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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 9343 occurrences of 2827 keywords
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Results
Found 13385 publication records. Showing 13384 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
25 | Michael Strolz, Martin Buss |
Haptic Rendering of Actuated Mechanisms by Active Admittance Control. |
EuroHaptics |
2008 |
DBLP DOI BibTeX RDF |
admittance control, active admittance, stability, sensors, actuators, virtual prototyping, mechanism, haptic rendering |
25 | Bob Ménélas, Mehdi Ammi, Patrick Bourdot |
A Flexible Method for Haptic Rendering of Isosurface from Volumetric Data. |
EuroHaptics |
2008 |
DBLP DOI BibTeX RDF |
Haptic Volumic Rendering, High Spatial Frequency, Computational Fluid Dynamics(CFD), Isosurface, Large Data set, Massive data sets |
25 | Weiwei Song, Shungang Hua, Zongying Ou, Hu An, Kaifeng Song |
Octree Based Representation and Volume Rendering of Three-Dimensional Medical Data Sets. |
BMEI (1) |
2008 |
DBLP DOI BibTeX RDF |
octree. volume rendering, large medical data sets |
25 | Erik Sintorn, Ulf Assarsson |
Real-time approximate sorting for self shadowing and transparency in hair rendering. |
SI3D |
2008 |
DBLP DOI BibTeX RDF |
deep shadow maps, opacity maps, hair rendering |
25 | Qi-Long Zhang, Ming-Yong Pang |
A Survey of Modeling and Rendering Trees. |
Edutainment |
2008 |
DBLP DOI BibTeX RDF |
modeling, survey, tree, rendering |
25 | Andreas Dietrich 0001, Enrico Gobbetti, Sung-Eui Yoon |
Massive-Model Rendering Techniques: A Tutorial. |
IEEE Computer Graphics and Applications |
2007 |
DBLP DOI BibTeX RDF |
massive model visualization, real-time rendering |
25 | Wei Hu, Kaihuai Qin |
Interactive Approximate Rendering of Reflections, Refractions, and Caustics. |
IEEE Trans. Vis. Comput. Graph. |
2007 |
DBLP DOI BibTeX RDF |
GPU, reflection, Interactive rendering, caustics, refraction |
25 | John Hable, Jarek Rossignac |
CST: Constructive Solid Trimming for Rendering BReps and CSG. |
IEEE Trans. Vis. Comput. Graph. |
2007 |
DBLP DOI BibTeX RDF |
GPU support for CSG rendering, CSG expressions for trimmed faces, CAD model visualization |
25 | Dennis Allerkamp, Guido Böttcher, Franz-Erich Wolter, Alan C. Brady, Jianguo Qu, Ian R. Summers |
A vibrotactile approach to tactile rendering. |
Vis. Comput. |
2007 |
DBLP DOI BibTeX RDF |
Tactile rendering, Vibrotactile perception, Bistimulus theory, Brownian surfaces |
25 | Jiyoung Park, Juneho Yi |
Efficiently Capturing Object Contours for Non-Photorealistic Rendering. |
SCIA |
2007 |
DBLP DOI BibTeX RDF |
depth edges, non-photorealistic rendering, structured light |
25 | Luc Claustres, Loïc Barthe, Mathias Paulin |
Wavelet encoding of BRDFs for real-time rendering. |
Graphics Interface |
2007 |
DBLP DOI BibTeX RDF |
wavelet, real time rendering, brdf |
25 | Munjae Song, Seongwon Park |
A Survey on Projector-Based PC Clustered Distributed-Rendering Large Screen Displays and Techniques. |
ICEC |
2007 |
DBLP DOI BibTeX RDF |
Projector-based, PC cluster, Tiled display, Distributed rendering, Large screen display |
25 | Christian Boucheny, Georges-Pierre Bonneau, Jacques Droulez, Guillaume Thibault, Stéphane Ploix |
A perceptive evaluation of volume rendering techniques. |
APGV |
2007 |
DBLP DOI BibTeX RDF |
perception of transparency, static and dynamic cues, Direct Volume Rendering |
25 | Dirk J. Harbinson, Ronald J. Balsys, Kevin G. Suffern |
Point rendering of non-manifold surfaces with features. |
GRAPHITE |
2007 |
DBLP DOI BibTeX RDF |
non-manifold surface, rays, octrees, intervals, point rendering |
25 | Thomas Moeck, Nicolas Bonneel, Nicolas Tsingos, George Drettakis, Isabelle Viaud-Delmon, David Alloza |
Progressive perceptual audio rendering of complex scenes. |
SI3D |
2007 |
DBLP DOI BibTeX RDF |
audio rendering, auditory masking, ventriloquism, clustering |
25 | Joachim Georgii, Rüdiger Westermann |
A Generic and Scalable Pipeline for GPU Tetrahedral Grid Rendering. |
IEEE Trans. Vis. Comput. Graph. |
2006 |
DBLP DOI BibTeX RDF |
programmable graphics hardware, unstructured grids, Direct volume rendering |
25 | Weifeng Sun, Amar Mukherjee |
Generalized wavelet product integral for rendering dynamic glossy objects. |
ACM Trans. Graph. |
2006 |
DBLP DOI BibTeX RDF |
cast shadows, function product, real-time rendering, haar wavelet, basis function, product integral |
25 | Daniele Nadalutti, Luca Chittaro, Fabio Buttussi |
Rendering of X3D content on mobile devices with OpenGL ES. |
Web3D |
2006 |
DBLP DOI BibTeX RDF |
3D rendering, OpenGL ES, mobile devices, X3D, sign language |
25 | Michael Kortenjan, Gunnar Schomaker |
Size equivalent cluster trees (SEC-Trees) realtime rendering of large industrial scenes. |
Afrigraph |
2006 |
DBLP DOI BibTeX RDF |
clustering, spatial data structures, rendering systems, level of detail algorithms |
25 | Scott Vallance, Paul R. Calder |
Rendering multi-perspective images with trilinear projection. |
ACSC |
2006 |
DBLP BibTeX RDF |
multi-perspective images, non-linear projection, reflections, refractions, rendering algorithms |
25 | Azzedine Boukerche, Richard Werner Nelem Pazzi |
Remote rendering and streaming of progressive panoramas for mobile devices. |
ACM Multimedia |
2006 |
DBLP DOI BibTeX RDF |
remote virtual walkthrough, wireless multimedia streaming, image-based rendering |
25 | Michael Bui, Nick Lowe, Masahiro Takatsuka |
Visualization of a closed three-dimensional surface using portal-based rendering. |
APVIS |
2006 |
DBLP DOI BibTeX RDF |
closed 3D surface, geodesic Dome, portal-based rendering, self-Organizing Map., visualization |
25 | Anastasia Bezerianos, Pierre Dragicevic, Ravin Balakrishnan |
Mnemonic rendering: an image-based approach for exposing hidden changes in dynamic displays. |
UIST |
2006 |
DBLP DOI BibTeX RDF |
change visualization, mnemonic rendering |
25 | Gerrit Voss, Dirk Reiners |
Towards a flexible back-end for scenegraph-based rendering systems. |
GRAPHITE |
2006 |
DBLP DOI BibTeX RDF |
graphic toolkits, scene graph systems, real time rendering, virtual and augmented reality |
25 | Alan Chalmers, Kurt Debattista, Luís Paulo Peixoto dos Santos |
Selective rendering: computing only what you see. |
GRAPHITE |
2006 |
DBLP DOI BibTeX RDF |
realism in real-time, there-reality, global illumination, selective rendering, high-fidelity graphics |
25 | Ralf Sondershaus, Wolfgang Straßer |
Segment-based tetrahedral meshing and rendering. |
GRAPHITE |
2006 |
DBLP DOI BibTeX RDF |
multi-resolution meshes, volume rendering, simplification, tetrahedral meshes |
25 | Jing Zhang 0063, Guojun Chen |
Exploiting Frame-to-Frame Coherence for Rendering Terrain Using Continuous LOD. |
ICAT |
2006 |
DBLP DOI BibTeX RDF |
rendering terrain, level of details (LOD), Multi-resolution, frame to frame coherence |
25 | Hanli Zhao, Xiaogang Jin 0001, Jianbing Shen |
Simple and Fast Terrain Rendering Using Graphics Hardware. |
ICAT |
2006 |
DBLP DOI BibTeX RDF |
GPU, level of detail, Real-time rendering, occlusion culling |
25 | Krishna P. C. Madhavan, Laura L. Arns, Gary R. Bertoline |
A Distributed Rendering Environment for Teaching Animation and Scientific Visualization. |
IEEE Computer Graphics and Applications |
2005 |
DBLP DOI BibTeX RDF |
distributed computing, animation, cluster computing, rendering, learning system |
25 | Bin Chan, Wenping Wang |
Geocube - GPU accelerated real-time rendering of transparency and translucency. |
Vis. Comput. |
2005 |
DBLP DOI BibTeX RDF |
GPU, Real-time rendering, Transparency, Translucency |
25 | Jiaping Wang, Xin Tong 0001, John Snyder, Yanyun Chen, Baining Guo, Heung-Yeung Shum |
Capturing and rendering geometry details for BTF-mapped surfaces. |
Vis. Comput. |
2005 |
DBLP DOI BibTeX RDF |
Rendering, Texture mapping, Shadow algorithms, Bidirectional texture functions, Reflectance and shading models |
25 | Charl P. Botha, Frits H. Post |
Improved perspective visibility ordering for object-order volume rendering. |
Vis. Comput. |
2005 |
DBLP DOI BibTeX RDF |
Volume rendering, Splatting, Visibility ordering |
25 | Steven P. Callahan, João Luiz Dihl Comba, Peter Shirley, Cláudio T. Silva |
Interactive Rendering of Large Unstructured Grids Using Dynamic Level-of-Detail. |
IEEE Visualization |
2005 |
DBLP DOI BibTeX RDF |
interactive volume rendering, level-of-detail, tetrahedral meshes, multiresolution meshes |
25 | Wei Qiao, David S. Ebert, Alireza Entezari, Marek Korkusinski, Gerhard Klimeck |
VolQD: Direct Volume Rendering of Multi-million Atom Quantum Dot Simulations. |
IEEE Visualization |
2005 |
DBLP DOI BibTeX RDF |
face-centered cubic lattice, reconstruction filter, atomistic simulation, volume rendering, volume visualization, programmable graphics hardware, quantum dots |
25 | Chao-Tung Yang, Chuan-Lin Lai, Kuan-Ching Li, Ching-Hsien Hsu, William C. Chu |
On Utilization of the Grid Computing Technology for Video Conversion and 3D Rendering. |
ISPA |
2005 |
DBLP DOI BibTeX RDF |
Job submission, Video conversion, 3D rendering, Grid computing, Resource broker |
25 | Eric Anderson 0003, Dirk Beyer 0002, Kamalika Chaudhuri, Terence Kelly, Norman Salazar, Cipriano A. Santos, Ram Swaminathan, Robert Endre Tarjan, Janet L. Wiener, Yunhong Zhou |
Value-maximizing deadline scheduling and its application to animation rendering. |
SPAA |
2005 |
DBLP DOI BibTeX RDF |
animation rendering, multiprocessor job scheduling, simulation, deadline scheduling |
25 | Richard Cook, Nelson L. Max, Cláudio T. Silva, Peter L. Williams |
Image-Space Visibility Ordering for Cell Projection Volume Rendering of Unstructured Data. |
IEEE Trans. Vis. Comput. Graph. |
2004 |
DBLP DOI BibTeX RDF |
Volume rendering, unstructured mesh, visibility ordering |
25 | Andreas Wenger, Daniel F. Keefe, Song Zhang 0004, David H. Laidlaw |
Interactive Volume Rendering of Thin Thread Structures within Multivalued Scientific Data Sets. |
IEEE Trans. Vis. Comput. Graph. |
2004 |
DBLP DOI BibTeX RDF |
diffusion tensor imaging (DTI), fluid flow visualization, PC graphics hardware, medical imaging, Scientific visualization, direct volume rendering, volume graphics, volume shading, multitextures |
25 | Nicolas Tsingos, Emmanuel Gallo, George Drettakis |
Perceptual audio rendering of complex virtual environments. |
ACM Trans. Graph. |
2004 |
DBLP DOI BibTeX RDF |
Audio Hardware, Perceptual Rendering, Spatial Hearing Models, Virtual Environments, Spatialized Sound |
25 | Stephane Guy, Cyril Soler |
Graphics gems revisited: fast and physically-based rendering of gemstones. |
ACM Trans. Graph. |
2004 |
DBLP DOI BibTeX RDF |
Crystal optics, Hardware-based rendering, real time |
25 | Heung-Yeung Shum, Jian Sun 0001, Shuntaro Yamazaki, Yin Li, Chi-Keung Tang |
Pop-up light field: An interactive image-based modeling and rendering system. |
ACM Trans. Graph. |
2004 |
DBLP DOI BibTeX RDF |
interactive techniques, Image-based rendering, layers, light field, matting, lumigraph |
25 | Angus M. K. Siu, Ada S. K. Wan, Rynson W. H. Lau |
Modeling and rendering of walkthrough environments with panoramic images. |
VRST |
2004 |
DBLP DOI BibTeX RDF |
geometric proxy, image-based methods, image-based rendering, 3D reconstruction, image-based modeling |
25 | Nan Zhang 0011, Huamin Qu, Wei Hong 0006, Arie E. Kaufman |
SHIC: A View-Dependent Rendering Framework for Isosurfaces. |
VolVis |
2004 |
DBLP DOI BibTeX RDF |
isosurface simpli cation, level-of-detail rendering, vertex clustering |
25 | Vikas Singh, Deborah Silver |
Interactive Volume Manipulation with Selective Rendering for Improved Visualization. |
VolVis |
2004 |
DBLP DOI BibTeX RDF |
Improved visualization, volume manipulation, IK (inverse-kinematics) skeleton, modeling, animation, selective rendering |
25 | Balázs Csébfalvi |
Interactive Transfer Function Control for Monte Carlo Volume Rendering. |
VolVis |
2004 |
DBLP DOI BibTeX RDF |
Monte Carlo volume rendering, importance sampling, progressive refinement |
25 | Angus M. K. Siu, Rynson W. H. Lau |
Image-based modeling and rendering with geometric proxy. |
ACM Multimedia |
2004 |
DBLP DOI BibTeX RDF |
geometric proxy, image-based methods, image-based rendering, 3D reconstruction, image-based modeling |
25 | Jinzhu Gao, Han-Wei Shen, Jian Huang 0007, James Arthur Kohl |
Visibility Culling for Time-Varying Volume Rendering Using Temporal Occlusion Coherence. |
IEEE Visualization |
2004 |
DBLP DOI BibTeX RDF |
time-varying data visualization, plenoptic opacity function, volume rendering, visibility culling, large data visualization |
25 | Ken Museth, Santiago V. Lombeyda |
TetSplat Real-Time Rendering and Volume Clipping of Large Unstructured Tetrahedral Meshes. |
IEEE Visualization |
2004 |
DBLP DOI BibTeX RDF |
Large volumetric data, constructive solid geometry, tetrahedral meshes, point-based rendering, real-time visualization |
25 | Shyh-Kuang Ueng, Yan-Jen Su, Chi-Tang Chang |
LoD Volume Rendering of FEA Data. |
IEEE Visualization |
2004 |
DBLP DOI BibTeX RDF |
splatting method, Volume rendering, level-of-detail, scientific visualization, unstructured data |
25 | Tom Jehaes, Peter Quax, Patrick Monsieurs, Wim Lamotte |
Hybrid representations to improve both streaming and rendering of dynamic networked virtual environments. |
VRCAI |
2004 |
DBLP DOI BibTeX RDF |
geometry simplification, streaming, image-based rendering, level of detail, networked virtual environments |
25 | Brian A. Barsky |
Vision-realistic rendering: simulation of the scanned foveal image from wavefront data of human subjects. |
APGV |
2004 |
DBLP DOI BibTeX RDF |
LASIK, Point Spread Function (PSF), optometry, vision-realistic rendering, ray tracing, human visual system, optics, image synthesis, blur, pupil, ophthalmology |
25 | Su Ian Eugene Lei, Chun-Fa Chang |
Real-Time Rendering of Watercolor Effects for Virtual Environments. |
PCM (3) |
2004 |
DBLP DOI BibTeX RDF |
Kubelka-Munk, image processing, Non-photorealistic rendering, graphics hardware, watercolor |
25 | William V. Baxter III, Jeremy D. Wendt, Ming C. Lin |
IMPaSTo: a realistic, interactive model for paint. |
NPAR |
2004 |
DBLP DOI BibTeX RDF |
simulation of traditional graphical styles, Non-photorealistic rendering, painting systems |
25 | Wouter Pasman, Frederik W. Jansen |
Comparing Simplification and Image-Based Techniques for 3D Client-Server Rendering Systems. |
IEEE Trans. Vis. Comput. Graph. |
2003 |
DBLP DOI BibTeX RDF |
dynamic geometry simplification, imposters, resource load, Real-time rendering, mathematical model, thin client |
25 | Aravind Kalaiah, Amitabh Varshney |
Modeling and Rendering of Points with Local Geometry. |
IEEE Trans. Vis. Comput. Graph. |
2003 |
DBLP DOI BibTeX RDF |
point sample rendering, per-pixel shading, Differential geometry, simplification |
25 | Per H. Christensen |
Adjoints and Importance in Rendering: An Overview. |
IEEE Trans. Vis. Comput. Graph. |
2003 |
DBLP DOI BibTeX RDF |
literature survey, Rendering, ray tracing, global illumination, light, participating media, importance, adjoints |
25 | Kavita Bala, Bruce Walter, Donald P. Greenberg |
Combining edges and points for interactive high-quality rendering. |
ACM Trans. Graph. |
2003 |
DBLP DOI BibTeX RDF |
interactive software rendering, silhouette and shadow edges, sparse sampling and reconstruction |
25 | Jaroslav Krivánek, Jiri Zara, Kadi Bouatouch |
Fast Depth of Field Rendering with Surface Splatting. |
Computer Graphics International |
2003 |
DBLP DOI BibTeX RDF |
EWA surface splatting, lens effect, level-of-detail, LOD, point-based rendering, depth-of-field |
25 | Eisaku Ohbuchi |
A Real-Time Refraction Renderer for Volume Objects Using a Polygon-Rendering Scheme. |
Computer Graphics International |
2003 |
DBLP DOI BibTeX RDF |
real-time refraction mapping, polygon rendering, ray tracing, graphics hardware |
25 | Gary K. L. Cheung, Rynson W. H. Lau, Frederick W. B. Li |
Incremental rendering of deformable trimmed NURBS surfaces. |
VRST |
2003 |
DBLP DOI BibTeX RDF |
real-time rendering, deformable objects, NURBS surfaces, trimmed surfaces |
25 | Patrick Reuter, Ireneusz Tobor, Christophe Schlick, Sébastien Dedieu |
Point-based modelling and rendering using radial basis functions. |
GRAPHITE |
2003 |
DBLP DOI BibTeX RDF |
radial basis functions, point-based rendering, point-based modelling |
25 | Rahul Khardekar, David C. Thompson 0001 |
Rendering higher order finite element surfaces in hardware. |
GRAPHITE |
2003 |
DBLP DOI BibTeX RDF |
higher order element, rendering, view-dependent, pixel shaders |
25 | Fabrice Neyret, Raphael Heiss, Franck Senegas |
Realistic rendering of an organ surface in real-time for laparoscopic surgery simulation. |
Vis. Comput. |
2002 |
DBLP DOI BibTeX RDF |
Multipass, Simulator, Textures, Real-time rendering, Medical applications |
25 | Ravi Ramamoorthi, Pat Hanrahan |
Frequency space environment map rendering. |
ACM Trans. Graph. |
2002 |
DBLP DOI BibTeX RDF |
image-based rendering, signal-processing, spherical harmonics, complexity analysis, environment maps |
25 | Alireza Entezari, Randy K. Scoggins, Torsten Möller, Raghu Machiraju |
Shading for Fourier Volume Rendering. |
VolVis |
2002 |
DBLP DOI BibTeX RDF |
fourier volume rendering, fourier transform, shading, spherical harmonics |
25 | Shuntaro Yamazaki, Kiwamu Kase, Katsushi Ikeuchi |
Interactive Visualization of Non-Manifold Implicit Surfaces Using Pre-Integrated Volume Rendering . |
PG |
2002 |
DBLP DOI BibTeX RDF |
segmented distance, vertex generation diagram, volume rendering, implicit surfaces, non-manifold |
25 | Amy Ashurst Gooch, Peter Willemsen 0001 |
Evaluating space perception in NPR immersive environments. |
NPAR |
2002 |
DBLP DOI BibTeX RDF |
virtual reality, virtual environments, human factors, perception, non-photorealistic rendering, immersive environments, egocentric |
25 | Matthew Webb, Emil Praun, Adam Finkelstein, Hugues Hoppe |
Fine tone control in hardware hatching. |
NPAR |
2002 |
DBLP DOI BibTeX RDF |
line art, non-photorealistic rendering, multitexturing |
25 | Stefan Brabec, Hans-Peter Seidel |
Hardware-Accelerated Rendering of Antialiased Shadows with Shadow Maps. |
Computer Graphics International |
2001 |
DBLP DOI BibTeX RDF |
Frame Buffer Tricks, Image Processing, Rendering, Graphics Hardware, Shadow Algorithms |
25 | Rudrajit Samanta, Thomas A. Funkhouser, Kai Li 0001 |
Parallel rendering with k-way replication. |
IEEE Symposium on Parallel and Large-Data Visualization and Graphics |
2001 |
DBLP BibTeX RDF |
computer graphics systems, cluster computing, interactive visualization, Parallel rendering |
25 | James C. Rodger, Roger A. Browse |
Choosing Rendering Parameters for Effective Communication of 3D Shape. |
IEEE Computer Graphics and Applications |
2000 |
DBLP DOI BibTeX RDF |
rendering parameters, visualization, human factors, shape perception |
25 | Mladen Berekovic, Peter Pirsch, Thorsten Selinger, Kai-Immo Wels, Carolina Miro, Anne Lafage, Christoph Heer, Giovanni Ghigo |
Architecture of an Image Rendering Co-Processor for MPEG-4 Systems. |
ASAP |
2000 |
DBLP DOI BibTeX RDF |
VOP, compositing, rendering, MPEG-4, warping, sprite |
25 | Lichan Hong, Arie E. Kaufman |
Fast Projection-Based Ray-Casting Algorithm for Rendering Curvilinear Volumes. |
IEEE Trans. Vis. Comput. Graph. |
1999 |
DBLP DOI BibTeX RDF |
Volume rendering, scientific visualization, projection, ray-casting, deformable object, dynamic simulation, irregular grid, curvilinear grid |
25 | Dong-Gyu Park, Yang-Soo Kim, Hwan-Gue Cho |
Triangle Mesh Compression for Fast Rendering. |
IV |
1999 |
DBLP DOI BibTeX RDF |
Geometry Modeling, Mesh Compression, Realtime Rendering |
25 | Alexis Vartanian, Jean-Luc Béchennec, Nathalie Drach-Temam |
Two Schemes to Improve the Performance of a Sort-Last 3D Parallel Rendering Machine with Texture Caches. |
Euro-Par |
1999 |
DBLP DOI BibTeX RDF |
texture mapping, Cache memories, parallel rendering, multiprocessing, application specific architecture |
25 | Scott P. Oswald, Kannan Ramchandran, Thomas S. Huang |
Efficient Terrain Data Representation for 3D Rendering Using the Generalized BFOS Algorithm. |
ICIP (1) |
1997 |
DBLP DOI BibTeX RDF |
efficient terrain data representation, 3D rendering, generalized BFOS algorithm, flight simulator video games, regular triangular grid, tree-pruning method, quantization trees, geographic information systems, GIS, computer graphics, regression, displays, binary tree, tree data structures, tessellation, military, multiple resolutions |
25 | Baining Guo |
A Multiscale Model for Structure-Based Volume Rendering. |
IEEE Trans. Vis. Comput. Graph. |
1995 |
DBLP DOI BibTeX RDF |
Scalar volume rendering, wavelet transforms, data compression, interactive techniques, multiresolution representation, ?-shapes, visibility sorting |
25 | Baining Guo |
Interval Set: A Volume Rendering Technique Generalizing Isosurface Extraction. |
IEEE Visualization |
1995 |
DBLP DOI BibTeX RDF |
Scalar volume rendering, interactive techniques, visibility sorting, alpha shapes |
25 | Mohammad H. Ghavamnia, Xue D. Yang |
Direct Rendering of Laplacian Pyramid Compressed Volume Data. |
IEEE Visualization |
1995 |
DBLP DOI BibTeX RDF |
Compression Technique, Laplacian Pyramid and Cache Algorithm, Volume Rendering, 3D Visualization |
25 | Günter Knittel |
High-Speed Volume Rendering Using Redundant Block Compression. |
IEEE Visualization |
1995 |
DBLP DOI BibTeX RDF |
data compression, Volume rendering, raycasting |
25 | Alfred Spalt, Edith Spiegl, Thomas Meikl |
Massively Parallel Volume Rendering. |
CONPAR |
1994 |
DBLP DOI BibTeX RDF |
Volume Rendering, Volume Visualization, MIMD, Distributed Memory Machines, Hypercube Algorithms |
25 | Gregory J. Ward |
The RADIANCE lighting simulation and rendering system. |
SIGGRAPH |
1994 |
DBLP DOI BibTeX RDF |
physically-based rendering, ray-tracing, Monte Carlo, radiosity, lighting simulation |
25 | David Laur, Pat Hanrahan |
Hierarchical splatting: a progressive refinement algorithm for volume rendering. |
SIGGRAPH |
1991 |
DBLP DOI BibTeX RDF |
interactive techniques, volume rendering, coherence, progressive refinement |
25 | Craig Upson, Michael Keeler |
V-buffer: visible volume rendering. |
SIGGRAPH |
1988 |
DBLP DOI BibTeX RDF |
volume rendering, ray tracing, isosurface, natural phenomena, voxel |
24 | Renaud Adrien Dubouchet, Laurent Belcour, Derek Nowrouzezahrai |
Frequency Based Radiance Cache for Rendering Animations. |
EGSR (EI&I) |
2017 |
DBLP DOI BibTeX RDF |
|
24 | Kai Selgrad, Jonas Müller, Christian Reintges, Marc Stamminger |
Fast Shadow Map Rendering for Many-Lights Settings. |
EGSR (EI&I) |
2016 |
DBLP DOI BibTeX RDF |
|
24 | Lili Wang 0006, Qi Zhao, Chunlei Meng, Voicu Popescu |
4D-rasterization for Fast Soft Shadow Rendering. |
EGSR (EI&I) |
2016 |
DBLP DOI BibTeX RDF |
|
24 | Soham Uday Mehta, Kihwan Kim, Dawid Pajak, Kari Pulli, Jan Kautz, Ravi Ramamoorthi |
Filtering Environment Illumination for Interactive Physically-Based Rendering in Mixed Reality. |
EGSR (EI&I) |
2015 |
DBLP DOI BibTeX RDF |
|
24 | Jie Guo 0001, Jinghui Qian, Jingui Pan |
Practical Rendering of Thin Layered Materials with Extended Microfacet Normal Distributions. |
EGSR (EI&I) |
2015 |
DBLP DOI BibTeX RDF |
|
24 | Fan Wu 0013, Emmanuel Agu, Clifford Lindsay |
Adaptive CPU Scheduling to Conserve Energy in Real-Time Mobile Graphics Applications. |
ISVC (1) |
2008 |
DBLP DOI BibTeX RDF |
Real-time rendering, Energy conservation, Multiresolution rendering, CPU scheduling |
24 | Alan Chu, Wing-Yin Chan, Jixiang Guo, Wai-Man Pang, Pheng-Ann Heng |
Perception-aware Depth Cueing for Illustrative Vascular Visualization. |
BMEI (1) |
2008 |
DBLP DOI BibTeX RDF |
Medical Visualization and Modelin, GPU Rendering and Visualization, Non-Photorealistic Rendering, Visualization Applications, Scientific Illustration |
24 | Philipp Muigg, Markus Hadwiger, Helmut Doleisch, Helwig Hauser |
Scalable Hybrid Unstructured and Structured Grid Raycasting. |
IEEE Trans. Vis. Comput. Graph. |
2007 |
DBLP DOI BibTeX RDF |
Volume Rendering of Unstructured Grids, Hardware-Assisted Volume Rendering, Focus+Context Techniques |
24 | Thomas Luft, Oliver Deussen |
Real-Time Watercolor for Animation. |
J. Comput. Sci. Technol. |
2006 |
DBLP DOI BibTeX RDF |
watercolor painting, non-photorealistic rendering, real-time rendering |
24 | Voicu Popescu, Paul Rosen 0001 |
Forward rasterization. |
ACM Trans. Graph. |
2006 |
DBLP DOI BibTeX RDF |
point-based modeling and rendering, rendering pipeline, antialiasing, rasterization, 3D warping |
24 | Kyoungsu Oh, Hyunwoo Ki, Cheol-Hi Lee |
Pyramidal displacement mapping: a GPU based artifacts-free ray tracing through an image pyramid. |
VRST |
2006 |
DBLP DOI BibTeX RDF |
GPU, image-based rendering, real-time rendering, displacement mapping, quad-tree |
24 | Hua Xiong, Haoyu Peng, Aihong Qin, Jiaoying Shi |
Parallel occlusion culling on GPUs cluster. |
VRCIA |
2006 |
DBLP DOI BibTeX RDF |
GPUs cluster, parallel rendering, occlusion culling, tiled display, immersive environments, cluster rendering |
24 | Lei Zhao, Duanqing Xu, Yi Li, Yimin Yu |
Modeling and Immersive Display of Cultural Heritage. |
ICAT |
2006 |
DBLP DOI BibTeX RDF |
Virtual Reality, Cultural Heritage, Rendering System, CAVE, Hybrid Rendering |
24 | Nikolai A. Svakhine, David S. Ebert, Don Stredney |
Illustration Motifs for Effective Medical Volume Illustration. |
IEEE Computer Graphics and Applications |
2005 |
DBLP DOI BibTeX RDF |
volume illustration, illustrative styles, volume rendering, transfer functions, nonphotorealistic rendering |
24 | Louis Borgeat, Guy Godin, François Blais, Philippe Massicotte, Christian Lahanier |
GoLD: interactive display of huge colored and textured models. |
ACM Trans. Graph. |
2005 |
DBLP DOI BibTeX RDF |
geomorphing, multi-resolution geometric modeling, out-of-core rendering, visualization, level-of-detail, texture mapping, view-dependent rendering |
24 | Rachid Namane, Fatima Boumghar, Kadi Bouatouch |
QSplat compression. |
Afrigraph |
2004 |
DBLP DOI BibTeX RDF |
QSplat, relative delta encoding, interactivity, data compression, volume rendering, level of detail, Huffman coding, point-based rendering |
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