Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
18 | Daniel L. Hoffman, Seungoh Paek, Zhou Zhou, Selen Türkay |
Motivation Outcomes in Math-Related Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Technol. Knowl. Learn. ![In: Technol. Knowl. Learn. 26(3), pp. 637-659, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
18 | Gabriel Dorantes-Argandar |
Playing violent videogames is unrelated to antisocial behavior in Mexican children. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Entertain. Comput. ![In: Entertain. Comput. 39, pp. 100439, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
18 | Sandra Baldassarri, Liliana Passerino, Silvia Ramis 0001, Inma Riquelme, Francisco José Perales López |
Toward emotional interactive videogames for children with autism spectrum disorder. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Univers. Access Inf. Soc. ![In: Univers. Access Inf. Soc. 20(2), pp. 239-254, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
18 | Julia Ayumi Bopp, Jan B. Vornhagen, Elisa D. Mekler |
"My Soul Got a Little Bit Cleaner": Art Experience in Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Proc. ACM Hum. Comput. Interact. ![In: Proc. ACM Hum. Comput. Interact. 5(CHI PLAY), pp. 237:1-237:19, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
18 | Emil Lundedal Hammar, Lars de Wildt, Souvik Mukherjee, Caroline Pelletier |
Politics of Production: Videogames 10 years after Games of Empire. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Games Cult. ![In: Games Cult. 16(3), pp. 287-293, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
18 | Irene Aliagas, Jesús Privado, M. Dolores Merino |
Proximity, Familiarity or Congruency? What Influences Memory of Brand Placement in Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Theor. Appl. Electron. Commer. Res. ![In: J. Theor. Appl. Electron. Commer. Res. 16(4), pp. 811-827, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
18 | Ana Fernández del Río, Anna Guitart, Africa Perianez |
A time series approach to player churn and conversion in videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Intell. Data Anal. ![In: Intell. Data Anal. 25(1), pp. 177-203, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
18 | Iulia Coanda, Stef Aupers |
Post-human encounters: Humanising the technological Other in videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
New Media Soc. ![In: New Media Soc. 23(5), 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
18 | Stephen Kelly, Vojtech Klézl, John Israilidis, Neil Malone, Stuart Butler |
Digital Supply Chain Management in the Videogames Industry: A Systematic Literature Review. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Games J. ![In: Comput. Games J. 10(1), pp. 19-40, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
18 | Suvi K. Holm, Johanna K. Kaakinen, Santtu Forsström, Veikko Surakka |
Self-reported playing preferences resonate with emotion-related physiological reactions during playing and watching of first-person shooter videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Hum. Comput. Stud. ![In: Int. J. Hum. Comput. Stud. 155, pp. 102690, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
18 | Jon Stone |
Separation Anxiety: Plotting and Visualising the Tensions Between Poetry and Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Stud. ![In: Game Stud. 21(2), 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP BibTeX RDF |
|
18 | Alex Wade |
Red Threads: Robert Maxwell and the Early UK and International Videogames Industry. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Stud. ![In: Game Stud. 21(4), 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP BibTeX RDF |
|
18 | Pablo Campo-Prieto, Gustavo Rodríguez-Fuentes, José María Cancela-Carral |
Can Immersive Virtual Reality Videogames Help Parkinson's Disease Patients? A Case Study. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Sensors ![In: Sensors 21(14), pp. 4825, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
18 | Lieke M. J. Swinkels, Harm Veling, Hein T. van Schie |
Playing videogames is associated with reduced awareness of bodily sensations. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 125, pp. 106953, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
18 | Blake D. Bryant, Hossein Saiedian |
A State Saturation Attack against Massively Multiplayer Online Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICISSP ![In: Proceedings of the 7th International Conference on Information Systems Security and Privacy, ICISSP 2021, Online Streaming, February 11-13, 2021., pp. 217-225, 2021, SCITEPRESS, 978-989-758-491-6. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
18 | Isidro Navarro, Albert Sánchez, Lluís Giménez, Miguel Ángel Pérez, Teresa Vidal Peig, Alia Besné, Ernest Redondo |
Heritage Augmented Reality Applications for Enhanced User Experience - A Case Study of AR Videogames for Children at Archeological Site of Empuries, Spain. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (24) ![In: Learning and Collaboration Technologies: Games and Virtual Environments for Learning - 8th International Conference, LCT 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part II, pp. 302-312, 2021, Springer, 978-3-030-77942-9. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
18 | Rosa Núñez-Pacheco, Aymé Barreda-Parra, Evelyn Paola Guillén Chávez, Ignacio Aguaded 0001 |
Use of Videogames and Knowledge of Gamification in University Students. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TEEM ![In: TEEM'21: Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality, Barcelona, Spain, October 26 - 29, 2021, pp. 145-149, 2021, ACM, 978-1-4503-9066-8. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
18 | Schweitzer Rocuts, Marc Alier |
A methodology exploration to motivate teachers to place mathematics at the center of a transdisciplinary experience using videogames and big data combined with the 21st century skills. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TEEM ![In: TEEM'21: Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality, Barcelona, Spain, October 26 - 29, 2021, pp. 721-722, 2021, ACM, 978-1-4503-9066-8. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
18 | Maximiliano Miranda, Antonio A. Sánchez-Ruiz, Federico Peinado |
Interactive Explainable Case-Based Reasoning for Behavior Modelling in Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICTAI ![In: 33rd IEEE International Conference on Tools with Artificial Intelligence, ICTAI 2021, Washington, DC, USA, November 1-3, 2021, pp. 1263-1270, 2021, IEEE, 978-1-6654-0898-1. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
18 | Daniel Prieto, Sérgio Nesteriuk |
Videogames as a tool for energetic and environmental awareness: state of the art and possible strategies. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ARTECH ![In: ARTECH 2021: 10th International Conference on Digital and Interactive Arts, Aveiro, Portugal, October 13 - 15, 2021, pp. 13:1-13:5, 2021, ACM, 978-1-4503-8420-9. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
18 | Alessandro Maisto, Giandomenico Martorelli, Antonietta Paone, Serena Pelosi |
Automatic Classification and Rating of Videogames Based on Dialogues Transcript Files. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EIDWT ![In: Advances in Internet, Data and Web Technologies: The 9th International Conference on Emerging Internet, Data & Web Technologies EIDWT 2021, Chiang Mai, Thailand, February 25-27, 2021, pp. 301-312, 2021, Springer, 978-3-030-70639-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
18 | Danielle Olson |
Social Modeling in Computational Simulations: Racial and Ethnic Representation in Videogames and Virtual Reality Systems. ![Search on Bibsonomy](Pics/bibsonomy.png) |
|
2021 |
RDF |
|
18 | Bettina Bodi |
Agency in and around videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
|
2021 |
RDF |
|
18 | Sofia Pescarin, Bruno Fanini, Daniele Ferdani, Keith Mifsud, Andrew Hamilton |
Optimising Environmental Educational Narrative Videogames: The Case of 'A Night in the Forum'. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Journal on Computing and Cultural Heritage ![In: ACM Journal on Computing and Cultural Heritage 13(4), pp. 31:1-31:23, 2020. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
18 | Ben Egliston |
Quantified Play: Self-Tracking in Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Games Cult. ![In: Games Cult. 15(6), pp. 707-729, 2020. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
18 | Malcolm Ryan 0001, Paul Formosa, Stephanie Howarth, Dan Staines |
Measuring morality in videogames research. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Ethics Inf. Technol. ![In: Ethics Inf. Technol. 22(1), pp. 55-68, 2020. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
18 | Verónica Marín-Díaz, Begoña E. Sampedro-Requena, Magdalena López-Pérez |
Students' perceptions about the use the videogames in secondary education. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Educ. Inf. Technol. ![In: Educ. Inf. Technol. 25(4), pp. 3251-3273, 2020. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
18 | Ben Egliston |
'Seeing isn't doing': Examining tensions between bodies, videogames and technologies 'beyond' the game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
New Media Soc. ![In: New Media Soc. 22(6), 2020. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
18 | Ana Fernández del Río, Anna Guitart, África Periáñez |
A Time Series Approach To Player Churn and Conversion in Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2003.10287, 2020. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP BibTeX RDF |
|
18 | Gabriel K. Sepulveda, Felipe Besoain, Nicolas A. Barriga |
Exploring Dynamic Difficulty Adjustment in Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2007.07220, 2020. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP BibTeX RDF |
|
18 | Arati Srinivasan, Venkat N. Venkatraman |
Architectural Convergence and Platform Evolution: Empirical Test of Complementor Moves in Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Engineering Management ![In: IEEE Trans. Engineering Management 67(2), pp. 266-282, 2020. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
18 | Frazer Heritage |
Applying corpus linguistics to videogame data: Exploring the representation of gender in videogames at a lexical level. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Stud. ![In: Game Stud. 20(3), 2020. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP BibTeX RDF |
|
18 | Andrea Catherine Alarcón Aldana, Mauro Callejas Cuervo, Antônio Padilha Lanari Bó |
Upper Limb Physical Rehabilitation Using Serious Videogames and Motion Capture Systems: A Systematic Review. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Sensors ![In: Sensors 20(21), pp. 5989, 2020. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
18 | Ofir Turel |
Videogames and guns in adolescents: T ests of a bipartite theory. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 109, pp. 106355, 2020. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
18 | Heqing Huang, You Zhou, Fangbing Qu, Xiaocen Liu |
The Role of Parenting Styles and Parents' Involvement in Young Children's Videogames Use. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (31) ![In: HCI in Games - Second International Conference, HCI-Games 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, pp. 282-294, 2020, Springer, 978-3-030-50163-1. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
18 | Hugo Calderon-Vilca, Nilton Mercado Chavez, José María Rojas Guimarey |
Recommendation of Videogames with Fuzzy Logic. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FRUCT ![In: 27th Conference of Open Innovations Association, FRUCT 2020, Trento, Italy, September 7-9, 2020, pp. 27-37, 2020, IEEE, 978-952-69244-3-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP BibTeX RDF |
|
18 | April Tyack, Peta Wyeth, Daniel Johnson 0001 |
Restorative Play: Videogames Improve Player Wellbeing After a Need-Frustrating Event. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: CHI '20: CHI Conference on Human Factors in Computing Systems, Honolulu, HI, USA, April 25-30, 2020, pp. 1-15, 2020, ACM, 978-1-4503-6708-0. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
18 | Gregor White, Lynn H. C. Love, Clare Brennan |
Play and the Exhibition: The problematic fun of showcasing of videogames in informal and formal contexts. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EVA ![In: Electronic Visualisation and the Arts, EVA 2020, London, UK, July 6-9, 2020, 2020, BCS. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
18 | Katreen Boustani, Anne Clara Tally, Yu Ra Kim, Christena Nippert-Eng |
Gaming the Name: Player Strategies for Adapting to Name Constraints in Online Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY ![In: CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, pp. 120-131, 2020, ACM, 978-1-4503-8074-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
18 | Christian Hayes |
Meaning-Making in Indie Games: The Intersection of Narrative and Interactivity in Non-Traditional Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY (Companion) ![In: CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020 - Companion Volume / Extended Abstracts, pp. 21-23, 2020, ACM, 978-1-4503-7587-0. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
18 | Jesus GomezRomero-Borquez, Carolina Del-Valle-Soto |
Engagement in the Cinematography of Videogames: Proposal of an Algorithm for Colors and Foci of Attention Analysis. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AHFE (17) ![In: Advances in Usability, User Experience, Wearable and Assistive Technology - Proceedings of the AHFE 2020 Virtual Conferences on Usability and User Experience, Human Factors and Assistive Technology, Human Factors and Wearable Technologies, and Virtual Environments and Game Design, July 16-20, 2020, USA, pp. 627-633, 2020, Springer, 978-3-030-51827-1. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
18 | Batu Aytemiz, Adam M. Smith 0001 |
A Diagnostic Taxonomy of Failure in Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: FDG '20: International Conference on the Foundations of Digital Games, Bugibba, Malta, September 15-18, 2020, pp. 18:1-18:11, 2020, ACM, 978-1-4503-8807-8. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
18 | José Martínez Sotoca, Miguel Chover, Inmaculada Remolar, Ricardo Loreto |
Analyzing autostereoscopic environment configurations for the design of videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Multim. Syst. ![In: Multim. Syst. 25(6), pp. 709-722, 2019. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
18 | Nicolas A. Barriga |
A Short Introduction to Procedural Content Generation Algorithms for Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Artif. Intell. Tools ![In: Int. J. Artif. Intell. Tools 28(2), pp. 1930001:1-1930001:11, 2019. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
18 | Marco Liboà |
Hardware design and representation of graphics in videogames: A case study: the Sega Saturn. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Trans. Digit. Games Res. Assoc. ![In: Trans. Digit. Games Res. Assoc. 5(1), 2019. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
18 | Cara Marta Messina |
"These Violent Delights": A Review of Timothy J. Welsh's Mixed Realism: Videogames and the Violence of Fiction. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Digit. Humanit. Q. ![In: Digit. Humanit. Q. 13(3), 2019. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP BibTeX RDF |
|
18 | Steven Braun |
"Cosmopolitanism", "Japaneseness", and Video Game Studies: A Review of Mia Consalvo's Atari to Zelda: Japan's Videogames in Global Contexts. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Digit. Humanit. Q. ![In: Digit. Humanit. Q. 13(4), 2019. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP BibTeX RDF |
|
18 | Ricardo Navarro Fernandez, Sergio Martinez Palomino, Vanessa Vega Velarde, Claudia María Del Pilar Zapata Del Río, Victor Chiroque Landayeta |
Game Design Model for Educational History Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (18) ![In: Design, User Experience, and Usability. Design Philosophy and Theory - 8th International Conference, DUXU 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part I, pp. 307-323, 2019, Springer, 978-3-030-23569-7. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
18 | Gonçalo Miguéis, João Araújo 0001, Ana Moreira 0001 |
Towards a requirements language for modeling emotion in videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SAC ![In: Proceedings of the 34th ACM/SIGAPP Symposium on Applied Computing, SAC 2019, Limassol, Cyprus, April 8-12, 2019, pp. 1878-1880, 2019, ACM, 978-1-4503-5933-7. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
18 | Antonio Arenas, Maria Francesca Roig-Maimó, Iosune Salinas-Bueno, Javier Varona, Katia San-Sebastián-Fernández, Cristina Manresa-Yee |
Therapeutic Exercise Based on Videogames to Improve Neck Pain. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Interacción ![In: Proceedings of the XX International Conference on Human Computer Interaction, Interacción 2019, Donostia, Gipuzkoa, Spain, June 25-28, 2019., pp. 61:1-61:2, 2019, ACM, 978-1-4503-7176-6. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
18 | Timothy Snowdon |
Dancing with the Hands: Frictions with Videogames, Dance and Gender. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DiGRA Conference ![In: Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix, DiGRA 2019, Kyoto, Japan, August 6-10, 2019, 2019, Digital Games Research Association. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP BibTeX RDF |
|
18 | Pablo García-Sánchez, Antonio Miguel Mora, Pedro A. Castillo, Ignacio J. Pérez |
A bibliometric study of the research area of videogames using Dimensions.ai database. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ITQM ![In: Proceedings of the 7th International Conference on Information Technology and Quantitative Management, ITQM 2019, Information Technology and Quantitative Management based on Artificial Intelligence, November 3-6, 2019, Granada, Spain, pp. 737-744, 2019, Elsevier. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
18 | Zeping Zhan, Batu Aytemiz, Adam M. Smith 0001 |
Taking the Scenic Route: Automatic Exploration for Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
KEG@AAAI ![In: Proceedings of the 2nd Workshop on Knowledge Extraction from Games co-located with 33rd AAAI Conference on Artificial Intelligence, KEG@AAAI 2019, Honolulu, Hawaii, January 27th, 2019., pp. 26-34, 2019, CEUR-WS.org. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP BibTeX RDF |
|
18 | Aditya Ponnada, Seth Cooper, Binod Thapa-Chhetry, Josh Aaron Miller, Dinesh John, Stephen S. Intille |
Designing Videogames to Crowdsource Accelerometer Data Annotation for Activity Recognition Research. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY ![In: Proceedings of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019, Barcelona, Spain, October 22-25, 2019., pp. 135-147, 2019, ACM, 978-1-4503-6688-5. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
18 | Pedro Cardoso 0002, Ricardo Melo, Miguel Carvalhais |
Breaking the Hedonistic Loop: Meaning before fun in videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ARTECH ![In: ARTECH 2019: 9th International Conference on Digital and Interactive Arts, Braga, Portugal, October 23-25, 2019, pp. 52:1-52:4, 2019, ACM, 978-1-4503-7250-3. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
18 | Ernesto Filgueiras, Gustavo Desouzart, Ana Silva |
Teenagers Postural Effects Through Videogames Therapeutic Approach. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AHFE (4) ![In: Advances in Ergonomics in Design - Proceedings of the AHFE 2019 International Conference on Ergonomics in Design, Washington, DC, USA, July 24-28, 2019, pp. 15-22, 2019, Springer, 978-3-030-20226-2. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
18 | Simon Chauvin |
Un modèle narratif pour les jeux vidéo émergents. (A narrative model for emergent videogames). ![Search on Bibsonomy](Pics/bibsonomy.png) |
|
2019 |
RDF |
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18 | Olle Sköld |
Understanding the "expanded notion" of videogames as archival objects: A review of priorities, methods, and conceptions. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Assoc. Inf. Sci. Technol. ![In: J. Assoc. Inf. Sci. Technol. 69(1), pp. 134-145, 2018. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
18 | David Unbehaun, Konstantin Aal, Daryoush Daniel Vaziri, Rainer Wieching, Peter Tolmie, Volker Wulf |
Facilitating Collaboration and Social Experiences with Videogames in Dementia: Results and Implications from a Participatory Design Study. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Proc. ACM Hum. Comput. Interact. ![In: Proc. ACM Hum. Comput. Interact. 2(CSCW), pp. 175:1-175:23, 2018. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
18 | Antonio Rodríguez-Benítez, Imma Boada, Mateu Sbert |
An Arduino-based device for visually impaired people to play videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Multim. Tools Appl. ![In: Multim. Tools Appl. 77(15), pp. 19591-19613, 2018. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
18 | Esther Wright |
Mixed realism: Videogames and the violence of fiction. ![Search on Bibsonomy](Pics/bibsonomy.png) |
New Media Soc. ![In: New Media Soc. 20(6), pp. 2224-2226, 2018. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
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18 | Kath Bassett |
Metagaming: Playing, competing, spectating, cheating, trading, making and breaking videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
New Media Soc. ![In: New Media Soc. 20(6), pp. 2226-2228, 2018. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
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18 | Zeping Zhan, Batu Aytemiz, Adam M. Smith 0001 |
Taking the Scenic Route: Automatic Exploration for Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/1812.03125, 2018. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP BibTeX RDF |
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18 | José Antonio González Zarandona, Adam Chapman, Darshana Jayemanne |
Heritage Destruction and Videogames: Ethical Challenges of the Representation of Cultural Heritage. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Trans. Digit. Games Res. Assoc. ![In: Trans. Digit. Games Res. Assoc. 4(2), 2018. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
18 | Emilie M. Reed |
Exhibition Strategies for Videogames in Art Institutions: Blank Arcade 2016. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Trans. Digit. Games Res. Assoc. ![In: Trans. Digit. Games Res. Assoc. 4(2), 2018. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
18 | Carina S. González-González, Nazaret Gómez-del-Río, Vicente Navarro-Adelantado |
Exploring the Benefits of Using Gamification and Videogames for Physical Exercise: a Review of State of Art. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Interact. Multim. Artif. Intell. ![In: Int. J. Interact. Multim. Artif. Intell. 5(2), pp. 46-52, 2018. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
18 | Dávid Melhárt |
Towards a Comprehensive Model of Mediating Frustration in Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Stud. ![In: Game Stud. 18(1), 2018. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP BibTeX RDF |
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18 | Daniel M. Johnson 0001, Madison Klarkowski, Kellie Vella, Cody J. Phillips 0002, Mitchell W. McEwan, Christopher N. Watling |
Greater rewards in videogames lead to more presence, enjoyment and effort. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 87, pp. 66-74, 2018. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
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18 | Martina Messina, Alfonso Davide Di Sarno, Yari Mirko Alfano, Maria Guastaferro, Nadia Nugnes, Daniela Iennaco, Nelson Mauro Maldonado, Raffaele Sperandeo, Nicole Nascivera |
Aggression or Aggressiveness? : A research hypothesis on aggression, videogames and executive functions in preschool age. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CogInfoCom ![In: 9th IEEE International Conference on Cognitive Infocommunications, CogInfoCom 2018, Budapest, Hungary, August 22-24, 2018, pp. 313-320, 2018, IEEE, 978-1-5386-7094-1. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
18 | Rainforest Scully-Blaker |
Stasis and Stillness: Moments of Inaction in Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DiGRA Conference ![In: Proceedings of the 2018 DiGRA International Conference: The Game is the Message, DiGRA 2018, Turin, Italy, July 25-28, 2018, 2018, Digital Games Research Association. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP BibTeX RDF |
|
18 | Nuno Barreto, Rui Craveirinha, Licinio Roque |
Validating the Creature Believability Scale for Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2018 - 17th IFIP TC 14 International Conference, Held at the 24th IFIP World Computer Congress, WCC 2018, Poznan, Poland, September 17-20, 2018, Proceedings, pp. 198-204, 2018, Springer, 978-3-319-99425-3. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
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18 | Xiaoxuan Zhang, Zeping Zhan, Misha Holtz, Adam M. Smith 0001 |
Crawling, indexing, and retrieving moments in videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 13th International Conference on the Foundations of Digital Games, FDG 2018, Malmö, Sweden, August 07-10, 2018, pp. 16:1-16:10, 2018, ACM. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
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18 | Stefano Gualeni, Marcello A. Gómez Maureira |
Self-transformative effects of designing videogames and the challenge of capturing them quantitatively: a case study. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 13th International Conference on the Foundations of Digital Games, FDG 2018, Malmö, Sweden, August 07-10, 2018, pp. 40:1-40:4, 2018, ACM. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
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18 | Amanda M. Bell, Melissa S. Gresalfi |
Teaching with Videogames: How Experience Impacts Classroom Integration. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Technol. Knowl. Learn. ![In: Technol. Knowl. Learn. 22(3), pp. 513-526, 2017. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
18 | Antonio José Fernández Leiva, Antonio Mora García |
Preface for the special issue on Science in Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Entertain. Comput. ![In: Entertain. Comput. 21, pp. 95-96, 2017. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
18 | Luís Duarte |
Contextualizing deceit in videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Entertain. Comput. ![In: Entertain. Comput. 23, pp. 13-26, 2017. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
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18 | Edward Rolando Núñez-Valdéz, Vicente García-Díaz, Juan Manuel Cueva Lovelle, Yago Sáez Achaerandio, Rubén González Crespo |
A model-driven approach to generate and deploy videogames on multiple platforms. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Ambient Intell. Humaniz. Comput. ![In: J. Ambient Intell. Humaniz. Comput. 8(3), pp. 435-447, 2017. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
18 | Kamran Sedig, Paul Parsons, Robert Haworth |
Player-Game Interaction and Cognitive Gameplay: A Taxonomic Framework for the Core Mechanic of Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Informatics ![In: Informatics 4(1), pp. 4, 2017. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
18 | Pascaline Lorentz |
Playing videogames: The multidimensional media experience. ![Search on Bibsonomy](Pics/bibsonomy.png) |
New Media Soc. ![In: New Media Soc. 19(9), pp. 1498-1504, 2017. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
18 | Tilo Hartmann |
The "Moral Disengagement in Violent Videogames" Model. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Stud. ![In: Game Stud. 17(2), 2017. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP BibTeX RDF |
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18 | Steve Nebel, Sascha Schneider, Maik Beege, Günter Daniel Rey |
Leaderboards within educational videogames: The impact of difficulty, effort and gameplay. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Educ. ![In: Comput. Educ. 113, pp. 28-41, 2017. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
18 | Marcello Cirillo |
From videogames to autonomous trucks: A new algorithm for lattice-based motion planning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Intelligent Vehicles Symposium ![In: IEEE Intelligent Vehicles Symposium, IV 2017, Los Angeles, CA, USA, June 11-14, 2017, pp. 148-153, 2017, IEEE, 978-1-5090-4804-5. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
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18 | Orlanda Filipa Jacinto e Simas, Jose Pedro Coelho Rodrigues |
The implementation of videogames in healthcare: The case of Nintendo Wii® in rehabilitation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICE/ITMC ![In: International Conference on Engineering, Technology and Innovation, ICE/ITMC 2017, Madeira Island, Portugal, June 27-29, 2017, pp. 361-367, 2017, IEEE, 978-1-5386-0774-9. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
18 | Emilie M. Reed |
Exhibition Strategies for Videogames in Art Institutions: Blank Arcade 2017. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DiGRA Conference ![In: Proceedings of the 2017 DiGRA International Conference, DiGRA 2017, Melbourne, Australia, July 2-6, 2017, 2017, Digital Games Research Association. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP BibTeX RDF |
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18 | José Antonio González Zarandona, Adam Chapman, Darshana Jayemanne |
Heritage Destruction and Videogames: A Perverse Relation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DiGRA Conference ![In: Proceedings of the 2017 DiGRA International Conference, DiGRA 2017, Melbourne, Australia, July 2-6, 2017, 2017, Digital Games Research Association. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP BibTeX RDF |
|
18 | José P. Zagal |
War Ethics: A Framework for Analyzing Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DiGRA Conference ![In: Proceedings of the 2017 DiGRA International Conference, DiGRA 2017, Melbourne, Australia, July 2-6, 2017, 2017, Digital Games Research Association. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP BibTeX RDF |
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18 | John Edison Muñoz Cardona, E. R. Gouveia, Mónica Cameirão, Sergi Bermúdez i Badia |
The Biocybernetic Loop Engine: An Integrated Tool for Creating Physiologically Adaptive Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PhyCS ![In: Proceedings of the 4th International Conference on Physiological Computing Systems (PhyCS 2017), Madrid, Spain, July 27-28, 2017., pp. 45-54, 2017, SciTePress, 978-989-758-268-4. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
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18 | Astrid Ensslin, Tejasvi Goorimoorthee, Shelby Carleton, Vadim Bulitko, Sergio Poo Hernandez |
Deep Learning for Speech Accent Detection in Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AIIDE Workshops ![In: The Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE Workshops 2017, Snowbird, UT, USA, October 5-6, 2017, 2017, AAAI Press, 978-1-57735-792-6. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP BibTeX RDF |
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18 | Jayden Chan, Justin John Daza, William Kwan, Anup Basu |
Facilitating player progression by implementing procedural music in videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SMC ![In: 2017 IEEE International Conference on Systems, Man, and Cybernetics, SMC 2017, Banff, AB, Canada, October 5-8, 2017, pp. 2328-2333, 2017, IEEE, 978-1-5386-1645-1. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
18 | Nuno Barreto, Rui Craveirinha, Licinio Roque |
Designing a Creature Believability Scale for Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2017 - 16th IFIP TC 14 International Conference, Tsukuba City, Japan, September 18-21, 2017, Proceedings, pp. 257-269, 2017, Springer, 978-3-319-66714-0. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
18 | Águeda Gómez Cambronero, Mercedes Marqués Andrés |
Misión desbloqueada: el diseño de los juegos educativos (Mission unblocked: design of educative videogames). ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoSECivi ![In: Proceedings of the 4th Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, Spain, June 30, 2017., pp. 29-37, 2017, CEUR-WS.org. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP BibTeX RDF |
|
18 | Peter Christiansen |
Designing ethical systems for videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the International Conference on the Foundations of Digital Games, FDG 2017, Hyannis, MA, USA, August 14-17, 2017, pp. 21:1-21:7, 2017, ACM, 978-1-4503-5319-9. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
18 | Michael Dann, Fabio Zambetta, John Thangarajah |
Reusing Skills for First-Time Solution of Navigation Tasks in Platform Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAMAS ![In: Proceedings of the 16th Conference on Autonomous Agents and MultiAgent Systems, AAMAS 2017, São Paulo, Brazil, May 8-12, 2017, pp. 1517-1519, 2017, ACM. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP BibTeX RDF |
|
18 | Jennifer Olive |
Trauma Representations in Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DH ![In: 12th Annual International Conference of the Alliance of Digital Humanities Organizations, DH 2017, Montréal, Canada, August 8-11, 2017, Conference Abstracts, 2017, Alliance of Digital Humanities Organizations (ADHO). The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP BibTeX RDF |
|
18 | Leandro Velloso |
O espaço nos videogames: dentro e fora do círculo mágico. ![Search on Bibsonomy](Pics/bibsonomy.png) |
|
2017 |
RDF |
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18 | Gonzalo Mejía, Karen Niño, Carlos Montoya, María Angélica Sánchez, Jorge Palacios, Lionel Amodeo |
A Petri Net-based framework for realistic project management and scheduling: An application in animation and videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Oper. Res. ![In: Comput. Oper. Res. 66, pp. 190-198, 2016. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
18 | Paul Formosa, Malcolm Ryan 0001, Dan Staines |
Papers, Please and the systemic approach to engaging ethical expertise in videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Ethics Inf. Technol. ![In: Ethics Inf. Technol. 18(3), pp. 211-225, 2016. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
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18 | Luis Fernandes, Gonçalo Cruz Matos, Diogo Azevedo, Ricardo Rodrigues Nunes, Hugo Paredes, Leonel Morgado, Luis Barbosa, Paulo Martins 0001, Benjamim Fonseca, Paulo Cristóvão, Fausto de Carvalho, Bernardo Cardoso |
Exploring educational immersive videogames: an empirical study with a 3D multimodal interaction prototype. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Behav. Inf. Technol. ![In: Behav. Inf. Technol. 35(11), pp. 907-918, 2016. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
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18 | Stefano Di Tore, Iolanda Zollo, Safa Maffei, Maurizio Sibilio |
Design and Development of an Inclusive Learning Videogames Aimed to Promote the Development of Reading and Writing Skills. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Digit. Lit. Digit. Competence ![In: Int. J. Digit. Lit. Digit. Competence 7(2), pp. 34-47, 2016. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
18 | Susan Corbett |
Videogames and their clones - How copyright law might address the problem. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Law Secur. Rev. ![In: Comput. Law Secur. Rev. 32(4), pp. 615-622, 2016. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
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