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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 81 occurrences of 54 keywords
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Results
Found 47 publication records. Showing 47 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
94 | Jiening Wang, Jizhou Sun |
Real-time bump mapped texture shading based-on hardware acceleration. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VRCAI ![In: Proceedings VRCAI 2004, ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry, Nanyang Technological University, Singapore, June 16-18, 2004, pp. 206-209, 2004, ACM, 1-58113-884-9. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
per-pixel lighting, register combiner, GPU, real-time rendering, OpenGL, bump mapping |
72 | Koichi Onoue, Nelson Max, Tomoyuki Nishita |
Real-Time Rendering of Bumpmap Shadows Taking Account of Surface Curvature. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CW ![In: 3rd International Conference on Cyberworlds (CW 2004), 18-20 November 2004, Tokyo, Japan, pp. 312-318, 2004, IEEE Computer Society, 0-7695-2140-1. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
horizon map, graphics hardware, shadows, curvature, bump-mapping |
57 | N. Melder, William S. Harwin |
Force Shading and Bump Mapping Using the Friction Cone Algorithm. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WHC ![In: First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, WHC 2005, Pisa, Italy, March 18-20, 2005, pp. 573-575, 2005, IEEE Computer Society, 0-7695-2310-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
57 | S. G. Lee, W. C. Park, W. J. Lee, T. D. Han, S. B. Yang |
An effective hardware architecture for bump mapping using angular operation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Graphics Hardware ![In: Proceedings of the 2003 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, San Diego, California, USA, July 26-27, 2003, pp. 68-75, 2003, Eurographics Association, 1-58113-739-7. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
|
57 | Gershon Elber |
Geometric Texture Modeling. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Computer Graphics and Applications ![In: IEEE Computer Graphics and Applications 25(4), pp. 66-76, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
trivariate functions, FFD, texture mapping, deformations, warping, displacement mapping, curves and surfaces, bump mapping |
57 | Gershon Elber |
Geometric Deformation-Displacement Maps. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PG ![In: 10th Pacific Conference on Computer Graphics and Applications, PG 2002, Beijing, China, October 9-11, 2002, pp. 156-165, 2002, IEEE Computer Society, 0-7695-1784-6. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
Trivariates, FFD, Texture Mapping, Deformations, Warping, Bump Mapping, Curves & Surfaces |
56 | Seung Tae Oh, Kwan H. Lee |
Bump Map Generation from 3D Scan Data. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GMAG ![In: 2003 International Conference on Geometric Modeling and Graphics, GMAG'03, London, England, July 16-18, 2003, pp. 180-, 2003, IEEE Computer Society, 0-7695-1985-7. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
|
53 | Mark S. Peercy, John Airey, Brian Cabral |
Efficient bump mapping hardware. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGGRAPH ![In: Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1997, Los Angeles, CA, USA, August 3-8, 1997, pp. 303-306, 1997, ACM, 0-89791-896-7. The full citation details ...](Pics/full.jpeg) |
1997 |
DBLP DOI BibTeX RDF |
texture mapping, hardware, shading, bump mapping |
45 | RongHua Gao, Dehui Kong, Baocai Yin |
An improved description method of the bumpy texture. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Sci. China Ser. F Inf. Sci. ![In: Sci. China Ser. F Inf. Sci. 52(3), pp. 523-528, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
bumpy texture, height map, bumpy map, bump mapping |
45 | Koichi Onoue, Tomoyuki Nishita |
A Method for Modeling and Rendering Dunes with Wind-Ripples. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PG ![In: 8th Pacific Conference on Computer Graphics and Applications, PG 2000, Hong Kong, October 3-5, 2000, pp. 427-428, 2000, IEEE Computer Society, 0-7695-0868-5. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
Dunes, Wind-ripples, Levels of Detail, Texture mapping, Natural phenomena, Bump mapping |
35 | Stéphane Mérillou, Jean-Michel Dischler, Djamchid Ghazanfarpour |
Surface scratches: measuring, modeling and rendering. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Vis. Comput. ![In: Vis. Comput. 17(1), pp. 30-45, 2001. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
Surface scratches, Physical measurements, Texture mapping, BRDFs, Realistic rendering |
35 | Tsuneo Ikedo, Jianhua Ma |
An Advanced Graphics Chip with Bump-mapped Phong Shading. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computer Graphics International ![In: Computer Graphics International Conference, CGI 1997, Hasselt and Diepenbeek, Belgium, June 23-27, 1997, pp. 156-, 1997, IEEE Computer Society, 0-8186-7825-9. The full citation details ...](Pics/full.jpeg) |
1997 |
DBLP DOI BibTeX RDF |
|
32 | Wan-Chun Ma, Chun-Tse Hsiao, Ken-Yi Lee, Yung-Yu Chuang, Bing-Yu Chen 0004 |
Real-time triple product relighting using spherical local-frame parameterization. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Vis. Comput. ![In: Vis. Comput. 22(9-11), pp. 682-692, 2006. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
All-frequency relighting, Real-time rendering, Precomputed radiance transfer, Spherical wavelets, Local frame |
32 | Thomas Malzbender, Dan Gelb, Hans J. Wolters |
Polynomial texture maps. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGGRAPH ![In: Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2001, Los Angeles, California, USA, August 12-17, 2001, pp. 519-528, 2001, ACM, 1-58113-374-X. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
image processing, image-based rendering, texture mapping, graphics hardware, illumination, reflectance & shading models |
29 | Anouar Ragragui, Adnane Ouazzani Chahdi, Akram Halli, Khalid Satori |
Revolution mapping with bump mapping support. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Graph. Model. ![In: Graph. Model. 100, pp. 1-11, 2018. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
29 | Michael Ashikhmin, Peter Shirley |
Steerable illumination textures. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Trans. Graph. ![In: ACM Trans. Graph. 21(1), pp. 1-19, 2002. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
steerable functions, textures, displacement mapping, relighting, Bump mapping |
29 | Jean-Michel Dischler, Djamchid Ghazanfarpour |
Interactive Image-based Modeling of Macrostructured Textures. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Computer Graphics and Applications ![In: IEEE Computer Graphics and Applications 19(1), pp. 66-74, 1999. The full citation details ...](Pics/full.jpeg) |
1999 |
DBLP DOI BibTeX RDF |
Macrostructured texture modeling, oriented particles, influence zone, cellular textures, bombing textures, rendering, skeleton, shape analysis, realism, bump mapping |
29 | Kurt W. Fleischer, David H. Laidlaw, Bena L. Currin, Alan H. Barr |
Cellular texture generation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGGRAPH ![In: Proceedings of the 22nd Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1995, Los Angeles, CA, USA, August 6-11, 1995, pp. 239-248, 1995, ACM, 0-89791-701-4. The full citation details ...](Pics/full.jpeg) |
1995 |
DBLP DOI BibTeX RDF |
data amplification, developmental models, constraints, texture mapping, particle systems, displacement mapping, bump mapping |
24 | Morten S. Mikkelsen |
Bump Mapping Unparametrized Surfaces on the GPU. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 15(1), pp. 49-61, 2010. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
24 | Seung-Gi Lee, Woo-Chan Park, Won-Jong Lee, Sung-Bong Yang, Tack-Don Han |
An Effective Bump Mapping Hardware Architecture Using Polar Coordinate System. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Inf. Sci. Eng. ![In: J. Inf. Sci. Eng. 23(2), pp. 569-588, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
24 | Richard J. Cant, Caroline S. Langensiepen |
Efficient anti-aliased bump mapping. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Graph. ![In: Comput. Graph. 30(4), pp. 561-580, 2006. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
24 | Naoki Kawai |
Bump mapping onto real objects. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGGRAPH Sketches ![In: International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2005, Los Angeles, California, USA, July 31 - August 4, 2005, Sketches, pp. 12, 2005, ACM. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
24 | Anders Hast, Tony Barrera, Ewert Bengtsson |
Improved Bump Mapping by using Quadratic Vector Interpolation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Eurographics (Short Presentations) ![In: 23rd Annual Conference of the European Association for Computer Graphics, Eurographics 2002 - Short Presentations, Saarbrücken, Germany, September 2-6, 2002, 2002, Eurographics Association. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|
24 | Anders Hast, Tony Barrera, Ewert Bengtsson |
Reconstruction Filters for Bump Mapping. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WSCG (Posters) ![In: The 10-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision'2002, WSCG 2002, University of West Bohemia, Campus Bory, Plzen-Bory, Czech Republic, February 4-8, 2002, pp. 9-12, 2002. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP BibTeX RDF |
|
24 | Jun Sung Kim, Jong Hyun Lee, Kyu Ho Park |
A fast and efficient bump mapping algorithm by angular perturbation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Graph. ![In: Comput. Graph. 25(3), pp. 401-407, 2001. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
|
24 | Jan Kautz, Hans-Peter Seidel |
Towards Interactive Bump Mapping with Anisotropic Shift-Variant BRDFs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Workshop on Graphics Hardware ![In: Proceedings of the 2000 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, Interlaken, Switzerland, August 21-22, 2000, pp. 51-58, 2000, The Eurographics Association, 1-58113-257-3. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
|
24 | Jian J. Zhang 0001 |
Least distorted bump mapping onto surface patches. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Graph. ![In: Comput. Graph. 22(2-3), pp. 233-242, 1998. The full citation details ...](Pics/full.jpeg) |
1998 |
DBLP DOI BibTeX RDF |
|
24 | I. Ernst, H. Rüsseler, H. Schulz, O. Wittig |
Gouraud Bump Mapping. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Workshop on Graphics Hardware ![In: Proceedings of the 1998 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, Lisbon, Portugal, August 31 - September 1, 1998, pp. 47-53, 1998, The Eurographics Association, 1-58113-097-X. The full citation details ...](Pics/full.jpeg) |
1998 |
DBLP DOI BibTeX RDF |
|
24 | K. Bennebroek, I. Ernst, H. Rüsseler, O. Wittig |
Design principles of hardware-based phong shading and bump-mapping. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Graph. ![In: Comput. Graph. 21(2), pp. 143-149, 1997. The full citation details ...](Pics/full.jpeg) |
1997 |
DBLP DOI BibTeX RDF |
|
24 | I. Ernst, D. Jackél, H. Rüsseler, O. Wittig |
Hardware-supported bump mapping. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Graph. ![In: Comput. Graph. 20(4), pp. 515-521, 1996. The full citation details ...](Pics/full.jpeg) |
1996 |
DBLP DOI BibTeX RDF |
|
24 | K. Bennebroek, I. Ernst, H. Rüsseler, O. Wittig |
Design Principles of Hardware-based Phong Shading and Bump Mapping. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Workshop on Graphics Hardware ![In: EGGH96: Eurographics Workshop on Graphics Hardware 1996, pp. 3-9, 1996, The Eurographics Association. The full citation details ...](Pics/full.jpeg) |
1996 |
DBLP DOI BibTeX RDF |
|
24 | I. Ernst, D. Jackél, H. Rüsseler, O. Wittig |
Hardware Supported Bump Mapping: A Step towards Ingber Quality Real-Time Rendering. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Workshop on Graphics Hardware ![In: EGGH95: Tenth Eurographics Workshop on Graphics Hardware 1995, pp. 63-70, 1995, The Eurographics Association. The full citation details ...](Pics/full.jpeg) |
1995 |
DBLP DOI BibTeX RDF |
|
22 | Peter-Pike J. Sloan |
Normal mapping for precomputed radiance transfer. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA, pp. 23-26, 2006, ACM, 1-59593-295-X. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
rendering, graphics hardware, illumination, shadow algorithms, normal mapping |
22 | Kazunori Miyata |
A method of generating stone wall patterns. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGGRAPH ![In: Proceedings of the 17th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1990, Dallas, TX, USA, August 6-10, 1990, pp. 387-394, 1990, ACM, 0-201-50933-4. The full citation details ...](Pics/full.jpeg) |
1990 |
DBLP DOI BibTeX RDF |
|
16 | Eriko Kimura, Naoki Kawai, Kazunori Miyata |
Practical 3D decoration on flat media with anisotropic reflection. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGGRAPH Posters ![In: International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2010, Los Angeles, California, USA, July 26-30, 2010, Poster Proceedings, pp. 73:1, 2010, ACM, 978-1-4503-0393-4. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
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16 | Ludovic Dutreve, Alexandre Meyer, Saïda Bouakaz |
Real-Time Dynamic Wrinkles of Face for Animated Skinned Mesh. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISVC (2) ![In: Advances in Visual Computing, 5th International Symposium, ISVC 2009, Las Vegas, NV, USA, November 30 - December 2, 2009, Proceedings, Part II, pp. 25-34, 2009, Springer, 978-3-642-10519-7. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
16 | Lijun Qu, Gary W. Meyer |
Perceptually Guided Polygon Reduction. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Vis. Comput. Graph. ![In: IEEE Trans. Vis. Comput. Graph. 14(5), pp. 1015-1029, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
16 | Hongwei Li, Kui-Yip Lo, Man-Kang Leung, Chi-Wing Fu |
Dual Poisson-Disk Tiling: An Efficient Method for Distributing Features on Arbitrary Surfaces. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Vis. Comput. Graph. ![In: IEEE Trans. Vis. Comput. Graph. 14(5), pp. 982-998, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
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16 | Jianning Wang, Manuel M. Oliveira, Haitao Zhang, Arie E. Kaufman |
Reconstructing regular meshes from points. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Vis. Comput. ![In: Vis. Comput. 24(5), pp. 361-371, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Regular mesh, Point parameterization, Cut handling, Surface reconstruction |
16 | Ewen Cheslack-Postava, Rui Wang 0003, Oskar Åkerlund, Fabio Pellacini |
Fast, realistic lighting and material design using nonlinear cut approximation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Trans. Graph. ![In: ACM Trans. Graph. 27(5), pp. 128, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
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16 | Michal Haindl, Jirí Filip |
Extreme Compression and Modeling of Bidirectional Texture Function. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Pattern Anal. Mach. Intell. ![In: IEEE Trans. Pattern Anal. Mach. Intell. 29(10), pp. 1859-1865, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Rough texture, data compression, texture synthesis, texture modeling, BTF, 3D texture |
16 | Ravi Ramamoorthi, Dhruv Mahajan 0001, Peter N. Belhumeur |
A first-order analysis of lighting, shading, and shadows. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Trans. Graph. ![In: ACM Trans. Graph. 26(1), pp. 2, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
reflectance, shadows, Gradients, Fourier analysis |
16 | Lijun Qu, Gary W. Meyer |
Perceptually driven interactive geometry remeshing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA, pp. 199-206, 2006, ACM, 1-59593-295-X. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
geometry remeshing, level of detail, visual perception, mesh simplification, visual masking |
16 | Michal Haindl, Jirí Filip |
A Fast Probabilistic Bidirectional Texture Function Model. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICIAR (2) ![In: Image Analysis and Recognition: International Conference, ICIAR 2004, Porto, Portugal, September 29-October 1, 2004, Proceedings, Part II, pp. 298-305, 2004, Springer, 3-540-23240-0. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
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16 | Aaron Hertzmann |
Fast paint texture. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NPAR ![In: 2nd International Symposium on Non-Photorealistic Animation and Rendering, NPAR 2002, Annecy, France, June 3-5, 2002, Proceedings, pp. 91-, 2002, ACM, 1-58113-494-0. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
paint simulation, non-photorealistic rendering, painterly rendering |
16 | Fausto Bernardini, Ioana M. Martin, Holly E. Rushmeier |
High-Quality Texture Reconstruction from Multiple Scans. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Vis. Comput. Graph. ![In: IEEE Trans. Vis. Comput. Graph. 7(4), pp. 318-332, 2001. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
texture acquisition, Computer vision, image processing, range images, 3D scanning, reflectance and shading models |
16 | Cesar Tadeu Pozzer, Sérgio Roberto Matiello Pellegrino |
Procedural Models on Image Synthesis for Ocean Animation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIBGRAPI ![In: 14th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2001), 15-18 October 2001, Florianopolis, Brazil, pp. 130-137, 2001, IEEE Computer Society, 0-7695-1330-1. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
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