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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 10274 occurrences of 3340 keywords
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Results
Found 48689 publication records. Showing 48678 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
26 | Timothy Roden, Ian Parberry |
Designing a narrative-based audio only 3D game engine. |
Advances in Computer Entertainment Technology |
2005 |
DBLP DOI BibTeX RDF |
virtual environment, audio, speech, game engine |
26 | Newton Lee |
A word from the editor. |
Comput. Entertain. |
2004 |
DBLP DOI BibTeX RDF |
|
26 | Rajeev Alur, Salvatore La Torre, P. Madhusudan |
Modular Strategies for Recursive Game Graphs. |
TACAS |
2003 |
DBLP DOI BibTeX RDF |
|
26 | John E. Laird |
Using a Computer Game to Develop Advanced AI. |
Computer |
2001 |
DBLP DOI BibTeX RDF |
|
26 | Bengt Carlsson, Stefan J. Johansson |
An Iterated Hawk-and-Dove Game. |
Agents and Multi-Agent Systems Formalisms, Methodologies, and Applications |
1997 |
DBLP DOI BibTeX RDF |
|
26 | Aviezri S. Fraenkel, Dmitri Zusman |
A New Heap Game. |
Computers and Games |
1998 |
DBLP DOI BibTeX RDF |
multi-heap games, efficient strategy, Wythoff game |
25 | Robert J. Stone, Antoinette Caird-Daley, Kevin Bessell |
SubSafe : a games-based training system for submarine safety and spatial awareness (Part 1). |
Virtual Real. |
2009 |
DBLP DOI BibTeX RDF |
Games-based training, Submarine safety, Defence simulation, Virtual environments, Serious games |
25 | Mara G. Silva, Doug A. Bowman |
Body-based interaction for desktop games. |
CHI Extended Abstracts |
2009 |
DBLP DOI BibTeX RDF |
body-based interaction, desktop games, navigation, games, world of warcraft |
25 | Yolanda A. Rankin, Deidra Morrison, McKenzie McNeal, Bruce Gooch, Marcus W. Shute |
Time will tell: in-game social interactions that facilitate second language acquisition. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
collaborative gameplay, massively multiplayer online role playing games, second language acquisition, visualization, human computer interaction, computer mediated communication, social computing, video games |
25 | Panagiotis Tragazikis, Michael Meimaris |
Engaging Kids with the Concept of Sustainability Using a Commercial Videogame-A Case Study. |
Edutainment |
2009 |
DBLP DOI BibTeX RDF |
COTS (Commercial off-the-shelf games for learning), DGBL (Digital Games Based Learning), Sustainability (Education for Sustainable Development) |
25 | Kevin G. Stanley, David Pinelle, Alan Bandurka, David McDine, Regan L. Mandryk |
Integrating cumulative context into computer games. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
persuasive games, sensors, exertion interfaces, ubiquitous games, chess |
25 | George Russell, Alastair F. Donaldson, Paul Sheppard |
Tackling online game development problems with a novel network scripting language. |
NETGAMES |
2008 |
DBLP DOI BibTeX RDF |
distributed games, concurrency, computer games |
25 | Minhua Ma, Michael McNeill, Darryl Charles, Suzanne McDonough, Jacqui Crosbie, Louise Oliver, Clare McGoldrick |
Adaptive Virtual Reality Games for Rehabilitation of Motor Disorders. |
HCI (6) |
2007 |
DBLP DOI BibTeX RDF |
adaptive games, motor disorder, therapeutic exercise, bilateral training, Virtual Reality, Serious games |
25 | Wanessa Amaral, Fernando A. C. Gomide |
An Algorithm to Solve Two-Person Non-zero Sum Fuzzy Games. |
IFSA (2) |
2007 |
DBLP DOI BibTeX RDF |
Fuzzy games, nonzero sum games, bilinear algorithm, game theory |
25 | Johan Peitz, Hannamari Saarenpää, Staffan Björk |
Insectopia: exploring pervasive games through technology already pervasively available. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
bluetooth harvesting, context-dependent games, pervasive games |
25 | Christian Bertelsmeyer, Erik Koch, Alexander H. Schirm |
A new approach on wearable game design and its evaluation. |
NETGAMES |
2006 |
DBLP DOI BibTeX RDF |
physical environment games, ubiquitous computing, pervasive computing, game theory, mobile games, design principles |
25 | Michael Zyda |
From Visual Simulation to Virtual Reality to Games. |
Computer |
2005 |
DBLP DOI BibTeX RDF |
America’s Army project, virtual reality, serious games, video games, 3D graphics, entertainment computing |
25 | Anthony (Peiqun) Yu, Son T. Vuong |
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games. |
NOSSDAV |
2005 |
DBLP DOI BibTeX RDF |
peer-to-peer, scalable, networked virtual environment, networked games, massively multiplayer online games, interest management |
25 | Javier Torrente, Pablo Lavín-Mera, Pablo Moreno-Ger, Baltasar Fernández-Manjón |
Coordinating Heterogeneous Game-Based Learning Approaches in Online Learning Environments. |
Trans. Edutainment |
2009 |
DBLP DOI BibTeX RDF |
in-game assessment, adaptation, mobile learning, learning management systems, authoring tools, Game-based learning, adventure games |
25 | Worapat Paireekreng, Kowit Rapeepisarn, Kok Wai Wong |
Time-Based Personalised Mobile Game Downloading. |
Trans. Edutainment |
2009 |
DBLP DOI BibTeX RDF |
Mobile Personalisation, Time-based, Game theme, Recommendation System, Games, Mobile game |
25 | Georgios N. Yannakakis, John Hallam, Henrik Hautop Lund |
Entertainment capture through heart rate activity in physical interactive playgrounds. |
User Model. User Adapt. Interact. |
2008 |
DBLP DOI BibTeX RDF |
Entertainment modeling, Intelligent interactive playgrounds, Artificial neural networks, Biosignals, Mixed-reality games |
25 | Katja Suhonen, Heli Väätäjä, Tytti Virtanen, Roope Raisamo |
Seriously fun: exploring how to combine promoting health awareness and engaging gameplay. |
MindTrek |
2008 |
DBLP DOI BibTeX RDF |
learning, education, mobile device, gaming, serious games, health, exercise, adolescent |
25 | Koen Hendrix, Guo Yang, Dirk van de Mortel, Tim Tijs, Panos Markopoulos 0001 |
Designing a head-up game for children. |
BCS HCI (1) |
2008 |
DBLP DOI BibTeX RDF |
design for children, head-up games, pervasive technology |
25 | Fadi Chehimi, Paul Coulton |
Motion controlled mobile 3D multiplayer gaming. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
mobile, games, interface, 3D, phones, multiplayer |
25 | Jennifer R. Whitson, Chris Eaket, Brian Greenspan, Minh Quang Tran, Natalie King |
Neo-immersion: awareness and engagement in gameplay. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
awareness, video games, immersion |
25 | Daniel Miller, Aaron Parecki, Sarah A. Douglas |
Finger dance: a sound game for blind people. |
ASSETS |
2007 |
DBLP DOI BibTeX RDF |
accessibility, visual impairment, visual disabilities, audio games |
25 | Andriy Burkov, Brahim Chaib-draa |
Reducing the complexity of multiagent reinforcement learning. |
AAMAS |
2007 |
DBLP DOI BibTeX RDF |
initialization, Q-learning, multiagent learning, stochastic games |
25 | Maria Virvou, Konstantinos Manos, George Katsionis |
Virtual Reality Edutainment: Cost-Effective Development of Personalised Software Applications. |
ICCSA (1) |
2006 |
DBLP DOI BibTeX RDF |
virtual reality edutainment, user modelling, intelligent tutoring systems, authoring tools, educational games |
25 | Robert J. Peters, Laurent Itti |
Computational mechanisms for gaze direction in interactive visual environments. |
ETRA |
2006 |
DBLP DOI BibTeX RDF |
computational modeling, video games, eye movements, active vision, visual attention, immersive environments |
25 | Börje F. Karlsson, Bruno Feijó |
AI middleware as means for improving gameplay. |
Advances in Computer Entertainment Technology |
2005 |
DBLP DOI BibTeX RDF |
software architecture, middleware, artificial intelligence, design patterns, computer games, game AI |
25 | Aaron St. John, Brian Neil Levine |
Supporting P2P gaming when players have heterogeneous resources. |
NOSSDAV |
2005 |
DBLP DOI BibTeX RDF |
peer to peer, games |
25 | Nicolas Ducheneaut, Robert J. Moore |
The social side of gaming: a study of interaction patterns in a massively multiplayer online game. |
CSCW |
2004 |
DBLP DOI BibTeX RDF |
interactivity, social interaction, multiplayer games, design recommendations |
25 | Frederick W. B. Li, Rynson W. H. Lau, Danny Kilis |
GameOD: an internet based game-on-demand framework. |
VRST |
2004 |
DBLP DOI BibTeX RDF |
on-demand replication, distributed virtual environments, multiplayer online games, distributed synchronization |
25 | John Halloran 0001, Geraldine Fitzpatrick, Yvonne Rogers, Paul Marshall |
Does it matter if you don't know who's talking?: multiplayer gaming with voiceover IP. |
CHI Extended Abstracts |
2004 |
DBLP DOI BibTeX RDF |
voiceover IP, social interaction, qualitative study, multiplayer games |
25 | James Nichols, Mark Claypool |
The effects of latency on online madden NFL football. |
NOSSDAV |
2004 |
DBLP DOI BibTeX RDF |
latency compensation, network games |
25 | Takashi Hashimoto, Yuya Kumagai |
Meta-evolutionary Game Dynamics for Mathematical Modelling of Rules Dynamics. |
ECAL |
2003 |
DBLP DOI BibTeX RDF |
Dynamics of rules, Meta-evolutionary game dynamics, Replicator equations, Evolutionary stable games, Mathematical modelling |
25 | Barry G. Silverman, Michael Johns, Ransom Weaver, Joshua Mosley |
Authoring Edutainment Stories for Online Players (AESOP): Introducing Gameplay into Interactive Dramas. |
International Conference on Virtual Storytelling |
2003 |
DBLP DOI BibTeX RDF |
videogame generator, stealth learning, agent ap- proach, training, interactive drama, role-playing games |
24 | Sonja Gabriel |
We Make Games. Using Serious Game Design Concepts in Secondary School. |
VS-GAMES |
2019 |
DBLP DOI BibTeX RDF |
|
24 | Maria Vayanou, George Loumos, Antonis Kargas, Olga Sidiropoulou, Konstantinos Apostolopoulos, Ermis E. Ioannidis, George Kakaletris, Yannis E. Ioannidis |
Cultural Mobile Games: Designing for 'Many'. |
VS-GAMES |
2019 |
DBLP DOI BibTeX RDF |
|
24 | Greta Hoffmann, Raphaël Martin, Christof Weinhardt |
Perfectionism in Games - Analyzing Playing Behaviors in an Educational Game. |
VS-GAMES |
2019 |
DBLP DOI BibTeX RDF |
|
24 | Lee Beever, Serban R. Pop, Nigel W. John |
Evaluating LevelEd AR: An Indoor Modelling Application for Serious Games Level Design. |
VS-GAMES |
2019 |
DBLP DOI BibTeX RDF |
|
24 | Petar Jercic |
What could the baseline measurements predict about decision-making performance in serious games set in the financial context. |
VS-GAMES |
2019 |
DBLP DOI BibTeX RDF |
|
24 | Tomás Alves, Carlos Martinho, Rui Prada |
Towards Incorporating Personality in Serious Games for Health. |
VS-GAMES |
2019 |
DBLP DOI BibTeX RDF |
|
24 | Benjamin Eckstein, Eva Krapp, Birgit Lugrin |
Towards Serious Games and Applications in Smart Substitutional Reality. |
VS-GAMES |
2018 |
DBLP DOI BibTeX RDF |
|
24 | Jennifer Tiede, Silke Grafe |
Piloting Two Educational Games in Five European Countries: Teachers' Perceptions of Student Motivation and Classroom Engagement. |
VS-GAMES |
2018 |
DBLP DOI BibTeX RDF |
|
24 | Ronan Lynch, Bride Mallon, Cornelia Connolly |
Assessment in Serious Alternate Reality Games. |
VS-GAMES |
2018 |
DBLP DOI BibTeX RDF |
|
24 | Agali Mert, Tanja C. W. Nijboer, Bart Doyen, Henriette A. W. Meijer, Mary Dankbaar |
A Medical Serious Games Framework Hierarchy for Validity. |
VS-GAMES |
2018 |
DBLP DOI BibTeX RDF |
|
24 | Konstantinos Georgiadis, Giel van Lankveld, Kiavash Bahreini, Wim Westera |
Accommodating Stealth Assessment in Serious Games: Towards Developing a Generic Tool. |
VS-GAMES |
2018 |
DBLP DOI BibTeX RDF |
|
24 | Thomas Tregel, Philipp Müller 0002, Stefan Göbel 0001, Ralf Steinmetz |
Where's Pikachu: Route Optimization in Location-Based Games. |
VS-GAMES |
2018 |
DBLP DOI BibTeX RDF |
|
24 | Mark Russell Lewis, Sylvester Arnab, Luca Morini, Samantha Clarke, Lorenz Cuno Klopfenstein, Alessandro Bogliolo, Saverio Delpriori, Alex Masters |
Balance Trucks: Using Crowd-Sourced Data to Procedurally-Generate Gameplay within Mobile Games. |
VS-GAMES |
2018 |
DBLP DOI BibTeX RDF |
|
24 | Fotios Spyridonis, Damon Daylamani-Zad, Margarita P. O'Brien |
Efficient In-Game Communication in Collaborative Online Multiplayer Games. |
VS-GAMES |
2018 |
DBLP DOI BibTeX RDF |
|
24 | Iván J. Pérez-Colado, Dan-Cristian Rotaru, Manuel Freire-Morán, Iván Martínez-Ortiz, Baltasar Fernández-Manjón |
Multi-Level Game Learning Analytics for Serious Games. |
VS-GAMES |
2018 |
DBLP DOI BibTeX RDF |
|
24 | Belma Ramic-Brkic |
Enhancing Progressive Education through the Use of Serious Games. |
VS-GAMES |
2018 |
DBLP DOI BibTeX RDF |
|
24 | Athanasios Vourvopoulos, Evangelos Niforatos, Michal Hlinka, Filip Skola, Fotis Liarokapis |
Investigating the effect of user profile during training for BCI-based games. |
VS-GAMES |
2017 |
DBLP DOI BibTeX RDF |
|
24 | Mirabelle D'Cruz, Harshada Patel, Madeline Hallewell, Davide Salanitri, Jeena Velzen, Lorenzo Picinali |
Novel 3D games for people with and without hearing loss. |
VS-GAMES |
2017 |
DBLP DOI BibTeX RDF |
|
24 | Fangkai Yang, Chengjie Li, Robin Palmberg, Ewoud Van Der Heide, Christopher E. Peters |
Expressive virtual characters for social demonstration games. |
VS-GAMES |
2017 |
DBLP DOI BibTeX RDF |
|
24 | Vedad Hulusic, Nirvana Pistoljevic |
A curriculum for developing serious games for children with autism: A success story. |
VS-GAMES |
2017 |
DBLP DOI BibTeX RDF |
|
24 | Konstantinos C. Apostolakis, Kiriakos Stefanidis, Athanasios Psaltis, Kosmas Dimitropoulos, Petros Daras |
Offline and online adaptation in prosocial games. |
VS-GAMES |
2017 |
DBLP DOI BibTeX RDF |
|
24 | Laurence Hanes, Robert Stone |
A model of heritage content in serious and commercial games. |
VS-GAMES |
2017 |
DBLP DOI BibTeX RDF |
|
24 | Maria Vayanou, Yannis E. Ioannidis |
Storytelling games with art collections: Generic game-play design and preliminary evaluation through game testing sessions. |
VS-GAMES |
2017 |
DBLP DOI BibTeX RDF |
|
24 | Damon Daylamani Zad, Letitia B. Graham, Ioannis Theoklitos Paraskevopoulos |
Swarm intelligence for autonomous cooperative agents in battles for real-time strategy games. |
VS-GAMES |
2017 |
DBLP DOI BibTeX RDF |
|
24 | Sofia B. Dias, Elias Konstantinidis, José A. Diniz, Panagiotis D. Bamidis, Vasileios S. Charisis, Stelios Hadjidimitriou, Michael Stadtschnitzer, Peter Fagerberg, Ioannis Ioakeimidis, Kosmas Dimitropoulos, Nikolaos Grammalidis, Leontios J. Hadjileontiadis |
Serious games as a means for holistically supporting Parkinson's Disease patients: The i-PROGNOSIS personalized game suite framework. |
VS-GAMES |
2017 |
DBLP DOI BibTeX RDF |
|
24 | Evdokimos I. Konstantinidis, Antonis S. Billis, Ioannis Theoklitos Paraskevopoulos, Panagiotis D. Bamidis |
The interplay between IoT and serious games towards personalised healthcare. |
VS-GAMES |
2017 |
DBLP DOI BibTeX RDF |
|
24 | Patrick Abellard, Alexandre Abellard |
Serious games adapted to children with profound intellectual and multiple disabilities. |
VS-GAMES |
2017 |
DBLP DOI BibTeX RDF |
|
24 | Rafael Prieto de Lope, Nuria Medina-Medina, Rosana Montes-Soldado, Antonio Mora García, Francisco Luis Gutiérrez Vela |
Designing educational games: Key elements and methodological approach. |
VS-GAMES |
2017 |
DBLP DOI BibTeX RDF |
|
24 | João Tiago Pinheiro Neto Jacob, Rui Nóbrega, António Coelho 0001, Rui Rodrigues 0001 |
Adaptivity and safety in location-based games. |
VS-GAMES |
2017 |
DBLP DOI BibTeX RDF |
|
24 | Apphia Jia Qi Tan, Cindy Ching Siang Lau, Sok Ying Liaw |
Paper title: Serious games in nursing education: An integrative review. |
VS-GAMES |
2017 |
DBLP DOI BibTeX RDF |
|
24 | Athina Grammatikopoulou, Sohaib Laraba, O. Sahbenderoglu, Kosmas Dimitropoulos, Nikolaos Grammalidis |
An adaptive framework for the creation of bodymotion-based games. |
VS-GAMES |
2017 |
DBLP DOI BibTeX RDF |
|
24 | Per Backlund, Henrik Engström, Björn Berg Marklund, Marcus Toftedahl |
Developing games for non-leisure contexts: Identification of challenges and research gaps. |
VS-GAMES |
2017 |
DBLP DOI BibTeX RDF |
|
24 | Olga De Troyer |
Towards effective serious games. |
VS-GAMES |
2017 |
DBLP DOI BibTeX RDF |
|
24 | Brian F. Goldiez, Anastasia Angelopoulou |
Serious Games - Creating an Ecosystem for Success. |
VS-GAMES |
2016 |
DBLP DOI BibTeX RDF |
|
24 | Ines Ayed, Adel Ghazel, Antoni Jaume-i-Capó, Biel Moyà Alcover, Javier Varona, Pau Martínez-Bueso |
Fall Prevention Serious Games for Elderly People Using RGBD Devices. |
VS-GAMES |
2016 |
DBLP DOI BibTeX RDF |
|
24 | Fernando Bevilacqua, Per Backlund, Henrik Engström |
Variations of Facial Actions While Playing Games with Inducing Boredom and Stress. |
VS-GAMES |
2016 |
DBLP DOI BibTeX RDF |
|
24 | Carmen Ramos, Tania Patino |
Program with Ixquic: Educative Games and Learning in Augmented and Virtual Environments. |
VS-GAMES |
2016 |
DBLP DOI BibTeX RDF |
|
24 | Evgenii Akchelov, Ekaterina Galanina |
Virtual World of Video Games. |
VS-GAMES |
2016 |
DBLP DOI BibTeX RDF |
|
24 | Stéphanie Mader, Guillaume Levieux, Stéphane Natkin |
A Game Design Method for Therapeutic Games. |
VS-GAMES |
2016 |
DBLP DOI BibTeX RDF |
|
24 | Abdelali Slimani, Lotfi Elaachak, Fatiha Elouaai, Mohammed Bouhorma |
Evaluation-Driven Design for Serious Games, the Multilayer Methodology and Collaborative Framework. |
VS-GAMES |
2016 |
DBLP DOI BibTeX RDF |
|
24 | Rafael Prieto de Lope, Nuria Medina-Medina |
Using UML to Model Educational Games. |
VS-GAMES |
2016 |
DBLP DOI BibTeX RDF |
|
24 | Ioannis Paliokas, Stella Sylaiou |
The Use of Serious Games in Museum Visits and Exhibitions: A Systematic Mapping Study. |
VS-GAMES |
2016 |
DBLP DOI BibTeX RDF |
|
24 | Carlos Mauricio Castaño Díaz, Birgit Dorner, Heinrich Hussmann, Jan-Willem Strijbos |
Eppur Si Muove - Considerations in the Research of Commercial Video Games. |
VS-GAMES |
2016 |
DBLP DOI BibTeX RDF |
|
24 | Gloria Gomez, David Crombie |
Bridging Design Prototypes in the Development of Games for Formal Learning Environments. |
VS-GAMES |
2016 |
DBLP DOI BibTeX RDF |
|
24 | Hein de Graaf |
Social Inclusion through Games and VR. |
VS-GAMES |
2016 |
DBLP DOI BibTeX RDF |
|
24 | Richard Konecny, Stella Sylaiou, Fotis Liarokapis |
Procedural Modeling in Archaeology: Approximating Ionic Style Columns for Games. |
VS-GAMES |
2016 |
DBLP DOI BibTeX RDF |
|
24 | Adrian Cristea, Fotis Liarokapis |
Fractal Nature - Generating Realistic Terrains for Games. |
VS-GAMES |
2015 |
DBLP DOI BibTeX RDF |
|
24 | Fernando Bevilacqua, Per Backlund, Henrik Engström |
Proposal for Non-Contact Analysis of Multimodal Inputs to Measure Stress Level in Serious Games. |
VS-GAMES |
2015 |
DBLP DOI BibTeX RDF |
|
24 | Carlos Mauricio Castaño Díaz, Birgit Dorner, Heinrich Hussmann, Jan-Willem Strijbos |
Explicit Fun, Implicit Learning in Multiplayer Online Battle Arenas: Methodological Proposal for Studying the Development of Cognitive Skills Using Commercial Video Games. |
VS-GAMES |
2015 |
DBLP DOI BibTeX RDF |
|
24 | Ernst Kruijff, Alexander Marquardt, Christina Trepkowski, Jonas Schild, André Hinkenjann |
Enhancing User Engagement in Immersive Games through Multisensory Cues. |
VS-GAMES |
2015 |
DBLP DOI BibTeX RDF |
|
24 | Timothy Ng 0003, Kurt Debattista, Alan Chalmers |
Applying Activity Theory in Comparatively Evaluating Serious Games. |
VS-GAMES |
2014 |
DBLP DOI BibTeX RDF |
|
24 | Daniela Vaseva |
The Potential of Serious Games Based on Literary Plots to Develop Knowledge, Skills and Habitual Patterns. |
VS-GAMES |
2014 |
DBLP DOI BibTeX RDF |
|
24 | Yaelle Chaudy, Thomas M. Connolly, Thomas Hainey |
EngAGe: A Link between Educational Games Developers and Educators. |
VS-GAMES |
2014 |
DBLP DOI BibTeX RDF |
|
24 | Li Ping Thong |
Situated Learning with Role-Playing Games to Improve Transfer of Learning in Tertiary Education Classrooms. |
VS-GAMES |
2014 |
DBLP DOI BibTeX RDF |
|
24 | Robin J. S. Sloan, Dayna Galloway, Iain Donald |
A Sweetspot for Innovation: Developing Games with Purpose through Student-Staff Collaboration. |
VS-GAMES |
2014 |
DBLP DOI BibTeX RDF |
|
24 | Simon Mayr, Wolfgang Horleinsberger, Paolo Petta |
The Trauma Treatment Game: Design Constraints for Serious Games in Psychotherapy. |
VS-GAMES |
2014 |
DBLP DOI BibTeX RDF |
|
24 | Shawn Cassar, Matthew Montebello, Saviour Zammit |
Hybrid Peer to Peer and Server Client System for Limited Users Multiplayer First Person Style Games. |
VS-GAMES |
2014 |
DBLP DOI BibTeX RDF |
|
24 | Edouard Pignot |
Is Serious Games Design Political? The Competing Logics When Using a Game Engine. |
VS-GAMES |
2013 |
DBLP DOI BibTeX RDF |
|
24 | Maurice Hendrix, Per Backlund, Mikael Lebram, Henrik Lundqvist |
Sharing Experiences with Serious Games - the Edugamelab Rating Tool for Parents and Teachers. |
VS-GAMES |
2013 |
DBLP DOI BibTeX RDF |
|
24 | Eike Falk Anderson, Leigh McLoughlin, Joe Watson, Sam Holmes, Peter Jones, Hayden Pallett, Brendan Smith |
Choosing the Infrastructure for Entertainment and Serious Computer Games - a Whiteroom Benchmark for Game Engine Selection. |
VS-GAMES |
2013 |
DBLP DOI BibTeX RDF |
|
24 | Vicente Ferrer, Alex Perdomo, Hazem Rashed-Ali, Carmen Fies, John Quarles |
How Does Usability Impact Motivation in Augmented Reality Serious Games for Education? |
VS-GAMES |
2013 |
DBLP DOI BibTeX RDF |
|
24 | Thomas Dettmar, Sven Seele, Rainer Herpers, Peter Becker 0001, Christian Bauckhage |
Efficient Mesoscopic Simulations for Persistent Agents in 3D-Applications and Games. |
VS-GAMES |
2013 |
DBLP DOI BibTeX RDF |
|
24 | Fotis Liarokapis, Athanasios Vourvopoulos, Alina Ene, Panagiotis Petridis |
Assessing Brain-Computer Interfaces for Controlling Serious Games. |
VS-GAMES |
2013 |
DBLP DOI BibTeX RDF |
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