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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 10274 occurrences of 3340 keywords
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Results
Found 48689 publication records. Showing 48678 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
27 | Martin Lange |
Local Model Checking Games for Fixed Point Logic with Chop. |
CONCUR |
2002 |
DBLP DOI BibTeX RDF |
|
27 | B. F. Melnikov |
Heuristics in Programming of Nondeterministic Games. |
Program. Comput. Softw. |
2001 |
DBLP DOI BibTeX RDF |
|
27 | Thomas A. Henzinger, Benjamin Horowitz, Rupak Majumdar |
Rectangular Hybrid Games. |
CONCUR |
1999 |
DBLP DOI BibTeX RDF |
|
27 | Helmut Lescow |
On Polynomial-Size Programs Winning Finite-State Games. |
CAV |
1995 |
DBLP DOI BibTeX RDF |
|
27 | Wolfgang Thomas |
On the Synthesis of Strategies in Infinite Games. |
STACS |
1995 |
DBLP DOI BibTeX RDF |
|
27 | Wolfgang Thomas |
Finite-State Strategies in Regular Infinite Games. |
FSTTCS |
1994 |
DBLP DOI BibTeX RDF |
|
27 | Erich Grädel |
Domino Games with an Application to the Complexity of Boolean Algebras with Bounded Quantifier Alternations. |
STACS |
1988 |
DBLP DOI BibTeX RDF |
|
27 | Robert C. Gammill |
An examination of TIC-TAC-TOE like games. |
AFIPS National Computer Conference |
1974 |
DBLP DOI BibTeX RDF |
|
27 | Alberto Cabas Vidani, Luca Chittaro, Elio Carchietti |
Assessing Nurses' Acceptance of a Serious Game for Emergency Medical Services. |
VS-GAMES |
2010 |
DBLP DOI BibTeX RDF |
evaluation, human-computer interaction, training, serious games, emergency medical services |
27 | Alena Petrásová, Silvester Czanner, Alan Chalmers, Julie V. Farrer, Dieter Wolke |
The Playability Evaluation of Virtual Baby Feeding Application. |
VS-GAMES |
2010 |
DBLP DOI BibTeX RDF |
infant feeding difficulties, virtual reality, user studies, serious games |
27 | Pauline Jepp, Manuel Fradinho, João Madeiras Pereira |
An Agent Framework for a Modular Serious Game. |
VS-GAMES |
2010 |
DBLP DOI BibTeX RDF |
Multi-Agent Systems, Serious Games |
27 | Nuno F. Rodrigues, Ricardo Simões, João L. Vilaça |
A Digital Game Development Education Project. |
VS-GAMES |
2010 |
DBLP DOI BibTeX RDF |
Digital Games Development, Education |
27 | Rui Prada, Daniel Dias, Helmut Prendinger, Arturo Nakasone |
Fostering Agriculture Environmental Awareness. |
VS-GAMES |
2010 |
DBLP DOI BibTeX RDF |
environmental issues, people's factor, serious games, agriculture |
27 | Travis L. Ross, Robert D. Cornell |
Towards an Experimental Methodology of Virtual World Research. |
VS-GAMES |
2010 |
DBLP DOI BibTeX RDF |
Experimental Tools, Petri Dish Approach, Greenland, Games, Experiment, Virtual Worlds, Macro, Experimental Method |
27 | Peter Charles Samuels |
Design of a Mobile Mathematics Creativity Laboratory for Contemporary Learners. |
VS-GAMES |
2009 |
DBLP DOI BibTeX RDF |
games, user-centred design, educational technology, mathematics, laboratories |
27 | YeiBeech Jang, SeoungHo Ryu |
Exploring Game Leadership and Online Game Community. |
VS-GAMES |
2009 |
DBLP DOI BibTeX RDF |
Game Leadership, Game Community, Game play style, Online Games |
27 | Alison Gazzard |
The Avatar and the Player: Understanding the Relationship beyond the Screen. |
VS-GAMES |
2009 |
DBLP DOI BibTeX RDF |
altered positions, games, presence, avatars, display |
27 | Christos Gatzidis, Keith Parry, Emma Kavanagh, Amanda Wilding, Darrell Gibson |
Towards the Development of an Interactive 3D Coach Training Serious Game. |
VS-GAMES |
2009 |
DBLP DOI BibTeX RDF |
coach training simulator, serious games, game-based learning, game engine |
27 | Archontoula Amanatiadou, Inge van de Weerd |
Extending the Reference Method for Game Production: A Situational Approach. |
VS-GAMES |
2009 |
DBLP DOI BibTeX RDF |
game production, reference method, route map, Serious games, method engineering, genres |
27 | Steve Jarvis, Sara de Freitas |
Evaluation of an Immersive Learning Programme to Support Triage Training. |
VS-GAMES |
2009 |
DBLP DOI BibTeX RDF |
learning transfer, evaluation, feedback, serious games |
27 | Sara de Freitas, Genaro Rebolledo-Mendez, Fotis Liarokapis, George D. Magoulas, Alexandra Poulovassilis |
Developing an Evaluation Methodology for Immersive Learning Experiences in a Virtual World. |
VS-GAMES |
2009 |
DBLP DOI BibTeX RDF |
virtual worlds, serious games, Evaluation methodologies |
27 | Fotis Liarokapis, Louis Macan, Garry Malone, Genaro Rebolledo-Mendez, Sara de Freitas |
A Pervasive Augmented Reality Serious Game. |
VS-GAMES |
2009 |
DBLP DOI BibTeX RDF |
pervasive computing, serious games |
27 | Genaro Rebolledo-Mendez, Sara de Freitas, Alma Rosa García-Gaona |
A Model of Motivation Based on Empathy for AI-Driven Avatars in Virtual Worlds. |
VS-GAMES |
2009 |
DBLP DOI BibTeX RDF |
motivation, serious games, empathy |
26 | Toshihiko Yamakami |
A 3-Stage Transition Model of the Architecture of Mobile Social Games: Lessons from Mobile Social Games in Japan. |
NBiS |
2011 |
DBLP DOI BibTeX RDF |
evolution of architecture, mobile games, social games |
26 | Fábio Reis Cecin, Rafael de Oliveira Jannone, Cláudio F. R. Geyer, Márcio Garcia Martins 0002, Jorge L. V. Barbosa |
FreeMMG: a hybrid peer-to-peer and client-server model for massively multiplayer games. |
NETGAMES |
2004 |
DBLP DOI BibTeX RDF |
cheat-proof games, peer-to-peer, massively multiplayer games |
26 | Pedro M. N. Martins, Julie A. McCann |
ajME: making game engines autonomic. |
Fun and Games |
2010 |
DBLP DOI BibTeX RDF |
software engineering, autonomic computing, self-adaptive, game engine, self-healing systems |
26 | Michel Rudnianski, Helene Bestougeff |
Deterrence and Defeasibility in Argumentation Process for ALIS Project. |
Computable Models of the Law, Languages, Dialogues, Games, Ontologies |
2008 |
DBLP DOI BibTeX RDF |
ALIS, defeasibility, game of deterrence, graph of deterrence, rebutting, consistency, argumentation, attack, strategy, relevance, acceptability, playability |
26 | Zhiqing Liu, Qing Dou, Benjie Lu |
Frequency Distribution of Contextual Patterns in the Game of Go. |
Computers and Games |
2008 |
DBLP DOI BibTeX RDF |
|
26 | Shlomo Berkovsky, Mac Coombe, Richard Helmer |
Activity interface for physical activity motivating games. |
IUI |
2010 |
DBLP DOI BibTeX RDF |
serious games, physical activity, wearable interface |
26 | Samantha L. Finkelstein, Eve Powell, Andrew Hicks, Katelyn Doran, Sandhya Rani Charugulla, Tiffany Barnes |
SNAG: using social networking games to increase student retention in computer science. |
ITiCSE |
2010 |
DBLP DOI BibTeX RDF |
social networking, games, diversity |
26 | Andrea Rosales |
Collective creation of games using free play technologies. |
IDC |
2010 |
DBLP DOI BibTeX RDF |
augmented technologies, folk games, social skills, interactive toys |
26 | Sharon Lynn Chu Yew Yee, Henry Been-Lirn Duh, Francis K. H. Quek |
Investigating narrative in mobile games for seniors. |
CHI |
2010 |
DBLP DOI BibTeX RDF |
elderly, mobile games, enjoyment, narrative structure |
26 | Gazihan Alankus, Amanda Lazar, Matthew May, Caitlin Kelleher |
Towards customizable games for stroke rehabilitation. |
CHI |
2010 |
DBLP DOI BibTeX RDF |
design, video games, stroke rehabilitation |
26 | Christopher Thomas Ryan, Albert Xin Jiang, Kevin Leyton-Brown |
Computing pure strategy nash equilibria in compact symmetric games. |
EC |
2010 |
DBLP DOI BibTeX RDF |
rational generating functions, symmetric games, game theory |
26 | Michael D. Kickmeier-Rust, Dietrich Albert |
Emergent Design: Serendipity in Digital Educational Games. |
HCI (13) |
2009 |
DBLP DOI BibTeX RDF |
Digital educational games, emergent game design, adaptation, personalization, interactive storytelling, game-based learning |
26 | Franciele da Silva Lewandowski, Adriana Soares Pereira |
The Development of Educational Games Supported by a Pedagogical Tutor Agent. |
WCCE |
2009 |
DBLP DOI BibTeX RDF |
Elementary School, Multimedia, Games, Tutor |
26 | Vivian Hsueh-hua Chen, Weirong Lin, Chiew Woon Ng, Su Li Chai, Angeline Cheok Eng Khoo, Henry Been-Lirn Duh |
Children's Choice of Games: The Influence of Prosocial Tendency and Education-Level. |
ICEC |
2009 |
DBLP DOI BibTeX RDF |
Prosocial Orientations, Games, Uses and Gratifications |
26 | Howell O. Istance, Aulikki Hyrskykari, Stephen Vickers, Thiago Chaves |
For Your Eyes Only: Controlling 3D Online Games by Eye-Gaze. |
INTERACT (1) |
2009 |
DBLP DOI BibTeX RDF |
Gaze interfaces, evaluation, games, virtual communities, MMOGs |
26 | Walter Rafelsberger, Arno Scharl |
Games with a purpose for social networking platforms. |
Hypertext |
2009 |
DBLP DOI BibTeX RDF |
social networking platforms, application framework, games with a purpose, sentiment detection |
26 | Eduardo Werneck, Maiga Chang |
Where Academics Meet the Real World: Difficulties Encountered When Conducting a Project for Designing a Game-Based Learning in a Company. |
Edutainment |
2009 |
DBLP DOI BibTeX RDF |
game-learning learning, joy, training, computer game, educational games |
26 | Justo Puerto, Francisco R. Fernández, Yolanda Hinojosa |
Partially ordered cooperative games: extended core and Shapley value. |
Ann. Oper. Res. |
2008 |
DBLP DOI BibTeX RDF |
Partial order, Core, Cooperative games, Shapley value |
26 | Mathilde M. Bekker, Ester Baauw, Wolmet Barendregt |
A comparison of two analytical evaluation methods for educational computer games for young children. |
Cogn. Technol. Work. |
2008 |
DBLP DOI BibTeX RDF |
Analytical evaluation methods, (Combined) heuristic evaluation, SEEM, Children, Computer games |
26 | Markus Bläser, L. Shankar Ram |
Approximately Fair Cost Allocation in Metric Traveling Salesman Games. |
Theory Comput. Syst. |
2008 |
DBLP DOI BibTeX RDF |
Fair cost allocations, Traveling salesman game, Approximate fair cost allocation, Combinatorial optimization, Cooperative games |
26 | Ben Cowley, Darryl Charles, Michaela M. Black, Ray J. Hickey |
Toward an understanding of flow in video games. |
Comput. Entertain. |
2008 |
DBLP DOI BibTeX RDF |
games, information, aesthetics, engagement, flow, relational structure |
26 | Anders Tychsen, Michael Hitchens, Thea Brolund |
Character play: the use of game characters in multi-player role-playing games across platforms. |
Comput. Entertain. |
2008 |
DBLP DOI BibTeX RDF |
interaction, personality, online communication, characters, role-playing games |
26 | Pilar Sancho, Pedro Pablo Gómez-Martín, Baltasar Fernández-Manjón |
Multiplayer role games applied to problem based learning. |
DIMEA |
2008 |
DBLP DOI BibTeX RDF |
P1.10 [educational/serious games], learning in virtual environments, problem based learning, game based learning, computer supported collaborative learning |
26 | Josephine Reid |
Design for coincidence: incorporating real world artifacts in location based games. |
DIMEA |
2008 |
DBLP DOI BibTeX RDF |
mediascape, mobile, experience design, location based games |
26 | Arnaud Carayol, Matthew Hague, Antoine Meyer, C.-H. Luke Ong, Olivier Serre |
Winning Regions of Higher-Order Pushdown Games. |
LICS |
2008 |
DBLP DOI BibTeX RDF |
higher-order pushdown automata, mu-calculus model-checking, parity games, higher-order recursion schemes |
26 | Vittorio Bilò, Angelo Fanelli 0001, Michele Flammini, Luca Moscardelli |
Graphical Congestion Games. |
WINE |
2008 |
DBLP DOI BibTeX RDF |
Nash Equilibrium, Price of Anarchy, Congestion Games, Algorithmic Game Theory, Price of Stability, Social Knowledge |
26 | Gabor Papp, Chris GauthierDickey |
Characterizing multiparty voice communication for multiplayer games. |
SIGMETRICS |
2008 |
DBLP DOI BibTeX RDF |
silence periods, talkspurts, computer games, voice communication |
26 | Brandon Paulson, Brian Eoff, Aaron Wolin, Joshua Johnston, Tracy Hammond |
Sketch-based educational games: "drawing" kids away from traditional interfaces. |
IDC |
2008 |
DBLP DOI BibTeX RDF |
PaleoSketch, automated feedback, educational games, sketch recognition, LADDER |
26 | Loukas Dimitriou, Theodore Tsekeris, Antony Stathopoulos |
Genetic Computation of Road Network Design and Pricing Stackelberg Games with Multi-class Users. |
EvoWorkshops |
2008 |
DBLP DOI BibTeX RDF |
Road Pricing, Equilibrium Network Design, Regulated Private Highways, Genetic Algorithms, Stackelberg Games |
26 | Steffen Priesterjahn |
Imitation-based evolution of artificial players in modern computer games. |
GECCO |
2008 |
DBLP DOI BibTeX RDF |
entertainment and media, machine learning, artificial intelligence, games, heuristics |
26 | Jason B. Ellis, Kurt Luther, Katherine Bessière, Wendy A. Kellogg |
Games for virtual team building. |
Conference on Designing Interactive Systems |
2008 |
DBLP DOI BibTeX RDF |
teambuilding, games, virtual worlds, Second Life, distributed teams, distributed work |
26 | Daniel Aranda, Jordi Sánchez-Navarro |
Understanding the use of video games in non-formal education in Barcelona. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
children and young people, cultural consumption, cultural use, non-formal education, video games, play, leisure |
26 | Vittorio Bilò, Angelo Fanelli 0001, Michele Flammini, Luca Moscardelli |
Graphical congestion games with linear latencies. |
SPAA |
2008 |
DBLP DOI BibTeX RDF |
nash equilibrium, price of anarchy, congestion games, algorithmic game theory, price of stability, social knowledge |
26 | David Ginat |
Elaborating heuristic reasoning and rigor with mathematical games. |
ACM SIGCSE Bull. |
2007 |
DBLP DOI BibTeX RDF |
games, heuristics, problem-solving, rigor |
26 | Andrew Gilpin, Tuomas Sandholm |
Lossless abstraction of imperfect information games. |
J. ACM |
2007 |
DBLP DOI BibTeX RDF |
Automated abstraction, computer poker, equilibrium finding, sequential games of imperfect information, game theory |
26 | Edward Epsen |
Games with Zero-knowledge Signaling. |
Stud Logica |
2007 |
DBLP DOI BibTeX RDF |
unobservable moves, incomplete information, zero-knowledge, Repeated games |
26 | Steven Daniel Webb, Sieteng Soh |
Cheating in networked computer games: a review. |
DIMEA |
2007 |
DBLP DOI BibTeX RDF |
networked computer games, peer-to-peer, client/server, cheating |
26 | Viknashvaran Narayanasamy, Kok Wai Wong |
Mapping resources to state functions in massively multiplayer online games. |
DIMEA |
2007 |
DBLP DOI BibTeX RDF |
state transition functions, games, resources, MMOG, states |
26 | Diana Ford |
Virtual limitations: a comparison of Sims 2 and Half Life games engines for machinima narrative. |
DIMEA |
2007 |
DBLP DOI BibTeX RDF |
auteur, auteur theory, filmmaker, filmmaking production process, games engine, genre, machinima |
26 | Dimitris Grammenos, Anthony Savidis, Constantine Stephanidis |
Unified Design of Universally Accessible Games. |
HCI (7) |
2007 |
DBLP DOI BibTeX RDF |
Universally Accessible Games, interaction design methods, polymorphism, Design for All |
26 | Guillaume Lepicard, Frédéric Vella, Nadine Vigouroux, Benoît Rigolleau, David Chautard, Elian Pucheu |
The Virtual Paddle: An Universal Interaction for Accessible Video Games. |
HCI (7) |
2007 |
DBLP DOI BibTeX RDF |
software/virtual interaction techniques, disabled motor people, Accessibility, User-centered design, video games |
26 | Spyros C. Kontogiannis, Paul G. Spirakis |
Efficient Algorithms for Constant Well Supported Approximate Equilibria in Bimatrix Games. |
ICALP |
2007 |
DBLP DOI BibTeX RDF |
Well Supported Approximate Equilibria, Bimatrix Games |
26 | Markus Mühling, Ralph Ewerth, Thilo Stadelmann, Bernd Freisleben, René Weber, Klaus Mathiak |
Semantic video analysis for psychological research on violence in computer games. |
CIVR |
2007 |
DBLP DOI BibTeX RDF |
semantic video analysis, computer games, psychology |
26 | Peter Kiefer, Sebastian Matyas, Christoph Schlieder |
Playing on a line: location-based games for linear trips. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
game theory, game design, go, location-based games |
26 | Jin Ryong Kim, Il-Kyu Park, Kwang-Hyun Shim |
The Effects of Network Loads and Latency in Multiplayer Online Games. |
ICEC |
2007 |
DBLP DOI BibTeX RDF |
MMOG tests, P2P-based tests, network game tests, multiplayer games, mean opinion score, Load tests |
26 | Martin Olsen |
Nash Stability in Additively Separable Hedonic Games Is NP-Hard. |
CiE |
2007 |
DBLP DOI BibTeX RDF |
Nash Stability, Hedonic Games, NP-Completeness |
26 | Ka-man Lam, Ho-fung Leung |
An adaptive strategy for minority games. |
AAMAS |
2007 |
DBLP DOI BibTeX RDF |
adaptation, minority games |
26 | Mary Flanagan |
Making games for social change. |
AI Soc. |
2006 |
DBLP DOI BibTeX RDF |
Education, Software, Computer games, Game design, Values |
26 | Robert Davies, Romana Krizova, Daniel Weiss |
eMapps.com: Games and Mobile Technology in Learning. |
EC-TEL |
2006 |
DBLP DOI BibTeX RDF |
games, eLearning |
26 | Shuo Wang, Xiaocao Xiong, Yan Xu 0011, Chao Wang 0063, Weiwei Zhang, Xiaofeng Dai, Dongmei Zhang 0001 |
Face-tracking as an augmented input in video games: enhancing presence, role-playing and control. |
CHI |
2006 |
DBLP DOI BibTeX RDF |
camera-based games, first person shooter (FPS), presence, motion detection, face tracking, role-playing, game control |
26 | Hannu Korhonen, Elina M. I. Koivisto |
Playability heuristics for mobile games. |
Mobile HCI |
2006 |
DBLP DOI BibTeX RDF |
evaluation, usability, heuristics, mobile games, playability |
26 | Andrew Gilpin, Tuomas Sandholm |
Finding equilibria in large sequential games of imperfect information. |
EC |
2006 |
DBLP DOI BibTeX RDF |
automated abstraction, computer poker, equilibrium finding, sequential games of imperfect information, game theory |
26 | Magy Seif El-Nasr, Su Yan |
Visual attention in 3D video games. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
games, visual perception, visual attention |
26 | Avrim Blum, Eyal Even-Dar, Katrina Ligett |
Routing without regret: on convergence to nash equilibria of regret-minimizing algorithms in routing games. |
PODC |
2006 |
DBLP DOI BibTeX RDF |
game theory, network games |
26 | Tobias Fritsch, Benjamin Voigt, Jochen H. Schiller |
Distribution of online hardcore player behavior: (how hardcore are you?). |
NETGAMES |
2006 |
DBLP DOI BibTeX RDF |
game behavior, hardcore, multiplayer mobile and ubiquitous games, social deterministic, modeling, analysis, characterization, user survey, usage studies |
26 | Kuan-Ta Chen, Chin-Laung Lei |
Network game design: hints and implications of player interaction. |
NETGAMES |
2006 |
DBLP DOI BibTeX RDF |
MMO-RPG, overlay networks, social interaction, online games, internet measurement, design recommendations |
26 | Josep Freixas |
Banzhaf Measures for Games with Several Levels of Approval in the Input and Output. |
Ann. Oper. Res. |
2005 |
DBLP DOI BibTeX RDF |
(j,k) simple games, abstention, several levels of approval, Banzhaf measures |
26 | Mauricio Capra, Milena Radenkovic 0001, Steve Benford, Leif Oppermann, Adam Drozd, Martin Flintham |
The multimedia challenges raised by pervasive games. |
ACM Multimedia |
2005 |
DBLP DOI BibTeX RDF |
scalability, pervasive computing, games, sensors |
26 | Yoshihiro Okada |
IntelligentBox as component based development system for body action 3D games. |
Advances in Computer Entertainment Technology |
2005 |
DBLP DOI BibTeX RDF |
component ware, games, toolkit, 3D graphics, IntelligentBox |
26 | Chris GauthierDickey, Virginia Mary Lo, Daniel Zappala |
Using n-trees for scalable event ordering in peer-to-peer games. |
NOSSDAV |
2005 |
DBLP DOI BibTeX RDF |
n-tree, peer-to-peer, games, multiplayer, event ordering |
26 | S. N. I. Mount, Elena I. Gaura, Robert M. Newman |
Sensorium games: usability considerations for pervasive gaming. |
SIGDOC |
2005 |
DBLP DOI BibTeX RDF |
HCI, usability, pervasive computing, games |
26 | George Christodoulou 0001, Elias Koutsoupias |
The price of anarchy of finite congestion games. |
STOC |
2005 |
DBLP DOI BibTeX RDF |
price of anarchy, congestion games |
26 | Olivier Serre |
Games with Winning Conditions of High Borel Complexity. |
ICALP |
2004 |
DBLP DOI BibTeX RDF |
Borel Complexity, Pushdown Automata, Two-player Games |
26 | Heikki Särkelä, Jari Takatalo, Jeppe Komulainen, Göte Nyman, Jukka Häkkinen |
Attitudes to new technology and experiential dimensions of two different digital games. |
NordiCHI |
2004 |
DBLP DOI BibTeX RDF |
experience, computer games, presence, attitudes, involvement |
26 | Peter Quax, Patrick Monsieurs, Wim Lamotte, Danny De Vleeschauwer, Natalie Degrande |
Objective and subjective evaluation of the influence of small amounts of delay and jitter on a recent first person shooter game. |
NETGAMES |
2004 |
DBLP DOI BibTeX RDF |
network influences, analysis, on-line games |
26 | Sham M. Kakade, Michael J. Kearns, John Langford 0001, Luis E. Ortiz |
Correlated equilibria in graphical games. |
EC |
2003 |
DBLP DOI BibTeX RDF |
correlated equilibria, game theory, graphical models, graphical games |
26 | David M. Pennock, Steve Lawrence, Finn Årup Nielsen, C. Lee Giles |
Extracting collective probabilistic forecasts from web games. |
KDD |
2001 |
DBLP DOI BibTeX RDF |
Collective probabilistic forecasts, Foresight Exchange, Formula One Pick Six Competition, Hollywood Stock Exchange, World Wide Web games, artificial markets, data mining, knowledge discovery |
26 | Jaana Leikas, Antti Väätänen, Veli-Pekka Räty |
Virtual Space Computer Games with a Floor Sensor Control - Human Centred Approach in the Design Process. |
Haptic Human-Computer Interaction |
2000 |
DBLP DOI BibTeX RDF |
usability, user interfaces, Computer games, virtual space, human-centred design, floor sensors |
26 | Stefan J. Johansson, Bengt Carlsson, Magnus Boman |
Modeling Strategies as Generous and Greedy in Prisoner's Dilemma like Games. |
SEAL |
1998 |
DBLP DOI BibTeX RDF |
simulations, games, evolutionary stable strategies |
26 | Ulrich Wechselberger |
Teaching Me Softly: Experiences and Reflections on Informal Educational Game Design. |
Trans. Edutainment |
2009 |
DBLP DOI BibTeX RDF |
Educational Game Design, Game-Based Learning |
26 | Susanne Albers |
On the value of coordination in network design. |
SODA |
2008 |
DBLP BibTeX RDF |
|
26 | Mark J. Nelson, Michael Mateas |
An interactive game-design assistant. |
IUI |
2008 |
DBLP DOI BibTeX RDF |
|
26 | Dipyaman Banerjee, Sandip Sen |
Reaching pareto-optimality in prisoner's dilemma using conditional joint action learning. |
Auton. Agents Multi Agent Syst. |
2007 |
DBLP DOI BibTeX RDF |
Prisoner’s dilemma, Game theory, Multiagent learning |
26 | Bei-tseng Chu, Gail-Joon Ahn, Steven Blanchard, James Deese, Richard Kelly, Huiming Yu, Ashika Young |
Collegiate Cyber Game Design Criteria and Participation. |
ACIS-ICIS |
2007 |
DBLP DOI BibTeX RDF |
|
26 | Joaquim Gabarró, Alina García, Maria J. Serna |
On the Complexity of Game Isomorphism. |
MFCS |
2007 |
DBLP DOI BibTeX RDF |
Game isomorphism, boolean isomorphism, computational complexity, graph isomorphism, boolean formulas, succinct representations |
26 | Felix Brandt 0001, Felix A. Fischer, Markus Holzer 0001 |
Symmetries and the Complexity of Pure Nash Equilibrium. |
STACS |
2007 |
DBLP DOI BibTeX RDF |
|
26 | Jonathan Schaeffer |
Learning to Have Fun. |
PKDD |
2006 |
DBLP DOI BibTeX RDF |
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