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Publications at "NETGAMES"( http://dblp.L3S.de/Venues/NETGAMES )

URL (DBLP): http://dblp.uni-trier.de/db/conf/netgames

Publication years (Num. hits)
2002-2003 (32) 2004 (23) 2005 (21) 2006 (53) 2007 (25) 2008 (20) 2009 (19) 2010 (21) 2011 (20) 2012 (20) 2013 (18) 2014 (19) 2015 (18) 2017-2018 (18)
Publication types (Num. hits)
inproceedings(311) proceedings(16)
Venues (Conferences, Journals, ...)
NETGAMES(327)
GrowBag graphs for keyword ? (Num. hits/coverage)

Group by:
The graphs summarize 431 occurrences of 247 keywords

Results
Found 327 publication records. Showing 327 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
1Manuel M. Oliveira, Tristan Henderson What online gamers really think of the Internet? Search on Bibsonomy NETGAMES The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
1Adrian David Cheok, Fong Siew Wan, Kok Hwee Goh, Xubo Yang, Wei Liu 0009, Farzam Farbiz Human Pacman: a sensing-based mobile entertainment system with ubiquitous computing and tangible interaction. Search on Bibsonomy NETGAMES The full citation details ... 2003 DBLP  DOI  BibTeX  RDF ubiquitous computing, tangible interaction, mobile entertainment, computer entertainment
1Francis Chang, Wu-chang Feng Modeling player session times of on-line games. Search on Bibsonomy NETGAMES The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
1Yutaka Ishibashi, Shuji Tasaka Causality and media synchronization control for networked multimedia games: centralized versus distributed. Search on Bibsonomy NETGAMES The full citation details ... 2003 DBLP  DOI  BibTeX  RDF experiment, causality, networked games, media synchronization
1Peter Quax, Tom Jehaes, Pieter Jorissen, Wim Lamotte A multi-user framework supporting video-based avatars. Search on Bibsonomy NETGAMES The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
1 Proceedings of the 2nd Workshop on Network and System Support for Games, NETGAMES 2003, Redwood City, California, USA, May 22-23, 2003 Search on Bibsonomy NETGAMES The full citation details ... 2003 DBLP  BibTeX  RDF
1Tom Jehaes, Danny De Vleeschauwer, Toon Coppens, Bart Van Doorselaer, Eva Deckers, W. Naudts, K. Spruyt, R. Smets Access network delay in networked games. Search on Bibsonomy NETGAMES The full citation details ... 2003 DBLP  DOI  BibTeX  RDF quality of service (QoS), delay, access networks
1Keith Mitchell, Duncan McCaffery, George Metaxas, Joe Finney, Stefan Schmid 0002, Andrew Scott 0001 Six in the city: introducing Real Tournament - a mobile IPv6 based context-aware multiplayer game. Search on Bibsonomy NETGAMES The full citation details ... 2003 DBLP  DOI  BibTeX  RDF wireless overlay networks, multimedia, context-aware, gaming, ubiquitous, Mobile IPv6
1Nathan Sheldon, Eric Girard, Seth Borg, Mark Claypool, Emmanuel Agu The effect of latency on user performance in Warcraft III. Search on Bibsonomy NETGAMES The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
1Wu-chang Feng, Wu-chi Feng On the geographic distribution of on-line game servers and players. Search on Bibsonomy NETGAMES The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
1Edward Castronova Network technology, markets, and the growth of synthetic worlds. Search on Bibsonomy NETGAMES The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
1Debanjan Saha, Sambit Sahu, Anees Shaikh A service platform for on-line games. Search on Bibsonomy NETGAMES The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
1Sebastian Matas Riera, Oliver Wellnitz, Lars C. Wolf A zone-based gaming architecture for ad-hoc networks. Search on Bibsonomy NETGAMES The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
1Jürgen Vogel 0001, Jörg Widmer, Dirk Farin, Martin Mauve, Wolfgang Effelsberg Priority-based distribution trees for application-level multicast. Search on Bibsonomy NETGAMES The full citation details ... 2003 DBLP  DOI  BibTeX  RDF distribution tree, multicast routing, application-level multicast
1Daniel Bauer 0001, Sean Rooney, Paolo Scotton Network infrastructure for massively distributed games. Search on Bibsonomy NETGAMES The full citation details ... 2002 DBLP  DOI  BibTeX  RDF massively distributed games, network processors, network infrastructure
1Lothar Pantel, Lars C. Wolf On the suitability of dead reckoning schemes for games. Search on Bibsonomy NETGAMES The full citation details ... 2002 DBLP  DOI  BibTeX  RDF networked computer games, prediction schemes
1Tristan Henderson Observations on game server discovery mechanisms. Search on Bibsonomy NETGAMES The full citation details ... 2002 DBLP  DOI  BibTeX  RDF measurement, games, discovery
1Christian Schaefer, Thomas Enderes, Hartmut Ritter, Martina Zitterbart Subjective quality assessment for multiplayer real-time games. Search on Bibsonomy NETGAMES The full citation details ... 2002 DBLP  DOI  BibTeX  RDF gaming, UMTS, mean opinion score (MOS), 3G networks
1Ashwin R. Bharambe, Sanjay G. Rao, Srinivasan Seshan Mercury: a scalable publish-subscribe system for internet games. Search on Bibsonomy NETGAMES The full citation details ... 2002 DBLP  DOI  BibTeX  RDF
1Carsten Griwodz State replication for multiplayer games. Search on Bibsonomy NETGAMES The full citation details ... 2002 DBLP  DOI  BibTeX  RDF middleware, games, distribution infrastructure
1Martin Mauve, Stefan Fischer 0001, Jörg Widmer A generic proxy system for networked computer games. Search on Bibsonomy NETGAMES The full citation details ... 2002 DBLP  DOI  BibTeX  RDF latency optimization, networked computer games, robustness, congestion control, fairness, proxy
1Frank H. P. Fitzek, Gerrit Schulte, Martin Reisslein System architecture for billing of multi-player games in a wireless environment using GSM/UMTS and WLAN services. Search on Bibsonomy NETGAMES The full citation details ... 2002 DBLP  DOI  BibTeX  RDF authentication, gaming, WLAN, UMTS, ad-hoc, HOTSPOT, multi-player games, business case, billing
1Johannes Färber Network game traffic modelling. Search on Bibsonomy NETGAMES The full citation details ... 2002 DBLP  DOI  BibTeX  RDF
1Lars Aarhus, Knut Holmqvist, Martin Kirkengen Generalized two-tier relevance filtering of computer game update events. Search on Bibsonomy NETGAMES The full citation details ... 2002 DBLP  DOI  BibTeX  RDF
1Stefan A. Fiedler, Michael Wallner, Michael Weber 0001 A communication architecture for massive multiplayer games. Search on Bibsonomy NETGAMES The full citation details ... 2002 DBLP  DOI  BibTeX  RDF publisher/subscriber model, scalability, massive multiplayer games
1Lars C. Wolf (eds.) Proceedings of the 1st Workshop on Network and System Support for Games, NETGAMES 2002, Braunschweig, Germany, April 16-17, 2002, 2003 Search on Bibsonomy NETGAMES The full citation details ... 2002 DBLP  BibTeX  RDF
1Eric Cronin, Burton Filstrup, Anthony R. Kurc, Sugih Jamin An efficient synchronization mechanism for mirrored game architectures. Search on Bibsonomy NETGAMES The full citation details ... 2002 DBLP  DOI  BibTeX  RDF consistency, system architectures, game platforms
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