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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 2220 occurrences of 1047 keywords
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Results
Found 4323 publication records. Showing 4323 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
16 | Michael D. Kickmeier-Rust, Dietrich Albert |
Emergent Design: Serendipity in Digital Educational Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (13) ![In: Virtual and Mixed Reality, Third International Conference, VMR 2009, Held as Part of HCI International 2009, San Diego, CA, USA, July 19-24, 2009. Proceedings, pp. 206-215, 2009, Springer, 978-3-642-02770-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Digital educational games, emergent game design, adaptation, personalization, interactive storytelling, game-based learning |
16 | Laurent Prévost, Olivier Liechti, Michael J. Lyons 0001 |
Design and Implementation of a Mobile Exergaming Platform. ![Search on Bibsonomy](Pics/bibsonomy.png) |
INTETAIN ![In: Intelligent Technologies for Interactive Entertainment, Third International Conference, INTETAIN 2009, Amsterdam, The Netherlands, June 22-24, 2009. Proceedings, pp. 213-220, 2009, Springer, 978-3-642-02314-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
pervasive computing, location-based service, exergaming |
16 | Jaya Kawale, Aditya Pal, Jaideep Srivastava |
Churn Prediction in MMORPGs: A Social Influence Based Approach. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSE (4) ![In: Proceedings of the 12th IEEE International Conference on Computational Science and Engineering, CSE 2009, Vancouver, BC, Canada, August 29-31, 2009, pp. 423-428, 2009, IEEE Computer Society, 978-1-4244-5334-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
16 | Chung Cheng Tseng, Chung Hsien Lan, K. Robert Lai |
Development of Business Game Simulator for Supporting Collaborative Problem-Based Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICALT ![In: The 9th IEEE International Conference on Advanced Learning Technologies, ICALT 2009, Riga, Latvia, July 15-17, 2009, pp. 278-280, 2009, IEEE Computer Society, 978-0-7695-3711-5. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
16 | Yukiharu Sambe |
Japan's Arcade Games and Their Technology. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2009, 8th International Conference, Paris, France, September 3-5, 2009. Proceedings, pp. 338, 2009, Springer, 978-3-642-04051-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
16 | Gregory W. Bennett, Andrew Denton |
Developing practical models for teaching motion capture. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGGRAPH ASIA Educators Program ![In: International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH ASIA 2009, Yokohama, Japan, December 16-19, 2009, Educators Program Proceedings, 2009, ACM. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
principles of animation, performance, motion capture, curriculum development |
16 | Dustin B. Chertoff, Ross W. Byers, Joseph J. LaViola Jr. |
An exploration of menu techniques using a 3D game input device. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009, pp. 256-262, 2009, ACM, 978-1-60558-437-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
usability, user studies, input devices, video games, 3D interaction |
16 | Carlos Delgado-Mata, Jesús Ibáñez-Martínez, Felipe Gómez-Caballero, Oscar Miguel Guillén-Hernández |
Behavioural Reactive Agents to Define Personality Traits in the Videogame Überpong. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Trans. Edutainment ![In: Transactions on Edutainment I, pp. 135-149, 2008, Springer, 978-3-540-69737-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
16 | Yiyu Cai, Chandrasekaran Indhumathi, Wenyu Chen, Jianmin Zheng |
VR Bio X Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Trans. Edutainment ![In: Transactions on Edutainment I, pp. 278-287, 2008, Springer, 978-3-540-69737-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Learning Through Playing, VR, Interactive Games |
16 | Stefano Ferretti |
Cheating detection through game time modeling: A better way to avoid time cheats in P2P MOGs? ![Search on Bibsonomy](Pics/bibsonomy.png) |
Multim. Tools Appl. ![In: Multim. Tools Appl. 37(3), pp. 339-363, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Peer-to-peer, Multiplayer online games, Cheating detection |
16 | Darold Higa |
Walled Gardens versus the Wild West. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computer ![In: Computer 41(10), pp. 102-105, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
16 | Florian Mueller 0001, Martin R. Gibbs, Frank Vetere, Stefan Agamanolis |
Design space of networked exertion games demonstrated by a three-way physical game based on Table Tennis. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 6(3), pp. 36:1-36:31, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
casual, Human-computer interaction, interaction, framework, conversation, tangible, physical, videoconferencing, active, social, design space, sports, Exertion Interface, exhausting, team spirit, sweat, table-tennis, ping pong |
16 | Paras Kaul |
Brain Wave Games and E-Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Innovative Techniques in Instruction Technology, E-learning, E-assessment, and Education ![In: Innovative Techniques in Instruction Technology, E-learning, E-assessment, and Education, Proceedings of the 2007 International Conference on Engineering Education, Instructional Technology, Assessment, and E-learning (EIAE 2007), part of the International Joint Conferences on Computer, Information, and Systems Sciences, and Engineering (CISSE 2007), Bridgeport, CT, USA, December 3-12, 2007, pp. 410-415, 2008, Springer, 978-1-4020-8738-7. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
IBVA, neurological, healing, coherence, biofeedback, nonverbal communication, Brainwaves |
16 | Peter Eisert, Philipp Fechteler |
Low delay streaming of computer graphics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICIP ![In: Proceedings of the International Conference on Image Processing, ICIP 2008, October 12-15, 2008, San Diego, California, USA, pp. 2704-2707, 2008, IEEE, 978-1-4244-1765-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
16 | Kay Hearn, Ann Willis |
Lei Feng lives on in cyberspace. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIMEA ![In: Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2008, 10-12 September 2008, Athens, Greece, pp. 248-255, 2008, ACM, 978-1-60558-248-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Chinese nationalism, code |
16 | Pin-Yun Tarng, Kuan-Ta Chen, Polly Huang |
An analysis of WoW players' game hours. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, NETGAMES 2008, Worcester, Massachusetts, USA, October 21-22, 2008, pp. 47-52, 2008, ACM, 978-1-60558-132-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
16 | Silvia Lindtner, Bonnie A. Nardi, Yang Wang 0005, Scott D. Mainwaring, He Jing, Wenjing Liang |
A hybrid cultural ecology: world of warcraft in China. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSCW ![In: Proceedings of the 2008 ACM Conference on Computer Supported Cooperative Work, CSCW 2008, San Diego, CA, USA, November 8-12, 2008, pp. 371-382, 2008, ACM, 978-1-60558-007-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
hybrid ecology, games, ethnography, mixed reality, virtual worlds, world of warcraft |
16 | Ray van Brandenburg, Arie Horst, Bas Burgers, Nirvana Meratnia |
Game Development Framework Based Upon Sensors and Actuators. ![Search on Bibsonomy](Pics/bibsonomy.png) |
OTM Workshops ![In: On the Move to Meaningful Internet Systems: OTM 2008 Workshops, OTM Confederated International Workshops and Posters, ADI, AWeSoMe, COMBEK, EI2N, IWSSA, MONET, OnToContent + QSI, ORM, PerSys, RDDS, SEMELS, and SWWS 2008, Monterrey, Mexico, November 9-14, 2008. Proceedings, pp. 861-872, 2008, Springer, 978-3-540-88874-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
16 | Travis Kirton, Hideaki Ogawa, Christa Sommerer, Laurent Mignonneau |
PINS: a prototype model towards thedefinition of surface games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Multimedia ![In: Proceedings of the 16th International Conference on Multimedia 2008, Vancouver, British Columbia, Canada, October 26-31, 2008, pp. 953-956, 2008, ACM, 978-1-60558-303-7. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
fluid interaction, multitouch-tangible, relative environments, surface games, tangible playware |
16 | Luis Valente, Clarisse Sieckenius de Souza, Bruno Feijó |
An exploratory study on non-visual mobile phone interfaces for games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IHC ![In: VIII Simpósio Brasileiro de Fatores Humanos em Sistemas Computacionais (IHC 2008), De 21 a 24 de Outubro 2008, Porto Alegre, ANAIS (Proceedings of the VIII Brazilian Symposium on Human Factors in Computing Systems 2008, Porto Alegre, RS, Brazil, October 21-24, 2008), pp. 31-39, 2008, ACM, 978-85-7669-203-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
haptics and gestures, non-visual games, accessibility, mobile games, visually-impaired users, semiotic engineering, audio games |
16 | Abdullah Al Mahmud 0001, Omar Mubin, Suleman Shahid, Jean-Bernard Martens |
Designing and evaluating the tabletop game experience for senior citizens. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NordiCHI ![In: Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008, Lund, Sweden, October 20-22, 2008, pp. 403-406, 2008, ACM, 978-1-59593-704-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
game, user-centered design, ethnography, elderly, tabletop, focus group, fun, board-games |
16 | Mohammad Obaid, Charles Han, Mark Billinghurst |
"Feed the Fish": an affect-aware game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IE ![In: Proceedings of the 5th Australasian Conference on Interactive Entertainment, IE 2008, 3-5 December 2008, Brisbane, Queensland, Australia, pp. 6, 2008, ACM, 978-1-60558-424-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
affect-aware system, computer vision, computer games, facial feature tracking |
16 | Tushar Kumar, Romain Cledat, Jaswanth Sreeram, Santosh Pande |
Statistically Analyzing Execution Variance for Soft Real-Time Applications. ![Search on Bibsonomy](Pics/bibsonomy.png) |
LCPC ![In: Languages and Compilers for Parallel Computing, 21th International Workshop, LCPC 2008, Edmonton, Canada, July 31 - August 2, 2008, Revised Selected Papers, pp. 124-140, 2008, Springer, 978-3-540-89739-2. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
16 | Christopher Wolfe, J. David Smith, T. C. Nicholas Graham |
A low-cost infrastructure for tabletop games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 145-151, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
frustrated total internal reflection, computer games, tabletop games, FTIR |
16 | Anders Tychsen, Jonas Heide Smith |
Game format effects on communication in multi-player games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 113-120, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
player behavior, communication, interaction, personality, human factors, online communication, experimentation, characters, role playing games |
16 | Veronica Sundstedt, Efstathios Stavrakis, Michael Wimmer 0001, Erik Reinhard |
A psychophysical study of fixation behavior in a computer game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
APGV ![In: Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, APGV 2008, Los Angeles, California, USA, August 9-10, 2008, pp. 43-50, 2008, ACM, 978-1-59593-981-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
electronic games, eye tracking, eye movements, psychophysics, visual attention, saliency |
16 | Shafi Goldwasser |
Program Obfuscation and One-Time Programs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CT-RSA ![In: Topics in Cryptology - CT-RSA 2008, The Cryptographers' Track at the RSA Conference 2008, San Francisco, CA, USA, April 8-11, 2008. Proceedings, pp. 333-334, 2008, Springer, 978-3-540-79262-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
16 | Justin Ferris, Mike Surridge, Ellis Rowland Watkins, Thomas Fahringer, Radu Prodan, Frank Glinka, Sergei Gorlatch, Christoph Anthes, Alexis Arragon, Christopher J. Rawlings, Arton Lipaj |
Edutain@Grid: A Business Grid Infrastructure for Real-Time On-Line Interactive Applications. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GECON ![In: Grid Economics and Business Models, 5th International Workshop, GECON 2008, Las Palmas de Gran Canaria, Spain, August 26, 2008. Proceedings, pp. 152-162, 2008, Springer, 978-3-540-85484-5. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Security, Trust, Grid, Service Level Agreements, Business models, Value chains |
16 | Kyusik Chang, GyuBeom Kim, TaeYong Kim 0003 |
Video Game Console Audio: Evolution and Future Trends. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CGIV ![In: 4th International Conference on Computer Graphics, Imaging and Visualization (CGIV 2007), August 14-16, 2007, Bangkok, Thailand, pp. 97-102, 2007, IEEE Computer Society, 0-7695-2928-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Game Sound, Game Trends, Interactive, Music, Audio |
16 | Michael D. Kickmeier-Rust, Neil Peirce, Owen Conlan, Daniel Schwarz, Dominique Verpoorten, Dietrich Albert |
Immersive Digital Games: The Interfaces for Next-Generation E-Learning? ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (7) ![In: Universal Access in Human-Computer Interaction. Applications and Services, 4th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2007 Held as Part of HCI International 2007 Beijing, China, July 22-27, 2007 Proceedings, Part III, pp. 647-656, 2007, Springer, 978-3-540-73282-2. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Digital educational games, Didactic design, Adaptive intervention, Microadaptivity, Competence-based Knowledge Space Theory, Game design |
16 | Carlos Delgado-Mata, Jesús Ibáñez 0001 |
Behavioural Reactive Agents for Video Game Opponents with Personalities. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IVA ![In: Intelligent Virtual Agents, 7th International Conference, IVA 2007, Paris, France, September 17-19, 2007, Proceedings, pp. 371-372, 2007, Springer, 978-3-540-74996-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
16 | Elke Moritz, Hans Hagen, Thomas Wischgoll, Jörg Meyer 0002 |
Usability of multiple degree-of-freedom input devices and virtual reality displays for interactive visual data analysis. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VRST ![In: Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2007, Newport Beach, California, USA, November 5-7, 2007, pp. 243-244, 2007, ACM, 978-1-59593-863-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
virtual reality, navigation, input devices, displays, interactive rendering |
16 | Romain Pellerin |
The MooDS protocol: a J2ME object-oriented communication protocol. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Mobility Conference ![In: Proceedings of the 4th International Conference on Mobile Technology, Applications, and Systems and the 1st International Symposium on Computer Human Interaction in Mobile Technology, Mobility Conference 2007, Singapore, September 10-12, 2007, pp. 8-15, 2007, ACM, 978-1-59593-819-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
GASP, J2ME communication protocol, J2ME mobile phone, OMA, object-oriented, communication protocol, multiplayer games, serialization, MooDS |
16 | Haiyan Zhang, Björn Hartmann |
Building upon everyday play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, CHI 2007, San Jose, California, USA, April 28 - May 3, 2007, pp. 2019-2024, 2007, ACM, 978-1-59593-642-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
entertainment, programming by demonstration, pervasive games, input and interaction technologies |
16 | Bill Kapralos, Nathan Mekuz |
Application of dimensionality reduction techniques to HRTFS for interactive virtual environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007, Salzburg, Austria, June 13-15, 2007, pp. 256-257, 2007, ACM, 978-1-59593-640-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
principal components analysis (PCA), dimensionality reduction, local linear embedding (LLE), 3D sound, isomap, HRTF |
16 | Yang Yu 0009, Zhu Li, Larry Shi, Yi-Chiun Chen, Hua Xu |
Network-Aware State Update For Large Scale Mobile Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICCCN ![In: Proceedings of the 16th International Conference on Computer Communications and Networks, IEEE ICCCN 2007, Turtle Bay Resort, Honolulu, Hawaii, USA, August 13-16, 2007, pp. 563-568, 2007, IEEE, 978-1-4244-1251-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
16 | Christian McCrea |
Then, suddenly, I was moved: nostalgia and the media history of games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IE ![In: Proceedings of the 4th Australasian Conference on Interactive Entertainment, IE 2007, 3-5 December 2007, Melbourne, Australia, pp. 14, 2007, ACM, 978-1-921166-87-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
Crary, Kittler, Rosen, arcades, materiality, transmedia, past, pastness |
16 | Paul Benjamin Lowry, Scott McCoy |
Interactive Digital Entertainment, Social Computing, and Lifestyle Computing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HICSS ![In: 40th Hawaii International International Conference on Systems Science (HICSS-40 2007), CD-ROM / Abstracts Proceedings, 3-6 January 2007, Waikoloa, Big Island, HI, USA, pp. 159, 2007, IEEE Computer Society, 0-7695-2755-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
16 | Jens Riegelsberger, Scott Counts, Shelly Farnham, Bruce C. Philips |
Personality Matters: Incorporating Detailed User Attributes and Preferences into the Matchmaking Process. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HICSS ![In: 40th Hawaii International International Conference on Systems Science (HICSS-40 2007), CD-ROM / Abstracts Proceedings, 3-6 January 2007, Waikoloa, Big Island, HI, USA, pp. 87, 2007, IEEE Computer Society, 0-7695-2755-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
16 | Lawrence Argent, Bill Depper, Rafael Fajardo, Sarah Gjertson, Scott T. Leutenegger, Mario Alberto López, Jeff Rutenbeck |
Building a Game Development Program. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computer ![In: Computer 39(6), pp. 52-60, 2006. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
computers and education, game design and development, digital media curricula |
16 | Jens Müller 0004, Sergei Gorlatch |
Rokkatan: scaling an RTS game design to the massively multiplayer realm. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 4(3), pp. 11, 2006. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
massively multiplayer, scalability, computer games |
16 | Károly Farkas, Florian Maurer 0004, Lukas Ruf, Bernhard Plattner |
Dominating Set Based Support for Distributed Services in Mobile Ad Hoc Networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NOMS ![In: Management of Integrated End-to-End Communications and Services, 10th IEEE/IFIP Network Operations and Management Symposium, NOMS 2006, Vancouver, Canada, April 3-7, 2006. Proceedings, pp. 327-338, 2006, IEEE, 1-4244-0143-7. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
16 | Jordi Castellà-Roca, Josep Domingo-Ferrer, Francesc Sebé |
A Smart Card-Based Mental Poker System. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CARDIS ![In: Smart Card Research and Advanced Applications, 7th IFIP WG 8.8/11.2 International Conference, CARDIS 2006, Tarragona, Spain, April 19-21, 2006, Proceedings, pp. 48-61, 2006, Springer, 3-540-33311-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
Smart cards and applications in the Internet, Cryptographic protocols for smart cards, E-gambling, Mental poker |
16 | Liselott Brunnberg, Oskar Juhlin |
Keep Your Eyes on the Road and Your Finger on the Trigger - Designing for Mixed Focus of Attention in a Mobile Game for Brief Encounters. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Pervasive ![In: Pervasive Computing, 4th International Conference, PERVASIVE 2006, Dublin, Ireland, May 7-10, 2006, Proceedings, pp. 169-186, 2006, Springer, 3-540-33894-2. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
16 | Bettina Törpel |
The design game in participatory design and design education: chances, risks and side effects. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PDC ![In: Proceedings of the Ninth Conference on Participatory Design: Expanding boundaries in design, PDC 2006, Trento, Italy, August 1-5, 2006, pp. 77-86, 2006, ACM, 1-59593-460-X. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
forms of work and organization, organizational design game, relations of power, socio-technical textures, design game |
16 | Riku Suomela, Ari Koivisto |
My Photos Are My Bullets - Using Camera as the Primary Means of Player-to-Player Interaction in a Mobile Multiplayer Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2006, 5th International Conference, Cambridge, UK, September 20-22, 2006, Proceedings, pp. 250-261, 2006, Springer, 3-540-45259-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
16 | Carolyn R. Watters, Michael A. Shepherd, Azza Abouzied, Anthony Cox, Melanie Kellar, Hadi Kharrazi, Fengan Liu, Anthony Otley |
Extending the Use of Games in Health Care. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HICSS ![In: 39th Hawaii International International Conference on Systems Science (HICSS-39 2006), CD-ROM / Abstracts Proceedings, 4-7 January 2006, Kauai, HI, USA, 2006, IEEE Computer Society, 0-7695-2507-5. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
16 | Steve Benford |
The Distinctive Challenges of Pervasive Games as Distributed Real-Time Applications. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DS-RT ![In: 10th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT 2006), 2-4 October 2006, Malaga, Spain, pp. 3, 2006, IEEE Computer Society, 0-7695-2697-7. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
16 | R. G. V. Baker, D. C. Marshall |
Modelling gambling time and economic assignments to weekly trip behaviour to gambling venues. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Geogr. Syst. ![In: J. Geogr. Syst. 7(3-4), pp. 381-402, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
Gambling behaviour, Gambling involvement, Time-economic modelling, Memoryless distributions, Venue hours |
16 | Mauricio Capra, Milena Radenkovic 0001, Steve Benford, Leif Oppermann, Adam Drozd, Martin Flintham |
The multimedia challenges raised by pervasive games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Multimedia ![In: Proceedings of the 13th ACM International Conference on Multimedia, Singapore, November 6-11, 2005, pp. 89-95, 2005, ACM, 1-59593-044-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
scalability, pervasive computing, games, sensors |
16 | Jens Müller 0004, Jan Hendrik Metzen, Alexander Ploss, Maraike Schellmann, Sergei Gorlatch |
Rokkatan: scaling an RTS game design to the massively multiplayer realm. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, June 15-15, 2005, pp. 125-132, 2005, ACM, 1-59593-110-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
massively multiplayer, scalability, computer games |
16 | Mats Liljedahl, Stefan Lindberg, Jan Berg |
Digiwall: an interactive climbing wall. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, June 15-15, 2005, pp. 225-228, 2005, ACM, 1-59593-110-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
computer game interface, digiwall, dramatic underscore, game sound design, sport climbing, tangible user interface, health |
16 | Sebastian Zander, Ian Leeder, Grenville J. Armitage |
Achieving fairness in multiplayer network games through automated latency balancing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, June 15-15, 2005, pp. 117-124, 2005, ACM, 1-59593-110-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
multiplayer network games, delay, fairness |
16 | David Linner, Fabian Kirsch, Ilja Radusch, Stephan Steglich |
Context-aware Multimedia Provisioning for Pervasive Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISM ![In: Seventh IEEE International Symposium on Multimedia (ISM 2005), 12-14 December 2005, Irvine, CA, USA, pp. 60-68, 2005, IEEE Computer Society, 0-7695-2489-3. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
16 | Adrian David Cheok, Sze Lee Teo, Lei Cao, Le Nam Thang |
Capture the Flag: A Multiplayer Online Game for Phone Users. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISWC ![In: Ninth IEEE International Symposium on Wearable Computers (ISWC 2005), 18-21 October 2005, Osaka, Japan, pp. 222-223, 2005, IEEE Computer Society, 0-7695-2419-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
16 | Adrian David Cheok, Kok Hwee Goh, Wei Liu 0009, Farzam Farbiz, Siew Wan Fong, Sze Lee Teo, Yu Li, Xubo Yang |
Human Pacman: a mobile, wide-area entertainment system based on physical, social, and ubiquitous computing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Pers. Ubiquitous Comput. ![In: Pers. Ubiquitous Comput. 8(2), pp. 71-81, 2004. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
Collaboration, Ubiquitous computing, Wearable computer, Social computing, Tangible interaction, Physical interaction |
16 | Liselott Brunnberg |
The Road Rager: making use of traffic encounters in a mobile multiplayer game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MUM ![In: Proceedings of the 3rd International Conference on Mobile and Ubiquitous Multimedia, MUM 2004, College Park, Maryland, USA, October 27-29, 2004, pp. 33-39, 2004, ACM, 1-58113-981-0. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
proximity-based mobile games, traffic encounters, interaction design, social interaction |
16 | Adrian David Cheok, Kok Hwee Goh, Farzam Farbiz, Wei Liu 0009, Yu Li, Siew Wan Fong, Xubo Yang, Sze Lee Teo |
Human pacman: a wide area socio-physical interactive entertainment system in mixed reality. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, CHI 2004, Vienna, Austria, April 24 - 29, 2004, pp. 779-780, 2004, ACM, 1-58113-703-6. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
ubiquitous computing, wearable computer, tangible interaction |
16 | Ryan Shaun Baker, Albert T. Corbett, Kenneth R. Koedinger, Angela Z. Wagner |
Off-task behavior in the cognitive tutor classroom: when students "game the system". ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 2004 Conference on Human Factors in Computing Systems, CHI 2004, Vienna, Austria, April 24 - 29, 2004, pp. 383-390, 2004, ACM, 1-58113-702-8. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
field research methods, off-task behavior, user modeling, intelligent tutoring systems |
16 | Thomas Wischgoll, Elke Moritz, Jörg Meyer 0002 |
Force-Feedback-Enhanced Navigation for Interactive Visualization of Coronary Vessels. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Visualization ![In: 15th IEEE Visualization Conference, IEEE Vis 2004, Austin, TX, USA, October 10-15, 2004, Proceedings, pp. 32, 2004, IEEE Computer Society, 0-7803-8788-0. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
16 | Adrian David Cheok, Kok Hwee Goh, Wei Liu 0009, Farzam Farbiz, Sze Lee Teo, Hui Siang Teo, Shang Ping Lee, Yu Li, Siew Wan Fong, Xubo Yang |
Human Pacman: a mobile wide-area entertainment system based on physical, social, and ubiquitous computing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004, Singapore, June 3-5, 2004, pp. 360-361, 2004, ACM, 1-58113-882-2. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
ubiquitous computing, wearable computer, tangible interaction |
16 | Emmanuel Papaioannou, Vasilis Karagianis, Kostas Karpouzis, Hervé Guillemot, Athanasios M. Demiris, Philippe de Cuetos, Nikolaos Ioannidis |
Melisa - A Distributed Multimedia System for Multi-Platform Interactive Sports Content Broadcasting. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EUROMICRO ![In: 30th EUROMICRO Conference 2004, 31 August - 3 September 2004, Rennes, France, pp. 222-229, 2004, IEEE Computer Society, 0-7695-2199-1. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
16 | Lauren Davis 0001 |
Liemandt Foundation launches hidden agenda contest: university students vie for a $25, 000 prize by building video games that secretly teach middle school subjects. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 1(1), pp. 4, 2003. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
|
16 | Tom Jehaes, Danny De Vleeschauwer, Toon Coppens, Bart Van Doorselaer, Eva Deckers, W. Naudts, K. Spruyt, R. Smets |
Access network delay in networked games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 2nd Workshop on Network and System Support for Games, NETGAMES 2003, Redwood City, California, USA, May 22-23, 2003, pp. 63-71, 2003, ACM, 1-58113-734-6. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
quality of service (QoS), delay, access networks |
16 | Wu-chang Feng, Wu-chi Feng |
On the geographic distribution of on-line game servers and players. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 2nd Workshop on Network and System Support for Games, NETGAMES 2003, Redwood City, California, USA, May 22-23, 2003, pp. 173-179, 2003, ACM, 1-58113-734-6. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
|
16 | Debanjan Saha, Sambit Sahu, Anees Shaikh |
A service platform for on-line games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 2nd Workshop on Network and System Support for Games, NETGAMES 2003, Redwood City, California, USA, May 22-23, 2003, pp. 180-184, 2003, ACM, 1-58113-734-6. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
|
16 | Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Edmondo Ferretti, Massimiliano Margarone |
Designing Mobile Games for a Challenging Experience of the Urban Heritage. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Euro-Par ![In: Euro-Par 2003. Parallel Processing, 9th International Euro-Par Conference, Klagenfurt, Austria, August 26-29, 2003. Proceedings, pp. 1129-1136, 2003, Springer, 3-540-40788-X. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
|
16 | Jorge Santiago, Luís Romero, Nuno Correia 0001 |
A mixed reality mystery game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Proceedings of the Second International Conference on Entertainment Computing, Pittsburgh, Pennsylvania, USA, May 8-10, 2003, 2003, Carnegie Mellon University. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP BibTeX RDF |
augmented reality, context awareness, game, mixed reality, hypermedia |
16 | Barry G. Silverman, Michael Johns, Ransom Weaver |
Satisfying the Perceived Need for Free-Play in Pedagogically Oriented Interactive Dramas. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CASA ![In: 16th International Conference on Computer Animation and Social Agents, CASA 2003, New Brunswick, NJ, USA, May 7-9, 2003, pp. 161-167, 2003, IEEE Computer Society, 0-7695-1934-2. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
videogame generator, stealth learning, training, role playing games, story telling, systems approach |
16 | Gert-Jan de Vreede, Douglas R. Vogel, Alexander Verbraeck, Henk G. Sol |
Collaborative Engineering of Processes and Systems - Minitrack Introduction. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HICSS ![In: 34th Annual Hawaii International Conference on System Sciences (HICSS-34), January 3-6, 2001, Maui, Hawaii, USA, 2001, IEEE Computer Society, 0-7695-0981-9. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
|
13 | Forrest Shull |
Managing Montezuma: Handling All the Usual Challenges of Software Development, and Making It Fun: An Interview with Ed Beach. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Softw. ![In: IEEE Softw. 28(5), pp. 4-7, 2011. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
software engineering, artificial intelligence, computer gaming |
13 | Jeffrey Swarz, Anita Ousley, Adriane Magro, Marie Rienzo, David Burns, A. M. Lindsey, Ben Wilburn, Susan Bolcar |
CancerSpace: A Simulation-Based Game for Improving Cancer-Screening Rates. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Computer Graphics and Applications ![In: IEEE Computer Graphics and Applications 30(1), pp. 90-94, 2010. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
simulation, education, e-learning, gaming, computer graphics, graphics and multimedia, cancer, screening |
13 | David Coyle, Gavin J. Doherty, John Sharry |
PlayWrite: end-user adaptable games to support adolescent mental health. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Proceedings of the 28th International Conference on Human Factors in Computing Systems, CHI 2010, Extended Abstracts Volume, Atlanta, Georgia, USA, April 10-15, 2010, pp. 3889-3894, 2010, ACM, 978-1-60558-930-5. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
computer gaming, user-centred design, mental health |
13 | Cati Vaucelle, Steve Shada, Marisa Jahn |
WOW pod. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Proceedings of the 28th International Conference on Human Factors in Computing Systems, CHI 2010, Extended Abstracts Volume, Atlanta, Georgia, USA, April 10-15, 2010, pp. 4813-4816, 2010, ACM, 978-1-60558-930-5. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
morpg, architecture, gaming, avatar, online, tangible media |
13 | Ben Kirman, Shaun W. Lawson, Conor Linehan, Francesco Martino, Luciano Gamberini, Andrea Gaggioli |
Improving social game engagement on facebook through enhanced socio-contextual information. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 28th International Conference on Human Factors in Computing Systems, CHI 2010, Atlanta, Georgia, USA, April 10-15, 2010, pp. 1753-1756, 2010, ACM, 978-1-60558-929-9. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
mediated interaction, social visualisations, social network analysis, social context, social gaming |
13 | Brian J. Gajadhar, Henk Herman Nap, Yvonne de Kort, Wijnand A. IJsselsteijn |
Out of sight, out of mind: co-player effects on seniors' player experience. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Fun and Games ![In: Fun and Games, Third International Conference, Leuven, Belgium, September 15-17, 2010. Proceedings, pp. 74-83, 2010, ACM, 978-1-60558-907-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
game experience questionnaire, senior gamers, social presence, social gaming, player experience |
13 | Frederik De Grove, Peter Mechant, Jan Van Looy |
Uncharted waters?: exploring experts' opinions on the opportunities and limitations of serious games for foreign language learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Fun and Games ![In: Fun and Games, Third International Conference, Leuven, Belgium, September 15-17, 2010. Proceedings, pp. 107-115, 2010, ACM, 978-1-60558-907-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
SWOT, foreign language learning, opportunities, gaming, survey, serious games, quantitative, limitations, experts, qualitative |
13 | Eric Toering, Iris Soute, Panos Markopoulos 0001 |
Rule customization in head-up games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Fun and Games ![In: Fun and Games, Third International Conference, Leuven, Belgium, September 15-17, 2010. Proceedings, pp. 144-148, 2010, ACM, 978-1-60558-907-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
head up games, children, customization, rules, pervasive gaming, outdoor |
13 | Tiago Borges Coelho, Maarten Wesselius, Christina Papakonstantinou |
OutRandom: addressing an underrated skill. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Fun and Games ![In: Fun and Games, Third International Conference, Leuven, Belgium, September 15-17, 2010. Proceedings, pp. 166-170, 2010, ACM, 978-1-60558-907-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
independent games, research through gaming, human factors, random, serious games, game design, crowdsourcing |
13 | Ryan P. McMahan, Alexander Joel D. Alon, Shaimaa Y. Lazem, Robert J. Beaton, David Machaj, Michael Schaefer, Mara G. Silva, Anamary Leal, Robert Hagan, Doug A. Bowman |
Evaluating natural interaction techniques in video games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
3DUI ![In: IEEE Symposium on 3D User Interfaces, 3DUI 2010, Waltham, MA, USA, 20-21 March, 2010, pp. 11-14, 2010, IEEE Computer Society, 978-1-4244-6846-1. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
nonnatural interaction techniques, natural interaction techniques, commercial racing game, Nintendo Wii, video games, gaming industry |
13 | Audrius Jurgelionis, Francesco Bellotti, Alessandro De Gloria, Jukka-Pekka Laulajainen, Philipp Fechteler, Peter Eisert, Haggai David |
Testing Cross-Platform Streaming of Video Games over Wired and Wireless LANs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AINA Workshops ![In: 24th IEEE International Conference on Advanced Information Networking and Applications Workshops, WAINA 2010, Perth, Australia, 20-13 April 2010, pp. 1053-1058, 2010, IEEE Computer Society, 978-0-7695-4019-1. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
video and 3D streaming, Gaming on Demand, distributed and cloud computing, interactive entertainment, testing and evaluation |
13 | Aquiles M. F. Burlamaqui, Samuel O. Azevedo, Rummenigge Rudson Dantas, Claudio A. Schneider, Josivan S. Xavier, Julio César Paulino de Melo, Luiz M. G. Gonçalves, Guido Lemos de Souza Filho, Jauvane C. de Oliveira |
The H-N2N framework: towards providing interperception in massive applications. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Multim. Tools Appl. ![In: Multim. Tools Appl. 45(1-3), pp. 215-245, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Massive interaction, Multi-user gaming, Interperception, Accessibility |
13 | Johan Koolwaaij, Martin Wibbels, Sebastian Böhm, Marko Luther |
Living virtual history. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Vis. Comput. ![In: Vis. Comput. 25(12), pp. 1055-1062, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Virtual reality, Context awareness, Pervasive computing, Mobile gaming |
13 | Hans-Jörg Bullinger, Gunnar Brink |
Collaborative Development and New Devices for Human-Computer Interaction. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (1) ![In: Human-Computer Interaction. New Trends, 13th International Conference, HCI International 2009, San Diego, CA, USA, July 19-24, 2009, Proceedings, Part I, pp. 789-795, 2009, Springer, 978-3-642-02573-0. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
interfaces and peripherals, mini-projector, augmented immersive 3D displays, acoustic wave field synthesis, semantic web, collaboration, pervasive gaming, Context-aware services, testing methods |
13 | Lipika Bansal |
City Ragas: Building an Intercultural Dialogue between People. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (12) ![In: Online Communities and Social Computing, Third International Conference, OCSC 2009, Held as Part of HCI International 2009, San Diego, CA, USA, July 19-24, 2009. Proceedings, pp. 663-672, 2009, Springer, 978-3-642-02773-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
intercultural dialogue, visual exchange, Mobile gaming, digital storytelling, non-verbal communication |
13 | Michael Keating |
Educational software packages for the One Laptop Per Child (OLPC) XO laptop. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Southeast Regional Conference ![In: Proceedings of the 47th Annual Southeast Regional Conference, 2009, Clemson, South Carolina, USA, March 19-21, 2009, 2009, ACM, 978-1-60558-421-8. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
One Laptop Per Child (OLPC), PyGame, educational gaming, currency |
13 | Sharad Agarwal, Jacob R. Lorch |
Matchmaking for online games and other latency-sensitive P2P systems. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGCOMM ![In: Proceedings of the ACM SIGCOMM 2009 Conference on Applications, Technologies, Architectures, and Protocols for Computer Communications, Barcelona, Spain, August 16-21, 2009, pp. 315-326, 2009, ACM, 978-1-60558-594-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
latency estimation, online gaming, matchmaking, network coordinates |
13 | Vipul Delwadia, Stuart Marshall, Ian Welch |
Remotely shooting asteroids on our mobile phone. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHINZ ![In: Proceedings of the 10th ACM SIGCHI New Zealand Chapter's International Conference on Computer-Human Interaction, CHINZ 2009, Auckland, New Zealand, July 6-7, 2009, pp. 45-52, 2009, ACM, 978-1-60558-574-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
games preservation, remote mobile gaming |
13 | Jessica D. Bayliss |
Using games in introductory courses: tips from the trenches. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGCSE ![In: Proceedings of the 40th SIGCSE Technical Symposium on Computer Science Education, SIGCSE 2009, Chattanooga, TN, USA, March 4-7, 2009, pp. 337-341, 2009, ACM, 978-1-60558-183-5. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
computer science pedagogy, cs1, computer gaming |
13 | David Coyle, Gavin J. Doherty |
Clinical evaluations and collaborative design: developing new technologies for mental healthcare interventions. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 27th International Conference on Human Factors in Computing Systems, CHI 2009, Boston, MA, USA, April 4-9, 2009, pp. 2051-2060, 2009, ACM, 978-1-60558-246-7. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
clinical evaluations, computer gaming, collaborative design, mental health |
13 | Victoria McArthur, Steven J. Castellucci, I. Scott MacKenzie |
An empirical comparison of "wiimote" gun attachments for pointing tasks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EICS ![In: Proceedings of the 1st ACM SIGCHI symposium on Engineering Interactive Computing System , EICS 2009, Pittsburgh, PA, USA, July 15-17, 2009, pp. 203-208, 2009, ACM, 978-1-60558-600-7. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
gaming input devices, iso 9241-9, remote pointing, performance evaluation, fitts' law, wiimote |
13 | Carmen Soler, Alejandra Zacarías, Andrés Lucero |
Molarcropolis: a mobile persuasive game to raise oral health and dental hygiene awareness. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2009, Athens, Greece, October 29-31, 2009, pp. 388-391, 2009, ACM, 978-1-60558-864-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
oral health, mobile gaming, persuasion, adolescence |
13 | Brian J. Gajadhar, Yvonne de Kort, Wijnand A. IJsselsteijn, Karolien Poels |
Where everybody knows your game: the appeal and function of game cafés in western Europe. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2009, Athens, Greece, October 29-31, 2009, pp. 28-35, 2009, ACM, 978-1-60558-864-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
game café, internet café, social play, social interaction, focus groups, contextual inquiry, digital gaming, third place |
13 | Pieter Joubert, Sumarie Roodt |
Using Persuasive Technologies for Energy Consumption Management: A South African Case Study. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2009, 8th International Conference, Paris, France, September 3-5, 2009. Proceedings, pp. 197-203, 2009, Springer, 978-3-642-04051-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Energyville, Energy, Serious Gaming, Persuasive Technology, Persuasion, Captology, Interactive Technologies |
13 | Jesvin Puayhwa Yeo |
Explore design solutions through online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGGRAPH ASIA Educators Program ![In: International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH ASIA 2009, Yokohama, Japan, December 16-19, 2009, Educators Program Proceedings, 2009, ACM. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
design process, online gaming, visual communication |
13 | Gilbert Cockton, Sari Kujala, Piia Nurkka, Taneli Hölttä |
Supporting Worth Mapping with Sentence Completion. ![Search on Bibsonomy](Pics/bibsonomy.png) |
INTERACT (2) ![In: Human-Computer Interaction - INTERACT 2009, 12th IFIP TC 13 International Conference, Uppsala, Sweden, August 24-28, 2009, Proceedings, Part II, pp. 566-581, 2009, Springer, 978-3-642-03657-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Sentence Completion, Worth-Centred Development (WCD), Worth Mapping, Monetary Gaming, User Values |
13 | Jordan Geiger |
Interface, environmental behavior, and the city. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TEI ![In: Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, Cambridge, UK, February 16-18, 2009, pp. 213-214, 2009, ACM, 978-1-60558-493-5. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
environmental activism, object-based gaming, transportation infrastructure, urban interface, architecture, data privacy, multi-user interaction |
13 | Fidan Boylu, Haldun Aytug, Gary J. Koehler |
Systems for strategic learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Inf. Syst. E Bus. Manag. ![In: Inf. Syst. E Bus. Manag. 6(2), pp. 205-220, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Principal-agent, Data mining, Machine learning, Discriminant analysis, Strategic gaming |
13 | Matthias Finke, Anthony Tang 0001, Rock Leung, Michael Blackstock |
Lessons learned: game design for large public displays. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIMEA ![In: Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2008, 10-12 September 2008, Athens, Greece, pp. 26-33, 2008, ACM, 978-1-60558-248-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
interactive large public displays, personal devices, shared entertainment, user study, gaming, short messages services (SMS), cell phones |
13 | Peter Ljungstrand, Staffan Björk |
Supporting group relationships in mediated domestic environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MindTrek ![In: Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era, Mindtrek 2008, Tampere, Finland, October 7-9, 2008, pp. 59-63, 2008, ACM, 978-1-60558-197-2. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
TA2, group-to-group relationships, gaming, computer-mediated communication, social software, social identity |
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