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Found 7344 publication records. Showing 7343 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
28Annika Waern, Zeynep Ahmet, Daniel Sundström An in-game reporting tool for pervasive games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF evaluation, emotion, experience, pervasive games, activity, self-reporting
28Dionysios Marinos, Chris Geiger 0001 An immersive multiuser music generation interface. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF music generation, augmented virtuality, multiuser interface
28Kohei Tanaka, Kazuya Murao, Shojiro Nishio, Satoshi Tanaka, Kohei Kinoshita, Yasuhiko Minami, Tsutomu Terada, Masahiko Tsukamoto IT-enabled donation boxes to promote donation. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF donation box, experimental study
28Andrés Lucero, Marion Boberg, Severi Uusitalo Image space: capturing, sharing and contextualizing personal pictures in a simple and playful way. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF camera phones, digital photography, geo-tagging
28André F. S. Barbosa, Frutuoso G. M. Silva WiiPlay: a 3D third person game in XNA. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF XNA, videogames, Wiimote, 3D games
28Kazuyuki Fujita, Yuichi Itoh, Ai Yoshida, Maya Ozaki, Tetsuya Kikukawa, Ryo Fukazawa, Kazuki Takashima, Yoshifumi Kitamura, Fumio Kishino Funbrella: recording and replaying vibrations through an umbrella axis. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF vibration record/replay, real-time, telecommunication, empathy, haptic device, bidirectional
28Pingguo Huang, Yutaka Ishibashi, Norishige Fukushima, Shinji Sugawara Collaborative haptic play with building blocks. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF play with building blocks, collaborative work, packet loss, network latency, subjective assessment, haptic media
28Ben Kirman, Eva Ferrari, Shaun W. Lawson, Jonathan Freeman, Jane Lessiter, Conor Linehan Familiars: representing Facebook users' social behaviour through a reflective playful experience. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF social networks, representation, social games
28Wendy Ann Mansilla, Andrew Perkis, Touradj Ebrahimi Exposure effect on experience and visual perception in stereoscopic visual presentations. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF stereoscopic technology, subjective quality test assessment, perception, quality of experience, familiarity, 3DTV
28Mohammad Obaid, D. Lond, Ramakrishnan Mukundan, Mark Billinghurst Facial caricature generation using a quadratic deformation model. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF expressive caricatures, facial caricatures, facial expression representations, quadratic deformation models, applications, active appearance models, facial feature extraction
28Sarah Kenderdine, Jeffrey Shaw UNMAKEABLELOVE: gaming technologies for the cybernetic theatre Re-Actor. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Re-Actor, Samuel Beckett, cybernetic theatre, stereographic, algorithms, real-time, interactive, augmented reality, game engine, polarized, situated
28Maja Wrzesien, David C. Pérez López, Mariano Alcañiz Raya E-Junior: a serious virtual world for natural science and ecology learning. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF virtual worlds, serious games, learning environments
28Shane Porter, Michael R. Marner, Ulrich Eck, Christian Sandor, Bruce H. Thomas Rundle Lantern in miniature: simulating large scale non-planar displays. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Rundle Lantern, smartphone interaction, simulation, prototyping, mixed reality, large display, spatial augmented reality
28Florian Schulz, Christian Geiger 0001, Holger Reckter ANTracks: generative mobile music composition. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF generative music, iPhone/iPod touch, mobile musical interfaces
28Gunnar Misund, Harald Holone, Joakim Karlsen, Håkon Tolsby Chase and Catch - simple as that?: old-fashioned fun of traditional playground games revitalized with location-aware mobile phones. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF FoxHunt, player awareness, mobile, user experience, GPS, fun, location-based gaming
28Samuel Munilla, Robert Michael Young Zuzen, a cloud-based framework for automated machinima generation. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF cinematic camera control, service-oriented architectures, artificial intelligence, machinima
28Tiago Martins, Christa Sommerer, Laurent Mignonneau, Nuno Correia 0001 Noon: a secret told by objects. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Gauntlet, mobile, objects, storytelling, narrative, ubiquitous, wearable, tangible, pervasive
28Kening Zhu, Nimesha Ranasinghe, Chamari Priyange Edirisinghe, Adrian David Cheok, Owen Noel Newton Fernando, Yan Yan Cao Poetry mix-up: the 10th muse. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF mobile computing, SMS, interactive media, poetry, cultural computing, human-media interaction
28François Picard, Pascal Estraillier Enhancing a motion capture interface by introducing context management. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF movement interpretation, motion capture, interactive system, game development, context management, adaptive execution
28Yuichiro Kojima, Yuki Hashimoto, Hiroyuki Kajimoto A novel wearable device to present localized sensation of wind. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF local wind display, wind sensation, wearable device, head
28Lindsay Grace Music box: composing and performing visual music. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF computer game art, music games, artificial intelligence, music performance
28Tatu Harviainen, Otto Korkalo, Charles Woodward Camera-based interactions for augmented reality. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF interaction, augmented reality, animation, tracking, gestures
28Marianna Obrist, Judith Igelsböck, Elke Beck, Christiane Moser, Stefan Riegler, Manfred Tscheligi "Now you need to laugh!": investigating fun in games with children. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF evaluation, game, children, facial expressions, fun
28Markku Turunen, Aleksi Kallinen, Iván Sánchez Milara, Jukka Riekki, Juho Hella, Thomas Olsson 0002, Aleksi Melto, Juha-Pekka Rajaniemi, Jaakko Hakulinen, Erno Mäkinen, Pellervo Valkama, Toni Miettinen, Mikko Pyykkönen, Timo Saloranta, Ekaterina Gilman, Roope Raisamo Multimodal interaction with speech and physical touch interface in a media center application. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF user experience, speech recognition, gestures, NFC, digital television, physical user interfaces, media center
28Pascal Bihler, Ronald Fromm, Katja Henke Mister X: an innovative location-based multiplayer game. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
28Lindsay Grace Critical gameplay. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF computer game art, critical gameplay, computer game theory
28Jungwhan Kim, Seonghyun Jang, Eunjung Han, Keechul Jung Multimedia visitor book using mobile phone. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF multimedia visitor book, photo-mosaic, mobile phone, Bluetooth
28Shengsheng Ruan, Ling Chen 0001, Jie Sun 0003, Gencai Chen Study on the change of physiological signals during playing body-controlled games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF galvanic skin response (GSR), pulse rate, saturation of peripheral oxygen (SpO2), skin temperature, fatigue
28Masa Inakage, Adrian David Cheok (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2008, Yokohama, Japan, December 3-5, 2008 Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  BibTeX  RDF
28Arto Lehtiniemi Evaluating SuperMusic: streaming context-aware mobile music service. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF evaluation, HCI, usability, context, streaming, service, recommendation, music, playlist, player
28Hyunju Shim, Bo Gyeong Kang CAMEO - camera, audio and motion with emotion orchestration for immersive cinematography. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF intelligent cinematography, virtual director, xml
28Yukari Hori, Masaki Iwabuchi, Akira Baba Real life is an odyssey: proposal for a videogame linked to reality. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF augmented reality, game, contents, attractiveness
28Alexander Ploss, Stefan Wichmann, Frank Glinka, Sergei Gorlatch From a single- to multi-server online game: a Quake 3 case study using RTF. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Quake 3 arena, RTF, network middleware, real-time online interactive applications, performance, scalability, middleware, online games, responsiveness, distributed architecture, massively multiplayer online games
28Yu Nagao, Haruka Yamaguchi, Kazuhiro Harada, Kaori Omura, Kenta Kawano, Masa Inakage Whadget: animation using perceptual interaction through personified hand gestures. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF personified hand movement, interaction technique, hand gesture, interactive animation, perceptual user interface
28Mark Wright, Henrik Ekeus 0002, Richard Coyne, James Stewart, Penny Travlou, Robin Williams Augmented duality: overlapping a metaverse with the real world. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF social networking, augmented reality, mobile phones, Second Life, metaverses
28Aaron M. Levisohn, Philippe Pasquier BeatBender: subsumption architecture for autonomous rhythm generation. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF metacreation, sound and music, aesthetics, rhythm, generative art, subsumption architecture
28Sebastian Matyas, Christian Matyas, Christoph Schlieder, Peter Kiefer, Hiroko Mitarai, Maiko Kamata Designing location-based mobile games with a purpose: collecting geospatial data with CityExplorer. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
28Hiroyuki Tarumi, Keitaro Yamada, Takafumi Daikoku, Fusako Kusunoki, Shigenori Inagaki, Makiko Takenaka Design and evaluation of a virtual mobile time machine in education. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF mobile phones, virtual world, mobile learning, edutainment
28Lieu-Hen Chen, Chi-Jr Yu, Shun-chin Hsu A remote Chinese chess game using mobile phone augmented reality. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF computer Chinese chess, ubiquitous computing, augmented reality, human-computer interface, edutainment
28Makoto Danjou, Hiroko Uchiyama SEI. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
28Shingo Hattahara, Nobuto Fujii, Shinpei Nagae, Koji Kazai, Haruhiro Katayose Brain activity during playing video game correlates with player level. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF NIRS, video game, brain, skill, master
28Akira Suganuma, Yusuke Ogata, Atsushi Shimada, Daisaku Arita, Rin-Ichiro Taniguchi Billiard instruction system for beginners with a projector-camera system. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF billiards, correcting shooting stance, shot support, mixed reality, projector-camera system
28Ryohei Takagi, Kosuke Kazato, Suzuki Shugo, Naohito Okude Space+a: participating audience on performance stage. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF cheer, megaphone, interaction design, participation, large-scale system, audience interaction
28Takashi Ohta Dynamically reconfigurable multi-display environment for CG contents. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
28Bill Kapralos, Nathan Mekuz, Agnieszka Kopinska, Saad Khattak Dimensionality reduced HRTFs: a comparative study. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF principal component analysis (PCA), locally linear embedding (LLE), 3D sound, isomap, HRTF
28Anton Gustafsson, Magnus Bång Evaluation of a pervasive game for domestic energy engagement among teenagers. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF engaging interaction, persuasive games, pervasive games
28Young-Joon Oh, Keechul Jung Vision-based Korean Manual Alphabet recognition game for beginners. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
28Atsumi Osada, Sae Takeshita, Machi Miyahara, Masa Inakage KAMI CHAT. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF online-drawing, remote place, touch panel, ultraviolet rays-LED, communication, paper
28Kaoru Sumi Anime de Blog: animation CGM for content distribution. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF consumer generated media, content generation, content distribution
28Florian Klompmaker, Christian Reimann A service based framework for developing mobile, collaborative games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF collaboration, mobile, games, services, outsourcing
28Marko Heinrich, Bruce H. Thomas, Stefan Müller 0002, Christian Sandor An augmented reality weather system. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF multimodal weather simulation, augmented reality
28Ryou Morita, Takehisa Onisawa Phrase animation generation reflecting impression of words. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF impression space, impression words, kinetic typography
28Sebastian Ullrich 0001, Helmut Prendinger, Mitsuru Ishizuka MPML3D: agent authoring language for virtual worlds. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF authoring language, agents, virtual worlds, metaverse
28Jolien Schroyen, Kris Gabriëls, Kris Luyten, Daniël Teunkens, Karel Robert, Karin Coninx, Eddy Flerackers, Elke Manshoven Training social learning skills by collaborative mobile gaming in museums. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
28Seiichiro Matsumura "Dip in the Wave": interactive sound installation controlled by the rope. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF interactive sound installation, physical action, wave shape, interaction, interaction design, motion capture, jitter, sound design, Max/MSP
28Rui Pereira Tüist: transformable über interface for stardom. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF NIME, motor-mimesis, multi-track, one-man-band, gesture, transformable, toy
28Karthikeya Acharya The Indian neighbourhood user and designing for mobile internet. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF internet use culture, urban fabric, context, user research, mobile internet, user centric design
28Tahiry Andriamarozakaniaina, Véronique Gaildrat, Matthieu Pouget Process of indexing and querying for theatrical texts. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
28Ziad Sakr, Chanan Sudama A curvilinear collision avoidance scheme for interactive 3D gaming environments. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF curvilinear motion, collision detection, collaborative virtual environment, avatar
28Sittapong Settapat, Michiko Ohkura An alpha-activity-based binaural beat sound entrainment system using arousal state model. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF alpha activity, arousal state model, binaural beat, brain waves entrainment, inverted-u model, EEG
28Yan Xu 0011, Maribeth Gandy, Sami Deen, Brian Schrank, Kim Spreen, Michael Gorbsky, Timothy White, Evan Barba, Iulian Radu, Jay David Bolter, Blair MacIntyre BragFish: exploring physical and social interaction in co-located handheld augmented reality games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF co-located handheld games, social play, augmented reality
28Mirjam Palosaari Eladhari, Michael Mateas Semi-autonomous avatars in world of minds: a case study of AI-based game design. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
28Junichi Kanebako, Atsuhito Sekiguchi Vibracion Cajon: a drumming interface that awakes a shared sense of identity. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF drumming interface, groove, shared identity, telexistence, haptic, tangible, session, rhythm, Kansei, intuitive interaction
28Michael Lankes, Stefan Riegler, Astrid Weiss, Thomas Mirlacher, Michael Pirker, Manfred Tscheligi Facial expressions as game input with different emotional feedback conditions. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF user effectiveness, games, user experience, emotion, feedback, facial expression, affective interfaces
28Yosuke Ushigome, Kunihiro Nishimura, Michitaka Hirose "structured creature": a prototype for interactive architecture. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF concept making, space structure, prototyping, media art, tensegrity
28Takuji Narumi, Tomohiro Akagawa, Young Ah Seong, Michitaka Hirose Absolute field: proposal for a re-configurable spatial structure. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF re-configurable spatial structure, spatial structures in memory, physical computing, art installation
28N. Choh, B. Wyszynsky, H. Takushima, N. Nitikarn, Masashi Kinoshita, Takamichi Nakamoto Demonstration of interactive teleolfaction with movie. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
28Anthony Savidis, Yannis Lilis Adaptable pluggable multimodal input with extensible accessible soft dialogues for games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF accessible input, adaptable input, multimodal input
28Rui Pereira Loop-R: real-time video interface. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF NIME, live-visuals, real-time, interface, video, loop
28Fumihiro Kato, Mina Shiina, Takashi Tokizaki, Hironori Mitake, Takafumi Aoki, Shoichi Hasegawa Culinary art designer. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
28Tiago Martins, Teresa Romão, Christa Sommerer, Laurent Mignonneau, Nuno Correia 0001 Towards an interface for untethered ubiquitous gaming. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF gauntlet, evaluation, usability, gaming, interface, ubiquitous, wearable, pervasive
28Sylvia Irawati, Sengpyo Hong, Jinwook Kim, Heedong Ko 3D edutainment environment: learning physics through VR/AR experiences. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF experience-based learning, virtual reality, augmented reality, edutainment, physics-based simulation
28Ken'ichi Tsuruoka, Masatoshi Arikawa An authoring tool for urban audio tours with animated maps. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF audio tour, egocentric map, mobile media player, user-generated content
28Jacquelyn Ford Morie, Gustav Verhulsdonck Body/persona/action!: emerging non-anthropomorphic communication and interaction in virtual worlds. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF symbolic interactionism, performance, human-computer interaction, virtual environments, virtual worlds, avatar, role-playing, embodied agents, anthropomorphism, sociology
28Jakob Leitner, Michael Haller, Kyungdahm Yun, Woontack Woo, Maki Sugimoto, Masahiko Inami IncreTable, a mixed reality tabletop game experience. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF interaction design, tangible user interfaces, mixed reality, pervasive games, tabletop gaming
28Elizabeth M. Losh In polite company: rules of play in five Facebook games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Facebook applications, social networks, computer games
28Raphaël Grasset, Andreas Dünser, Mark Billinghurst Edutainment with a mixed reality book: a visually augmented illustrative childrens' book. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF user interface, augmented reality, electronic book
28Ronan Billon, Alexis Nédélec, Jacques Tisseau Gesture recognition in flow based on PCA analysis using multiagent system. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF gesture command, virtual theatre, motion-capture, gesture recognition
28Momouh Khadraoui, Béat Hirsbrunner SMO (smart multimedia object) for distance education: learning via interactive digital TV - requirement and specification. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF IDTV, MHP emulator, Osmosys SDK, SMO, T-learning
28Ryo Oguchi, Yasuaki Kakehi, Keita Takahashi 0001, Takeshi Naemura Photonastic surface: pin matrix type display controlled with light. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF PVLC projector, pin matrix type 3D form display
28Kensei Jo, Yasuaki Kakehi, Kouta Minamizawa, Hideaki Nii, Naoki Kawakami, Susumu Tachi ARForce: a marker-based augmented reality system for force distribution input. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF augmented reality, computer human interface
28Cody Watts, Ehud Sharlin, Peter Woytiuk Exploring interpersonal touch in computer games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF interpersonal touch, computer games
28Hidenori Watanave Contents oriented space. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF 3D internet, architecture, interface, virtual worlds, 3D, Second Life, media art, Google Earth
28Fadi Chehimi, Paul Coulton Motion controlled mobile 3D multiplayer gaming. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF mobile, games, interface, 3D, phones, multiplayer
28Janne Lautamäki, Riku Suomela Using player proximity in mobile multiplayer games: experiences from Sandman. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF MUPE, multiplayer mobile games, context-aware, Bluetooth, pervasive game, proximity
28Philippe Pasquier, Eunjung Han, Kirak Kim, Keechul Jung Shadow agent: a new type of virtual agent. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF embodied agents, virtual agent, BDI model
28Vivian Hsueh-hua Chen, Henry Been-Lirn Duh, Renyi Hong The changing dynamic of social interaction in World of Warcraft: the impacts of game feature change. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF MMO game, social interaction, social computing
28Carlos Garcia Wylie, Paul Coulton Mobile exergaming. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF mobile, games, phones, exergaming
28Staffan Jonsson, Annika Waern The art of game-mastering pervasive games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF game mastering, technology-supported games, pervasive games, role play
28Philip Buchanan, Hartmut Seichter, Mark Billinghurst, Raphaël Grasset Augmented reality and rigid body simulation for edutainment: the interesting mechanism - an AR puzzle to teach Newton physics. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Rube Goldberg machine, augmented reality, tangible user interface, edutainment, physics simulation
28Tilde Bekker, Janienke Sturm, Rik Wesselink, Bas Groenendaal, Berry Eggen Interactive play objects and the effects of open-ended play on social interaction and fun. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF interactive play objects, social interaction, fun, open-ended play
28Olivier Haberman, Romain Pellerin, Ugo Haberman When RFIDs meet artist's painting. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF interactivity, RFID, mobile phone, art, J2ME, painting
28Andrei Sherstyuk, Kin Lik Wang, Anton Treskunov, Jarrell Pair Real binoculars with virtual functions for mixed environments. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
28Takeshi Fujimoto, Yutaka Ishibashi, Shinji Sugawara Networked penalty shootout with haptic media and video. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF penalty shootout, video, network latency, subjective assessment, haptic media
28Kazuaki Tanaka, Natsuki Oka A robot that learns in stages utilizing scaffolds: toward an active and long-term human-robot interaction. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF game, human-robot interaction, Q-learning, scaffolding
28Takashi Suzuki, Kunihiro Nishimura, Michitaka Hirose "wavers": a perceptible vibration system. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF perceptible information display, texture, sound, vibration, Delphi theory
28Jenny Brusk Dialogue management for social game characters using statecharts. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF believable characters, game design, dialogue management
28Javier Torrente, Ángel del Blanco, Guillermo Cañizal, Pablo Moreno-Ger, Baltasar Fernández-Manjón : an open source authoring environment for 3D adventure games in education. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF authoring tools, game-based learning, adventure games
28Cody Watts, Ehud Sharlin Photogeist: an augmented reality photography game. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF augmented reality, games, interfaces, photography, ghosts
28Yosuke Ushigome, Kunihiro Nishimura, Michitaka Hirose "structured creature": a prototype of moving space structure. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF concept making, space structure, prototyping, media art, tensegrity
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