Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
20 | Serguei A. Mokhov, Miao Song 0001 |
OpenGL Project Presentation Slides Interface and a Case Study. |
GRAPP |
2009 |
DBLP BibTeX RDF |
|
20 | Ziru Wang, Hongwu Huang, Mingqiu Li |
Research on Dam Perspective Based on OpenGL. |
CSIE (3) |
2009 |
DBLP DOI BibTeX RDF |
|
20 | Robert Whitrow |
OpenGL graphics through applications. |
|
2008 |
DOI RDF |
|
20 | Miao Song 0001, Peter Grogono |
An LOD Control Interface for an OpenGL-based Softbody Simulation Framework. |
SCSS (1) |
2008 |
DBLP DOI BibTeX RDF |
|
20 | Thomas Sullivan, Benjamin A. Ring |
Matrix Operations Simulator Application in Java Using OpenGL. |
CGVR |
2008 |
DBLP BibTeX RDF |
|
20 | A. Arokiasamy |
Visualizing Platonic Solids with Shading, Colour Interpolation and Textures Using OpenGL. |
CGVR |
2008 |
DBLP BibTeX RDF |
|
20 | Dave Shreiner |
OpenGL: what's coming down the graphics pipeline. |
SIGGRAPH Classes |
2008 |
DBLP DOI BibTeX RDF |
|
20 | Mark J. Kilgard, Kurt Akeley |
Modern OpenGL: its design and evolution. |
SIGGRAPH ASIA Courses |
2008 |
DBLP DOI BibTeX RDF |
|
20 | Mike Bailey |
Teaching OpenGL shaders: Hands-on, interactive, and immediate feedback. |
Comput. Graph. |
2007 |
DBLP DOI BibTeX RDF |
|
20 | Ed Angel, Dave Shreiner, Vicki Shreiner |
An interactive introduction to OpenGL programming. |
SIGGRAPH Courses |
2007 |
DBLP DOI BibTeX RDF |
|
20 | Maria Andréia F. Rodrigues, Rafael G. Barbosa, Wendel Bezerra Silva |
Desenvolvimento de Aplicações 3D para dispositivos Móveis utilizando as APIs M3G e OpenGL ES. |
RITA |
2006 |
DBLP BibTeX RDF |
|
20 | Michael J. Sanderson |
Paloverde: an OpenGL 3D phylogeny browser. |
Bioinform. |
2006 |
DBLP DOI BibTeX RDF |
|
20 | Edward Angel |
Interactive computer graphics - a top-down approach using OpenGL (4. ed.). |
|
2006 |
RDF |
|
20 | Robert Simpson |
OpenGL ES 2.0 programmable pipeline. |
SIGGRAPH Courses |
2006 |
DBLP DOI BibTeX RDF |
|
20 | Lars Bishop |
OpenGL ES 1.1, 2.0 and EGL. |
SIGGRAPH Courses |
2006 |
DBLP DOI BibTeX RDF |
|
20 | Chris Hall |
OpenGL ES Safety Critical. |
SIGGRAPH Courses |
2006 |
DBLP DOI BibTeX RDF |
|
20 | Carlos Andújar, Pere-Pau Vázquez |
A Programmable Tutor for OpenGL Transformations. |
Eurographics (Education Papers) |
2006 |
DBLP DOI BibTeX RDF |
|
20 | Kari Pulli, Jani Vaarala, Ville Miettinen, Tomi Aarnio, Mark Callow |
Developing Mobile 3D Applications with OpenGL ES and M3G. |
Eurographics (Tutorials) |
2006 |
DBLP DOI BibTeX RDF |
|
20 | Mike Bailey |
Teaching OpenGL Shaders: Hands-on, Interactive, and Immediate Feedback. |
Eurographics (Education Papers) |
2006 |
DBLP DOI BibTeX RDF |
|
20 | Bo Chen, Harry H. Cheng |
Interpretive OpenGL for computer graphics. |
Comput. Graph. |
2005 |
DBLP DOI BibTeX RDF |
|
20 | Tommi Ilmonen, Markku Reunanen, Petteri Kontio |
Broadcast GL: An Alternative Method for Distributing OpenGL API Calls to Multiple Rendering Slaves. |
J. WSCG |
2005 |
DBLP BibTeX RDF |
|
20 | Zhigen Xu, Yusong Yan, Jim X. Chen |
OpenGL programming in Java. |
Comput. Sci. Eng. |
2005 |
DBLP DOI BibTeX RDF |
|
20 | AbdulMalik S. Al-Salman, Fahad Al-Qahtani |
GLAL: An OpenGL Arabization Library. |
Softw. Pract. Exp. |
2005 |
DBLP DOI BibTeX RDF |
|
20 | Cheng-Han Tu, Bing-Yu Chen 0004 |
The architecture of a J2ME-based OpenGL ES 3D library. |
CAD/Graphics |
2005 |
DBLP DOI BibTeX RDF |
|
20 | Qing-Hua Ling, Max Q.-H. Meng, Tao Mei, Haoran Lu |
3D simulation design based on openGL for four-legged robot. |
ROBIO |
2005 |
DBLP DOI BibTeX RDF |
|
20 | David Levin, Damini Dey, Piotr J. Slomka |
Efficient 3D nonlinear warping of computed tomography: two high-performance implementations using OpenGL. |
Medical Imaging: Image-Guided Procedures |
2005 |
DBLP DOI BibTeX RDF |
|
20 | Bob Kuehne, Tom True, Alan Y. Commike, Dave Shreiner |
Performance OpenGL: platform independent techniques. |
SIGGRAPH Courses |
2005 |
DBLP DOI BibTeX RDF |
|
20 | Dave Shreiner, Ed Angel, Vicki Shreiner |
An interactive introduction to OpenGL programming. |
SIGGRAPH Courses |
2005 |
DBLP DOI BibTeX RDF |
|
20 | Kari Pulli, Jani Vaarala, Ville Miettinen, Tomi Aarnio, Mark Callow |
Developing mobile 3D applications with OpenGL ES and M3G. |
SIGGRAPH Courses |
2005 |
DBLP DOI BibTeX RDF |
|
20 | Georg Zotti, Attila Neumann, Werner Purgathofer |
Approximating Real-World Luminaires with OpenGL Lights. |
WSCG (Short Papers) |
2005 |
DBLP BibTeX RDF |
|
20 | Alexander Wolfe |
Toolkit: Get Your Graphics On: OpenGL Advances with the Times. |
ACM Queue |
2004 |
DBLP DOI BibTeX RDF |
|
20 | Yulia V. Zhulina |
3D Visualization of Radar Backscattering Diagrams Based on OpenGL. |
EURASIP J. Adv. Signal Process. |
2004 |
DBLP DOI BibTeX RDF |
|
20 | Donald Hearn, M. Pauline Baker |
Computer graphics with OpenGL (3. ed.). |
|
2004 |
RDF |
|
20 | Randi J. Rost |
OpenGL shading language. |
|
2004 |
RDF |
|
20 | Peter Nilsson, David Reveman |
Glitz: Hardware Accelerated Image Compositing Using OpenGL. |
USENIX Annual Technical Conference, FREENIX Track |
2004 |
DBLP BibTeX RDF |
|
20 | Dave Shreiner, Ed Angel, Vicki Shreiner |
An interactive introduction to OpenGL programming. |
SIGGRAPH Course Notes |
2004 |
DBLP DOI BibTeX RDF |
|
20 | Tom True, Brad Grantham, Bob Kuehne, Dave Shreiner |
Performance OpenGL: platform independent techniques or. |
SIGGRAPH Course Notes |
2004 |
DBLP DOI BibTeX RDF |
|
20 | Michael Brown, Yochai Shefi-Simchon, Allan Commike |
OpenGL Vizserver 3.1. |
DFN-Arbeitstagung über Kommunikationsnetze |
2004 |
DBLP BibTeX RDF |
|
20 | Mikael Laurson, Mika Kuuskankare |
PWGL: A Novel Visual Language based on Common Lisp, CLOS and OpenGL. |
ICMC |
2002 |
DBLP BibTeX RDF |
|
20 | John D. Owens, Brucek Khailany, Brian Towles, William J. Dally |
Comparing Reyes and OpenGL on a Stream Architecture. |
Graphics Hardware |
2002 |
DBLP DOI BibTeX RDF |
|
20 | Mark W. Scott |
Implementing the continuous staircase illusion in OpenGL. |
SIGGRAPH Abstracts and Applications |
2002 |
DBLP DOI BibTeX RDF |
|
20 | Michael Haller, Markus Pargfrieder |
Speech VR - Eine sprachgesteuerte Applikation für OpenGL-Programme. |
GI Jahrestagung (2) |
2001 |
DBLP BibTeX RDF |
|
20 | Alexis Vartanian, Jean-Luc Béchennec, Nathalie Drach-Temam |
The Best Distribution for a Parallel OpenGL 3D Engine with Texture Caches. |
HPCA |
2000 |
DBLP DOI BibTeX RDF |
texture mapping, Cache memories, parallel rendering, multiprocessing, application specific architecture |
20 | Andreas Arens |
Multiple application OpenGL (Mesa) support on GLINT boards. |
ACM Southeast Regional Conference |
2000 |
DBLP DOI BibTeX RDF |
|
20 | Dirk Bartz, Michael Meißner, Tobias Hüttner |
OpenGL-assisted occlusion culling for large polygonal models. |
Comput. Graph. |
1999 |
DBLP DOI BibTeX RDF |
|
20 | Georg Glaeser, Hellmuth Stachel |
Open geometry - OpenGL and advanced geometry. |
|
1999 |
RDF |
|
20 | Tim Kreger |
Creating Three-Dimensional Computer Animations Using Spectral Data and OpenGL. |
ICMC |
1999 |
DBLP BibTeX RDF |
|
20 | Michael Meißner, Ulrich Hoffmann, Wolfgang Straßer |
Enabling Calssification and Shading for 3D Texture Mapping Based Volume Rendering Using OpenGL and Extensions. |
IEEE Visualization |
1999 |
DBLP DOI BibTeX RDF |
|
20 | Paul Hansen |
OpenGL texture-mapping with very large datasets and multi-resolution tiles. |
SIGGRAPH Abstracts and Applications |
1999 |
DBLP DOI BibTeX RDF |
|
20 | Rüdiger Westermann, Wolfgang Heidrich, Ove Sommer |
Tutorial 4 - Advanced Graphics Programming using OpenGL and Extensions. |
Eurographics (Tutorials) |
1999 |
DBLP DOI BibTeX RDF |
|
20 | Dirk Bartz, Michael Meißner, Tobias Hüttner |
Extending Graphics Hardware For Occlusion Queries In OpenGL. |
Workshop on Graphics Hardware |
1998 |
DBLP DOI BibTeX RDF |
|
20 | Wei Li 0004, Xiaohu Huang, Nanning Zheng 0001 |
Parallel Implementing OpenGL on PVM. |
Parallel Comput. |
1997 |
DBLP DOI BibTeX RDF |
|
20 | Ute Claussen |
Programmieren mit OpenGL - 3D-Grafik und Bildverarbeitung. |
|
1997 |
RDF |
|
20 | Edward Angel |
Interactive computer graphics - a top-down approach with OpenGL. |
|
1997 |
RDF |
|
20 | Mark J. Kilgard |
Realizing OpenGL: Two Implementations of One Architecture. |
Workshop on Graphics Hardware |
1997 |
DBLP DOI BibTeX RDF |
|
20 | Claudio Esperança |
A Tk OpenGL Widget. |
Tcl/Tk Workshop |
1997 |
DBLP BibTeX RDF |
|
20 | Kerstin Wolsiffer, Achim Mayer, R. Niebsch, Harald Evers, Hans-Peter Meinzer |
Die Integration des Heidelberger Raytracers in OpenGL zur integrierten Segmentierung und Visualisierung dreidimensionaler medizinischer Volumendaten. |
Bildverarbeitung für die Medizin |
1996 |
DBLP BibTeX RDF |
|
20 | Wilf R. LaLonde, John R. Pugh |
Preparing for 3D Graphics: Interfacing to OpenGL. |
J. Object Oriented Program. |
1995 |
DBLP BibTeX RDF |
|
20 | Wilf R. LaLonde, John R. Pugh |
Rendering 3-D Graphics in OpenGL. |
J. Object Oriented Program. |
1995 |
DBLP BibTeX RDF |
|
19 | Mike Bailey |
Using GPU Shaders for Visualization. |
IEEE Computer Graphics and Applications |
2009 |
DBLP DOI BibTeX RDF |
computer graphics software, OpenGL Shading Language, visualization, computer graphics, point clouds, cutting planes, shaders, GPU programming, GLSL |
19 | Carlos S. de La Lama, Pekka Jääskeläinen, Jarmo Takala |
Programmable and Scalable Architecture for Graphics Processing Units. |
SAMOS |
2009 |
DBLP DOI BibTeX RDF |
TTA, GPU, GPGPU, VLIW, OpenGL, GLSL, LLVM |
19 | Huang Xu, CuiPing Wang |
A Review and Development of 3-D Accelerator Technology for Games. |
IITSI |
2009 |
DBLP DOI BibTeX RDF |
DirectX, animation graphics, OpenGL, anti-aliasing, depth of field |
19 | João Xavier, Helder Araújo |
The Experimental Robotics Framework. |
SIMPAR |
2008 |
DBLP DOI BibTeX RDF |
GUI, OpenGL, fast prototyping, Player |
19 | Torben Lorenzen, John Santore, David Glassman, Juozas Baltikauskas |
No slacker on team programming projects. |
ACM SIGCSE Bull. |
2007 |
DBLP DOI BibTeX RDF |
asteroids, game, team, OpenGL, OpenAL |
19 | Shinichi Yamagiwa, Leonel Sousa, Diogo Antão |
Data buffering optimization methods toward a uniform programming interface for gpu-based applications. |
Conf. Computing Frontiers |
2007 |
DBLP DOI BibTeX RDF |
DirectX, general purpose processing, graphics processing unit, OpenGL |
19 | Miloslav Kosek, Tomas Mikolanda, Bohumila Koskova |
Ideal, real and virtual textile structure modelling and visualization. |
Afrigraph |
2004 |
DBLP DOI BibTeX RDF |
virtual reality, image processing, VRML, FFT, OpenGL |
19 | Yi-Chun Chu, David Bainbridge 0001, Matt Jones 0001, Ian H. Witten |
Realistic books: a bizarre homage to an obsolete medium? |
JCDL |
2004 |
DBLP DOI BibTeX RDF |
3D book visualisation, Java and OpenGL, visual metadata |
19 | David A. Smith, Andreas Raab, David P. Reed, Alan C. Kay |
Croquet: A Menagerie of New User Interfaces. |
C5 |
2004 |
DBLP DOI BibTeX RDF |
Croquet, TeaTime, 3D portals, User Interface, collaboration, peer-to-peer, Smalltalk, 3D graphics, OpenGL, Squeak |
19 | Jiening Wang, Jizhou Sun |
Real-time bump mapped texture shading based-on hardware acceleration. |
VRCAI |
2004 |
DBLP DOI BibTeX RDF |
per-pixel lighting, register combiner, GPU, real-time rendering, OpenGL, bump mapping |
19 | Riku Suomela, Kimmo Roimela, Juha Lehikoinen |
The evolution of perspective view in WalkMap. |
Pers. Ubiquitous Comput. |
2003 |
DBLP DOI BibTeX RDF |
Abbreviations GLU OpenGL Graphics System Utility Library, HWD Head Worn Display, LOD Level of Detail, VRML Virtual Reality Modelling Language, YAH You Are Here |
19 | Nicolas Roussel 0001 |
VideoWorkspace: une boîte â outils pour l'exploration de nouvelles techniques de gestion de fenêtres. |
IHM |
2002 |
DBLP DOI BibTeX RDF |
application redirection, X Window, openGL, window manager, VNC |
19 | Bing-Yu Chen 0004, Tomoyuki Nishita |
jGL and its applications as a Web3D platform. |
Web3D |
2001 |
DBLP DOI BibTeX RDF |
Java, Java, VRML, VRML, OpenGL, Web3D |
19 | J. Willmott, L. I. Wright, David B. Arnold, A. M. Day |
Rendering of large and complex urban environments for real time heritage reconstructions. |
Virtual Reality, Archeology, and Cultural Heritage |
2001 |
DBLP DOI BibTeX RDF |
occluder shadows, view frustum culling, level of detail, avatars, ROAM, openGL, urban environments, culling |
19 | Santiago V. Lombeyda, Laurent Moll, Mark Shand, David E. Breen, Alan Heirich |
Scalable interactive volume rendering using off-the-shelf components. |
IEEE Symposium on Parallel and Large-Data Visualization and Graphics |
2001 |
DBLP BibTeX RDF |
VolumePro, shear-warp, sort-last, cluster, parallel, volume rendering, CFD, ray-casting, OpenGL, shadow mapping, VIA, Clos |
19 | Bruno Jobard, Gordon Erlebacher, M. Yousuff Hussaini |
Hardware-accelerated texture advection for unsteady flow visualization. |
IEEE Visualization |
2000 |
DBLP DOI BibTeX RDF |
pathlines, streakline, unsteady, texture, hardware, OpenGL, vector field, advection |
19 | Michel Beaudouin-Lafon, Henry Michael Lassen |
The architecture and implementation of CPN2000, a post-WIMP graphical application. |
UIST |
2000 |
DBLP DOI BibTeX RDF |
advanced interaction techniques, coloured Petri nets, OpenGL, user interface toolkit, two-handed input, instrumental interaction, post-WIMP interfaces |
19 | Kenneth E. Hoff III, John Keyser, Ming C. Lin, Dinesh Manocha, Tim Culver |
Fast Computation of Generalized Voronoi Diagrams Using Graphics Hardware. |
SIGGRAPH |
1999 |
DBLP DOI BibTeX RDF |
framebuffer techniques, polygon rasterization, interpolation, voronoi diagrams, graphics hardware, motion planning, medial axis, OpenGL, proximity query |
11 | Bernardt Duvenhage, J. P. Delport, Jason P. de Villiers |
Implementation of the Lucas-Kanade image registration algorithm on a GPU for 3D computational platform stabilisation. |
Afrigraph |
2010 |
DBLP DOI BibTeX RDF |
Lucas-Kanade, image stabilisation, graphics processing unit |
11 | Benjamin P. DeLillo |
WebGLU development library for WebGL. |
SIGGRAPH Posters |
2010 |
DBLP DOI BibTeX RDF |
|
11 | Alan Chu, Chi-Wing Fu, Andrew J. Hanson, Pheng-Ann Heng |
GL4D: A GPU-based Architecture for Interactive 4D Visualization. |
IEEE Trans. Vis. Comput. Graph. |
2009 |
DBLP DOI BibTeX RDF |
|
11 | Stefan Eilemann, Maxim Makhinya, Renato Pajarola |
Equalizer: A Scalable Parallel Rendering Framework. |
IEEE Trans. Vis. Comput. Graph. |
2009 |
DBLP DOI BibTeX RDF |
|
11 | Yacine Amara, Xavier Marsault |
A GPU Tile-Load-Map architecture for terrain rendering: theory and applications. |
Vis. Comput. |
2009 |
DBLP DOI BibTeX RDF |
GPU architecture, Data amplification, Seed model, Level of detail, Terrain rendering |
11 | Mohamad Shahrul Shahidan, Nazrita Ibrahim, Mohd Hazli Mohamed Zabil, Azlan Yusof |
An Implementation Review of Occlusion-Based Interaction in Augmented Reality Environment. |
CGIV |
2009 |
DBLP DOI BibTeX RDF |
|
11 | Liang-Bi Chen, Ruei-Ting Gu, Wei-Sheng Huang, Chien-Chou Wang, Wen-Chi Shiue, Tsung-Yu Ho, Yun-Nan Chang, Shen-Fu Hsiao, Chung-Nan Lee, Ing-Jer Huang |
An 8.69 Mvertices/s 278 Mpixels/s tile-based 3D graphics SoC HW/SW development for consumer electronics. |
ASP-DAC |
2009 |
DBLP DOI BibTeX RDF |
|
11 | João Paulo Silva do Monte Lima, Veronica Teichrieb, Judith Kelner, Robert W. Lindeman |
Standalone edge-based markerless tracking of fully 3-dimensional objects for handheld augmented reality. |
VRST |
2009 |
DBLP DOI BibTeX RDF |
markerless tracking, computer vision, mobile, augmented reality, handheld |
11 | Fumihiko Ino, Yuki Kotani, Kenichi Hagihara |
Harnessing the power of idle GPUs for acceleration of biological sequence alignment. |
IPDPS |
2009 |
DBLP DOI BibTeX RDF |
|
11 | Nicolas Gourier, Julien Letessier, Jérôme Maisonnasse, Stanislaw Borkowski |
Un kiosque interactif pour Espaces publics. |
IHM |
2009 |
DBLP DOI BibTeX RDF |
detection, multi-touch, interactive surface, PAC model |
11 | Frutuoso G. M. Silva |
Teaching animation in computer science. |
SIGGRAPH ASIA Educators Program |
2009 |
DBLP DOI BibTeX RDF |
blender, animation, computer science |
11 | Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Aura Conci, Anselmo Antunes Montenegro, Regina Leal-Toledo, Paulo A. Pagliosa, Luis Valente, Bruno Feijó |
A game loop architecture for the GPU used as a math coprocessor in real-time applications. |
Comput. Entertain. |
2008 |
DBLP DOI BibTeX RDF |
Game loop, real-time physics, GPGPU |
11 | C. Schaller, Daniela I. Wellein, Silvia Born, Dirk Bartz |
Hatch Textures for Virtual Endoscopy. |
Bildverarbeitung für die Medizin |
2008 |
DBLP DOI BibTeX RDF |
|
11 | Martin Wojtczyk, Alois C. Knoll |
A Cross Platform Development Workflow for C/C++ Applications. |
ICSEA |
2008 |
DBLP DOI BibTeX RDF |
|
11 | Victor Korobitsin, Sergey Ilyin |
GOST-28147 Encryption Implementation on Graphics Processing Units. |
ARES |
2008 |
DBLP DOI BibTeX RDF |
ciphering algorithm, graphics processing units, encryption |
11 | Alexandre Fournier, Pierre Weiss, Laure Blanc-Féraud, Gilles Aubert |
A contrast equalization procedure for change detection algorithms: Applications to remotely sensed images of urban areas. |
ICPR |
2008 |
DBLP DOI BibTeX RDF |
|
11 | Saturnino Luz, Masood Masoodian, Bill Rogers 0001, Bo Zhang |
A system for dynamic 3D visualisation of speech recognition paths. |
AVI |
2008 |
DBLP DOI BibTeX RDF |
automatic speech transcription, interactive visualisation, error correction, animated interfaces |
11 | Fernando Magno Quintão Pereira, Jens Palsberg |
Register allocation by puzzle solving. |
PLDI |
2008 |
DBLP DOI BibTeX RDF |
puzzle solving, register aliasing, register allocation |
11 | Christian Tietjen, Roland Pfisterer, Alexandra Baer, Rocco Gasteiger, Bernhard Preim |
Hardware-Accelerated Illustrative Medical Surface Visualization with Extended Shading Maps. |
Smart Graphics |
2008 |
DBLP DOI BibTeX RDF |
|
11 | Weijia Lu, Tuo Zhou, Cuiwei Yang, Zuxiang Fang |
Dynamic Epicardial Mapping Using 3D Emulation. |
BMEI (2) |
2008 |
DBLP DOI BibTeX RDF |
epicardial mapping, isopotential map, 3D Emulation, grads, Euler distance |
11 | Yang Fan, Shi Haiqing, Wang Hong |
A Vision-Based Algorithm for Landing Unmanned Aerial Vehicles. |
CSSE (1) |
2008 |
DBLP DOI BibTeX RDF |
|
11 | Ai Le-Qiang, Sun Hong-Min, Tang Xin-Zhong |
The Construction and Implementation of Functional Model of Soybean Based on N Utilization Process. |
CSSE (2) |
2008 |
DBLP DOI BibTeX RDF |
|
11 | Chong Su, Junming Hou, Zirui Pang, Wanshan Wang |
Simulation of Ground Surface Profile Based on Virtual Reality Technology. |
CSSE (2) |
2008 |
DBLP DOI BibTeX RDF |
|