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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 362 occurrences of 260 keywords
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Results
Found 707 publication records. Showing 707 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
99 | Hannu Korhonen, Elina M. I. Koivisto |
Playability heuristics for mobile multi-player games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIMEA ![In: Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2007, 19-21 September 2007, Perth, Western Australia, pp. 28-35, 2007, ACM, 978-1-59593-708-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
mobile, heuristic evaluation, multi-player games, playability |
71 | Ulf Lorenz, Tobias Tscheuschner |
Player Modeling, Search Algorithms and Strategies in Multi-player Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACG ![In: Advances in Computer Games, 11th International Conference, ACG 2005, Taipei, Taiwan, September 6-9, 2005. Revised Papers, pp. 210-224, 2006, Springer, 3-540-48887-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
51 | Siu Fung Yeung, John C. S. Lui |
Dynamic Bayesian approach for detecting cheats in multi-player online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Multim. Syst. ![In: Multim. Syst. 14(4), pp. 221-236, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
51 | Frank H. P. Fitzek, Leonardo Badia, Michele Zorzi, Gerrit Schulte, Patrick Seeling, Tristan Henderson |
Mobility and stability evaluation in wireless multi-hop networks using multi-player games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 2nd Workshop on Network and System Support for Games, NETGAMES 2003, Redwood City, California, USA, May 22-23, 2003, pp. 77-87, 2003, ACM, 1-58113-734-6. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
Quake II, multi-player, trace data, routing, ad hoc networks, mobility, stability, connectivity, capacity, multi-hop networks, IEEE 802.11a |
50 | Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, Sarit Mukherjee, Sampath Rangarajan |
Accuracy in dead-reckoning based distributed multi-player games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 3rd Workshop on Network and System Support for Games, NETGAMES 2004, Portland, Oregon, USA, August 30, 2004, pp. 161-165, 2004, ACM, 1-58113-942-X. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
accuracy, clock synchronization, dead-reckoning, network delay, distributed multi-player games |
50 | Yow-Jian Lin, Katherine Guo, Sanjoy Paul |
Sync-MS: Synchronized Messaging Service for Real-Time Multi-Player Distributed Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICNP ![In: 10th IEEE International Conference on Network Protocols (ICNP 2002), 12-15 November 2002, Paris, France, Proceedings, pp. 155-164, 2002, IEEE Computer Society, 0-7695-1856-7. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
online multi-player games, real-time, fairness, response time, network delay |
46 | Gaetano Borriello, Carl Hartung, Bruce Hemingway, Karl Koscher, Brian Mayton |
Multi-player soccer and wireless embedded systems. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGCSE ![In: Proceedings of the 39th SIGCSE Technical Symposium on Computer Science Education, SIGCSE 2008, Portland, OR, USA, March 12-15, 2008, pp. 82-86, 2008, ACM, 978-1-59593-799-5. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
group design, multi-player video games, sensor-based input devices, pedagogy, accelerometers |
46 | Sudhir Aggarwal, Justin Christofoli, Sarit Mukherjee, Sampath Rangarajan |
Authority assignment in distributed multi-player proxy-based games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 5, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
communication proxy, latency compensation, games, authority, MMOG, distributed multi-player games |
46 | Sudhir Aggarwal, Hemant Banavar, Sarit Mukherjee, Sampath Rangarajan |
Fairness in dead-reckoning based distributed multi-player games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 4th Workshop on Network and System Support for Games, NETGAMES 2005, Hawthorne, New York, USA, October 10-11, 2005, pp. 1-10, 2005, ACM, 1-59593-156-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
fairness, clock synchronization, dead-reckoning, network delay, distributed multi-player games |
46 | Ahmed Abdelkhalek 0002, Angelos Bilas, Andreas Moshovos |
Behavior and Performance of Interactive Multi-Player Game Servers. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Clust. Comput. ![In: Clust. Comput. 6(4), pp. 355-366, 2003. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
CPU event counters, scalability, benchmark, multi-player game, Quake |
45 | Cong Duc Nguyen, Farzad Safaei, Paul Boustead |
A distributed proxy system for provisioning immersive audio communication to massively multi-player games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 3rd Workshop on Network and System Support for Games, NETGAMES 2004, Portland, Oregon, USA, August 30, 2004, pp. 166, 2004, ACM, 1-58113-942-X. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
immersive audio, massively multi-player games, simulation, multicast, provisioning |
43 | James Glenn, Haw-ren Fang, Clyde P. Kruskal |
A Retrograde Approximation Algorithm for Multi-player Can't Stop. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, 6th International Conference, CG 2008, Beijing, China, September 29 - October 1, 2008. Proceedings, pp. 252-263, 2008, Springer, 978-3-540-87607-6. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
39 | Guido Boella, Patrice Caire, Leendert W. N. van der Torre |
Norm negotiation in online multi-player games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Knowl. Inf. Syst. ![In: Knowl. Inf. Syst. 18(2), pp. 137-156, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Multi-player online games, Normative multi-agent systems, Social delegation cycle, Dependence networks, Agent communication protocols |
39 | Ze-Su Cai, Li-ning Sun, Hai-Bo Gao |
A novel hierarchical decomposition for multi-player pursuit evasion differential game with superior evaders. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GEC Summit ![In: Proceedings of the first ACM/SIGEVO Summit on Genetic and Evolutionary Computation, GEC Summit 2009, Shanghai, China, June 12-14, 2009, pp. 795-798, 2009, ACM, 978-1-60558-326-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
multi-player, pursuit evasion, coalition formation, hierarchical decomposition, differential game |
39 | Peter Ohring |
Web-based multi-player games to encourage flexibility and social interaction in high-functioning children with autism spectrum disorder. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IDC ![In: Proceedings of the 7th International Conference on Interaction Design and Children, IDC 2008, Chicago, Illinois, USA, June 11-13, 2008, pp. 171-172, 2008, ACM, 978-1-59593-994-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Asperger, autism, cooperative games, multi-player games |
39 | Gita Sukthankar, Katia P. Sycara |
Policy recognition for multi-player tactical scenarios. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAMAS ![In: 6th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2007), Honolulu, Hawaii, USA, May 14-18, 2007, pp. 16, 2007, IFAAMAS, 978-81-904262-7-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
dempster-shafer evidential reasoning, policy recognition, support vector machines (SVM), plan recognition, multi-player games |
39 | Ibrahim Cevizci, Melike Erol, Sema F. Oktug |
Analysis of multi-player online game traffic based on self-similarity. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 25, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
multi-player first person shooter games, self-similarity, traffic analysis, Hurst parameter |
39 | Michael Kwok, Gary Yeung |
Characterization of user behavior in a multi-player online game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, June 15-15, 2005, pp. 69-74, 2005, ACM, 1-59593-110-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
multi-player online game, workload characterization, user behavior modeling |
39 | Daniel Bauer 0001, Ilias Iliadis, Sean Rooney, Paolo Scotton |
Communication Architectures for Massive Multi-Player Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Multim. Tools Appl. ![In: Multim. Tools Appl. 23(1), pp. 47-66, 2004. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
massive multi-player games, scalability assessment, federated peer-to-peer systems, client-server systems |
39 | Katherine Guo, Sarit Mukherjee, Sampath Rangarajan, Sanjoy Paul |
A fair message exchange framework for distributed multi-player games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 2nd Workshop on Network and System Support for Games, NETGAMES 2003, Redwood City, California, USA, May 22-23, 2003, pp. 29-41, 2003, ACM, 1-58113-734-6. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
fairness, reaction time, message delivery, distributed multi-player games |
39 | Tony Manninen |
Interaction in Networked Virtual Environments as Communicative Action: Social Theory and Multi-Player Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CRIWG ![In: 6th International Workshop on Groupware (CRIWG 2000), 18-20 October 2000, Madeira, Portugal, pp. 154-157, 2000, IEEE Computer Society, 0-7695-0828-6. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
communicative action, computer-mediated interaction, interaction taxonomy, virtual reality, virtual environments, networked virtual environments, multi-player games, social theory |
39 | Nathan R. Sturtevant |
Current Challenges in Multi-player Game Search. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, 4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004, Revised Papers, pp. 285-300, 2004, Springer, 3-540-32488-7. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
37 | David Mutchler |
The Multi-Player Version of Minimax Displays Game-Tree Pathology. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISMIS ![In: Methodologies for Intelligent Systems, 6th International Symposium, ISMIS '91, Charlotte, N.C., USA, October 16-19, 1991, Proceedings, pp. 62-71, 1991, Springer, 3-540-54563-8. The full citation details ...](Pics/full.jpeg) |
1991 |
DBLP DOI BibTeX RDF |
|
36 | Anders Tychsen, Jonas Heide Smith |
Game format effects on communication in multi-player games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 113-120, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
player behavior, communication, interaction, personality, human factors, online communication, experimentation, characters, role playing games |
35 | Yingchao Zhao 0001, Wei Chen 0013, Shang-Hua Teng |
The Isolation Game: A Game of Distances. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISAAC ![In: Algorithms and Computation, 19th International Symposium, ISAAC 2008, Gold Coast, Australia, December 15-17, 2008. Proceedings, pp. 148-158, 2008, Springer, 978-3-540-92181-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
33 | Georg Treu, Johannes Martens, Matthias Schicker, Marc Breisinger, Axel Küpper |
Vs Golf - Developing Location-based Multi-Player Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
COMPSAC (2) ![In: 31st Annual International Computer Software and Applications Conference, COMPSAC 2007, Beijing, China, July 24-27, 2007. Volume 2, pp. 109-114, 2007, IEEE Computer Society. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
32 | Paul B. Beskow, Knut-Helge Vik, Pål Halvorsen, Carsten Griwodz |
The partial migration of game state and dynamic server selection to reduce latency. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Multim. Tools Appl. ![In: Multim. Tools Appl. 45(1-3), pp. 83-107, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Massively multi-player online games, Server architecture, Latency, Estimation |
32 | Orestis Akribopoulos, Marios Logaras, Nikos Vasilakis, Panagiotis C. Kokkinos, Georgios Mylonas, Ioannis Chatzigiannakis |
Using wireless sensor networks to develop pervasive multi-player games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SenSys ![In: Proceedings of the 6th International Conference on Embedded Networked Sensor Systems, SenSys 2008, Raleigh, NC, USA, November 5-7, 2008, pp. 375-376, 2008, ACM, 978-1-59593-990-6. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
wireless sensor networks, mobile, pervasive games, multi-player games, sun spots |
32 | Frank H. P. Fitzek, Gerrit Schulte, Martin Reisslein |
System architecture for billing of multi-player games in a wireless environment using GSM/UMTS and WLAN services. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 1st Workshop on Network and System Support for Games, NETGAMES 2002, Braunschweig, Germany, April 16-17, 2002, 2003, pp. 58-64, 2002, ACM, 1-58113-493-2. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
authentication, gaming, WLAN, UMTS, ad-hoc, HOTSPOT, multi-player games, business case, billing |
32 | Nathan R. Sturtevant |
An Analysis of UCT in Multi-player Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, 6th International Conference, CG 2008, Beijing, China, September 29 - October 1, 2008. Proceedings, pp. 37-49, 2008, Springer, 978-3-540-87607-6. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
30 | Young-Bum Kim, Seung-Hoon Han, Sun-Jeong Kim, Eun-Ju Kim, Chang Geun Song |
Multi-Player Virtual Ping-Pong Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICAT ![In: Advances in Artificial Reality and Tele-Existence, 17th International Conference on Artificial Reality and Telexistence, ICAT 2007, Esbjerg, Denmark, November 28-30, 2007, Proceedings, pp. 269-273, 2007, IEEE Computer Society, 0-7695-3056-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
30 | Sung-Jin Kim, Falko Kuester, K. H. Kim |
A Global Timestamp-Based Scalable Framework for Multi-Player Online Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISMSE ![In: 4th International Symposium on Multimedia Software Engineering, ISMSE 2002, Newport Beach, CA, USA, December 11-13, 2002, pp. 2-10, 2002, IEEE Computer Society, 0-7695-1857-5. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|
30 | Fang You, Jianmin Wang 0013, Zibin Zheng, Jihong Jung, Chunhui Che, Xiaonan Luo, Peter Tam |
RA-model: a taxonomy model of player activities in mobile MMORPGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Mobility Conference ![In: Proceedings of the 4th International Conference on Mobile Technology, Applications, and Systems and the 1st International Symposium on Computer Human Interaction in Mobile Technology, Mobility Conference 2007, Singapore, September 10-12, 2007, pp. 704-707, 2007, ACM, 978-1-59593-819-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
mobile MMORPG, taxonomy, motivation, payment |
28 | William Bamford, Paul Coulton, Reuben Edwards |
A massively multi-authored mobile surrealist book. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006, pp. 11, 2006, ACM, 1-59593-380-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
multi-player, viral distribution, mobile, games |
28 | Satoru Yoshida, Nobuhiro Inuzuka, Tin Tin Naing, Hirohisa Seki, Hidenori Itoh |
A Game-Theoretic Solution of Conflicts among Competitive Agents. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Agents and Multi-Agent Systems Formalisms, Methodologies, and Applications ![In: Agents and Multi-Agent Systems Formalisms, Methodologies, and Applications, Based on the AI'97 Workshops on Commonsense Reasoning, Intelligent Agents, and Distributed Artificial Intelligence, Perth, Australia, December 1, 1997, pp. 193-204, 1997, Springer, 3-540-64769-4. The full citation details ...](Pics/full.jpeg) |
1997 |
DBLP DOI BibTeX RDF |
|
27 | Marion Boberg, Petri Piippo, Elina M. I. Ollila |
Designing avatars. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIMEA ![In: Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2008, 10-12 September 2008, Athens, Greece, pp. 232-239, 2008, ACM, 978-1-60558-248-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
massively multi-player online games, design, virtual environments, avatars |
27 | Michael Schöttner, Moritz Wende, Ralph Göckelmann, T. Bindhammer, U. Schmid, Peter Schulthess |
A Gaming Framework for a Transactional DSM System. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CCGRID ![In: 3rd IEEE International Symposium on Cluster Computing and the Grid (CCGrid 2003), 12-15 May 2003, Tokyo, Japan, pp. 502-509, 2003, IEEE Computer Society, 0-7695-1919-9. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
Consistency, Distributed Shared Memory, Multi-player Games |
27 | Tony Manninen |
Contextual Virtual Interaction as Part of Ubiquitous Game Design and Development. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Pers. Ubiquitous Comput. ![In: Pers. Ubiquitous Comput. 6(5/6), pp. 390-406, 2002. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
Simulation, Communication, Interaction design, Design process, Networked virtual environments, Multi-player games |
26 | Tristan Cazenave |
Multi-player Go. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, 6th International Conference, CG 2008, Beijing, China, September 29 - October 1, 2008. Proceedings, pp. 50-59, 2008, Springer, 978-3-540-87607-6. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
26 | Anders Tychsen |
Tales for the Many: Process and Authorial Control in Multi-player Role-Playing Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICIDS ![In: Interactive Storytelling, First Joint International Conference on Interactive Digital Storytelling, ICIDS 2008, Erfurt, Germany, November 26-29, 2008, Proceedings, pp. 309-320, 2008, Springer, 978-3-540-89424-7. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
collaborative storytelling, game master, game process, Role-Playing Game |
26 | Yi Lin 0005, Bettina Kemme, Marta Patiño-Martínez, Ricardo Jiménez-Peris |
Applying database replication to multi-player online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 15, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
26 | Takuji Iimura, Hiroaki Hazeyama, Youki Kadobayashi |
Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 3rd Workshop on Network and System Support for Games, NETGAMES 2004, Portland, Oregon, USA, August 30, 2004, pp. 116-120, 2004, ACM, 1-58113-942-X. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
26 | Christian Güttler, Troels Degn Johansson |
Spatial principles of level-design in multi-player first-person shooters. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 2nd Workshop on Network and System Support for Games, NETGAMES 2003, Redwood City, California, USA, May 22-23, 2003, pp. 158-170, 2003, ACM, 1-58113-734-6. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
level design, multiplay, teamplay, emergence, game-play, game architecture |
26 | Nathan R. Sturtevant |
A Comparison of Algorithms for Multi-player Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers, pp. 108-122, 2002, Springer, 3-540-20545-4. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|
25 | Dengji Zhao, Stephan Schiffel, Michael Thielscher |
Decomposition of Multi-player Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Australasian Conference on Artificial Intelligence ![In: AI 2009: Advances in Artificial Intelligence, 22nd Australasian Joint Conference, Melbourne, Australia, December 1-4, 2009. Proceedings, pp. 475-484, 2009, Springer, 978-3-642-10438-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
25 | Wladimir Palant, Carsten Griwodz, Pål Halvorsen |
Evaluating dead reckoning variations with a multi-player game simulator. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NOSSDAV ![In: Network and Operating System Support for Digital Audio and Video, 16th International Workshop, NOSSDAV 2006, Newport, Rhode Island, USA, November 22-23, 2006, Proceedings, pp. 4, 2006, ACM, 1-59593-285-2. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
25 | Ricky A. Bangun, Eryk Dutkiewicz |
Modeling Multi-Player Games Traffic. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ITCC ![In: 2000 International Symposium on Information Technology (ITCC 2000), 27-29 March 2000, Las Vegas, NV, USA, pp. 228-233, 2000, IEEE Computer Society, 0-7695-0540-6. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
|
24 | Ruiheng Zhang, Lingxiang Wu, Yukun Yang, Wanneng Wu, Yueqiang Chen, Min Xu 0001 |
Multi-camera multi-player tracking with deep player identification in sports video. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Pattern Recognit. ![In: Pattern Recognit. 102, pp. 107260, 2020. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
24 | Wu-chang Feng, David Brandt, Debanjan Saha |
A long-term study of a popular MMORPG. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 6th Workshop on Network and System Support for Games, NETGAMES 2007, Melbourne, Australia, September 19-20, 2007, pp. 19-24, 2007, ACM, 978-0-9804460-0-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
24 | Marios Mavronicolas, Vicky G. Papadopoulou, Anna Philippou, Paul G. Spirakis |
A Graph-Theoretic Network Security Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WINE ![In: Internet and Network Economics, First International Workshop, WINE 2005, Hong Kong, China, December 15-17, 2005, Proceedings, pp. 969-978, 2005, Springer, 3-540-30900-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
22 | Sharanya Eswaran, Mridul Sachdeva, Vikram Vimal, Deepanshi Seth, Suhaas Kalpam, Sanjay Agarwal, Tridib Mukherjee, Samrat Dattagupta |
Game Action Modeling for Fine Grained Analyses of Player Behavior in Multi-player Card Games (Rummy as Case Study). ![Search on Bibsonomy](Pics/bibsonomy.png) |
KDD ![In: KDD '20: The 26th ACM SIGKDD Conference on Knowledge Discovery and Data Mining, Virtual Event, CA, USA, August 23-27, 2020, pp. 2657-2665, 2020, ACM, 978-1-4503-7998-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
22 | Fu-Hsing Tsai |
The Effectiveness Evaluation among Different Player-Matching Mechanisms in a Multi-Player Quiz Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Educ. Technol. Soc. ![In: J. Educ. Technol. Soc. 19(4), pp. 213-224, 2016. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP BibTeX RDF |
|
22 | Christoph Eggert, Marc Herrlich, Jan D. Smeddinck, Rainer Malaka |
Classification of Player Roles in the Team-Based Multi-player Game Dota 2. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2015 - 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - October 2, 2015, Proceedings, pp. 112-125, 2015, Springer, 978-3-319-24588-1. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
22 | Georgios Christou, Effie Lai-Chong Law, Panayiotis Zaphiris, Chee Siang Ang |
Challenges of designing for sociability to enhance player experience in Massively Multi-player Online Role-playing Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Behav. Inf. Technol. ![In: Behav. Inf. Technol. 32(7), pp. 724-734, 2013. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
22 | Anders Tychsen, Doris McIlwain, Thea Brolund, Michael Hitchens |
Player-Character Dynamics in Multi-Player Role Playing Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DiGRA Conference ![In: Proceedings of the 2007 DiGRA International Conference: Situated Play, DiGRA 2007, Tokyo, Japan, September 24-28, 2007, 2007, Digital Games Research Association. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
21 | Duncan McCaffery, Joe Finney |
Low Latency Optimisation of Content Based Publish Subscribe for Real-Time Mobile Gaming Applications. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICDCS Workshops ![In: 25th International Conference on Distributed Computing Systems Workshops (ICDCS 2005 Workshops), 6-10 June 2005, Columbus, OH, USA, pp. 438-443, 2005, IEEE Computer Society, 0-7695-2328-5. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
21 | Stefan J. Johansson, Fredrik Håård |
Tactical coordination in no-press diplomacy. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAMAS ![In: 4th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2005), July 25-29, 2005, Utrecht, The Netherlands, pp. 423-430, 2005, ACM, 1-59593-094-9. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
diplomacy, game bots, multiagent system, board games, contract net |
20 | Elie Bursztein, Mike Hamburg, Jocelyn Lagarenne, Dan Boneh |
OpenConflict: Preventing Real Time Map Hacks in Online Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Symposium on Security and Privacy ![In: 32nd IEEE Symposium on Security and Privacy, SP 2011, 22-25 May 2011, Berkeley, California, USA, pp. 506-520, 2011, IEEE Computer Society, 978-1-4577-0147-4. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
map hacks, multi-player games |
20 | Gerald G. Koch, Muhammad Adnan Tariq, Boris Koldehofe, Kurt Rothermel |
Event processing for large-scale distributed games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DEBS ![In: Proceedings of the Fourth ACM International Conference on Distributed Event-Based Systems, DEBS 2010, Cambridge, United Kingdom, July 12-15, 2010, pp. 103-104, 2010, ACM, 978-1-60558-927-5. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
distributed complex event processing, multi-player online game, content-based publish/subscribe |
20 | Shier Ju, Xuefeng Wen |
An n -Player Semantic Game for an n + 1-Valued Logic. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Stud Logica ![In: Stud Logica 90(1), pp. 17-23, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
semantic game, many-valued logic, three-valued logic, multi-player game |
20 | Vít Sisler, Cyril Brom, Radovan Slavik |
Towards a novel paradigm for educational games: the augmented learning environment of 'Europe 2045'. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MindTrek ![In: Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era, Mindtrek 2008, Tampere, Finland, October 7-9, 2008, pp. 34-38, 2008, ACM, 978-1-60558-197-2. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
learning, serious games, educational games, game-based learning, role-playing games, multi-player games |
20 | Daniel Gillette |
Developing a multi-user virtual environment for adolescent psychotherapy. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IDC ![In: Proceedings of the 7th International Conference on Interaction Design and Children, IDC 2008, Chicago, Illinois, USA, June 11-13, 2008, pp. 57-60, 2008, ACM, 978-1-59593-994-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
behavioral healthcare, multi-player virtual environment (MUVE), simulation, HCI, education, user-centered design, disability, psychology |
20 | Yi Zhang, Ling Chen 0001, Gencai Chen |
Globally synchronized dead-reckoning with local lag for continuous distributed multiplayer games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 7, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
continuous replicated application, local lag, consistency, dead-reckoning, distributed multi-player games |
20 | Nathan R. Sturtevant, Michael H. Bowling |
Robust game play against unknown opponents. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAMAS ![In: 5th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2006), Hakodate, Japan, May 8-12, 2006, pp. 713-719, 2006, ACM, 1-59593-303-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
search, opponent modeling, multi-player games |
20 | Claudia Roncancio, T. Nedelec, E. Pérez-Cortés, Anne Gérodolle |
Issues in the Design of Large-scale Shared Networked Worlds. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CRIWG ![In: 6th International Workshop on Groupware (CRIWG 2000), 18-20 October 2000, Madeira, Portugal, pp. 158-, 2000, IEEE Computer Society, 0-7695-0828-6. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
Persistent Virtual Worlds, Massive Multi-player Games, Virtual Worlds, Distribution Support |
20 | Ingu Kang, Young Ik Eom, JungHyun Han |
A Multi-resolution Technique for Real-time Animation of Large Crowds. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISCIS ![In: Computer and Information Sciences - ISCIS 2006, 21th International Symposium, Istanbul, Turkey, November 1-3, 2006, Proceedings, pp. 384-393, 2006, Springer, 3-540-47242-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
vertex keyframe animation, large crowds rendering, GPU, character animation, skinning, impostor |
19 | Xiang Cao, Michael Massimi, Ravin Balakrishnan |
Flashlight jigsaw: an exploratory study of an ad-hoc multi-player game on public displays. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSCW ![In: Proceedings of the 2008 ACM Conference on Computer Supported Cooperative Work, CSCW 2008, San Diego, CA, USA, November 8-12, 2008, pp. 77-86, 2008, ACM, 978-1-60558-007-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
flashlight display, games, public display, exploratory study |
19 | HyunHo Jee, Doo Seop Eom, Taeyoung Kim 0001, HunKi Park, Hyoil Lee, JungHyun Han |
Multi-player VR game built upon wireless sensor network. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICUIMC ![In: Proceedings of the 2nd International Conference on Ubiquitous Information Management and Communication, ICUIMC 2008, Suwon, Korea, January 31 - February 01, 2008, pp. 525-527, 2008, ACM, 978-1-59593-993-7. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
virtual reality game, wireless sensor network |
19 | Anders Tychsen, Thea Brolund, Michael Hitchens |
Verbal Communication of Story Facilitators in Multi-player Role-Playing Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICIDS ![In: Interactive Storytelling, First Joint International Conference on Interactive Digital Storytelling, ICIDS 2008, Erfurt, Germany, November 26-29, 2008, Proceedings, pp. 242-249, 2008, Springer, 978-3-540-89424-7. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Game Master, Role-Playing Game, emergent narrative |
19 | Seungkeun Song, Joohyeon Lee, Insun Hwang |
A New Framework of Usability Evaluation for Massively Multi-player Online Game: Case Study of "World of Warcraft" Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (4) ![In: Human-Computer Interaction. HCI Applications and Services, 12th International Conference, HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings, Part IV, pp. 341-350, 2007, Springer, 978-3-540-73109-2. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Usability, Framework, Design Process, Game Design, MMORPG |
19 | Suiping Zhou, Haifeng Shen |
A Consistency Model for Highly Interactive Multi-player Online Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Annual Simulation Symposium ![In: Proceedings 40th Annual Simulation Symposium (ANSS-40 2007), 26-28 March 2007, Norfolk, Virginia, USA, pp. 318-323, 2007, IEEE Computer Society, 978-0-7695-2814-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
19 | Doowon Paik, Chung-Ha Yun, Jooyeon Hwang |
Message Synchronization Mechanisms Based on Waiting Period for Massively Multi-player Online Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Technologies for E-Learning and Digital Entertainment, Second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007, Proceedings, pp. 853-863, 2007, Springer, 978-3-540-73010-1. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
19 | Wladimir Palant, Carsten Griwodz, Pål Halvorsen |
GLS: simulator for online multi-player games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Multimedia ![In: Proceedings of the 14th ACM International Conference on Multimedia, Santa Barbara, CA, USA, October 23-27, 2006, pp. 805-806, 2006, ACM, 1-59593-447-2. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
GLS, simulation, games, latency |
19 | Kuang-Cheng Feng, Ben Chang, Chih-Hung Lai, Tak-Wai Chan |
Joyce: A Multi-Player Game on One-on-One Digital Classroom Environment for Practicing Fractions. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICALT ![In: Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, ICALT 2005, Kaohsiung, Taiwan, July 5-8, 2005, pp. 543-544, 2005, IEEE Computer Society, 0-7695-2338-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
19 | Hajime Fujita 0001, Shin Ishii |
Model-based reinforcement learning for a multi-player card game with partial observability. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IAT ![In: Proceedings of the 2005 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, Compiegne, France, September 19-22, 2005, pp. 467-470, 2005, IEEE Computer Society, 0-7695-2416-8. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
19 | Douglas P. Twitchell, Karl Wiers, Mark Adkins, Judee K. Burgoon, Jay F. Nunamaker Jr. |
StrikeCOM: A Multi-Player Online Strategy Game for Researching and Teaching Group Dynamics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HICSS ![In: 38th Hawaii International Conference on System Sciences (HICSS-38 2005), CD-ROM / Abstracts Proceedings, 3-6 January 2005, Big Island, HI, USA, 2005, IEEE Computer Society, 0-7695-2268-8. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
19 | Yoshihiro Kawano, Tatsuhiro Yonekura |
On a Serverless Networked Virtual Ball Game for Multi-Player. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CW ![In: 4th International Conference on Cyberworlds (CW 2005), 23-25 November 2005, Singapore, pp. 271-278, 2005, IEEE Computer Society, 0-7695-2378-1. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
19 | Sérgio Crisóstomo, Farzad Safaei, Don Platt |
On the provision of immersive audio communication to massively multi-player online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISCC ![In: Proceedings of the 9th IEEE Symposium on Computers and Communications (ISCC 2006), June 28 - July 1, 2004, Alexandria, Egypt, pp. 1000-1005, 2004, IEEE Computer Society, 0-7803-8623-X. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
19 | Anne-Gwenn Bosser |
Massively multi-player games: matching game design with technical design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004, Singapore, June 3-5, 2004, pp. 263-268, 2004, ACM, 1-58113-882-2. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
19 | Daniel Bauer 0001, Sean Rooney |
The Performance of Software Multicast-Reflector Implementations for Multi-player Online Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Networked Group Communication ![In: Group Communications and Charges; Technology and Business Models, 5th COST264 International Workshop on Networked Group Communications, NGC 2003, and 3rd International Workshop on Internet Charging and QoS Technologies, ICQT 2003, Munich, Germany, September 16-19, 2003, Proceedings, pp. 214-225, 2003, Springer, 3-540-20051-7. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
|
19 | Szuyi Yeh, Pei-Jun Lin, Hsiu-Ying Liu, Rong-Ming Chen |
The Implementation of Interactive Music System for Massive Multi-Player Online Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISMSE ![In: 4th International Symposium on Multimedia Software Engineering, ISMSE 2002, Newport Beach, CA, USA, December 11-13, 2002, pp. 11-16, 2002, IEEE Computer Society, 0-7695-1857-5. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|
19 | Wee-Chong Oon, Andrew Lim 0001 |
Multi-Player Game Approach to Scheduling Problems. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISPAN ![In: International Symposium on Parallel Architectures, Algorithms and Networks, ISPAN 2002, May 22-24, 2002, Makati City, Metro Manila, Philippines, pp. 205-, 2002, IEEE Computer Society, 0-7695-1579-7. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|
19 | Moti Yung |
Cryptoprotocols: Subscription to a Public Key, the Secret Blocking and the Multi-Player Mental Poker Game (Extended Abstract). ![Search on Bibsonomy](Pics/bibsonomy.png) |
CRYPTO ![In: Advances in Cryptology, Proceedings of CRYPTO '84, Santa Barbara, California, USA, August 19-22, 1984, Proceedings, pp. 439-453, 1984, Springer, 3-540-15658-5. The full citation details ...](Pics/full.jpeg) |
1984 |
DBLP DOI BibTeX RDF |
|
18 | Jeffrey L. Popyack |
Blackjack-playing agents in an advanced AI course. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ITiCSE ![In: Proceedings of the 14th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, ITiCSE 2009, Paris, France, July 6-9, 2009, pp. 208-212, 2009, ACM, 978-1-60558-381-5. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
blackjack, artificial intelligence, markov chain, markov decision process, tournament |
18 | Carme Àlvarez, Joaquim Gabarró, Maria J. Serna |
Polynomial Space Suffices for Deciding Nash Equilibria Properties for Extensive Games with Large Trees, . ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISAAC ![In: Algorithms and Computation, 16th International Symposium, ISAAC 2005, Sanya, Hainan, China, December 19-21, 2005, Proceedings, pp. 634-643, 2005, Springer, 3-540-30935-7. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
18 | Hans P. van Ditmarsch |
Some Game Theory of Pit. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PRICAI ![In: PRICAI 2004: Trends in Artificial Intelligence, 8th Pacific Rim International Conference on Artificial Intelligence, Auckland, New Zealand, August 9-13, 2004, Proceedings, pp. 946-947, 2004, Springer, 3-540-22817-9. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
18 | Chek Yang Foo, Elina M. I. Koivisto |
Defining grief play in MMORPGs: player and developer perceptions. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004, Singapore, June 3-5, 2004, pp. 245-250, 2004, ACM, 1-58113-882-2. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
greed play, grief play, harassment, power imposition, scamming, avatars, game design, MMORPG, role-play |
18 | Ari Shapiro, Gil Fuchs, Robert Levinson |
Learning a Game Strategy Using Pattern-Weights and Self-play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers, pp. 42-60, 2002, Springer, 3-540-20545-4. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|
18 | Thomas A. Henzinger, Benjamin Horowitz, Rupak Majumdar |
Rectangular Hybrid Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CONCUR ![In: CONCUR '99: Concurrency Theory, 10th International Conference, Eindhoven, The Netherlands, August 24-27, 1999, Proceedings, pp. 320-335, 1999, Springer, 3-540-66425-4. The full citation details ...](Pics/full.jpeg) |
1999 |
DBLP DOI BibTeX RDF |
|
18 | Claude Crépeau |
A Secure Poker Protocol that Minimizes the Effect of Player Coalitions. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CRYPTO ![In: Advances in Cryptology - CRYPTO '85, Santa Barbara, California, USA, August 18-22, 1985, Proceedings, pp. 73-86, 1985, Springer, 3-540-16463-4. The full citation details ...](Pics/full.jpeg) |
1985 |
DBLP DOI BibTeX RDF |
|
18 | Tonio Triebel, Benjamin Guthier, Wolfgang Effelsberg |
Skype4Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 6th Workshop on Network and System Support for Games, NETGAMES 2007, Melbourne, Australia, September 19-20, 2007, pp. 13-18, 2007, ACM, 978-0-9804460-0-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
distributed interactive applications, peer-to-peer, Skype |
18 | Hiba Dakdouk |
Massive multi-player multi-armed bandits for internet of things networks. (Bandits massifs multi-bras multi-joueurs pour les réseaux de l'internet des objets). ![Search on Bibsonomy](Pics/bibsonomy.png) |
|
2022 |
RDF |
|
15 | Constantinos Daskalakis, Grant Schoenebeck, Gregory Valiant, Paul Valiant |
On the complexity of Nash equilibria of action-graph games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SODA ![In: Proceedings of the Twentieth Annual ACM-SIAM Symposium on Discrete Algorithms, SODA 2009, New York, NY, USA, January 4-6, 2009, pp. 710-719, 2009, SIAM, 978-0-89871-680-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
14 | Hiba Dakdouk, Raphaël Féraud, Nadège Varsier, Patrick Maillé, Romain Laroche |
Massive multi-player multi-armed bandits for IoT networks: An application on LoRa networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Ad Hoc Networks ![In: Ad Hoc Networks 151, pp. 103283, December 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
14 | Renzhe Xu, Haotian Wang 0001, Xingxuan Zhang, Bo Li, Peng Cui 0001 |
Competing for Shareable Arms in Multi-Player Multi-Armed Bandits. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2305.19158, 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
14 | Aldo Pacchiano, Peter L. Bartlett, Michael I. Jordan |
An Instance-Dependent Analysis for the Cooperative Multi-Player Multi-Armed Bandit. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ALT ![In: International Conference on Algorithmic Learning Theory, February 20-23, 2023, Singapore., pp. 1166-1215, 2023, PMLR. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP BibTeX RDF |
|
14 | Guojun Xiong, Jian Li |
Decentralized Stochastic Multi-Player Multi-Armed Walking Bandits. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAAI ![In: Thirty-Seventh AAAI Conference on Artificial Intelligence, AAAI 2023, Thirty-Fifth Conference on Innovative Applications of Artificial Intelligence, IAAI 2023, Thirteenth Symposium on Educational Advances in Artificial Intelligence, EAAI 2023, Washington, DC, USA, February 7-14, 2023, pp. 10528-10536, 2023, AAAI Press, 978-1-57735-880-0. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
14 | Renzhe Xu, Haotian Wang 0001, Xingxuan Zhang, Bo Li, Peng Cui 0001 |
Competing for Shareable Arms in Multi-Player Multi-Armed Bandits. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICML ![In: International Conference on Machine Learning, ICML 2023, 23-29 July 2023, Honolulu, Hawaii, USA., pp. 38674-38706, 2023, PMLR. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP BibTeX RDF |
|
14 | Wenbo Wang 0004, Amir Leshem, Dusit Niyato, Zhu Han 0001 |
Decentralized Learning for Channel Allocation in IoT Networks Over Unlicensed Bandwidth as a Contextual Multi-Player Multi-Armed Bandit Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Wirel. Commun. ![In: IEEE Trans. Wirel. Commun. 21(5), pp. 3162-3178, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
14 | Akshayaa Magesh, Venugopal V. Veeravalli |
Decentralized Heterogeneous Multi-Player Multi-Armed Bandits With Non-Zero Rewards on Collisions. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Inf. Theory ![In: IEEE Trans. Inf. Theory 68(4), pp. 2622-2634, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
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