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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 12191 occurrences of 3826 keywords
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Results
Found 47310 publication records. Showing 47302 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
33 | Donghee Yvette Wohn, Yu-Hao Lee, Jieun Sung, Torger Bjornrud |
Building common ground and reciprocity through social network games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Proceedings of the 28th International Conference on Human Factors in Computing Systems, CHI 2010, Extended Abstracts Volume, Atlanta, Georgia, USA, April 10-15, 2010, pp. 4423-4428, 2010, ACM, 978-1-60558-930-5. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
avatar customization, game motivations, social network game, space customization, virtual goods, social computing, customization, asynchronous, online game, social network site, reciprocity, common ground, uses and gratifications, gifting |
33 | Lindsay Grace |
Critical gameplay. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2009, Athens, Greece, October 29-31, 2009, pp. 444, 2009, ACM, 978-1-60558-864-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
computer game art, critical gameplay, computer game theory |
33 | Yavuz Inal, Türkan Karakus, Kursat Cagiltay |
Designing Narratology-Based Educational Games with Non-players. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Technologies for E-Learning and Digital Entertainment, Third International Conference, Edutainment 2008, Nanjing, China, June 25-27, 2008, Proceedings, pp. 528-534, 2008, Springer, 978-3-540-69734-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
non-players, game design, educational game, Narratology, ludology |
33 | Scott T. Leutenegger, Jeffrey Edgington |
A games first approach to teaching introductory programming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGCSE ![In: Proceedings of the 38th SIGCSE Technical Symposium on Computer Science Education, SIGCSE 2007, Covington, Kentucky, USA, March 7-11, 2007, pp. 115-118, 2007, ACM, 1-59593-361-1. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
computer science education, CS1, introductory programming, game development, game programming |
33 | Peter Kiefer, Sebastian Matyas, Christoph Schlieder |
Playing on a line: location-based games for linear trips. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007, Salzburg, Austria, June 13-15, 2007, pp. 250-251, 2007, ACM, 978-1-59593-640-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
game theory, game design, go, location-based games |
33 | Iván Martínez-Ortiz, Pablo Moreno-Ger, José Luis Sierra, Baltasar Fernández-Manjón |
Production and Deployment of Educational Videogames as Assessable Learning Objects. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EC-TEL ![In: Innovative Approaches for Learning and Knowledge Sharing, First European Conference on Technology Enhanced Learning, EC-TEL 2006, Crete, Greece, October 1-4, 2006, Proceedings, pp. 316-330, 2006, Springer, 3-540-45777-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
adventure educational videogames, IEEE ECMAScript content to runtime service communication, IEEE Data Model for Content, Game>, assessment, learning objects, learning management systems, edutainment, game-based learning |
33 | Steven Gianvecchio, Zhenyu Wu, Mengjun Xie, Haining Wang |
Battle of Botcraft: fighting bots in online games with human observational proofs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CCS ![In: Proceedings of the 2009 ACM Conference on Computer and Communications Security, CCS 2009, Chicago, Illinois, USA, November 9-13, 2009, pp. 256-268, 2009, ACM, 978-1-60558-894-0. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
game bots, human observational proofs |
33 | Nader Hatami |
Studying misbehavior in CSMA/CA Wireless LANs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PM2HW2N ![In: Proceedings of the 3rd ACM Workshop on Performance Monitoring and Measurement of Heterogeneous Wireless and Wired Networks, PM2HW2N 2008, Vancouver, British Columbia, Canada, October 31, 2008, pp. 145-150, 2008, ACM, 978-1-60558-239-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
game theory, Wireless LAN, medium access control, selfish behavior |
33 | Stephan J. Eidenbenz, V. S. Anil Kumar 0001, Sibylle Zust |
Equilibria in Topology Control Games for Ad Hoc Networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Mob. Networks Appl. ![In: Mob. Networks Appl. 11(2), pp. 143-159, 2006. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
wireline networks, directional antenna networks, ad hoc networks, game theory, Nash equilibrium, topology control |
33 | Shuo Wang, Xiaocao Xiong, Yan Xu 0011, Chao Wang 0063, Weiwei Zhang, Xiaofeng Dai, Dongmei Zhang 0001 |
Face-tracking as an augmented input in video games: enhancing presence, role-playing and control. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 2006 Conference on Human Factors in Computing Systems, CHI 2006, Montréal, Québec, Canada, April 22-27, 2006, pp. 1097-1106, 2006, ACM, 1-59593-372-7. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
camera-based games, first person shooter (FPS), presence, motion detection, face tracking, role-playing, game control |
33 | Sebastian Zander, David Kennedy, Grenville J. Armitage |
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 4th Workshop on Network and System Support for Games, NETGAMES 2005, Hawthorne, New York, USA, October 10-11, 2005, pp. 1-12, 2005, ACM, 1-59593-156-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
game traffic analysis, geographic distribution, server location |
33 | Martin Gairing, Burkhard Monien, Karsten Tiemann |
Selfish routing with incomplete information. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SPAA ![In: SPAA 2005: Proceedings of the 17th Annual ACM Symposium on Parallelism in Algorithms and Architectures, July 18-20, 2005, Las Vegas, Nevada, USA, pp. 203-212, 2005, ACM, 1-58113-986-1. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
coordination ratio, incomplete information, nash equilibria, selfish routing, bayesian game |
33 | Stephan J. Eidenbenz, V. S. Anil Kumar 0001, Sibylle Zust |
Equilibria in topology control games for ad hoc networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIALM-POMC ![In: Proceedings of the DIALM-POMC Joint Workshop on Foundations of Mobile Computing, San Diego, CA, USA, September 19, 2003, pp. 2-11, 2003, ACM. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
ad hoc networks, game theory, nash equilibrium, topology control |
33 | YeiBeech Jang, SeoungHo Ryu |
Exploring Game Leadership and Online Game Community. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 178-181, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Game Leadership, Game Community, Game play style, Online Games |
32 | Siu Fung Yeung, John C. S. Lui |
Dynamic Bayesian approach for detecting cheats in multi-player online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Multim. Syst. ![In: Multim. Syst. 14(4), pp. 221-236, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
32 | Ran Raz |
A Counterexample to Strong Parallel Repetition. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FOCS ![In: 49th Annual IEEE Symposium on Foundations of Computer Science, FOCS 2008, October 25-28, 2008, Philadelphia, PA, USA, pp. 369-373, 2008, IEEE Computer Society, 978-0-7695-3436-7. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
32 | N. W. Lo, Shiou-Hung Chen |
A study of anti-robot agent mechanisms and process on online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISI ![In: IEEE International Conference on Intelligence and Security Informatics, ISI 2008, Taipei, Taiwan, June 17-20, 2008, Proceedings, pp. 203-205, 2008, IEEE, 978-1-4244-2414-6. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
32 | Matthew McNaughton, Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, James Redford, Dominique Parker |
ScriptEase: Generating Scripting Code for Computer Role-Playing Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ASE ![In: 19th IEEE International Conference on Automated Software Engineering (ASE 2004), 20-25 September 2004, Linz, Austria, pp. 386-387, 2004, IEEE Computer Society, 0-7695-2131-2. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
32 | Gwo-Dong Chen, Chih-Wei Chang |
A Task-Based Role-Playing Game with Educational Robots for Learning Language. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Learning by Playing. Game-based Education System Design and Development, 4th International Conference on E-Learning and Games, Edutainment 2009, Banff, Canada, August 9-11, 2009. Proceedings, pp. 483-488, 2009, Springer, 978-3-642-03363-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Task-based language learning, Mixed reality, Game-based learning, Educational robots |
32 | Patrick R. Jordan, Christopher Kiekintveld, Michael P. Wellman |
Empirical game-theoretic analysis of the TAC Supply Chain game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAMAS ![In: 6th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2007), Honolulu, Hawaii, USA, May 14-18, 2007, pp. 193, 2007, IFAAMAS, 978-81-904262-7-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
empirical game theory, multiagent systems, supply chain management, electronic markets, trading agent competition |
32 | Casper Harteveld, Rui Guimarães, Igor Mayer, Rafael Bidarra |
Balancing Pedagogy, Game and Reality Components Within a Unique Serious Game for Training Levee Inspection. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Technologies for E-Learning and Digital Entertainment, Second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007, Proceedings, pp. 128-139, 2007, Springer, 978-3-540-73010-1. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
emergency prevention training, levee inspection, levee patroller, design methodology, serious games, game design |
32 | Marco C. Rozendaal, David V. Keyson, Huib de Ridder, Peter O. Craig |
Game feature and expertise effects on experienced richness, control and engagement in game play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AI Soc. ![In: AI Soc. 24(2), pp. 123-133, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
32 | Hyunglae Lee, Hyoungnyoun Kim, Kyung-Hwa Park, Ji-Hyung Park |
Robot learning by observation based on Bayesian networks and game pattern graphs for human-robot game interactions. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IROS ![In: 2008 IEEE/RSJ International Conference on Intelligent Robots and Systems, September 22-26, 2008, Acropolis Convention Center, Nice, France, pp. 319-325, 2008, IEEE, 978-1-4244-2057-5. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
32 | Tomohito Esaki, Tomonori Hashiyama |
Extracting human players' Shogi game strategies from game records using growing SOM. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IJCNN ![In: Proceedings of the International Joint Conference on Neural Networks, IJCNN 2008, part of the IEEE World Congress on Computational Intelligence, WCCI 2008, Hong Kong, China, June 1-6, 2008, pp. 2176-2181, 2008, IEEE, 978-1-4244-1820-6. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
31 | Christina M. Steiner, Michael D. Kickmeier-Rust, Dietrich Albert |
Little Big Difference: Gender Aspects and Gender-Based Adaptation in Educational Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Learning by Playing. Game-based Education System Design and Development, 4th International Conference on E-Learning and Games, Edutainment 2009, Banff, Canada, August 9-11, 2009. Proceedings, pp. 150-161, 2009, Springer, 978-3-642-03363-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
adaptation, game design, educational game, game-based learning, gender difference |
31 | Shun Shiramatsu, Kazunori Komatani, Kôiti Hasida, Tetsuya Ogata, Hiroshi G. Okuno |
A game-theoretic model of referential coherence and its empirical verification using large Japanese and English corpora. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Trans. Speech Lang. Process. ![In: ACM Trans. Speech Lang. Process. 5(3), pp. 6:1-6:27, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
centering theory, corpus statistics, discourse salience, game-theoretic pragmatics, meaning game, perceptual utility, pronominalization, reference probability, referential coherence, game theory, Discourse analysis |
31 | Anthony Matteo |
Rhetorical peaks, a video game for first-year writing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGDOC ![In: Proceedings of the 25th Annual International Conference on Design of Communication, SIGDOC 2007, El Paso, Texas, USA, October 22-24, 2007, pp. 63-68, 2007, ACM, 978-1-59593-588-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
blender tools, goal-based scenarios, neverwinter nights, simulation, game, case study, composition, pedagogy, argument, video game, game design, writing, rhetoric, role-playing games, undergraduate |
31 | Ulrich Wechselberger |
Teaching Me Softly: Experiences and Reflections on Informal Educational Game Design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Trans. Edutainment ![In: Transactions on Edutainment II, pp. 90-104, 2009, Springer, 978-3-642-03269-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Educational Game Design, Game-Based Learning |
31 | Javier Torrente, Pablo Lavín-Mera, Pablo Moreno-Ger, Baltasar Fernández-Manjón |
Coordinating Heterogeneous Game-Based Learning Approaches in Online Learning Environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Trans. Edutainment ![In: Transactions on Edutainment II, pp. 1-18, 2009, Springer, 978-3-642-03269-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
in-game assessment, adaptation, mobile learning, learning management systems, authoring tools, Game-based learning, adventure games |
31 | Zhenjie Zhang, Laks V. S. Lakshmanan, Anthony K. H. Tung |
On domination game analysis for microeconomic data mining. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Trans. Knowl. Discov. Data ![In: ACM Trans. Knowl. Discov. Data 2(4), pp. 18:1-18:27, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Domination game, data mining, game theory |
31 | Elaine M. Raybourn |
Intercultural Competence Game That Fosters Metacognitive Agility and Reflection. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (12) ![In: Online Communities and Social Computing, Third International Conference, OCSC 2009, Held as Part of HCI International 2009, San Diego, CA, USA, July 19-24, 2009. Proceedings, pp. 603-612, 2009, Springer, 978-3-642-02773-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
metacognitive agility, in-game performance assessment, intercultural competence, reflection, serious game, peer learning |
31 | Vít Sisler, Cyril Brom |
Designing an Educational Game: Case Study of 'Europe 2045'. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Trans. Edutainment ![In: Transactions on Edutainment I, pp. 1-16, 2008, Springer, 978-3-540-69737-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
serious games, game design, Educational games, game-based learning, immersive environments |
31 | Shier Ju, Xuefeng Wen |
An n -Player Semantic Game for an n + 1-Valued Logic. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Stud Logica ![In: Stud Logica 90(1), pp. 17-23, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
semantic game, many-valued logic, three-valued logic, multi-player game |
31 | Xubo Zhang, Zigang Zhang |
Study on Venture Investment Model Base on Signaling Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISIP ![In: International Symposium on Information Processing, ISIP 2008 / International Pacific Workshop on Web Mining, and Web-Based Application, WMWA 2008, Moscow, Russia, 23-25 May 2008, pp. 748-752, 2008, IEEE Computer Society, 978-0-7695-3151-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Signaling game, Option-game, Venture investment, Option pricing |
31 | Jui-Hung Chen, Te-Hua Wang, Wen-Chih Chang, Louis R. Chao |
Developing the Historical Culture Course by Using the Ubiquitous Game-Based Learning Environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICWL ![In: Advances in Web Based Learning - ICWL 2008, 7th International Conference, Jinhua, China, August 20-22, 2008. Proceedings, pp. 241-252, 2008, Springer, 978-3-540-85032-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
GBL, Ubi-Media, Game Authoring Tool, Game Design |
31 | Sule Yildirim, Sindre Berg Stene |
A survey on the need and use of AI in game agents. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SpringSim ![In: Proceedings of the 2008 Spring Simulation Multiconference, SpringSim 2008, Ottawa, Canada, April 14-17, 2008, pp. 124-131, 2008, SCS/ACM, 1-56555-319-5. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
game agents, game AI |
31 | Sonja Maier, Daniel Volk |
Facilitating language-oriented game development by the help of language workbenches. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 224-227, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
(visual) domain-specific languages, game prototyping, model-driven development, game development, software factories, language workbenches |
31 | Debra Polson, Colleen Morgan |
'Now everything looks like a game': mobile phones and location-based games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Mobility Conference ![In: Proceedings of the 4th International Conference on Mobile Technology, Applications, and Systems and the 1st International Symposium on Computer Human Interaction in Mobile Technology, Mobility Conference 2007, Singapore, September 10-12, 2007, pp. 751-754, 2007, ACM, 978-1-59593-819-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
role play game (RPG), thru-relationships, design, collaboration, creativity, SMS, mobile games, place, location-based game |
31 | Wen-Chih Chang, Yi-Lung Chen |
Cultivating Operating System Process Concept with Card Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICPP Workshops ![In: 2007 International Conference on Parallel Processing Workshops (ICPP Workshops 2007), 10-14 September 2007, Xi-An, China, pp. 23, 2007, IEEE Computer Society, 978-0-7695-2934-9. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
operation system process, operating system, game-based learning, card game |
31 | Ruwei Yun, Gang Chen, Yi Li |
Using VRML and JAVA to Build Virtual Game-Based Learning Environment for Addition and Subtraction Operation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICWL ![In: Advances in Web Based Learning - ICWL 2006, 5th International Conference, Penang, Malaysia, July 19-21, 2006. Revised Papers, pp. 146-153, 2006, Springer, 3-540-49027-2. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
game-based learning (GBL), virtual game-based learning environ-ment (VGBLE), addition and subtraction operation |
31 | Bettina Törpel |
The design game in participatory design and design education: chances, risks and side effects. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PDC ![In: Proceedings of the Ninth Conference on Participatory Design: Expanding boundaries in design, PDC 2006, Trento, Italy, August 1-5, 2006, pp. 77-86, 2006, ACM, 1-59593-460-X. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
forms of work and organization, organizational design game, relations of power, socio-technical textures, design game |
31 | David Callele, Eric Neufeld, Kevin A. Schneider |
Requirements Engineering and the Creative Process in the Video Game Industry. ![Search on Bibsonomy](Pics/bibsonomy.png) |
RE ![In: 13th IEEE International Conference on Requirements Engineering (RE 2005), 29 August - 2 September 2005, Paris, France, pp. 240-252, 2005, IEEE Computer Society, 0-7695-2425-7. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
video game development, game design document, preproduction, domain-specific terminology, production, Non-functional requirements, elicitation |
31 | Kajal T. Claypool, Mark Claypool |
Teaching software engineering through game design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ITiCSE ![In: Proceedings of the 10th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, ITiCSE 2005, Caparica, Portugal, June 27-29, 2005, pp. 123-127, 2005, ACM, 1-59593-024-8. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
software engineering, computer games, game design, game engineering |
31 | Lakshmi Prayaga |
Game technology as a tool to actively engage K-12 students in the act of learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGITE Conference ![In: Proceedings of the 6th Conference on Information Technology Education, SIGITE 2005, Newark, NJ, USA, October 20-22, 2005, pp. 307-310, 2005, ACM, 1-59593-252-6. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
VB.net for game programming, collision, speed, velocity, game programming |
31 | Yde Venema |
Representation of Game Algebras. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Stud Logica ![In: Stud Logica 75(2), pp. 239-256, 2003. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
game algebra, algebraic lattice expansion, game theory, representation theory |
31 | Johan van Benthem |
Logic Games are Complete for Game Logics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Stud Logica ![In: Stud Logica 75(2), pp. 183-203, 2003. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
logic game, game algebra, powers, dynamic logic |
31 | Spencer J. Lee, Bradley Willis, Joseph S. Bourne Jr., Edward A. Fox |
Entertainment history museums in virtual worlds: video game and music preservation in second life. ![Search on Bibsonomy](Pics/bibsonomy.png) |
JCDL ![In: Proceedings of the 2010 Joint International Conference on Digital Libraries, JCDL 2010, Gold Coast, Queensland, Australia, June 21-25, 2010, pp. 403-404, 2010, ACM, 978-1-4503-0085-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
game, virtual worlds, music, 3D, entertainment, history, digital preservation, second life |
31 | Eugen Berlin, Kristof Van Laerhoven, Bernt Schiele, Pablo Ezequiel Guerrero, Arthur Herzog, Daniel Jacobi, Alejandro P. Buchmann |
Whac-A-Bee: a sensor network game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SenSys ![In: Proceedings of the 7th International Conference on Embedded Networked Sensor Systems, SenSys 2009, Berkeley, California, USA, November 4-6, 2009, pp. 333-334, 2009, ACM, 978-1-60558-519-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
sensor network, wireless, pervasive game |
31 | Chien-Ju Ho, Tao-Hsuan Chang, Jong-Chuan Lee, Jane Yung-jen Hsu, Kuan-Ta Chen |
KissKissBan: a competitive human computation game for image annotation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
KDD Workshop on Human Computation ![In: Proceedings of the ACM SIGKDD Workshop on Human Computation, Paris, France, June 28, 2009, pp. 11-14, 2009, ACM, 978-1-60558-672-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Amazon Mechanical Turk, ESP game, image annotation, human computation, games with a purpose |
31 | Fan Xie 0001, Suoju He, Xiao Liu, Xingguo Li, Junping Du, Jiajian Yang, Yiwen Fu, Yang Chen, Junping Wang, Zhiqing Liu, Qiliang Zhu |
To create neuro-controlled game opponent from UCT-created data. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GEC Summit ![In: Proceedings of the first ACM/SIGEVO Summit on Genetic and Evolutionary Computation, GEC Summit 2009, Shanghai, China, June 12-14, 2009, pp. 1013-1016, 2009, ACM, 978-1-60558-326-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
UCT, adaptive game ai, dead end, neuro-controller, neuro-evolution |
31 | Yushi Tajima, Yuta Miura, Makoto Arisawa |
"GalgeInterface": communication tool using interface of Japanese game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VRCAI ![In: Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, VRCAI 2009, Yokohama, Japan, December 14-15, 2009, pp. 335-337, 2009, ACM, 978-1-60558-912-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
gal game, AR technology, Japanease culture, artwork, high context culture, communication tool |
31 | David Wilfinger, Martin Murer, Michael Lankes, Manfred Tscheligi |
Using a 3D game to study the perceived quality of lifting device controls. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2009, Athens, Greece, October 29-31, 2009, pp. 273-276, 2009, ACM, 978-1-60558-864-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
control device, interaction design, game, prototype, study |
31 | Gi Sook Jung, Sang Yun Kim, Soon Ki Jung, Seung Deuk Byun, Yang Soo Lee |
Timed Automata-Based Rehabilitation Training Game Design for the Affected Lower Extremity of Hemiparetic Patient. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Trans. Edutainment ![In: Transactions on Edutainment I, pp. 17-27, 2008, Springer, 978-3-540-69737-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
rehabilitation training game, isometric training, hemiparetic patient, motion capture, timed automata |
31 | Dusit Niyato, Ekram Hossain 0001 |
A Noncooperative Game-Theoretic Framework for Radio Resource Management in 4G Heterogeneous Wireless Access Networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Mob. Comput. ![In: IEEE Trans. Mob. Comput. 7(3), pp. 332-345, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
bandwidth allocation and admission control, Heterogeneous wireless networks, network utility, noncooperative game |
31 | Hazer Inaltekin, Stephen B. Wicker |
The analysis of Nash equilibria of the one-shot random-access game for wireless networks and the behavior of selfish nodes. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE/ACM Trans. Netw. ![In: IEEE/ACM Trans. Netw. 16(5), pp. 1094-1107, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
channel throughput, random access control, game theory, Nash equilibrium, slotted ALOHA |
31 | Suwichai Phunsa, Suwich Tirakoat |
A case study of developing game edutainment: "addictive danger". ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIMEA ![In: Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2008, 10-12 September 2008, Athens, Greece, pp. 58-61, 2008, ACM, 978-1-60558-248-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
addictive danger, game, edutainment |
31 | Klaus Miesenberger, Roland Ossmann, Dominique Archambault, Gig Searle, Andreas Holzinger |
More Than Just a Game: Accessibility in Computer Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
USAB ![In: HCI and Usability for Education and Work, 4th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society, USAB 2008, Graz, Austria, November 20-21, 2008. Proceedings, pp. 247-260, 2008, Springer, 978-3-540-89349-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Active games accessibility, game-like interfaces, Assistive Technology, guidelines |
31 | Andrzej S. Murawski |
Reachability Games and Game Semantics: Comparing Nondeterministic Programs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
LICS ![In: Proceedings of the Twenty-Third Annual IEEE Symposium on Logic in Computer Science, LICS 2008, 24-27 June 2008, Pittsburgh, PA, USA, pp. 353-363, 2008, IEEE Computer Society, 978-0-7695-3183-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Idealized Algol, pushdown graphs, reachability games, nondeterminism, game semantics |
31 | Joe Linhoff, Amber Settle |
Teaching game programming using XNA. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ITiCSE ![In: Proceedings of the 13th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, ITiCSE 2008, Madrid, Spain, June 30 - July 2, 2008, pp. 250-254, 2008, ACM, 978-1-60558-078-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
supporting courses: game development, using emerging instructional technologies: XNA |
31 | Ahmad Hoirul Basori, Daut Daman, Abdullah Bade, Mohd Shahrizal Sunar, Nadzari Saari |
The feasibility of human haptic emotion as a feature to enhance interactivity and immersiveness on virtual reality game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VRCAI ![In: Proceedings of the 7th International Conference on Virtual Reality Continuum and its Applications in Industry, VRCAI 2008, Singapore, December 8-9, 2008, 2008, ACM, 978-1-60558-335-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
human haptic emotion, virtual reality game, interactivity, immersive |
31 | Annakaisa Kultima, Johannes Niemelä, Janne Paavilainen, Hannamari Saarenpää |
Designing game idea generation games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 137-144, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
games for production, idea generation games, creativity, serious games, game design, brainstorming, idea generation, design games |
31 | Ruixi Yuan, Li Zhao, Wenyu Wang |
Cooperation and Competition Dynamics in an Online Game Community. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (15) ![In: Online Communities and Social Computing, Second International Conference, OCSC 2007, Held as Part of HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings, pp. 475-484, 2007, Springer, 978-3-540-73256-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
preferential bias, communities, game, cooperation, competition |
31 | Ryan McAlinden, William Clevenger |
Using commercial game technology for the visualization and control of constructive simulations. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SpringSim (3) ![In: Proceedings of the 2007 Spring Simulation Multiconference, SpringSim 2007, Norfolk, Virginia, USA, March 25-29, 2007, Volume 3, pp. 225-232, 2007, SCS/ACM, 1-56555-314-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
OneSAF, unreal game engine, games, 3D visualization, terrain |
31 | RuiJiang Wang, Jia Jiang, XiaoXia Zhu |
Improved Genetic Algorithms to Fuzzy Bimatrix Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICIC (2) ![In: Advanced Intelligent Computing Theories and Applications. With Aspects of Artificial Intelligence, Third International Conference on Intelligent Computing, ICIC 2007, Qingdao, China, August 21-24, 2007, Proceedings, pp. 617-628, 2007, Springer, 978-3-540-74201-2. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
level effect function, IL-metric, LU-level of uncertainty, Nash equilibrium solution, genetic algorithm, fuzzy, bimatrix game |
31 | Yi Jack Yau, Jason Teo, Patricia Anthony |
Pareto Evolution and Co-evolution in Cognitive Game AI Synthesis. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EMO ![In: Evolutionary Multi-Criterion Optimization, 4th International Conference, EMO 2007, Matsushima, Japan, March 5-8, 2007, Proceedings, pp. 227-241, 2007, Springer, 3-540-70927-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Evolutionary Artificial Neural Networks, Pareto Differential Evolution, Co-Evolution, Game AI, Evolutionary Multi-Objective Optimization |
31 | Wai-Tak Wong, Yu-Min Chou |
An Interactive Bomberman Game-Based Teaching/ Learning Tool for Introductory C Programming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Technologies for E-Learning and Digital Entertainment, Second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007, Proceedings, pp. 433-444, 2007, Springer, 978-3-540-73010-1. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Bomberman, Edutainment, Interactive game, Programming Course, C Programming language |
31 | John Musacchio, Jean C. Walrand |
WiFi access point pricing as a dynamic game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE/ACM Trans. Netw. ![In: IEEE/ACM Trans. Netw. 14(2), pp. 289-301, 2006. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
WiFi pricing, game theory, network pricing |
31 | Magy Seif El-Nasr, Brian K. Smith |
Learning through game modding. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 4(1), pp. 7, 2006. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
game engines and classrooms, games and education, learning and design |
31 | Christian Bertelsmeyer, Erik Koch, Alexander H. Schirm |
A new approach on wearable game design and its evaluation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 27, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
physical environment games, ubiquitous computing, pervasive computing, game theory, mobile games, design principles |
31 | Soh Masuko, Junichi Hoshino |
A fitness game reflecting heart rate. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006, pp. 53, 2006, ACM, 1-59593-380-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
fitness boxing, physically interactive computer game, computer vision, heart rate |
31 | David Lieberman |
Game enhanced music manuscript. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GRAPHITE ![In: Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29 - December 2, 2006, pp. 245-498, 2006, ACM, 1-59593-564-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
anigraphical music, game-score, interactive music manuscript |
31 | Hye Sun Park, Do Joon Jung, Hang Joon Kim |
Vision-Based Game Interface Using Human Gesture. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PSIVT ![In: Advances in Image and Video Technology, First Pacific Rim Symposium, PSIVT 2006, Hsinchu, Taiwan, December 10-13, 2006, Proceedings, pp. 662-671, 2006, Springer, 3-540-68297-X. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
Vision-based Game Interface, HMM, Gesture Recognition |
31 | Rudy Darken, Perry McDowell, Erik Johnson |
The Delta3D Open Source Game Engine. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Computer Graphics and Applications ![In: IEEE Computer Graphics and Applications 25(3), pp. 10-12, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
Delta3D, open source, game engines |
31 | Craig A. Lindley |
Game space design foundations for trans-reality games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, June 15-15, 2005, pp. 397-404, 2005, ACM, 1-59593-110-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
game space design, trans-reality games, mixed reality games |
31 | Hiroyuki Iida, Kazutoshi Takahara, Jun Nagashima, Yoichiro Kajihara, Tsuyoshi Hashimoto |
An Application of Game-Refinement Theory to Mah Jong. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2004, Third International Conference, Eindhoven, The Netherlands, September 1-3, 2004, Proceedings, pp. 333-338, 2004, Springer, 3-540-22947-7. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
game-refinement theory, multi-person games with incomplete-information and Mah Jong |
31 | Ahmed Abdelkhalek 0002, Angelos Bilas, Andreas Moshovos |
Behavior and Performance of Interactive Multi-Player Game Servers. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Clust. Comput. ![In: Clust. Comput. 6(4), pp. 355-366, 2003. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
CPU event counters, scalability, benchmark, multi-player game, Quake |
31 | Gihwon Kwon |
Applying Model Checking Techniques to Game Solving. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SERA ![In: Software Engineering Research and Applications, First International Conference, SERA 2003, San Francisco, CA, USA, June 25-27, 2003, Selected Revised Papers, pp. 290-303, 2003, Springer, 3-540-21975-7. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
game solving, Model checking, counterexample, state explosion problem |
31 | Dugki Min, Eunmi Choi, Donghoon Lee, Byung-Seok Park |
A Load Balancing Algorithm for a Distributed Multimedia Game Server Architecture. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICMCS, Vol. 2 ![In: IEEE International Conference on Multimedia Computing and Systems, ICMCS 1999, Florence, Italy, June 7-11, 1999. Volume II, pp. 882-886, 1999, IEEE Computer Society. The full citation details ...](Pics/full.jpeg) |
1999 |
DBLP DOI BibTeX RDF |
Network Game Server, Dynamic Load Balancing Algorithm, Distributed Systems, Scalable Architecture |
31 | Wim Pijls, Arie de Bruin |
Game Tree Algorithms and Solution Trees. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, First International Conference, CG'98, Tsukuba, Japan, November 11-12, 1998, Proceedings, pp. 195-204, 1998, Springer, 3-540-65766-5. The full citation details ...](Pics/full.jpeg) |
1998 |
DBLP DOI BibTeX RDF |
Game tree search, Minimax search, Solution trees, Alpha-beta, SSS*, MTD |
30 | Juha Tiensyrjä, Timo Ojala, Toni Hakanen, Ossi Salmi |
panOULU conqueror: pervasive location-aware multiplayer game for city-wide wireless network. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Fun and Games ![In: Fun and Games, Third International Conference, Leuven, Belgium, September 15-17, 2010. Proceedings, pp. 157-165, 2010, ACM, 978-1-60558-907-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
pervasive computing, pervasive gaming |
30 | Daniel Michulke, Michael Thielscher |
Neural Networks for State Evaluation in General Game Playing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ECML/PKDD (2) ![In: Machine Learning and Knowledge Discovery in Databases, European Conference, ECML PKDD 2009, Bled, Slovenia, September 7-11, 2009, Proceedings, Part II, pp. 95-110, 2009, Springer, 978-3-642-04173-0. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
30 | Bram Klievink, Marijn Janssen |
Improving integrated service delivery: a simulation game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
D.GO ![In: Proceedings of the 10th Annual International Conference on Digital Government Research, Partnerships for Public Innovation, DG.O 2009, Puebla, Mexico, May 17-20, 2009, pp. 73-78, 2009, Digital Government Research Center, 978-1-60558-535-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
public-private cooperation, simulation, coordination, e-government, public services |
30 | Michael Stora |
Story of a Video Game Workshop: "Ico", an Interactive Fairy Tale for Children Less Interaction. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2009, 8th International Conference, Paris, France, September 3-5, 2009. Proceedings, pp. 337, 2009, Springer, 978-3-642-04051-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
30 | Victor Ng-Thow-Hing, Jongwoo Lim, Joel Wormer, Ravi Kiran Sarvadevabhatla, Carlos Rocha, Kikuo Fujimura, Yoshiaki Sakagami |
The memory game: Creating a human-robot interactive scenario for ASIMO. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IROS ![In: 2008 IEEE/RSJ International Conference on Intelligent Robots and Systems, September 22-26, 2008, Acropolis Convention Center, Nice, France, pp. 779-786, 2008, IEEE, 978-1-4244-2057-5. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
30 | Grenville J. Armitage |
Client-Side Adaptive Search Optimisation for Online Game Server Discovery. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Networking ![In: NETWORKING 2008, Ad Hoc and Sensor Networks, Wireless Networks, Next Generation Internet , 7th International IFIP-TC6 Networking Conference, Singapore, May 5-9, 2008, Proceedings, pp. 494-505, 2008, Springer, 978-3-540-79548-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Server discovery, search optimisation, latency estimation |
30 | Wen-Chih Chang, Yu-Min Chou |
Introductory C Programming Language Learning with Game-Based Digital Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICWL ![In: Advances in Web Based Learning - ICWL 2008, 7th International Conference, Jinhua, China, August 20-22, 2008. Proceedings, pp. 221-231, 2008, Springer, 978-3-540-85032-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
30 | Steven Scher, Ryan Crabb, James Davis 0001 |
Making real games virtual: Tracking board game pieces. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICPR ![In: 19th International Conference on Pattern Recognition (ICPR 2008), December 8-11, 2008, Tampa, Florida, USA, pp. 1-4, 2008, IEEE Computer Society, 978-1-4244-2175-6. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
30 | Michael Eagle, Tiffany Barnes |
Wu's castle: teaching arrays and loops in a game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ITiCSE ![In: Proceedings of the 13th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, ITiCSE 2008, Madrid, Spain, June 30 - July 2, 2008, pp. 245-249, 2008, ACM, 978-1-60558-078-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
CS1 education, Game2Learn, games, iteration, arrays |
30 | Alf Inge Wang, Terje Øfsdahl, Ole Kristian Mørch-Storstein |
An Evaluation of a Mobile Game Concept for Lectures. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSEE&T ![In: Proceedings 21st Conference on Software Engineering Education and Training, CSEET 2008, 14-17 April 2008, Charleston, South Carolina, USA, pp. 197-204, 2008, IEEE Computer Society, 978-0-7695-3144-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
30 | David Pinelle, Nelson Wong |
Heuristic evaluation for games: usability principles for video game design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 2008 Conference on Human Factors in Computing Systems, CHI 2008, 2008, Florence, Italy, April 5-10, 2008, pp. 1453-1462, 2008, ACM, 978-1-60558-011-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
usability evaluation, video games, heuristic evaluation |
30 | Anton Gustafsson, Magnus Bång |
Evaluation of a pervasive game for domestic energy engagement among teenagers. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2008, Yokohama, Japan, December 3-5, 2008, pp. 232-239, 2008, ACM, 978-1-60558-393-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
engaging interaction, persuasive games, pervasive games |
30 | Lennart E. Nacke, Craig A. Lindley, Sophie Stellmach |
Log Who's Playing: Psychophysiological Game Analysis Made Easy through Event Logging. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Fun and Games ![In: Fun and Games, Second International Conference, Eindhoven, The Netherlands, October 20-21, 2008. Proceedings, pp. 150-157, 2008, Springer, 978-3-540-88321-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
gameplay analysis, usability, interactive techniques, digital games, psychophysiology |
30 | Tae Bok Yoon, Dong Moon Kim, Kyo Hyeon Park, Jee-Hyong Lee 0001, Kwan-Ho You |
Game Player Modeling Using D-FSMs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (9) ![In: Human Interface and the Management of Information. Interacting in Information Environments, Symposium on Human Interface 2007, Held as Part of HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings, Part II, pp. 490-499, 2007, Springer, 978-3-540-73353-9. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
30 | Per Backlund, Henrik Engström, Cecilia Hammar, Mikael Johannesson, Mikael Lebram |
Sidh - a Game Based Firefighter Training Simulation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IV ![In: 11th International Conference on Information Visualisation, IV 2007, 2-6 July 2007, Zürich, Switzerland, pp. 899-907, 2007, IEEE Computer Society, 0-7695-2907-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
30 | Donggang Jung, Chulsang Jang, Junhyung Oh, Junggoo Kang, Ingul Oh, Keechul Jung |
An Immersive Game Using a New Interface : The Well-Tep. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Technologies for E-Learning and Digital Entertainment, Second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007, Proceedings, pp. 63-68, 2007, Springer, 978-3-540-73010-1. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
30 | James Kuodo Huang, Bang-su Chen |
SRML Learning Game Theory with Application to Internet Security and Management Systems. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GrC ![In: 2007 IEEE International Conference on Granular Computing, GrC 2007, San Jose, California, USA, 2-4 November 2007, pp. 584-587, 2007, IEEE Computer Society, 0-7695-3032-X. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
30 | Jens Müller 0004, Sergei Gorlatch |
Rokkatan: scaling an RTS game design to the massively multiplayer realm. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 4(3), pp. 11, 2006. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
massively multiplayer, scalability, computer games |
30 | Seung Hun Lee, Gum Hee Lee, Hyun Hoon Cho, Doo Heon Song 0001, Sung Yul Rhew |
An Empirical Model of the Game Software Development Processes. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SERA ![In: Fourth International Conference on Software Engineering, Research, Management and Applications (SERA 2006), 9-11 August 2006, Seattle, Washington, USA, pp. 371-377, 2006, IEEE Computer Society, 0-7695-2656-X. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
30 | Riku Suomela, Ari Koivisto |
My Photos Are My Bullets - Using Camera as the Primary Means of Player-to-Player Interaction in a Mobile Multiplayer Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2006, 5th International Conference, Cambridge, UK, September 20-22, 2006, Proceedings, pp. 250-261, 2006, Springer, 3-540-45259-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
30 | Lukasz Kaiser |
Game Quantification on Automatic Structures and Hierarchical Model Checking Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSL ![In: Computer Science Logic, 20th International Workshop, CSL 2006, 15th Annual Conference of the EACSL, Szeged, Hungary, September 25-29, 2006, Proceedings, pp. 411-425, 2006, Springer, 3-540-45458-6. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
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