Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
37 | Pieter Spronck, Marc J. V. Ponsen, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma |
Adaptive game AI with dynamic scripting. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Mach. Learn. ![In: Mach. Learn. 63(3), pp. 217-248, 2006. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
Dynamic scripting, Reinforcement learning, Computer game |
34 | Andrew Chiou |
What is it thinking?: game AI opponent computer-human interaction using descriptive schema and explanatory capabilities. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIMEA ![In: Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2007, 19-21 September 2007, Perth, Western Australia, pp. 91-97, 2007, ACM, 978-1-59593-708-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
AI opponent, descriptive schema, explanatory capabilities, computer-human interaction, game AI |
32 | Kitty S. Y. Chiu, Keith C. C. Chan |
Using Data Mining for Dynamic Level Design in Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISMIS ![In: Foundations of Intelligent Systems, 17th International Symposium, ISMIS 2008, Toronto, Canada, May 20-23, 2008, Proceedings, pp. 628-637, 2008, Springer, 978-3-540-68122-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Data Mining, Artificial intelligence, Game Development |
31 | Yi Jack Yau, Jason Teo, Patricia Anthony |
Pareto Evolution and Co-evolution in Cognitive Game AI Synthesis. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EMO ![In: Evolutionary Multi-Criterion Optimization, 4th International Conference, EMO 2007, Matsushima, Japan, March 5-8, 2007, Proceedings, pp. 227-241, 2007, Springer, 3-540-70927-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Evolutionary Artificial Neural Networks, Pareto Differential Evolution, Co-Evolution, Game AI, Evolutionary Multi-Objective Optimization |
27 | Andrew Chiou |
A game AI production shell framework: generating AI opponents for geomorphic-isometric strategy games via modeling of expert player intuition. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIMEA ![In: Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2007, 19-21 September 2007, Perth, Western Australia, pp. 84-90, 2007, ACM, 978-1-59593-708-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
AI shell, geomorphic game boards, isometric games, modeling, game AI, board games, tabletop games |
26 | Fan Xie 0001, Suoju He, Xiao Liu, Xingguo Li, Junping Du, Jiajian Yang, Yiwen Fu, Yang Chen, Junping Wang, Zhiqing Liu, Qiliang Zhu |
To create neuro-controlled game opponent from UCT-created data. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GEC Summit ![In: Proceedings of the first ACM/SIGEVO Summit on Genetic and Evolutionary Computation, GEC Summit 2009, Shanghai, China, June 12-14, 2009, pp. 1013-1016, 2009, ACM, 978-1-60558-326-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
UCT, adaptive game ai, dead end, neuro-controller, neuro-evolution |
25 | Alexander Nareyek |
Game AI is Dead. Long Live Game AI! ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Intell. Syst. ![In: IEEE Intell. Syst. 22(1), pp. 9-11, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
automated storytelling, Interactive Intelligence Lab, National University of Singapore, automated content generation, game AI, virtual actors |
22 | Dhananjay Sampath |
ABRCon, Adaptive oBject Re-CONfiguration: an approach to enhance, repeat playability of games and repeat watchability of movies. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004, Singapore, June 3-5, 2004, pp. 313-316, 2004, ACM, 1-58113-882-2. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
ABRCON, object reconfiguration, repeat issues, repeatability, gameplay |
22 | Darryl Charles, Daniel Livingstone |
AI: the Missing Link in Digital Game Interface Design? ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2004, Third International Conference, Eindhoven, The Netherlands, September 1-3, 2004, Proceedings, pp. 351-354, 2004, Springer, 3-540-22947-7. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
20 | Samuel Manier, Olivier Sigaud |
Compacting a Rule Base into an and/or Diagram for Game AI. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain, pp. 77-, 2008, EUROSIS, 978-90-77381-45-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
20 | Sander Bakkes, Pieter Spronck, H. Jaap van den Herik |
Rapid Adaptation of Video Game AI. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain, pp. 69-76, 2008, EUROSIS, 978-90-77381-45-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
18 | Sule Yildirim, Sindre Berg Stene |
A survey on the need and use of AI in game agents. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SpringSim ![In: Proceedings of the 2008 Spring Simulation Multiconference, SpringSim 2008, Ottawa, Canada, April 14-17, 2008, pp. 124-131, 2008, SCS/ACM, 1-56555-319-5. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
game agents, game AI |
18 | Lynne E. Hall, Adrian Gordon, Russell James, Lynne Newall |
A lightweight rule-based Al engine for mobile games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004, Singapore, June 3-5, 2004, pp. 284-289, 2004, ACM, 1-58113-882-2. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
tools, mobile gaming, game AI, rule-based languages |
18 | Jörg Kienzle, Alexandre Denault, Hans Vangheluwe |
Model-Based Design of Computer-Controlled Game Character Behavior. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MoDELS ![In: Model Driven Engineering Languages and Systems, 10th International Conference, MoDELS 2007, Nashville, USA, September 30 - October 5, 2007, Proceedings, pp. 650-665, 2007, Springer, 978-3-540-75208-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
18 | Pieter Spronck, H. Jaap van den Herik |
A Tutoring System for Commercial Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2005, 4th International Conference, Sanda, Japan, September 19-21, 2005, Proceedings, pp. 389-400, 2005, Springer, 3-540-29034-6. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
15 | Vicente J. Botti, Antonio Barella, Carlos Carrascosa (eds.) |
GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![EUROSIS, 978-90-77381-45-8 The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
15 | Iñigo Barona, Ramón Mollá Vayá, Francisco López Luro, M. Carmen Juan |
Use of LoD Techniques in Luminance Changes on Video Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain, pp. 17-21, 2008, EUROSIS, 978-90-77381-45-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
15 | Alberto Samaniego, Alejandro Alliana, Benjamín Barán |
MASTERGOAL: An Interesting Testbed for AI Techniques. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain, pp. 56-60, 2008, EUROSIS, 978-90-77381-45-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
15 | David Keaveney, Colm O'Riordan |
Analysing the Fitness Landscape of an Abstract Real-Time Strategy Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain, pp. 51-55, 2008, EUROSIS, 978-90-77381-45-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
15 | M. Carmen Juan, David Furió, Ramón Mollá Vayá, M. José Vicent, Roberto Vivó, Miguelón Giménez |
Edutainment games included as activities in the Summer School of the Technical University of Valencia. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain, pp. 147-151, 2008, EUROSIS, 978-90-77381-45-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
15 | Juan Albero Sanchis |
MyHeart. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain, pp. 129-131, 2008, EUROSIS, 978-90-77381-45-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
15 | J. Fabregat-Pinilla, Carlos Carrascosa |
Emerging Team Collaboration by Social Reinforcement. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain, pp. 117-119, 2008, EUROSIS, 978-90-77381-45-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
15 | Xin Li, Cody Luitjens, Michael Beach |
Transformation and Interpolation with VQM Structure. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain, pp. 27-38, 2008, EUROSIS, 978-90-77381-45-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
15 | Ken Newman |
Humming in Facebook: An overview of Social Network platform architectures. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain, pp. 152-, 2008, EUROSIS, 978-90-77381-45-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
15 | Vincent de Boer, Léon J. M. Rothkrantz |
Mshindi - an Awalé winner. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain, pp. 107-116, 2008, EUROSIS, 978-90-77381-45-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
15 | Antonio Barella, Carlos Carrascosa, Vicente J. Botti |
Extending Game Technologies with Virtual Reality and Multi-Agent Systems. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain, pp. 94-98, 2008, EUROSIS, 978-90-77381-45-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
15 | Marek R. van de Watering, Winoe Bhikharie, Hugo C. Huurdeman, Anton Eliëns |
Online Gaming Communities: A Practical Shortlist. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain, pp. 137-140, 2008, EUROSIS, 978-90-77381-45-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
15 | Alan Cunningham, Colm O'Riordan |
An Analysis of Fitness Landscape in the Evolution Social Structures for Computer Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain, pp. 61-68, 2008, EUROSIS, 978-90-77381-45-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
15 | Dave Saunders, Colm O'Riordan |
Evolving believable behaviours for first person shooter games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain, pp. 44-50, 2008, EUROSIS, 978-90-77381-45-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
15 | Fabien Tencé, Cédric Buche |
Automatable Evaluation Method Oriented toward Behaviour Believability for Video Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain, pp. 39-43, 2008, EUROSIS, 978-90-77381-45-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
15 | Emanuel Montero Reyno, José Á. Carsí Cubel |
Model Driven Game Development: 2D Platform Game Prototyping. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain, pp. 5-7, 2008, EUROSIS, 978-90-77381-45-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
15 | Gustavo Aranda Bada, Carlos Carrascosa, Vicente J. Botti |
MMOG based on MAS: A Game-Independent Ontology. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain, pp. 141-146, 2008, EUROSIS, 978-90-77381-45-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
15 | Christopher Mitchell Deeb, Xin Li |
HACCS: A Hierarchical Approach to Continuum Crowd Simulation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain, pp. 8-16, 2008, EUROSIS, 978-90-77381-45-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
15 | Antonio J. Fernández 0001, Carlos Cotta, Rafael Campaña Ceballos |
Generating Emergent Team Strategies in Football Simulation Videogames via Genetic Algorithms. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain, pp. 120-128, 2008, EUROSIS, 978-90-77381-45-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
15 | Yoshihiro Okada |
IntelligentBox as Development System for SaaS Applications Including Web-based 3D Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain, pp. 22-26, 2008, EUROSIS, 978-90-77381-45-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
15 | Jeroen Boogaard, Léon J. M. Rothkrantz |
Da Vinci Code Game An Neural Network approach to an imperfect information game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain, pp. 85-93, 2008, EUROSIS, 978-90-77381-45-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
15 | Marco Remondino, Marco Pironti, Roberto Schiesari |
Agent Based Serious Gaming; Simulating the Perception Bias on Innovation Diffusion. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain, pp. 99-106, 2008, EUROSIS, 978-90-77381-45-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
15 | Anton Eliëns, Hugo C. Huurdeman, Marek R. van de Watering, Winoe Bhikharie |
XIMPEL Interactive Video - between narrative(s) and game play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain, pp. 132-136, 2008, EUROSIS, 978-90-77381-45-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
15 | Alexander Repenning |
Collaborative diffusion: programming antiobjects. ![Search on Bibsonomy](Pics/bibsonomy.png) |
OOPSLA Companion ![In: Companion to the 21th Annual ACM SIGPLAN Conference on Object-Oriented Programming, Systems, Languages, and Applications, OOPSLA 2006, October 22-26, 2006, Portland, Oregon, USA, pp. 574-585, 2006, ACM, 1-59593-491-X. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
incremental AI, object-oriented programming, end-user programming, diffusion, distributed artificial intelligence, psychology of programming, game AI, multi-agent architecture, collaborative agents |
14 | Han Yu 0001, Zhiqi Shen 0001, Chunyan Miao |
A goal-oriented development tool to automate the incorporation of intelligent agents into interactive digital media applications. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 6(2), pp. 24:1-24:15, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
distributed system, multi-agent system, intelligent agent, design tool, goal-oriented |
14 | Sander Bakkes, Pieter Spronck, Eric O. Postma |
TEAM: The Team-Oriented Evolutionary Adaptability Mechanism. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2004, Third International Conference, Eindhoven, The Netherlands, September 1-3, 2004, Proceedings, pp. 273-282, 2004, Springer, 3-540-22947-7. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
14 | Penelope Sweetser, Daniel M. Johnson 0001, Jane Sweetser, Janet Wiles |
Creating engaging artificial characters for games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Proceedings of the Second International Conference on Entertainment Computing, Pittsburgh, Pennsylvania, USA, May 8-10, 2003, 2003, Carnegie Mellon University. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP BibTeX RDF |
user-centred, AI, computer games, engagement, characters |
11 | Laurent Navarro, Vincent Corruble |
Extending the Strada Framework to Design an AI for ORTS. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2009, 8th International Conference, Paris, France, September 3-5, 2009. Proceedings, pp. 270-275, 2009, Springer, 978-3-642-04051-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
real-time strategy games, learning, Game AI |
11 | Ben Niu 0002, Haibo Wang, Peter H. F. Ng, Simon C. K. Shiu |
A Neural-Evolutionary Model for Case-Based Planning in Real Time Strategy Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEA/AIE ![In: Next-Generation Applied Intelligence, 22nd International Conference on Industrial, Engineering and Other Applications of Applied Intelligent Systems, IEA/AIE 2009, Tainan, Taiwan, June 24-27, 2009. Proceedings, pp. 291-300, 2009, Springer, 978-3-642-02567-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Case-based planning, real time strategy (RTS) games, genetic algorithm, artificial neural network |
11 | Suoju He, Guoshi Wu, Jin Meng, Hongtao Chen, Jing Li, Zhiqing Liu, Qiliang Zhu |
Game Player Strategy Pattern Recognition by Using Radial Basis Function. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSSE (1) ![In: International Conference on Computer Science and Software Engineering, CSSE 2008, Volume 1: Artificial Intelligence, December 12-14, 2008, Wuhan, China, pp. 937-940, 2008, IEEE Computer Society, 978-0-7695-3336-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
11 | Ji-Lung Hsieh, Chuen-Tsai Sun |
Building a player strategy model by analyzing replays of real-time strategy games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IJCNN ![In: Proceedings of the International Joint Conference on Neural Networks, IJCNN 2008, part of the IEEE World Congress on Computational Intelligence, WCCI 2008, Hong Kong, China, June 1-6, 2008, pp. 3106-3111, 2008, IEEE, 978-1-4244-1820-6. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
11 | Walker M. White, Alan J. Demers, Christoph Koch 0001, Johannes Gehrke, Rajmohan Rajagopalan |
Scaling games to epic proportion. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGMOD Conference ![In: Proceedings of the ACM SIGMOD International Conference on Management of Data, Beijing, China, June 12-14, 2007, pp. 31-42, 2007, ACM, 978-1-59593-686-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
games, indexing, aggregates, scripting |
11 | Mark Dawes, Richard Hall |
Towards Using First-Person Shooter Computer Games as an Artificial Intelligence Testbed. ![Search on Bibsonomy](Pics/bibsonomy.png) |
KES (1) ![In: Knowledge-Based Intelligent Information and Engineering Systems, 9th International Conference, KES 2005, Melbourne, Australia, September 14-16, 2005, Proceedings, Part I, pp. 276-282, 2005, Springer, 3-540-28894-5. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
11 | Arran Bartish, Charles Thevathayan |
BDI agents for game development. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAMAS ![In: The First International Joint Conference on Autonomous Agents & Multiagent Systems, AAMAS 2002, July 15-19, 2002, Bologna, Italy, Proceedings, pp. 668-669, 2002, ACM. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
Bomberman, performance, scalability, complexity, games, FSM, BDI, agent-based software engineering |
10 | Maciej Swiechowski |
Game AI Competitions: Motivation for the Imitation Game-Playing Competition. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FedCSIS ![In: Proceedings of the 2020 Federated Conference on Computer Science and Information Systems, FedCSIS 2020, Sofia, Bulgaria, September 6-9, 2020., pp. 155-160, 2020, 978-83-955416-7-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
10 | Siphesihle Philezwini Sithungu, Elizabeth Marie Ehlers |
Adaptive Game AI-Based Dynamic Difficulty Scaling via the Symbiotic Game Agent. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Intelligent Information Processing ![In: Intelligent Information Processing X - 11th IFIP TC 12 International Conference, IIP 2020, Hangzhou, China, July 3-6, 2020, Proceedings, pp. 107-117, 2020, Springer, 978-3-030-46930-6. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
10 | Jialin Liu 0001, Julian Togelius, Diego Perez Liebana, Simon M. Lucas |
Evolving Game Skill-Depth using General Video Game AI Agents. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/1703.06275, 2017. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP BibTeX RDF |
|
10 | Zhao Chen, Darvin Yi |
The Game Imitation: Deep Supervised Convolutional Networks for Quick Video Game AI. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/1702.05663, 2017. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP BibTeX RDF |
|
10 | Jialin Liu 0001, Julian Togelius, Diego Perez Liebana, Simon M. Lucas |
Evolving Game Skill-Depth using General Video Game AI agents. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CEC ![In: 2017 IEEE Congress on Evolutionary Computation, CEC 2017, Donostia, San Sebastián, Spain, June 5-8, 2017, pp. 2299-2307, 2017, IEEE, 978-1-5090-4601-0. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
10 | Yidan Zhang, Suoju He, Junping Wang, Yuan Gao, Jiajian Yang, Xinrui Yu, Lindao Sha |
Optimizing player's satisfaction through DDA of game AI by UCT for the Game Dead-End. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICNC ![In: Sixth International Conference on Natural Computation, ICNC 2010, Yantai, Shandong, China, 10-12 August 2010, pp. 4161-4165, 2010, IEEE, 978-1-4244-5961-2. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
10 | Ya'nan Hao, Suoju He, Junping Wang, Xiao Liu, Jiajian Yang, Wan Huang |
Dynamic Difficulty Adjustment of Game AI by MCTS for the game Pac-Man. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICNC ![In: Sixth International Conference on Natural Computation, ICNC 2010, Yantai, Shandong, China, 10-12 August 2010, pp. 3918-3922, 2010, IEEE, 978-1-4244-5961-2. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
10 | Xinrui Yu, Suoju He, Yuan Gao, Jiajian Yang, Lingdao Sha, Yidan Zhang, Zhaobo Ai |
Dynamic difficulty adjustment of game AI for video game Dead-End. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICIS ![In: Proceedings of the 3rd International Conference on Information Sciences and Interaction Sciences (ICIS 2010), Chengdu, China, June 23-25, 2010, pp. 583-587, 2010, IEEE, 978-1-4244-7386-1. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
10 | Marco Roccetti (eds.) |
GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![EUROSIS, 978-90-77381-37-3 The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
10 | Marco Furini |
Mobile Games: What to expect in the near Future. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 93-95, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
10 | Helena Karsten, Jan-Erik Skata, Sebastien Venot, Nhut Do, Janne Konttiila, Joonas Peltola |
Simple, Cheap and Quick: Three Urban Games for Common Mobile Phones. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 96-102, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
10 | Laurens van der Blom, Sander Bakkes, Pieter Spronck |
Map-Adaptive Artificial Intelligence for Video Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 53-60, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
10 | Balázs Józsa |
Journey from the Magic Circle to the Therapeutic Gameplay Experience. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 32-36, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
10 | M. C. Bouterse, Anton Eliëns |
Simulating Infinite Curved Spaces using Vertex Shaders. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 88-92, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
10 | Paola Salomoni, Silvia Mirri, Ludovico Antonio Muratori |
YEAST: The Design of a Cooperative Interactive Story Telling and Gamebooks Environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 83-87, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
10 | Marco Remondino |
Agent Based Virtual Tutorship and E-Learning Techniques Applied to a Business Game Built on System Dynamics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 157-, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
10 | Abhishek Rawat, Michel Simatic |
Issues for Multiplayer Mobile Game Engines. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 76-82, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
10 | Leo Galway, Darryl Charles, Michaela M. Black, Colin Fyfe |
Temporal Difference Control within a Dynamic Environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 42-47, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
10 | Tim Horz, Albert Pritzkau, Christof Rezk-Salama, Severin Todt, Andreas Kolb 0001 |
Gaming Technology in Cultural Heritage Systems. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 147-151, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
10 | Emiliano Manca, Fabio Parmeggiani, Claudio E. Palazzi, Stefano Ferretti, Marco Roccetti |
The Anatomy of an Inter-Vehicular Gaming Communication Subsystem with Experiments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 115-124, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
10 | Jouni Smed, Timo Knuutila, Harri Hakonen |
Towards Swift and Accurate Collusion Detection. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 103-107, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
10 | Frederik Schadd, Sander Bakkes, Pieter Spronck |
Opponent Modeling in Real-Time Strategy Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 61-70, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
10 | Alexander Ploss, Frank Glinka, Sergei Gorlatch, Jens Müller-Iden |
Towards a High-level design Approach for Multi-Server Online Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 10-17, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
10 | Worapoj Thunputtarakul, Vishnu Kotrajaras |
Data Analysis for Ghost AI Creation in Commercial Fighting Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 37-41, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
10 | José M. Blanco Calvo, Dragos Datcu, Léon J. M. Rothkrantz |
AIBO as a Needs-Based Companion Dog. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 152-156, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
10 | Anton Eliëns, Frans Feldberg, Elly A. Konijn, Egon Compter |
Mashups in Second Life @ VU. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 130-134, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
10 | Vicente V. Filho, Clauirton de Albuquerque Siebra, José C. Moura, Renan T. Weber, Patrícia C. A. R. Tedesco, Geber L. Ramalho |
Evaluation of Multiagent Teams via a New Approach for Strategic Game Simulator. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 48-52, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
10 | Stefano Cacciaguerra, Gabriele D'Angelo |
Mobile Virtual Worlds: A Proximity Based Evolution. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 27-31, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
10 | Anton Eliëns, Dhaval Vyas |
PANORAMA - Explorations in the Aesthetics of Social Awareness. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 71-75, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
10 | Cesar Tadeu Pozzer, Börje F. Karlsson |
Teaching AI Concepts by Using Casual Games: A Case Study. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 135-138, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
10 | Anton Eliëns, Marek R. van de Watering, Hugo C. Huurdeman, Winoe Bhikharie, Haroen Lemmers, Pier Vellinga |
Clima Futura @ VU -- communicating (unconvenient) science. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 125-129, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
10 | Patric Kabus, Alejandro P. Buchmann |
A Framework for Network-Agnostic Multiplayer Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 18-26, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
10 | Roman V. Yampolskiy, Venu Govindaraju |
Behavioral Biometrics for Recognition and Verification of Game Bots. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 108-114, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
10 | Alessandro Amoroso |
WEBBING: A Smart Architecture for Snappy Browser-Based Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 5-9, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
10 | Davide Rossi, Elisa Turrini |
EGO: an E-Games Orchestration Platform. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 139-146, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
8 | Leonard van Driel, Rafael Bidarra |
A Semantic Navigation Model for Video Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009. Proceedings, pp. 146-157, 2009, Springer, 978-3-642-10346-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
navigation, game semantics, game AI |
8 | Jonathan Rubin, Ian D. Watson |
A Memory-Based Approach to Two-Player Texas Hold'em. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Australasian Conference on Artificial Intelligence ![In: AI 2009: Advances in Artificial Intelligence, 22nd Australasian Joint Conference, Melbourne, Australia, December 1-4, 2009. Proceedings, pp. 465-474, 2009, Springer, 978-3-642-10438-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Computer Poker, Case-Based Reasoning, Game-AI |
8 | Jason MacGregor, Steve Leung |
Pathfinding Strategy for Multiple Non-Playing Characters in 2.5 D Game Worlds. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Learning by Playing. Game-based Education System Design and Development, 4th International Conference on E-Learning and Games, Edutainment 2009, Banff, Canada, August 9-11, 2009. Proceedings, pp. 351-362, 2009, Springer, 978-3-642-03363-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Pathfinding Algorithms, Game AI |
8 | Leo Galway, Darryl Charles, Michaela M. Black |
Machine learning in digital games: a survey. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Artif. Intell. Rev. ![In: Artif. Intell. Rev. 29(2), pp. 123-161, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Machine learning, Computational intelligence, Digital games, Game AI |
8 | Eike Falk Anderson |
Scripted smarts in an intelligent virtual environment: behaviour definition using a simple entity annotation language. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 185-188, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
behaviour definition (programming) language, smart terrain, game AI |
8 | Ian D. Watson, Jonathan Rubin |
CASPER: A Case-Based Poker-Bot. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Australasian Conference on Artificial Intelligence ![In: AI 2008: Advances in Artificial Intelligence, 21st Australasian Joint Conference on Artificial Intelligence, Auckland, New Zealand, December 1-5, 2008. Proceedings, pp. 594-600, 2008, Springer, 978-3-540-89377-6. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Case-Based Reasoning, Game AI, Poker |
8 | Christian Anthony L. Go, Tristan Basa, Won-Hyung Lee |
MMORPG Map Evaluation Using Pedestrian Agents. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICHIT ![In: Advances in Hybrid Information Technology, First International Conference, ICHIT 2006, Jeju Island, Korea, November 9-11, 2006, Revised Selected Papers, pp. 323-332, 2006, Springer, 978-3-540-77367-2. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
Multi-Agent Systems, Online Game, MMORPG, Game AI |
8 | Börje F. Karlsson, Bruno Feijó |
AI middleware as means for improving gameplay. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, June 15-15, 2005, pp. 442-445, 2005, ACM, 1-59593-110-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
software architecture, middleware, artificial intelligence, design patterns, computer games, game AI |
7 | Shiuh-Jer Huang, Shian-Shin Wu |
Vision-Based Robotic Motion Control for Non-autonomous Environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Intell. Robotic Syst. ![In: J. Intell. Robotic Syst. 54(5), pp. 733-754, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Self-organizing fuzzy control, FPGA chip, Visual servo, Robotic system |
7 | Pawel Wawrzynski, Jaroslaw Arabas, Pawel Cichosz |
Predictive Control for Artificial Intelligence in Computer Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICAISC ![In: Artificial Intelligence and Soft Computing - ICAISC 2008, 9th International Conference, Zakopane, Poland, June 22-26, 2008, Proceedings, pp. 1137-1148, 2008, Springer, 978-3-540-69572-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
7 | Klaus P. Jantke |
Games that do not exist communication design beyond the current limits. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGDOC ![In: Proceedings of the 24th Annual International Conference on Design of Communication, SIGDOC 2006, Myrtle Beach, SC, USA, October 18-20, 2006, pp. 35-42, 2006, ACM, 1-59593-523-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
7 | Pieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma |
Enhancing the Performance of Dynamic Scripting in Computer Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2004, Third International Conference, Eindhoven, The Netherlands, September 1-3, 2004, Proceedings, pp. 296-307, 2004, Springer, 3-540-22947-7. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
5 | Yoosung Hong, Tianhao Yan, Jinseok Seo |
GOBT: A Synergistic Approach to Game AI Using Goal-Oriented and Utility-Based Planning in Behavior Trees. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Multim. Inf. Syst. ![In: J. Multim. Inf. Syst. 10(4), pp. 321-332, December 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
5 | Zhentao Tang, Yuanheng Zhu, Dongbin Zhao, Simon M. Lucas |
Enhanced Rolling Horizon Evolution Algorithm With Opponent Model Learning: Results for the Fighting Game AI Competition. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Games ![In: IEEE Trans. Games 15(1), pp. 5-15, March 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
5 | Andrew Nash, Andrew Vardy, David Churchill |
Herd's Eye View: Improving Game AI Agent Learning with Collaborative Perception. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2306.06544, 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
5 | Rodrigue de Schaetzen, Alessandro Sestini |
Efficient Ground Vehicle Path Following in Game AI. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2307.03379, 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|