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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 10274 occurrences of 3340 keywords
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Results
Found 48689 publication records. Showing 48678 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
23 | Eric Cronin, Burton Filstrup, Anthony R. Kurc, Sugih Jamin |
An efficient synchronization mechanism for mirrored game architectures. |
NETGAMES |
2002 |
DBLP DOI BibTeX RDF |
consistency, system architectures, game platforms |
23 | Dominik Schmitz, Jens Vöge |
Implementation of a Strategy Improvement Algorithm for Finite-State Parity Games. |
CIAA |
2000 |
DBLP DOI BibTeX RDF |
|
23 | Jürgen Koslowski |
A Convenient Category for Games and Interaction. |
Appl. Categorical Struct. |
1999 |
DBLP DOI BibTeX RDF |
Kleisli-category, game, map, tree |
22 | Mark H. M. Winands, Yngvi Björnsson, Jahn-Takeshi Saito |
Monte-Carlo Tree Search Solver. |
Computers and Games |
2008 |
DBLP DOI BibTeX RDF |
|
22 | Keh-Hsun Chen, Dawei Du, Peigang Zhang |
A Fast Indexing Method for Monte-Carlo Go. |
Computers and Games |
2008 |
DBLP DOI BibTeX RDF |
|
22 | Maarten P. D. Schadd, Mark H. M. Winands, H. Jaap van den Herik, Guillaume Chaslot, Jos W. H. M. Uiterwijk |
Single-Player Monte-Carlo Tree Search. |
Computers and Games |
2008 |
DBLP DOI BibTeX RDF |
|
22 | Andreas Bulling, Daniel Roggen, Gerhard Tröster |
EyeMote - Towards Context-Aware Gaming Using Eye Movements Recorded from Wearable Electrooculography. |
Fun and Games |
2008 |
DBLP DOI BibTeX RDF |
|
22 | John Tromp, Gunnar Farnebäck |
Combinatorics of Go. |
Computers and Games |
2006 |
DBLP DOI BibTeX RDF |
|
22 | Bo-Nian Chen, Pangfeng Liu, Shun-chin Hsu, Tsan-sheng Hsu |
Abstracting Knowledge from Annotated Chinese-Chess Game Records. |
Computers and Games |
2006 |
DBLP DOI BibTeX RDF |
|
22 | Matej Guid, Ivan Bratko |
Computer Analysis of Chess Champions. |
Computers and Games |
2006 |
DBLP DOI BibTeX RDF |
|
22 | Sébastien Collette, Jean-François Raskin, Frédéric Servais |
On the Symbolic Computation of the Hardest Configurations of the RUSH HOUR Game. |
Computers and Games |
2006 |
DBLP DOI BibTeX RDF |
|
22 | Akop Karapetyan, Richard Lorentz |
Generating an Opening Book for Amazons. |
Computers and Games |
2004 |
DBLP DOI BibTeX RDF |
|
22 | H. H. L. M. Donkers, H. Jaap van den Herik, Jos W. H. M. Uiterwijk |
Dao: A Benchmark Game. |
Computers and Games |
2004 |
DBLP DOI BibTeX RDF |
|
22 | Adi Botea, Martin Müller 0003, Jonathan Schaeffer |
Using Abstraction for Planning in Sokoban. |
Computers and Games |
2002 |
DBLP DOI BibTeX RDF |
|
22 | Thomas R. Lincke |
Strategies for the Automatic Construction of Opening Books. |
Computers and Games |
2000 |
DBLP DOI BibTeX RDF |
opening book construction, expansion strategy, best-first, Awari, Othello |
22 | Steven Willmott, Julian Richardson, Alan Bundy, John Levine |
An Adversarial Planning Approach to Go. |
Computers and Games |
1998 |
DBLP DOI BibTeX RDF |
|
22 | William L. Spight |
Extended Thermography for Multiple Kos in Go. |
Computers and Games |
1998 |
DBLP DOI BibTeX RDF |
ko, multiple kos, thermography, go |
22 | Kai Kuikkaniemi, Toni Laitinen, Marko Turpeinen, Timo Saari, Ilkka Kosunen, Niklas Ravaja |
The influence of implicit and explicit biofeedback in first-person shooter games. |
CHI |
2010 |
DBLP DOI BibTeX RDF |
explicit biofeedback, implicit biofeedback, games, affective computing, playing, biofeedback, biosignals |
22 | Eduardo H. Calvillo Gámez, Paul A. Cairns, Jeremy Gow, Jonathan Back, Eddie Capstick |
Video games as research instruments. |
CHI Extended Abstracts |
2010 |
DBLP DOI BibTeX RDF |
experience, video games, experimental design |
22 | Eve Powell, Samantha L. Finkelstein, Andrew Hicks, Thomas Phifer, Sandhya Rani Charugulla, Christie Thornton, Tiffany Barnes, Teresa A. Dahlberg |
SNAG: social networking games to facilitate interaction. |
CHI Extended Abstracts |
2010 |
DBLP DOI BibTeX RDF |
social networking, games |
22 | Joshua Letchford, Vincent Conitzer |
Computing optimal strategies to commit to in extensive-form games. |
EC |
2010 |
DBLP DOI BibTeX RDF |
extensive-form games, stackelberg, commitment, noncooperative game theory |
22 | Robert J. Stone, David White 0004, Robert Guest, Benjamin T. Francis |
The Virtual Scylla: an exploration of "serious games", artificial life and simulation complexity. |
Virtual Real. |
2009 |
DBLP DOI BibTeX RDF |
Marine biology, Simulation complexity, Serious games, Artificial life, Climate change, Virtual heritage |
22 | Hao Ma, Raman Chandrasekar, Chris Quirk, Abhishek Gupta |
Improving search engines using human computation games. |
CIKM |
2009 |
DBLP DOI BibTeX RDF |
findability, query alterations, web search, relevance, human computation games |
22 | Md. Muhibur Rasheed, Masud Hasan, M. Sohel Rahman |
Maximum Neighbour Voronoi Games. |
WALCOM |
2009 |
DBLP DOI BibTeX RDF |
Competitive facility location, Voronoi games, Voronoi diagram, Delaunay triangulation |
22 | Changming Xu, Zongmin Ma 0001, Xinhe Xu |
A method to construct knowledge table-base in k-in-a-row games. |
SAC |
2009 |
DBLP DOI BibTeX RDF |
k-in-a-row, knowledge table-base, computer games |
22 | Matthias Kirschner, Philipp Schengbier, Tobias Tscheuschner |
Speed-Up Techniques for the Selfish Step Algorithm in Network Congestion Games. |
SEA |
2009 |
DBLP DOI BibTeX RDF |
selfish step algorithm, network congestion games, game theory, shortest paths, Nash equilibria, speed-up techniques |
22 | Xiao-Pu Han, Luo-Luo Jiang, Tao Zhou 0001, Bing-Hong Wang |
Internal-Evolution Driven Growth in Creation-Annihilation Cyclic Games. |
Complex (2) |
2009 |
DBLP DOI BibTeX RDF |
domain growth, cyclic autocatalysis, internal-evolution, creation-annihilation process, cyclic games |
22 | Marco Antonio Gómez-Martín, Guillermo Jiménez-Díaz, Javier Arroyo |
Teaching design patterns using a family of games. |
ITiCSE |
2009 |
DBLP DOI BibTeX RDF |
abstract strategy games, design patterns, refactoring |
22 | Edith Law, Luis von Ahn |
Input-agreement: a new mechanism for collecting data using human computation games. |
CHI |
2009 |
DBLP DOI BibTeX RDF |
tagging, human computation, games with a purpose |
22 | Howell O. Istance, Stephen Vickers, Aulikki Hyrskykari |
Gaze-based interaction with massively multiplayer on-line games. |
CHI Extended Abstracts |
2009 |
DBLP DOI BibTeX RDF |
games, interaction techniques, virtual communities, gaze control |
22 | Jan-Peter Tutzschke, Olaf Zukunft |
FRAP: a framework for pervasive games. |
EICS |
2009 |
DBLP DOI BibTeX RDF |
distributed systems, software architectures, context-awareness, pervasive computing, framework, pervasive games |
22 | Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi |
Evolving competitive car controllers for racing games with neuroevolution. |
GECCO |
2009 |
DBLP DOI BibTeX RDF |
simulated car racing, torcs, games, neat |
22 | Pascal Bihler, Holger Mügge, Mark Schmatz, Armin B. Cremers |
Using semantic descriptions for adaptive mobile games UIs. |
Mobile HCI |
2009 |
DBLP DOI BibTeX RDF |
semantic driven UI adaptation, location based games |
22 | Alireza Sahami Shirazi, Tanja Döring, Pouyan Parvahan, Bernd Ahrens, Albrecht Schmidt 0001 |
Poker surface: combining a multi-touch table and mobile phones in interactive card games. |
Mobile HCI |
2009 |
DBLP DOI BibTeX RDF |
mobile phone, gestures, interactive surfaces, card games |
22 | Tomasz P. Michalak, Talal Rahwan, Jacek Sroka, Andrew James Dowell, Michael J. Wooldridge, Peter McBurney, Nicholas R. Jennings |
On representing coalitional games with externalities. |
EC |
2009 |
DBLP DOI BibTeX RDF |
coalition structure generation, partition function games, representation |
22 | Yannis Lilis, Anthony Savidis |
Structured tiles: directed subgraphs of recurring path patterns in board games. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
recurring paths, structured tiles, terrain editors, board games |
22 | Maria-Virginia Aponte, Guillaume Levieux, Stéphane Natkin |
Scaling the Level of Difficulty in Single Player Video Games. |
ICEC |
2009 |
DBLP DOI BibTeX RDF |
difficulty, evaluation, learning, video games, challenge |
22 | Shlomo Berkovsky, Jill Freyne, Mac Coombe, Dipak Bhandari, Nilufar Baghaei |
Physical activity motivating games: you can play, mate!. |
OZCHI |
2009 |
DBLP DOI BibTeX RDF |
behavioural change, user study, motivation, serious games, game design, physical activity |
22 | Lasse Kliemann, Anand Srivastav |
Models of Non-atomic Congestion Games - From Unicast to Multicast Routing. |
Algorithmics of Large and Complex Networks |
2009 |
DBLP DOI BibTeX RDF |
non-atomic congestion games, Wardrop model, unicast routing, multicast routing, price of anarchy |
22 | Mark Christensen van Langeveld, Robert Kessler |
Educational impact of digital visualization and auditing tools on a digital character production course. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
3D character modeling, academic programs, contour design, digital entertainment industry, interdisciplinary curriculum, education, video games, form, technique, anatomy, machinima |
22 | Hui Cao 0001, Emre Ertin, Anish Arora |
MiniMax equilibrium of networked differential games. |
ACM Trans. Auton. Adapt. Syst. |
2008 |
DBLP DOI BibTeX RDF |
sensor networks, delay, equilibrium, Differential games |
22 | Effie Lai-Chong Law, Michael D. Kickmeier-Rust, Dietrich Albert, Andreas Holzinger |
Challenges in the Development and Evaluation of Immersive Digital Educational Games. |
USAB |
2008 |
DBLP DOI BibTeX RDF |
Immersive digital educational games, Marco adaptivity, Micro adaptivity, User experience, User Experience, Reusability |
22 | Eitan Altman, Rachid El Azouzi, Yezekael Hayel, Hamidou Tembine |
Evolutionary Power Control Games in Wireless Networks. |
Networking |
2008 |
DBLP DOI BibTeX RDF |
power control, WiMAX, evolutionary games, W-CDMA |
22 | Daniel Frost |
Ucigame, a java library for games. |
SIGCSE |
2008 |
DBLP DOI BibTeX RDF |
java library, ucigame, java, computer games |
22 | Costas Busch, Rajgopal Kannan, Athanasios V. Vasilakos |
Quality of routing congestion games in wireless sensor networks. |
WICON |
2008 |
DBLP DOI BibTeX RDF |
Nash equilibrium, price of anarchy, congestion games, algorithmic game theory, price of stability |
22 | Richard Wetzel, Rod McCall, Anne-Kathrin Braun, Wolfgang Broll |
Guidelines for designing augmented reality games. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
game design guidelines, augmented reality, game design, augmented reality games |
22 | Robert G. Price, Scott D. Goodwin |
Synthesizing neural networks for learning in games. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
rtNEAT, neural networks, learning, games |
22 | Anders Tychsen, Jonas Heide Smith |
Game format effects on communication in multi-player games. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
player behavior, communication, interaction, personality, human factors, online communication, experimentation, characters, role playing games |
22 | Vasilis Daloukas, V. Dai, E. Alikanioti, Spiros Sirmakessis |
The design of open source educational games for secondary schools. |
PETRA |
2008 |
DBLP DOI BibTeX RDF |
education, games, Moodle |
22 | Alex Meredith, Mark Griffiths 0001, Monica T. Whitty |
Identity in massively multiplayer online games: a qualitative pilot study. |
iiWAS |
2008 |
DBLP DOI BibTeX RDF |
massively multiplayer online games (MMOs), identity, qualitative, self-presentation |
22 | Yan Gu 0003, Samarjit Chakraborty |
Control theory-based DVS for interactive 3D games. |
DAC |
2008 |
DBLP DOI BibTeX RDF |
power management, graphics, voltage scaling, 3D games |
22 | Josh Goodman, Clark Verbrugge |
A peer auditing scheme for cheat elimination in MMOGs. |
NETGAMES |
2008 |
DBLP DOI BibTeX RDF |
peer auditing, peer to peer, computer games, network model, trust model, cheating |
22 | Yevgeniy Vorobeychik, Michael P. Wellman, Satinder Singh 0001 |
Learning payoff functions in infinite games. |
Mach. Learn. |
2007 |
DBLP DOI BibTeX RDF |
Learning in games, Nash equilibrium approximation, Game theory |
22 | Shie Mannor, Jeff S. Shamma, Gürdal Arslan |
Online calibrated forecasts: Memory efficiency versus universality for learning in games. |
Mach. Learn. |
2007 |
DBLP DOI BibTeX RDF |
Learning in games, Fictitious play, Prediction of universal sequences, The ODE method, Calibration, Forecasting, Stochastic approximation |
22 | Dwayne Folden, Trent Jackson, Michael Panique, Rianon Tiensvold, Richard S. Wolff, Todd Howard, Eric Julian, Levi Junkert, David López, Michael J. Oudshoorn |
An aircraft cabin wireless system for games and video entertainment. |
Comput. Entertain. |
2007 |
DBLP DOI BibTeX RDF |
wireless networks, mobile devices, computer architecture, computer games |
22 | Elise van den Hoven, Ali Mazalek |
Tangible play: research and design for tangible and tabletop games. |
IUI |
2007 |
DBLP DOI BibTeX RDF |
interaction design, tangible interface, tabletop games, sensing technologies |
22 | Kjell Näckros |
Learning Security through Computer Games: Studying user behavior in a real-world situation. |
World Conference on Information Security Education |
2007 |
DBLP DOI BibTeX RDF |
ICT Security, Game-Based Instruction, GBI, GBL, Vital Security Functions, VSF, Linear instruction, Nonlinear instruction, Education, Computer Games, Knowledge, Game-Based Learning, Learning preferences |
22 | Joseph M. Nolan |
Avoid painting walls with a hammer: a methodology for leveraging COTS/GOTS games for military training. |
SpringSim (3) |
2007 |
DBLP BibTeX RDF |
GOTS, military training, selection methodology, games, COTS |
22 | Michael Holtmann, Christof Löding |
Memory Reduction for Strategies in Infinite Games. |
CIAA |
2007 |
DBLP DOI BibTeX RDF |
request-response game, Staiger-Wagner game, Büchi, DWA, GASt, reduction, strategy, automaton, attractor, infinite games, memory reduction |
22 | Paul V. Gestwicki |
Computer games as motivation for design patterns. |
SIGCSE |
2007 |
DBLP DOI BibTeX RDF |
java, games, design patterns, pedagogy |
22 | Archer L. Batcheller, Brian Hilligoss, Kevin Nam, Emilee J. Rader, Marta Rey-Babarro, Xiaomu Zhou |
Testing the technology: playing games with video conferencing. |
CHI |
2007 |
DBLP DOI BibTeX RDF |
games, social interaction, video mediated communication |
22 | Moshe Babaioff, Robert Kleinberg, Christos H. Papadimitriou |
Congestion games with malicious players. |
EC |
2007 |
DBLP DOI BibTeX RDF |
malicious behavior, equilibrium, selfish routing, congestion games |
22 | Fabio Buttussi, Luca Chittaro, Roberto Ranon, Alessandro Verona |
Adaptation of Graphics and Gameplay in Fitness Games by Exploiting Motion and Physiological Sensors. |
Smart Graphics |
2007 |
DBLP DOI BibTeX RDF |
physiological parameters, context-awareness, user-adaptive systems, Fitness games |
22 | Shaowen Bardzell, Vicky Wu, Jeffrey Bardzell, Nick Quagliara |
Transmedial interactions and digital games. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
mobile, interaction, games, MMOG, cross-platform, transmedia |
22 | Yusuf Pisan |
My guild, my people: role of guilds in massively multiplayer online games. |
IE |
2007 |
DBLP BibTeX RDF |
group identity, virtual environments, games, digital identity, MMOs |
22 | Khoa Nguyen Tran, Zhiyong Huang |
Design and implementation of a built-in camera based user interface for mobile games. |
GRAPHITE |
2007 |
DBLP DOI BibTeX RDF |
built-in camera, user interfaces, augmented reality, mobile devices, motion detection, mobile games |
22 | Hideaki Uchiyama, Hideo Saito |
AR Display of Visual Aids for Supporting Pool Games by Online Markerless Tracking. |
ICAT |
2007 |
DBLP DOI BibTeX RDF |
Pool Games, Computer Vision, Augmented Reality |
22 | Fernando A. M. Trinta, Davi Pedrosa, Carlos Ferraz, Geber L. Ramalho |
Evaluating a middleware for crossmedia games. |
MPAC |
2007 |
DBLP DOI BibTeX RDF |
crossmedia games, middleware, ubiquitous systems |
22 | Thomas Ågotnes, Wiebe van der Hoek, Michael J. Wooldridge |
Normative system games. |
AAMAS |
2007 |
DBLP DOI BibTeX RDF |
complexity, games, logic, goals, normative systems |
22 | Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Curtis Onuczko, Mike Carbonaro |
Generating Ambient Behaviors in Computer Role-Playing Games. |
IEEE Intell. Syst. |
2006 |
DBLP DOI BibTeX RDF |
ambient behavior, nonplayer character, generative pattern, collaborative behavior, intelligent agents, computer games, scripting language |
22 | Ingvar Tjøstheim, Joachim Lous |
Attracting Visitors - Using Computer Games Technology to Build a VR-Museum. |
ENTER |
2006 |
DBLP DOI BibTeX RDF |
computer games technology, travel websites, human computer interaction, marketing, cultural heritage |
22 | Igal Milchtaich |
The Equilibrium Existence Problem in Finite Network Congestion Games. |
WINE |
2006 |
DBLP DOI BibTeX RDF |
heterogeneous users, existence of equilibrium, network topology, Congestion games |
22 | Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, Robert J. Moore |
"Alone together?": exploring the social dynamics of massively multiplayer online games. |
CHI |
2006 |
DBLP DOI BibTeX RDF |
activity metrics, online communities, massively multiplayer online games, social dynamics |
22 | Celso de Melo, Rui Prada, Guilherme Raimundo, Joana Paulo Pardal, Helena Sofia Pinto, Ana Paiva 0001 |
Mainstream Games in the Multi-agent Classroom. |
IAT |
2006 |
DBLP DOI BibTeX RDF |
Teaching Multi-Agent Systems, Mainstream Games, Multi-Agent Platforms |
22 | Anders Tychsen, Jonas Heide Smith, Michael Hitchens, Susana Pajares Tosca |
Communication in Multi-player Role Playing Games - The Effect of Medium. |
TIDSE |
2006 |
DBLP DOI BibTeX RDF |
player behaviour, communication, computer-mediated communication, narrative, Role-playing games |
22 | Chris Chambers, Wu-chang Feng, Wu-chi Feng |
Towards public server MMOs. |
NETGAMES |
2006 |
DBLP DOI BibTeX RDF |
online games, MMO |
22 | Ibrahim Cevizci, Melike Erol, Sema F. Oktug |
Analysis of multi-player online game traffic based on self-similarity. |
NETGAMES |
2006 |
DBLP DOI BibTeX RDF |
multi-player first person shooter games, self-similarity, traffic analysis, Hurst parameter |
22 | Herbert Hamers, Flip Klijn, Bas van Velzen |
On the Convexity of Precedence Sequencing Games. |
Ann. Oper. Res. |
2005 |
DBLP DOI BibTeX RDF |
sequencing situations, cooperative games |
22 | Wu-chang Feng, Francis Chang, Wu-chi Feng, Jonathan Walpole |
A traffic characterization of popular on-line games. |
IEEE/ACM Trans. Netw. |
2005 |
DBLP DOI BibTeX RDF |
networks, measurement, games, network servers, communication system traffic |
22 | Bride Mallon, Brian Webb |
Stand up and take your place: identifying narrative elements in narrative adventure and role-play games. |
Comput. Entertain. |
2005 |
DBLP DOI BibTeX RDF |
adventure, evaluation, games, narrative, engagement, role-play |
22 | Carme Àlvarez, Joaquim Gabarró, Maria J. Serna |
Pure Nash Equilibria in Games with a Large Number of Actions. |
MFCS |
2005 |
DBLP DOI BibTeX RDF |
Nash equilibria, complexity classes, Strategic games |
22 | Pablo Funes, Enrique Pujals |
Intransitivity revisited coevolutionary dynamics of numbers games. |
GECCO |
2005 |
DBLP DOI BibTeX RDF |
intransitivity, numbers games, teacher-learner, coevolution |
22 | Matthew Chalmers, Marek Bell, Barry A. T. Brown, Malcolm Hall, Scott Sherwood, Paul Tennent |
Gaming on the edge: using seams in ubicomp games. |
Advances in Computer Entertainment Technology |
2005 |
DBLP DOI BibTeX RDF |
ubiquitous computing, mobile games, seamful design |
22 | Chris Chambers, Wu-chang Feng, Wu-chi Feng, Debanjan Saha |
Mitigating information exposure to cheaters in real-time strategy games. |
NOSSDAV |
2005 |
DBLP DOI BibTeX RDF |
peer-to-peer, games, cheating |
22 | Colin Stirling |
Higher-Order Matching and Games. |
CSL |
2005 |
DBLP DOI BibTeX RDF |
higher-order matching, games, typed lambda calculus |
22 | Steven Gargolinski, Christopher St. Pierre, Mark Claypool |
Game server selection for multiple players. |
NETGAMES |
2005 |
DBLP DOI BibTeX RDF |
network games, server selection |
22 | Tobias Fritsch, Hartmut Ritter, Jochen H. Schiller |
The effect of latency and network limitations on MMORPGs: a field study of everquest2. |
NETGAMES |
2005 |
DBLP DOI BibTeX RDF |
Everquest2, user study, mobile gaming, MMORPG, network games |
22 | Astrid Glende |
Agent design to pass computer games. |
ACM Southeast Regional Conference |
2004 |
DBLP DOI BibTeX RDF |
artificial intelligence, computer games, Turing Test, believable agents, agent design |
22 | Grenville J. Armitage, Lawrence Stewart |
Limitations of using real-world, public servers to estimate jitter tolerance of first person shooter games. |
Advances in Computer Entertainment Technology |
2004 |
DBLP DOI BibTeX RDF |
Quake III arena, jitter, network games, first person shooter, internet service provider |
22 | Nizami Cummins |
Integrating E-Commerce and Games. |
Pers. Ubiquitous Comput. |
2002 |
DBLP DOI BibTeX RDF |
Simulation, Context awareness, E-commerce, Interaction design, Games, Narrative, User, Brand, Agency, e-CRM |
22 | Wentong Cai 0001, Percival Xavier, Stephen John Turner, Bu-Sung Lee |
A scalable architecture for supporting interactive games on the internet. |
PADS |
2002 |
DBLP DOI BibTeX RDF |
distributed client-server architecture, large-scale interactive games, ownership and data distribution management, scalability, high level architecture (HLA), run-time infrastructure (RTI) |
22 | Regan L. Mandryk, Diego S. Maranan |
False prophets: exploring hybrid board/video games. |
CHI Extended Abstracts |
2002 |
DBLP DOI BibTeX RDF |
CSCP, games, tangible interfaces, social interactions |
22 | Marco Aiello 0001 |
Computing Spatial Similarity by Games. |
AI*IA |
2001 |
DBLP DOI BibTeX RDF |
model comparison games, qualitative spatial reasoning, image similarity |
22 | Jörg Flum |
Games, Kernels, and Antitone Operations. |
Order |
2000 |
DBLP DOI BibTeX RDF |
antitone operations, games, graphs |
22 | Koji Matsuda, Kang G. Shin |
Applicability of Cyclic-Memory Networks and IEEE1394 for Fine Motion Control and Arcade Games. |
RTCSA |
1999 |
DBLP DOI BibTeX RDF |
arcade games, Cyclic Memory, IEEE1394, Isochronous mode, common-memory architecture, Motion control |
22 | David D. Yao |
S-modular games, with queueing applications. |
Queueing Syst. Theory Appl. |
1995 |
DBLP DOI BibTeX RDF |
submodularity/supermodularity, control of queues, convergence, Nash equilibrium, Noncooperative games |
22 | Scott DeJong |
Making the Digital Tangible Through Analog Games: Design Retrospective of Digital Literacy Games. |
HCI (36) |
2023 |
DBLP DOI BibTeX RDF |
|
22 | Nicolas J. LaLone, Phoebe O. Toups Dugas, Konstantinos Papangelis |
Practical Considerations on Applications of the Popularity of Games: The Case of Location-Based Games and Disaster. |
HCI (33) |
2022 |
DBLP DOI BibTeX RDF |
|
22 | Badar H. Al-Lawati |
Games for a Good Cause: Serious Games in Social Development and Medical and Rehabilitation Therapy. |
HCI (30) |
2019 |
DBLP DOI BibTeX RDF |
|
22 | Casey O'Donnell |
Social, Casual and Mobile Games: The Changing Gaming Landscape, How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society and Knowledge Games: How Playing Games Can Solve Problems, Create Insight, and Make Change. |
New Media Soc. |
2018 |
DBLP DOI BibTeX RDF |
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