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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 10274 occurrences of 3340 keywords
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Results
Found 48689 publication records. Showing 48678 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
23 | Eric Cronin, Burton Filstrup, Anthony R. Kurc, Sugih Jamin |
An efficient synchronization mechanism for mirrored game architectures. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 1st Workshop on Network and System Support for Games, NETGAMES 2002, Braunschweig, Germany, April 16-17, 2002, 2003, pp. 67-73, 2002, ACM, 1-58113-493-2. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
consistency, system architectures, game platforms |
23 | Dominik Schmitz, Jens Vöge |
Implementation of a Strategy Improvement Algorithm for Finite-State Parity Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIAA ![In: Implementation and Application of Automata, 5th International Conference, CIAA 2000, London, Ontario, Canada, July 24-25, 2000, Revised Papers, pp. 263-271, 2000, Springer, 3-540-42491-1. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
|
23 | Jürgen Koslowski |
A Convenient Category for Games and Interaction. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Appl. Categorical Struct. ![In: Appl. Categorical Struct. 7(1-2), pp. 129-145, 1999. The full citation details ...](Pics/full.jpeg) |
1999 |
DBLP DOI BibTeX RDF |
Kleisli-category, game, map, tree |
22 | Mark H. M. Winands, Yngvi Björnsson, Jahn-Takeshi Saito |
Monte-Carlo Tree Search Solver. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, 6th International Conference, CG 2008, Beijing, China, September 29 - October 1, 2008. Proceedings, pp. 25-36, 2008, Springer, 978-3-540-87607-6. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
22 | Keh-Hsun Chen, Dawei Du, Peigang Zhang |
A Fast Indexing Method for Monte-Carlo Go. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, 6th International Conference, CG 2008, Beijing, China, September 29 - October 1, 2008. Proceedings, pp. 92-101, 2008, Springer, 978-3-540-87607-6. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
22 | Maarten P. D. Schadd, Mark H. M. Winands, H. Jaap van den Herik, Guillaume Chaslot, Jos W. H. M. Uiterwijk |
Single-Player Monte-Carlo Tree Search. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, 6th International Conference, CG 2008, Beijing, China, September 29 - October 1, 2008. Proceedings, pp. 1-12, 2008, Springer, 978-3-540-87607-6. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
22 | Andreas Bulling, Daniel Roggen, Gerhard Tröster |
EyeMote - Towards Context-Aware Gaming Using Eye Movements Recorded from Wearable Electrooculography. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Fun and Games ![In: Fun and Games, Second International Conference, Eindhoven, The Netherlands, October 20-21, 2008. Proceedings, pp. 33-45, 2008, Springer, 978-3-540-88321-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
22 | John Tromp, Gunnar Farnebäck |
Combinatorics of Go. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, 5th International Conference, CG 2006, Turin, Italy, May 29-31, 2006. Revised Papers, pp. 84-99, 2006, Springer, 978-3-540-75537-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
22 | Bo-Nian Chen, Pangfeng Liu, Shun-chin Hsu, Tsan-sheng Hsu |
Abstracting Knowledge from Annotated Chinese-Chess Game Records. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, 5th International Conference, CG 2006, Turin, Italy, May 29-31, 2006. Revised Papers, pp. 100-111, 2006, Springer, 978-3-540-75537-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
22 | Matej Guid, Ivan Bratko |
Computer Analysis of Chess Champions. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, 5th International Conference, CG 2006, Turin, Italy, May 29-31, 2006. Revised Papers, pp. 1-12, 2006, Springer, 978-3-540-75537-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
22 | Sébastien Collette, Jean-François Raskin, Frédéric Servais |
On the Symbolic Computation of the Hardest Configurations of the RUSH HOUR Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, 5th International Conference, CG 2006, Turin, Italy, May 29-31, 2006. Revised Papers, pp. 220-233, 2006, Springer, 978-3-540-75537-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
22 | Akop Karapetyan, Richard Lorentz |
Generating an Opening Book for Amazons. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, 4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004, Revised Papers, pp. 161-174, 2004, Springer, 3-540-32488-7. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
22 | H. H. L. M. Donkers, H. Jaap van den Herik, Jos W. H. M. Uiterwijk |
Dao: A Benchmark Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, 4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004, Revised Papers, pp. 202-219, 2004, Springer, 3-540-32488-7. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
22 | Adi Botea, Martin Müller 0003, Jonathan Schaeffer |
Using Abstraction for Planning in Sokoban. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers, pp. 360-375, 2002, Springer, 3-540-20545-4. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|
22 | Thomas R. Lincke |
Strategies for the Automatic Construction of Opening Books. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000, Revised Papers, pp. 74-86, 2000, Springer, 3-540-43080-6. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
opening book construction, expansion strategy, best-first, Awari, Othello |
22 | Steven Willmott, Julian Richardson, Alan Bundy, John Levine |
An Adversarial Planning Approach to Go. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, First International Conference, CG'98, Tsukuba, Japan, November 11-12, 1998, Proceedings, pp. 93-112, 1998, Springer, 3-540-65766-5. The full citation details ...](Pics/full.jpeg) |
1998 |
DBLP DOI BibTeX RDF |
|
22 | William L. Spight |
Extended Thermography for Multiple Kos in Go. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, First International Conference, CG'98, Tsukuba, Japan, November 11-12, 1998, Proceedings, pp. 232-251, 1998, Springer, 3-540-65766-5. The full citation details ...](Pics/full.jpeg) |
1998 |
DBLP DOI BibTeX RDF |
ko, multiple kos, thermography, go |
22 | Kai Kuikkaniemi, Toni Laitinen, Marko Turpeinen, Timo Saari, Ilkka Kosunen, Niklas Ravaja |
The influence of implicit and explicit biofeedback in first-person shooter games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 28th International Conference on Human Factors in Computing Systems, CHI 2010, Atlanta, Georgia, USA, April 10-15, 2010, pp. 859-868, 2010, ACM, 978-1-60558-929-9. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
explicit biofeedback, implicit biofeedback, games, affective computing, playing, biofeedback, biosignals |
22 | Eduardo H. Calvillo Gámez, Paul A. Cairns, Jeremy Gow, Jonathan Back, Eddie Capstick |
Video games as research instruments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Proceedings of the 28th International Conference on Human Factors in Computing Systems, CHI 2010, Extended Abstracts Volume, Atlanta, Georgia, USA, April 10-15, 2010, pp. 4493-4496, 2010, ACM, 978-1-60558-930-5. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
experience, video games, experimental design |
22 | Eve Powell, Samantha L. Finkelstein, Andrew Hicks, Thomas Phifer, Sandhya Rani Charugulla, Christie Thornton, Tiffany Barnes, Teresa A. Dahlberg |
SNAG: social networking games to facilitate interaction. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Proceedings of the 28th International Conference on Human Factors in Computing Systems, CHI 2010, Extended Abstracts Volume, Atlanta, Georgia, USA, April 10-15, 2010, pp. 4249-4254, 2010, ACM, 978-1-60558-930-5. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
social networking, games |
22 | Joshua Letchford, Vincent Conitzer |
Computing optimal strategies to commit to in extensive-form games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EC ![In: Proceedings 11th ACM Conference on Electronic Commerce (EC-2010), Cambridge, Massachusetts, USA, June 7-11, 2010, pp. 83-92, 2010, ACM, 978-1-60558-822-3. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
extensive-form games, stackelberg, commitment, noncooperative game theory |
22 | Robert J. Stone, David White 0004, Robert Guest, Benjamin T. Francis |
The Virtual Scylla: an exploration of "serious games", artificial life and simulation complexity. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Virtual Real. ![In: Virtual Real. 13(1), pp. 13-25, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Marine biology, Simulation complexity, Serious games, Artificial life, Climate change, Virtual heritage |
22 | Hao Ma, Raman Chandrasekar, Chris Quirk, Abhishek Gupta |
Improving search engines using human computation games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIKM ![In: Proceedings of the 18th ACM Conference on Information and Knowledge Management, CIKM 2009, Hong Kong, China, November 2-6, 2009, pp. 275-284, 2009, ACM, 978-1-60558-512-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
findability, query alterations, web search, relevance, human computation games |
22 | Md. Muhibur Rasheed, Masud Hasan, M. Sohel Rahman |
Maximum Neighbour Voronoi Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WALCOM ![In: WALCOM: Algorithms and Computation, Third International Workshop, WALCOM 2009, Kolkata, India, February 18-20, 2009. Proceedings, pp. 93-104, 2009, Springer, 978-3-642-00201-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Competitive facility location, Voronoi games, Voronoi diagram, Delaunay triangulation |
22 | Changming Xu, Zongmin Ma 0001, Xinhe Xu |
A method to construct knowledge table-base in k-in-a-row games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SAC ![In: Proceedings of the 2009 ACM Symposium on Applied Computing (SAC), Honolulu, Hawaii, USA, March 9-12, 2009, pp. 929-933, 2009, ACM, 978-1-60558-166-8. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
k-in-a-row, knowledge table-base, computer games |
22 | Matthias Kirschner, Philipp Schengbier, Tobias Tscheuschner |
Speed-Up Techniques for the Selfish Step Algorithm in Network Congestion Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SEA ![In: Experimental Algorithms, 8th International Symposium, SEA 2009, Dortmund, Germany, June 4-6, 2009. Proceedings, pp. 173-184, 2009, Springer, 978-3-642-02010-0. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
selfish step algorithm, network congestion games, game theory, shortest paths, Nash equilibria, speed-up techniques |
22 | Xiao-Pu Han, Luo-Luo Jiang, Tao Zhou 0001, Bing-Hong Wang |
Internal-Evolution Driven Growth in Creation-Annihilation Cyclic Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Complex (2) ![In: Complex Sciences, First International Conference, Complex 2009, Shanghai, China, February 23-25, 2009. Revised Papers, Part 2, pp. 2377-2387, 2009, Springer, 978-3-642-02468-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
domain growth, cyclic autocatalysis, internal-evolution, creation-annihilation process, cyclic games |
22 | Marco Antonio Gómez-Martín, Guillermo Jiménez-Díaz, Javier Arroyo |
Teaching design patterns using a family of games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ITiCSE ![In: Proceedings of the 14th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, ITiCSE 2009, Paris, France, July 6-9, 2009, pp. 268-272, 2009, ACM, 978-1-60558-381-5. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
abstract strategy games, design patterns, refactoring |
22 | Edith Law, Luis von Ahn |
Input-agreement: a new mechanism for collecting data using human computation games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 27th International Conference on Human Factors in Computing Systems, CHI 2009, Boston, MA, USA, April 4-9, 2009, pp. 1197-1206, 2009, ACM, 978-1-60558-246-7. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
tagging, human computation, games with a purpose |
22 | Howell O. Istance, Stephen Vickers, Aulikki Hyrskykari |
Gaze-based interaction with massively multiplayer on-line games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Proceedings of the 27th International Conference on Human Factors in Computing Systems, CHI 2009, Extended Abstracts Volume, Boston, MA, USA, April 4-9, 2009, pp. 4381-4386, 2009, ACM, 978-1-60558-247-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
games, interaction techniques, virtual communities, gaze control |
22 | Jan-Peter Tutzschke, Olaf Zukunft |
FRAP: a framework for pervasive games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EICS ![In: Proceedings of the 1st ACM SIGCHI symposium on Engineering Interactive Computing System , EICS 2009, Pittsburgh, PA, USA, July 15-17, 2009, pp. 133-142, 2009, ACM, 978-1-60558-600-7. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
distributed systems, software architectures, context-awareness, pervasive computing, framework, pervasive games |
22 | Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi |
Evolving competitive car controllers for racing games with neuroevolution. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GECCO ![In: Genetic and Evolutionary Computation Conference, GECCO 2009, Proceedings, Montreal, Québec, Canada, July 8-12, 2009, pp. 1179-1186, 2009, ACM, 978-1-60558-325-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
simulated car racing, torcs, games, neat |
22 | Pascal Bihler, Holger Mügge, Mark Schmatz, Armin B. Cremers |
Using semantic descriptions for adaptive mobile games UIs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Mobile HCI ![In: Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, Mobile HCI 2009, Bonn, Germany, September 15-18, 2009, 2009, ACM, 978-1-60558-281-8. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
semantic driven UI adaptation, location based games |
22 | Alireza Sahami Shirazi, Tanja Döring, Pouyan Parvahan, Bernd Ahrens, Albrecht Schmidt 0001 |
Poker surface: combining a multi-touch table and mobile phones in interactive card games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Mobile HCI ![In: Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, Mobile HCI 2009, Bonn, Germany, September 15-18, 2009, 2009, ACM, 978-1-60558-281-8. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
mobile phone, gestures, interactive surfaces, card games |
22 | Tomasz P. Michalak, Talal Rahwan, Jacek Sroka, Andrew James Dowell, Michael J. Wooldridge, Peter McBurney, Nicholas R. Jennings |
On representing coalitional games with externalities. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EC ![In: Proceedings 10th ACM Conference on Electronic Commerce (EC-2009), Stanford, California, USA, July 6--10, 2009, pp. 11-20, 2009, ACM, 978-1-60558-458-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
coalition structure generation, partition function games, representation |
22 | Yannis Lilis, Anthony Savidis |
Structured tiles: directed subgraphs of recurring path patterns in board games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2009, Athens, Greece, October 29-31, 2009, pp. 367-370, 2009, ACM, 978-1-60558-864-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
recurring paths, structured tiles, terrain editors, board games |
22 | Maria-Virginia Aponte, Guillaume Levieux, Stéphane Natkin |
Scaling the Level of Difficulty in Single Player Video Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2009, 8th International Conference, Paris, France, September 3-5, 2009. Proceedings, pp. 24-35, 2009, Springer, 978-3-642-04051-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
difficulty, evaluation, learning, video games, challenge |
22 | Shlomo Berkovsky, Jill Freyne, Mac Coombe, Dipak Bhandari, Nilufar Baghaei |
Physical activity motivating games: you can play, mate!. ![Search on Bibsonomy](Pics/bibsonomy.png) |
OZCHI ![In: Proceedings of the 21st Australasian Computer-Human Interaction Conference, OZCHI 2009: Open 24/7, Melbourne, Australia, November 23-27, 2009, pp. 273-276, 2009, ACM, 978-1-60558-854-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
behavioural change, user study, motivation, serious games, game design, physical activity |
22 | Lasse Kliemann, Anand Srivastav |
Models of Non-atomic Congestion Games - From Unicast to Multicast Routing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Algorithmics of Large and Complex Networks ![In: Algorithmics of Large and Complex Networks - Design, Analysis, and Simulation [DFG priority program 1126], pp. 292-318, 2009, Springer, 978-3-642-02093-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
non-atomic congestion games, Wardrop model, unicast routing, multicast routing, price of anarchy |
22 | Mark Christensen van Langeveld, Robert Kessler |
Educational impact of digital visualization and auditing tools on a digital character production course. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009, pp. 316-323, 2009, ACM, 978-1-60558-437-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
3D character modeling, academic programs, contour design, digital entertainment industry, interdisciplinary curriculum, education, video games, form, technique, anatomy, machinima |
22 | Hui Cao 0001, Emre Ertin, Anish Arora |
MiniMax equilibrium of networked differential games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Trans. Auton. Adapt. Syst. ![In: ACM Trans. Auton. Adapt. Syst. 3(4), pp. 14:1-14:21, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
sensor networks, delay, equilibrium, Differential games |
22 | Effie Lai-Chong Law, Michael D. Kickmeier-Rust, Dietrich Albert, Andreas Holzinger |
Challenges in the Development and Evaluation of Immersive Digital Educational Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
USAB ![In: HCI and Usability for Education and Work, 4th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society, USAB 2008, Graz, Austria, November 20-21, 2008. Proceedings, pp. 19-30, 2008, Springer, 978-3-540-89349-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Immersive digital educational games, Marco adaptivity, Micro adaptivity, User experience, User Experience, Reusability |
22 | Eitan Altman, Rachid El Azouzi, Yezekael Hayel, Hamidou Tembine |
Evolutionary Power Control Games in Wireless Networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Networking ![In: NETWORKING 2008, Ad Hoc and Sensor Networks, Wireless Networks, Next Generation Internet , 7th International IFIP-TC6 Networking Conference, Singapore, May 5-9, 2008, Proceedings, pp. 930-942, 2008, Springer, 978-3-540-79548-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
power control, WiMAX, evolutionary games, W-CDMA |
22 | Daniel Frost |
Ucigame, a java library for games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGCSE ![In: Proceedings of the 39th SIGCSE Technical Symposium on Computer Science Education, SIGCSE 2008, Portland, OR, USA, March 12-15, 2008, pp. 310-314, 2008, ACM, 978-1-59593-799-5. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
java library, ucigame, java, computer games |
22 | Costas Busch, Rajgopal Kannan, Athanasios V. Vasilakos |
Quality of routing congestion games in wireless sensor networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WICON ![In: Proceedings of the 4th Annual International Conference on Wireless Internet, WICON 2008, Maui, Hawaii, USA, November 17-19, 2008, pp. 71, 2008, ICST, 978-963-9799-36-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Nash equilibrium, price of anarchy, congestion games, algorithmic game theory, price of stability |
22 | Richard Wetzel, Rod McCall, Anne-Kathrin Braun, Wolfgang Broll |
Guidelines for designing augmented reality games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 173-180, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
game design guidelines, augmented reality, game design, augmented reality games |
22 | Robert G. Price, Scott D. Goodwin |
Synthesizing neural networks for learning in games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 189-191, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
rtNEAT, neural networks, learning, games |
22 | Anders Tychsen, Jonas Heide Smith |
Game format effects on communication in multi-player games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 113-120, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
player behavior, communication, interaction, personality, human factors, online communication, experimentation, characters, role playing games |
22 | Vasilis Daloukas, V. Dai, E. Alikanioti, Spiros Sirmakessis |
The design of open source educational games for secondary schools. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PETRA ![In: Proceedings of the 1st ACM International Conference on Pervasive Technologies Related to Assistive Environments, PETRA 2008, Athens, Greece, July 16-18, 2008, pp. 71, 2008, ACM, 978-1-60558-067-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
education, games, Moodle |
22 | Alex Meredith, Mark Griffiths 0001, Monica T. Whitty |
Identity in massively multiplayer online games: a qualitative pilot study. ![Search on Bibsonomy](Pics/bibsonomy.png) |
iiWAS ![In: iiWAS'2008 - The Tenth International Conference on Information Integration and Web-based Applications Services, 24-26 November 2008, Linz, Austria, pp. 543-546, 2008, ACM, 978-1-60558-349-5. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
massively multiplayer online games (MMOs), identity, qualitative, self-presentation |
22 | Yan Gu 0003, Samarjit Chakraborty |
Control theory-based DVS for interactive 3D games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DAC ![In: Proceedings of the 45th Design Automation Conference, DAC 2008, Anaheim, CA, USA, June 8-13, 2008, pp. 740-745, 2008, ACM, 978-1-60558-115-6. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
power management, graphics, voltage scaling, 3D games |
22 | Josh Goodman, Clark Verbrugge |
A peer auditing scheme for cheat elimination in MMOGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, NETGAMES 2008, Worcester, Massachusetts, USA, October 21-22, 2008, pp. 9-14, 2008, ACM, 978-1-60558-132-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
peer auditing, peer to peer, computer games, network model, trust model, cheating |
22 | Yevgeniy Vorobeychik, Michael P. Wellman, Satinder Singh 0001 |
Learning payoff functions in infinite games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Mach. Learn. ![In: Mach. Learn. 67(1-2), pp. 145-168, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Learning in games, Nash equilibrium approximation, Game theory |
22 | Shie Mannor, Jeff S. Shamma, Gürdal Arslan |
Online calibrated forecasts: Memory efficiency versus universality for learning in games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Mach. Learn. ![In: Mach. Learn. 67(1-2), pp. 77-115, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Learning in games, Fictitious play, Prediction of universal sequences, The ODE method, Calibration, Forecasting, Stochastic approximation |
22 | Dwayne Folden, Trent Jackson, Michael Panique, Rianon Tiensvold, Richard S. Wolff, Todd Howard, Eric Julian, Levi Junkert, David López, Michael J. Oudshoorn |
An aircraft cabin wireless system for games and video entertainment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 5(1), pp. 7, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
wireless networks, mobile devices, computer architecture, computer games |
22 | Elise van den Hoven, Ali Mazalek |
Tangible play: research and design for tangible and tabletop games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IUI ![In: Proceedings of the 12th International Conference on Intelligent User Interfaces, IUI 2007, Honolulu, Hawaii, USA, January 28-31, 2007, pp. 6, 2007, ACM, 1-59593-481-2. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
interaction design, tangible interface, tabletop games, sensing technologies |
22 | Kjell Näckros |
Learning Security through Computer Games: Studying user behavior in a real-world situation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
World Conference on Information Security Education ![In: Fifth World Conference on Information Security Education, Proceedings of the IFIP TC11 WG 11.8, WISE 5, 19 to 21 June 2007, United States Military Academy, West Point, New York, USA, pp. 95-103, 2007, Springer, 978-0-387-73268-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
ICT Security, Game-Based Instruction, GBI, GBL, Vital Security Functions, VSF, Linear instruction, Nonlinear instruction, Education, Computer Games, Knowledge, Game-Based Learning, Learning preferences |
22 | Joseph M. Nolan |
Avoid painting walls with a hammer: a methodology for leveraging COTS/GOTS games for military training. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SpringSim (3) ![In: Proceedings of the 2007 Spring Simulation Multiconference, SpringSim 2007, Norfolk, Virginia, USA, March 25-29, 2007, Volume 3, pp. 289-295, 2007, SCS/ACM, 1-56555-314-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
GOTS, military training, selection methodology, games, COTS |
22 | Michael Holtmann, Christof Löding |
Memory Reduction for Strategies in Infinite Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIAA ![In: Implementation and Application of Automata, 12th International Conference, CIAA 2007, Prague, Czech Republic, July 16-18, 2007, Revised Selected Papers, pp. 253-264, 2007, Springer, 978-3-540-76335-2. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
request-response game, Staiger-Wagner game, Büchi, DWA, GASt, reduction, strategy, automaton, attractor, infinite games, memory reduction |
22 | Paul V. Gestwicki |
Computer games as motivation for design patterns. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGCSE ![In: Proceedings of the 38th SIGCSE Technical Symposium on Computer Science Education, SIGCSE 2007, Covington, Kentucky, USA, March 7-11, 2007, pp. 233-237, 2007, ACM, 1-59593-361-1. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
java, games, design patterns, pedagogy |
22 | Archer L. Batcheller, Brian Hilligoss, Kevin Nam, Emilee J. Rader, Marta Rey-Babarro, Xiaomu Zhou |
Testing the technology: playing games with video conferencing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 2007 Conference on Human Factors in Computing Systems, CHI 2007, San Jose, California, USA, April 28 - May 3, 2007, pp. 849-852, 2007, ACM, 978-1-59593-593-9. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
games, social interaction, video mediated communication |
22 | Moshe Babaioff, Robert Kleinberg, Christos H. Papadimitriou |
Congestion games with malicious players. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EC ![In: Proceedings 8th ACM Conference on Electronic Commerce (EC-2007), San Diego, California, USA, June 11-15, 2007, pp. 103-112, 2007, ACM, 978-1-59593-653-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
malicious behavior, equilibrium, selfish routing, congestion games |
22 | Fabio Buttussi, Luca Chittaro, Roberto Ranon, Alessandro Verona |
Adaptation of Graphics and Gameplay in Fitness Games by Exploiting Motion and Physiological Sensors. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Smart Graphics ![In: Smart Graphics, 7th International Symposium, SG 2007, Kyoto, Japan, June 25-27, 2007, Proceedings, pp. 85-96, 2007, Springer, 978-3-540-73213-6. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
physiological parameters, context-awareness, user-adaptive systems, Fitness games |
22 | Shaowen Bardzell, Vicky Wu, Jeffrey Bardzell, Nick Quagliara |
Transmedial interactions and digital games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007, Salzburg, Austria, June 13-15, 2007, pp. 307-308, 2007, ACM, 978-1-59593-640-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
mobile, interaction, games, MMOG, cross-platform, transmedia |
22 | Yusuf Pisan |
My guild, my people: role of guilds in massively multiplayer online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IE ![In: Proceedings of the 4th Australasian Conference on Interactive Entertainment, IE 2007, 3-5 December 2007, Melbourne, Australia, pp. 20, 2007, ACM, 978-1-921166-87-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
group identity, virtual environments, games, digital identity, MMOs |
22 | Khoa Nguyen Tran, Zhiyong Huang |
Design and implementation of a built-in camera based user interface for mobile games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GRAPHITE ![In: Proceedings of the 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2007, Perth, Western Australia, 1-4 December 2007, pp. 25-31, 2007, ACM, 978-1-59593-912-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
built-in camera, user interfaces, augmented reality, mobile devices, motion detection, mobile games |
22 | Hideaki Uchiyama, Hideo Saito |
AR Display of Visual Aids for Supporting Pool Games by Online Markerless Tracking. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICAT ![In: Advances in Artificial Reality and Tele-Existence, 17th International Conference on Artificial Reality and Telexistence, ICAT 2007, Esbjerg, Denmark, November 28-30, 2007, Proceedings, pp. 172-179, 2007, IEEE Computer Society, 0-7695-3056-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Pool Games, Computer Vision, Augmented Reality |
22 | Fernando A. M. Trinta, Davi Pedrosa, Carlos Ferraz, Geber L. Ramalho |
Evaluating a middleware for crossmedia games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MPAC ![In: Proceedings of the 5th International Workshop on Middleware for Pervasive and Ad-hoc Computing (MPAC 2007), held at the ACM/IFIP/USENIX 8th International Middleware Conference, November 26 - November 30, 2007, Newport Beach, California, USA, pp. 43-48, 2007, ACM, 978-1-59593-930-2. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
crossmedia games, middleware, ubiquitous systems |
22 | Thomas Ågotnes, Wiebe van der Hoek, Michael J. Wooldridge |
Normative system games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAMAS ![In: 6th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2007), Honolulu, Hawaii, USA, May 14-18, 2007, pp. 129, 2007, IFAAMAS, 978-81-904262-7-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
complexity, games, logic, goals, normative systems |
22 | Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Curtis Onuczko, Mike Carbonaro |
Generating Ambient Behaviors in Computer Role-Playing Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Intell. Syst. ![In: IEEE Intell. Syst. 21(5), pp. 19-27, 2006. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
ambient behavior, nonplayer character, generative pattern, collaborative behavior, intelligent agents, computer games, scripting language |
22 | Ingvar Tjøstheim, Joachim Lous |
Attracting Visitors - Using Computer Games Technology to Build a VR-Museum. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ENTER ![In: Information and Communication Technologies in Tourism, ENTER 2006, Proceedings of the International Conference in Lausanne, Switzerland, 2006, pp. 44-54, 2006, Springer, 978-3-211-30987-2. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
computer games technology, travel websites, human computer interaction, marketing, cultural heritage |
22 | Igal Milchtaich |
The Equilibrium Existence Problem in Finite Network Congestion Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WINE ![In: Internet and Network Economics, Second International Workshop, WINE 2006, Patras, Greece, December 15-17, 2006, Proceedings, pp. 87-98, 2006, Springer, 3-540-68138-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
heterogeneous users, existence of equilibrium, network topology, Congestion games |
22 | Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, Robert J. Moore |
"Alone together?": exploring the social dynamics of massively multiplayer online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 2006 Conference on Human Factors in Computing Systems, CHI 2006, Montréal, Québec, Canada, April 22-27, 2006, pp. 407-416, 2006, ACM, 1-59593-372-7. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
activity metrics, online communities, massively multiplayer online games, social dynamics |
22 | Celso de Melo, Rui Prada, Guilherme Raimundo, Joana Paulo Pardal, Helena Sofia Pinto, Ana Paiva 0001 |
Mainstream Games in the Multi-agent Classroom. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IAT ![In: Proceedings of the 2006 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, Hong Kong, China, 18-22 December 2006, pp. 757-761, 2006, IEEE Computer Society, 0-7695-2748-5. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
Teaching Multi-Agent Systems, Mainstream Games, Multi-Agent Platforms |
22 | Anders Tychsen, Jonas Heide Smith, Michael Hitchens, Susana Pajares Tosca |
Communication in Multi-player Role Playing Games - The Effect of Medium. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TIDSE ![In: Technologies for Interactive Digital Storytelling and Entertainment, Third International Conference, TIDSE 2006, Darmstadt, Germany, December 4-6, 2006., pp. 277-288, 2006, Springer, 3-540-49934-2. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
player behaviour, communication, computer-mediated communication, narrative, Role-playing games |
22 | Chris Chambers, Wu-chang Feng, Wu-chi Feng |
Towards public server MMOs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 3, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
online games, MMO |
22 | Ibrahim Cevizci, Melike Erol, Sema F. Oktug |
Analysis of multi-player online game traffic based on self-similarity. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 25, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
multi-player first person shooter games, self-similarity, traffic analysis, Hurst parameter |
22 | Herbert Hamers, Flip Klijn, Bas van Velzen |
On the Convexity of Precedence Sequencing Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Ann. Oper. Res. ![In: Ann. Oper. Res. 137(1), pp. 161-175, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
sequencing situations, cooperative games |
22 | Wu-chang Feng, Francis Chang, Wu-chi Feng, Jonathan Walpole |
A traffic characterization of popular on-line games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE/ACM Trans. Netw. ![In: IEEE/ACM Trans. Netw. 13(3), pp. 488-500, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
networks, measurement, games, network servers, communication system traffic |
22 | Bride Mallon, Brian Webb |
Stand up and take your place: identifying narrative elements in narrative adventure and role-play games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 3(1), pp. 6, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
adventure, evaluation, games, narrative, engagement, role-play |
22 | Carme Àlvarez, Joaquim Gabarró, Maria J. Serna |
Pure Nash Equilibria in Games with a Large Number of Actions. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MFCS ![In: Mathematical Foundations of Computer Science 2005, 30th International Symposium, MFCS 2005, Gdansk, Poland, August 29 - September 2, 2005, Proceedings, pp. 95-106, 2005, Springer, 3-540-28702-7. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
Nash equilibria, complexity classes, Strategic games |
22 | Pablo Funes, Enrique Pujals |
Intransitivity revisited coevolutionary dynamics of numbers games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GECCO ![In: Genetic and Evolutionary Computation Conference, GECCO 2005, Proceedings, Washington DC, USA, June 25-29, 2005, pp. 515-521, 2005, ACM, 1-59593-010-8. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
intransitivity, numbers games, teacher-learner, coevolution |
22 | Matthew Chalmers, Marek Bell, Barry A. T. Brown, Malcolm Hall, Scott Sherwood, Paul Tennent |
Gaming on the edge: using seams in ubicomp games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, June 15-15, 2005, pp. 306-309, 2005, ACM, 1-59593-110-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
ubiquitous computing, mobile games, seamful design |
22 | Chris Chambers, Wu-chang Feng, Wu-chi Feng, Debanjan Saha |
Mitigating information exposure to cheaters in real-time strategy games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NOSSDAV ![In: Network and Operating System Support for Digital Audio and Video, 15th International Workshop, NOSSDAV 2005, Stevenson, Washington, USA, June 13-14, 2005, Proceedings, pp. 7-12, 2005, ACM, 1-58113-987-X. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
peer-to-peer, games, cheating |
22 | Colin Stirling |
Higher-Order Matching and Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSL ![In: Computer Science Logic, 19th International Workshop, CSL 2005, 14th Annual Conference of the EACSL, Oxford, UK, August 22-25, 2005, Proceedings, pp. 119-134, 2005, Springer, 3-540-28231-9. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
higher-order matching, games, typed lambda calculus |
22 | Steven Gargolinski, Christopher St. Pierre, Mark Claypool |
Game server selection for multiple players. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 4th Workshop on Network and System Support for Games, NETGAMES 2005, Hawthorne, New York, USA, October 10-11, 2005, pp. 1-6, 2005, ACM, 1-59593-156-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
network games, server selection |
22 | Tobias Fritsch, Hartmut Ritter, Jochen H. Schiller |
The effect of latency and network limitations on MMORPGs: a field study of everquest2. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 4th Workshop on Network and System Support for Games, NETGAMES 2005, Hawthorne, New York, USA, October 10-11, 2005, pp. 1-9, 2005, ACM, 1-59593-156-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
Everquest2, user study, mobile gaming, MMORPG, network games |
22 | Astrid Glende |
Agent design to pass computer games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Southeast Regional Conference ![In: Proceedings of the 42nd Annual Southeast Regional Conference, 2004, Huntsville, Alabama, USA, April 2-3, 2004, pp. 414-415, 2004, ACM, 1-58113-870-9. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
artificial intelligence, computer games, Turing Test, believable agents, agent design |
22 | Grenville J. Armitage, Lawrence Stewart |
Limitations of using real-world, public servers to estimate jitter tolerance of first person shooter games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004, Singapore, June 3-5, 2004, pp. 257-262, 2004, ACM, 1-58113-882-2. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
Quake III arena, jitter, network games, first person shooter, internet service provider |
22 | Nizami Cummins |
Integrating E-Commerce and Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Pers. Ubiquitous Comput. ![In: Pers. Ubiquitous Comput. 6(5/6), pp. 362-370, 2002. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
Simulation, Context awareness, E-commerce, Interaction design, Games, Narrative, User, Brand, Agency, e-CRM |
22 | Wentong Cai 0001, Percival Xavier, Stephen John Turner, Bu-Sung Lee |
A scalable architecture for supporting interactive games on the internet. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PADS ![In: Proceedings of the 16th Workshop on Parallel and Distributed Simulation, PADS 2002, Washington, D.C., USA, May 12-15, 2002, pp. 60-67, 2002, IEEE Computer Society, 0-7695-1608-4. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
distributed client-server architecture, large-scale interactive games, ownership and data distribution management, scalability, high level architecture (HLA), run-time infrastructure (RTI) |
22 | Regan L. Mandryk, Diego S. Maranan |
False prophets: exploring hybrid board/video games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, CHI 2002, Minneapolis, Minnesota, USA, April 20-25, 2002, pp. 640-641, 2002, ACM, 1-58113-454-1. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
CSCP, games, tangible interfaces, social interactions |
22 | Marco Aiello 0001 |
Computing Spatial Similarity by Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AI*IA ![In: AI*IA 2001: Advances in Artificial Intelligence, 7th Congress of the Italian Association for Artificial Intelligence, Bari, Italy, September 25-28, 2001, Proceedings, pp. 99-110, 2001, Springer, 3-540-42601-9. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
model comparison games, qualitative spatial reasoning, image similarity |
22 | Jörg Flum |
Games, Kernels, and Antitone Operations. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Order ![In: Order 17(1), pp. 61-73, 2000. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
antitone operations, games, graphs |
22 | Koji Matsuda, Kang G. Shin |
Applicability of Cyclic-Memory Networks and IEEE1394 for Fine Motion Control and Arcade Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
RTCSA ![In: 6th International Workshop on Real-Time Computing and Applications Symposium (RTCSA '99), 13-16 December 1999, Hong Kong, China, pp. 378-381, 1999, IEEE Computer Society, 0-7695-0306-3. The full citation details ...](Pics/full.jpeg) |
1999 |
DBLP DOI BibTeX RDF |
arcade games, Cyclic Memory, IEEE1394, Isochronous mode, common-memory architecture, Motion control |
22 | David D. Yao |
S-modular games, with queueing applications. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Queueing Syst. Theory Appl. ![In: Queueing Syst. Theory Appl. 21(3-4), pp. 449-475, 1995. The full citation details ...](Pics/full.jpeg) |
1995 |
DBLP DOI BibTeX RDF |
submodularity/supermodularity, control of queues, convergence, Nash equilibrium, Noncooperative games |
22 | Scott DeJong |
Making the Digital Tangible Through Analog Games: Design Retrospective of Digital Literacy Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (36) ![In: HCI in Games - 5th International Conference, HCI-Games 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part I, pp. 66-80, 2023, Springer, 978-3-031-35929-3. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
22 | Nicolas J. LaLone, Phoebe O. Toups Dugas, Konstantinos Papangelis |
Practical Considerations on Applications of the Popularity of Games: The Case of Location-Based Games and Disaster. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (33) ![In: HCI in Games - 4th International Conference, HCI-Games 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings, pp. 213-233, 2022, Springer, 978-3-031-05636-9. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
22 | Badar H. Al-Lawati |
Games for a Good Cause: Serious Games in Social Development and Medical and Rehabilitation Therapy. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (30) ![In: HCI in Games - First International Conference, HCI-Games 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, pp. 265-277, 2019, Springer, 978-3-030-22601-5. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
22 | Casey O'Donnell |
Social, Casual and Mobile Games: The Changing Gaming Landscape, How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society and Knowledge Games: How Playing Games Can Solve Problems, Create Insight, and Make Change. ![Search on Bibsonomy](Pics/bibsonomy.png) |
New Media Soc. ![In: New Media Soc. 20(5), pp. 2091-2096, 2018. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
|
|