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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 938 occurrences of 536 keywords
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Results
Found 1790 publication records. Showing 1790 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
83 | Newton Lee |
A word from the editor. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 1(1), pp. 2, 2003. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
|
77 | Robert Law |
Using student blogs for documentation in software development projects. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ITiCSE ![In: Proceedings of the 16th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, ITiCSE 2011, Darmstadt, Germany, June 27-29, 2011, pp. 366, 2011, ACM, 978-1-4503-0697-3. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
67 | David Pinelle, Nelson Wong, Tadeusz Stach |
Using genres to customize usability evaluations of video games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 129-136, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
game genres, usability evaluation, video games, heuristic evaluation |
62 | Tadeusz Stach, T. C. Nicholas Graham, Matthew Brehmer, Andreas Hollatz |
Classifying input for active games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2009, Athens, Greece, October 29-31, 2009, pp. 379-382, 2009, ACM, 978-1-60558-864-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
active video games, exercise video games, exergaming |
54 | Jeanne B. Funk |
Exposure to Violent Video Games and Desensitization to Violence in Children and Adolescents. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2006, 5th International Conference, Cambridge, UK, September 20-22, 2006, Proceedings, pp. 96-102, 2006, Springer, 3-540-45259-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
Violence, Desensitization, Children, Video Games, Adolescents |
48 | Miguel de Aguilera, Alfonso Mendiz |
Video games and education: education in the face of a "parallel school". ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 1(1), pp. 10, 2003. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
critical review, education reform, education, video games, bibliography, media effects |
45 | Elizabeth Sweedyk, Marianne de Laet, Michael C. Slattery, James Kuffner |
Computer games and CS education: why and how. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGCSE ![In: Proceedings of the 36th SIGCSE Technical Symposium on Computer Science Education, SIGCSE 2005, St. Louis, Missouri, USA, February 23-27, 2005, pp. 256-257, 2005, ACM, 1-58113-997-7. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
computer games, video games, games studies |
41 | Niklas Ravaja, Mikko Salminen, Jussi Holopainen, Timo Saari, Jari Laarni, Aki Järvinen |
Emotional response patterns and sense of presence during video games: potential criterion variables for game design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NordiCHI ![In: Proceedings of the Third Nordic Conference on Human-Computer Interaction 2004, Tampere, Finland, October 23-27, 2004, pp. 339-347, 2004, ACM, 1-58113-857-1. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
sense of presence, personality, video games, game design, emotional responses |
41 | Daniel Aranda, Jordi Sánchez-Navarro |
Understanding the use of video games in non-formal education in Barcelona. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2008, Yokohama, Japan, December 3-5, 2008, pp. 385-388, 2008, ACM, 978-1-60558-393-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
children and young people, cultural consumption, cultural use, non-formal education, video games, play, leisure |
41 | Joseph J. LaViola Jr. |
Bringing VR and Spatial 3D Interaction to the Masses through Video Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Computer Graphics and Applications ![In: IEEE Computer Graphics and Applications 28(5), pp. 10-15, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
41 | Michiaki Yasumura, Keita Watanabe, Mark H. Chignell |
Game 2.0 and beyond: an interaction design approach to digital game evolution. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 268-269, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
game 2.0, interaction design, video games |
39 | Jared N. Bott, James G. Crowley, Joseph J. LaViola Jr. |
Exploring 3D gestural interfaces for music creation in video games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009, pp. 18-25, 2009, ACM, 978-1-60558-437-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
3D gestural interfaces, music, video games, user evaluation, Wii remote |
37 | Guillaume Lepicard, Frédéric Vella, Nadine Vigouroux, Benoît Rigolleau, David Chautard, Elian Pucheu |
The Virtual Paddle: An Universal Interaction for Accessible Video Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (7) ![In: Universal Access in Human-Computer Interaction. Applications and Services, 4th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2007 Held as Part of HCI International 2007 Beijing, China, July 22-27, 2007 Proceedings, Part III, pp. 677-686, 2007, Springer, 978-3-540-73282-2. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
software/virtual interaction techniques, disabled motor people, Accessibility, User-centered design, video games |
37 | Ahmad Sardouk, Sidi-Mohammed Senouci, Nadjib Achir, Khaled Boussetta |
Assessment of MANET broadcast schemes in the application context of multiplayer video games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 6th Workshop on Network and System Support for Games, NETGAMES 2007, Melbourne, Australia, September 19-20, 2007, pp. 55-60, 2007, ACM, 978-0-9804460-0-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
multiplayer video games, ad hoc networks, broadcast |
37 | Peter Vorderer, Tilo Hartmann, Christoph Klimmt |
Explaining the enjoyment of playing video games: the role of competition. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Proceedings of the Second International Conference on Entertainment Computing, Pittsburgh, Pennsylvania, USA, May 8-10, 2003, 2003, Carnegie Mellon University. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP BibTeX RDF |
computer games, entertainment, video games, competition, enjoyment |
37 | Alexis Sepchat, Nicolas Monmarché, Mohamed Slimane, Dominique Archambault |
Semi Automatic Generator of Tactile Video Games for Visually Impaired Children. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICCHP ![In: Computers Helping People with Special Needs, 10th International Conference, ICCHP 2006, Linz, Austria, July 11-13, 2006, Proceedings, pp. 372-379, 2006, Springer, 3-540-36020-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
36 | Robert J. Peters, Laurent Itti |
Computational mechanisms for gaze direction in interactive visual environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ETRA ![In: Proceedings of the Eye Tracking Research & Application Symposium, ETRA 2006, San Diego, California, USA, March 27-29, 2006, pp. 27-32, 2006, ACM, 1-59593-305-0. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
computational modeling, video games, eye movements, active vision, visual attention, immersive environments |
35 | Eduardo H. Calvillo Gámez, Paul A. Cairns, Jeremy Gow, Jonathan Back, Eddie Capstick |
Video games as research instruments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Proceedings of the 28th International Conference on Human Factors in Computing Systems, CHI 2010, Extended Abstracts Volume, Atlanta, Georgia, USA, April 10-15, 2010, pp. 4493-4496, 2010, ACM, 978-1-60558-930-5. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
experience, video games, experimental design |
35 | Maria-Virginia Aponte, Guillaume Levieux, Stéphane Natkin |
Scaling the Level of Difficulty in Single Player Video Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2009, 8th International Conference, Paris, France, September 3-5, 2009. Proceedings, pp. 24-35, 2009, Springer, 978-3-642-04051-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
difficulty, evaluation, learning, video games, challenge |
35 | Mark Claypool |
Motion and scene complexity for streaming video games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009, pp. 34-41, 2009, ACM, 978-1-60558-437-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
34 | David Pinelle, Nelson Wong |
Heuristic evaluation for games: usability principles for video game design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 2008 Conference on Human Factors in Computing Systems, CHI 2008, 2008, Florence, Italy, April 5-10, 2008, pp. 1453-1462, 2008, ACM, 978-1-60558-011-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
usability evaluation, video games, heuristic evaluation |
34 | José Luis González Sánchez 0001, Natalia Padilla Zea, Francisco L. Gutiérrez |
From Usability to Playability: Introduction to Player-Centred Video Game Development Process. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (10) ![In: Human Centered Design, First International Conference, HCD 2009, Held as Part of HCI International 2009, San Diego, CA, USA, July 19-24, 2009, Proceedings, pp. 65-74, 2009, Springer, 978-3-642-02805-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Usability, User Experience, Interactive Systems, Video Games, Playability |
34 | Jesper Juul, Marleigh Norton |
Easy to use and incredibly difficult: on the mythical border between interface and gameplay. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009, pp. 107-112, 2009, ACM, 978-1-60558-437-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
usability, interfaces, game design, challenge, gameplay, game studies |
34 | Veronika Brezinka, Ludger Hovestadt |
Serious Games Can Support Psychotherapy of Children and Adolescents. ![Search on Bibsonomy](Pics/bibsonomy.png) |
USAB ![In: HCI and Usability for Medicine and Health Care, Third Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society, USAB 2007, Graz, Austria, November, 22, 2007, Proceedings, pp. 357-364, 2007, Springer, 978-3-540-76804-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
childhood disorders, computer-based treatment, cognitive behavior therapy, serious games, psychotherapy |
34 | Newton Lee |
A word from the editor. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 6(2), pp. 14:1-14:3, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
34 | Nir Lipovetzky, Miquel Ramírez, Hector Geffner |
Classical Planning Algorithms on the Atari Video Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAAI Workshop: Learning for General Competency in Video Games ![In: Learning for General Competency in Video Games, Papers from the 2015 AAAI Workshop, Austin, Texas, USA, January 26, 2015., 2015, AAAI Press, 978-1-57735-721-6. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP BibTeX RDF |
|
34 | Miroslav Bogdanovic, Dejan Markovikj, Misha Denil, Nando de Freitas |
Deep Apprenticeship Learning for Playing Video Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAAI Workshop: Learning for General Competency in Video Games ![In: Learning for General Competency in Video Games, Papers from the 2015 AAAI Workshop, Austin, Texas, USA, January 26, 2015., 2015, AAAI Press, 978-1-57735-721-6. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP BibTeX RDF |
|
33 | Tadeusz Stach, T. C. Nicholas Graham, Jeffrey Yim, Ryan E. Rhodes |
Heart rate control of exercise video games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Graphics Interface ![In: Proceedings of the Graphics Interface 2009 Conference, May 25-27, 2009, Kelowna, British Columbia, Canada, pp. 125-132, 2009, ACM Press, 978-1-56881-470-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
active games, heart rate input, kinetic interfaces, multiplayer exercise video games, exertion interfaces |
32 | Elizabeth Sweedyk, Robert M. Keller |
Fun and games: a new software engineering course. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ITiCSE ![In: Proceedings of the 10th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, ITiCSE 2005, Caparica, Portugal, June 27-29, 2005, pp. 138-142, 2005, ACM, 1-59593-024-8. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
software engineering, education, computer games, video games |
32 | Tina R. Ziemek |
Two-D or not Two-D: gender implications of visual cognition in electronic games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA, pp. 183-190, 2006, ACM, 1-59593-295-X. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
computer games, video games, spatial abilities, 3D navigation, gender effects, games studies |
32 | James Paul Gee |
What's a screen mean in a video game? ![Search on Bibsonomy](Pics/bibsonomy.png) |
IDC ![In: Proceedings of the 7th International Conference on Interaction Design and Children, IDC 2008, Chicago, Illinois, USA, June 11-13, 2008, pp. 6, 2008, ACM, 978-1-59593-994-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
30 | José Luis González Sánchez 0001, Marcelino J. Cabrera, Francisco L. Gutiérrez |
Using Videogames in Special Education. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EUROCAST ![In: Computer Aided Systems Theory - EUROCAST 2007, 11th International Conference on Computer Aided Systems Theory, Las Palmas de Gran Canaria, Spain, February 12-16, 2007, Revised Selected Papers, pp. 360-367, 2007, Springer, 978-3-540-75866-2. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
stimulus equivalences, interaction systems, video games, autism, communication systems, learning tools, multiple intelligences |
30 | Jan-Henk Annema, Mathijs Verstraete, Vero Vanden Abeele, Stef Desmet, David Geerts |
Videogames in therapy: a therapist's perspective. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Fun and Games ![In: Fun and Games, Third International Conference, Leuven, Belgium, September 15-17, 2010. Proceedings, pp. 94-98, 2010, ACM, 978-1-60558-907-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
user centered design, requirements, video games, rehabilitation, therapy |
30 | Ulrich Wechselberger |
Teaching Me Softly: Experiences and Reflections on Informal Educational Game Design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Trans. Edutainment ![In: Transactions on Edutainment II, pp. 90-104, 2009, Springer, 978-3-642-03269-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Educational Game Design, Game-Based Learning |
30 | Nuno Afonso, Rui Prada |
Agents That Relate: Improving the Social Believability of Non-Player Characters in Role-Playing Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2008, 7th International Conference, Pittsburgh, PA, USA, September 25-27, 2008. Proceedings, pp. 34-45, 2008, Springer, 978-3-540-89221-2. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
artificial intelligence, personality, behavior, relationship, social, theory of mind, role-playing games, non-player characters |
30 | Steve Cornett |
The usability of massively multiplayer online roleplaying games: designing for new users. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 2004 Conference on Human Factors in Computing Systems, CHI 2004, Vienna, Austria, April 24 - 29, 2004, pp. 703-710, 2004, ACM, 1-58113-702-8. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
RPG, game usability, massively-multiplayer, roleplaying game, online game, MMORPG |
29 | Dimitri Schuurman, Katrien De Moor, Lieven De Marez, Jan Van Looy |
Fanboys, competers, escapists and time-killers: a typology based on gamers' motivations for playing video games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIMEA ![In: Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2008, 10-12 September 2008, Athens, Greece, pp. 46-50, 2008, ACM, 978-1-60558-248-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
game motivations, gamer typology, video games |
28 | James Paul Gee |
What video games have to teach us about learning and literacy. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 1(1), pp. 20, 2003. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
learning, education, games, literacy |
28 | Dmitry Andreev |
Real-time frame rate up-conversion for video games: or how to get from 30 to 60 fps for "free". ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGGRAPH Talks ![In: International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2010, Los Angeles, California, USA, July 26-30, 2010, Talks Proceedings, 2010, ACM, 978-1-4503-0394-1. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
display synchronization, frame rate increase, up-conversion, velocity rendering, interactive, image interpolation |
28 | Barry Ip |
Product placement in interactive games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2009, Athens, Greece, October 29-31, 2009, pp. 89-97, 2009, ACM, 978-1-60558-864-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
interactive advertising, product placement, computer games, video games, interactive media |
28 | Thomas Gaudy, Stéphane Natkin, Dominique Archambault |
Pyvox 2: An Audio Game Accessible to Visually Impaired People Playable without Visual Nor Verbal Instructions. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Trans. Edutainment ![In: Transactions on Edutainment II, pp. 176-186, 2009, Springer, 978-3-642-03269-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
interactivity, accessibility, usability test, sound design, interactive music, audio games |
28 | Nicolas Gaume |
The New Pact: How Online Worlds Forge a New Form of Alliance between Players and Designers. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2009, 8th International Conference, Paris, France, September 3-5, 2009. Proceedings, pp. 335, 2009, Springer, 978-3-642-04051-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
28 | Ronah Harris, Cameron L. Fadjo, Eric Carson, Greg Hallman, Michael I. Swart |
Creativity in video game design as pedagogy. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGGRAPH Talks ![In: International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2009, New Orleans, Louisiana, USA, August 3-7, 2009, Talks Proceedings, 2009, ACM, 978-1-60558-834-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
26 | Rui Craveirinha, Licinio Roque |
Looking for the heart of interactive media: reflections on video games' emotional expression. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Fun and Games ![In: Fun and Games, Third International Conference, Leuven, Belgium, September 15-17, 2010. Proceedings, pp. 8-17, 2010, ACM, 978-1-60558-907-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
emotion, game design |
26 | Betsy James DiSalvo, Amy S. Bruckman |
Questioning video games' influence on CS interest. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009, pp. 272-278, 2009, ACM, 978-1-60558-437-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
games, race, informal education |
26 | Shuo Wang, Xiaocao Xiong, Yan Xu 0011, Chao Wang 0063, Weiwei Zhang, Xiaofeng Dai, Dongmei Zhang 0001 |
Face-tracking as an augmented input in video games: enhancing presence, role-playing and control. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 2006 Conference on Human Factors in Computing Systems, CHI 2006, Montréal, Québec, Canada, April 22-27, 2006, pp. 1097-1106, 2006, ACM, 1-59593-372-7. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
camera-based games, first person shooter (FPS), presence, motion detection, face tracking, role-playing, game control |
26 | Nathan R. Sturtevant, Vadim Bulitko, Michael Buro |
Automatic State Abstraction for Pathfinding in Real-Time Video Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SARA ![In: Abstraction, Reformulation and Approximation, 6th International Symposium, SARA 2005, Airth Castle, Scotland, UK, July 26-29, 2005, Proceedings, pp. 362-364, 2005, Springer, 3-540-27872-9. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
26 | Cesar Vichido, Mireya Estrada, Antonio Sánchez |
A constructivist educational tool: Software architecture for web-based video games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ENC ![In: 4th Mexican International Conference on Computer Science (ENC 2003), 8-12 September 2003, Apizaco, Mexico, pp. 144-150, 2003, IEEE Computer Society, 0-7695-1915-6. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
|
26 | J. David Smith, T. C. Nicholas Graham |
Use of eye movements for video game control. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006, pp. 20, 2006, ACM, 1-59593-380-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
eye tracking, video games |
26 | Marc Prensky |
Digital game-based learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 1(1), pp. 21, 2003. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
generational change, learning, education, games, computer games, motivation, video games, digital, teachers |
25 | Nobuto Fujii, Mitsuyo Hashida, Haruhiro Katayose |
Strategy-acquisition system for video trading card game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2008, Yokohama, Japan, December 3-5, 2008, pp. 175-182, 2008, ACM, 978-1-60558-393-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
strategy acquisition, trading card game, machine learning, video game, COM |
25 | Casey O'Donnell |
Social, Casual and Mobile Games: The Changing Gaming Landscape, How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society and Knowledge Games: How Playing Games Can Solve Problems, Create Insight, and Make Change. ![Search on Bibsonomy](Pics/bibsonomy.png) |
New Media Soc. ![In: New Media Soc. 20(5), pp. 2091-2096, 2018. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
25 | Jiong Sun 0003, Haibo Li 0001 |
3-D physical motion-based bandwidth prediction for video conferencing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Circuits Syst. Video Technol. ![In: IEEE Trans. Circuits Syst. Video Technol. 14(5), pp. 584-594, 2004. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
25 | Michael Bowling, Marc G. Bellemare, Erik Talvitie, Joel Veness, Marlos C. Machado (eds.) |
Learning for General Competency in Video Games, Papers from the 2015 AAAI Workshop, Austin, Texas, USA, January 26, 2015. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAAI Workshop: Learning for General Competency in Video Games ![AAAI Press, 978-1-57735-721-6 The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP BibTeX RDF |
|
25 | Vaishnavh Nagarajan, Leandro Soriano Marcolino, Milind Tambe |
Every Team Makes Mistakes: An Initial Report on Predicting Failure in Teamwork. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAAI Workshop: Learning for General Competency in Video Games ![In: Learning for General Competency in Video Games, Papers from the 2015 AAAI Workshop, Austin, Texas, USA, January 26, 2015., 2015, AAAI Press, 978-1-57735-721-6. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP BibTeX RDF |
|
25 | Matthew J. Hausknecht, Peter Stone |
The Impact of Determinism on Learning Atari 2600 Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAAI Workshop: Learning for General Competency in Video Games ![In: Learning for General Competency in Video Games, Papers from the 2015 AAAI Workshop, Austin, Texas, USA, January 26, 2015., 2015, AAAI Press, 978-1-57735-721-6. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP BibTeX RDF |
|
25 | Alexander Braylan, Mark Hollenbeck, Elliot Meyerson, Risto Miikkulainen |
Frame Skip Is a Powerful Parameter for Learning to Play Atari. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAAI Workshop: Learning for General Competency in Video Games ![In: Learning for General Competency in Video Games, Papers from the 2015 AAAI Workshop, Austin, Texas, USA, January 26, 2015., 2015, AAAI Press, 978-1-57735-721-6. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP BibTeX RDF |
|
25 | Marlos C. Machado, Sriram Srinivasan 0005, Michael H. Bowling |
Domain-Independent Optimistic Initialization for Reinforcement Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAAI Workshop: Learning for General Competency in Video Games ![In: Learning for General Competency in Video Games, Papers from the 2015 AAAI Workshop, Austin, Texas, USA, January 26, 2015., 2015, AAAI Press, 978-1-57735-721-6. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP BibTeX RDF |
|
25 | Gabriel Victor de la Cruz, Bei Peng 0001, Walter Stephen Lasecki, Matthew Edmund Taylor |
Generating Real-Time Crowd Advice to Improve Reinforcement Learning Agents. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAAI Workshop: Learning for General Competency in Video Games ![In: Learning for General Competency in Video Games, Papers from the 2015 AAAI Workshop, Austin, Texas, USA, January 26, 2015., 2015, AAAI Press, 978-1-57735-721-6. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP BibTeX RDF |
|
25 | Erik Talvitie, Michael H. Bowling |
Pairwise Relative Offset Features for Atari 2600 Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAAI Workshop: Learning for General Competency in Video Games ![In: Learning for General Competency in Video Games, Papers from the 2015 AAAI Workshop, Austin, Texas, USA, January 26, 2015., 2015, AAAI Press, 978-1-57735-721-6. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP BibTeX RDF |
|
25 | Bernardo Ávila Pires, Csaba Szepesvári |
Pathological Effects of Variance on Classification-Based Policy Iteration. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAAI Workshop: Learning for General Competency in Video Games ![In: Learning for General Competency in Video Games, Papers from the 2015 AAAI Workshop, Austin, Texas, USA, January 26, 2015., 2015, AAAI Press, 978-1-57735-721-6. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP BibTeX RDF |
|
25 | Timothy A. Mann, Daniel J. Mankowitz, Shie Mannor |
Learning When to Switch between Skills in a High Dimensional Domain. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAAI Workshop: Learning for General Competency in Video Games ![In: Learning for General Competency in Video Games, Papers from the 2015 AAAI Workshop, Austin, Texas, USA, January 26, 2015., 2015, AAAI Press, 978-1-57735-721-6. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP BibTeX RDF |
|
24 | Ming-Yueh Hwang, Jon-Chao Hong, Jyh-Tsorng Jong, Chia-Kun Lee, Hsing-Yun Chang |
From Fingers to Embodiment: A Study on the Relations of the Usability, Dependability of the Embodied Interactive Video Games and the Elders' Flow Experience. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Learning by Playing. Game-based Education System Design and Development, 4th International Conference on E-Learning and Games, Edutainment 2009, Banff, Canada, August 9-11, 2009. Proceedings, pp. 464-472, 2009, Springer, 978-3-642-03363-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
embodied interactive video game, flow experience, usability, dependability |
24 | Vinod Srinivasan, Karen L. Butler-Purry, Susan Pedersen |
Using video games to enhance learning in digital systems. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 196-199, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
serious games, educational games, digital systems |
24 | Magy Seif El-Nasr, Su Yan |
Visual attention in 3D video games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006, pp. 22, 2006, ACM, 1-59593-380-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
games, visual perception, visual attention |
24 | Laurent Cozic, Stephen Boyd Davis, Huw Jones |
Intuitive Interaction and Expressive Cinematography in Video Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TPCG ![In: Theory and Practice of Computer Graphics 2004 (TPCG 2004), 8-10 June 2004, Birmingham, UK, pp. 135-142, 2004, IEEE Computer Society, 0-7695-2137-1. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
24 | Laurent Cozic, Stephen Boyd Davis, Huw Jones |
Interaction and Expressivity in Video Games: Harnessing the Rhetoric of Film. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TIDSE ![In: Technologies for Interactive Digital Storytelling and Entertainment, Second International Conference, TIDSE 2004, Darmstadt, Germany, June 24-26, 2004, Proceedings, pp. 232-239, 2004, Springer, 3-540-22283-9. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
24 | Eduardo H. Calvillo Gámez, Paul A. Cairns, Anna Louise Cox |
From the gaming experience to the wider user experience. ![Search on Bibsonomy](Pics/bibsonomy.png) |
BCS HCI ![In: Proceedings of the 2009 British Computer Society Conference on Human-Computer Interaction, BCS-HCI 2009, Cambridge, United Kingdom, 1-5 September 2009, pp. 520-523, 2009, ACM. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
games, user experience, theory, video-games |
24 | Marc A. Adams, Simon J. Marshall, Lindsay Dillon, Susan Caparosa, Ernesto Ramirez, Justin Phillips, Gregory J. Norman |
A theory-based framework for evaluating exergames as persuasive technology. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PERSUASIVE ![In: Persuasive Technology, Fourth International Conference, PERSUASIVE 2009, Claremont, California, USA, April 26-29, 2009. Proceedings, pp. 45, 2009, ACM, 978-1-60558-376-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
exertainment, operant theory, video games, physical activity, behavior analysis, exercise, public health |
24 | Robert J. Peters, Laurent Itti |
Applying computational tools to predict gaze direction in interactive visual environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Trans. Appl. Percept. ![In: ACM Trans. Appl. Percept. 5(2), pp. 9:1-9:19, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
computational modeling, video games, eye-movements, Active vision, visual attention, immersive environments |
24 | Robert Kessler, Mark Christensen van Langeveld, Roger Altizer |
Entertainment arts and engineering(or how to fast track a new interdisciplinary program). ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGCSE ![In: Proceedings of the 40th SIGCSE Technical Symposium on Computer Science Education, SIGCSE 2009, Chattanooga, TN, USA, March 4-7, 2009, pp. 539-543, 2009, ACM, 978-1-60558-183-5. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
education, animation, 3d modeling, video games, machinima, digital entertainment |
24 | José Luis González Sánchez 0001, Natalia Padilla Zea, Francisco L. Gutiérrez |
Playability: How to Identify the Player Experience in a Video Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
INTERACT (1) ![In: Human-Computer Interaction - INTERACT 2009, 12th IFIP TC 13 International Conference, Uppsala, Sweden, August 24-28, 2009, Proceedings, Part I, pp. 356-359, 2009, Springer, 978-3-642-03654-5. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Usability, User Experience, Video Games, Playability |
23 | Timothy Charoenying |
Accountable game designs for classroom learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IDC ![In: Proceedings of the 7th International Conference on Interaction Design and Children, IDC 2008, Chicago, Illinois, USA, June 11-13, 2008, pp. 1-5, 2008, ACM, 978-1-59593-994-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
child centered requirements, collaborating children, education, interaction design, games, design methods, design guidelines |
23 | Rune Rasmussen |
A game theory approach to high-level strategic planning in first person shooters. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IE ![In: Proceedings of the 5th Australasian Conference on Interactive Entertainment, IE 2008, 3-5 December 2008, Brisbane, Queensland, Australia, pp. 7, 2008, ACM, 978-1-60558-424-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
combinatorial game, two-player board game, game, first person shooter |
23 | Kenneth O. Stanley, Bobby D. Bryant, Risto Miikkulainen |
Real-time neuroevolution in the NERO video game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Evol. Comput. ![In: IEEE Trans. Evol. Comput. 9(6), pp. 653-668, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
23 | Jeremy Lee, Kathleen Luchini, Benjamin Michael, Cathie Norris, Elliot Soloway |
More than just fun and games: assessing the value of educational video games in the classroom. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, CHI 2004, Vienna, Austria, April 24 - 29, 2004, pp. 1375-1378, 2004, ACM, 1-58113-703-6. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
gameboy, education, handhelds, learner-centered design |
22 | Ryan P. McMahan, Alexander Joel D. Alon, Shaimaa Y. Lazem, Robert J. Beaton, David Machaj, Michael Schaefer, Mara G. Silva, Anamary Leal, Robert Hagan, Doug A. Bowman |
Evaluating natural interaction techniques in video games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
3DUI ![In: IEEE Symposium on 3D User Interfaces, 3DUI 2010, Waltham, MA, USA, 20-21 March, 2010, pp. 11-14, 2010, IEEE Computer Society, 978-1-4244-6846-1. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
nonnatural interaction techniques, natural interaction techniques, commercial racing game, Nintendo Wii, video games, gaming industry |
22 | Mitchell M. Rohde, Matthew A. Toschlog |
Toward the fusion of serious simulation and video games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SpringSim ![In: Proceedings of the 2009 Spring Simulation Multiconference, SpringSim 2009, San Diego, California, USA, March 22-27, 2009, 2009, SCS/ACM. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
ANVEL, VANE, robotics, video games, unmanned ground vehicle |
22 | Miguel Frade, Francisco Fernández de Vega, Carlos Cotta |
Modelling Video Games' Landscapes by Means of Genetic Terrain Programming - A New Approach for Improving Users' Experience. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EvoWorkshops ![In: Applications of Evolutionary Computing, EvoWorkshops 2008: EvoCOMNET, EvoFIN, EvoHOT, EvoIASP, EvoMUSART, EvoNUM, EvoSTOC, and EvoTransLog, Naples, Italy, March 26-28, 2008. Proceedings, pp. 485-490, 2008, Springer, 978-3-540-78760-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
terrain generation, genetic programming, video games, evolutionary art |
22 | Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, Nicole Lazzaro |
The untapped world of video games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, CHI 2004, Vienna, Austria, April 24 - 29, 2004, pp. 1610-1611, 2004, ACM, 1-58113-703-6. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
emotion, computer games, entertainment, video games |
22 | John Payne 0001, Paul Keir, Jocelyn Elgoyhen, Mairghread McLundie, Martin Naef, Martyn Horner, Paul Anderson |
Gameplay issues in the design of spatial 3D gestures for video games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, CHI 2006, Montréal, Québec, Canada, April 22-27, 2006, pp. 1217-1222, 2006, ACM, 978-1-59593-298-3. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
3D gestures, physical gaming, videogames, fun, spatial interaction |
22 | Regan L. Mandryk, Diego S. Maranan |
False prophets: exploring hybrid board/video games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, CHI 2002, Minneapolis, Minnesota, USA, April 20-25, 2002, pp. 640-641, 2002, ACM, 1-58113-454-1. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
CSCP, games, tangible interfaces, social interactions |
22 | Nuria Medina-Medina, Patricia Paderewski, Francisco Luis Gutiérrez Vela |
Video Games for Learning: Design considerations and its application in the video game "The Time Invaders": Video Games for Learning: Design considerations and application. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TEEM ![In: TEEM'21: Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality, Barcelona, Spain, October 26 - 29, 2021, pp. 150-156, 2021, ACM, 978-1-4503-9066-8. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
22 | Julian Alvarez |
DU JEU VIDÉO AU SERIOUS GAME : Approches culturelle, pragmatique et formelle. (From Video Games to Serious Game / From Video Games to Serious Game : Cultural, pragmatic and formal approaches). ![Search on Bibsonomy](Pics/bibsonomy.png) |
|
2007 |
RDF |
|
22 | Brad Bushman |
Effects of Violent Video Games on Aggressive Behavior, Helping Behavior, Aggressive Thoughts, Angry Feelings, and Physiological Arousal. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2004, Third International Conference, Eindhoven, The Netherlands, September 1-3, 2004, Proceedings, pp. 22, 2004, Springer, 3-540-22947-7. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
22 | Tatsuya Shimomura, Shusuke Okamoto, Masaru Kamada, Tatsuhiro Yonekura |
A game authoring tool based on character definition in terms of state-transition diagrams. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 49, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
video games, edutainment, interactive animations, state-transition diagrams |
22 | Cynthia E. Irvine, Michael F. Thompson, Ken Allen |
CyberCIEGE: Gaming for Information Assurance. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Secur. Priv. ![In: IEEE Secur. Priv. 3(3), pp. 61-64, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
CyberCIEGE, Naval Postgraduate School, Rivermind, security, simulation, risk management, entertainment, video games, information assurance, cybersecurity, IA |
21 | James William Burke, M. D. J. McNeill, Darryl Charles, Philip J. Morrow, Jacqui Crosbie, Suzanne McDonough |
Optimising engagement for stroke rehabilitation using serious games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Vis. Comput. ![In: Vis. Comput. 25(12), pp. 1085-1099, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Serious games, Engagement, Rehabilitation, Stroke, Video capture |
21 | Ioanna Iacovides |
Exploring the link between player involvement and learning within digital games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
BCS HCI ![In: Proceedings of the 2009 British Computer Society Conference on Human-Computer Interaction, BCS-HCI 2009, Cambridge, United Kingdom, 1-5 September 2009, pp. 29-34, 2009, ACM. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
engagement, informal learning, digital games, user experience evaluation |
21 | Yuzhong Shen |
Teaching game development using microsoft XNA game studio. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SpringSim ![In: Proceedings of the 2009 Spring Simulation Multiconference, SpringSim 2009, San Diego, California, USA, March 22-27, 2009, 2009, SCS/ACM. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
Microsoft XNA game studio, education, graphics, C#, game development |
21 | Fan Xie 0001, Suoju He, Xiao Liu, Xingguo Li, Junping Du, Jiajian Yang, Yiwen Fu, Yang Chen, Junping Wang, Zhiqing Liu, Qiliang Zhu |
To create neuro-controlled game opponent from UCT-created data. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GEC Summit ![In: Proceedings of the first ACM/SIGEVO Summit on Genetic and Evolutionary Computation, GEC Summit 2009, Shanghai, China, June 12-14, 2009, pp. 1013-1016, 2009, ACM, 978-1-60558-326-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
UCT, adaptive game ai, dead end, neuro-controller, neuro-evolution |
21 | Shingo Hattahara, Nobuto Fujii, Shinpei Nagae, Koji Kazai, Haruhiro Katayose |
Brain activity during playing video game correlates with player level. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2008, Yokohama, Japan, December 3-5, 2008, pp. 360-363, 2008, ACM, 978-1-60558-393-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
NIRS, video game, brain, skill, master |
21 | David Lieberman |
Game enhanced music manuscript. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GRAPHITE ![In: Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29 - December 2, 2006, pp. 245-498, 2006, ACM, 1-59593-564-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
anigraphical music, game-score, interactive music manuscript |
21 | Michael Stora |
Story of a Video Game Workshop: "Ico", an Interactive Fairy Tale for Children Less Interaction. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2009, 8th International Conference, Paris, France, September 3-5, 2009. Proceedings, pp. 337, 2009, Springer, 978-3-642-04051-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
20 | Tsung-Yen Chuang, Wei-Fan Chen 0002 |
Effect of Computer-Based Video Games on Children: An Experimental Study. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIGITEL ![In: DIGITEL 2007, The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning, Proceedings, 26-28 March 2007, Jhongli, Taiwan, pp. 114-118, 2007, IEEE Computer Society, 978-0-7695-2801-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
19 | Lillian Spina-Caza |
Objects in play: virtual environments and tactile learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TEI ![In: Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2010, Cambridge, MA, USA, January 24-27, 2010, pp. 299-300, 2010, ACM, 978-1-60558-841-4. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
experimental video games, learning and development, mixed reality, motion detection, play, child-computer interaction |
19 | Robert W. A. Rawn, David R. Brodbeck |
Examining the relationship between game type, player disposition and aggression. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 208-211, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
gaming and aggression, violent video games |
19 | Ali Mazalek, Michael Nitsche |
Tangible interfaces for real-time 3D virtual environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007, Salzburg, Austria, June 13-15, 2007, pp. 155-162, 2007, ACM, 978-1-59593-640-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
puppetry, tangible interface, video games, virtual character, game engine, machinima, 3D space |
19 | Sven Koenig, Maxim Likhachev, Xiaoxun Sun |
Speeding up moving-target search. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAMAS ![In: 6th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2007), Honolulu, Hawaii, USA, May 14-18, 2007, pp. 188, 2007, IFAAMAS, 978-81-904262-7-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
MT-adaptive A*, hunter, incremental heuristic search, moving-target search, planning with the freespace assumption, unknown terrain, video games, target, D* lite |
19 | Brian K. Smith |
Physical Fitness in Virtual Worlds. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computer ![In: Computer 38(10), pp. 101-103, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
Human-computer interaction, Games, Virtual worlds, Video games, Entertainment computing |
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