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Publication years (Num. hits)
1996 (16) 1997 (16) 1998-1999 (32) 2000 (16) 2001 (19) 2002 (28) 2003 (38) 2004 (73) 2005 (144) 2006 (234) 2007 (283) 2008 (410) 2009 (622) 2010 (592) 2011 (693) 2012 (809) 2013 (864) 2014 (816) 2015 (876) 2016 (819) 2017 (819) 2018 (847) 2019 (821) 2020 (784) 2021 (808) 2022 (883) 2023 (830) 2024 (201)
Publication types (Num. hits)
article(5287) book(7) data(3) incollection(82) inproceedings(7831) phdthesis(179) proceedings(4)
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Found 13393 publication records. Showing 13393 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
20Art Tevs, Ivo Ihrke, Hans-Peter Seidel Maximum mipmaps for fast, accurate, and scalable dynamic height field rendering. Search on Bibsonomy SI3D The full citation details ... 2008 DBLP  DOI  BibTeX  RDF height field intersection, simplification/level of detail, surface details, texturing techniques, GPU, graphics hardware, real-time rendering, displacement mapping, spatial data structures
20Thierry Stein, Xavier Décoret Dynamic label placement for improved interactive exploration. Search on Bibsonomy NPAR The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Apollonius diagram, GPU, SAT, labelling
20Hao-Da Huang, Xin Tong 0001, Wen-Cheng Wang Accelerated Parallel Texture Optimization. Search on Bibsonomy J. Comput. Sci. Technol. The full citation details ... 2007 DBLP  DOI  BibTeX  RDF parallel, GPU, texture synthesis, flow visualization, energy minimization
20Feng Qiu, Fang Xu, Zhe Fan, Neophytos Neophytou, Arie E. Kaufman, Klaus Mueller 0001 Lattice-Based Volumetric Global Illumination. Search on Bibsonomy IEEE Trans. Vis. Comput. Graph. The full citation details ... 2007 DBLP  DOI  BibTeX  RDF FCC lattice, GPU, sampling, volume rendering, lattice, Volume visualization, participating media, multiple scattering
20Long Zhang 0001, Wei Chen 0001, David S. Ebert, Qunsheng Peng 0001 Conservative voxelization. Search on Bibsonomy Vis. Comput. The full citation details ... 2007 DBLP  DOI  BibTeX  RDF Conservative correctness, GPU, Voxelization
20Takashi Imagire, Henry Johan, Naoki Tamura, Tomoyuki Nishita Anti-aliased and real-time rendering of scenes with light scattering effects. Search on Bibsonomy Vis. Comput. The full citation details ... 2007 DBLP  DOI  BibTeX  RDF Volumetric object, GPU, Real-time rendering, Anti-aliasing
20Xin Huang, Sheng Li 0008, Guoping Wang Displacement modeling: Hardware-accelerated interactive feature modeling on subdivision surfaces. Search on Bibsonomy Vis. Comput. The full citation details ... 2007 DBLP  DOI  BibTeX  RDF Displacement modeling, View-dependent adaptive subdivision, Fine level features, Interactive design, GPU
20Carsten Dachsbacher, Marc Stamminger, George Drettakis, Frédo Durand Implicit visibility and antiradiance for interactive global illumination. Search on Bibsonomy ACM Trans. Graph. The full citation details ... 2007 DBLP  DOI  BibTeX  RDF GPU, global illumination, visibility
20Lars Andreas Ek, Rune Vistnes, Odd Erik Gundersen Animating physically based explosions in real-time. Search on Bibsonomy Afrigraph The full citation details ... 2007 DBLP  DOI  BibTeX  RDF explosions, real-time, animation, GPU, physically based animation, natural phenomena, particle systems, fluid dynamics
20Chih-Chang Chen, Damon Shing-Min Liu Use of hardware Z-buffered rasterization to accelerate ray tracing. Search on Bibsonomy SAC The full citation details ... 2007 DBLP  DOI  BibTeX  RDF GPU, ray tracing, programmable graphics hardware
20Chao Sun, Feng Xie, Xiaocao Feng, Mingmin Zhang, Zhigeng Pan A Training Oriented Driving Simulator. Search on Bibsonomy ICEC The full citation details ... 2007 DBLP  DOI  BibTeX  RDF Dynamic Texture Mapping, Computer Graphics, GPU, Real-Time Rendering, Real-Time Simulation, Driving simulation, Shader
20Perumaal Shanmugam, Okan Arikan Hardware accelerated ambient occlusion techniques on GPUs. Search on Bibsonomy SI3D The full citation details ... 2007 DBLP  DOI  BibTeX  RDF GPU, real-time rendering, soft shadows, ambient occlusion
20Ye Zhao 0004, Feng Qiu, Zhe Fan, Arie E. Kaufman Flow simulation with locally-refined LBM. Search on Bibsonomy SI3D The full citation details ... 2007 DBLP  DOI  BibTeX  RDF embedded grids, interactive fluid simulation, GPU, local refinement, flow simulation, lattice Boltzmann model
20Wencheng Wang, Feng Wei, Enhua Wu View Dependent Sequential Point Trees. Search on Bibsonomy J. Comput. Sci. Technol. The full citation details ... 2006 DBLP  DOI  BibTeX  RDF GPU, real time rendering, point-based rendering, visibility culling, view dependence
20Wan-Chiu Li, Bruno Vallet, Nicolas Ray, Bruno Lévy 0001 Representing Higher-Order Singularities in Vector Fields on Piecewise Linear Surfaces. Search on Bibsonomy IEEE Trans. Vis. Comput. Graph. The full citation details ... 2006 DBLP  DOI  BibTeX  RDF higher-order singularities, GPU, vector field visualization, line integral convolution
20Minghao Yang, Guangzheng Fei, Minyong Shi, Yongsong Zhan A Simple, Efficient Method for Real-Time Simulation of Smoke Shadow. Search on Bibsonomy ICAT The full citation details ... 2006 DBLP  DOI  BibTeX  RDF Smoke Shadow Simulation, Shadow Texture, Projective Texturing, GPU, Diffusion
20Elmar Eisemann, Xavier Décoret Fast scene voxelization and applications. Search on Bibsonomy SI3D The full citation details ... 2006 DBLP  DOI  BibTeX  RDF GPU, shadows, voxelization, refraction
20Patrick Lanvin, Jean-Charles Noyer, Mohammed Benjelloun An hardware architecture for 3D object tracking and motion estimation. Search on Bibsonomy ICME The full citation details ... 2005 DBLP  DOI  BibTeX  RDF real-time use, 3D object tracking, central processing unit, consumer-market computer, distributed algorithm, motion estimation, computer aided design, graphics processing unit, GPU, hardware architecture, CPU, CAD model, monocular image sequence, sequential Monte Carlo method
20Feng Qiu, Ye Zhao 0004, Zhe Fan, Xiaoming Wei, Haik Lorenz, Jianning Wang, Suzanne Yoakum-Stover, Arie E. Kaufman, Klaus Mueller 0001 Dispersion Simulation and Visualization For Urban Security. Search on Bibsonomy IEEE Visualization The full citation details ... 2004 DBLP  DOI  BibTeX  RDF Visualization, GPU, Lattice Boltzmann Model
20Jiening Wang, Jizhou Sun Real-time bump mapped texture shading based-on hardware acceleration. Search on Bibsonomy VRCAI The full citation details ... 2004 DBLP  DOI  BibTeX  RDF per-pixel lighting, register combiner, GPU, real-time rendering, OpenGL, bump mapping
20Morgan McGuire, John F. Hughes Hardware-determined feature edges. Search on Bibsonomy NPAR The full citation details ... 2004 DBLP  DOI  BibTeX  RDF GPU, NPR, contour, silhouette, shadow volume
20Morgan McGuire Efficient Triangle and Quadrilateral Clipping Within Shaders. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
20Thouis R. Jones, David R. Karger Linear-Time Poisson-Disk Patterns. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
20Manfred Ernst, Sven Woop Ray Tracing with Shared-Plane Bounding Volume Hierarchies. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
20Peter Shirley, Austin Robison, R. Keith Morley A Simple Algorithm for Managing Color in Global Tone Reproduction. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
20David Eberly A Fast and Accurate Algorithm for Computing SLERP. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
20Ola Olsson, Ulf Assarsson Tiled Shading. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
20Peter-Pike J. Sloan, Derek Nowrouzezahrai, Hong Yuan Wrap Shading. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
20Thomas Schlömer, Oliver Deussen Accurate Spectral Analysis of Two-Dimensional Point Sets. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
20Andreas Thomsen, Kasper Høy Nielsen Approximate Radiosity Using Stochastic Depth Buffering. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
20Morgan McGuire Editorial. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
20Vincent Pegoraro, Philipp Slusallek On the Evaluation of the Complex-Valued Exponential Integral. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
20Ignacio Ascencio-Lopez, Oscar Meruvia Pastor, Hugo Hidalgo-Silva Adaptive Incremental Stippling using the Poisson-Disk Distribution. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
20Glen Aldridge Sherman A Triangle Product for Texture Stretch. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
20Abdalla G. M. Ahmed Pixel Patterns from Quantization Artifacts of Forward Affine Mapping. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
20Eric Lengyel Transition Cells for Dynamic Multiresolution Marching Cubes. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
20Andrew S. Glassner Reconciling Circular and Elliptical Arcs. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
20Jacob Munkberg, Tomas Akenine-Möller Backface Culling for Motion Blur and Depth of Field. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
20Kevin Boulanger, Kadi Bouatouch, Sumanta N. Pattanaik High-Frequency Shadows for Real-Time Rendering of Trees. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
20Iman Sadeghi, Bin Chen, Henrik Wann Jensen Coherent Path Tracing. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
20Jared Heinly, Shawn Recker, Kevin Bensema, Jesse Porch, Christiaan P. Gribble Integer Ray Tracing. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
20Vincent Forest, Loïc Barthe, Mathias Paulin Real-Time Hierarchical Binary-Scene Voxelization. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
20Hilko Cords, Oliver G. Staadt Interactive Screen-Space Surface Rendering of Dynamic Particle Clouds. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
20Morgan McGuire An Inexpensive Light Stage Dome. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
20Steven P. Callahan, Cláudio T. Silva Accelerating Unstructured Volume Rendering with Joint Bilateral Upsampling. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
20Holger Dammertz, Johannes Hanika Plane Sampling for Light Paths from the Environment Map. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
20Michael M. Stark Fast and Stable Conformal Mapping Between a Disc and a Square. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
20Johannes Schöning, Jonathan Hook, Nima Motamedi, Patrick Olivier, Florian Echtler, Peter Brandl, Laurence Muller, Florian Daiber, Otmar Hilliges, Markus Löchtefeld, Tim Roth, Dominik Schmidt, Ulrich von Zadow Building Interactive Multi-Touch Surfaces. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
20Rafal Mantiuk, Wolfgang Heidrich Visualizing High Dynamic Range Images in a Web Browser. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
20Herwin van Welbergen, Job Zwiers, Zsófia Ruttkay Real-Time Animation Using a Mix of Physical Simulation and Kinematics. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
20Filip Strugar Continuous Distance-Dependent Level of Detail for Rendering Heightmaps. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
20Mickael Pouchol, Alexandre Ahmad, Benoît Crespin, Olivier Terraz A Hierarchical Hashing Scheme for Nearest Neighbor Search and Broad-Phase Collision Detection. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
20Jonathan Starck, Joe Kilner, Adrian Hilton 0001 A Free-Viewpoint Video Renderer. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
20Takeo Igarashi, Yuki Igarashi Implementing As-Rigid-As-Possible Shape Manipulation and Surface Flattening. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
20Michael M. Stark Efficient Construction of Perpendicular Vectors without Branching. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
20Dan Piponi Two Tricks for the Price of One: Linear Filters and Their Transposes. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
20Ursula H. Augsdörfer, Neil A. Dodgson, Malcolm A. Sabin Removing Polar Rendering Artifacts in Subdivision Surfaces. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
20Shaun D. Ramsey, Kristin Potter, Charles D. Hansen Ray Bilinear Patch Intersections. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
20Dan Piponi Automatic Differentiation, C++ Templates, and Photogrammetry. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
20Greg Brentin, Greg Heflin Maya™ Assets: A Shot Content Management System. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
20Niniane Wang Realistic and Fast Cloud Rendering. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
20Morgan McGuire Observations on Silhouette Sizes. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
20Jeffrey Mahovsky, Brian Wyvill Fast Ray-Axis Aligned Bounding Box Overlap Tests with Plucker Coordinates. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
20Ben Andersen, Kevin Noone Controlled Texture Pushing and Crossing Seams in UV Space Using Maya and Photorealistic Renderman. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
20Chung-Ming Wang, Nen-Chin Hwang A Stratified Sampling Technique for an Ellipse. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
20Alexandru C. Telea An Image Inpainting Technique Based on the Fast Marching Method. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
20Richard Chuang, Darwyn Peachey Special Issue on Computer Graphics for Motion Picture Production. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
20Aravind Krishnaswamy, Gladimir V. G. Baranoski, Jon G. Rokne Improving the Reliability/Cost Ratio of Goniophotometric Comparisons. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
20Ian F. Stewart, André R. Foisy Arbitrary-Degree Subdivision with Creases and Attributes. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
20Harald Schmidl, Nolan Walker, Ming C. Lin CAB: Fast Update of aBB Trees for Coil ision Detection Between Articulated Bodies. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
20Hector Yee Perceptual Metric for Production Testing. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
20Aurélien Barbier, Eric Galin Fast Distance Computation Between a Point and Cylinders, Cones, Line-Swept Spheres and Cone-Spheres. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
20Luiz Velho 0001 A Dynamic Adaptive Mesh Library Based on Stellar Operators. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
20Philippe Guigue, Olivier Devillers Fast and Robust Triangle-Triangle Overlap Test Using Orientation Predicates. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
20Tomas Akenine-Möller Editor's Note. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
20Daqing Xue, Roger Crawfis Efficient Splatting Using Modern Graphics Hardware. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
20Neeharika Adabala, Nadia Magnenat-Thalmann A Procedural Thread Texture Model. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
20Kok-Lim Low, Adrian Ilie Computing a View Frustum to Maximize an Object's Image Area. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
20Hao Shen, Pheng-Ann Heng, Zesheng Tang A Fast Triangle-Triangle Overlap Test Using Signed Distances. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
20Thomas Lewiner, Hélio Lopes 0001, Antônio Wilson Vieira, Geovan Tavares Efficient Implementation of Marching Cubes' Cases with Topological Guarantees. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
20Jianhui Ye Region-Based Simplification of Laser Scanned Meshes. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
20Arne Dür, Sylvia Leimgruber A Practical List-Priority Algorithm for 3D Polygons. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
20Mauro Steigleder, Michael D. McCool Generalized Stratified Sampling Using the Hilbert Curve. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
20Tomas Akenine-Möller, Ulf Assarsson On the Degree of Vertices in a Shadow Volume Silhouette. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
20Robert J. MacG. Dawson Crooked Wallpaper. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
20Radomír Mech Real-Time Image-Based Rendering Using Surface Proxies and Texture Packing. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
20Nikos Platis, Theoharis Theoharis Fast Ray-Tetrahedron Intersection Using Plucker Coordinates. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
20Jukka Arvo, Timo Aila Optimized Shadow Mapping Using the Stencil Buffer. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
20Greg Ward Fast, Robust Image Registration for Compositing High Dynamic Range Photographs from Hand-Held Exposures. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
20Michael Kallay, Jason Lawrence Improving the Two-Pass Resampling Algorithm. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
20Charles M. Schmidt, Brian Budge Simple Nested Dielectrics in Ray Traced Images. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2002 DBLP  DOI  BibTeX  RDF
20Ruigang Yang, Greg Welch Fast Image Segmentation and Smoothing Using Commodity Graphics Hardware. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2002 DBLP  DOI  BibTeX  RDF
20Mauro Steigleder, Michael D. McCool Factorization of the Ashikhmin BRDF for Real-Time Rendering. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2002 DBLP  DOI  BibTeX  RDF
20Yigang Wang, Bernd Fröhlich 0001, Martin Göbel Fast Normal Map Generation for Simplified Meshes. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2002 DBLP  DOI  BibTeX  RDF
20Daniel Weiskopf, Thomas Ertl Real-Time Depth-Cueing beyond Fogging. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2002 DBLP  DOI  BibTeX  RDF
20William B. Thompson, Peter Shirley, James A. Ferwerda A Spatial Post-Processing Algorithm for Images of Night Scenes. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2002 DBLP  DOI  BibTeX  RDF
20William Martin, Peter Shirley, Steven G. Parker, William B. Thompson, Erik Reinhard Temporally Coherent Interactive Ray Tracing. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2002 DBLP  DOI  BibTeX  RDF
20Michael Kallay Computing Tight Bounds for a Bézier Curve. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2002 DBLP  DOI  BibTeX  RDF
20David Vranek Fast and Accurate Circle-Circle and Circle-Line 3D Distance Computation. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2002 DBLP  DOI  BibTeX  RDF
20Denis Haumont, Nadine Warzée Complete Polygonal Scene Voxelization. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2002 DBLP  DOI  BibTeX  RDF
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