable Graphics Hardware. Search on Bibsonomy PCM The full citation details ... 2007 DBLP  DOI  BibTeX  RDF GPU, Graphics Hardware, Intra Prediction
27Ingu Kang, Young Ik Eom, JungHyun Han A Multi-resolution Technique for Real-time Animation of Large Crowds. Search on Bibsonomy ISCIS The full citation details ... 2006 DBLP  DOI  BibTeX  RDF vertex keyframe animation, large crowds rendering, GPU, character animation, skinning, impostor
27Ingu Kang, JungHyun Han Massive Autonomous Characters: Animation and Interaction. Search on Bibsonomy ICVGIP The full citation details ... 2006 DBLP  DOI  BibTeX  RDF game, GPU, character animation, skinning, impostor, behavior control
27Ingu Kang, JungHyun Han Real-Time Animation of Large Crowds. Search on Bibsonomy ICEC The full citation details ... 2006 DBLP  DOI  BibTeX  RDF large crowds rendering, GPU, character animation, skinning
27Ben Sunshine-Hill, Petros Faloutsos Photorealistic lighting with offset radiance transfer mapping. Search on Bibsonomy SI3D The full citation details ... 2006 DBLP  DOI  BibTeX  RDF interactive, global illumination, radiosity, gpu
27Brent Cowan, Bill Kapralos A GPU-Based Method to Approximate Acoustical Reflectivity. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
27Morten S. Mikkelsen Bump Mapping Unparametrized Surfaces on the GPU. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
27Alan Brunton, Jochen Lang 0001, Eric Dubois 0002 Spherical Harmonic Transforms and Convolutions on the GPU. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
27Milán Magdics, Gergely Klár Rule-Based Geometry Synthesis in Real-Time. Search on Bibsonomy GPU Pro The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
27Hung-Chien Liao ShadowMapping for Omnidirectional Light Using Tetrahedron Mapping. Search on Bibsonomy GPU Pro The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
27Emil Persson Making it Large, Beautiful, Fast and Consistent. Search on Bibsonomy GPU Pro The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
27Charles-Frederik Hollemeersch, Bart Pieters, Peter Lambert, Rik Van de Walle Accelerating Virtual Texturing Using CUDA. Search on Bibsonomy GPU Pro The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
27Tze-Yui Ho, Ping-Man Lam, Chi-Sing Leung Parallelized Implementation of Universal Visual Computer. Search on Bibsonomy GPU Pro The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
27Thomas Engelhardt, Carsten Dachsbacher Hierarchical Item Buffers for Granular Occlusion Culling. Search on Bibsonomy GPU Pro The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
27Tamy Boubekeur As Simple as Possible Tessellation for Interactive Applications. Search on Bibsonomy GPU Pro The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
27Cyril Crassin, Fabrice Neyret, Miguel Sainz, Elmar Eisemann Efficient Rendering of Highly Detailed Volumetric Scenes with Giga Voxels. Search on Bibsonomy GPU Pro The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
27Pawel Rohleder, Maciej Jamrozik Rendering Techniques in Call of Juarez. Search on Bibsonomy GPU Pro The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
27Holger Grün Hybrid Min/Max Plane-Based Shadow Maps. Search on Bibsonomy GPU Pro The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
27Chris Wyman, Greg Nichols, Jeremy Shopf Fast, Stencil-Based Multiresolution Splatting for Indirect Illumination. Search on Bibsonomy GPU Pro The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
27Wojciech Sterna Porting Code between Direct3D9 and OpenGL 2.0. Search on Bibsonomy GPU Pro The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
27Denis Kravtsov, Oleg Fryazinov, Valery Adzhiev, Alexander A. Pasko, Peter Comninos Polygonal-Functional Hybrids for Computer Animation and Games. Search on Bibsonomy GPU Pro The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
27Péter Dancsik, László Szécsi Real-Time Multi-Bounce Ray-Tracing with Geometry Impostors. Search on Bibsonomy GPU Pro The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
27Marek Rosa Destructible Volumetric Terrain. Search on Bibsonomy GPU Pro The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
27Thorsten Grosch, Tobias Ritschel 0001 Screen-Space Directional Occlusion. Search on Bibsonomy GPU Pro The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
27Hugh Malan Edge Anti-aliasing by Post-Processing. Search on Bibsonomy GPU Pro The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
27Andrew Senior iPhone 3GS Graphics Development and Optimization Strategies. Search on Bibsonomy GPU Pro The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
27Matthäus G. Chajdas, Christian Eisenacher, Marc Stamminger, Sylvain Lefebvre 0001 Virtual Texture Mapping 101. Search on Bibsonomy GPU Pro The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
27Benjamin Hathaway Alpha Blending as a Post-Process. Search on Bibsonomy GPU Pro The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
27David Pangerl Practical Thread Rendering for DirectX 9. Search on Bibsonomy GPU Pro The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
27Hyunwoo Ki Optimizing a 3D UI Engine for Mobile Devices. Search on Bibsonomy GPU Pro The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
27Kaori Kubota Real-Time Screen Space Cloud Lighting. Search on Bibsonomy GPU Pro The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
27Jorge Jimenez, Diego Gutierrez Screen-Space Subsurface Scattering. Search on Bibsonomy GPU Pro The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
27Andrea Bizzotto Touchscreen-Based User Interaction. Search on Bibsonomy GPU Pro The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
27Dávid Illés, Peter Horváth Realistic Depth of Field in Postproduction. Search on Bibsonomy GPU Pro The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
27Pedro Hermosilla, Pere-Pau Vázquez NPR Effects Using the Geometry Shader. Search on Bibsonomy GPU Pro The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
27Michal Drobot Quadtree Displacement Mapping with Height Blending. Search on Bibsonomy GPU Pro The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
27László Szirmay-Kalos, László Szécsi, Anton A. Penzov Environment Mapping with Floyd-Steinberg Halftoning. Search on Bibsonomy GPU Pro The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
27Shalin Shodhan, Andrew Willmott Stylized Rendering in Spore. Search on Bibsonomy GPU Pro The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
27Steven Tovey, Stephen McAuley Parallelized Light Pre-Pass Rendering with the Cell Broadband Engine. Search on Bibsonomy GPU Pro The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
27Jesús Gumbau, Miguel Chover, Mateu Sbert Screen Space Soft Shadows. Search on Bibsonomy GPU Pro The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
27Serkan Bayraktar, Ugur Güdükbay, Bülent Özgüç GPU-Based Neighbor-Search Algorithm for Particle Simulations. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
27Günter Wallner An extended GPU radiosity solver. Search on Bibsonomy Vis. Comput. The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Extended radiosity, Global illumination, GPU programming, Interreflections
27Vincent Garcia, Frank Nielsen Searching High-Dimensional Neighbours: CPU-Based Tailored Data-Structures Versus GPU-Based Brute-Force Method. Search on Bibsonomy MIRAGE The full citation details ... 2009 DBLP  DOI  BibTeX  RDF finding similar patches, image processing, texture synthesis, kNN, GPU programming, NVIDIA CUDA
27Christoph Fünfzig, Kerstin Müller 0001, Dianne Hansford, Gerald E. Farin PNG1 triangles for tangent plane continuous surfaces on the GPU. Search on Bibsonomy Graphics Interface The full citation details ... 2008 DBLP  BibTeX  RDF Bézier surfaces, GPU-based tessellation, PN triangles, geometry shader
27Stanley Tzeng, Li-Yi Wei Parallel white noise generation on a GPU via cryptographic hash. Search on Bibsonomy SI3D The full citation details ... 2008 DBLP  DOI  BibTeX  RDF GPU techniques, parallel computation, texturing, noise, random number generation
27Ashish Myles, Young In Yeo, Jörg Peters 0001 GPU conversion of quad meshes to smooth surfaces. Search on Bibsonomy Symposium on Solid and Physical Modeling The full citation details ... 2008 DBLP  DOI  BibTeX  RDF GPU conversion, bi-5 perturbation, bi-cubic, real-time, surface, spline, quad mesh
27Shane Ryoo, Christopher I. Rodrigues, Sara S. Baghsorkhi, Sam S. Stone, David Blair Kirk, Wen-mei W. Hwu Optimization principles and application performance evaluation of a multithreaded GPU using CUDA. Search on Bibsonomy PPoPP The full citation details ... 2008 DBLP  DOI  BibTeX  RDF parallel computing, GPU computing
27Michael Garland Sparse matrix computations on manycore GPU's. Search on Bibsonomy DAC The full citation details ... 2008 DBLP  DOI  BibTeX  RDF parallel programming, GPU computing, shortest path algorithms, data-parallel algorithms, sparse matrix-vector multiplication
27Xiaogang Jin 0001, Shaochun Chen, Xiaoyang Mao Computer-Generated Marbling Textures: A GPU-Based Design System. Search on Bibsonomy IEEE Computer Graphics and Applications The full citation details ... 2007 DBLP  DOI  BibTeX  RDF digital marbling, texture synthesis, Navier-Stokes equations, GPU computing, fluid dynamics
27Dang-en Xie, Yang Zhao, Dan Xu 0001, Xiaochuan Yang Convolution Filter Based Pencil Drawing and Its Implementation on GPU. Search on Bibsonomy APPT The full citation details ... 2007 DBLP  DOI  BibTeX  RDF pencil filter, pencil drawings, Graphics Processing Unit (GPU), non-photorealistic rendering, optical flow
27Daniel Reiter Horn, Jeremy Sugerman, Mike Houston, Pat Hanrahan Interactive k-d tree GPU raytracing. Search on Bibsonomy SI3D The full citation details ... 2007 DBLP  DOI  BibTeX  RDF Brook, programmable graphics hardware, GPU computing, stream computing, data parallel computing
27Polina Kondratieva, Jens H. Krüger, Rüdiger Westermann The Application of GPU Particle Tracing to Diffusion Tensor Field Visualization. Search on Bibsonomy IEEE Visualization The full citation details ... 2005 DBLP  DOI  BibTeX  RDF GPU Particle Tracing and Streamlines, Medical Visualization, Dynamic Visualization, Diffusion Tensors
27Jeffrey Bolz, Ian Farmer, Eitan Grinspun, Peter Schröder Sparse matrix solvers on the GPU: conjugate gradients and multigrid. Search on Bibsonomy ACM Trans. Graph. The full citation details ... 2003 DBLP  DOI  BibTeX  RDF numerical simulation, multigrid, fluid simulation, GPU computing, conjugate gradient, mesh smoothing, Navier-Stokes
26Min Shih, Yung-Feng Chiu, Ying-Chieh Chen, Chun-Fa Chang Real-Time Ray Tracing with CUDA. Search on Bibsonomy ICA3PP The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Ray Tracing, CUDA, Programmable Graphics Hardware, Multithreaded Architectures, GPU Computing
26John E. Stone, Jan Saam, David J. Hardy, Kirby L. Vandivort, Wen-mei W. Hwu, Klaus Schulten High performance computation and interactive display of molecular orbitals on GPUs and multi-core CPUs. Search on Bibsonomy GPGPU The full citation details ... 2009 DBLP  DOI  BibTeX  RDF molecular orbital, GPGPU, CUDA, GPU computing
26Debapriya Chatterjee, Andrew DeOrio, Valeria Bertacco Event-driven gate-level simulation with GP-GPUs. Search on Bibsonomy DAC The full citation details ... 2009 DBLP  DOI  BibTeX  RDF gate-level simulation, general purpose graphics processing unit (GP-GPU), high-performance simulation
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