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Publication years (Num. hits)
1992-2000 (16) 2001-2002 (16) 2003 (27) 2004 (28) 2005 (36) 2006 (52) 2007 (92) 2008 (122) 2009 (146) 2010 (78) 2011 (75) 2012 (53) 2013 (70) 2014 (84) 2015 (101) 2016 (78) 2017 (71) 2018 (103) 2019 (103) 2020 (83) 2021 (121) 2022 (104) 2023 (115) 2024 (16)
Publication types (Num. hits)
article(671) book(2) data(1) incollection(16) inproceedings(1064) phdthesis(30) proceedings(6)
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Found 1790 publication records. Showing 1790 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
83Newton Lee A word from the editor. Search on Bibsonomy Comput. Entertain. The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
77Robert Law Using student blogs for documentation in software development projects. Search on Bibsonomy ITiCSE The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
67David Pinelle, Nelson Wong, Tadeusz Stach Using genres to customize usability evaluations of video games. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF game genres, usability evaluation, video games, heuristic evaluation
62Tadeusz Stach, T. C. Nicholas Graham, Matthew Brehmer, Andreas Hollatz Classifying input for active games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF active video games, exercise video games, exergaming
54Jeanne B. Funk Exposure to Violent Video Games and Desensitization to Violence in Children and Adolescents. Search on Bibsonomy ICEC The full citation details ... 2006 DBLP  DOI  BibTeX  RDF Violence, Desensitization, Children, Video Games, Adolescents
48Miguel de Aguilera, Alfonso Mendiz Video games and education: education in the face of a "parallel school". Search on Bibsonomy Comput. Entertain. The full citation details ... 2003 DBLP  DOI  BibTeX  RDF critical review, education reform, education, video games, bibliography, media effects
45Elizabeth Sweedyk, Marianne de Laet, Michael C. Slattery, James Kuffner Computer games and CS education: why and how. Search on Bibsonomy SIGCSE The full citation details ... 2005 DBLP  DOI  BibTeX  RDF computer games, video games, games studies
41Niklas Ravaja, Mikko Salminen, Jussi Holopainen, Timo Saari, Jari Laarni, Aki Järvinen Emotional response patterns and sense of presence during video games: potential criterion variables for game design. Search on Bibsonomy NordiCHI The full citation details ... 2004 DBLP  DOI  BibTeX  RDF sense of presence, personality, video games, game design, emotional responses
41Daniel Aranda, Jordi Sánchez-Navarro Understanding the use of video games in non-formal education in Barcelona. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF children and young people, cultural consumption, cultural use, non-formal education, video games, play, leisure
41Joseph J. LaViola Jr. Bringing VR and Spatial 3D Interaction to the Masses through Video Games. Search on Bibsonomy IEEE Computer Graphics and Applications The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
41Michiaki Yasumura, Keita Watanabe, Mark H. Chignell Game 2.0 and beyond: an interaction design approach to digital game evolution. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF game 2.0, interaction design, video games
39Jared N. Bott, James G. Crowley, Joseph J. LaViola Jr. Exploring 3D gestural interfaces for music creation in video games. Search on Bibsonomy FDG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF 3D gestural interfaces, music, video games, user evaluation, Wii remote
37Guillaume Lepicard, Frédéric Vella, Nadine Vigouroux, Benoît Rigolleau, David Chautard, Elian Pucheu The Virtual Paddle: An Universal Interaction for Accessible Video Games. Search on Bibsonomy HCI (7) The full citation details ... 2007 DBLP  DOI  BibTeX  RDF software/virtual interaction techniques, disabled motor people, Accessibility, User-centered design, video games
37Ahmad Sardouk, Sidi-Mohammed Senouci, Nadjib Achir, Khaled Boussetta Assessment of MANET broadcast schemes in the application context of multiplayer video games. Search on Bibsonomy NETGAMES The full citation details ... 2007 DBLP  DOI  BibTeX  RDF multiplayer video games, ad hoc networks, broadcast
37Peter Vorderer, Tilo Hartmann, Christoph Klimmt Explaining the enjoyment of playing video games: the role of competition. Search on Bibsonomy ICEC The full citation details ... 2003 DBLP  BibTeX  RDF computer games, entertainment, video games, competition, enjoyment
37Alexis Sepchat, Nicolas Monmarché, Mohamed Slimane, Dominique Archambault Semi Automatic Generator of Tactile Video Games for Visually Impaired Children. Search on Bibsonomy ICCHP The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
36Robert J. Peters, Laurent Itti Computational mechanisms for gaze direction in interactive visual environments. Search on Bibsonomy ETRA The full citation details ... 2006 DBLP  DOI  BibTeX  RDF computational modeling, video games, eye movements, active vision, visual attention, immersive environments
35Eduardo H. Calvillo Gámez, Paul A. Cairns, Jeremy Gow, Jonathan Back, Eddie Capstick Video games as research instruments. Search on Bibsonomy CHI Extended Abstracts The full citation details ... 2010 DBLP  DOI  BibTeX  RDF experience, video games, experimental design
35Maria-Virginia Aponte, Guillaume Levieux, Stéphane Natkin Scaling the Level of Difficulty in Single Player Video Games. Search on Bibsonomy ICEC The full citation details ... 2009 DBLP  DOI  BibTeX  RDF difficulty, evaluation, learning, video games, challenge
35Mark Claypool Motion and scene complexity for streaming video games. Search on Bibsonomy FDG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
34David Pinelle, Nelson Wong Heuristic evaluation for games: usability principles for video game design. Search on Bibsonomy CHI The full citation details ... 2008 DBLP  DOI  BibTeX  RDF usability evaluation, video games, heuristic evaluation
34José Luis González Sánchez 0001, Natalia Padilla Zea, Francisco L. Gutiérrez From Usability to Playability: Introduction to Player-Centred Video Game Development Process. Search on Bibsonomy HCI (10) The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Usability, User Experience, Interactive Systems, Video Games, Playability
34Jesper Juul, Marleigh Norton Easy to use and incredibly difficult: on the mythical border between interface and gameplay. Search on Bibsonomy FDG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF usability, interfaces, game design, challenge, gameplay, game studies
34Veronika Brezinka, Ludger Hovestadt Serious Games Can Support Psychotherapy of Children and Adolescents. Search on Bibsonomy USAB The full citation details ... 2007 DBLP  DOI  BibTeX  RDF childhood disorders, computer-based treatment, cognitive behavior therapy, serious games, psychotherapy
34Newton Lee A word from the editor. Search on Bibsonomy Comput. Entertain. The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
34Nir Lipovetzky, Miquel Ramírez, Hector Geffner Classical Planning Algorithms on the Atari Video Games. Search on Bibsonomy AAAI Workshop: Learning for General Competency in Video Games The full citation details ... 2015 DBLP  BibTeX  RDF
34Miroslav Bogdanovic, Dejan Markovikj, Misha Denil, Nando de Freitas Deep Apprenticeship Learning for Playing Video Games. Search on Bibsonomy AAAI Workshop: Learning for General Competency in Video Games The full citation details ... 2015 DBLP  BibTeX  RDF
33Tadeusz Stach, T. C. Nicholas Graham, Jeffrey Yim, Ryan E. Rhodes Heart rate control of exercise video games. Search on Bibsonomy Graphics Interface The full citation details ... 2009 DBLP  BibTeX  RDF active games, heart rate input, kinetic interfaces, multiplayer exercise video games, exertion interfaces
32Elizabeth Sweedyk, Robert M. Keller Fun and games: a new software engineering course. Search on Bibsonomy ITiCSE The full citation details ... 2005 DBLP  DOI  BibTeX  RDF software engineering, education, computer games, video games
32Tina R. Ziemek Two-D or not Two-D: gender implications of visual cognition in electronic games. Search on Bibsonomy SI3D The full citation details ... 2006 DBLP  DOI  BibTeX  RDF computer games, video games, spatial abilities, 3D navigation, gender effects, games studies
32James Paul Gee What's a screen mean in a video game? Search on Bibsonomy IDC The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
30José Luis González Sánchez 0001, Marcelino J. Cabrera, Francisco L. Gutiérrez Using Videogames in Special Education. Search on Bibsonomy EUROCAST The full citation details ... 2007 DBLP  DOI  BibTeX  RDF stimulus equivalences, interaction systems, video games, autism, communication systems, learning tools, multiple intelligences
30Jan-Henk Annema, Mathijs Verstraete, Vero Vanden Abeele, Stef Desmet, David Geerts Videogames in therapy: a therapist's perspective. Search on Bibsonomy Fun and Games The full citation details ... 2010 DBLP  DOI  BibTeX  RDF user centered design, requirements, video games, rehabilitation, therapy
30Ulrich Wechselberger Teaching Me Softly: Experiences and Reflections on Informal Educational Game Design. Search on Bibsonomy Trans. Edutainment The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Educational Game Design, Game-Based Learning
30Nuno Afonso, Rui Prada Agents That Relate: Improving the Social Believability of Non-Player Characters in Role-Playing Games. Search on Bibsonomy ICEC The full citation details ... 2008 DBLP  DOI  BibTeX  RDF artificial intelligence, personality, behavior, relationship, social, theory of mind, role-playing games, non-player characters
30Steve Cornett The usability of massively multiplayer online roleplaying games: designing for new users. Search on Bibsonomy CHI The full citation details ... 2004 DBLP  DOI  BibTeX  RDF RPG, game usability, massively-multiplayer, roleplaying game, online game, MMORPG
29Dimitri Schuurman, Katrien De Moor, Lieven De Marez, Jan Van Looy Fanboys, competers, escapists and time-killers: a typology based on gamers' motivations for playing video games. Search on Bibsonomy DIMEA The full citation details ... 2008 DBLP  DOI  BibTeX  RDF game motivations, gamer typology, video games
28James Paul Gee What video games have to teach us about learning and literacy. Search on Bibsonomy Comput. Entertain. The full citation details ... 2003 DBLP  DOI  BibTeX  RDF learning, education, games, literacy
28Dmitry Andreev Real-time frame rate up-conversion for video games: or how to get from 30 to 60 fps for "free". Search on Bibsonomy SIGGRAPH Talks The full citation details ... 2010 DBLP  DOI  BibTeX  RDF display synchronization, frame rate increase, up-conversion, velocity rendering, interactive, image interpolation
28Barry Ip Product placement in interactive games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF interactive advertising, product placement, computer games, video games, interactive media
28Thomas Gaudy, Stéphane Natkin, Dominique Archambault Pyvox 2: An Audio Game Accessible to Visually Impaired People Playable without Visual Nor Verbal Instructions. Search on Bibsonomy Trans. Edutainment The full citation details ... 2009 DBLP  DOI  BibTeX  RDF interactivity, accessibility, usability test, sound design, interactive music, audio games
28Nicolas Gaume The New Pact: How Online Worlds Forge a New Form of Alliance between Players and Designers. Search on Bibsonomy ICEC The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
28Ronah Harris, Cameron L. Fadjo, Eric Carson, Greg Hallman, Michael I. Swart Creativity in video game design as pedagogy. Search on Bibsonomy SIGGRAPH Talks The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
26Rui Craveirinha, Licinio Roque Looking for the heart of interactive media: reflections on video games' emotional expression. Search on Bibsonomy Fun and Games The full citation details ... 2010 DBLP  DOI  BibTeX  RDF emotion, game design
26Betsy James DiSalvo, Amy S. Bruckman Questioning video games' influence on CS interest. Search on Bibsonomy FDG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF games, race, informal education
26Shuo Wang, Xiaocao Xiong, Yan Xu 0011, Chao Wang 0063, Weiwei Zhang, Xiaofeng Dai, Dongmei Zhang 0001 Face-tracking as an augmented input in video games: enhancing presence, role-playing and control. Search on Bibsonomy CHI The full citation details ... 2006 DBLP  DOI  BibTeX  RDF camera-based games, first person shooter (FPS), presence, motion detection, face tracking, role-playing, game control
26Nathan R. Sturtevant, Vadim Bulitko, Michael Buro Automatic State Abstraction for Pathfinding in Real-Time Video Games. Search on Bibsonomy SARA The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
26Cesar Vichido, Mireya Estrada, Antonio Sánchez A constructivist educational tool: Software architecture for web-based video games. Search on Bibsonomy ENC The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
26J. David Smith, T. C. Nicholas Graham Use of eye movements for video game control. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF eye tracking, video games
26Marc Prensky Digital game-based learning. Search on Bibsonomy Comput. Entertain. The full citation details ... 2003 DBLP  DOI  BibTeX  RDF generational change, learning, education, games, computer games, motivation, video games, digital, teachers
25Nobuto Fujii, Mitsuyo Hashida, Haruhiro Katayose Strategy-acquisition system for video trading card game. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF strategy acquisition, trading card game, machine learning, video game, COM
25Casey O'Donnell Social, Casual and Mobile Games: The Changing Gaming Landscape, How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society and Knowledge Games: How Playing Games Can Solve Problems, Create Insight, and Make Change. Search on Bibsonomy New Media Soc. The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
25Jiong Sun 0003, Haibo Li 0001 3-D physical motion-based bandwidth prediction for video conferencing. Search on Bibsonomy IEEE Trans. Circuits Syst. Video Technol. The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
25Michael Bowling, Marc G. Bellemare, Erik Talvitie, Joel Veness, Marlos C. Machado (eds.) Learning for General Competency in Video Games, Papers from the 2015 AAAI Workshop, Austin, Texas, USA, January 26, 2015. Search on Bibsonomy AAAI Workshop: Learning for General Competency in Video Games The full citation details ... 2015 DBLP  BibTeX  RDF
25Vaishnavh Nagarajan, Leandro Soriano Marcolino, Milind Tambe Every Team Makes Mistakes: An Initial Report on Predicting Failure in Teamwork. Search on Bibsonomy AAAI Workshop: Learning for General Competency in Video Games The full citation details ... 2015 DBLP  BibTeX  RDF
25Matthew J. Hausknecht, Peter Stone The Impact of Determinism on Learning Atari 2600 Games. Search on Bibsonomy AAAI Workshop: Learning for General Competency in Video Games The full citation details ... 2015 DBLP  BibTeX  RDF
25Alexander Braylan, Mark Hollenbeck, Elliot Meyerson, Risto Miikkulainen Frame Skip Is a Powerful Parameter for Learning to Play Atari. Search on Bibsonomy AAAI Workshop: Learning for General Competency in Video Games The full citation details ... 2015 DBLP  BibTeX  RDF
25Marlos C. Machado, Sriram Srinivasan 0005, Michael H. Bowling Domain-Independent Optimistic Initialization for Reinforcement Learning. Search on Bibsonomy AAAI Workshop: Learning for General Competency in Video Games The full citation details ... 2015 DBLP  BibTeX  RDF
25Gabriel Victor de la Cruz, Bei Peng 0001, Walter Stephen Lasecki, Matthew Edmund Taylor Generating Real-Time Crowd Advice to Improve Reinforcement Learning Agents. Search on Bibsonomy AAAI Workshop: Learning for General Competency in Video Games The full citation details ... 2015 DBLP  BibTeX  RDF
25Erik Talvitie, Michael H. Bowling Pairwise Relative Offset Features for Atari 2600 Games. Search on Bibsonomy AAAI Workshop: Learning for General Competency in Video Games The full citation details ... 2015 DBLP  BibTeX  RDF
25Bernardo Ávila Pires, Csaba Szepesvári Pathological Effects of Variance on Classification-Based Policy Iteration. Search on Bibsonomy AAAI Workshop: Learning for General Competency in Video Games The full citation details ... 2015 DBLP  BibTeX  RDF
25Timothy A. Mann, Daniel J. Mankowitz, Shie Mannor Learning When to Switch between Skills in a High Dimensional Domain. Search on Bibsonomy AAAI Workshop: Learning for General Competency in Video Games The full citation details ... 2015 DBLP  BibTeX  RDF
24Ming-Yueh Hwang, Jon-Chao Hong, Jyh-Tsorng Jong, Chia-Kun Lee, Hsing-Yun Chang From Fingers to Embodiment: A Study on the Relations of the Usability, Dependability of the Embodied Interactive Video Games and the Elders' Flow Experience. Search on Bibsonomy Edutainment The full citation details ... 2009 DBLP  DOI  BibTeX  RDF embodied interactive video game, flow experience, usability, dependability
24Vinod Srinivasan, Karen L. Butler-Purry, Susan Pedersen Using video games to enhance learning in digital systems. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF serious games, educational games, digital systems
24Magy Seif El-Nasr, Su Yan Visual attention in 3D video games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF games, visual perception, visual attention
24Laurent Cozic, Stephen Boyd Davis, Huw Jones Intuitive Interaction and Expressive Cinematography in Video Games. Search on Bibsonomy TPCG The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
24Laurent Cozic, Stephen Boyd Davis, Huw Jones Interaction and Expressivity in Video Games: Harnessing the Rhetoric of Film. Search on Bibsonomy TIDSE The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
24Eduardo H. Calvillo Gámez, Paul A. Cairns, Anna Louise Cox From the gaming experience to the wider user experience. Search on Bibsonomy BCS HCI The full citation details ... 2009 DBLP  BibTeX  RDF games, user experience, theory, video-games
24Marc A. Adams, Simon J. Marshall, Lindsay Dillon, Susan Caparosa, Ernesto Ramirez, Justin Phillips, Gregory J. Norman A theory-based framework for evaluating exergames as persuasive technology. Search on Bibsonomy PERSUASIVE The full citation details ... 2009 DBLP  DOI  BibTeX  RDF exertainment, operant theory, video games, physical activity, behavior analysis, exercise, public health
24Robert J. Peters, Laurent Itti Applying computational tools to predict gaze direction in interactive visual environments. Search on Bibsonomy ACM Trans. Appl. Percept. The full citation details ... 2008 DBLP  DOI  BibTeX  RDF computational modeling, video games, eye-movements, Active vision, visual attention, immersive environments
24Robert Kessler, Mark Christensen van Langeveld, Roger Altizer Entertainment arts and engineering(or how to fast track a new interdisciplinary program). Search on Bibsonomy SIGCSE The full citation details ... 2009 DBLP  DOI  BibTeX  RDF education, animation, 3d modeling, video games, machinima, digital entertainment
24José Luis González Sánchez 0001, Natalia Padilla Zea, Francisco L. Gutiérrez Playability: How to Identify the Player Experience in a Video Game. Search on Bibsonomy INTERACT (1) The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Usability, User Experience, Video Games, Playability
23Timothy Charoenying Accountable game designs for classroom learning. Search on Bibsonomy IDC The full citation details ... 2008 DBLP  DOI  BibTeX  RDF child centered requirements, collaborating children, education, interaction design, games, design methods, design guidelines
23Rune Rasmussen A game theory approach to high-level strategic planning in first person shooters. Search on Bibsonomy IE The full citation details ... 2008 DBLP  DOI  BibTeX  RDF combinatorial game, two-player board game, game, first person shooter
23Kenneth O. Stanley, Bobby D. Bryant, Risto Miikkulainen Real-time neuroevolution in the NERO video game. Search on Bibsonomy IEEE Trans. Evol. Comput. The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
23Jeremy Lee, Kathleen Luchini, Benjamin Michael, Cathie Norris, Elliot Soloway More than just fun and games: assessing the value of educational video games in the classroom. Search on Bibsonomy CHI Extended Abstracts The full citation details ... 2004 DBLP  DOI  BibTeX  RDF gameboy, education, handhelds, learner-centered design
22Ryan P. McMahan, Alexander Joel D. Alon, Shaimaa Y. Lazem, Robert J. Beaton, David Machaj, Michael Schaefer, Mara G. Silva, Anamary Leal, Robert Hagan, Doug A. Bowman Evaluating natural interaction techniques in video games. Search on Bibsonomy 3DUI The full citation details ... 2010 DBLP  DOI  BibTeX  RDF nonnatural interaction techniques, natural interaction techniques, commercial racing game, Nintendo Wii, video games, gaming industry
22Mitchell M. Rohde, Matthew A. Toschlog Toward the fusion of serious simulation and video games. Search on Bibsonomy SpringSim The full citation details ... 2009 DBLP  BibTeX  RDF ANVEL, VANE, robotics, video games, unmanned ground vehicle
22Miguel Frade, Francisco Fernández de Vega, Carlos Cotta Modelling Video Games' Landscapes by Means of Genetic Terrain Programming - A New Approach for Improving Users' Experience. Search on Bibsonomy EvoWorkshops The full citation details ... 2008 DBLP  DOI  BibTeX  RDF terrain generation, genetic programming, video games, evolutionary art
22Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, Nicole Lazzaro The untapped world of video games. Search on Bibsonomy CHI Extended Abstracts The full citation details ... 2004 DBLP  DOI  BibTeX  RDF emotion, computer games, entertainment, video games
22John Payne 0001, Paul Keir, Jocelyn Elgoyhen, Mairghread McLundie, Martin Naef, Martyn Horner, Paul Anderson Gameplay issues in the design of spatial 3D gestures for video games. Search on Bibsonomy CHI Extended Abstracts The full citation details ... 2006 DBLP  DOI  BibTeX  RDF 3D gestures, physical gaming, videogames, fun, spatial interaction
22Regan L. Mandryk, Diego S. Maranan False prophets: exploring hybrid board/video games. Search on Bibsonomy CHI Extended Abstracts The full citation details ... 2002 DBLP  DOI  BibTeX  RDF CSCP, games, tangible interfaces, social interactions
22Nuria Medina-Medina, Patricia Paderewski, Francisco Luis Gutiérrez Vela Video Games for Learning: Design considerations and its application in the video game "The Time Invaders": Video Games for Learning: Design considerations and application. Search on Bibsonomy TEEM The full citation details ... 2021 DBLP  DOI  BibTeX  RDF
22Julian Alvarez DU JEU VIDÉO AU SERIOUS GAME : Approches culturelle, pragmatique et formelle. (From Video Games to Serious Game / From Video Games to Serious Game : Cultural, pragmatic and formal approaches). Search on Bibsonomy 2007   RDF
22Brad Bushman Effects of Violent Video Games on Aggressive Behavior, Helping Behavior, Aggressive Thoughts, Angry Feelings, and Physiological Arousal. Search on Bibsonomy ICEC The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
22Tatsuya Shimomura, Shusuke Okamoto, Masaru Kamada, Tatsuhiro Yonekura A game authoring tool based on character definition in terms of state-transition diagrams. Search on Bibsonomy NETGAMES The full citation details ... 2006 DBLP  DOI  BibTeX  RDF video games, edutainment, interactive animations, state-transition diagrams
22Cynthia E. Irvine, Michael F. Thompson, Ken Allen CyberCIEGE: Gaming for Information Assurance. Search on Bibsonomy IEEE Secur. Priv. The full citation details ... 2005 DBLP  DOI  BibTeX  RDF CyberCIEGE, Naval Postgraduate School, Rivermind, security, simulation, risk management, entertainment, video games, information assurance, cybersecurity, IA
21James William Burke, M. D. J. McNeill, Darryl Charles, Philip J. Morrow, Jacqui Crosbie, Suzanne McDonough Optimising engagement for stroke rehabilitation using serious games. Search on Bibsonomy Vis. Comput. The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Serious games, Engagement, Rehabilitation, Stroke, Video capture
21Ioanna Iacovides Exploring the link between player involvement and learning within digital games. Search on Bibsonomy BCS HCI The full citation details ... 2009 DBLP  BibTeX  RDF engagement, informal learning, digital games, user experience evaluation
21Yuzhong Shen Teaching game development using microsoft XNA game studio. Search on Bibsonomy SpringSim The full citation details ... 2009 DBLP  BibTeX  RDF Microsoft XNA game studio, education, graphics, C#, game development
21Fan Xie 0001, Suoju He, Xiao Liu, Xingguo Li, Junping Du, Jiajian Yang, Yiwen Fu, Yang Chen, Junping Wang, Zhiqing Liu, Qiliang Zhu To create neuro-controlled game opponent from UCT-created data. Search on Bibsonomy GEC Summit The full citation details ... 2009 DBLP  DOI  BibTeX  RDF UCT, adaptive game ai, dead end, neuro-controller, neuro-evolution
21Shingo Hattahara, Nobuto Fujii, Shinpei Nagae, Koji Kazai, Haruhiro Katayose Brain activity during playing video game correlates with player level. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF NIRS, video game, brain, skill, master
21David Lieberman Game enhanced music manuscript. Search on Bibsonomy GRAPHITE The full citation details ... 2006 DBLP  DOI  BibTeX  RDF anigraphical music, game-score, interactive music manuscript
21Michael Stora Story of a Video Game Workshop: "Ico", an Interactive Fairy Tale for Children Less Interaction. Search on Bibsonomy ICEC The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
20Tsung-Yen Chuang, Wei-Fan Chen 0002 Effect of Computer-Based Video Games on Children: An Experimental Study. Search on Bibsonomy DIGITEL The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
19Lillian Spina-Caza Objects in play: virtual environments and tactile learning. Search on Bibsonomy TEI The full citation details ... 2010 DBLP  DOI  BibTeX  RDF experimental video games, learning and development, mixed reality, motion detection, play, child-computer interaction
19Robert W. A. Rawn, David R. Brodbeck Examining the relationship between game type, player disposition and aggression. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF gaming and aggression, violent video games
19Ali Mazalek, Michael Nitsche Tangible interfaces for real-time 3D virtual environments. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF puppetry, tangible interface, video games, virtual character, game engine, machinima, 3D space
19Sven Koenig, Maxim Likhachev, Xiaoxun Sun Speeding up moving-target search. Search on Bibsonomy AAMAS The full citation details ... 2007 DBLP  DOI  BibTeX  RDF MT-adaptive A*, hunter, incremental heuristic search, moving-target search, planning with the freespace assumption, unknown terrain, video games, target, D* lite
19Brian K. Smith Physical Fitness in Virtual Worlds. Search on Bibsonomy Computer The full citation details ... 2005 DBLP  DOI  BibTeX  RDF Human-computer interaction, Games, Virtual worlds, Video games, Entertainment computing
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