|
|
Venues (Conferences, Journals, ...)
|
|
GrowBag graphs for keyword ? (Num. hits/coverage)
Group by:
The graphs summarize 10274 occurrences of 3340 keywords
|
|
|
Results
Found 48689 publication records. Showing 48678 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
26 | Timothy Roden, Ian Parberry |
Designing a narrative-based audio only 3D game engine. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, June 15-15, 2005, pp. 274-277, 2005, ACM, 1-59593-110-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
virtual environment, audio, speech, game engine |
26 | Newton Lee |
A word from the editor. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 2(4), pp. 2, 2004. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
26 | Rajeev Alur, Salvatore La Torre, P. Madhusudan |
Modular Strategies for Recursive Game Graphs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TACAS ![In: Tools and Algorithms for the Construction and Analysis of Systems, 9th International Conference, TACAS 2003, Held as Part of the Joint European Conferences on Theory and Practice of Software, ETAPS 2003, Warsaw, Poland, April 7-11, 2003, Proceedings, pp. 363-378, 2003, Springer, 3-540-00898-5. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
|
26 | John E. Laird |
Using a Computer Game to Develop Advanced AI. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computer ![In: Computer 34(7), pp. 70-75, 2001. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
|
26 | Bengt Carlsson, Stefan J. Johansson |
An Iterated Hawk-and-Dove Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Agents and Multi-Agent Systems Formalisms, Methodologies, and Applications ![In: Agents and Multi-Agent Systems Formalisms, Methodologies, and Applications, Based on the AI'97 Workshops on Commonsense Reasoning, Intelligent Agents, and Distributed Artificial Intelligence, Perth, Australia, December 1, 1997, pp. 179-192, 1997, Springer, 3-540-64769-4. The full citation details ...](Pics/full.jpeg) |
1997 |
DBLP DOI BibTeX RDF |
|
26 | Aviezri S. Fraenkel, Dmitri Zusman |
A New Heap Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, First International Conference, CG'98, Tsukuba, Japan, November 11-12, 1998, Proceedings, pp. 205-211, 1998, Springer, 3-540-65766-5. The full citation details ...](Pics/full.jpeg) |
1998 |
DBLP DOI BibTeX RDF |
multi-heap games, efficient strategy, Wythoff game |
25 | Robert J. Stone, Antoinette Caird-Daley, Kevin Bessell |
SubSafe : a games-based training system for submarine safety and spatial awareness (Part 1). ![Search on Bibsonomy](Pics/bibsonomy.png) |
Virtual Real. ![In: Virtual Real. 13(1), pp. 3-12, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Games-based training, Submarine safety, Defence simulation, Virtual environments, Serious games |
25 | Mara G. Silva, Doug A. Bowman |
Body-based interaction for desktop games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Proceedings of the 27th International Conference on Human Factors in Computing Systems, CHI 2009, Extended Abstracts Volume, Boston, MA, USA, April 4-9, 2009, pp. 4249-4254, 2009, ACM, 978-1-60558-247-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
body-based interaction, desktop games, navigation, games, world of warcraft |
25 | Yolanda A. Rankin, Deidra Morrison, McKenzie McNeal, Bruce Gooch, Marcus W. Shute |
Time will tell: in-game social interactions that facilitate second language acquisition. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009, pp. 161-168, 2009, ACM, 978-1-60558-437-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
collaborative gameplay, massively multiplayer online role playing games, second language acquisition, visualization, human computer interaction, computer mediated communication, social computing, video games |
25 | Panagiotis Tragazikis, Michael Meimaris |
Engaging Kids with the Concept of Sustainability Using a Commercial Videogame-A Case Study. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Learning by Playing. Game-based Education System Design and Development, 4th International Conference on E-Learning and Games, Edutainment 2009, Banff, Canada, August 9-11, 2009. Proceedings, pp. 291, 2009, Springer, 978-3-642-03363-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
COTS (Commercial off-the-shelf games for learning), DGBL (Digital Games Based Learning), Sustainability (Education for Sustainable Development) |
25 | Kevin G. Stanley, David Pinelle, Alan Bandurka, David McDine, Regan L. Mandryk |
Integrating cumulative context into computer games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 248-251, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
persuasive games, sensors, exertion interfaces, ubiquitous games, chess |
25 | George Russell, Alastair F. Donaldson, Paul Sheppard |
Tackling online game development problems with a novel network scripting language. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, NETGAMES 2008, Worcester, Massachusetts, USA, October 21-22, 2008, pp. 85-90, 2008, ACM, 978-1-60558-132-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
distributed games, concurrency, computer games |
25 | Minhua Ma, Michael McNeill, Darryl Charles, Suzanne McDonough, Jacqui Crosbie, Louise Oliver, Clare McGoldrick |
Adaptive Virtual Reality Games for Rehabilitation of Motor Disorders. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (6) ![In: Universal Access in Human-Computer Interaction. Ambient Interaction, 4th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2007 Held as Part of HCI International 2007 Beijing, China, July 22-27, 2007 Proceedings, Part II, pp. 681-690, 2007, Springer, 978-3-540-73280-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
adaptive games, motor disorder, therapeutic exercise, bilateral training, Virtual Reality, Serious games |
25 | Wanessa Amaral, Fernando A. C. Gomide |
An Algorithm to Solve Two-Person Non-zero Sum Fuzzy Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IFSA (2) ![In: Theoretical Advances and Applications of Fuzzy Logic and Soft Computing, Selection of Papers from IFSA 2007, pp. 296-302, 2007, Springer, 978-3-540-72433-9. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Fuzzy games, nonzero sum games, bilinear algorithm, game theory |
25 | Johan Peitz, Hannamari Saarenpää, Staffan Björk |
Insectopia: exploring pervasive games through technology already pervasively available. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007, Salzburg, Austria, June 13-15, 2007, pp. 107-114, 2007, ACM, 978-1-59593-640-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
bluetooth harvesting, context-dependent games, pervasive games |
25 | Christian Bertelsmeyer, Erik Koch, Alexander H. Schirm |
A new approach on wearable game design and its evaluation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 27, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
physical environment games, ubiquitous computing, pervasive computing, game theory, mobile games, design principles |
25 | Michael Zyda |
From Visual Simulation to Virtual Reality to Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computer ![In: Computer 38(9), pp. 25-32, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
America’s Army project, virtual reality, serious games, video games, 3D graphics, entertainment computing |
25 | Anthony (Peiqun) Yu, Son T. Vuong |
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NOSSDAV ![In: Network and Operating System Support for Digital Audio and Video, 15th International Workshop, NOSSDAV 2005, Stevenson, Washington, USA, June 13-14, 2005, Proceedings, pp. 99-104, 2005, ACM, 1-58113-987-X. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
peer-to-peer, scalable, networked virtual environment, networked games, massively multiplayer online games, interest management |
25 | Javier Torrente, Pablo Lavín-Mera, Pablo Moreno-Ger, Baltasar Fernández-Manjón |
Coordinating Heterogeneous Game-Based Learning Approaches in Online Learning Environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Trans. Edutainment ![In: Transactions on Edutainment II, pp. 1-18, 2009, Springer, 978-3-642-03269-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
in-game assessment, adaptation, mobile learning, learning management systems, authoring tools, Game-based learning, adventure games |
25 | Worapat Paireekreng, Kowit Rapeepisarn, Kok Wai Wong |
Time-Based Personalised Mobile Game Downloading. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Trans. Edutainment ![In: Transactions on Edutainment II, pp. 59-69, 2009, Springer, 978-3-642-03269-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Mobile Personalisation, Time-based, Game theme, Recommendation System, Games, Mobile game |
25 | Georgios N. Yannakakis, John Hallam, Henrik Hautop Lund |
Entertainment capture through heart rate activity in physical interactive playgrounds. ![Search on Bibsonomy](Pics/bibsonomy.png) |
User Model. User Adapt. Interact. ![In: User Model. User Adapt. Interact. 18(1-2), pp. 207-243, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Entertainment modeling, Intelligent interactive playgrounds, Artificial neural networks, Biosignals, Mixed-reality games |
25 | Katja Suhonen, Heli Väätäjä, Tytti Virtanen, Roope Raisamo |
Seriously fun: exploring how to combine promoting health awareness and engaging gameplay. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MindTrek ![In: Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era, Mindtrek 2008, Tampere, Finland, October 7-9, 2008, pp. 18-22, 2008, ACM, 978-1-60558-197-2. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
learning, education, mobile device, gaming, serious games, health, exercise, adolescent |
25 | Koen Hendrix, Guo Yang, Dirk van de Mortel, Tim Tijs, Panos Markopoulos 0001 |
Designing a head-up game for children. ![Search on Bibsonomy](Pics/bibsonomy.png) |
BCS HCI (1) ![In: Proceedings of the 22nd British HCI Group Annual Conference on HCI 2008: People and Computers XXII: Culture, Creativity, Interaction - Volume 1, BCS HCI 2008, Liverpool, United Kingdom, 1-5 September 2008, pp. 45-53, 2008, BCS, 978-1-906124-04-5. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
design for children, head-up games, pervasive technology |
25 | Fadi Chehimi, Paul Coulton |
Motion controlled mobile 3D multiplayer gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2008, Yokohama, Japan, December 3-5, 2008, pp. 267-270, 2008, ACM, 978-1-60558-393-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
mobile, games, interface, 3D, phones, multiplayer |
25 | Jennifer R. Whitson, Chris Eaket, Brian Greenspan, Minh Quang Tran, Natalie King |
Neo-immersion: awareness and engagement in gameplay. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 220-223, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
awareness, video games, immersion |
25 | Daniel Miller, Aaron Parecki, Sarah A. Douglas |
Finger dance: a sound game for blind people. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ASSETS ![In: Proceedings of the 9th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2007, Tempe, Arizona, USA, October 15-17, 2007, pp. 253-254, 2007, ACM, 978-1-59593-573-1. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
accessibility, visual impairment, visual disabilities, audio games |
25 | Andriy Burkov, Brahim Chaib-draa |
Reducing the complexity of multiagent reinforcement learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAMAS ![In: 6th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2007), Honolulu, Hawaii, USA, May 14-18, 2007, pp. 44, 2007, IFAAMAS, 978-81-904262-7-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
initialization, Q-learning, multiagent learning, stochastic games |
25 | Maria Virvou, Konstantinos Manos, George Katsionis |
Virtual Reality Edutainment: Cost-Effective Development of Personalised Software Applications. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICCSA (1) ![In: Computational Science and Its Applications - ICCSA 2006, International Conference, Glasgow, UK, May 8-11, 2006, Proceedings, Part I, pp. 251-260, 2006, Springer, 3-540-34070-X. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
virtual reality edutainment, user modelling, intelligent tutoring systems, authoring tools, educational games |
25 | Robert J. Peters, Laurent Itti |
Computational mechanisms for gaze direction in interactive visual environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ETRA ![In: Proceedings of the Eye Tracking Research & Application Symposium, ETRA 2006, San Diego, California, USA, March 27-29, 2006, pp. 27-32, 2006, ACM, 1-59593-305-0. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
computational modeling, video games, eye movements, active vision, visual attention, immersive environments |
25 | Börje F. Karlsson, Bruno Feijó |
AI middleware as means for improving gameplay. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, June 15-15, 2005, pp. 442-445, 2005, ACM, 1-59593-110-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
software architecture, middleware, artificial intelligence, design patterns, computer games, game AI |
25 | Aaron St. John, Brian Neil Levine |
Supporting P2P gaming when players have heterogeneous resources. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NOSSDAV ![In: Network and Operating System Support for Digital Audio and Video, 15th International Workshop, NOSSDAV 2005, Stevenson, Washington, USA, June 13-14, 2005, Proceedings, pp. 1-6, 2005, ACM, 1-58113-987-X. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
peer to peer, games |
25 | Nicolas Ducheneaut, Robert J. Moore |
The social side of gaming: a study of interaction patterns in a massively multiplayer online game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSCW ![In: Proceedings of the 2004 ACM Conference on Computer Supported Cooperative Work, CSCW 2004, Chicago, Illinois, USA, November 6-10, 2004, pp. 360-369, 2004, ACM, 1-58113-810-5. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
interactivity, social interaction, multiplayer games, design recommendations |
25 | Frederick W. B. Li, Rynson W. H. Lau, Danny Kilis |
GameOD: an internet based game-on-demand framework. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VRST ![In: Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2004, Hong Kong, November 10-12, 2004, pp. 129-136, 2004, ACM, 1-58113-907-1. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
on-demand replication, distributed virtual environments, multiplayer online games, distributed synchronization |
25 | John Halloran 0001, Geraldine Fitzpatrick, Yvonne Rogers, Paul Marshall |
Does it matter if you don't know who's talking?: multiplayer gaming with voiceover IP. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, CHI 2004, Vienna, Austria, April 24 - 29, 2004, pp. 1215-1218, 2004, ACM, 1-58113-703-6. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
voiceover IP, social interaction, qualitative study, multiplayer games |
25 | James Nichols, Mark Claypool |
The effects of latency on online madden NFL football. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NOSSDAV ![In: Network and Operating System Support for Digital Audio and Video, 14th International Workshop, NOSSDAV 2004, Cork, Ireland, June 16-18, 2004, Proceedings, pp. 146-151, 2004, ACM, 1-58113-801-6. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
latency compensation, network games |
25 | Takashi Hashimoto, Yuya Kumagai |
Meta-evolutionary Game Dynamics for Mathematical Modelling of Rules Dynamics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ECAL ![In: Advances in Artificial Life, 7th European Conference, ECAL 2003, Dortmund, Germany, September 14-17, 2003, Proceedings, pp. 107-117, 2003, Springer, 3-540-20057-6. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
Dynamics of rules, Meta-evolutionary game dynamics, Replicator equations, Evolutionary stable games, Mathematical modelling |
25 | Barry G. Silverman, Michael Johns, Ransom Weaver, Joshua Mosley |
Authoring Edutainment Stories for Online Players (AESOP): Introducing Gameplay into Interactive Dramas. ![Search on Bibsonomy](Pics/bibsonomy.png) |
International Conference on Virtual Storytelling ![In: Virtual Storytelling; Using Virtual Reality Technologies for Storytelling, Second International Conference, ICVS 2003, Toulouse, France, November 20-21, 2003, Proceedings, pp. 65-73, 2003, Springer, 3-540-20535-7. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
videogame generator, stealth learning, agent ap- proach, training, interactive drama, role-playing games |
24 | Sonja Gabriel |
We Make Games. Using Serious Game Design Concepts in Secondary School. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 11th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2019, Vienna, Austria, September 4-6, 2019, pp. 1-4, 2019, IEEE, 978-1-7281-4540-2. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
24 | Maria Vayanou, George Loumos, Antonis Kargas, Olga Sidiropoulou, Konstantinos Apostolopoulos, Ermis E. Ioannidis, George Kakaletris, Yannis E. Ioannidis |
Cultural Mobile Games: Designing for 'Many'. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 11th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2019, Vienna, Austria, September 4-6, 2019, pp. 1-4, 2019, IEEE, 978-1-7281-4540-2. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
24 | Greta Hoffmann, Raphaël Martin, Christof Weinhardt |
Perfectionism in Games - Analyzing Playing Behaviors in an Educational Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 11th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2019, Vienna, Austria, September 4-6, 2019, pp. 1-4, 2019, IEEE, 978-1-7281-4540-2. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
24 | Lee Beever, Serban R. Pop, Nigel W. John |
Evaluating LevelEd AR: An Indoor Modelling Application for Serious Games Level Design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 11th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2019, Vienna, Austria, September 4-6, 2019, pp. 1-4, 2019, IEEE, 978-1-7281-4540-2. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
24 | Petar Jercic |
What could the baseline measurements predict about decision-making performance in serious games set in the financial context. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 11th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2019, Vienna, Austria, September 4-6, 2019, pp. 1-4, 2019, IEEE, 978-1-7281-4540-2. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
24 | Tomás Alves, Carlos Martinho, Rui Prada |
Towards Incorporating Personality in Serious Games for Health. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 11th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2019, Vienna, Austria, September 4-6, 2019, pp. 1-4, 2019, IEEE, 978-1-7281-4540-2. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
24 | Benjamin Eckstein, Eva Krapp, Birgit Lugrin |
Towards Serious Games and Applications in Smart Substitutional Reality. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 10th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2018, Würzburg, Germany, September 5-7, 2018, pp. 1-8, 2018, IEEE Computer Society, 978-1-5386-7123-8. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
24 | Jennifer Tiede, Silke Grafe |
Piloting Two Educational Games in Five European Countries: Teachers' Perceptions of Student Motivation and Classroom Engagement. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 10th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2018, Würzburg, Germany, September 5-7, 2018, pp. 1-8, 2018, IEEE Computer Society, 978-1-5386-7123-8. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
24 | Ronan Lynch, Bride Mallon, Cornelia Connolly |
Assessment in Serious Alternate Reality Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 10th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2018, Würzburg, Germany, September 5-7, 2018, pp. 1-8, 2018, IEEE Computer Society, 978-1-5386-7123-8. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
24 | Agali Mert, Tanja C. W. Nijboer, Bart Doyen, Henriette A. W. Meijer, Mary Dankbaar |
A Medical Serious Games Framework Hierarchy for Validity. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 10th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2018, Würzburg, Germany, September 5-7, 2018, pp. 1-2, 2018, IEEE Computer Society, 978-1-5386-7123-8. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
24 | Konstantinos Georgiadis, Giel van Lankveld, Kiavash Bahreini, Wim Westera |
Accommodating Stealth Assessment in Serious Games: Towards Developing a Generic Tool. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 10th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2018, Würzburg, Germany, September 5-7, 2018, pp. 1-4, 2018, IEEE Computer Society, 978-1-5386-7123-8. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
24 | Thomas Tregel, Philipp Müller 0002, Stefan Göbel 0001, Ralf Steinmetz |
Where's Pikachu: Route Optimization in Location-Based Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 10th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2018, Würzburg, Germany, September 5-7, 2018, pp. 1-8, 2018, IEEE Computer Society, 978-1-5386-7123-8. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
24 | Mark Russell Lewis, Sylvester Arnab, Luca Morini, Samantha Clarke, Lorenz Cuno Klopfenstein, Alessandro Bogliolo, Saverio Delpriori, Alex Masters |
Balance Trucks: Using Crowd-Sourced Data to Procedurally-Generate Gameplay within Mobile Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 10th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2018, Würzburg, Germany, September 5-7, 2018, pp. 1-4, 2018, IEEE Computer Society, 978-1-5386-7123-8. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
24 | Fotios Spyridonis, Damon Daylamani-Zad, Margarita P. O'Brien |
Efficient In-Game Communication in Collaborative Online Multiplayer Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 10th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2018, Würzburg, Germany, September 5-7, 2018, pp. 1-4, 2018, IEEE Computer Society, 978-1-5386-7123-8. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
24 | Iván J. Pérez-Colado, Dan-Cristian Rotaru, Manuel Freire-Morán, Iván Martínez-Ortiz, Baltasar Fernández-Manjón |
Multi-Level Game Learning Analytics for Serious Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 10th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2018, Würzburg, Germany, September 5-7, 2018, pp. 1-4, 2018, IEEE Computer Society, 978-1-5386-7123-8. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
24 | Belma Ramic-Brkic |
Enhancing Progressive Education through the Use of Serious Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 10th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2018, Würzburg, Germany, September 5-7, 2018, pp. 1-4, 2018, IEEE Computer Society, 978-1-5386-7123-8. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
24 | Athanasios Vourvopoulos, Evangelos Niforatos, Michal Hlinka, Filip Skola, Fotis Liarokapis |
Investigating the effect of user profile during training for BCI-based games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 9th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2017, Athens, Greece, September 6-8, 2017, pp. 117-124, 2017, IEEE Computer Society, 978-1-5090-5812-9. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
24 | Mirabelle D'Cruz, Harshada Patel, Madeline Hallewell, Davide Salanitri, Jeena Velzen, Lorenzo Picinali |
Novel 3D games for people with and without hearing loss. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 9th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2017, Athens, Greece, September 6-8, 2017, pp. 175-176, 2017, IEEE Computer Society, 978-1-5090-5812-9. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
24 | Fangkai Yang, Chengjie Li, Robin Palmberg, Ewoud Van Der Heide, Christopher E. Peters |
Expressive virtual characters for social demonstration games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 9th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2017, Athens, Greece, September 6-8, 2017, pp. 217-224, 2017, IEEE Computer Society, 978-1-5090-5812-9. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
24 | Vedad Hulusic, Nirvana Pistoljevic |
A curriculum for developing serious games for children with autism: A success story. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 9th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2017, Athens, Greece, September 6-8, 2017, pp. 149-152, 2017, IEEE Computer Society, 978-1-5090-5812-9. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
24 | Konstantinos C. Apostolakis, Kiriakos Stefanidis, Athanasios Psaltis, Kosmas Dimitropoulos, Petros Daras |
Offline and online adaptation in prosocial games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 9th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2017, Athens, Greece, September 6-8, 2017, pp. 201-208, 2017, IEEE Computer Society, 978-1-5090-5812-9. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
24 | Laurence Hanes, Robert Stone |
A model of heritage content in serious and commercial games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 9th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2017, Athens, Greece, September 6-8, 2017, pp. 137-140, 2017, IEEE Computer Society, 978-1-5090-5812-9. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
24 | Maria Vayanou, Yannis E. Ioannidis |
Storytelling games with art collections: Generic game-play design and preliminary evaluation through game testing sessions. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 9th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2017, Athens, Greece, September 6-8, 2017, pp. 264-271, 2017, IEEE Computer Society, 978-1-5090-5812-9. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
24 | Damon Daylamani Zad, Letitia B. Graham, Ioannis Theoklitos Paraskevopoulos |
Swarm intelligence for autonomous cooperative agents in battles for real-time strategy games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 9th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2017, Athens, Greece, September 6-8, 2017, pp. 39-46, 2017, IEEE Computer Society, 978-1-5090-5812-9. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
24 | Sofia B. Dias, Elias Konstantinidis, José A. Diniz, Panagiotis D. Bamidis, Vasileios S. Charisis, Stelios Hadjidimitriou, Michael Stadtschnitzer, Peter Fagerberg, Ioannis Ioakeimidis, Kosmas Dimitropoulos, Nikolaos Grammalidis, Leontios J. Hadjileontiadis |
Serious games as a means for holistically supporting Parkinson's Disease patients: The i-PROGNOSIS personalized game suite framework. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 9th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2017, Athens, Greece, September 6-8, 2017, pp. 237-244, 2017, IEEE Computer Society, 978-1-5090-5812-9. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
24 | Evdokimos I. Konstantinidis, Antonis S. Billis, Ioannis Theoklitos Paraskevopoulos, Panagiotis D. Bamidis |
The interplay between IoT and serious games towards personalised healthcare. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 9th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2017, Athens, Greece, September 6-8, 2017, pp. 249-252, 2017, IEEE Computer Society, 978-1-5090-5812-9. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
24 | Patrick Abellard, Alexandre Abellard |
Serious games adapted to children with profound intellectual and multiple disabilities. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 9th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2017, Athens, Greece, September 6-8, 2017, pp. 183-184, 2017, IEEE Computer Society, 978-1-5090-5812-9. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
24 | Rafael Prieto de Lope, Nuria Medina-Medina, Rosana Montes-Soldado, Antonio Mora García, Francisco Luis Gutiérrez Vela |
Designing educational games: Key elements and methodological approach. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 9th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2017, Athens, Greece, September 6-8, 2017, pp. 63-70, 2017, IEEE Computer Society, 978-1-5090-5812-9. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
24 | João Tiago Pinheiro Neto Jacob, Rui Nóbrega, António Coelho 0001, Rui Rodrigues 0001 |
Adaptivity and safety in location-based games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 9th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2017, Athens, Greece, September 6-8, 2017, pp. 173-174, 2017, IEEE Computer Society, 978-1-5090-5812-9. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
24 | Apphia Jia Qi Tan, Cindy Ching Siang Lau, Sok Ying Liaw |
Paper title: Serious games in nursing education: An integrative review. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 9th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2017, Athens, Greece, September 6-8, 2017, pp. 187-188, 2017, IEEE Computer Society, 978-1-5090-5812-9. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
24 | Athina Grammatikopoulou, Sohaib Laraba, O. Sahbenderoglu, Kosmas Dimitropoulos, Nikolaos Grammalidis |
An adaptive framework for the creation of bodymotion-based games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 9th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2017, Athens, Greece, September 6-8, 2017, pp. 209-216, 2017, IEEE Computer Society, 978-1-5090-5812-9. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
24 | Per Backlund, Henrik Engström, Björn Berg Marklund, Marcus Toftedahl |
Developing games for non-leisure contexts: Identification of challenges and research gaps. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 9th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2017, Athens, Greece, September 6-8, 2017, pp. 15-22, 2017, IEEE Computer Society, 978-1-5090-5812-9. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
24 | Olga De Troyer |
Towards effective serious games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 9th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2017, Athens, Greece, September 6-8, 2017, pp. 284-289, 2017, IEEE Computer Society, 978-1-5090-5812-9. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
24 | Brian F. Goldiez, Anastasia Angelopoulou |
Serious Games - Creating an Ecosystem for Success. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 8th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2016, Barcelona, Spain, September 7-9, 2016, pp. 1-7, 2016, IEEE Computer Society, 978-1-5090-2722-4. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
24 | Ines Ayed, Adel Ghazel, Antoni Jaume-i-Capó, Biel Moyà Alcover, Javier Varona, Pau Martínez-Bueso |
Fall Prevention Serious Games for Elderly People Using RGBD Devices. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 8th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2016, Barcelona, Spain, September 7-9, 2016, pp. 1-3, 2016, IEEE Computer Society, 978-1-5090-2722-4. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
24 | Fernando Bevilacqua, Per Backlund, Henrik Engström |
Variations of Facial Actions While Playing Games with Inducing Boredom and Stress. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 8th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2016, Barcelona, Spain, September 7-9, 2016, pp. 1-8, 2016, IEEE Computer Society, 978-1-5090-2722-4. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
24 | Carmen Ramos, Tania Patino |
Program with Ixquic: Educative Games and Learning in Augmented and Virtual Environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 8th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2016, Barcelona, Spain, September 7-9, 2016, pp. 1-2, 2016, IEEE Computer Society, 978-1-5090-2722-4. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
24 | Evgenii Akchelov, Ekaterina Galanina |
Virtual World of Video Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 8th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2016, Barcelona, Spain, September 7-9, 2016, pp. 1-4, 2016, IEEE Computer Society, 978-1-5090-2722-4. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
24 | Stéphanie Mader, Guillaume Levieux, Stéphane Natkin |
A Game Design Method for Therapeutic Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 8th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2016, Barcelona, Spain, September 7-9, 2016, pp. 1-8, 2016, IEEE Computer Society, 978-1-5090-2722-4. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
24 | Abdelali Slimani, Lotfi Elaachak, Fatiha Elouaai, Mohammed Bouhorma |
Evaluation-Driven Design for Serious Games, the Multilayer Methodology and Collaborative Framework. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 8th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2016, Barcelona, Spain, September 7-9, 2016, pp. 1-3, 2016, IEEE Computer Society, 978-1-5090-2722-4. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
24 | Rafael Prieto de Lope, Nuria Medina-Medina |
Using UML to Model Educational Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 8th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2016, Barcelona, Spain, September 7-9, 2016, pp. 1-4, 2016, IEEE Computer Society, 978-1-5090-2722-4. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
24 | Ioannis Paliokas, Stella Sylaiou |
The Use of Serious Games in Museum Visits and Exhibitions: A Systematic Mapping Study. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 8th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2016, Barcelona, Spain, September 7-9, 2016, pp. 1-8, 2016, IEEE Computer Society, 978-1-5090-2722-4. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
24 | Carlos Mauricio Castaño Díaz, Birgit Dorner, Heinrich Hussmann, Jan-Willem Strijbos |
Eppur Si Muove - Considerations in the Research of Commercial Video Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 8th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2016, Barcelona, Spain, September 7-9, 2016, pp. 1-4, 2016, IEEE Computer Society, 978-1-5090-2722-4. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
24 | Gloria Gomez, David Crombie |
Bridging Design Prototypes in the Development of Games for Formal Learning Environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 8th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2016, Barcelona, Spain, September 7-9, 2016, pp. 1-5, 2016, IEEE Computer Society, 978-1-5090-2722-4. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
24 | Hein de Graaf |
Social Inclusion through Games and VR. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 8th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2016, Barcelona, Spain, September 7-9, 2016, pp. 1-2, 2016, IEEE Computer Society, 978-1-5090-2722-4. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
24 | Richard Konecny, Stella Sylaiou, Fotis Liarokapis |
Procedural Modeling in Archaeology: Approximating Ionic Style Columns for Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 8th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2016, Barcelona, Spain, September 7-9, 2016, pp. 1-8, 2016, IEEE Computer Society, 978-1-5090-2722-4. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
24 | Adrian Cristea, Fotis Liarokapis |
Fractal Nature - Generating Realistic Terrains for Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 7th International Conference on Games and Virtual Worlds for Serious Applications, VS-Games 2015, Skövde, Sweden, September 16-18, 2015, pp. 1-8, 2015, IEEE Computer Society, 978-1-4799-8102-1. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
24 | Fernando Bevilacqua, Per Backlund, Henrik Engström |
Proposal for Non-Contact Analysis of Multimodal Inputs to Measure Stress Level in Serious Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 7th International Conference on Games and Virtual Worlds for Serious Applications, VS-Games 2015, Skövde, Sweden, September 16-18, 2015, pp. 1-4, 2015, IEEE Computer Society, 978-1-4799-8102-1. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
24 | Carlos Mauricio Castaño Díaz, Birgit Dorner, Heinrich Hussmann, Jan-Willem Strijbos |
Explicit Fun, Implicit Learning in Multiplayer Online Battle Arenas: Methodological Proposal for Studying the Development of Cognitive Skills Using Commercial Video Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 7th International Conference on Games and Virtual Worlds for Serious Applications, VS-Games 2015, Skövde, Sweden, September 16-18, 2015, pp. 1-3, 2015, IEEE Computer Society, 978-1-4799-8102-1. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
24 | Ernst Kruijff, Alexander Marquardt, Christina Trepkowski, Jonas Schild, André Hinkenjann |
Enhancing User Engagement in Immersive Games through Multisensory Cues. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 7th International Conference on Games and Virtual Worlds for Serious Applications, VS-Games 2015, Skövde, Sweden, September 16-18, 2015, pp. 1-8, 2015, IEEE Computer Society, 978-1-4799-8102-1. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
24 | Timothy Ng 0003, Kurt Debattista, Alan Chalmers |
Applying Activity Theory in Comparatively Evaluating Serious Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 6th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2014, Valletta, Malta, September 9-12, 2014, pp. 1-7, 2014, IEEE, 978-1-4799-4056-1. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
24 | Daniela Vaseva |
The Potential of Serious Games Based on Literary Plots to Develop Knowledge, Skills and Habitual Patterns. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 6th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2014, Valletta, Malta, September 9-12, 2014, pp. 1-4, 2014, IEEE, 978-1-4799-4056-1. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
24 | Yaelle Chaudy, Thomas M. Connolly, Thomas Hainey |
EngAGe: A Link between Educational Games Developers and Educators. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 6th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2014, Valletta, Malta, September 9-12, 2014, pp. 1-7, 2014, IEEE, 978-1-4799-4056-1. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
24 | Li Ping Thong |
Situated Learning with Role-Playing Games to Improve Transfer of Learning in Tertiary Education Classrooms. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 6th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2014, Valletta, Malta, September 9-12, 2014, pp. 1-5, 2014, IEEE, 978-1-4799-4056-1. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
24 | Robin J. S. Sloan, Dayna Galloway, Iain Donald |
A Sweetspot for Innovation: Developing Games with Purpose through Student-Staff Collaboration. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 6th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2014, Valletta, Malta, September 9-12, 2014, pp. 1-8, 2014, IEEE, 978-1-4799-4056-1. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
24 | Simon Mayr, Wolfgang Horleinsberger, Paolo Petta |
The Trauma Treatment Game: Design Constraints for Serious Games in Psychotherapy. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 6th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2014, Valletta, Malta, September 9-12, 2014, pp. 1-6, 2014, IEEE, 978-1-4799-4056-1. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
24 | Shawn Cassar, Matthew Montebello, Saviour Zammit |
Hybrid Peer to Peer and Server Client System for Limited Users Multiplayer First Person Style Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 6th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2014, Valletta, Malta, September 9-12, 2014, pp. 1-8, 2014, IEEE, 978-1-4799-4056-1. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
24 | Edouard Pignot |
Is Serious Games Design Political? The Competing Logics When Using a Game Engine. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 5th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2013, Poole, United Kingdom, September 11-13, 2013, pp. 1-2, 2013, IEEE Computer Society, 978-1-4799-0964-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
24 | Maurice Hendrix, Per Backlund, Mikael Lebram, Henrik Lundqvist |
Sharing Experiences with Serious Games - the Edugamelab Rating Tool for Parents and Teachers. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 5th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2013, Poole, United Kingdom, September 11-13, 2013, pp. 1-4, 2013, IEEE Computer Society, 978-1-4799-0964-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
24 | Eike Falk Anderson, Leigh McLoughlin, Joe Watson, Sam Holmes, Peter Jones, Hayden Pallett, Brendan Smith |
Choosing the Infrastructure for Entertainment and Serious Computer Games - a Whiteroom Benchmark for Game Engine Selection. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 5th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2013, Poole, United Kingdom, September 11-13, 2013, pp. 1-8, 2013, IEEE Computer Society, 978-1-4799-0964-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
24 | Vicente Ferrer, Alex Perdomo, Hazem Rashed-Ali, Carmen Fies, John Quarles |
How Does Usability Impact Motivation in Augmented Reality Serious Games for Education? ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 5th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2013, Poole, United Kingdom, September 11-13, 2013, pp. 1-8, 2013, IEEE Computer Society, 978-1-4799-0964-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
24 | Thomas Dettmar, Sven Seele, Rainer Herpers, Peter Becker 0001, Christian Bauckhage |
Efficient Mesoscopic Simulations for Persistent Agents in 3D-Applications and Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 5th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2013, Poole, United Kingdom, September 11-13, 2013, pp. 1-8, 2013, IEEE Computer Society, 978-1-4799-0964-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
24 | Fotis Liarokapis, Athanasios Vourvopoulos, Alina Ene, Panagiotis Petridis |
Assessing Brain-Computer Interfaces for Controlling Serious Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 5th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2013, Poole, United Kingdom, September 11-13, 2013, pp. 1-4, 2013, IEEE Computer Society, 978-1-4799-0964-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
Displaying result #601 - #700 of 48678 (100 per page; Change: ) Pages: [ <<][ 1][ 2][ 3][ 4][ 5][ 6][ 7][ 8][ 9][ 10][ 11][ 12][ 13][ 14][ 15][ 16][ >>] |
|