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Searching for phrase Game-AI (changed automatically) with no syntactic query expansion in all metadata.

Publication years (Num. hits)
2000-2006 (21) 2007 (35) 2008 (38) 2009-2010 (19) 2011-2013 (18) 2014-2016 (21) 2017-2018 (24) 2019 (18) 2020 (19) 2021-2022 (25) 2023 (12)
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article(58) incollection(3) inproceedings(185) phdthesis(2) proceedings(2)
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Found 250 publication records. Showing 250 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
37Pieter Spronck, Marc J. V. Ponsen, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma Adaptive game AI with dynamic scripting. Search on Bibsonomy Mach. Learn. The full citation details ... 2006 DBLP  DOI  BibTeX  RDF Dynamic scripting, Reinforcement learning, Computer game
34Andrew Chiou What is it thinking?: game AI opponent computer-human interaction using descriptive schema and explanatory capabilities. Search on Bibsonomy DIMEA The full citation details ... 2007 DBLP  DOI  BibTeX  RDF AI opponent, descriptive schema, explanatory capabilities, computer-human interaction, game AI
32Kitty S. Y. Chiu, Keith C. C. Chan Using Data Mining for Dynamic Level Design in Games. Search on Bibsonomy ISMIS The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Data Mining, Artificial intelligence, Game Development
31Yi Jack Yau, Jason Teo, Patricia Anthony Pareto Evolution and Co-evolution in Cognitive Game AI Synthesis. Search on Bibsonomy EMO The full citation details ... 2007 DBLP  DOI  BibTeX  RDF Evolutionary Artificial Neural Networks, Pareto Differential Evolution, Co-Evolution, Game AI, Evolutionary Multi-Objective Optimization
27Andrew Chiou A game AI production shell framework: generating AI opponents for geomorphic-isometric strategy games via modeling of expert player intuition. Search on Bibsonomy DIMEA The full citation details ... 2007 DBLP  DOI  BibTeX  RDF AI shell, geomorphic game boards, isometric games, modeling, game AI, board games, tabletop games
26Fan Xie 0001, Suoju He, Xiao Liu, Xingguo Li, Junping Du, Jiajian Yang, Yiwen Fu, Yang Chen, Junping Wang, Zhiqing Liu, Qiliang Zhu To create neuro-controlled game opponent from UCT-created data. Search on Bibsonomy GEC Summit The full citation details ... 2009 DBLP  DOI  BibTeX  RDF UCT, adaptive game ai, dead end, neuro-controller, neuro-evolution
25Alexander Nareyek Game AI is Dead. Long Live Game AI! Search on Bibsonomy IEEE Intell. Syst. The full citation details ... 2007 DBLP  DOI  BibTeX  RDF automated storytelling, Interactive Intelligence Lab, National University of Singapore, automated content generation, game AI, virtual actors
22Dhananjay Sampath ABRCon, Adaptive oBject Re-CONfiguration: an approach to enhance, repeat playability of games and repeat watchability of movies. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2004 DBLP  DOI  BibTeX  RDF ABRCON, object reconfiguration, repeat issues, repeatability, gameplay
22Darryl Charles, Daniel Livingstone AI: the Missing Link in Digital Game Interface Design? Search on Bibsonomy ICEC The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
20Samuel Manier, Olivier Sigaud Compacting a Rule Base into an and/or Diagram for Game AI. Search on Bibsonomy GAMEON The full citation details ... 2008 DBLP  BibTeX  RDF
20Sander Bakkes, Pieter Spronck, H. Jaap van den Herik Rapid Adaptation of Video Game AI. Search on Bibsonomy GAMEON The full citation details ... 2008 DBLP  BibTeX  RDF
18Sule Yildirim, Sindre Berg Stene A survey on the need and use of AI in game agents. Search on Bibsonomy SpringSim The full citation details ... 2008 DBLP  DOI  BibTeX  RDF game agents, game AI
18Lynne E. Hall, Adrian Gordon, Russell James, Lynne Newall A lightweight rule-based Al engine for mobile games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2004 DBLP  DOI  BibTeX  RDF tools, mobile gaming, game AI, rule-based languages
18Jörg Kienzle, Alexandre Denault, Hans Vangheluwe Model-Based Design of Computer-Controlled Game Character Behavior. Search on Bibsonomy MoDELS The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
18Pieter Spronck, H. Jaap van den Herik A Tutoring System for Commercial Games. Search on Bibsonomy ICEC The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
15Vicente J. Botti, Antonio Barella, Carlos Carrascosa (eds.) GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain Search on Bibsonomy GAMEON The full citation details ... 2008 DBLP  BibTeX  RDF
15Iñigo Barona, Ramón Mollá Vayá, Francisco López Luro, M. Carmen Juan Use of LoD Techniques in Luminance Changes on Video Games. Search on Bibsonomy GAMEON The full citation details ... 2008 DBLP  BibTeX  RDF
15Alberto Samaniego, Alejandro Alliana, Benjamín Barán MASTERGOAL: An Interesting Testbed for AI Techniques. Search on Bibsonomy GAMEON The full citation details ... 2008 DBLP  BibTeX  RDF
15David Keaveney, Colm O'Riordan Analysing the Fitness Landscape of an Abstract Real-Time Strategy Game. Search on Bibsonomy GAMEON The full citation details ... 2008 DBLP  BibTeX  RDF
15M. Carmen Juan, David Furió, Ramón Mollá Vayá, M. José Vicent, Roberto Vivó, Miguelón Giménez Edutainment games included as activities in the Summer School of the Technical University of Valencia. Search on Bibsonomy GAMEON The full citation details ... 2008 DBLP  BibTeX  RDF
15Juan Albero Sanchis MyHeart. Search on Bibsonomy GAMEON The full citation details ... 2008 DBLP  BibTeX  RDF
15J. Fabregat-Pinilla, Carlos Carrascosa Emerging Team Collaboration by Social Reinforcement. Search on Bibsonomy GAMEON The full citation details ... 2008 DBLP  BibTeX  RDF
15Xin Li, Cody Luitjens, Michael Beach Transformation and Interpolation with VQM Structure. Search on Bibsonomy GAMEON The full citation details ... 2008 DBLP  BibTeX  RDF
15Ken Newman Humming in Facebook: An overview of Social Network platform architectures. Search on Bibsonomy GAMEON The full citation details ... 2008 DBLP  BibTeX  RDF
15Vincent de Boer, Léon J. M. Rothkrantz Mshindi - an Awalé winner. Search on Bibsonomy GAMEON The full citation details ... 2008 DBLP  BibTeX  RDF
15Antonio Barella, Carlos Carrascosa, Vicente J. Botti Extending Game Technologies with Virtual Reality and Multi-Agent Systems. Search on Bibsonomy GAMEON The full citation details ... 2008 DBLP  BibTeX  RDF
15Marek R. van de Watering, Winoe Bhikharie, Hugo C. Huurdeman, Anton Eliëns Online Gaming Communities: A Practical Shortlist. Search on Bibsonomy GAMEON The full citation details ... 2008 DBLP  BibTeX  RDF
15Alan Cunningham, Colm O'Riordan An Analysis of Fitness Landscape in the Evolution Social Structures for Computer Games. Search on Bibsonomy GAMEON The full citation details ... 2008 DBLP  BibTeX  RDF
15Dave Saunders, Colm O'Riordan Evolving believable behaviours for first person shooter games. Search on Bibsonomy GAMEON The full citation details ... 2008 DBLP  BibTeX  RDF
15Fabien Tencé, Cédric Buche Automatable Evaluation Method Oriented toward Behaviour Believability for Video Games. Search on Bibsonomy GAMEON The full citation details ... 2008 DBLP  BibTeX  RDF
15Emanuel Montero Reyno, José Á. Carsí Cubel Model Driven Game Development: 2D Platform Game Prototyping. Search on Bibsonomy GAMEON The full citation details ... 2008 DBLP  BibTeX  RDF
15Gustavo Aranda Bada, Carlos Carrascosa, Vicente J. Botti MMOG based on MAS: A Game-Independent Ontology. Search on Bibsonomy GAMEON The full citation details ... 2008 DBLP  BibTeX  RDF
15Christopher Mitchell Deeb, Xin Li HACCS: A Hierarchical Approach to Continuum Crowd Simulation. Search on Bibsonomy GAMEON The full citation details ... 2008 DBLP  BibTeX  RDF
15Antonio J. Fernández 0001, Carlos Cotta, Rafael Campaña Ceballos Generating Emergent Team Strategies in Football Simulation Videogames via Genetic Algorithms. Search on Bibsonomy GAMEON The full citation details ... 2008 DBLP  BibTeX  RDF
15Yoshihiro Okada IntelligentBox as Development System for SaaS Applications Including Web-based 3D Games. Search on Bibsonomy GAMEON The full citation details ... 2008 DBLP  BibTeX  RDF
15Jeroen Boogaard, Léon J. M. Rothkrantz Da Vinci Code Game An Neural Network approach to an imperfect information game. Search on Bibsonomy GAMEON The full citation details ... 2008 DBLP  BibTeX  RDF
15Marco Remondino, Marco Pironti, Roberto Schiesari Agent Based Serious Gaming; Simulating the Perception Bias on Innovation Diffusion. Search on Bibsonomy GAMEON The full citation details ... 2008 DBLP  BibTeX  RDF
15Anton Eliëns, Hugo C. Huurdeman, Marek R. van de Watering, Winoe Bhikharie XIMPEL Interactive Video - between narrative(s) and game play. Search on Bibsonomy GAMEON The full citation details ... 2008 DBLP  BibTeX  RDF
15Alexander Repenning Collaborative diffusion: programming antiobjects. Search on Bibsonomy OOPSLA Companion The full citation details ... 2006 DBLP  DOI  BibTeX  RDF incremental AI, object-oriented programming, end-user programming, diffusion, distributed artificial intelligence, psychology of programming, game AI, multi-agent architecture, collaborative agents
14Han Yu 0001, Zhiqi Shen 0001, Chunyan Miao A goal-oriented development tool to automate the incorporation of intelligent agents into interactive digital media applications. Search on Bibsonomy Comput. Entertain. The full citation details ... 2008 DBLP  DOI  BibTeX  RDF distributed system, multi-agent system, intelligent agent, design tool, goal-oriented
14Sander Bakkes, Pieter Spronck, Eric O. Postma TEAM: The Team-Oriented Evolutionary Adaptability Mechanism. Search on Bibsonomy ICEC The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
14Penelope Sweetser, Daniel M. Johnson 0001, Jane Sweetser, Janet Wiles Creating engaging artificial characters for games. Search on Bibsonomy ICEC The full citation details ... 2003 DBLP  BibTeX  RDF user-centred, AI, computer games, engagement, characters
11Laurent Navarro, Vincent Corruble Extending the Strada Framework to Design an AI for ORTS. Search on Bibsonomy ICEC The full citation details ... 2009 DBLP  DOI  BibTeX  RDF real-time strategy games, learning, Game AI
11Ben Niu 0002, Haibo Wang, Peter H. F. Ng, Simon C. K. Shiu A Neural-Evolutionary Model for Case-Based Planning in Real Time Strategy Games. Search on Bibsonomy IEA/AIE The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Case-based planning, real time strategy (RTS) games, genetic algorithm, artificial neural network
11Suoju He, Guoshi Wu, Jin Meng, Hongtao Chen, Jing Li, Zhiqing Liu, Qiliang Zhu Game Player Strategy Pattern Recognition by Using Radial Basis Function. Search on Bibsonomy CSSE (1) The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
11Ji-Lung Hsieh, Chuen-Tsai Sun Building a player strategy model by analyzing replays of real-time strategy games. Search on Bibsonomy IJCNN The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
11Walker M. White, Alan J. Demers, Christoph Koch 0001, Johannes Gehrke, Rajmohan Rajagopalan Scaling games to epic proportion. Search on Bibsonomy SIGMOD Conference The full citation details ... 2007 DBLP  DOI  BibTeX  RDF games, indexing, aggregates, scripting
11Mark Dawes, Richard Hall Towards Using First-Person Shooter Computer Games as an Artificial Intelligence Testbed. Search on Bibsonomy KES (1) The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
11Arran Bartish, Charles Thevathayan BDI agents for game development. Search on Bibsonomy AAMAS The full citation details ... 2002 DBLP  DOI  BibTeX  RDF Bomberman, performance, scalability, complexity, games, FSM, BDI, agent-based software engineering
10Maciej Swiechowski Game AI Competitions: Motivation for the Imitation Game-Playing Competition. Search on Bibsonomy FedCSIS The full citation details ... 2020 DBLP  DOI  BibTeX  RDF
10Siphesihle Philezwini Sithungu, Elizabeth Marie Ehlers Adaptive Game AI-Based Dynamic Difficulty Scaling via the Symbiotic Game Agent. Search on Bibsonomy Intelligent Information Processing The full citation details ... 2020 DBLP  DOI  BibTeX  RDF
10Jialin Liu 0001, Julian Togelius, Diego Perez Liebana, Simon M. Lucas Evolving Game Skill-Depth using General Video Game AI Agents. Search on Bibsonomy CoRR The full citation details ... 2017 DBLP  BibTeX  RDF
10Zhao Chen, Darvin Yi The Game Imitation: Deep Supervised Convolutional Networks for Quick Video Game AI. Search on Bibsonomy CoRR The full citation details ... 2017 DBLP  BibTeX  RDF
10Jialin Liu 0001, Julian Togelius, Diego Perez Liebana, Simon M. Lucas Evolving Game Skill-Depth using General Video Game AI agents. Search on Bibsonomy CEC The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
10Yidan Zhang, Suoju He, Junping Wang, Yuan Gao, Jiajian Yang, Xinrui Yu, Lindao Sha Optimizing player's satisfaction through DDA of game AI by UCT for the Game Dead-End. Search on Bibsonomy ICNC The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
10Ya'nan Hao, Suoju He, Junping Wang, Xiao Liu, Jiajian Yang, Wan Huang Dynamic Difficulty Adjustment of Game AI by MCTS for the game Pac-Man. Search on Bibsonomy ICNC The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
10Xinrui Yu, Suoju He, Yuan Gao, Jiajian Yang, Lingdao Sha, Yidan Zhang, Zhaobo Ai Dynamic difficulty adjustment of game AI for video game Dead-End. Search on Bibsonomy ICIS The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
10Marco Roccetti (eds.) GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy Search on Bibsonomy GAMEON The full citation details ... 2007 DBLP  BibTeX  RDF
10Marco Furini Mobile Games: What to expect in the near Future. Search on Bibsonomy GAMEON The full citation details ... 2007 DBLP  BibTeX  RDF
10Helena Karsten, Jan-Erik Skata, Sebastien Venot, Nhut Do, Janne Konttiila, Joonas Peltola Simple, Cheap and Quick: Three Urban Games for Common Mobile Phones. Search on Bibsonomy GAMEON The full citation details ... 2007 DBLP  BibTeX  RDF
10Laurens van der Blom, Sander Bakkes, Pieter Spronck Map-Adaptive Artificial Intelligence for Video Games. Search on Bibsonomy GAMEON The full citation details ... 2007 DBLP  BibTeX  RDF
10Balázs Józsa Journey from the Magic Circle to the Therapeutic Gameplay Experience. Search on Bibsonomy GAMEON The full citation details ... 2007 DBLP  BibTeX  RDF
10M. C. Bouterse, Anton Eliëns Simulating Infinite Curved Spaces using Vertex Shaders. Search on Bibsonomy GAMEON The full citation details ... 2007 DBLP  BibTeX  RDF
10Paola Salomoni, Silvia Mirri, Ludovico Antonio Muratori YEAST: The Design of a Cooperative Interactive Story Telling and Gamebooks Environment. Search on Bibsonomy GAMEON The full citation details ... 2007 DBLP  BibTeX  RDF
10Marco Remondino Agent Based Virtual Tutorship and E-Learning Techniques Applied to a Business Game Built on System Dynamics. Search on Bibsonomy GAMEON The full citation details ... 2007 DBLP  BibTeX  RDF
10Abhishek Rawat, Michel Simatic Issues for Multiplayer Mobile Game Engines. Search on Bibsonomy GAMEON The full citation details ... 2007 DBLP  BibTeX  RDF
10Leo Galway, Darryl Charles, Michaela M. Black, Colin Fyfe Temporal Difference Control within a Dynamic Environment. Search on Bibsonomy GAMEON The full citation details ... 2007 DBLP  BibTeX  RDF
10Tim Horz, Albert Pritzkau, Christof Rezk-Salama, Severin Todt, Andreas Kolb 0001 Gaming Technology in Cultural Heritage Systems. Search on Bibsonomy GAMEON The full citation details ... 2007 DBLP  BibTeX  RDF
10Emiliano Manca, Fabio Parmeggiani, Claudio E. Palazzi, Stefano Ferretti, Marco Roccetti The Anatomy of an Inter-Vehicular Gaming Communication Subsystem with Experiments. Search on Bibsonomy GAMEON The full citation details ... 2007 DBLP  BibTeX  RDF
10Jouni Smed, Timo Knuutila, Harri Hakonen Towards Swift and Accurate Collusion Detection. Search on Bibsonomy GAMEON The full citation details ... 2007 DBLP  BibTeX  RDF
10Frederik Schadd, Sander Bakkes, Pieter Spronck Opponent Modeling in Real-Time Strategy Games. Search on Bibsonomy GAMEON The full citation details ... 2007 DBLP  BibTeX  RDF
10Alexander Ploss, Frank Glinka, Sergei Gorlatch, Jens Müller-Iden Towards a High-level design Approach for Multi-Server Online Games. Search on Bibsonomy GAMEON The full citation details ... 2007 DBLP  BibTeX  RDF
10Worapoj Thunputtarakul, Vishnu Kotrajaras Data Analysis for Ghost AI Creation in Commercial Fighting Games. Search on Bibsonomy GAMEON The full citation details ... 2007 DBLP  BibTeX  RDF
10José M. Blanco Calvo, Dragos Datcu, Léon J. M. Rothkrantz AIBO as a Needs-Based Companion Dog. Search on Bibsonomy GAMEON The full citation details ... 2007 DBLP  BibTeX  RDF
10Anton Eliëns, Frans Feldberg, Elly A. Konijn, Egon Compter Mashups in Second Life @ VU. Search on Bibsonomy GAMEON The full citation details ... 2007 DBLP  BibTeX  RDF
10Vicente V. Filho, Clauirton de Albuquerque Siebra, José C. Moura, Renan T. Weber, Patrícia C. A. R. Tedesco, Geber L. Ramalho Evaluation of Multiagent Teams via a New Approach for Strategic Game Simulator. Search on Bibsonomy GAMEON The full citation details ... 2007 DBLP  BibTeX  RDF
10Stefano Cacciaguerra, Gabriele D'Angelo Mobile Virtual Worlds: A Proximity Based Evolution. Search on Bibsonomy GAMEON The full citation details ... 2007 DBLP  BibTeX  RDF
10Anton Eliëns, Dhaval Vyas PANORAMA - Explorations in the Aesthetics of Social Awareness. Search on Bibsonomy GAMEON The full citation details ... 2007 DBLP  BibTeX  RDF
10Cesar Tadeu Pozzer, Börje F. Karlsson Teaching AI Concepts by Using Casual Games: A Case Study. Search on Bibsonomy GAMEON The full citation details ... 2007 DBLP  BibTeX  RDF
10Anton Eliëns, Marek R. van de Watering, Hugo C. Huurdeman, Winoe Bhikharie, Haroen Lemmers, Pier Vellinga Clima Futura @ VU -- communicating (unconvenient) science. Search on Bibsonomy GAMEON The full citation details ... 2007 DBLP  BibTeX  RDF
10Patric Kabus, Alejandro P. Buchmann A Framework for Network-Agnostic Multiplayer Games. Search on Bibsonomy GAMEON The full citation details ... 2007 DBLP  BibTeX  RDF
10Roman V. Yampolskiy, Venu Govindaraju Behavioral Biometrics for Recognition and Verification of Game Bots. Search on Bibsonomy GAMEON The full citation details ... 2007 DBLP  BibTeX  RDF
10Alessandro Amoroso WEBBING: A Smart Architecture for Snappy Browser-Based Games. Search on Bibsonomy GAMEON The full citation details ... 2007 DBLP  BibTeX  RDF
10Davide Rossi, Elisa Turrini EGO: an E-Games Orchestration Platform. Search on Bibsonomy GAMEON The full citation details ... 2007 DBLP  BibTeX  RDF
8Leonard van Driel, Rafael Bidarra A Semantic Navigation Model for Video Games. Search on Bibsonomy MIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF navigation, game semantics, game AI
8Jonathan Rubin, Ian D. Watson A Memory-Based Approach to Two-Player Texas Hold'em. Search on Bibsonomy Australasian Conference on Artificial Intelligence The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Computer Poker, Case-Based Reasoning, Game-AI
8Jason MacGregor, Steve Leung Pathfinding Strategy for Multiple Non-Playing Characters in 2.5 D Game Worlds. Search on Bibsonomy Edutainment The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Pathfinding Algorithms, Game AI
8Leo Galway, Darryl Charles, Michaela M. Black Machine learning in digital games: a survey. Search on Bibsonomy Artif. Intell. Rev. The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Machine learning, Computational intelligence, Digital games, Game AI
8Eike Falk Anderson Scripted smarts in an intelligent virtual environment: behaviour definition using a simple entity annotation language. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF behaviour definition (programming) language, smart terrain, game AI
8Ian D. Watson, Jonathan Rubin CASPER: A Case-Based Poker-Bot. Search on Bibsonomy Australasian Conference on Artificial Intelligence The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Case-Based Reasoning, Game AI, Poker
8Christian Anthony L. Go, Tristan Basa, Won-Hyung Lee MMORPG Map Evaluation Using Pedestrian Agents. Search on Bibsonomy ICHIT The full citation details ... 2006 DBLP  DOI  BibTeX  RDF Multi-Agent Systems, Online Game, MMORPG, Game AI
8Börje F. Karlsson, Bruno Feijó AI middleware as means for improving gameplay. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF software architecture, middleware, artificial intelligence, design patterns, computer games, game AI
7Shiuh-Jer Huang, Shian-Shin Wu Vision-Based Robotic Motion Control for Non-autonomous Environment. Search on Bibsonomy J. Intell. Robotic Syst. The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Self-organizing fuzzy control, FPGA chip, Visual servo, Robotic system
7Pawel Wawrzynski, Jaroslaw Arabas, Pawel Cichosz Predictive Control for Artificial Intelligence in Computer Games. Search on Bibsonomy ICAISC The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
7Klaus P. Jantke Games that do not exist communication design beyond the current limits. Search on Bibsonomy SIGDOC The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
7Pieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma Enhancing the Performance of Dynamic Scripting in Computer Games. Search on Bibsonomy ICEC The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
5Yoosung Hong, Tianhao Yan, Jinseok Seo GOBT: A Synergistic Approach to Game AI Using Goal-Oriented and Utility-Based Planning in Behavior Trees. Search on Bibsonomy J. Multim. Inf. Syst. The full citation details ... 2023 DBLP  DOI  BibTeX  RDF
5Zhentao Tang, Yuanheng Zhu, Dongbin Zhao, Simon M. Lucas Enhanced Rolling Horizon Evolution Algorithm With Opponent Model Learning: Results for the Fighting Game AI Competition. Search on Bibsonomy IEEE Trans. Games The full citation details ... 2023 DBLP  DOI  BibTeX  RDF
5Andrew Nash, Andrew Vardy, David Churchill Herd's Eye View: Improving Game AI Agent Learning with Collaborative Perception. Search on Bibsonomy CoRR The full citation details ... 2023 DBLP  DOI  BibTeX  RDF
5Rodrigue de Schaetzen, Alessandro Sestini Efficient Ground Vehicle Path Following in Game AI. Search on Bibsonomy CoRR The full citation details ... 2023 DBLP  DOI  BibTeX  RDF
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