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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 938 occurrences of 536 keywords
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Results
Found 1790 publication records. Showing 1790 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
83 | Newton Lee |
A word from the editor. |
Comput. Entertain. |
2003 |
DBLP DOI BibTeX RDF |
|
77 | Robert Law |
Using student blogs for documentation in software development projects. |
ITiCSE |
2011 |
DBLP DOI BibTeX RDF |
|
67 | David Pinelle, Nelson Wong, Tadeusz Stach |
Using genres to customize usability evaluations of video games. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
game genres, usability evaluation, video games, heuristic evaluation |
62 | Tadeusz Stach, T. C. Nicholas Graham, Matthew Brehmer, Andreas Hollatz |
Classifying input for active games. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
active video games, exercise video games, exergaming |
54 | Jeanne B. Funk |
Exposure to Violent Video Games and Desensitization to Violence in Children and Adolescents. |
ICEC |
2006 |
DBLP DOI BibTeX RDF |
Violence, Desensitization, Children, Video Games, Adolescents |
48 | Miguel de Aguilera, Alfonso Mendiz |
Video games and education: education in the face of a "parallel school". |
Comput. Entertain. |
2003 |
DBLP DOI BibTeX RDF |
critical review, education reform, education, video games, bibliography, media effects |
45 | Elizabeth Sweedyk, Marianne de Laet, Michael C. Slattery, James Kuffner |
Computer games and CS education: why and how. |
SIGCSE |
2005 |
DBLP DOI BibTeX RDF |
computer games, video games, games studies |
41 | Niklas Ravaja, Mikko Salminen, Jussi Holopainen, Timo Saari, Jari Laarni, Aki Järvinen |
Emotional response patterns and sense of presence during video games: potential criterion variables for game design. |
NordiCHI |
2004 |
DBLP DOI BibTeX RDF |
sense of presence, personality, video games, game design, emotional responses |
41 | Daniel Aranda, Jordi Sánchez-Navarro |
Understanding the use of video games in non-formal education in Barcelona. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
children and young people, cultural consumption, cultural use, non-formal education, video games, play, leisure |
41 | Joseph J. LaViola Jr. |
Bringing VR and Spatial 3D Interaction to the Masses through Video Games. |
IEEE Computer Graphics and Applications |
2008 |
DBLP DOI BibTeX RDF |
|
41 | Michiaki Yasumura, Keita Watanabe, Mark H. Chignell |
Game 2.0 and beyond: an interaction design approach to digital game evolution. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
game 2.0, interaction design, video games |
39 | Jared N. Bott, James G. Crowley, Joseph J. LaViola Jr. |
Exploring 3D gestural interfaces for music creation in video games. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
3D gestural interfaces, music, video games, user evaluation, Wii remote |
37 | Guillaume Lepicard, Frédéric Vella, Nadine Vigouroux, Benoît Rigolleau, David Chautard, Elian Pucheu |
The Virtual Paddle: An Universal Interaction for Accessible Video Games. |
HCI (7) |
2007 |
DBLP DOI BibTeX RDF |
software/virtual interaction techniques, disabled motor people, Accessibility, User-centered design, video games |
37 | Ahmad Sardouk, Sidi-Mohammed Senouci, Nadjib Achir, Khaled Boussetta |
Assessment of MANET broadcast schemes in the application context of multiplayer video games. |
NETGAMES |
2007 |
DBLP DOI BibTeX RDF |
multiplayer video games, ad hoc networks, broadcast |
37 | Peter Vorderer, Tilo Hartmann, Christoph Klimmt |
Explaining the enjoyment of playing video games: the role of competition. |
ICEC |
2003 |
DBLP BibTeX RDF |
computer games, entertainment, video games, competition, enjoyment |
37 | Alexis Sepchat, Nicolas Monmarché, Mohamed Slimane, Dominique Archambault |
Semi Automatic Generator of Tactile Video Games for Visually Impaired Children. |
ICCHP |
2006 |
DBLP DOI BibTeX RDF |
|
36 | Robert J. Peters, Laurent Itti |
Computational mechanisms for gaze direction in interactive visual environments. |
ETRA |
2006 |
DBLP DOI BibTeX RDF |
computational modeling, video games, eye movements, active vision, visual attention, immersive environments |
35 | Eduardo H. Calvillo Gámez, Paul A. Cairns, Jeremy Gow, Jonathan Back, Eddie Capstick |
Video games as research instruments. |
CHI Extended Abstracts |
2010 |
DBLP DOI BibTeX RDF |
experience, video games, experimental design |
35 | Maria-Virginia Aponte, Guillaume Levieux, Stéphane Natkin |
Scaling the Level of Difficulty in Single Player Video Games. |
ICEC |
2009 |
DBLP DOI BibTeX RDF |
difficulty, evaluation, learning, video games, challenge |
35 | Mark Claypool |
Motion and scene complexity for streaming video games. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
|
34 | David Pinelle, Nelson Wong |
Heuristic evaluation for games: usability principles for video game design. |
CHI |
2008 |
DBLP DOI BibTeX RDF |
usability evaluation, video games, heuristic evaluation |
34 | José Luis González Sánchez 0001, Natalia Padilla Zea, Francisco L. Gutiérrez |
From Usability to Playability: Introduction to Player-Centred Video Game Development Process. |
HCI (10) |
2009 |
DBLP DOI BibTeX RDF |
Usability, User Experience, Interactive Systems, Video Games, Playability |
34 | Jesper Juul, Marleigh Norton |
Easy to use and incredibly difficult: on the mythical border between interface and gameplay. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
usability, interfaces, game design, challenge, gameplay, game studies |
34 | Veronika Brezinka, Ludger Hovestadt |
Serious Games Can Support Psychotherapy of Children and Adolescents. |
USAB |
2007 |
DBLP DOI BibTeX RDF |
childhood disorders, computer-based treatment, cognitive behavior therapy, serious games, psychotherapy |
34 | Newton Lee |
A word from the editor. |
Comput. Entertain. |
2008 |
DBLP DOI BibTeX RDF |
|
34 | Nir Lipovetzky, Miquel Ramírez, Hector Geffner |
Classical Planning Algorithms on the Atari Video Games. |
AAAI Workshop: Learning for General Competency in Video Games |
2015 |
DBLP BibTeX RDF |
|
34 | Miroslav Bogdanovic, Dejan Markovikj, Misha Denil, Nando de Freitas |
Deep Apprenticeship Learning for Playing Video Games. |
AAAI Workshop: Learning for General Competency in Video Games |
2015 |
DBLP BibTeX RDF |
|
33 | Tadeusz Stach, T. C. Nicholas Graham, Jeffrey Yim, Ryan E. Rhodes |
Heart rate control of exercise video games. |
Graphics Interface |
2009 |
DBLP BibTeX RDF |
active games, heart rate input, kinetic interfaces, multiplayer exercise video games, exertion interfaces |
32 | Elizabeth Sweedyk, Robert M. Keller |
Fun and games: a new software engineering course. |
ITiCSE |
2005 |
DBLP DOI BibTeX RDF |
software engineering, education, computer games, video games |
32 | Tina R. Ziemek |
Two-D or not Two-D: gender implications of visual cognition in electronic games. |
SI3D |
2006 |
DBLP DOI BibTeX RDF |
computer games, video games, spatial abilities, 3D navigation, gender effects, games studies |
32 | James Paul Gee |
What's a screen mean in a video game? |
IDC |
2008 |
DBLP DOI BibTeX RDF |
|
30 | José Luis González Sánchez 0001, Marcelino J. Cabrera, Francisco L. Gutiérrez |
Using Videogames in Special Education. |
EUROCAST |
2007 |
DBLP DOI BibTeX RDF |
stimulus equivalences, interaction systems, video games, autism, communication systems, learning tools, multiple intelligences |
30 | Jan-Henk Annema, Mathijs Verstraete, Vero Vanden Abeele, Stef Desmet, David Geerts |
Videogames in therapy: a therapist's perspective. |
Fun and Games |
2010 |
DBLP DOI BibTeX RDF |
user centered design, requirements, video games, rehabilitation, therapy |
30 | Ulrich Wechselberger |
Teaching Me Softly: Experiences and Reflections on Informal Educational Game Design. |
Trans. Edutainment |
2009 |
DBLP DOI BibTeX RDF |
Educational Game Design, Game-Based Learning |
30 | Nuno Afonso, Rui Prada |
Agents That Relate: Improving the Social Believability of Non-Player Characters in Role-Playing Games. |
ICEC |
2008 |
DBLP DOI BibTeX RDF |
artificial intelligence, personality, behavior, relationship, social, theory of mind, role-playing games, non-player characters |
30 | Steve Cornett |
The usability of massively multiplayer online roleplaying games: designing for new users. |
CHI |
2004 |
DBLP DOI BibTeX RDF |
RPG, game usability, massively-multiplayer, roleplaying game, online game, MMORPG |
29 | Dimitri Schuurman, Katrien De Moor, Lieven De Marez, Jan Van Looy |
Fanboys, competers, escapists and time-killers: a typology based on gamers' motivations for playing video games. |
DIMEA |
2008 |
DBLP DOI BibTeX RDF |
game motivations, gamer typology, video games |
28 | James Paul Gee |
What video games have to teach us about learning and literacy. |
Comput. Entertain. |
2003 |
DBLP DOI BibTeX RDF |
learning, education, games, literacy |
28 | Dmitry Andreev |
Real-time frame rate up-conversion for video games: or how to get from 30 to 60 fps for "free". |
SIGGRAPH Talks |
2010 |
DBLP DOI BibTeX RDF |
display synchronization, frame rate increase, up-conversion, velocity rendering, interactive, image interpolation |
28 | Barry Ip |
Product placement in interactive games. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
interactive advertising, product placement, computer games, video games, interactive media |
28 | Thomas Gaudy, Stéphane Natkin, Dominique Archambault |
Pyvox 2: An Audio Game Accessible to Visually Impaired People Playable without Visual Nor Verbal Instructions. |
Trans. Edutainment |
2009 |
DBLP DOI BibTeX RDF |
interactivity, accessibility, usability test, sound design, interactive music, audio games |
28 | Nicolas Gaume |
The New Pact: How Online Worlds Forge a New Form of Alliance between Players and Designers. |
ICEC |
2009 |
DBLP DOI BibTeX RDF |
|
28 | Ronah Harris, Cameron L. Fadjo, Eric Carson, Greg Hallman, Michael I. Swart |
Creativity in video game design as pedagogy. |
SIGGRAPH Talks |
2009 |
DBLP DOI BibTeX RDF |
|
26 | Rui Craveirinha, Licinio Roque |
Looking for the heart of interactive media: reflections on video games' emotional expression. |
Fun and Games |
2010 |
DBLP DOI BibTeX RDF |
emotion, game design |
26 | Betsy James DiSalvo, Amy S. Bruckman |
Questioning video games' influence on CS interest. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
games, race, informal education |
26 | Shuo Wang, Xiaocao Xiong, Yan Xu 0011, Chao Wang 0063, Weiwei Zhang, Xiaofeng Dai, Dongmei Zhang 0001 |
Face-tracking as an augmented input in video games: enhancing presence, role-playing and control. |
CHI |
2006 |
DBLP DOI BibTeX RDF |
camera-based games, first person shooter (FPS), presence, motion detection, face tracking, role-playing, game control |
26 | Nathan R. Sturtevant, Vadim Bulitko, Michael Buro |
Automatic State Abstraction for Pathfinding in Real-Time Video Games. |
SARA |
2005 |
DBLP DOI BibTeX RDF |
|
26 | Cesar Vichido, Mireya Estrada, Antonio Sánchez |
A constructivist educational tool: Software architecture for web-based video games. |
ENC |
2003 |
DBLP DOI BibTeX RDF |
|
26 | J. David Smith, T. C. Nicholas Graham |
Use of eye movements for video game control. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
eye tracking, video games |
26 | Marc Prensky |
Digital game-based learning. |
Comput. Entertain. |
2003 |
DBLP DOI BibTeX RDF |
generational change, learning, education, games, computer games, motivation, video games, digital, teachers |
25 | Nobuto Fujii, Mitsuyo Hashida, Haruhiro Katayose |
Strategy-acquisition system for video trading card game. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
strategy acquisition, trading card game, machine learning, video game, COM |
25 | Casey O'Donnell |
Social, Casual and Mobile Games: The Changing Gaming Landscape, How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society and Knowledge Games: How Playing Games Can Solve Problems, Create Insight, and Make Change. |
New Media Soc. |
2018 |
DBLP DOI BibTeX RDF |
|
25 | Jiong Sun 0003, Haibo Li 0001 |
3-D physical motion-based bandwidth prediction for video conferencing. |
IEEE Trans. Circuits Syst. Video Technol. |
2004 |
DBLP DOI BibTeX RDF |
|
25 | Michael Bowling, Marc G. Bellemare, Erik Talvitie, Joel Veness, Marlos C. Machado (eds.) |
Learning for General Competency in Video Games, Papers from the 2015 AAAI Workshop, Austin, Texas, USA, January 26, 2015. |
AAAI Workshop: Learning for General Competency in Video Games |
2015 |
DBLP BibTeX RDF |
|
25 | Vaishnavh Nagarajan, Leandro Soriano Marcolino, Milind Tambe |
Every Team Makes Mistakes: An Initial Report on Predicting Failure in Teamwork. |
AAAI Workshop: Learning for General Competency in Video Games |
2015 |
DBLP BibTeX RDF |
|
25 | Matthew J. Hausknecht, Peter Stone |
The Impact of Determinism on Learning Atari 2600 Games. |
AAAI Workshop: Learning for General Competency in Video Games |
2015 |
DBLP BibTeX RDF |
|
25 | Alexander Braylan, Mark Hollenbeck, Elliot Meyerson, Risto Miikkulainen |
Frame Skip Is a Powerful Parameter for Learning to Play Atari. |
AAAI Workshop: Learning for General Competency in Video Games |
2015 |
DBLP BibTeX RDF |
|
25 | Marlos C. Machado, Sriram Srinivasan 0005, Michael H. Bowling |
Domain-Independent Optimistic Initialization for Reinforcement Learning. |
AAAI Workshop: Learning for General Competency in Video Games |
2015 |
DBLP BibTeX RDF |
|
25 | Gabriel Victor de la Cruz, Bei Peng 0001, Walter Stephen Lasecki, Matthew Edmund Taylor |
Generating Real-Time Crowd Advice to Improve Reinforcement Learning Agents. |
AAAI Workshop: Learning for General Competency in Video Games |
2015 |
DBLP BibTeX RDF |
|
25 | Erik Talvitie, Michael H. Bowling |
Pairwise Relative Offset Features for Atari 2600 Games. |
AAAI Workshop: Learning for General Competency in Video Games |
2015 |
DBLP BibTeX RDF |
|
25 | Bernardo Ávila Pires, Csaba Szepesvári |
Pathological Effects of Variance on Classification-Based Policy Iteration. |
AAAI Workshop: Learning for General Competency in Video Games |
2015 |
DBLP BibTeX RDF |
|
25 | Timothy A. Mann, Daniel J. Mankowitz, Shie Mannor |
Learning When to Switch between Skills in a High Dimensional Domain. |
AAAI Workshop: Learning for General Competency in Video Games |
2015 |
DBLP BibTeX RDF |
|
24 | Ming-Yueh Hwang, Jon-Chao Hong, Jyh-Tsorng Jong, Chia-Kun Lee, Hsing-Yun Chang |
From Fingers to Embodiment: A Study on the Relations of the Usability, Dependability of the Embodied Interactive Video Games and the Elders' Flow Experience. |
Edutainment |
2009 |
DBLP DOI BibTeX RDF |
embodied interactive video game, flow experience, usability, dependability |
24 | Vinod Srinivasan, Karen L. Butler-Purry, Susan Pedersen |
Using video games to enhance learning in digital systems. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
serious games, educational games, digital systems |
24 | Magy Seif El-Nasr, Su Yan |
Visual attention in 3D video games. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
games, visual perception, visual attention |
24 | Laurent Cozic, Stephen Boyd Davis, Huw Jones |
Intuitive Interaction and Expressive Cinematography in Video Games. |
TPCG |
2004 |
DBLP DOI BibTeX RDF |
|
24 | Laurent Cozic, Stephen Boyd Davis, Huw Jones |
Interaction and Expressivity in Video Games: Harnessing the Rhetoric of Film. |
TIDSE |
2004 |
DBLP DOI BibTeX RDF |
|
24 | Eduardo H. Calvillo Gámez, Paul A. Cairns, Anna Louise Cox |
From the gaming experience to the wider user experience. |
BCS HCI |
2009 |
DBLP BibTeX RDF |
games, user experience, theory, video-games |
24 | Marc A. Adams, Simon J. Marshall, Lindsay Dillon, Susan Caparosa, Ernesto Ramirez, Justin Phillips, Gregory J. Norman |
A theory-based framework for evaluating exergames as persuasive technology. |
PERSUASIVE |
2009 |
DBLP DOI BibTeX RDF |
exertainment, operant theory, video games, physical activity, behavior analysis, exercise, public health |
24 | Robert J. Peters, Laurent Itti |
Applying computational tools to predict gaze direction in interactive visual environments. |
ACM Trans. Appl. Percept. |
2008 |
DBLP DOI BibTeX RDF |
computational modeling, video games, eye-movements, Active vision, visual attention, immersive environments |
24 | Robert Kessler, Mark Christensen van Langeveld, Roger Altizer |
Entertainment arts and engineering(or how to fast track a new interdisciplinary program). |
SIGCSE |
2009 |
DBLP DOI BibTeX RDF |
education, animation, 3d modeling, video games, machinima, digital entertainment |
24 | José Luis González Sánchez 0001, Natalia Padilla Zea, Francisco L. Gutiérrez |
Playability: How to Identify the Player Experience in a Video Game. |
INTERACT (1) |
2009 |
DBLP DOI BibTeX RDF |
Usability, User Experience, Video Games, Playability |
23 | Timothy Charoenying |
Accountable game designs for classroom learning. |
IDC |
2008 |
DBLP DOI BibTeX RDF |
child centered requirements, collaborating children, education, interaction design, games, design methods, design guidelines |
23 | Rune Rasmussen |
A game theory approach to high-level strategic planning in first person shooters. |
IE |
2008 |
DBLP DOI BibTeX RDF |
combinatorial game, two-player board game, game, first person shooter |
23 | Kenneth O. Stanley, Bobby D. Bryant, Risto Miikkulainen |
Real-time neuroevolution in the NERO video game. |
IEEE Trans. Evol. Comput. |
2005 |
DBLP DOI BibTeX RDF |
|
23 | Jeremy Lee, Kathleen Luchini, Benjamin Michael, Cathie Norris, Elliot Soloway |
More than just fun and games: assessing the value of educational video games in the classroom. |
CHI Extended Abstracts |
2004 |
DBLP DOI BibTeX RDF |
gameboy, education, handhelds, learner-centered design |
22 | Ryan P. McMahan, Alexander Joel D. Alon, Shaimaa Y. Lazem, Robert J. Beaton, David Machaj, Michael Schaefer, Mara G. Silva, Anamary Leal, Robert Hagan, Doug A. Bowman |
Evaluating natural interaction techniques in video games. |
3DUI |
2010 |
DBLP DOI BibTeX RDF |
nonnatural interaction techniques, natural interaction techniques, commercial racing game, Nintendo Wii, video games, gaming industry |
22 | Mitchell M. Rohde, Matthew A. Toschlog |
Toward the fusion of serious simulation and video games. |
SpringSim |
2009 |
DBLP BibTeX RDF |
ANVEL, VANE, robotics, video games, unmanned ground vehicle |
22 | Miguel Frade, Francisco Fernández de Vega, Carlos Cotta |
Modelling Video Games' Landscapes by Means of Genetic Terrain Programming - A New Approach for Improving Users' Experience. |
EvoWorkshops |
2008 |
DBLP DOI BibTeX RDF |
terrain generation, genetic programming, video games, evolutionary art |
22 | Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, Nicole Lazzaro |
The untapped world of video games. |
CHI Extended Abstracts |
2004 |
DBLP DOI BibTeX RDF |
emotion, computer games, entertainment, video games |
22 | John Payne 0001, Paul Keir, Jocelyn Elgoyhen, Mairghread McLundie, Martin Naef, Martyn Horner, Paul Anderson |
Gameplay issues in the design of spatial 3D gestures for video games. |
CHI Extended Abstracts |
2006 |
DBLP DOI BibTeX RDF |
3D gestures, physical gaming, videogames, fun, spatial interaction |
22 | Regan L. Mandryk, Diego S. Maranan |
False prophets: exploring hybrid board/video games. |
CHI Extended Abstracts |
2002 |
DBLP DOI BibTeX RDF |
CSCP, games, tangible interfaces, social interactions |
22 | Nuria Medina-Medina, Patricia Paderewski, Francisco Luis Gutiérrez Vela |
Video Games for Learning: Design considerations and its application in the video game "The Time Invaders": Video Games for Learning: Design considerations and application. |
TEEM |
2021 |
DBLP DOI BibTeX RDF |
|
22 | Julian Alvarez |
DU JEU VIDÉO AU SERIOUS GAME : Approches culturelle, pragmatique et formelle. (From Video Games to Serious Game / From Video Games to Serious Game : Cultural, pragmatic and formal approaches). |
|
2007 |
RDF |
|
22 | Brad Bushman |
Effects of Violent Video Games on Aggressive Behavior, Helping Behavior, Aggressive Thoughts, Angry Feelings, and Physiological Arousal. |
ICEC |
2004 |
DBLP DOI BibTeX RDF |
|
22 | Tatsuya Shimomura, Shusuke Okamoto, Masaru Kamada, Tatsuhiro Yonekura |
A game authoring tool based on character definition in terms of state-transition diagrams. |
NETGAMES |
2006 |
DBLP DOI BibTeX RDF |
video games, edutainment, interactive animations, state-transition diagrams |
22 | Cynthia E. Irvine, Michael F. Thompson, Ken Allen |
CyberCIEGE: Gaming for Information Assurance. |
IEEE Secur. Priv. |
2005 |
DBLP DOI BibTeX RDF |
CyberCIEGE, Naval Postgraduate School, Rivermind, security, simulation, risk management, entertainment, video games, information assurance, cybersecurity, IA |
21 | James William Burke, M. D. J. McNeill, Darryl Charles, Philip J. Morrow, Jacqui Crosbie, Suzanne McDonough |
Optimising engagement for stroke rehabilitation using serious games. |
Vis. Comput. |
2009 |
DBLP DOI BibTeX RDF |
Serious games, Engagement, Rehabilitation, Stroke, Video capture |
21 | Ioanna Iacovides |
Exploring the link between player involvement and learning within digital games. |
BCS HCI |
2009 |
DBLP BibTeX RDF |
engagement, informal learning, digital games, user experience evaluation |
21 | Yuzhong Shen |
Teaching game development using microsoft XNA game studio. |
SpringSim |
2009 |
DBLP BibTeX RDF |
Microsoft XNA game studio, education, graphics, C#, game development |
21 | Fan Xie 0001, Suoju He, Xiao Liu, Xingguo Li, Junping Du, Jiajian Yang, Yiwen Fu, Yang Chen, Junping Wang, Zhiqing Liu, Qiliang Zhu |
To create neuro-controlled game opponent from UCT-created data. |
GEC Summit |
2009 |
DBLP DOI BibTeX RDF |
UCT, adaptive game ai, dead end, neuro-controller, neuro-evolution |
21 | Shingo Hattahara, Nobuto Fujii, Shinpei Nagae, Koji Kazai, Haruhiro Katayose |
Brain activity during playing video game correlates with player level. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
NIRS, video game, brain, skill, master |
21 | David Lieberman |
Game enhanced music manuscript. |
GRAPHITE |
2006 |
DBLP DOI BibTeX RDF |
anigraphical music, game-score, interactive music manuscript |
21 | Michael Stora |
Story of a Video Game Workshop: "Ico", an Interactive Fairy Tale for Children Less Interaction. |
ICEC |
2009 |
DBLP DOI BibTeX RDF |
|
20 | Tsung-Yen Chuang, Wei-Fan Chen 0002 |
Effect of Computer-Based Video Games on Children: An Experimental Study. |
DIGITEL |
2007 |
DBLP DOI BibTeX RDF |
|
19 | Lillian Spina-Caza |
Objects in play: virtual environments and tactile learning. |
TEI |
2010 |
DBLP DOI BibTeX RDF |
experimental video games, learning and development, mixed reality, motion detection, play, child-computer interaction |
19 | Robert W. A. Rawn, David R. Brodbeck |
Examining the relationship between game type, player disposition and aggression. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
gaming and aggression, violent video games |
19 | Ali Mazalek, Michael Nitsche |
Tangible interfaces for real-time 3D virtual environments. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
puppetry, tangible interface, video games, virtual character, game engine, machinima, 3D space |
19 | Sven Koenig, Maxim Likhachev, Xiaoxun Sun |
Speeding up moving-target search. |
AAMAS |
2007 |
DBLP DOI BibTeX RDF |
MT-adaptive A*, hunter, incremental heuristic search, moving-target search, planning with the freespace assumption, unknown terrain, video games, target, D* lite |
19 | Brian K. Smith |
Physical Fitness in Virtual Worlds. |
Computer |
2005 |
DBLP DOI BibTeX RDF |
Human-computer interaction, Games, Virtual worlds, Video games, Entertainment computing |
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