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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 10274 occurrences of 3340 keywords
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Results
Found 48689 publication records. Showing 48678 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
27 | Martin Lange |
Local Model Checking Games for Fixed Point Logic with Chop. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CONCUR ![In: CONCUR 2002 - Concurrency Theory, 13th International Conference, Brno, Czech Republic, August 20-23, 2002, Proceedings, pp. 240-254, 2002, Springer, 3-540-44043-7. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|
27 | B. F. Melnikov |
Heuristics in Programming of Nondeterministic Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Program. Comput. Softw. ![In: Program. Comput. Softw. 27(5), pp. 277-288, 2001. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
|
27 | Thomas A. Henzinger, Benjamin Horowitz, Rupak Majumdar |
Rectangular Hybrid Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CONCUR ![In: CONCUR '99: Concurrency Theory, 10th International Conference, Eindhoven, The Netherlands, August 24-27, 1999, Proceedings, pp. 320-335, 1999, Springer, 3-540-66425-4. The full citation details ...](Pics/full.jpeg) |
1999 |
DBLP DOI BibTeX RDF |
|
27 | Helmut Lescow |
On Polynomial-Size Programs Winning Finite-State Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CAV ![In: Computer Aided Verification, 7th International Conference, Liège, Belgium, July, 3-5, 1995, Proceedings, pp. 239-252, 1995, Springer, 3-540-60045-0. The full citation details ...](Pics/full.jpeg) |
1995 |
DBLP DOI BibTeX RDF |
|
27 | Wolfgang Thomas |
On the Synthesis of Strategies in Infinite Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
STACS ![In: STACS 95, 12th Annual Symposium on Theoretical Aspects of Computer Science, Munich, Germany, March 2-4, 1995, Proceedings, pp. 1-13, 1995, Springer, 3-540-59042-0. The full citation details ...](Pics/full.jpeg) |
1995 |
DBLP DOI BibTeX RDF |
|
27 | Wolfgang Thomas |
Finite-State Strategies in Regular Infinite Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FSTTCS ![In: Foundations of Software Technology and Theoretical Computer Science, 14th Conference, Madras, India, December 15-17, 1994, Proceedings, pp. 149-158, 1994, Springer, 3-540-58715-2. The full citation details ...](Pics/full.jpeg) |
1994 |
DBLP DOI BibTeX RDF |
|
27 | Erich Grädel |
Domino Games with an Application to the Complexity of Boolean Algebras with Bounded Quantifier Alternations. ![Search on Bibsonomy](Pics/bibsonomy.png) |
STACS ![In: STACS 88, 5th Annual Symposium on Theoretical Aspects of Computer Science, Bordeaux, France, February 11-13, 1988, Proceedings, pp. 98-107, 1988, Springer, 3-540-18834-7. The full citation details ...](Pics/full.jpeg) |
1988 |
DBLP DOI BibTeX RDF |
|
27 | Robert C. Gammill |
An examination of TIC-TAC-TOE like games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AFIPS National Computer Conference ![In: American Federation of Information Processing Societies: 1974 National Computer Conference, 6-10 May 1974, Chicago, Illinois, USA, pp. 349-355, 1974, AFIPS Press, 978-1-4503-7920-5. The full citation details ...](Pics/full.jpeg) |
1974 |
DBLP DOI BibTeX RDF |
|
27 | Alberto Cabas Vidani, Luca Chittaro, Elio Carchietti |
Assessing Nurses' Acceptance of a Serious Game for Emergency Medical Services. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: Second International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2010, Braga, Portugal, March 25-26, 2010, pp. 101-108, 2010, IEEE Computer Society, 978-0-7695-3986-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
evaluation, human-computer interaction, training, serious games, emergency medical services |
27 | Alena Petrásová, Silvester Czanner, Alan Chalmers, Julie V. Farrer, Dieter Wolke |
The Playability Evaluation of Virtual Baby Feeding Application. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: Second International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2010, Braga, Portugal, March 25-26, 2010, pp. 95-100, 2010, IEEE Computer Society, 978-0-7695-3986-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
infant feeding difficulties, virtual reality, user studies, serious games |
27 | Pauline Jepp, Manuel Fradinho, João Madeiras Pereira |
An Agent Framework for a Modular Serious Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: Second International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2010, Braga, Portugal, March 25-26, 2010, pp. 19-26, 2010, IEEE Computer Society, 978-0-7695-3986-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
Multi-Agent Systems, Serious Games |
27 | Nuno F. Rodrigues, Ricardo Simões, João L. Vilaça |
A Digital Game Development Education Project. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: Second International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2010, Braga, Portugal, March 25-26, 2010, pp. 79-82, 2010, IEEE Computer Society, 978-0-7695-3986-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
Digital Games Development, Education |
27 | Rui Prada, Daniel Dias, Helmut Prendinger, Arturo Nakasone |
Fostering Agriculture Environmental Awareness. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: Second International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2010, Braga, Portugal, March 25-26, 2010, pp. 37-44, 2010, IEEE Computer Society, 978-0-7695-3986-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
environmental issues, people's factor, serious games, agriculture |
27 | Travis L. Ross, Robert D. Cornell |
Towards an Experimental Methodology of Virtual World Research. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: Second International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2010, Braga, Portugal, March 25-26, 2010, pp. 143-150, 2010, IEEE Computer Society, 978-0-7695-3986-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
Experimental Tools, Petri Dish Approach, Greenland, Games, Experiment, Virtual Worlds, Macro, Experimental Method |
27 | Peter Charles Samuels |
Design of a Mobile Mathematics Creativity Laboratory for Contemporary Learners. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 194-197, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
games, user-centred design, educational technology, mathematics, laboratories |
27 | YeiBeech Jang, SeoungHo Ryu |
Exploring Game Leadership and Online Game Community. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 178-181, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Game Leadership, Game Community, Game play style, Online Games |
27 | Alison Gazzard |
The Avatar and the Player: Understanding the Relationship beyond the Screen. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 190-193, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
altered positions, games, presence, avatars, display |
27 | Christos Gatzidis, Keith Parry, Emma Kavanagh, Amanda Wilding, Darrell Gibson |
Towards the Development of an Interactive 3D Coach Training Serious Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 186-189, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
coach training simulator, serious games, game-based learning, game engine |
27 | Archontoula Amanatiadou, Inge van de Weerd |
Extending the Reference Method for Game Production: A Situational Approach. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 20-27, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
game production, reference method, route map, Serious games, method engineering, genres |
27 | Steve Jarvis, Sara de Freitas |
Evaluation of an Immersive Learning Programme to Support Triage Training. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 117-122, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
learning transfer, evaluation, feedback, serious games |
27 | Sara de Freitas, Genaro Rebolledo-Mendez, Fotis Liarokapis, George D. Magoulas, Alexandra Poulovassilis |
Developing an Evaluation Methodology for Immersive Learning Experiences in a Virtual World. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 43-50, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
virtual worlds, serious games, Evaluation methodologies |
27 | Fotis Liarokapis, Louis Macan, Garry Malone, Genaro Rebolledo-Mendez, Sara de Freitas |
A Pervasive Augmented Reality Serious Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 148-155, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
pervasive computing, serious games |
27 | Genaro Rebolledo-Mendez, Sara de Freitas, Alma Rosa García-Gaona |
A Model of Motivation Based on Empathy for AI-Driven Avatars in Virtual Worlds. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 5-11, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
motivation, serious games, empathy |
26 | Toshihiko Yamakami |
A 3-Stage Transition Model of the Architecture of Mobile Social Games: Lessons from Mobile Social Games in Japan. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NBiS ![In: The 14th International Conference on Network-Based Information Systems, NBiS 2011, Tirana, Albania, September 7-9, 2011, pp. 168-172, 2011, IEEE Computer Society, 978-1-4577-0789-6. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
evolution of architecture, mobile games, social games |
26 | Fábio Reis Cecin, Rafael de Oliveira Jannone, Cláudio F. R. Geyer, Márcio Garcia Martins 0002, Jorge L. V. Barbosa |
FreeMMG: a hybrid peer-to-peer and client-server model for massively multiplayer games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 3rd Workshop on Network and System Support for Games, NETGAMES 2004, Portland, Oregon, USA, August 30, 2004, pp. 172, 2004, ACM, 1-58113-942-X. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
cheat-proof games, peer-to-peer, massively multiplayer games |
26 | Pedro M. N. Martins, Julie A. McCann |
ajME: making game engines autonomic. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Fun and Games ![In: Fun and Games, Third International Conference, Leuven, Belgium, September 15-17, 2010. Proceedings, pp. 48-57, 2010, ACM, 978-1-60558-907-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
software engineering, autonomic computing, self-adaptive, game engine, self-healing systems |
26 | Michel Rudnianski, Helene Bestougeff |
Deterrence and Defeasibility in Argumentation Process for ALIS Project. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computable Models of the Law, Languages, Dialogues, Games, Ontologies ![In: Computable Models of the Law, Languages, Dialogues, Games, Ontologies, pp. 219-238, 2008, Springer, 978-3-540-85568-2. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
ALIS, defeasibility, game of deterrence, graph of deterrence, rebutting, consistency, argumentation, attack, strategy, relevance, acceptability, playability |
26 | Zhiqing Liu, Qing Dou, Benjie Lu |
Frequency Distribution of Contextual Patterns in the Game of Go. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, 6th International Conference, CG 2008, Beijing, China, September 29 - October 1, 2008. Proceedings, pp. 125-134, 2008, Springer, 978-3-540-87607-6. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
26 | Shlomo Berkovsky, Mac Coombe, Richard Helmer |
Activity interface for physical activity motivating games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IUI ![In: Proceedings of the 15th International Conference on Intelligent User Interfaces, IUI 2010, Hong Kong, China, February 7-10, 2010, pp. 273-276, 2010, ACM, 978-1-60558-515-4. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
serious games, physical activity, wearable interface |
26 | Samantha L. Finkelstein, Eve Powell, Andrew Hicks, Katelyn Doran, Sandhya Rani Charugulla, Tiffany Barnes |
SNAG: using social networking games to increase student retention in computer science. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ITiCSE ![In: Proceedings of the 15th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, ITiCSE 2010, Bilkent, Ankara, Turkey, June 26-30, 2010, pp. 142-146, 2010, ACM, 978-1-60558-729-5. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
social networking, games, diversity |
26 | Andrea Rosales |
Collective creation of games using free play technologies. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IDC ![In: Interaction Design and Children, Proceedings of the 9th International Conference on Interaction Design and Children, IDC 2010, Barcelona, Spain, June 9-12, 2010, pp. 335-339, 2010, ACM, 978-1-60558-951-0. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
augmented technologies, folk games, social skills, interactive toys |
26 | Sharon Lynn Chu Yew Yee, Henry Been-Lirn Duh, Francis K. H. Quek |
Investigating narrative in mobile games for seniors. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 28th International Conference on Human Factors in Computing Systems, CHI 2010, Atlanta, Georgia, USA, April 10-15, 2010, pp. 669-672, 2010, ACM, 978-1-60558-929-9. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
elderly, mobile games, enjoyment, narrative structure |
26 | Gazihan Alankus, Amanda Lazar, Matthew May, Caitlin Kelleher |
Towards customizable games for stroke rehabilitation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 28th International Conference on Human Factors in Computing Systems, CHI 2010, Atlanta, Georgia, USA, April 10-15, 2010, pp. 2113-2122, 2010, ACM, 978-1-60558-929-9. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
design, video games, stroke rehabilitation |
26 | Christopher Thomas Ryan, Albert Xin Jiang, Kevin Leyton-Brown |
Computing pure strategy nash equilibria in compact symmetric games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EC ![In: Proceedings 11th ACM Conference on Electronic Commerce (EC-2010), Cambridge, Massachusetts, USA, June 7-11, 2010, pp. 63-72, 2010, ACM, 978-1-60558-822-3. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
rational generating functions, symmetric games, game theory |
26 | Michael D. Kickmeier-Rust, Dietrich Albert |
Emergent Design: Serendipity in Digital Educational Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (13) ![In: Virtual and Mixed Reality, Third International Conference, VMR 2009, Held as Part of HCI International 2009, San Diego, CA, USA, July 19-24, 2009. Proceedings, pp. 206-215, 2009, Springer, 978-3-642-02770-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Digital educational games, emergent game design, adaptation, personalization, interactive storytelling, game-based learning |
26 | Franciele da Silva Lewandowski, Adriana Soares Pereira |
The Development of Educational Games Supported by a Pedagogical Tutor Agent. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WCCE ![In: Education and Technology for a Better World, 9th IFIP TC 3 World Conference on Computers in Education, WCCE 2009, Bento Gonçalves, Brazil, July 27-31, 2009. Proceedings, pp. 169-177, 2009, Springer, 978-3-642-03114-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Elementary School, Multimedia, Games, Tutor |
26 | Vivian Hsueh-hua Chen, Weirong Lin, Chiew Woon Ng, Su Li Chai, Angeline Cheok Eng Khoo, Henry Been-Lirn Duh |
Children's Choice of Games: The Influence of Prosocial Tendency and Education-Level. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2009, 8th International Conference, Paris, France, September 3-5, 2009. Proceedings, pp. 110-119, 2009, Springer, 978-3-642-04051-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Prosocial Orientations, Games, Uses and Gratifications |
26 | Howell O. Istance, Aulikki Hyrskykari, Stephen Vickers, Thiago Chaves |
For Your Eyes Only: Controlling 3D Online Games by Eye-Gaze. ![Search on Bibsonomy](Pics/bibsonomy.png) |
INTERACT (1) ![In: Human-Computer Interaction - INTERACT 2009, 12th IFIP TC 13 International Conference, Uppsala, Sweden, August 24-28, 2009, Proceedings, Part I, pp. 314-327, 2009, Springer, 978-3-642-03654-5. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Gaze interfaces, evaluation, games, virtual communities, MMOGs |
26 | Walter Rafelsberger, Arno Scharl |
Games with a purpose for social networking platforms. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Hypertext ![In: HYPERTEXT 2009, Proceedings of the 20th ACM Conference on Hypertext and Hypermedia, Torino, Italy, June 29 - July 1, 2009, pp. 193-198, 2009, ACM, 978-1-60558-486-7. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
social networking platforms, application framework, games with a purpose, sentiment detection |
26 | Eduardo Werneck, Maiga Chang |
Where Academics Meet the Real World: Difficulties Encountered When Conducting a Project for Designing a Game-Based Learning in a Company. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Learning by Playing. Game-based Education System Design and Development, 4th International Conference on E-Learning and Games, Edutainment 2009, Banff, Canada, August 9-11, 2009. Proceedings, pp. 176-183, 2009, Springer, 978-3-642-03363-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
game-learning learning, joy, training, computer game, educational games |
26 | Justo Puerto, Francisco R. Fernández, Yolanda Hinojosa |
Partially ordered cooperative games: extended core and Shapley value. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Ann. Oper. Res. ![In: Ann. Oper. Res. 158(1), pp. 143-159, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Partial order, Core, Cooperative games, Shapley value |
26 | Mathilde M. Bekker, Ester Baauw, Wolmet Barendregt |
A comparison of two analytical evaluation methods for educational computer games for young children. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Cogn. Technol. Work. ![In: Cogn. Technol. Work. 10(2), pp. 129-140, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Analytical evaluation methods, (Combined) heuristic evaluation, SEEM, Children, Computer games |
26 | Markus Bläser, L. Shankar Ram |
Approximately Fair Cost Allocation in Metric Traveling Salesman Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Theory Comput. Syst. ![In: Theory Comput. Syst. 43(1), pp. 19-37, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Fair cost allocations, Traveling salesman game, Approximate fair cost allocation, Combinatorial optimization, Cooperative games |
26 | Ben Cowley, Darryl Charles, Michaela M. Black, Ray J. Hickey |
Toward an understanding of flow in video games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 6(2), pp. 20:1-20:27, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
games, information, aesthetics, engagement, flow, relational structure |
26 | Anders Tychsen, Michael Hitchens, Thea Brolund |
Character play: the use of game characters in multi-player role-playing games across platforms. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 6(2), pp. 22:1-22:24, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
interaction, personality, online communication, characters, role-playing games |
26 | Pilar Sancho, Pedro Pablo Gómez-Martín, Baltasar Fernández-Manjón |
Multiplayer role games applied to problem based learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIMEA ![In: Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2008, 10-12 September 2008, Athens, Greece, pp. 69-76, 2008, ACM, 978-1-60558-248-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
P1.10 [educational/serious games], learning in virtual environments, problem based learning, game based learning, computer supported collaborative learning |
26 | Josephine Reid |
Design for coincidence: incorporating real world artifacts in location based games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIMEA ![In: Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2008, 10-12 September 2008, Athens, Greece, pp. 18-25, 2008, ACM, 978-1-60558-248-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
mediascape, mobile, experience design, location based games |
26 | Arnaud Carayol, Matthew Hague, Antoine Meyer, C.-H. Luke Ong, Olivier Serre |
Winning Regions of Higher-Order Pushdown Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
LICS ![In: Proceedings of the Twenty-Third Annual IEEE Symposium on Logic in Computer Science, LICS 2008, 24-27 June 2008, Pittsburgh, PA, USA, pp. 193-204, 2008, IEEE Computer Society, 978-0-7695-3183-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
higher-order pushdown automata, mu-calculus model-checking, parity games, higher-order recursion schemes |
26 | Vittorio Bilò, Angelo Fanelli 0001, Michele Flammini, Luca Moscardelli |
Graphical Congestion Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WINE ![In: Internet and Network Economics, 4th International Workshop, WINE 2008, Shanghai, China, December 17-20, 2008. Proceedings, pp. 70-81, 2008, Springer, 978-3-540-92184-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Nash Equilibrium, Price of Anarchy, Congestion Games, Algorithmic Game Theory, Price of Stability, Social Knowledge |
26 | Gabor Papp, Chris GauthierDickey |
Characterizing multiparty voice communication for multiplayer games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGMETRICS ![In: Proceedings of the 2008 ACM SIGMETRICS International Conference on Measurement and Modeling of Computer Systems, SIGMETRICS 2008, Annapolis, MD, USA, June 2-6, 2008, pp. 465-466, 2008, ACM, 978-1-60558-005-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
silence periods, talkspurts, computer games, voice communication |
26 | Brandon Paulson, Brian Eoff, Aaron Wolin, Joshua Johnston, Tracy Hammond |
Sketch-based educational games: "drawing" kids away from traditional interfaces. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IDC ![In: Proceedings of the 7th International Conference on Interaction Design and Children, IDC 2008, Chicago, Illinois, USA, June 11-13, 2008, pp. 133-136, 2008, ACM, 978-1-59593-994-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
PaleoSketch, automated feedback, educational games, sketch recognition, LADDER |
26 | Loukas Dimitriou, Theodore Tsekeris, Antony Stathopoulos |
Genetic Computation of Road Network Design and Pricing Stackelberg Games with Multi-class Users. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EvoWorkshops ![In: Applications of Evolutionary Computing, EvoWorkshops 2008: EvoCOMNET, EvoFIN, EvoHOT, EvoIASP, EvoMUSART, EvoNUM, EvoSTOC, and EvoTransLog, Naples, Italy, March 26-28, 2008. Proceedings, pp. 669-678, 2008, Springer, 978-3-540-78760-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Road Pricing, Equilibrium Network Design, Regulated Private Highways, Genetic Algorithms, Stackelberg Games |
26 | Steffen Priesterjahn |
Imitation-based evolution of artificial players in modern computer games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GECCO ![In: Genetic and Evolutionary Computation Conference, GECCO 2008, Proceedings, Atlanta, GA, USA, July 12-16, 2008, pp. 1429-1430, 2008, ACM, 978-1-60558-130-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
entertainment and media, machine learning, artificial intelligence, games, heuristics |
26 | Jason B. Ellis, Kurt Luther, Katherine Bessière, Wendy A. Kellogg |
Games for virtual team building. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Conference on Designing Interactive Systems ![In: Proceedings of the Conference on Designing Interactive Systems, Cape Town, South Africa, February 25-27, 2008, pp. 295-304, 2008, ACM, 978-1-60558-002-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
teambuilding, games, virtual worlds, Second Life, distributed teams, distributed work |
26 | Daniel Aranda, Jordi Sánchez-Navarro |
Understanding the use of video games in non-formal education in Barcelona. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2008, Yokohama, Japan, December 3-5, 2008, pp. 385-388, 2008, ACM, 978-1-60558-393-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
children and young people, cultural consumption, cultural use, non-formal education, video games, play, leisure |
26 | Vittorio Bilò, Angelo Fanelli 0001, Michele Flammini, Luca Moscardelli |
Graphical congestion games with linear latencies. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SPAA ![In: SPAA 2008: Proceedings of the 20th Annual ACM Symposium on Parallelism in Algorithms and Architectures, Munich, Germany, June 14-16, 2008, pp. 194-196, 2008, ACM, 978-1-59593-973-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
nash equilibrium, price of anarchy, congestion games, algorithmic game theory, price of stability, social knowledge |
26 | David Ginat |
Elaborating heuristic reasoning and rigor with mathematical games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM SIGCSE Bull. ![In: ACM SIGCSE Bull. 39(4), pp. 32-36, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
games, heuristics, problem-solving, rigor |
26 | Andrew Gilpin, Tuomas Sandholm |
Lossless abstraction of imperfect information games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. ACM ![In: J. ACM 54(5), pp. 25, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Automated abstraction, computer poker, equilibrium finding, sequential games of imperfect information, game theory |
26 | Edward Epsen |
Games with Zero-knowledge Signaling. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Stud Logica ![In: Stud Logica 86(3), pp. 403-414, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
unobservable moves, incomplete information, zero-knowledge, Repeated games |
26 | Steven Daniel Webb, Sieteng Soh |
Cheating in networked computer games: a review. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIMEA ![In: Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2007, 19-21 September 2007, Perth, Western Australia, pp. 105-112, 2007, ACM, 978-1-59593-708-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
networked computer games, peer-to-peer, client/server, cheating |
26 | Viknashvaran Narayanasamy, Kok Wai Wong |
Mapping resources to state functions in massively multiplayer online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIMEA ![In: Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2007, 19-21 September 2007, Perth, Western Australia, pp. 153-160, 2007, ACM, 978-1-59593-708-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
state transition functions, games, resources, MMOG, states |
26 | Diana Ford |
Virtual limitations: a comparison of Sims 2 and Half Life games engines for machinima narrative. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIMEA ![In: Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2007, 19-21 September 2007, Perth, Western Australia, pp. 191-198, 2007, ACM, 978-1-59593-708-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
auteur, auteur theory, filmmaker, filmmaking production process, games engine, genre, machinima |
26 | Dimitris Grammenos, Anthony Savidis, Constantine Stephanidis |
Unified Design of Universally Accessible Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (7) ![In: Universal Access in Human-Computer Interaction. Applications and Services, 4th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2007 Held as Part of HCI International 2007 Beijing, China, July 22-27, 2007 Proceedings, Part III, pp. 607-616, 2007, Springer, 978-3-540-73282-2. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Universally Accessible Games, interaction design methods, polymorphism, Design for All |
26 | Guillaume Lepicard, Frédéric Vella, Nadine Vigouroux, Benoît Rigolleau, David Chautard, Elian Pucheu |
The Virtual Paddle: An Universal Interaction for Accessible Video Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (7) ![In: Universal Access in Human-Computer Interaction. Applications and Services, 4th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2007 Held as Part of HCI International 2007 Beijing, China, July 22-27, 2007 Proceedings, Part III, pp. 677-686, 2007, Springer, 978-3-540-73282-2. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
software/virtual interaction techniques, disabled motor people, Accessibility, User-centered design, video games |
26 | Spyros C. Kontogiannis, Paul G. Spirakis |
Efficient Algorithms for Constant Well Supported Approximate Equilibria in Bimatrix Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICALP ![In: Automata, Languages and Programming, 34th International Colloquium, ICALP 2007, Wroclaw, Poland, July 9-13, 2007, Proceedings, pp. 595-606, 2007, Springer, 978-3-540-73419-2. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Well Supported Approximate Equilibria, Bimatrix Games |
26 | Markus Mühling, Ralph Ewerth, Thilo Stadelmann, Bernd Freisleben, René Weber, Klaus Mathiak |
Semantic video analysis for psychological research on violence in computer games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIVR ![In: Proceedings of the 6th ACM International Conference on Image and Video Retrieval, CIVR 2007, Amsterdam, The Netherlands, July 9-11, 2007, pp. 611-618, 2007, ACM, 978-1-59593-733-9. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
semantic video analysis, computer games, psychology |
26 | Peter Kiefer, Sebastian Matyas, Christoph Schlieder |
Playing on a line: location-based games for linear trips. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007, Salzburg, Austria, June 13-15, 2007, pp. 250-251, 2007, ACM, 978-1-59593-640-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
game theory, game design, go, location-based games |
26 | Jin Ryong Kim, Il-Kyu Park, Kwang-Hyun Shim |
The Effects of Network Loads and Latency in Multiplayer Online Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2007, 6th International Conference, Shanghai, China, September 15-17, 2007, Proceedings, pp. 427-432, 2007, Springer, 978-3-540-74872-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
MMOG tests, P2P-based tests, network game tests, multiplayer games, mean opinion score, Load tests |
26 | Martin Olsen |
Nash Stability in Additively Separable Hedonic Games Is NP-Hard. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CiE ![In: Computation and Logic in the Real World, Third Conference on Computability in Europe, CiE 2007, Siena, Italy, June 18-23, 2007, Proceedings, pp. 598-605, 2007, Springer, 978-3-540-73000-2. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Nash Stability, Hedonic Games, NP-Completeness |
26 | Ka-man Lam, Ho-fung Leung |
An adaptive strategy for minority games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAMAS ![In: 6th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2007), Honolulu, Hawaii, USA, May 14-18, 2007, pp. 194, 2007, IFAAMAS, 978-81-904262-7-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
adaptation, minority games |
26 | Mary Flanagan |
Making games for social change. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AI Soc. ![In: AI Soc. 20(4), pp. 493-505, 2006. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
Education, Software, Computer games, Game design, Values |
26 | Robert Davies, Romana Krizova, Daniel Weiss |
eMapps.com: Games and Mobile Technology in Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EC-TEL ![In: Innovative Approaches for Learning and Knowledge Sharing, First European Conference on Technology Enhanced Learning, EC-TEL 2006, Crete, Greece, October 1-4, 2006, Proceedings, pp. 103-110, 2006, Springer, 3-540-45777-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
games, eLearning |
26 | Shuo Wang, Xiaocao Xiong, Yan Xu 0011, Chao Wang 0063, Weiwei Zhang, Xiaofeng Dai, Dongmei Zhang 0001 |
Face-tracking as an augmented input in video games: enhancing presence, role-playing and control. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 2006 Conference on Human Factors in Computing Systems, CHI 2006, Montréal, Québec, Canada, April 22-27, 2006, pp. 1097-1106, 2006, ACM, 1-59593-372-7. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
camera-based games, first person shooter (FPS), presence, motion detection, face tracking, role-playing, game control |
26 | Hannu Korhonen, Elina M. I. Koivisto |
Playability heuristics for mobile games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Mobile HCI ![In: Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services, Mobile HCI 2006, Helsinki, Finland, September 12-15, 2006, pp. 9-16, 2006, ACM, 1-59593-390-5. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
evaluation, usability, heuristics, mobile games, playability |
26 | Andrew Gilpin, Tuomas Sandholm |
Finding equilibria in large sequential games of imperfect information. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EC ![In: Proceedings 7th ACM Conference on Electronic Commerce (EC-2006), Ann Arbor, Michigan, USA, June 11-15, 2006, pp. 160-169, 2006, ACM, 1-59593-236-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
automated abstraction, computer poker, equilibrium finding, sequential games of imperfect information, game theory |
26 | Magy Seif El-Nasr, Su Yan |
Visual attention in 3D video games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006, pp. 22, 2006, ACM, 1-59593-380-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
games, visual perception, visual attention |
26 | Avrim Blum, Eyal Even-Dar, Katrina Ligett |
Routing without regret: on convergence to nash equilibria of regret-minimizing algorithms in routing games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PODC ![In: Proceedings of the Twenty-Fifth Annual ACM Symposium on Principles of Distributed Computing, PODC 2006, Denver, CO, USA, July 23-26, 2006, pp. 45-52, 2006, ACM, 1-59593-384-0. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
game theory, network games |
26 | Tobias Fritsch, Benjamin Voigt, Jochen H. Schiller |
Distribution of online hardcore player behavior: (how hardcore are you?). ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 16, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
game behavior, hardcore, multiplayer mobile and ubiquitous games, social deterministic, modeling, analysis, characterization, user survey, usage studies |
26 | Kuan-Ta Chen, Chin-Laung Lei |
Network game design: hints and implications of player interaction. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 17, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
MMO-RPG, overlay networks, social interaction, online games, internet measurement, design recommendations |
26 | Josep Freixas |
Banzhaf Measures for Games with Several Levels of Approval in the Input and Output. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Ann. Oper. Res. ![In: Ann. Oper. Res. 137(1), pp. 45-66, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
(j,k) simple games, abstention, several levels of approval, Banzhaf measures |
26 | Mauricio Capra, Milena Radenkovic 0001, Steve Benford, Leif Oppermann, Adam Drozd, Martin Flintham |
The multimedia challenges raised by pervasive games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Multimedia ![In: Proceedings of the 13th ACM International Conference on Multimedia, Singapore, November 6-11, 2005, pp. 89-95, 2005, ACM, 1-59593-044-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
scalability, pervasive computing, games, sensors |
26 | Yoshihiro Okada |
IntelligentBox as component based development system for body action 3D games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, June 15-15, 2005, pp. 454-457, 2005, ACM, 1-59593-110-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
component ware, games, toolkit, 3D graphics, IntelligentBox |
26 | Chris GauthierDickey, Virginia Mary Lo, Daniel Zappala |
Using n-trees for scalable event ordering in peer-to-peer games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NOSSDAV ![In: Network and Operating System Support for Digital Audio and Video, 15th International Workshop, NOSSDAV 2005, Stevenson, Washington, USA, June 13-14, 2005, Proceedings, pp. 87-92, 2005, ACM, 1-58113-987-X. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
n-tree, peer-to-peer, games, multiplayer, event ordering |
26 | S. N. I. Mount, Elena I. Gaura, Robert M. Newman |
Sensorium games: usability considerations for pervasive gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGDOC ![In: Proceedings of the 23rd Annual International Conference on Design of Communication: documenting & Designing for Pervasive Information, SIGDOC 2005, Coventry, UK, September 21-23, 2005, pp. 146-150, 2005, ACM, 1-59593-175-9. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
HCI, usability, pervasive computing, games |
26 | George Christodoulou 0001, Elias Koutsoupias |
The price of anarchy of finite congestion games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
STOC ![In: Proceedings of the 37th Annual ACM Symposium on Theory of Computing, Baltimore, MD, USA, May 22-24, 2005, pp. 67-73, 2005, ACM, 1-58113-960-8. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
price of anarchy, congestion games |
26 | Olivier Serre |
Games with Winning Conditions of High Borel Complexity. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICALP ![In: Automata, Languages and Programming: 31st International Colloquium, ICALP 2004, Turku, Finland, July 12-16, 2004. Proceedings, pp. 1150-1162, 2004, Springer, 3-540-22849-7. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
Borel Complexity, Pushdown Automata, Two-player Games |
26 | Heikki Särkelä, Jari Takatalo, Jeppe Komulainen, Göte Nyman, Jukka Häkkinen |
Attitudes to new technology and experiential dimensions of two different digital games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NordiCHI ![In: Proceedings of the Third Nordic Conference on Human-Computer Interaction 2004, Tampere, Finland, October 23-27, 2004, pp. 349-352, 2004, ACM, 1-58113-857-1. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
experience, computer games, presence, attitudes, involvement |
26 | Peter Quax, Patrick Monsieurs, Wim Lamotte, Danny De Vleeschauwer, Natalie Degrande |
Objective and subjective evaluation of the influence of small amounts of delay and jitter on a recent first person shooter game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 3rd Workshop on Network and System Support for Games, NETGAMES 2004, Portland, Oregon, USA, August 30, 2004, pp. 152-156, 2004, ACM, 1-58113-942-X. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
network influences, analysis, on-line games |
26 | Sham M. Kakade, Michael J. Kearns, John Langford 0001, Luis E. Ortiz |
Correlated equilibria in graphical games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EC ![In: Proceedings 4th ACM Conference on Electronic Commerce (EC-2003), San Diego, California, USA, June 9-12, 2003, pp. 42-47, 2003, ACM, 1-58113-679-X. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
correlated equilibria, game theory, graphical models, graphical games |
26 | David M. Pennock, Steve Lawrence, Finn Årup Nielsen, C. Lee Giles |
Extracting collective probabilistic forecasts from web games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
KDD ![In: Proceedings of the seventh ACM SIGKDD international conference on Knowledge discovery and data mining, San Francisco, CA, USA, August 26-29, 2001, pp. 174-183, 2001, ACM, 1-58113-391-X. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
Collective probabilistic forecasts, Foresight Exchange, Formula One Pick Six Competition, Hollywood Stock Exchange, World Wide Web games, artificial markets, data mining, knowledge discovery |
26 | Jaana Leikas, Antti Väätänen, Veli-Pekka Räty |
Virtual Space Computer Games with a Floor Sensor Control - Human Centred Approach in the Design Process. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Haptic Human-Computer Interaction ![In: Haptic Human-Computer Interaction, First International Workshop, Glasgow, UK, August 31 - September 1, 2000, Proceedings, pp. 199-204, 2000, Springer, 3-540-42356-7. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
usability, user interfaces, Computer games, virtual space, human-centred design, floor sensors |
26 | Stefan J. Johansson, Bengt Carlsson, Magnus Boman |
Modeling Strategies as Generous and Greedy in Prisoner's Dilemma like Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SEAL ![In: Simulated Evolution and Learning, Second Asia-Pacific Conference on Simulated Evolution and Learning, SEAL'98, Canberra, Australia, November 24-27 1998, Selected Papers, pp. 285-292, 1998, Springer, 3-540-65907-2. The full citation details ...](Pics/full.jpeg) |
1998 |
DBLP DOI BibTeX RDF |
simulations, games, evolutionary stable strategies |
26 | Ulrich Wechselberger |
Teaching Me Softly: Experiences and Reflections on Informal Educational Game Design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Trans. Edutainment ![In: Transactions on Edutainment II, pp. 90-104, 2009, Springer, 978-3-642-03269-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Educational Game Design, Game-Based Learning |
26 | Susanne Albers |
On the value of coordination in network design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SODA ![In: Proceedings of the Nineteenth Annual ACM-SIAM Symposium on Discrete Algorithms, SODA 2008, San Francisco, California, USA, January 20-22, 2008, pp. 294-303, 2008, SIAM. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
26 | Mark J. Nelson, Michael Mateas |
An interactive game-design assistant. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IUI ![In: Proceedings of the 13th International Conference on Intelligent User Interfaces, IUI 2008, Gran Canaria, Canary Islands, Spain, January 13-16, 2008, pp. 90-98, 2008, ACM, 978-1-59593-987-6. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
26 | Dipyaman Banerjee, Sandip Sen |
Reaching pareto-optimality in prisoner's dilemma using conditional joint action learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Auton. Agents Multi Agent Syst. ![In: Auton. Agents Multi Agent Syst. 15(1), pp. 91-108, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Prisoner’s dilemma, Game theory, Multiagent learning |
26 | Bei-tseng Chu, Gail-Joon Ahn, Steven Blanchard, James Deese, Richard Kelly, Huiming Yu, Ashika Young |
Collegiate Cyber Game Design Criteria and Participation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACIS-ICIS ![In: 6th Annual IEEE/ACIS International Conference on Computer and Information Science (ICIS 2007), 11-13 July 2007, Melbourne, Australia, pp. 1036-1041, 2007, IEEE Computer Society, 0-7695-2841-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
26 | Joaquim Gabarró, Alina García, Maria J. Serna |
On the Complexity of Game Isomorphism. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MFCS ![In: Mathematical Foundations of Computer Science 2007, 32nd International Symposium, MFCS 2007, Ceský Krumlov, Czech Republic, August 26-31, 2007, Proceedings, pp. 559-571, 2007, Springer, 978-3-540-74455-9. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Game isomorphism, boolean isomorphism, computational complexity, graph isomorphism, boolean formulas, succinct representations |
26 | Felix Brandt 0001, Felix A. Fischer, Markus Holzer 0001 |
Symmetries and the Complexity of Pure Nash Equilibrium. ![Search on Bibsonomy](Pics/bibsonomy.png) |
STACS ![In: STACS 2007, 24th Annual Symposium on Theoretical Aspects of Computer Science, Aachen, Germany, February 22-24, 2007, Proceedings, pp. 212-223, 2007, Springer, 978-3-540-70917-6. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
26 | Jonathan Schaeffer |
Learning to Have Fun. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PKDD ![In: Knowledge Discovery in Databases: PKDD 2006, 10th European Conference on Principles and Practice of Knowledge Discovery in Databases, Berlin, Germany, September 18-22, 2006, Proceedings, pp. 3, 2006, Springer, 3-540-45374-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
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