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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 12191 occurrences of 3826 keywords
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Results
Found 47310 publication records. Showing 47302 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
23 | Sung-Soo Kim, Hyuna Jang, Won-Hyung Lee |
Optimizing the Oriental Painting Shader for 3D Online-Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Technologies for E-Learning and Digital Entertainment, Second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007, Proceedings, pp. 784-792, 2007, Springer, 978-3-540-73010-1. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Oriental Painting, GPU, Shader, 3D Game |
23 | Mark Kai Ho Yeung, Yu-Kwong Kwok |
A Game Theoretic Approach to Power Aware Wireless Data Access. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Mob. Comput. ![In: IEEE Trans. Mob. Comput. 5(8), pp. 1057-1073, 2006. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
Wireless data access, wireless protocol design, simulations, caching, game theory, utility, invalidation reports |
23 | Narender Hanchate, Nagarajan Ranganathan |
A game-theoretic framework for multimetric optimization of interconnect delay, power, and crosstalk noise during wire sizing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Trans. Design Autom. Electr. Syst. ![In: ACM Trans. Design Autom. Electr. Syst. 11(3), pp. 711-739, 2006. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
Game theory, transmission lines, crosstalk noise, interconnect models, wire sizing, interconnect delay |
23 | Delwin Clarke, P. Robert Duimering |
How computer gamers experience the game situation: a behavioral study. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 4(3), pp. 6, 2006. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
game play experience, games, empirical study |
23 | Liang Liu 0001, Huadong Ma |
Wireless sensor network based mobile pet game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 30, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
mobile pet game, wireless sensor networks, reconfiguration, gaming platform |
23 | Farhad Meshkati, H. Vincent Poor, Stuart C. Schwartz, Radu V. Balan |
Energy-efficient power and rate control with QoS constraints: a game-theoretic approach. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IWCMC ![In: Proceedings of the International Conference on Wireless Communications and Mobile Computing, IWCMC 2006, Vancouver, British Columbia, Canada, July 3-6, 2006, pp. 1435-1440, 2006, ACM, 1-59593-306-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
power and rate control, quality-of-service, energy efficiency, game theory, delay, Nash equilibrium, cross-layer design |
23 | Marcin Seredynski, Pascal Bouvry, Mieczyslaw A. Klopotek |
Evolution of cooperation in ad hoc networks under game theoretic model. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MOBIWAC ![In: Proceedings of the Forth ACM International Workshop on Mobility Management & Wireless Access, MOBIWAC 2006, Terromolinos, Spain, October 2, 2006, pp. 126-130, 2006, ACM, 1-59593-488-X. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
ad hoc networks, game theory, cooperation, selfish behavior |
23 | Johan Peitz, Staffan Björk, Anu Jäppinen |
Wizard's apprentice gameplay-oriented design of a computer-augmented board game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006, pp. 18, 2006, ACM, 1-59593-380-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
computer-augmented board games, social adaptability, design, game design, pervasive games, board games, ubiquitous games |
23 | Johan Peitz, Staffan Björk, Anu Jäppinen |
Wizard's apprentice gameplay-oriented design of a computer-augmented board game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006, pp. 79, 2006, ACM, 1-59593-380-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
computer-augmented board games, social adaptability, design, game design, pervasive games, board games, ubiquitous games |
23 | Shin Ishii, Hajime Fujita 0001, Masaoki Mitsutake, Tatsuya Yamazaki, Jun Matsuda, Yoichiro Matsuno |
A Reinforcement Learning Scheme for a Partially-Observable Multi-Agent Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Mach. Learn. ![In: Mach. Learn. 59(1-2), pp. 31-54, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
multi-agent system, reinforcement learning, model-based, POMDP, card game |
23 | Mark Kai Ho Yeung, Yu-Kwong Kwok |
Game Theoretic Power Aware Wireless Data Access. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WOWMOM ![In: 2005 International Conference on a World of Wireless, Mobile and Multimedia Networks (WOWMOM 2005), 13-16 June 2005, Taormina, Italy, Proceedings, pp. 324-329, 2005, IEEE Computer Society, 0-7695-2342-0. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
Wireless Data Access, Simulations, Game theory, Economics |
23 | Rohit Gupta 0005, Arun K. Somani |
Game Theory As A Tool To Strategize As Well As Predict Nodes Behavior In Peer-to-Peer Networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICPADS (1) ![In: 11th International Conference on Parallel and Distributed Systems, ICPADS 2005, Fuduoka, Japan, July 20-22, 2005, pp. 244-249, 2005, IEEE Computer Society, 0-7695-2281-5. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
Peer-to-peer, game theory, fairness, reputation, Nash equilibrium, incentives |
23 | Sus Lundgren, Staffan Björk |
Forces, clashes and remnants: a model for event-driven iterative multidisciplinary game design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, June 15-15, 2005, pp. 326-329, 2005, ACM, 1-59593-110-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
clashes, myTHeme, interaction design, game design, pervasive games, forces, multidisciplinary design, design requirements |
23 | Gustavo Andrade, Geber L. Ramalho, Hugo Santana, Vincent Corruble |
Automatic computer game balancing: a reinforcement learning approach. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAMAS ![In: 4th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2005), July 25-29, 2005, Utrecht, The Netherlands, pp. 1111-1112, 2005, ACM, 1-59593-094-9. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
reinforcement learning, adaptive agents, game balancing |
23 | Eric Cronin, Anthony R. Kurc, Burton Filstrup, Sugih Jamin |
An Efficient Synchronization Mechanism for Mirrored Game Architectures. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Multim. Tools Appl. ![In: Multim. Tools Appl. 23(1), pp. 7-30, 2004. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
consistency, system architectures, game platforms |
23 | George Lepouras, Costas Vassilakis |
Virtual museums for all: employing game technology for edutainment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Virtual Real. ![In: Virtual Real. 8(2), pp. 96-106, 2004. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
3D game technologies, Virtual museums, Desktop VR |
23 | Zhiying Zhou, Adrian David Cheok, Tingting Chan, Yu Li |
Jumanji Singapore: an interactive 3D board game turning hollywood fantasy into reality. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004, Singapore, June 3-5, 2004, pp. 362-363, 2004, ACM, 1-58113-882-2. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
augmented reality (AR), tangible user interface (TUI), board game |
23 | Juan C. Burguillo-Rial, Francisco J. González-Castaño, Enrique Costa-Montenegro, Javier Vales-Alonso |
Agent-Driven Resource Optimization in User Networks: A Game Theoretical Approach. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACRI ![In: Cellular Automata, 6th International Conference on Cellular Automata for Research and Industry, ACRI 2004, Amsterdam, The Netherlands, October 25-28, 2004, Proceedings, pp. 335-344, 2004, Springer, 3-540-23596-5. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
Stochastic cellular automata, user networks, game theory, complex systems |
23 | Dietmar Berwanger |
Game Logic is Strong Enough for Parity Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Stud Logica ![In: Stud Logica 75(2), pp. 205-219, 2003. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
game logic, modal mu-calculus, model checking, expressive power |
23 | Sandip Debnath, David M. Pennock, C. Lee Giles, Steve Lawrence |
Information incorporation in online in-Game sports betting markets. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EC ![In: Proceedings 4th ACM Conference on Electronic Commerce (EC-2003), San Diego, California, USA, June 9-12, 2003, pp. 258-259, 2003, ACM, 1-58113-679-X. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
economic efficiency, in-game sports betting, information incorporation, logarithmic score, market reaction, soccer, entropy, efficient markets hypothesis |
23 | Ana Paiva 0001, Gerd Andersson, Kristina Höök, Dário Mourão, Marco Costa 0002, Carlos Martinho |
SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Pers. Ubiquitous Comput. ![In: Pers. Ubiquitous Comput. 6(5/6), pp. 378-389, 2002. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
Game, Gesture-based interaction, Affective interfaces, Wizard of Oz study |
23 | Eric Cronin, Burton Filstrup, Anthony R. Kurc, Sugih Jamin |
An efficient synchronization mechanism for mirrored game architectures. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 1st Workshop on Network and System Support for Games, NETGAMES 2002, Braunschweig, Germany, April 16-17, 2002, 2003, pp. 67-73, 2002, ACM, 1-58113-493-2. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
consistency, system architectures, game platforms |
23 | Aviezri S. Fraenkel, Dmitri Zusman |
A New Heap Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, First International Conference, CG'98, Tsukuba, Japan, November 11-12, 1998, Proceedings, pp. 205-211, 1998, Springer, 3-540-65766-5. The full citation details ...](Pics/full.jpeg) |
1998 |
DBLP DOI BibTeX RDF |
multi-heap games, efficient strategy, Wythoff game |
23 | Michael R. Lauer, Phillip A. Mitchem, Ross A. Gagliano |
Resource optimization and self interest: variations on the game of life. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Annual Simulation Symposium ![In: Proceedings 28st Annual Simulation Symposium (SS '95), April 25-28, 1995, Santa Barbara, California, USA, pp. 136-143, 1995, IEEE Computer Society, 0-8186-7091-6. The full citation details ...](Pics/full.jpeg) |
1995 |
DBLP DOI BibTeX RDF |
self-interest, cooperative rules, node birth, node death, selfless nodes, fixed sized grid, node killing, vitality factor, real life, special life, simulation, simulation, complexity, stability, optimisation, cellular automata, chaos, chaos, Hamming distance, fractal dimension, resource utilization, competitive algorithms, competitive algorithms, prisoner's dilemma, resource optimization, game of life, selfish nodes |
23 | Malcolm Worrell, Murray Turoff, Starr Roxanne Hiltz, Jerry Fjermestad |
An experiment in collaborative learning using a game and a computer mediated conference in accounting courses. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HICSS (4) ![In: 28th Annual Hawaii International Conference on System Sciences (HICSS-28), January 3-6, 1995, Kihei, Maui, Hawaii, USA, pp. 63-71, 1995, IEEE Computer Society, 0-8186-6945-4. The full citation details ...](Pics/full.jpeg) |
1995 |
DBLP DOI BibTeX RDF |
accounts data processing, computer mediated conference, accounting courses, accounting profession, education, game, groupware, collaborative learning, teleconferencing, business, computer aided instruction, educational courses |
23 | Takahiro Iwata, Tetsuo Yamabe, Mikko Polojärvi, Tatsuo Nakajima |
Traditional games meet ICT: a case study on go game augmentation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TEI ![In: Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2010, Cambridge, MA, USA, January 24-27, 2010, pp. 237-240, 2010, ACM, 978-1-60558-841-4. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
augmented reality, tangible interaction, entertainment computing |
23 | Nikhil Karnad, Volkan Isler |
Lion and man game in the presence of a circular obstacle. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IROS ![In: 2009 IEEE/RSJ International Conference on Intelligent Robots and Systems, October 11-15, 2009, St. Louis, MO, USA, pp. 5045-5050, 2009, IEEE, 978-1-4244-3803-7. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
23 | Yuki Arase, Xing Xie 0001, Manni Duan, Takahiro Hara, Shojiro Nishio |
A game based approach to assign geographical relevance to web images. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WWW ![In: Proceedings of the 18th International Conference on World Wide Web, WWW 2009, Madrid, Spain, April 20-24, 2009, pp. 811-820, 2009, ACM, 978-1-60558-487-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
geographical relevance, image annotation, image search, human computation |
23 | Aloysius Akpanobong, Oras F. Baker |
MANKALA: a traditional game developed for mobile use. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MoMM ![In: MoMM'2009 - The 7th International Conference on Advances in Mobile Computing and Multimedia, 14-16 December 2009, Kuala Lumpur, Malaysia, pp. 427-430, 2009, ACM, 978-1-60558-659-5. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
23 | M. Ganesh Kumar, Anoop Sunke, S. Ganesh, D. Avinesh |
KDGT: Knowledge Discovery in Game Theory. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WKDD ![In: Proceedings of the Second International Workshop on Knowledge Discovery and Data Mining, WKDD 2009, Moscow, Russia, 23-25 January 2009, pp. 261-264, 2009, IEEE Computer Society, 978-0-7695-3543-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
23 | Lingzhi Luo, Nilanjan Chakraborty, Katia P. Sycara |
Modeling Ethno-religious Conflicts as Prisoner's Dilemma Game in Graphs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSE (4) ![In: Proceedings of the 12th IEEE International Conference on Computational Science and Engineering, CSE 2009, Vancouver, BC, Canada, August 29-31, 2009, pp. 442-449, 2009, IEEE Computer Society, 978-1-4244-5334-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
23 | Yenumula B. Reddy |
Role of Game Models in Social Networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSE (4) ![In: Proceedings of the 12th IEEE International Conference on Computational Science and Engineering, CSE 2009, Vancouver, BC, Canada, August 29-31, 2009, pp. 1131-1136, 2009, IEEE Computer Society, 978-1-4244-5334-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
23 | Imran A. Zualkernan, Maram Jibreel, Rawan Tayem, Rim Zakaria |
A Role-Playing Game-Based Learning Platform for Environmental Awareness. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICALT ![In: The 9th IEEE International Conference on Advanced Learning Technologies, ICALT 2009, Riga, Latvia, July 15-17, 2009, pp. 78-80, 2009, IEEE Computer Society, 978-0-7695-3711-5. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
23 | Shian-Shyong Tseng, Jui-Feng Weng |
Wiki-based Design of Scientific Inquiry Assessment by Game-Based Scratch Programming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICALT ![In: The 9th IEEE International Conference on Advanced Learning Technologies, ICALT 2009, Riga, Latvia, July 15-17, 2009, pp. 704-706, 2009, IEEE Computer Society, 978-0-7695-3711-5. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
23 | Milos Milovanovic, Miroslav Minovic, Miroslav Lazovic, Dusan Starcevic |
Mobile educational game: adventure anywhere. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Mobile HCI ![In: Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, Mobile HCI 2009, Bonn, Germany, September 15-18, 2009, 2009, ACM, 978-1-60558-281-8. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
mobile devices, educational games, m-learning |
23 | Gonzalo Frasca |
Game Experience May Vary: Understanding Play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2009, 8th International Conference, Paris, France, September 3-5, 2009. Proceedings, pp. 334, 2009, Springer, 978-3-642-04051-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
23 | Christoph Klimmt, Christopher Blake, Dorothée Hefner, Peter Vorderer, Christian Roth 0001 |
Player Performance, Satisfaction, and Video Game Enjoyment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2009, 8th International Conference, Paris, France, September 3-5, 2009. Proceedings, pp. 1-12, 2009, Springer, 978-3-642-04051-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
attribution theory, performance, entertainment, Video games, flow, enjoyment |
23 | Shinichiro Hara, Huy Dinh |
Producing pre-render/in-game shared character asset. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGGRAPH ASIA Courses ![In: International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH ASIA 2009, Yokohama, Japan, December 16-19, 2009, Courses Proceedings, 2009, ACM. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
23 | Tao Cui, Lijun Chen 0001, Steven H. Low |
A Game-Theoretic Framework for Medium Access Control. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE J. Sel. Areas Commun. ![In: IEEE J. Sel. Areas Commun. 26(7), pp. 1116-1127, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
23 | Lin Chen 0002, Jean Leneutre |
A Game Theoretic Framework of Distributed Power and Rate Control in IEEE 802.11 WLANs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE J. Sel. Areas Commun. ![In: IEEE J. Sel. Areas Commun. 26(7), pp. 1128-1137, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
23 | Clyde W. Holsapple, Jiming Wu |
Building effective online game websites with knowledge-based trust. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Inf. Syst. Frontiers ![In: Inf. Syst. Frontiers 10(1), pp. 47-60, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Knowledge-based trust, Security, e-Commerce, Quality, Interface design, Online games |
23 | Andreas Petlund, Kristian Evensen, Pål Halvorsen, Carsten Griwodz |
Improving application layer latency for reliable thin-stream game traffic. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, NETGAMES 2008, Worcester, Massachusetts, USA, October 21-22, 2008, pp. 91-96, 2008, ACM, 978-1-60558-132-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
23 | Xiang Cao, Michael Massimi, Ravin Balakrishnan |
Flashlight jigsaw: an exploratory study of an ad-hoc multi-player game on public displays. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSCW ![In: Proceedings of the 2008 ACM Conference on Computer Supported Cooperative Work, CSCW 2008, San Diego, CA, USA, November 8-12, 2008, pp. 77-86, 2008, ACM, 978-1-60558-007-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
flashlight display, games, public display, exploratory study |
23 | Ray van Brandenburg, Arie Horst, Bas Burgers, Nirvana Meratnia |
Game Development Framework Based Upon Sensors and Actuators. ![Search on Bibsonomy](Pics/bibsonomy.png) |
OTM Workshops ![In: On the Move to Meaningful Internet Systems: OTM 2008 Workshops, OTM Confederated International Workshops and Posters, ADI, AWeSoMe, COMBEK, EI2N, IWSSA, MONET, OnToContent + QSI, ORM, PerSys, RDDS, SEMELS, and SWWS 2008, Monterrey, Mexico, November 9-14, 2008. Proceedings, pp. 861-872, 2008, Springer, 978-3-540-88874-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
23 | Stéphane Norte, Fernando G. Lobo |
Sudoku access: a sudoku game for people with motor disabilities. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ASSETS ![In: Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2008, Halifax, Nova Scotia, Canada, October 13-15, 2008, pp. 161-168, 2008, ACM, 978-1-59593-976-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
scanning systems, sudoku puzzle, accessibility, speech recognition |
23 | Alex Koller, Greg Foster, Madeleine Wright |
Java Micro Edition and Adobe Flash Lite for arcade-style mobile phone game development: a comparative study. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SAICSIT ![In: Proceedings of the 2008 Annual Conference of the South African Institute of Computer Scientists and Information Technologists on IT Research in Developing Countries, SAICSIT 2008, Wilderness, South Africa, October 6-8, 2008, pp. 131-138, 2008, ACM, 978-1-60558-286-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
ActionScript, Adobe flash lite, Java micro edition, mobile games, cell phones, comparative study, mobile data services |
23 | Shaolong Li, Changjia Chen, Lei Li |
Prevent In-Game Cheat in Network Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WKDD ![In: Proceedings of the International Workshop on Knowledge Discovery and Data Mining, WKDD 2008, Adelaide, Australia, 23-24 January 2008, pp. 513-518, 2008, IEEE Computer Society, 0-7695-3090-7. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
23 | Anurag Bhatt, Pratul Varshney, Kalyanmoy Deb |
In search of no-loss strategies for the game of tic-tac-toe using a customized genetic algorithm. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GECCO ![In: Genetic and Evolutionary Computation Conference, GECCO 2008, Proceedings, Atlanta, GA, USA, July 12-16, 2008, pp. 889-896, 2008, ACM, 978-1-60558-130-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
tic-tac-toe, learning strategies, evolutionary games |
23 | Dooho Jung, Seongsik Jo, Rohae Myung |
A study of relationships between situation awareness and presence that affect performance on a handheld game console. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2008, Yokohama, Japan, December 3-5, 2008, pp. 240-243, 2008, ACM, 978-1-60558-393-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
performance, presence, situation awareness |
23 | Duarte Gonçalves, Rui M. Jesus, Filipe Grangeiro, Teresa Romão, Nuno Correia 0001 |
Tag around: a 3D gesture game for image annotation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2008, Yokohama, Japan, December 3-5, 2008, pp. 259-262, 2008, ACM, 978-1-60558-393-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
computer games, image annotation, gesture based interface |
23 | Chengling Zhao, Rui Gu, Junqiang Hu |
Study on the Design of the Mechanism of Thematic Games In Game-Based Networked Learning Community. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSSE (5) ![In: International Conference on Computer Science and Software Engineering, CSSE 2008, Volume 5: E-learning and Knowledge Management / Socially Informed and Instructinal Design / Learning Systems Platforms and Architectures / Modeling and Representation / Other Applications , December 12-14, 2008, Wuhan, China, pp. 91-96, 2008, IEEE Computer Society. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
23 | Kowit Rapeepisarn, Kok Wai Wong, Chun Che Fung, Myint Swe Khine |
The Relationship between Game Genres, Learning Techniques and Learning Styles in Educational Computer Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Technologies for E-Learning and Digital Entertainment, Third International Conference, Edutainment 2008, Nanjing, China, June 25-27, 2008, Proceedings, pp. 497-508, 2008, Springer, 978-3-540-69734-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
23 | Ming Yang 0007, Ting Yu 0003, Ying Wu 0001 |
Game-Theoretic Multiple Target Tracking. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICCV ![In: IEEE 11th International Conference on Computer Vision, ICCV 2007, Rio de Janeiro, Brazil, October 14-20, 2007, pp. 1-8, 2007, IEEE Computer Society, 978-1-4244-1630-1. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
23 | Chi-I Hsu, Chaochang Chiu, Chich Hua Su, Ping-Ju Wu, Yuan Jie Yang |
Function Interfaces Assessment of Online Game Websites in Great China Area Using Content Analysis. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (9) ![In: Human Interface and the Management of Information. Interacting in Information Environments, Symposium on Human Interface 2007, Held as Part of HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings, Part II, pp. 337-346, 2007, Springer, 978-3-540-73353-9. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
23 | Jürgen Scheible, Ville H. Tuulos, Timo Ojala |
Story Mashup: design and evaluation of novel interactive storytelling game for mobile and web users. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MUM ![In: Proceedings of the 6th International Conference on Mobile and Ubiquitous Multimedia, MUM 2007, Oulu, Finland, December 12-14, 2007, pp. 139-148, 2007, ACM, 978-1-59593-916-6. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
hybrid interfaces, experimental evaluation, multimedia art |
23 | Ken Ohara, Yusuke Nojima, Yumeka Kitano, Hisao Ishibuchi |
Effects of spatial structures on evolution of iterated prisoner's dilemma game strategies with probabilistic decision making. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Congress on Evolutionary Computation ![In: Proceedings of the IEEE Congress on Evolutionary Computation, CEC 2007, 25-28 September 2007, Singapore, pp. 4051-4058, 2007, IEEE, 978-1-4244-1339-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
23 | Paul-André Melliès, Nicolas Tabareau |
Resource modalities in game semantics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
LICS ![In: 22nd IEEE Symposium on Logic in Computer Science (LICS 2007), 10-12 July 2007, Wroclaw, Poland, Proceedings, pp. 389-398, 2007, IEEE Computer Society, 0-7695-2908-9. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
23 | Casey Dugan, Michael J. Muller, David R. Millen, Werner Geyer, Beth Brownholtz, Marty Moore |
The dogear game: a social bookmark recommender system. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GROUP ![In: Proceedings of the 2007 International ACM SIGGROUP Conference on Supporting Group Work, GROUP 2007, Sanibel Island, Florida, USA, November 4-7, 2007, pp. 387-390, 2007, ACM, 978-1-59593-845-9. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
games, tagging, social software, enterprise |
23 | Christian Hiedels, Christian Hoff, Steffen Rothkugel, Ulf Wehling |
UbiSettlers--A Dynamically Adapting Mobile P2P Multiplayer Game for Hybrid Networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PerCom Workshops ![In: Fifth Annual IEEE International Conference on Pervasive Computing and Communications - Workshops (PerCom Workshops 2007), 19-23 March 2007, White Plains, New York, USA, pp. 109-113, 2007, IEEE Computer Society, 978-0-7695-2788-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
23 | Jean Cardinal, Erik D. Demaine, Samuel Fiorini, Gwenaël Joret, Stefan Langerman, Ilan Newman, Oren Weimann |
The Stackelberg Minimum Spanning Tree Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WADS ![In: Algorithms and Data Structures, 10th International Workshop, WADS 2007, Halifax, Canada, August 15-17, 2007, Proceedings, pp. 64-76, 2007, Springer, 978-3-540-73948-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
23 | Beom-Soo Shim, Sung-Wook Lee, Jeong-Hoon Shin |
Implementation of a 3-Dimensional Game for developing balanced Brainwave. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SERA ![In: 5th ACIS International Conference on Software Engineering Research, Management & Applications (SERA 2007), August 20-22, 2007, Haeundae Grand Hotel, Busan, Korea, pp. 751-758, 2007, IEEE Computer Society, 0-7695-2867-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
23 | Kentaro Fukuchi, Jun Rekimoto |
Marble Market: Bimanual Interactive Game with a Body Shape Sensor. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2007, 6th International Conference, Shanghai, China, September 15-17, 2007, Proceedings, pp. 374-380, 2007, Springer, 978-3-540-74872-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
23 | Jörg Kienzle, Alexandre Denault, Hans Vangheluwe |
Model-Based Design of Computer-Controlled Game Character Behavior. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MoDELS ![In: Model Driven Engineering Languages and Systems, 10th International Conference, MoDELS 2007, Nashville, USA, September 30 - October 5, 2007, Proceedings, pp. 650-665, 2007, Springer, 978-3-540-75208-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
23 | Jochen Strube, Sven Schade, Patrick Schmidt, Peter Buxmann |
Simulating Indirect Network Effects in the Video Game Market. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HICSS ![In: 40th Hawaii International International Conference on Systems Science (HICSS-40 2007), CD-ROM / Abstracts Proceedings, 3-6 January 2007, Waikoloa, Big Island, HI, USA, pp. 160, 2007, IEEE Computer Society, 0-7695-2755-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
23 | Florian Mueller 0001, Martin R. Gibbs |
Evaluating a distributed physical leisure game for three players. ![Search on Bibsonomy](Pics/bibsonomy.png) |
OZCHI ![In: Proceedings of the 2007 Australasian Computer-Human Interaction Conference, OZCHI 2007, Adelaide, Australia, November 28-30, 2007, pp. 143-150, 2007, ACM, 978-1-59593-872-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
social interaction, tangible, physical, videoconferencing, sports, exertion interface, team spirit, sweat, table-tennis, ping pong |
23 | Inge van de Weerd, Stefan de Weerd, Sjaak Brinkkemper |
Developing a Reference Method for Game Production by Method Comparison. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Situational Method Engineering ![In: Situational Method Engineering: Fundamentals and Experiences, Proceedings of the IFIP WG 8.1 Working Conference, 12-14 September 2007, Geneva, Switzerland, pp. 313-327, 2007, Springer, 978-0-387-73946-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
23 | Young-Bum Kim, Seung-Hoon Han, Sun-Jeong Kim, Eun-Ju Kim, Chang Geun Song |
Multi-Player Virtual Ping-Pong Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICAT ![In: Advances in Artificial Reality and Tele-Existence, 17th International Conference on Artificial Reality and Telexistence, ICAT 2007, Esbjerg, Denmark, November 28-30, 2007, Proceedings, pp. 269-273, 2007, IEEE Computer Society, 0-7695-3056-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
23 | Steve Butler, Jia Mao, Ronald L. Graham |
How to Play the Majority Game with Liars. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAIM ![In: Algorithmic Aspects in Information and Management, Third International Conference, AAIM 2007, Portland, OR, USA, June 6-8, 2007, Proceedings, pp. 221-230, 2007, Springer, 978-3-540-72868-9. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
23 | Rune Rasmussen, Frédéric Maire, Ross Hayward |
A Template Matching Table for Speeding-Up Game-Tree Searches for Hex. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Australian Conference on Artificial Intelligence ![In: AI 2007: Advances in Artificial Intelligence, 20th Australian Joint Conference on Artificial Intelligence, Gold Coast, Australia, December 2-6, 2007, Proceedings, pp. 283-292, 2007, Springer, 978-3-540-76926-2. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
23 | Sofia Mysirlaki, Fotini Paraskeva |
Digital games: Developing the Issues of Socio-cognitive Learning Theory in an Attempt to Shift an Entertainment Gadget to an Educational Tool. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIGITEL ![In: DIGITEL 2007, The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning, Proceedings, 26-28 March 2007, Jhongli, Taiwan, pp. 147-151, 2007, IEEE Computer Society, 978-0-7695-2801-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
23 | Newton Lee |
2nd annual casual game evolution challenge. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 4(2), pp. 13, 2006. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
23 | James J. Lin, Lena Mamykina, Silvia Lindtner, Gregory Delajoux, Henry B. Strub |
Fish'n'Steps: Encouraging Physical Activity with an Interactive Computer Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
UbiComp ![In: UbiComp 2006: Ubiquitous Computing, 8th International Conference, UbiComp 2006, Orange County, CA, USA, September 17-21, 2006, pp. 261-278, 2006, Springer, 3-540-39634-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
23 | Kuan-Ta Chen, Chin-Laung Lei |
Network game design: hints and implications of player interaction. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 17, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
MMO-RPG, overlay networks, social interaction, online games, internet measurement, design recommendations |
23 | Magnus Bång, Carin Torstensson, Cecilia Katzeff |
The PowerHhouse: A Persuasive Computer Game Designed to Raise Awareness of Domestic Energy Consumption. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PERSUASIVE ![In: Persuasive Technology, First International Conference on Persuasive Technology for Human Well-Being, PERSUASIVE 2006, Eindhoven, The Netherlands, May 18-19, 2006, Proceedings, pp. 123-132, 2006, Springer, 3-540-34291-5. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
23 | Zheng-Ai Bian, Junzhou Luo |
A Cooperative Game Model for Agent Negotiation in Network Service. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSCWD ![In: Proceedings of the 10th International Conference on CSCW in Design, CSCWD 2006, May 3-5, 2006, Southeast University, Nanjing, China, pp. 665-670, 2006, IEEE, 1-4244-0165-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
23 | Chris Miles, Sushil J. Louis |
Towards the Co-Evolution of Influence Map Tree Based Strategy Game Players. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), University of Nevada, Reno, USA, campus in Reno/Lake Tahoe, 22-24 May, 2006, pp. 75-82, 2006, IEEE, 1-4244-0464-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
23 | Jari Takatalo, Jukka Häkkinen, Jeppe Komulainen, Heikki Särkelä, Göte Nyman |
The impact of the display type and content to a game adaptation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Mobile HCI ![In: Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services, Mobile HCI 2006, Helsinki, Finland, September 12-15, 2006, pp. 17-20, 2006, ACM, 1-59593-390-5. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
mobile display, user experience, digital games |
23 | Seung Seok Noh, Sung Dea Hong, Jin Wan Park |
Using a Game Engine Technique to Produce 3D Entertainment Contents. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICAT Workshops ![In: 16th International Conference on Artificial Reality and Telexistence, ICAT 2006, Hangzhou, China, November 29 - December 1, 2006, Workshops Proceedings, pp. 246-251, 2006, IEEE Computer Society, 0-7695-2754-X. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
23 | Zvi Lotker, Boaz Patt-Shamir, Mark R. Tuttle |
Publish and perish: definition and analysis of an n-person publication impact game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SPAA ![In: SPAA 2006: Proceedings of the 18th Annual ACM Symposium on Parallelism in Algorithms and Architectures, Cambridge, Massachusetts, USA, July 30 - August 2, 2006, pp. 11-18, 2006, ACM, 1-59593-452-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
timing games, nash equilibrium, numerical algorithms |
23 | Ami Litman, Shiri Moran-Schein |
Smooth scheduling under variable rates or the analog-digital confinement game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SPAA ![In: SPAA 2006: Proceedings of the 18th Annual ACM Symposium on Parallelism in Algorithms and Architectures, Cambridge, Massachusetts, USA, July 30 - August 2, 2006, pp. 74-83, 2006, ACM, 1-59593-452-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
EDF schemes, EDF strategies, concurrent confinement games, confinement games, non-concurrent confinement games, smooth scheduling, variable rates, online scheduling, two players games |
23 | L. Bencic, M. Mele |
Urban-Planning Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VSMM ![In: Interactive Technologies and Sociotechnical Systems, 12th International Conference, VSMM 2006, Xi'an, China, October 18-20, 2006, Proceedings, pp. 514-519, 2006, Springer, 3-540-46304-6. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
23 | Peng Deng, Zhiting Zhu |
PS-DA Model of Game Addiction: Theoretical Hypothesis and Case Analysis. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Technologies for E-Learning and Digital Entertainment, First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, Proceedings, pp. 444-452, 2006, Springer, 3-540-33423-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
23 | Hsien-Sheng Hsiao, Kai-Hsin Wong, Meng-Jie Wang, Kuang-Chao Yu, Kuo-En Chang, Yao-Ting Sung |
Using Cognitive Affective Interaction Model to Construct On-Line Game for Creativity. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Technologies for E-Learning and Digital Entertainment, First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, Proceedings, pp. 409-418, 2006, Springer, 3-540-33423-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
23 | Kenneth O. Stanley, Bobby D. Bryant, Risto Miikkulainen |
Real-time neuroevolution in the NERO video game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Evol. Comput. ![In: IEEE Trans. Evol. Comput. 9(6), pp. 653-668, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
23 | Mourad Debbabi, Mohamed Mostafa Saleh |
Game Semantics Model for Security Protocols. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICFEM ![In: Formal Methods and Software Engineering, 7th International Conference on Formal Engineering Methods, ICFEM 2005, Manchester, UK, November 1-4, 2005, Proceedings, pp. 125-140, 2005, Springer, 3-540-29797-9. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
23 | Sam Bucolo, Mark Billinghurst, David Sickinger |
User experiences with mobile phone camera game interfaces. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MUM ![In: Proceedings of the 4th International Conference on Mobile and Ubiquitous Multimedia, MUM 2005, Christchurch, New Zealand, December 8-10, 2005, pp. 87-94, 2005, ACM, 0-473-10658-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
tangible interfaces, mobile games, human interaction, mobile camera phones, novel interfaces |
23 | Maic Masuch, Michael Rüger |
Challenges in Collaborative Game Design Developing Learning Environments for Creating Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
C5 ![In: 3rd Conference on Creating, Connecting and Collaborating through Computing (C5 2005), January 28-29, 2005, Cambridge, MA, USA, pp. 67-74, 2005, IEEE Computer Society, 0-7695-2325-0. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
23 | Penelope Sweetser, Janet Wiles |
Combining Influence Maps and Cellular Automata for Reactive Game Agents. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IDEAL ![In: Intelligent Data Engineering and Automated Learning - IDEAL 2005, 6th International Conference, Brisbane, Australia, July 6-8, 2005, Proceedings, pp. 524-531, 2005, Springer, 3-540-26972-X. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
23 | Jerzy R. Nawrocki, Adam Wojciechowski |
Extreme89: An XP War Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
RISE ![In: Rapid Integration of Software Engineering Techniques, Second International Workshop, RISE 2005, Heraklion, Crete, Greece, September 8-9, 2005, Revised Selected Papers, pp. 278-287, 2005, Springer, 3-540-34063-7. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
23 | Sang-Chul Lee, Jun-Yong Xiang, Lin-Bo Jing |
Who are the Target Customers in Chinese Online Game Market?: Segmentation with a Two-Step Approach. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEBE ![In: 2005 IEEE International Conference on e-Business Engineering (ICEBE 2005), 18-21 October 2005, Beijing, China, pp. 736-743, 2005, IEEE Computer Society, 0-7695-2430-3. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
23 | Christopher Ruggles, Greg Wadley, Martin R. Gibbs |
Online Community Building Techniques Used by Video Game Developers. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2005, 4th International Conference, Sanda, Japan, September 19-21, 2005, Proceedings, pp. 114-125, 2005, Springer, 3-540-29034-6. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
23 | Douglas P. Twitchell, Karl Wiers, Mark Adkins, Judee K. Burgoon, Jay F. Nunamaker Jr. |
StrikeCOM: A Multi-Player Online Strategy Game for Researching and Teaching Group Dynamics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HICSS ![In: 38th Hawaii International Conference on System Sciences (HICSS-38 2005), CD-ROM / Abstracts Proceedings, 3-6 January 2005, Big Island, HI, USA, 2005, IEEE Computer Society, 0-7695-2268-8. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
23 | JungHyun Han, Ingu Kang, Chungmin Hyun, Jong-Sik Woo, Young Ik Eom |
Multi-platform Online Game Design and Architecture. ![Search on Bibsonomy](Pics/bibsonomy.png) |
INTERACT ![In: Human-Computer Interaction - INTERACT 2005, IFIP TC13 International Conference, Rome, Italy, September 12-16, 2005, Proceedings, pp. 1116-1119, 2005, Springer, 3-540-28943-7. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
23 | S. Braathen, O. J. Sendstad |
A hybrid fuzzy logic/constraint satisfaction problem approach to automatic decision making in simulation game models. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Syst. Man Cybern. Part B ![In: IEEE Trans. Syst. Man Cybern. Part B 34(4), pp. 1786-1797, 2004. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
23 | JungHyun Han, Hoh Peter In, Jong-Sik Woo |
Towards Situation-Aware Cross-Platform Ubi-Game Development. ![Search on Bibsonomy](Pics/bibsonomy.png) |
APSEC ![In: 11th Asia-Pacific Software Engineering Conference (APSEC 2004), 30 November - 3 December 2004, Busan, Korea, pp. 734-735, 2004, IEEE Computer Society, 0-7695-2245-9. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Si-Jung Kim, Moon-Sung Jang, Hong-Sic Kim, Tae-Yong Kuc |
A development of interactive game "Ting Ting" using real and virtual objects. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SMC (2) ![In: Proceedings of the IEEE International Conference on Systems, Man & Cybernetics: The Hague, Netherlands, 10-13 October 2004, pp. 1191-1197, 2004, IEEE, 0-7803-8566-7. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Chris Baber, Oliver Westmancott |
Social Networks and Mobile Games: The Use of Bluetooth for a Multiplayer Card Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Mobile HCI ![In: Mobile Human-Computer Interaction - Mobile HCI 2004, 6th International Symposium, Glasgow, UK, September 13-16, 2004, Proceedings, pp. 98-107, 2004, Springer, 3-540-23086-6. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Tingting Wang, Jiming Liu 0001, Xiaolong Jin |
Minority Game Strategies in Dynamic Multi-Agent Role Assignment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IAT ![In: 2004 IEEE/WIC/ACM International Conference on Intelligent Agent Technology (IAT 2004), 20-24 September 2004, Beijing, China, pp. 316-322, 2004, IEEE Computer Society, 0-7695-2101-0. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Ricardo Matsumura de Araújo, Luís C. Lamb |
Towards Understanding the Role of Learning Models in the Dynamics of the Minority Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICTAI ![In: 16th IEEE International Conference on Tools with Artificial Intelligence (ICTAI 2004), 15-17 November 2004, Boca Raton, FL, USA, pp. 727-731, 2004, IEEE Computer Society, 0-7695-2236-X. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Shigeru Sakurazawa, Nagisa Munekata, Naofumi Yoshida, Yasuo Tsukahara, Hitoshi Matsubara |
Entertainment Feature of a Computer Game Using a Biological Signal to Realize a Battle with Oneself. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2004, Third International Conference, Eindhoven, The Netherlands, September 1-3, 2004, Proceedings, pp. 345-350, 2004, Springer, 3-540-22947-7. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
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