The FacetedDBLP logo    Search for: in:

Disable automatic phrases ?     Syntactic query expansion: ?

Searching for shader with no syntactic query expansion in all metadata.

Publication years (Num. hits)
1974-1997 (19) 1998-2002 (20) 2003-2004 (21) 2005 (21) 2006 (34) 2007 (42) 2008 (29) 2009 (38) 2010 (15) 2011-2012 (23) 2013-2014 (29) 2015-2016 (15) 2017-2018 (16) 2019-2021 (15) 2022-2023 (22)
Publication types (Num. hits)
article(124) incollection(2) inproceedings(229) phdthesis(4)
GrowBag graphs for keyword ? (Num. hits/coverage)

Group by:
The graphs summarize 267 occurrences of 168 keywords

Results
Found 363 publication records. Showing 359 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
137Marc Olano, Bob Kuehne, Maryann Simmons Automatic shader level of detail. Search on Bibsonomy Graphics Hardware The full citation details ... 2003 DBLP  DOI  BibTeX  RDF multi-pass rendering, computer games, level of detail, languages, simplification, interactive rendering, rendering systems, hardware systems, reflectance & shading models, procedural shading
124Tae-Young Kim, Jongho Kim, Hyunmin Hur A Unified Shader Based on the OpenGL ES 2.0 for 3D Mobile Game Development. Search on Bibsonomy Edutainment The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
119Zhen Liu, Chenyang Cui, Jiaoying Shi Transparent shader-based Direct3D9 application parallelization for graphics cluster. Search on Bibsonomy VRCAI The full citation details ... 2008 DBLP  DOI  BibTeX  RDF parallel rendering, shader
111B. V. N. Silpa, Kumar S. S. Vemuri, Preeti Ranjan Panda Adaptive Partitioning of Vertex Shader for Low Power High Performance Geometry Engine. Search on Bibsonomy ISVC (1) The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
98Fabio Pellacini User-configurable automatic shader simplification. Search on Bibsonomy ACM Trans. Graph. The full citation details ... 2005 DBLP  DOI  BibTeX  RDF level of detail, languages, interactive rendering, rendering systems, hardware systems, procedural shading
94Jae-Ho Lee, Min-Hee Jang, Du-Yeol Kim, Sang-Wook Kim, Min-Ho Kim, Jin-Sung Choi Shader space navigator: a turbo for an intuitive and effective shading process. Search on Bibsonomy SAC The full citation details ... 2009 DBLP  DOI  BibTeX  RDF shading network, rendering, nearest neighbor search, shader
94Michael D. McCool, Stefanus Du Toit, Tiberiu Popa, Bryan Chan, Kevin Moule Shader algebra. Search on Bibsonomy ACM Trans. Graph. The full citation details ... 2004 DBLP  DOI  BibTeX  RDF shader programming, graphics hardware, real-time rendering
91R. Brooks Van Horn III, Greg Turk Antialiasing Procedural Shaders with Reduction Maps. Search on Bibsonomy IEEE Trans. Vis. Comput. Graph. The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
91Taek Sang Jeong, JungHyun Han Per-pixel Rendering of Terrain Data. Search on Bibsonomy International Conference on Computational Science (3) The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
81Sung-Soo Kim, Hyuna Jang, Won-Hyung Lee Optimizing the Oriental Painting Shader for 3D Online-Game. Search on Bibsonomy Edutainment The full citation details ... 2007 DBLP  DOI  BibTeX  RDF Oriental Painting, GPU, Shader, 3D Game
73Maxim Kazakov Catmull-Clark subdivision for geometry shaders. Search on Bibsonomy Afrigraph The full citation details ... 2007 DBLP  DOI  BibTeX  RDF embedded graphics hardware, geometry shader, Catmull-Clark subdivision
72Friedemann Rößler, Ralf Peter Botchen, Thomas Ertl Dynamic Shader Generation for Flexible Multi-Volume Visualization. Search on Bibsonomy PacificVis The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
72Shin Hasegawa, Hidetaka Funayama, Daming Wei A Shader for Virtual X-Ray Imaging. Search on Bibsonomy CIT The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
72Victor Moya Del Barrio, Carlos González, Jordi Roca, Agustín Fernández, Roger Espasa Shader Performance Analysis on a Modern GPU Architecture. Search on Bibsonomy MICRO The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
72Alan Heirich Optimal automatic multi-pass shader partitioning by dynamic programming. Search on Bibsonomy Graphics Hardware The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
60Dong Hyuk Woo, Hsien-Hsin S. Lee COMPASS: a programmable data prefetcher using idle GPU shaders. Search on Bibsonomy ASPLOS The full citation details ... 2010 DBLP  DOI  BibTeX  RDF compute shader, GPU, prefetch
60Christoph Fünfzig, Kerstin Müller 0001, Dianne Hansford, Gerald E. Farin PNG1 triangles for tangent plane continuous surfaces on the GPU. Search on Bibsonomy Graphics Interface The full citation details ... 2008 DBLP  BibTeX  RDF Bézier surfaces, GPU-based tessellation, PN triangles, geometry shader
55Frank Goetz, Ralf Borau, Gitta Domik An XML-based visual shading language for vertex and fragment shaders. Search on Bibsonomy Web3D The full citation details ... 2004 DBLP  DOI  BibTeX  RDF fragment shader, shading languages, vertex shader, Extensible Markup Language (XML), visual programming, Extensible 3D (X3D), dataflow programming
52Alan Chu, Chi-Wing Fu, Andrew J. Hanson, Pheng-Ann Heng GL4D: A GPU-based Architecture for Interactive 4D Visualization. Search on Bibsonomy IEEE Trans. Vis. Comput. Graph. The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
52Magnus Strengert, Thomas Klein, Thomas Ertl A hardware-aware debugger for the OpenGL shading language. Search on Bibsonomy Graphics Hardware The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
52Wolfgang Heidrich, Philipp Slusallek, Hans-Peter Seidel Sampling Procedural Shaders Using Affine Arithmetic. Search on Bibsonomy ACM Trans. Graph. The full citation details ... 1998 DBLP  DOI  BibTeX  RDF affine arithmetic
47Chao Sun, Feng Xie, Xiaocao Feng, Mingmin Zhang, Zhigeng Pan A Training Oriented Driving Simulator. Search on Bibsonomy ICEC The full citation details ... 2007 DBLP  DOI  BibTeX  RDF Dynamic Texture Mapping, Computer Graphics, GPU, Real-Time Rendering, Real-Time Simulation, Driving simulation, Shader
47Zhigeng Pan, Shusen Sun, Jian Yang, Xiaochao Wei Protect Interactive 3D Models via Vertex Shader Programming. Search on Bibsonomy ICEC The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
47Ju-Ho Sohn, Ramchan Woo, Hoi-Jun Yoo A programmable vertex shader with fixed-point SIMD datapath for low power wireless applications. Search on Bibsonomy Graphics Hardware The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
41Dongwei Xiao, Zhibo Liu, Shuai Wang 0011 Metamorphic Shader Fusion for Testing Graphics Shader Compilers. Search on Bibsonomy ICSE The full citation details ... 2023 DBLP  DOI  BibTeX  RDF
41Francisco Sans, Rhadamés Carmona A Comparison between GPU-based Volume Ray Casting Implementations: Fragment Shader, Compute Shader, OpenCL, and CUDA. Search on Bibsonomy CLEI Electron. J. The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
41Yong He 0013, Theresa Foley, Teguh Hofstee, Haomin Long, Kayvon Fatahalian Shader components: modular and high performance shader development. Search on Bibsonomy ACM Trans. Graph. The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
39Yuezhu Huang, Ralph R. Martin, Paul L. Rosin, Xiangxu Meng, Chenglei Yang Expressive line drawings of human faces from range images. Search on Bibsonomy Sci. China Ser. F Inf. Sci. The full citation details ... 2009 DBLP  DOI  BibTeX  RDF portrait drawing, suggestive contour, feature line, non-photorealistic rendering, line drawing, occluding contour, stylization
39Jorge Jimenez, Veronica Sundstedt, Diego Gutierrez Screen-space perceptual rendering of human skin. Search on Bibsonomy ACM Trans. Appl. Percept. The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Real-time skin rendering, perception, psychophysics
39George L. Yuan, Ali Bakhoda, Tor M. Aamodt Complexity effective memory access scheduling for many-core accelerator architectures. Search on Bibsonomy MICRO The full citation details ... 2009 DBLP  DOI  BibTeX  RDF graphics processors, on-chip interconnection networks, memory controller
39Jan-Phillip Tiesel, Christoph W. Borst, Kaushik Das, Gary L. Kinsland, Christopher M. Best, Vijay B. Baiyya Composable Volumetric Lenses for Surface Exploration. Search on Bibsonomy VR The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
39Thomas M. DuBois, Bryant C. Lee, Yi Wang, Marc Olano, Uzi Vishkin XMT-GPU: A PRAM Architecture for Graphics Computation. Search on Bibsonomy ICPP The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
39Mike Bailey, Steve Cunningham A hands-on environment for teaching GPU programming. Search on Bibsonomy SIGCSE The full citation details ... 2007 DBLP  DOI  BibTeX  RDF graphics shaders, visualization, computer graphics, GPU, game development
39Carlos D. Correa, Deborah Silver Programmable shaders for deformation rendering. Search on Bibsonomy Graphics Hardware The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
39Man Hee Lee, In Kyu Park Accelerating Depth Image-Based Rendering Using GPU. Search on Bibsonomy MRCS The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
39David B. Thomas, Wayne Luk Implementing Graphics Shaders Using FPGAs. Search on Bibsonomy FPL The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
34Chris Doyle, Sarah Shader, Michelle Lau, Megumi Sano, Daniel L. K. Yamins, Nick Haber Developmental Curiosity and Social Interaction in Virtual Agents. Search on Bibsonomy CoRR The full citation details ... 2023 DBLP  DOI  BibTeX  RDF
34Jamal Esmaelpoor, Tommy Peng, Beth Jelfs, Maureen J. Shader, Colette M. McKay, Darren Mao Brain Functional Connectivity Networks do not Return to Resting-state During Control Trials in Block Design Experiments. Search on Bibsonomy EMBC The full citation details ... 2023 DBLP  DOI  BibTeX  RDF
34Chris Doyle, Sarah Shader, Michelle Lau, Megumi Sano, Daniel L. K. Yamins, Nick Haber Developmental Curiosity and Social Interaction in Virtual Agents. Search on Bibsonomy CogSci The full citation details ... 2023 DBLP  BibTeX  RDF
34Wayne Barrett, Steve Butler, Shaun M. Fallat, H. Tracy Hall, Leslie Hogben, Jephian C.-H. Lin, Bryan L. Shader, Michael Young The inverse eigenvalue problem of a graph: Multiplicities and minors. Search on Bibsonomy J. Comb. Theory, Ser. B The full citation details ... 2020 DBLP  DOI  BibTeX  RDF
34Steve Butler, Craig Erickson, Shaun M. Fallat, H. Tracy Hall, Brenda Kroschel, Jephian C.-H. Lin, Bryan L. Shader, Nathan Warnberg, Boting Yang Correction to: Properties of a q-Analogue of Zero Forcing. Search on Bibsonomy Graphs Comb. The full citation details ... 2020 DBLP  DOI  BibTeX  RDF
34Steve Butler, Craig Erickson, Shaun M. Fallat, H. Tracy Hall, Brenda Kroschel, Jephian C.-H. Lin, Bryan L. Shader, Nathan Warnberg, Boting Yang Properties of a q-Analogue of Zero Forcing. Search on Bibsonomy Graphs Comb. The full citation details ... 2020 DBLP  DOI  BibTeX  RDF
34Daniela Ferrero, Mary Flagg, H. Tracy Hall, Leslie Hogben, Jephian C.-H. Lin, Seth A. Meyer, Shahla Nasserasr, Bryan L. Shader Rigid Linkages and Partial Zero Forcing. Search on Bibsonomy Electron. J. Comb. The full citation details ... 2019 DBLP  DOI  BibTeX  RDF
34Wayne Barrett, Shaun M. Fallat, H. Tracy Hall, Leslie Hogben, Jephian C.-H. Lin, Bryan L. Shader Generalizations of the Strong Arnold Property and the Minimum Number of Distinct Eigenvalues of a Graph. Search on Bibsonomy Electron. J. Comb. The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
34Francesco Barioli, Wayne Barrett, Shaun M. Fallat, H. Tracy Hall, Leslie Hogben, Bryan L. Shader, Pauline van den Driessche, Hein van der Holst Parameters Related to Tree-Width, Zero Forcing, and Maximum Nullity of a Graph. Search on Bibsonomy J. Graph Theory The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
34Bryan L. Shader, Wasin So Skew Spectra of Oriented Graphs. Search on Bibsonomy Electron. J. Comb. The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
34Avi Berman, Shmuel Friedland, Leslie Hogben, Uriel G. Rothblum, Bryan L. Shader Minimum Rank of Matrices Described by a Graph or Pattern over the Rational, Real and Complex Numbers. Search on Bibsonomy Electron. J. Comb. The full citation details ... 2008 DBLP  BibTeX  RDF
34In-Jae Kim, D. Dale Olesky, Bryan L. Shader, Pauline van den Driessche Sign Patterns That Allow a Positive or Nonnegative Left Inverse. Search on Bibsonomy SIAM J. Matrix Anal. Appl. The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
34D. Dale Olesky, Bryan L. Shader, Pauline van den Driessche Permanents of Hessenberg (0, 1)-matrices. Search on Bibsonomy Electron. J. Comb. The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
34Justin D. Christian, Bryan L. Shader Nonexistence Results for Hadamard-like Matrices. Search on Bibsonomy Electron. J. Comb. The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
34Si-Ju Kim, Bryan L. Shader, Suk-Geun Hwang On Matrices with Signed Null-Spaces. Search on Bibsonomy SIAM J. Matrix Anal. Appl. The full citation details ... 2002 DBLP  DOI  BibTeX  RDF
34Jeffrey L. Poet, Bryan L. Shader Score certificate numbers of upset tournaments. Search on Bibsonomy Discret. Appl. Math. The full citation details ... 2000 DBLP  DOI  BibTeX  RDF
34Gi-Sang Cheon, Bryan L. Shader Sparse orthogonal matrices and the Haar wavelet. Search on Bibsonomy Discret. Appl. Math. The full citation details ... 2000 DBLP  DOI  BibTeX  RDF
34Carolyn Eschenbach, Frank J. Hall, Rohan Hemasinha, Stephen Kirkland, Zhongshan Li, Bryan L. Shader, Jeffrey Stuart, James Weaver Properties of Tournaments among Well-Matched Players. Search on Bibsonomy Am. Math. Mon. The full citation details ... 2000 DBLP  BibTeX  RDF
34Gwang-Yeon Lee, Judith J. McDonald, Bryan L. Shader, Michael J. Tsatsomeros Extremal properties of ray-nonsingular matrices. Search on Bibsonomy Discret. Math. The full citation details ... 2000 DBLP  DOI  BibTeX  RDF
34Gi-Sang Cheon, Bryan L. Shader How Sparse Can a Matrix with Orthogonal Rows Be? Search on Bibsonomy J. Comb. Theory, Ser. A The full citation details ... 1999 DBLP  DOI  BibTeX  RDF
34Jeffrey L. Poet, Bryan L. Shader Short Score Certificates for Upset Tournaments. Search on Bibsonomy Electron. J. Comb. The full citation details ... 1998 DBLP  DOI  BibTeX  RDF
34Bryan L. Shader Sign-nonsingular matrices and orthogonal sign-patterns. Search on Bibsonomy Ars Comb. The full citation details ... 1998 DBLP  BibTeX  RDF
34Michael J. Adams, Bryan L. Shader A Construction for (t, m, s)-nets in Base q. Search on Bibsonomy SIAM J. Discret. Math. The full citation details ... 1997 DBLP  DOI  BibTeX  RDF
34Stephen J. Kirkland, Michael Neumann, Bryan L. Shader Distances in Weighted Trees and Group Inverse of Laplacian Matrices. Search on Bibsonomy SIAM J. Matrix Anal. Appl. The full citation details ... 1997 DBLP  DOI  BibTeX  RDF
34Bryan L. Shader Least Squares Sign-Solvability. Search on Bibsonomy SIAM J. Matrix Anal. Appl. The full citation details ... 1995 DBLP  DOI  BibTeX  RDF
34Richard A. Brualdi, Bryan L. Shader Strong Hall Matrices. Search on Bibsonomy SIAM J. Matrix Anal. Appl. The full citation details ... 1994 DBLP  DOI  BibTeX  RDF
34Richard A. Brualdi, Keith L. Chavey, Bryan L. Shader Bipartite Graphs and Inverse Sign Patterns of Strong Sign-Nonsingular Matrices. Search on Bibsonomy J. Comb. Theory, Ser. B The full citation details ... 1994 DBLP  DOI  BibTeX  RDF
34Bryan L. Shader On biclique partitions of the complete graph. Search on Bibsonomy Discret. Math. The full citation details ... 1993 DBLP  DOI  BibTeX  RDF
34Richard A. Brualdi, Bryan L. Shader Matrices of 0's and 1's with restricted permanental minors. Search on Bibsonomy Discret. Math. The full citation details ... 1991 DBLP  DOI  BibTeX  RDF
34Noga Alon, Richard A. Brualdi, Bryan L. Shader Multicolored forests in bipartite decompositions of graphs. Search on Bibsonomy J. Comb. Theory, Ser. B The full citation details ... 1991 DBLP  DOI  BibTeX  RDF
34Richard A. Brualdi, Bryan L. Shader Matrix factorizations of determinants and permanents. Search on Bibsonomy J. Comb. Theory, Ser. A The full citation details ... 1990 DBLP  DOI  BibTeX  RDF
34Richard A. Brualdi, Bryan L. Shader On Sign-Nonsingular Matrices and the Conversion of the Permanent into the Determinant. Search on Bibsonomy Applied Geometry And Discrete Mathematics The full citation details ... 1990 DBLP  DOI  BibTeX  RDF
34John H. Rowland, Leslie E. Shader On the Selection of Test Data for Vector-Valued Recursive Subroutines. Search on Bibsonomy SIAM J. Comput. The full citation details ... 1983 DBLP  DOI  BibTeX  RDF
34Leslie E. Shader All Right Triangles Are Ramsey in E2. Search on Bibsonomy J. Comb. Theory, Ser. A The full citation details ... 1976 DBLP  DOI  BibTeX  RDF
34Leslie E. Shader On the Existence of Finite Central Groupoids of All Possible Ranks I. Search on Bibsonomy J. Comb. Theory, Ser. A The full citation details ... 1974 DBLP  DOI  BibTeX  RDF
34Giliam J. P. de Carpentier, Rafael Bidarra Interactive GPU-based procedural heightfield brushes. Search on Bibsonomy FDG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF heightfields, procedural synthesis, shader programming, graphics hardware, GPGPU, terrain modeling
34James R. Miller Attribute Blocks: Visualizing Multiple Continuously Defined Attributes. Search on Bibsonomy IEEE Computer Graphics and Applications The full citation details ... 2007 DBLP  DOI  BibTeX  RDF geospatial visualization, programmable shader, OpenGL, multivariate visualization, GLSL
34Kok-Lim Low, Greg Welch, Anselmo Lastra, Henry Fuchs Life-sized projector-based dioramas. Search on Bibsonomy VRST The full citation details ... 2001 DBLP  DOI  BibTeX  RDF diorama, immersive visualization, multiprojector display system, shader lamp, virtual reality, user interface, virtual environment, spatially-augmented reality, augmented virtuality
34Roland Kuck, Gerold Wesche A Framework for Object-Oriented Shader Design. Search on Bibsonomy ISVC (1) The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
34Pitchaya Sitthi-amorn, Jason Lawrence, Lei Yang 0006, Pedro V. Sander, Diego Nehab, Jiahe Xi Automated reprojection-based pixel shader optimization. Search on Bibsonomy ACM Trans. Graph. The full citation details ... 2008 DBLP  DOI  BibTeX  RDF temporal reprojection, real-time rendering, code optimization, procedural shading
34Pascal Barla, Joëlle Thollot, Lee Markosian X-toon: an extended toon shader. Search on Bibsonomy NPAR The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
34Victor Moya Del Barrio, Carlos González, Jordi Roca, Agustín Fernández, Roger Espasa A Single (Unified) Shader GPU Microarchitecture for Embedded Systems. Search on Bibsonomy HiPEAC The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
34Eisaku Ohbuchi, Hiroshi Unno 0004 A Real-Time Configurable Shader Based on Lookup Tables. Search on Bibsonomy CW The full citation details ... 2002 DBLP  DOI  BibTeX  RDF
26Andreas von Dziegielewski, Rainer Erbes, Elmar Schömer Conservative swept volume boundary approximation. Search on Bibsonomy Symposium on Solid and Physical Modeling The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
26Saif Ali, Jieping Ye, Anshuman Razdan, Peter Wonka Compressed Facade Displacement Maps. Search on Bibsonomy IEEE Trans. Vis. Comput. Graph. The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
26Xuan Yu, Jingyi Yu, Leonard McMillan Towards multi-perspective rasterization. Search on Bibsonomy Vis. Comput. The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Multi-perspective rendering, Graphics hardware, Real-time rendering, Rasterization
26Jon Hasselgren, Jacob Munkberg, Tomas Akenine-Möller Automatic pre-tessellation culling. Search on Bibsonomy ACM Trans. Graph. The full citation details ... 2009 DBLP  DOI  BibTeX  RDF hardware, tessellation, Rasterization, culling
26Mi You, Jinho Park, Byungkuk Choi, Jun-yong Noh Cartoon Animation Style Rendering of Water. Search on Bibsonomy ISVC (1) The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
26Jared Hoberock, Victor Lu, Yuntao Jia, John C. Hart Stream compaction for deferred shading. Search on Bibsonomy High Performance Graphics The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
26Jian Zhu 0001, Youquan Liu, Kai Bao, Yuanzhang Chang, Enhua Wu Warping of a spherical representation of image-based models on GPU. Search on Bibsonomy VRCAI The full citation details ... 2009 DBLP  DOI  BibTeX  RDF pre-warping, spherical depth image, GPU, image based rendering
26Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Aura Conci, Anselmo Antunes Montenegro, Regina Leal-Toledo, Paulo A. Pagliosa, Luis Valente, Bruno Feijó A game loop architecture for the GPU used as a math coprocessor in real-time applications. Search on Bibsonomy Comput. Entertain. The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Game loop, real-time physics, GPGPU
26Diego Nehab, Hugues Hoppe Random-access rendering of general vector graphics. Search on Bibsonomy ACM Trans. Graph. The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
26Toby Sharp Implementing Decision Trees and Forests on a GPU. Search on Bibsonomy ECCV (4) The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
26Andrew T. Duchowski, Arzu Çöltekin Foveated gaze-contingent displays for peripheral LOD management, 3D visualization, and stereo imaging. Search on Bibsonomy ACM Trans. Multim. Comput. Commun. Appl. The full citation details ... 2007 DBLP  DOI  BibTeX  RDF Eye tracking, level-of-detail, gaze-contingent displays, foveation
26Jeong-Ho Woo, Ju-Ho Sohn, Hyejung Kim, Jongcheol Jeong, Euljoo Jeong, Suk Joong Lee, Hoi-Jun Yoo A low power multimedia SoC with fully programmable 3D graphics and MPEG4/H.264/JPEG for mobile devices. Search on Bibsonomy ISLPED The full citation details ... 2007 DBLP  DOI  BibTeX  RDF mobile multimedia SoC, programmable 3D graphics, low power design
26Jonathan Woodring, Han-Wei Shen Multi-variate, Time Varying, and Comparative Visualization with Contextual Cues. Search on Bibsonomy IEEE Trans. Vis. Comput. Graph. The full citation details ... 2006 DBLP  DOI  BibTeX  RDF multi-variate, comparative, focus + context, time-varying
26Sunil Mohan Ranta, Jag Mohan Singh, P. J. Narayanan GPU Objects. Search on Bibsonomy ICVGIP The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
26Jung Shin, Michael Haller, R. Mukundan 0001 A stylized cartoon hair renderer. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF cartoon shading, hair rendering, stylized rendering
26Stephan Mantler, Stefan Jeschke Interactive landscape visualization using GPU ray casting. Search on Bibsonomy GRAPHITE The full citation details ... 2006 DBLP  DOI  BibTeX  RDF landscape visualisation, real-time rendering
26Nico Ritsche Real-time shell space rendering of volumetric geometry. Search on Bibsonomy GRAPHITE The full citation details ... 2006 DBLP  DOI  BibTeX  RDF 3D distance map, shading and lighting, shell space, volume texture, graphics hardware, real-time rendering, displacement mapping, surface geometry
26David Tarditi, Sidd Puri, Jose Oglesby Accelerator: using data parallelism to program GPUs for general-purpose uses. Search on Bibsonomy ASPLOS The full citation details ... 2006 DBLP  DOI  BibTeX  RDF graphics processing units, data parallelism, just-in time compilation
26Florian Struck, Christian-A. Bohn, Sebastian Schmidt, Volker Helzle Realistic shading of human skin in real time. Search on Bibsonomy Afrigraph The full citation details ... 2004 DBLP  DOI  BibTeX  RDF interactive application development, visualization and simulation, rendering, lighting, human, skin
26Jiening Wang, Jizhou Sun Real-time bump mapped texture shading based-on hardware acceleration. Search on Bibsonomy VRCAI The full citation details ... 2004 DBLP  DOI  BibTeX  RDF per-pixel lighting, register combiner, GPU, real-time rendering, OpenGL, bump mapping
26Ken-ichi Anjyo, Katsuaki Hiramitsu Stylized Highlights for Cartoon Rendering and Animation. Search on Bibsonomy IEEE Computer Graphics and Applications The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
Displaying result #1 - #100 of 359 (100 per page; Change: )
Pages: [1][2][3][4][>>]
Valid XHTML 1.1! Valid CSS! [Valid RSS]
Maintained by L3S.
Previously maintained by Jörg Diederich.
Based upon DBLP by Michael Ley.
open data data released under the ODC-BY 1.0 license