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1961-1986 (15) 1989-1996 (15) 1997-1999 (15) 2000-2001 (26) 2002 (37) 2003 (53) 2004 (99) 2005 (167) 2006 (156) 2007 (255) 2008 (256) 2009 (256) 2010 (168) 2011 (164) 2012 (162) 2013 (233) 2014 (209) 2015 (212) 2016 (224) 2017 (256) 2018 (203) 2019 (219) 2020 (199) 2021 (219) 2022 (241) 2023 (211) 2024 (53)
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Found 4323 publication records. Showing 4323 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
16Michael D. Kickmeier-Rust, Dietrich Albert Emergent Design: Serendipity in Digital Educational Games. Search on Bibsonomy HCI (13) The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Digital educational games, emergent game design, adaptation, personalization, interactive storytelling, game-based learning
16Laurent Prévost, Olivier Liechti, Michael J. Lyons 0001 Design and Implementation of a Mobile Exergaming Platform. Search on Bibsonomy INTETAIN The full citation details ... 2009 DBLP  DOI  BibTeX  RDF pervasive computing, location-based service, exergaming
16Jaya Kawale, Aditya Pal, Jaideep Srivastava Churn Prediction in MMORPGs: A Social Influence Based Approach. Search on Bibsonomy CSE (4) The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
16Chung Cheng Tseng, Chung Hsien Lan, K. Robert Lai Development of Business Game Simulator for Supporting Collaborative Problem-Based Learning. Search on Bibsonomy ICALT The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
16Yukiharu Sambe Japan's Arcade Games and Their Technology. Search on Bibsonomy ICEC The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
16Gregory W. Bennett, Andrew Denton Developing practical models for teaching motion capture. Search on Bibsonomy SIGGRAPH ASIA Educators Program The full citation details ... 2009 DBLP  DOI  BibTeX  RDF principles of animation, performance, motion capture, curriculum development
16Dustin B. Chertoff, Ross W. Byers, Joseph J. LaViola Jr. An exploration of menu techniques using a 3D game input device. Search on Bibsonomy FDG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF usability, user studies, input devices, video games, 3D interaction
16Carlos Delgado-Mata, Jesús Ibáñez-Martínez, Felipe Gómez-Caballero, Oscar Miguel Guillén-Hernández Behavioural Reactive Agents to Define Personality Traits in the Videogame Überpong. Search on Bibsonomy Trans. Edutainment The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
16Yiyu Cai, Chandrasekaran Indhumathi, Wenyu Chen, Jianmin Zheng VR Bio X Games. Search on Bibsonomy Trans. Edutainment The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Learning Through Playing, VR, Interactive Games
16Stefano Ferretti Cheating detection through game time modeling: A better way to avoid time cheats in P2P MOGs? Search on Bibsonomy Multim. Tools Appl. The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Peer-to-peer, Multiplayer online games, Cheating detection
16Darold Higa Walled Gardens versus the Wild West. Search on Bibsonomy Computer The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
16Florian Mueller 0001, Martin R. Gibbs, Frank Vetere, Stefan Agamanolis Design space of networked exertion games demonstrated by a three-way physical game based on Table Tennis. Search on Bibsonomy Comput. Entertain. The full citation details ... 2008 DBLP  DOI  BibTeX  RDF casual, Human-computer interaction, interaction, framework, conversation, tangible, physical, videoconferencing, active, social, design space, sports, Exertion Interface, exhausting, team spirit, sweat, table-tennis, ping pong
16Paras Kaul Brain Wave Games and E-Learning. Search on Bibsonomy Innovative Techniques in Instruction Technology, E-learning, E-assessment, and Education The full citation details ... 2008 DBLP  DOI  BibTeX  RDF IBVA, neurological, healing, coherence, biofeedback, nonverbal communication, Brainwaves
16Peter Eisert, Philipp Fechteler Low delay streaming of computer graphics. Search on Bibsonomy ICIP The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
16Kay Hearn, Ann Willis Lei Feng lives on in cyberspace. Search on Bibsonomy DIMEA The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Chinese nationalism, code
16Pin-Yun Tarng, Kuan-Ta Chen, Polly Huang An analysis of WoW players' game hours. Search on Bibsonomy NETGAMES The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
16Silvia Lindtner, Bonnie A. Nardi, Yang Wang 0005, Scott D. Mainwaring, He Jing, Wenjing Liang A hybrid cultural ecology: world of warcraft in China. Search on Bibsonomy CSCW The full citation details ... 2008 DBLP  DOI  BibTeX  RDF hybrid ecology, games, ethnography, mixed reality, virtual worlds, world of warcraft
16Ray van Brandenburg, Arie Horst, Bas Burgers, Nirvana Meratnia Game Development Framework Based Upon Sensors and Actuators. Search on Bibsonomy OTM Workshops The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
16Travis Kirton, Hideaki Ogawa, Christa Sommerer, Laurent Mignonneau PINS: a prototype model towards thedefinition of surface games. Search on Bibsonomy ACM Multimedia The full citation details ... 2008 DBLP  DOI  BibTeX  RDF fluid interaction, multitouch-tangible, relative environments, surface games, tangible playware
16Luis Valente, Clarisse Sieckenius de Souza, Bruno Feijó An exploratory study on non-visual mobile phone interfaces for games. Search on Bibsonomy IHC The full citation details ... 2008 DBLP  BibTeX  RDF haptics and gestures, non-visual games, accessibility, mobile games, visually-impaired users, semiotic engineering, audio games
16Abdullah Al Mahmud 0001, Omar Mubin, Suleman Shahid, Jean-Bernard Martens Designing and evaluating the tabletop game experience for senior citizens. Search on Bibsonomy NordiCHI The full citation details ... 2008 DBLP  DOI  BibTeX  RDF game, user-centered design, ethnography, elderly, tabletop, focus group, fun, board-games
16Mohammad Obaid, Charles Han, Mark Billinghurst "Feed the Fish": an affect-aware game. Search on Bibsonomy IE The full citation details ... 2008 DBLP  DOI  BibTeX  RDF affect-aware system, computer vision, computer games, facial feature tracking
16Tushar Kumar, Romain Cledat, Jaswanth Sreeram, Santosh Pande Statistically Analyzing Execution Variance for Soft Real-Time Applications. Search on Bibsonomy LCPC The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
16Christopher Wolfe, J. David Smith, T. C. Nicholas Graham A low-cost infrastructure for tabletop games. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF frustrated total internal reflection, computer games, tabletop games, FTIR
16Anders Tychsen, Jonas Heide Smith Game format effects on communication in multi-player games. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF player behavior, communication, interaction, personality, human factors, online communication, experimentation, characters, role playing games
16Veronica Sundstedt, Efstathios Stavrakis, Michael Wimmer 0001, Erik Reinhard A psychophysical study of fixation behavior in a computer game. Search on Bibsonomy APGV The full citation details ... 2008 DBLP  DOI  BibTeX  RDF electronic games, eye tracking, eye movements, psychophysics, visual attention, saliency
16Shafi Goldwasser Program Obfuscation and One-Time Programs. Search on Bibsonomy CT-RSA The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
16Justin Ferris, Mike Surridge, Ellis Rowland Watkins, Thomas Fahringer, Radu Prodan, Frank Glinka, Sergei Gorlatch, Christoph Anthes, Alexis Arragon, Christopher J. Rawlings, Arton Lipaj Edutain@Grid: A Business Grid Infrastructure for Real-Time On-Line Interactive Applications. Search on Bibsonomy GECON The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Security, Trust, Grid, Service Level Agreements, Business models, Value chains
16Kyusik Chang, GyuBeom Kim, TaeYong Kim 0003 Video Game Console Audio: Evolution and Future Trends. Search on Bibsonomy CGIV The full citation details ... 2007 DBLP  DOI  BibTeX  RDF Game Sound, Game Trends, Interactive, Music, Audio
16Michael D. Kickmeier-Rust, Neil Peirce, Owen Conlan, Daniel Schwarz, Dominique Verpoorten, Dietrich Albert Immersive Digital Games: The Interfaces for Next-Generation E-Learning? Search on Bibsonomy HCI (7) The full citation details ... 2007 DBLP  DOI  BibTeX  RDF Digital educational games, Didactic design, Adaptive intervention, Microadaptivity, Competence-based Knowledge Space Theory, Game design
16Carlos Delgado-Mata, Jesús Ibáñez 0001 Behavioural Reactive Agents for Video Game Opponents with Personalities. Search on Bibsonomy IVA The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
16Elke Moritz, Hans Hagen, Thomas Wischgoll, Jörg Meyer 0002 Usability of multiple degree-of-freedom input devices and virtual reality displays for interactive visual data analysis. Search on Bibsonomy VRST The full citation details ... 2007 DBLP  DOI  BibTeX  RDF virtual reality, navigation, input devices, displays, interactive rendering
16Romain Pellerin The MooDS protocol: a J2ME object-oriented communication protocol. Search on Bibsonomy Mobility Conference The full citation details ... 2007 DBLP  DOI  BibTeX  RDF GASP, J2ME communication protocol, J2ME mobile phone, OMA, object-oriented, communication protocol, multiplayer games, serialization, MooDS
16Haiyan Zhang, Björn Hartmann Building upon everyday play. Search on Bibsonomy CHI Extended Abstracts The full citation details ... 2007 DBLP  DOI  BibTeX  RDF entertainment, programming by demonstration, pervasive games, input and interaction technologies
16Bill Kapralos, Nathan Mekuz Application of dimensionality reduction techniques to HRTFS for interactive virtual environments. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF principal components analysis (PCA), dimensionality reduction, local linear embedding (LLE), 3D sound, isomap, HRTF
16Yang Yu 0009, Zhu Li, Larry Shi, Yi-Chiun Chen, Hua Xu Network-Aware State Update For Large Scale Mobile Games. Search on Bibsonomy ICCCN The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
16Christian McCrea Then, suddenly, I was moved: nostalgia and the media history of games. Search on Bibsonomy IE The full citation details ... 2007 DBLP  BibTeX  RDF Crary, Kittler, Rosen, arcades, materiality, transmedia, past, pastness
16Paul Benjamin Lowry, Scott McCoy Interactive Digital Entertainment, Social Computing, and Lifestyle Computing. Search on Bibsonomy HICSS The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
16Jens Riegelsberger, Scott Counts, Shelly Farnham, Bruce C. Philips Personality Matters: Incorporating Detailed User Attributes and Preferences into the Matchmaking Process. Search on Bibsonomy HICSS The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
16Lawrence Argent, Bill Depper, Rafael Fajardo, Sarah Gjertson, Scott T. Leutenegger, Mario Alberto López, Jeff Rutenbeck Building a Game Development Program. Search on Bibsonomy Computer The full citation details ... 2006 DBLP  DOI  BibTeX  RDF computers and education, game design and development, digital media curricula
16Jens Müller 0004, Sergei Gorlatch Rokkatan: scaling an RTS game design to the massively multiplayer realm. Search on Bibsonomy Comput. Entertain. The full citation details ... 2006 DBLP  DOI  BibTeX  RDF massively multiplayer, scalability, computer games
16Károly Farkas, Florian Maurer 0004, Lukas Ruf, Bernhard Plattner Dominating Set Based Support for Distributed Services in Mobile Ad Hoc Networks. Search on Bibsonomy NOMS The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
16Jordi Castellà-Roca, Josep Domingo-Ferrer, Francesc Sebé A Smart Card-Based Mental Poker System. Search on Bibsonomy CARDIS The full citation details ... 2006 DBLP  DOI  BibTeX  RDF Smart cards and applications in the Internet, Cryptographic protocols for smart cards, E-gambling, Mental poker
16Liselott Brunnberg, Oskar Juhlin Keep Your Eyes on the Road and Your Finger on the Trigger - Designing for Mixed Focus of Attention in a Mobile Game for Brief Encounters. Search on Bibsonomy Pervasive The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
16Bettina Törpel The design game in participatory design and design education: chances, risks and side effects. Search on Bibsonomy PDC The full citation details ... 2006 DBLP  DOI  BibTeX  RDF forms of work and organization, organizational design game, relations of power, socio-technical textures, design game
16Riku Suomela, Ari Koivisto My Photos Are My Bullets - Using Camera as the Primary Means of Player-to-Player Interaction in a Mobile Multiplayer Game. Search on Bibsonomy ICEC The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
16Carolyn R. Watters, Michael A. Shepherd, Azza Abouzied, Anthony Cox, Melanie Kellar, Hadi Kharrazi, Fengan Liu, Anthony Otley Extending the Use of Games in Health Care. Search on Bibsonomy HICSS The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
16Steve Benford The Distinctive Challenges of Pervasive Games as Distributed Real-Time Applications. Search on Bibsonomy DS-RT The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
16R. G. V. Baker, D. C. Marshall Modelling gambling time and economic assignments to weekly trip behaviour to gambling venues. Search on Bibsonomy J. Geogr. Syst. The full citation details ... 2005 DBLP  DOI  BibTeX  RDF Gambling behaviour, Gambling involvement, Time-economic modelling, Memoryless distributions, Venue hours
16Mauricio Capra, Milena Radenkovic 0001, Steve Benford, Leif Oppermann, Adam Drozd, Martin Flintham The multimedia challenges raised by pervasive games. Search on Bibsonomy ACM Multimedia The full citation details ... 2005 DBLP  DOI  BibTeX  RDF scalability, pervasive computing, games, sensors
16Jens Müller 0004, Jan Hendrik Metzen, Alexander Ploss, Maraike Schellmann, Sergei Gorlatch Rokkatan: scaling an RTS game design to the massively multiplayer realm. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF massively multiplayer, scalability, computer games
16Mats Liljedahl, Stefan Lindberg, Jan Berg Digiwall: an interactive climbing wall. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF computer game interface, digiwall, dramatic underscore, game sound design, sport climbing, tangible user interface, health
16Sebastian Zander, Ian Leeder, Grenville J. Armitage Achieving fairness in multiplayer network games through automated latency balancing. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF multiplayer network games, delay, fairness
16David Linner, Fabian Kirsch, Ilja Radusch, Stephan Steglich Context-aware Multimedia Provisioning for Pervasive Games. Search on Bibsonomy ISM The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
16Adrian David Cheok, Sze Lee Teo, Lei Cao, Le Nam Thang Capture the Flag: A Multiplayer Online Game for Phone Users. Search on Bibsonomy ISWC The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
16Adrian David Cheok, Kok Hwee Goh, Wei Liu 0009, Farzam Farbiz, Siew Wan Fong, Sze Lee Teo, Yu Li, Xubo Yang Human Pacman: a mobile, wide-area entertainment system based on physical, social, and ubiquitous computing. Search on Bibsonomy Pers. Ubiquitous Comput. The full citation details ... 2004 DBLP  DOI  BibTeX  RDF Collaboration, Ubiquitous computing, Wearable computer, Social computing, Tangible interaction, Physical interaction
16Liselott Brunnberg The Road Rager: making use of traffic encounters in a mobile multiplayer game. Search on Bibsonomy MUM The full citation details ... 2004 DBLP  DOI  BibTeX  RDF proximity-based mobile games, traffic encounters, interaction design, social interaction
16Adrian David Cheok, Kok Hwee Goh, Farzam Farbiz, Wei Liu 0009, Yu Li, Siew Wan Fong, Xubo Yang, Sze Lee Teo Human pacman: a wide area socio-physical interactive entertainment system in mixed reality. Search on Bibsonomy CHI Extended Abstracts The full citation details ... 2004 DBLP  DOI  BibTeX  RDF ubiquitous computing, wearable computer, tangible interaction
16Ryan Shaun Baker, Albert T. Corbett, Kenneth R. Koedinger, Angela Z. Wagner Off-task behavior in the cognitive tutor classroom: when students "game the system". Search on Bibsonomy CHI The full citation details ... 2004 DBLP  DOI  BibTeX  RDF field research methods, off-task behavior, user modeling, intelligent tutoring systems
16Thomas Wischgoll, Elke Moritz, Jörg Meyer 0002 Force-Feedback-Enhanced Navigation for Interactive Visualization of Coronary Vessels. Search on Bibsonomy IEEE Visualization The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
16Adrian David Cheok, Kok Hwee Goh, Wei Liu 0009, Farzam Farbiz, Sze Lee Teo, Hui Siang Teo, Shang Ping Lee, Yu Li, Siew Wan Fong, Xubo Yang Human Pacman: a mobile wide-area entertainment system based on physical, social, and ubiquitous computing. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2004 DBLP  DOI  BibTeX  RDF ubiquitous computing, wearable computer, tangible interaction
16Emmanuel Papaioannou, Vasilis Karagianis, Kostas Karpouzis, Hervé Guillemot, Athanasios M. Demiris, Philippe de Cuetos, Nikolaos Ioannidis Melisa - A Distributed Multimedia System for Multi-Platform Interactive Sports Content Broadcasting. Search on Bibsonomy EUROMICRO The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
16Lauren Davis 0001 Liemandt Foundation launches hidden agenda contest: university students vie for a $25, 000 prize by building video games that secretly teach middle school subjects. Search on Bibsonomy Comput. Entertain. The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
16Tom Jehaes, Danny De Vleeschauwer, Toon Coppens, Bart Van Doorselaer, Eva Deckers, W. Naudts, K. Spruyt, R. Smets Access network delay in networked games. Search on Bibsonomy NETGAMES The full citation details ... 2003 DBLP  DOI  BibTeX  RDF quality of service (QoS), delay, access networks
16Wu-chang Feng, Wu-chi Feng On the geographic distribution of on-line game servers and players. Search on Bibsonomy NETGAMES The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
16Debanjan Saha, Sambit Sahu, Anees Shaikh A service platform for on-line games. Search on Bibsonomy NETGAMES The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
16Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Edmondo Ferretti, Massimiliano Margarone Designing Mobile Games for a Challenging Experience of the Urban Heritage. Search on Bibsonomy Euro-Par The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
16Jorge Santiago, Luís Romero, Nuno Correia 0001 A mixed reality mystery game. Search on Bibsonomy ICEC The full citation details ... 2003 DBLP  BibTeX  RDF augmented reality, context awareness, game, mixed reality, hypermedia
16Barry G. Silverman, Michael Johns, Ransom Weaver Satisfying the Perceived Need for Free-Play in Pedagogically Oriented Interactive Dramas. Search on Bibsonomy CASA The full citation details ... 2003 DBLP  DOI  BibTeX  RDF videogame generator, stealth learning, training, role playing games, story telling, systems approach
16Gert-Jan de Vreede, Douglas R. Vogel, Alexander Verbraeck, Henk G. Sol Collaborative Engineering of Processes and Systems - Minitrack Introduction. Search on Bibsonomy HICSS The full citation details ... 2001 DBLP  DOI  BibTeX  RDF
13Forrest Shull Managing Montezuma: Handling All the Usual Challenges of Software Development, and Making It Fun: An Interview with Ed Beach. Search on Bibsonomy IEEE Softw. The full citation details ... 2011 DBLP  DOI  BibTeX  RDF software engineering, artificial intelligence, computer gaming
13Jeffrey Swarz, Anita Ousley, Adriane Magro, Marie Rienzo, David Burns, A. M. Lindsey, Ben Wilburn, Susan Bolcar CancerSpace: A Simulation-Based Game for Improving Cancer-Screening Rates. Search on Bibsonomy IEEE Computer Graphics and Applications The full citation details ... 2010 DBLP  DOI  BibTeX  RDF simulation, education, e-learning, gaming, computer graphics, graphics and multimedia, cancer, screening
13David Coyle, Gavin J. Doherty, John Sharry PlayWrite: end-user adaptable games to support adolescent mental health. Search on Bibsonomy CHI Extended Abstracts The full citation details ... 2010 DBLP  DOI  BibTeX  RDF computer gaming, user-centred design, mental health
13Cati Vaucelle, Steve Shada, Marisa Jahn WOW pod. Search on Bibsonomy CHI Extended Abstracts The full citation details ... 2010 DBLP  DOI  BibTeX  RDF morpg, architecture, gaming, avatar, online, tangible media
13Ben Kirman, Shaun W. Lawson, Conor Linehan, Francesco Martino, Luciano Gamberini, Andrea Gaggioli Improving social game engagement on facebook through enhanced socio-contextual information. Search on Bibsonomy CHI The full citation details ... 2010 DBLP  DOI  BibTeX  RDF mediated interaction, social visualisations, social network analysis, social context, social gaming
13Brian J. Gajadhar, Henk Herman Nap, Yvonne de Kort, Wijnand A. IJsselsteijn Out of sight, out of mind: co-player effects on seniors' player experience. Search on Bibsonomy Fun and Games The full citation details ... 2010 DBLP  DOI  BibTeX  RDF game experience questionnaire, senior gamers, social presence, social gaming, player experience
13Frederik De Grove, Peter Mechant, Jan Van Looy Uncharted waters?: exploring experts' opinions on the opportunities and limitations of serious games for foreign language learning. Search on Bibsonomy Fun and Games The full citation details ... 2010 DBLP  DOI  BibTeX  RDF SWOT, foreign language learning, opportunities, gaming, survey, serious games, quantitative, limitations, experts, qualitative
13Eric Toering, Iris Soute, Panos Markopoulos 0001 Rule customization in head-up games. Search on Bibsonomy Fun and Games The full citation details ... 2010 DBLP  DOI  BibTeX  RDF head up games, children, customization, rules, pervasive gaming, outdoor
13Tiago Borges Coelho, Maarten Wesselius, Christina Papakonstantinou OutRandom: addressing an underrated skill. Search on Bibsonomy Fun and Games The full citation details ... 2010 DBLP  DOI  BibTeX  RDF independent games, research through gaming, human factors, random, serious games, game design, crowdsourcing
13Ryan P. McMahan, Alexander Joel D. Alon, Shaimaa Y. Lazem, Robert J. Beaton, David Machaj, Michael Schaefer, Mara G. Silva, Anamary Leal, Robert Hagan, Doug A. Bowman Evaluating natural interaction techniques in video games. Search on Bibsonomy 3DUI The full citation details ... 2010 DBLP  DOI  BibTeX  RDF nonnatural interaction techniques, natural interaction techniques, commercial racing game, Nintendo Wii, video games, gaming industry
13Audrius Jurgelionis, Francesco Bellotti, Alessandro De Gloria, Jukka-Pekka Laulajainen, Philipp Fechteler, Peter Eisert, Haggai David Testing Cross-Platform Streaming of Video Games over Wired and Wireless LANs. Search on Bibsonomy AINA Workshops The full citation details ... 2010 DBLP  DOI  BibTeX  RDF video and 3D streaming, Gaming on Demand, distributed and cloud computing, interactive entertainment, testing and evaluation
13Aquiles M. F. Burlamaqui, Samuel O. Azevedo, Rummenigge Rudson Dantas, Claudio A. Schneider, Josivan S. Xavier, Julio César Paulino de Melo, Luiz M. G. Gonçalves, Guido Lemos de Souza Filho, Jauvane C. de Oliveira The H-N2N framework: towards providing interperception in massive applications. Search on Bibsonomy Multim. Tools Appl. The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Massive interaction, Multi-user gaming, Interperception, Accessibility
13Johan Koolwaaij, Martin Wibbels, Sebastian Böhm, Marko Luther Living virtual history. Search on Bibsonomy Vis. Comput. The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Virtual reality, Context awareness, Pervasive computing, Mobile gaming
13Hans-Jörg Bullinger, Gunnar Brink Collaborative Development and New Devices for Human-Computer Interaction. Search on Bibsonomy HCI (1) The full citation details ... 2009 DBLP  DOI  BibTeX  RDF interfaces and peripherals, mini-projector, augmented immersive 3D displays, acoustic wave field synthesis, semantic web, collaboration, pervasive gaming, Context-aware services, testing methods
13Lipika Bansal City Ragas: Building an Intercultural Dialogue between People. Search on Bibsonomy HCI (12) The full citation details ... 2009 DBLP  DOI  BibTeX  RDF intercultural dialogue, visual exchange, Mobile gaming, digital storytelling, non-verbal communication
13Michael Keating Educational software packages for the One Laptop Per Child (OLPC) XO laptop. Search on Bibsonomy ACM Southeast Regional Conference The full citation details ... 2009 DBLP  DOI  BibTeX  RDF One Laptop Per Child (OLPC), PyGame, educational gaming, currency
13Sharad Agarwal, Jacob R. Lorch Matchmaking for online games and other latency-sensitive P2P systems. Search on Bibsonomy SIGCOMM The full citation details ... 2009 DBLP  DOI  BibTeX  RDF latency estimation, online gaming, matchmaking, network coordinates
13Vipul Delwadia, Stuart Marshall, Ian Welch Remotely shooting asteroids on our mobile phone. Search on Bibsonomy CHINZ The full citation details ... 2009 DBLP  DOI  BibTeX  RDF games preservation, remote mobile gaming
13Jessica D. Bayliss Using games in introductory courses: tips from the trenches. Search on Bibsonomy SIGCSE The full citation details ... 2009 DBLP  DOI  BibTeX  RDF computer science pedagogy, cs1, computer gaming
13David Coyle, Gavin J. Doherty Clinical evaluations and collaborative design: developing new technologies for mental healthcare interventions. Search on Bibsonomy CHI The full citation details ... 2009 DBLP  DOI  BibTeX  RDF clinical evaluations, computer gaming, collaborative design, mental health
13Victoria McArthur, Steven J. Castellucci, I. Scott MacKenzie An empirical comparison of "wiimote" gun attachments for pointing tasks. Search on Bibsonomy EICS The full citation details ... 2009 DBLP  DOI  BibTeX  RDF gaming input devices, iso 9241-9, remote pointing, performance evaluation, fitts' law, wiimote
13Carmen Soler, Alejandra Zacarías, Andrés Lucero Molarcropolis: a mobile persuasive game to raise oral health and dental hygiene awareness. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF oral health, mobile gaming, persuasion, adolescence
13Brian J. Gajadhar, Yvonne de Kort, Wijnand A. IJsselsteijn, Karolien Poels Where everybody knows your game: the appeal and function of game cafés in western Europe. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF game café, internet café, social play, social interaction, focus groups, contextual inquiry, digital gaming, third place
13Pieter Joubert, Sumarie Roodt Using Persuasive Technologies for Energy Consumption Management: A South African Case Study. Search on Bibsonomy ICEC The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Energyville, Energy, Serious Gaming, Persuasive Technology, Persuasion, Captology, Interactive Technologies
13Jesvin Puayhwa Yeo Explore design solutions through online games. Search on Bibsonomy SIGGRAPH ASIA Educators Program The full citation details ... 2009 DBLP  DOI  BibTeX  RDF design process, online gaming, visual communication
13Gilbert Cockton, Sari Kujala, Piia Nurkka, Taneli Hölttä Supporting Worth Mapping with Sentence Completion. Search on Bibsonomy INTERACT (2) The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Sentence Completion, Worth-Centred Development (WCD), Worth Mapping, Monetary Gaming, User Values
13Jordan Geiger Interface, environmental behavior, and the city. Search on Bibsonomy TEI The full citation details ... 2009 DBLP  DOI  BibTeX  RDF environmental activism, object-based gaming, transportation infrastructure, urban interface, architecture, data privacy, multi-user interaction
13Fidan Boylu, Haldun Aytug, Gary J. Koehler Systems for strategic learning. Search on Bibsonomy Inf. Syst. E Bus. Manag. The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Principal-agent, Data mining, Machine learning, Discriminant analysis, Strategic gaming
13Matthias Finke, Anthony Tang 0001, Rock Leung, Michael Blackstock Lessons learned: game design for large public displays. Search on Bibsonomy DIMEA The full citation details ... 2008 DBLP  DOI  BibTeX  RDF interactive large public displays, personal devices, shared entertainment, user study, gaming, short messages services (SMS), cell phones
13Peter Ljungstrand, Staffan Björk Supporting group relationships in mediated domestic environments. Search on Bibsonomy MindTrek The full citation details ... 2008 DBLP  DOI  BibTeX  RDF TA2, group-to-group relationships, gaming, computer-mediated communication, social software, social identity
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