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Publication years (Num. hits)
1954-1968 (20) 1969-1972 (17) 1973-1974 (20) 1975-1976 (23) 1977-1978 (36) 1979-1980 (29) 1981 (34) 1982 (37) 1983 (38) 1984 (56) 1985 (73) 1986 (78) 1987 (75) 1988 (89) 1989 (104) 1990 (79) 1991 (107) 1992 (105) 1993 (107) 1994 (140) 1995 (142) 1996 (139) 1997 (190) 1998 (207) 1999 (216) 2000 (398) 2001 (388) 2002 (591) 2003 (727) 2004 (857) 2005 (1211) 2006 (1329) 2007 (1519) 2008 (1927) 2009 (2262) 2010 (1833) 2011 (2241) 2012 (2091) 2013 (2234) 2014 (2374) 2015 (2455) 2016 (2343) 2017 (2416) 2018 (2601) 2019 (3100) 2020 (2646) 2021 (2779) 2022 (2776) 2023 (2849) 2024 (570)
Publication types (Num. hits)
article(22134) book(87) data(7) incollection(638) inproceedings(25049) phdthesis(468) proceedings(295)
Venues (Conferences, Journals, ...)
CoRR(3880) Games Econ. Behav.(2898) J. Int. Comput. Games Assoc.(1691) FDG(1114) CIG(824) Games(711) CoG(675) Games Cult.(641) DiGRA Conference(562) Dyn. Games Appl.(514) SeGAH(499) AAMAS(494) MIG(459) GALA(451) VS-GAMES(451) Edutainment(449) More (+10 of total 4045)
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Results
Found 48689 publication records. Showing 48678 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
27Martin Lange Local Model Checking Games for Fixed Point Logic with Chop. Search on Bibsonomy CONCUR The full citation details ... 2002 DBLP  DOI  BibTeX  RDF
27B. F. Melnikov Heuristics in Programming of Nondeterministic Games. Search on Bibsonomy Program. Comput. Softw. The full citation details ... 2001 DBLP  DOI  BibTeX  RDF
27Thomas A. Henzinger, Benjamin Horowitz, Rupak Majumdar Rectangular Hybrid Games. Search on Bibsonomy CONCUR The full citation details ... 1999 DBLP  DOI  BibTeX  RDF
27Helmut Lescow On Polynomial-Size Programs Winning Finite-State Games. Search on Bibsonomy CAV The full citation details ... 1995 DBLP  DOI  BibTeX  RDF
27Wolfgang Thomas On the Synthesis of Strategies in Infinite Games. Search on Bibsonomy STACS The full citation details ... 1995 DBLP  DOI  BibTeX  RDF
27Wolfgang Thomas Finite-State Strategies in Regular Infinite Games. Search on Bibsonomy FSTTCS The full citation details ... 1994 DBLP  DOI  BibTeX  RDF
27Erich Grädel Domino Games with an Application to the Complexity of Boolean Algebras with Bounded Quantifier Alternations. Search on Bibsonomy STACS The full citation details ... 1988 DBLP  DOI  BibTeX  RDF
27Robert C. Gammill An examination of TIC-TAC-TOE like games. Search on Bibsonomy AFIPS National Computer Conference The full citation details ... 1974 DBLP  DOI  BibTeX  RDF
27Alberto Cabas Vidani, Luca Chittaro, Elio Carchietti Assessing Nurses' Acceptance of a Serious Game for Emergency Medical Services. Search on Bibsonomy VS-GAMES The full citation details ... 2010 DBLP  DOI  BibTeX  RDF evaluation, human-computer interaction, training, serious games, emergency medical services
27Alena Petrásová, Silvester Czanner, Alan Chalmers, Julie V. Farrer, Dieter Wolke The Playability Evaluation of Virtual Baby Feeding Application. Search on Bibsonomy VS-GAMES The full citation details ... 2010 DBLP  DOI  BibTeX  RDF infant feeding difficulties, virtual reality, user studies, serious games
27Pauline Jepp, Manuel Fradinho, João Madeiras Pereira An Agent Framework for a Modular Serious Game. Search on Bibsonomy VS-GAMES The full citation details ... 2010 DBLP  DOI  BibTeX  RDF Multi-Agent Systems, Serious Games
27Nuno F. Rodrigues, Ricardo Simões, João L. Vilaça A Digital Game Development Education Project. Search on Bibsonomy VS-GAMES The full citation details ... 2010 DBLP  DOI  BibTeX  RDF Digital Games Development, Education
27Rui Prada, Daniel Dias, Helmut Prendinger, Arturo Nakasone Fostering Agriculture Environmental Awareness. Search on Bibsonomy VS-GAMES The full citation details ... 2010 DBLP  DOI  BibTeX  RDF environmental issues, people's factor, serious games, agriculture
27Travis L. Ross, Robert D. Cornell Towards an Experimental Methodology of Virtual World Research. Search on Bibsonomy VS-GAMES The full citation details ... 2010 DBLP  DOI  BibTeX  RDF Experimental Tools, Petri Dish Approach, Greenland, Games, Experiment, Virtual Worlds, Macro, Experimental Method
27Peter Charles Samuels Design of a Mobile Mathematics Creativity Laboratory for Contemporary Learners. Search on Bibsonomy VS-GAMES The full citation details ... 2009 DBLP  DOI  BibTeX  RDF games, user-centred design, educational technology, mathematics, laboratories
27YeiBeech Jang, SeoungHo Ryu Exploring Game Leadership and Online Game Community. Search on Bibsonomy VS-GAMES The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Game Leadership, Game Community, Game play style, Online Games
27Alison Gazzard The Avatar and the Player: Understanding the Relationship beyond the Screen. Search on Bibsonomy VS-GAMES The full citation details ... 2009 DBLP  DOI  BibTeX  RDF altered positions, games, presence, avatars, display
27Christos Gatzidis, Keith Parry, Emma Kavanagh, Amanda Wilding, Darrell Gibson Towards the Development of an Interactive 3D Coach Training Serious Game. Search on Bibsonomy VS-GAMES The full citation details ... 2009 DBLP  DOI  BibTeX  RDF coach training simulator, serious games, game-based learning, game engine
27Archontoula Amanatiadou, Inge van de Weerd Extending the Reference Method for Game Production: A Situational Approach. Search on Bibsonomy VS-GAMES The full citation details ... 2009 DBLP  DOI  BibTeX  RDF game production, reference method, route map, Serious games, method engineering, genres
27Steve Jarvis, Sara de Freitas Evaluation of an Immersive Learning Programme to Support Triage Training. Search on Bibsonomy VS-GAMES The full citation details ... 2009 DBLP  DOI  BibTeX  RDF learning transfer, evaluation, feedback, serious games
27Sara de Freitas, Genaro Rebolledo-Mendez, Fotis Liarokapis, George D. Magoulas, Alexandra Poulovassilis Developing an Evaluation Methodology for Immersive Learning Experiences in a Virtual World. Search on Bibsonomy VS-GAMES The full citation details ... 2009 DBLP  DOI  BibTeX  RDF virtual worlds, serious games, Evaluation methodologies
27Fotis Liarokapis, Louis Macan, Garry Malone, Genaro Rebolledo-Mendez, Sara de Freitas A Pervasive Augmented Reality Serious Game. Search on Bibsonomy VS-GAMES The full citation details ... 2009 DBLP  DOI  BibTeX  RDF pervasive computing, serious games
27Genaro Rebolledo-Mendez, Sara de Freitas, Alma Rosa García-Gaona A Model of Motivation Based on Empathy for AI-Driven Avatars in Virtual Worlds. Search on Bibsonomy VS-GAMES The full citation details ... 2009 DBLP  DOI  BibTeX  RDF motivation, serious games, empathy
26Toshihiko Yamakami A 3-Stage Transition Model of the Architecture of Mobile Social Games: Lessons from Mobile Social Games in Japan. Search on Bibsonomy NBiS The full citation details ... 2011 DBLP  DOI  BibTeX  RDF evolution of architecture, mobile games, social games
26Fábio Reis Cecin, Rafael de Oliveira Jannone, Cláudio F. R. Geyer, Márcio Garcia Martins 0002, Jorge L. V. Barbosa FreeMMG: a hybrid peer-to-peer and client-server model for massively multiplayer games. Search on Bibsonomy NETGAMES The full citation details ... 2004 DBLP  DOI  BibTeX  RDF cheat-proof games, peer-to-peer, massively multiplayer games
26Pedro M. N. Martins, Julie A. McCann ajME: making game engines autonomic. Search on Bibsonomy Fun and Games The full citation details ... 2010 DBLP  DOI  BibTeX  RDF software engineering, autonomic computing, self-adaptive, game engine, self-healing systems
26Michel Rudnianski, Helene Bestougeff Deterrence and Defeasibility in Argumentation Process for ALIS Project. Search on Bibsonomy Computable Models of the Law, Languages, Dialogues, Games, Ontologies The full citation details ... 2008 DBLP  DOI  BibTeX  RDF ALIS, defeasibility, game of deterrence, graph of deterrence, rebutting, consistency, argumentation, attack, strategy, relevance, acceptability, playability
26Zhiqing Liu, Qing Dou, Benjie Lu Frequency Distribution of Contextual Patterns in the Game of Go. Search on Bibsonomy Computers and Games The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
26Shlomo Berkovsky, Mac Coombe, Richard Helmer Activity interface for physical activity motivating games. Search on Bibsonomy IUI The full citation details ... 2010 DBLP  DOI  BibTeX  RDF serious games, physical activity, wearable interface
26Samantha L. Finkelstein, Eve Powell, Andrew Hicks, Katelyn Doran, Sandhya Rani Charugulla, Tiffany Barnes SNAG: using social networking games to increase student retention in computer science. Search on Bibsonomy ITiCSE The full citation details ... 2010 DBLP  DOI  BibTeX  RDF social networking, games, diversity
26Andrea Rosales Collective creation of games using free play technologies. Search on Bibsonomy IDC The full citation details ... 2010 DBLP  DOI  BibTeX  RDF augmented technologies, folk games, social skills, interactive toys
26Sharon Lynn Chu Yew Yee, Henry Been-Lirn Duh, Francis K. H. Quek Investigating narrative in mobile games for seniors. Search on Bibsonomy CHI The full citation details ... 2010 DBLP  DOI  BibTeX  RDF elderly, mobile games, enjoyment, narrative structure
26Gazihan Alankus, Amanda Lazar, Matthew May, Caitlin Kelleher Towards customizable games for stroke rehabilitation. Search on Bibsonomy CHI The full citation details ... 2010 DBLP  DOI  BibTeX  RDF design, video games, stroke rehabilitation
26Christopher Thomas Ryan, Albert Xin Jiang, Kevin Leyton-Brown Computing pure strategy nash equilibria in compact symmetric games. Search on Bibsonomy EC The full citation details ... 2010 DBLP  DOI  BibTeX  RDF rational generating functions, symmetric games, game theory
26Michael D. Kickmeier-Rust, Dietrich Albert Emergent Design: Serendipity in Digital Educational Games. Search on Bibsonomy HCI (13) The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Digital educational games, emergent game design, adaptation, personalization, interactive storytelling, game-based learning
26Franciele da Silva Lewandowski, Adriana Soares Pereira The Development of Educational Games Supported by a Pedagogical Tutor Agent. Search on Bibsonomy WCCE The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Elementary School, Multimedia, Games, Tutor
26Vivian Hsueh-hua Chen, Weirong Lin, Chiew Woon Ng, Su Li Chai, Angeline Cheok Eng Khoo, Henry Been-Lirn Duh Children's Choice of Games: The Influence of Prosocial Tendency and Education-Level. Search on Bibsonomy ICEC The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Prosocial Orientations, Games, Uses and Gratifications
26Howell O. Istance, Aulikki Hyrskykari, Stephen Vickers, Thiago Chaves For Your Eyes Only: Controlling 3D Online Games by Eye-Gaze. Search on Bibsonomy INTERACT (1) The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Gaze interfaces, evaluation, games, virtual communities, MMOGs
26Walter Rafelsberger, Arno Scharl Games with a purpose for social networking platforms. Search on Bibsonomy Hypertext The full citation details ... 2009 DBLP  DOI  BibTeX  RDF social networking platforms, application framework, games with a purpose, sentiment detection
26Eduardo Werneck, Maiga Chang Where Academics Meet the Real World: Difficulties Encountered When Conducting a Project for Designing a Game-Based Learning in a Company. Search on Bibsonomy Edutainment The full citation details ... 2009 DBLP  DOI  BibTeX  RDF game-learning learning, joy, training, computer game, educational games
26Justo Puerto, Francisco R. Fernández, Yolanda Hinojosa Partially ordered cooperative games: extended core and Shapley value. Search on Bibsonomy Ann. Oper. Res. The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Partial order, Core, Cooperative games, Shapley value
26Mathilde M. Bekker, Ester Baauw, Wolmet Barendregt A comparison of two analytical evaluation methods for educational computer games for young children. Search on Bibsonomy Cogn. Technol. Work. The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Analytical evaluation methods, (Combined) heuristic evaluation, SEEM, Children, Computer games
26Markus Bläser, L. Shankar Ram Approximately Fair Cost Allocation in Metric Traveling Salesman Games. Search on Bibsonomy Theory Comput. Syst. The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Fair cost allocations, Traveling salesman game, Approximate fair cost allocation, Combinatorial optimization, Cooperative games
26Ben Cowley, Darryl Charles, Michaela M. Black, Ray J. Hickey Toward an understanding of flow in video games. Search on Bibsonomy Comput. Entertain. The full citation details ... 2008 DBLP  DOI  BibTeX  RDF games, information, aesthetics, engagement, flow, relational structure
26Anders Tychsen, Michael Hitchens, Thea Brolund Character play: the use of game characters in multi-player role-playing games across platforms. Search on Bibsonomy Comput. Entertain. The full citation details ... 2008 DBLP  DOI  BibTeX  RDF interaction, personality, online communication, characters, role-playing games
26Pilar Sancho, Pedro Pablo Gómez-Martín, Baltasar Fernández-Manjón Multiplayer role games applied to problem based learning. Search on Bibsonomy DIMEA The full citation details ... 2008 DBLP  DOI  BibTeX  RDF P1.10 [educational/serious games], learning in virtual environments, problem based learning, game based learning, computer supported collaborative learning
26Josephine Reid Design for coincidence: incorporating real world artifacts in location based games. Search on Bibsonomy DIMEA The full citation details ... 2008 DBLP  DOI  BibTeX  RDF mediascape, mobile, experience design, location based games
26Arnaud Carayol, Matthew Hague, Antoine Meyer, C.-H. Luke Ong, Olivier Serre Winning Regions of Higher-Order Pushdown Games. Search on Bibsonomy LICS The full citation details ... 2008 DBLP  DOI  BibTeX  RDF higher-order pushdown automata, mu-calculus model-checking, parity games, higher-order recursion schemes
26Vittorio Bilò, Angelo Fanelli 0001, Michele Flammini, Luca Moscardelli Graphical Congestion Games. Search on Bibsonomy WINE The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Nash Equilibrium, Price of Anarchy, Congestion Games, Algorithmic Game Theory, Price of Stability, Social Knowledge
26Gabor Papp, Chris GauthierDickey Characterizing multiparty voice communication for multiplayer games. Search on Bibsonomy SIGMETRICS The full citation details ... 2008 DBLP  DOI  BibTeX  RDF silence periods, talkspurts, computer games, voice communication
26Brandon Paulson, Brian Eoff, Aaron Wolin, Joshua Johnston, Tracy Hammond Sketch-based educational games: "drawing" kids away from traditional interfaces. Search on Bibsonomy IDC The full citation details ... 2008 DBLP  DOI  BibTeX  RDF PaleoSketch, automated feedback, educational games, sketch recognition, LADDER
26Loukas Dimitriou, Theodore Tsekeris, Antony Stathopoulos Genetic Computation of Road Network Design and Pricing Stackelberg Games with Multi-class Users. Search on Bibsonomy EvoWorkshops The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Road Pricing, Equilibrium Network Design, Regulated Private Highways, Genetic Algorithms, Stackelberg Games
26Steffen Priesterjahn Imitation-based evolution of artificial players in modern computer games. Search on Bibsonomy GECCO The full citation details ... 2008 DBLP  DOI  BibTeX  RDF entertainment and media, machine learning, artificial intelligence, games, heuristics
26Jason B. Ellis, Kurt Luther, Katherine Bessière, Wendy A. Kellogg Games for virtual team building. Search on Bibsonomy Conference on Designing Interactive Systems The full citation details ... 2008 DBLP  DOI  BibTeX  RDF teambuilding, games, virtual worlds, Second Life, distributed teams, distributed work
26Daniel Aranda, Jordi Sánchez-Navarro Understanding the use of video games in non-formal education in Barcelona. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF children and young people, cultural consumption, cultural use, non-formal education, video games, play, leisure
26Vittorio Bilò, Angelo Fanelli 0001, Michele Flammini, Luca Moscardelli Graphical congestion games with linear latencies. Search on Bibsonomy SPAA The full citation details ... 2008 DBLP  DOI  BibTeX  RDF nash equilibrium, price of anarchy, congestion games, algorithmic game theory, price of stability, social knowledge
26David Ginat Elaborating heuristic reasoning and rigor with mathematical games. Search on Bibsonomy ACM SIGCSE Bull. The full citation details ... 2007 DBLP  DOI  BibTeX  RDF games, heuristics, problem-solving, rigor
26Andrew Gilpin, Tuomas Sandholm Lossless abstraction of imperfect information games. Search on Bibsonomy J. ACM The full citation details ... 2007 DBLP  DOI  BibTeX  RDF Automated abstraction, computer poker, equilibrium finding, sequential games of imperfect information, game theory
26Edward Epsen Games with Zero-knowledge Signaling. Search on Bibsonomy Stud Logica The full citation details ... 2007 DBLP  DOI  BibTeX  RDF unobservable moves, incomplete information, zero-knowledge, Repeated games
26Steven Daniel Webb, Sieteng Soh Cheating in networked computer games: a review. Search on Bibsonomy DIMEA The full citation details ... 2007 DBLP  DOI  BibTeX  RDF networked computer games, peer-to-peer, client/server, cheating
26Viknashvaran Narayanasamy, Kok Wai Wong Mapping resources to state functions in massively multiplayer online games. Search on Bibsonomy DIMEA The full citation details ... 2007 DBLP  DOI  BibTeX  RDF state transition functions, games, resources, MMOG, states
26Diana Ford Virtual limitations: a comparison of Sims 2 and Half Life games engines for machinima narrative. Search on Bibsonomy DIMEA The full citation details ... 2007 DBLP  DOI  BibTeX  RDF auteur, auteur theory, filmmaker, filmmaking production process, games engine, genre, machinima
26Dimitris Grammenos, Anthony Savidis, Constantine Stephanidis Unified Design of Universally Accessible Games. Search on Bibsonomy HCI (7) The full citation details ... 2007 DBLP  DOI  BibTeX  RDF Universally Accessible Games, interaction design methods, polymorphism, Design for All
26Guillaume Lepicard, Frédéric Vella, Nadine Vigouroux, Benoît Rigolleau, David Chautard, Elian Pucheu The Virtual Paddle: An Universal Interaction for Accessible Video Games. Search on Bibsonomy HCI (7) The full citation details ... 2007 DBLP  DOI  BibTeX  RDF software/virtual interaction techniques, disabled motor people, Accessibility, User-centered design, video games
26Spyros C. Kontogiannis, Paul G. Spirakis Efficient Algorithms for Constant Well Supported Approximate Equilibria in Bimatrix Games. Search on Bibsonomy ICALP The full citation details ... 2007 DBLP  DOI  BibTeX  RDF Well Supported Approximate Equilibria, Bimatrix Games
26Markus Mühling, Ralph Ewerth, Thilo Stadelmann, Bernd Freisleben, René Weber, Klaus Mathiak Semantic video analysis for psychological research on violence in computer games. Search on Bibsonomy CIVR The full citation details ... 2007 DBLP  DOI  BibTeX  RDF semantic video analysis, computer games, psychology
26Peter Kiefer, Sebastian Matyas, Christoph Schlieder Playing on a line: location-based games for linear trips. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF game theory, game design, go, location-based games
26Jin Ryong Kim, Il-Kyu Park, Kwang-Hyun Shim The Effects of Network Loads and Latency in Multiplayer Online Games. Search on Bibsonomy ICEC The full citation details ... 2007 DBLP  DOI  BibTeX  RDF MMOG tests, P2P-based tests, network game tests, multiplayer games, mean opinion score, Load tests
26Martin Olsen Nash Stability in Additively Separable Hedonic Games Is NP-Hard. Search on Bibsonomy CiE The full citation details ... 2007 DBLP  DOI  BibTeX  RDF Nash Stability, Hedonic Games, NP-Completeness
26Ka-man Lam, Ho-fung Leung An adaptive strategy for minority games. Search on Bibsonomy AAMAS The full citation details ... 2007 DBLP  DOI  BibTeX  RDF adaptation, minority games
26Mary Flanagan Making games for social change. Search on Bibsonomy AI Soc. The full citation details ... 2006 DBLP  DOI  BibTeX  RDF Education, Software, Computer games, Game design, Values
26Robert Davies, Romana Krizova, Daniel Weiss eMapps.com: Games and Mobile Technology in Learning. Search on Bibsonomy EC-TEL The full citation details ... 2006 DBLP  DOI  BibTeX  RDF games, eLearning
26Shuo Wang, Xiaocao Xiong, Yan Xu 0011, Chao Wang 0063, Weiwei Zhang, Xiaofeng Dai, Dongmei Zhang 0001 Face-tracking as an augmented input in video games: enhancing presence, role-playing and control. Search on Bibsonomy CHI The full citation details ... 2006 DBLP  DOI  BibTeX  RDF camera-based games, first person shooter (FPS), presence, motion detection, face tracking, role-playing, game control
26Hannu Korhonen, Elina M. I. Koivisto Playability heuristics for mobile games. Search on Bibsonomy Mobile HCI The full citation details ... 2006 DBLP  DOI  BibTeX  RDF evaluation, usability, heuristics, mobile games, playability
26Andrew Gilpin, Tuomas Sandholm Finding equilibria in large sequential games of imperfect information. Search on Bibsonomy EC The full citation details ... 2006 DBLP  DOI  BibTeX  RDF automated abstraction, computer poker, equilibrium finding, sequential games of imperfect information, game theory
26Magy Seif El-Nasr, Su Yan Visual attention in 3D video games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF games, visual perception, visual attention
26Avrim Blum, Eyal Even-Dar, Katrina Ligett Routing without regret: on convergence to nash equilibria of regret-minimizing algorithms in routing games. Search on Bibsonomy PODC The full citation details ... 2006 DBLP  DOI  BibTeX  RDF game theory, network games
26Tobias Fritsch, Benjamin Voigt, Jochen H. Schiller Distribution of online hardcore player behavior: (how hardcore are you?). Search on Bibsonomy NETGAMES The full citation details ... 2006 DBLP  DOI  BibTeX  RDF game behavior, hardcore, multiplayer mobile and ubiquitous games, social deterministic, modeling, analysis, characterization, user survey, usage studies
26Kuan-Ta Chen, Chin-Laung Lei Network game design: hints and implications of player interaction. Search on Bibsonomy NETGAMES The full citation details ... 2006 DBLP  DOI  BibTeX  RDF MMO-RPG, overlay networks, social interaction, online games, internet measurement, design recommendations
26Josep Freixas Banzhaf Measures for Games with Several Levels of Approval in the Input and Output. Search on Bibsonomy Ann. Oper. Res. The full citation details ... 2005 DBLP  DOI  BibTeX  RDF (j,k) simple games, abstention, several levels of approval, Banzhaf measures
26Mauricio Capra, Milena Radenkovic 0001, Steve Benford, Leif Oppermann, Adam Drozd, Martin Flintham The multimedia challenges raised by pervasive games. Search on Bibsonomy ACM Multimedia The full citation details ... 2005 DBLP  DOI  BibTeX  RDF scalability, pervasive computing, games, sensors
26Yoshihiro Okada IntelligentBox as component based development system for body action 3D games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF component ware, games, toolkit, 3D graphics, IntelligentBox
26Chris GauthierDickey, Virginia Mary Lo, Daniel Zappala Using n-trees for scalable event ordering in peer-to-peer games. Search on Bibsonomy NOSSDAV The full citation details ... 2005 DBLP  DOI  BibTeX  RDF n-tree, peer-to-peer, games, multiplayer, event ordering
26S. N. I. Mount, Elena I. Gaura, Robert M. Newman Sensorium games: usability considerations for pervasive gaming. Search on Bibsonomy SIGDOC The full citation details ... 2005 DBLP  DOI  BibTeX  RDF HCI, usability, pervasive computing, games
26George Christodoulou 0001, Elias Koutsoupias The price of anarchy of finite congestion games. Search on Bibsonomy STOC The full citation details ... 2005 DBLP  DOI  BibTeX  RDF price of anarchy, congestion games
26Olivier Serre Games with Winning Conditions of High Borel Complexity. Search on Bibsonomy ICALP The full citation details ... 2004 DBLP  DOI  BibTeX  RDF Borel Complexity, Pushdown Automata, Two-player Games
26Heikki Särkelä, Jari Takatalo, Jeppe Komulainen, Göte Nyman, Jukka Häkkinen Attitudes to new technology and experiential dimensions of two different digital games. Search on Bibsonomy NordiCHI The full citation details ... 2004 DBLP  DOI  BibTeX  RDF experience, computer games, presence, attitudes, involvement
26Peter Quax, Patrick Monsieurs, Wim Lamotte, Danny De Vleeschauwer, Natalie Degrande Objective and subjective evaluation of the influence of small amounts of delay and jitter on a recent first person shooter game. Search on Bibsonomy NETGAMES The full citation details ... 2004 DBLP  DOI  BibTeX  RDF network influences, analysis, on-line games
26Sham M. Kakade, Michael J. Kearns, John Langford 0001, Luis E. Ortiz Correlated equilibria in graphical games. Search on Bibsonomy EC The full citation details ... 2003 DBLP  DOI  BibTeX  RDF correlated equilibria, game theory, graphical models, graphical games
26David M. Pennock, Steve Lawrence, Finn Årup Nielsen, C. Lee Giles Extracting collective probabilistic forecasts from web games. Search on Bibsonomy KDD The full citation details ... 2001 DBLP  DOI  BibTeX  RDF Collective probabilistic forecasts, Foresight Exchange, Formula One Pick Six Competition, Hollywood Stock Exchange, World Wide Web games, artificial markets, data mining, knowledge discovery
26Jaana Leikas, Antti Väätänen, Veli-Pekka Räty Virtual Space Computer Games with a Floor Sensor Control - Human Centred Approach in the Design Process. Search on Bibsonomy Haptic Human-Computer Interaction The full citation details ... 2000 DBLP  DOI  BibTeX  RDF usability, user interfaces, Computer games, virtual space, human-centred design, floor sensors
26Stefan J. Johansson, Bengt Carlsson, Magnus Boman Modeling Strategies as Generous and Greedy in Prisoner's Dilemma like Games. Search on Bibsonomy SEAL The full citation details ... 1998 DBLP  DOI  BibTeX  RDF simulations, games, evolutionary stable strategies
26Ulrich Wechselberger Teaching Me Softly: Experiences and Reflections on Informal Educational Game Design. Search on Bibsonomy Trans. Edutainment The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Educational Game Design, Game-Based Learning
26Susanne Albers On the value of coordination in network design. Search on Bibsonomy SODA The full citation details ... 2008 DBLP  BibTeX  RDF
26Mark J. Nelson, Michael Mateas An interactive game-design assistant. Search on Bibsonomy IUI The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
26Dipyaman Banerjee, Sandip Sen Reaching pareto-optimality in prisoner's dilemma using conditional joint action learning. Search on Bibsonomy Auton. Agents Multi Agent Syst. The full citation details ... 2007 DBLP  DOI  BibTeX  RDF Prisoner’s dilemma, Game theory, Multiagent learning
26Bei-tseng Chu, Gail-Joon Ahn, Steven Blanchard, James Deese, Richard Kelly, Huiming Yu, Ashika Young Collegiate Cyber Game Design Criteria and Participation. Search on Bibsonomy ACIS-ICIS The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
26Joaquim Gabarró, Alina García, Maria J. Serna On the Complexity of Game Isomorphism. Search on Bibsonomy MFCS The full citation details ... 2007 DBLP  DOI  BibTeX  RDF Game isomorphism, boolean isomorphism, computational complexity, graph isomorphism, boolean formulas, succinct representations
26Felix Brandt 0001, Felix A. Fischer, Markus Holzer 0001 Symmetries and the Complexity of Pure Nash Equilibrium. Search on Bibsonomy STACS The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
26Jonathan Schaeffer Learning to Have Fun. Search on Bibsonomy PKDD The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
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