Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
37 | Pieter Spronck, Marc J. V. Ponsen, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma |
Adaptive game AI with dynamic scripting. |
Mach. Learn. |
2006 |
DBLP DOI BibTeX RDF |
Dynamic scripting, Reinforcement learning, Computer game |
34 | Andrew Chiou |
What is it thinking?: game AI opponent computer-human interaction using descriptive schema and explanatory capabilities. |
DIMEA |
2007 |
DBLP DOI BibTeX RDF |
AI opponent, descriptive schema, explanatory capabilities, computer-human interaction, game AI |
32 | Kitty S. Y. Chiu, Keith C. C. Chan |
Using Data Mining for Dynamic Level Design in Games. |
ISMIS |
2008 |
DBLP DOI BibTeX RDF |
Data Mining, Artificial intelligence, Game Development |
31 | Yi Jack Yau, Jason Teo, Patricia Anthony |
Pareto Evolution and Co-evolution in Cognitive Game AI Synthesis. |
EMO |
2007 |
DBLP DOI BibTeX RDF |
Evolutionary Artificial Neural Networks, Pareto Differential Evolution, Co-Evolution, Game AI, Evolutionary Multi-Objective Optimization |
27 | Andrew Chiou |
A game AI production shell framework: generating AI opponents for geomorphic-isometric strategy games via modeling of expert player intuition. |
DIMEA |
2007 |
DBLP DOI BibTeX RDF |
AI shell, geomorphic game boards, isometric games, modeling, game AI, board games, tabletop games |
26 | Fan Xie 0001, Suoju He, Xiao Liu, Xingguo Li, Junping Du, Jiajian Yang, Yiwen Fu, Yang Chen, Junping Wang, Zhiqing Liu, Qiliang Zhu |
To create neuro-controlled game opponent from UCT-created data. |
GEC Summit |
2009 |
DBLP DOI BibTeX RDF |
UCT, adaptive game ai, dead end, neuro-controller, neuro-evolution |
25 | Alexander Nareyek |
Game AI is Dead. Long Live Game AI! |
IEEE Intell. Syst. |
2007 |
DBLP DOI BibTeX RDF |
automated storytelling, Interactive Intelligence Lab, National University of Singapore, automated content generation, game AI, virtual actors |
22 | Dhananjay Sampath |
ABRCon, Adaptive oBject Re-CONfiguration: an approach to enhance, repeat playability of games and repeat watchability of movies. |
Advances in Computer Entertainment Technology |
2004 |
DBLP DOI BibTeX RDF |
ABRCON, object reconfiguration, repeat issues, repeatability, gameplay |
22 | Darryl Charles, Daniel Livingstone |
AI: the Missing Link in Digital Game Interface Design? |
ICEC |
2004 |
DBLP DOI BibTeX RDF |
|
20 | Samuel Manier, Olivier Sigaud |
Compacting a Rule Base into an and/or Diagram for Game AI. |
GAMEON |
2008 |
DBLP BibTeX RDF |
|
20 | Sander Bakkes, Pieter Spronck, H. Jaap van den Herik |
Rapid Adaptation of Video Game AI. |
GAMEON |
2008 |
DBLP BibTeX RDF |
|
18 | Sule Yildirim, Sindre Berg Stene |
A survey on the need and use of AI in game agents. |
SpringSim |
2008 |
DBLP DOI BibTeX RDF |
game agents, game AI |
18 | Lynne E. Hall, Adrian Gordon, Russell James, Lynne Newall |
A lightweight rule-based Al engine for mobile games. |
Advances in Computer Entertainment Technology |
2004 |
DBLP DOI BibTeX RDF |
tools, mobile gaming, game AI, rule-based languages |
18 | Jörg Kienzle, Alexandre Denault, Hans Vangheluwe |
Model-Based Design of Computer-Controlled Game Character Behavior. |
MoDELS |
2007 |
DBLP DOI BibTeX RDF |
|
18 | Pieter Spronck, H. Jaap van den Herik |
A Tutoring System for Commercial Games. |
ICEC |
2005 |
DBLP DOI BibTeX RDF |
|
15 | Vicente J. Botti, Antonio Barella, Carlos Carrascosa (eds.) |
GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain |
GAMEON |
2008 |
DBLP BibTeX RDF |
|
15 | Iñigo Barona, Ramón Mollá Vayá, Francisco López Luro, M. Carmen Juan |
Use of LoD Techniques in Luminance Changes on Video Games. |
GAMEON |
2008 |
DBLP BibTeX RDF |
|
15 | Alberto Samaniego, Alejandro Alliana, Benjamín Barán |
MASTERGOAL: An Interesting Testbed for AI Techniques. |
GAMEON |
2008 |
DBLP BibTeX RDF |
|
15 | David Keaveney, Colm O'Riordan |
Analysing the Fitness Landscape of an Abstract Real-Time Strategy Game. |
GAMEON |
2008 |
DBLP BibTeX RDF |
|
15 | M. Carmen Juan, David Furió, Ramón Mollá Vayá, M. José Vicent, Roberto Vivó, Miguelón Giménez |
Edutainment games included as activities in the Summer School of the Technical University of Valencia. |
GAMEON |
2008 |
DBLP BibTeX RDF |
|
15 | Juan Albero Sanchis |
MyHeart. |
GAMEON |
2008 |
DBLP BibTeX RDF |
|
15 | J. Fabregat-Pinilla, Carlos Carrascosa |
Emerging Team Collaboration by Social Reinforcement. |
GAMEON |
2008 |
DBLP BibTeX RDF |
|
15 | Xin Li, Cody Luitjens, Michael Beach |
Transformation and Interpolation with VQM Structure. |
GAMEON |
2008 |
DBLP BibTeX RDF |
|
15 | Ken Newman |
Humming in Facebook: An overview of Social Network platform architectures. |
GAMEON |
2008 |
DBLP BibTeX RDF |
|
15 | Vincent de Boer, Léon J. M. Rothkrantz |
Mshindi - an Awalé winner. |
GAMEON |
2008 |
DBLP BibTeX RDF |
|
15 | Antonio Barella, Carlos Carrascosa, Vicente J. Botti |
Extending Game Technologies with Virtual Reality and Multi-Agent Systems. |
GAMEON |
2008 |
DBLP BibTeX RDF |
|
15 | Marek R. van de Watering, Winoe Bhikharie, Hugo C. Huurdeman, Anton Eliëns |
Online Gaming Communities: A Practical Shortlist. |
GAMEON |
2008 |
DBLP BibTeX RDF |
|
15 | Alan Cunningham, Colm O'Riordan |
An Analysis of Fitness Landscape in the Evolution Social Structures for Computer Games. |
GAMEON |
2008 |
DBLP BibTeX RDF |
|
15 | Dave Saunders, Colm O'Riordan |
Evolving believable behaviours for first person shooter games. |
GAMEON |
2008 |
DBLP BibTeX RDF |
|
15 | Fabien Tencé, Cédric Buche |
Automatable Evaluation Method Oriented toward Behaviour Believability for Video Games. |
GAMEON |
2008 |
DBLP BibTeX RDF |
|
15 | Emanuel Montero Reyno, José Á. Carsí Cubel |
Model Driven Game Development: 2D Platform Game Prototyping. |
GAMEON |
2008 |
DBLP BibTeX RDF |
|
15 | Gustavo Aranda Bada, Carlos Carrascosa, Vicente J. Botti |
MMOG based on MAS: A Game-Independent Ontology. |
GAMEON |
2008 |
DBLP BibTeX RDF |
|
15 | Christopher Mitchell Deeb, Xin Li |
HACCS: A Hierarchical Approach to Continuum Crowd Simulation. |
GAMEON |
2008 |
DBLP BibTeX RDF |
|
15 | Antonio J. Fernández 0001, Carlos Cotta, Rafael Campaña Ceballos |
Generating Emergent Team Strategies in Football Simulation Videogames via Genetic Algorithms. |
GAMEON |
2008 |
DBLP BibTeX RDF |
|
15 | Yoshihiro Okada |
IntelligentBox as Development System for SaaS Applications Including Web-based 3D Games. |
GAMEON |
2008 |
DBLP BibTeX RDF |
|
15 | Jeroen Boogaard, Léon J. M. Rothkrantz |
Da Vinci Code Game An Neural Network approach to an imperfect information game. |
GAMEON |
2008 |
DBLP BibTeX RDF |
|
15 | Marco Remondino, Marco Pironti, Roberto Schiesari |
Agent Based Serious Gaming; Simulating the Perception Bias on Innovation Diffusion. |
GAMEON |
2008 |
DBLP BibTeX RDF |
|
15 | Anton Eliëns, Hugo C. Huurdeman, Marek R. van de Watering, Winoe Bhikharie |
XIMPEL Interactive Video - between narrative(s) and game play. |
GAMEON |
2008 |
DBLP BibTeX RDF |
|
15 | Alexander Repenning |
Collaborative diffusion: programming antiobjects. |
OOPSLA Companion |
2006 |
DBLP DOI BibTeX RDF |
incremental AI, object-oriented programming, end-user programming, diffusion, distributed artificial intelligence, psychology of programming, game AI, multi-agent architecture, collaborative agents |
14 | Han Yu 0001, Zhiqi Shen 0001, Chunyan Miao |
A goal-oriented development tool to automate the incorporation of intelligent agents into interactive digital media applications. |
Comput. Entertain. |
2008 |
DBLP DOI BibTeX RDF |
distributed system, multi-agent system, intelligent agent, design tool, goal-oriented |
14 | Sander Bakkes, Pieter Spronck, Eric O. Postma |
TEAM: The Team-Oriented Evolutionary Adaptability Mechanism. |
ICEC |
2004 |
DBLP DOI BibTeX RDF |
|
14 | Penelope Sweetser, Daniel M. Johnson 0001, Jane Sweetser, Janet Wiles |
Creating engaging artificial characters for games. |
ICEC |
2003 |
DBLP BibTeX RDF |
user-centred, AI, computer games, engagement, characters |
11 | Laurent Navarro, Vincent Corruble |
Extending the Strada Framework to Design an AI for ORTS. |
ICEC |
2009 |
DBLP DOI BibTeX RDF |
real-time strategy games, learning, Game AI |
11 | Ben Niu 0002, Haibo Wang, Peter H. F. Ng, Simon C. K. Shiu |
A Neural-Evolutionary Model for Case-Based Planning in Real Time Strategy Games. |
IEA/AIE |
2009 |
DBLP DOI BibTeX RDF |
Case-based planning, real time strategy (RTS) games, genetic algorithm, artificial neural network |
11 | Suoju He, Guoshi Wu, Jin Meng, Hongtao Chen, Jing Li, Zhiqing Liu, Qiliang Zhu |
Game Player Strategy Pattern Recognition by Using Radial Basis Function. |
CSSE (1) |
2008 |
DBLP DOI BibTeX RDF |
|
11 | Ji-Lung Hsieh, Chuen-Tsai Sun |
Building a player strategy model by analyzing replays of real-time strategy games. |
IJCNN |
2008 |
DBLP DOI BibTeX RDF |
|
11 | Walker M. White, Alan J. Demers, Christoph Koch 0001, Johannes Gehrke, Rajmohan Rajagopalan |
Scaling games to epic proportion. |
SIGMOD Conference |
2007 |
DBLP DOI BibTeX RDF |
games, indexing, aggregates, scripting |
11 | Mark Dawes, Richard Hall |
Towards Using First-Person Shooter Computer Games as an Artificial Intelligence Testbed. |
KES (1) |
2005 |
DBLP DOI BibTeX RDF |
|
11 | Arran Bartish, Charles Thevathayan |
BDI agents for game development. |
AAMAS |
2002 |
DBLP DOI BibTeX RDF |
Bomberman, performance, scalability, complexity, games, FSM, BDI, agent-based software engineering |
10 | Maciej Swiechowski |
Game AI Competitions: Motivation for the Imitation Game-Playing Competition. |
FedCSIS |
2020 |
DBLP DOI BibTeX RDF |
|
10 | Siphesihle Philezwini Sithungu, Elizabeth Marie Ehlers |
Adaptive Game AI-Based Dynamic Difficulty Scaling via the Symbiotic Game Agent. |
Intelligent Information Processing |
2020 |
DBLP DOI BibTeX RDF |
|
10 | Jialin Liu 0001, Julian Togelius, Diego Perez Liebana, Simon M. Lucas |
Evolving Game Skill-Depth using General Video Game AI Agents. |
CoRR |
2017 |
DBLP BibTeX RDF |
|
10 | Zhao Chen, Darvin Yi |
The Game Imitation: Deep Supervised Convolutional Networks for Quick Video Game AI. |
CoRR |
2017 |
DBLP BibTeX RDF |
|
10 | Jialin Liu 0001, Julian Togelius, Diego Perez Liebana, Simon M. Lucas |
Evolving Game Skill-Depth using General Video Game AI agents. |
CEC |
2017 |
DBLP DOI BibTeX RDF |
|
10 | Yidan Zhang, Suoju He, Junping Wang, Yuan Gao, Jiajian Yang, Xinrui Yu, Lindao Sha |
Optimizing player's satisfaction through DDA of game AI by UCT for the Game Dead-End. |
ICNC |
2010 |
DBLP DOI BibTeX RDF |
|
10 | Ya'nan Hao, Suoju He, Junping Wang, Xiao Liu, Jiajian Yang, Wan Huang |
Dynamic Difficulty Adjustment of Game AI by MCTS for the game Pac-Man. |
ICNC |
2010 |
DBLP DOI BibTeX RDF |
|
10 | Xinrui Yu, Suoju He, Yuan Gao, Jiajian Yang, Lingdao Sha, Yidan Zhang, Zhaobo Ai |
Dynamic difficulty adjustment of game AI for video game Dead-End. |
ICIS |
2010 |
DBLP DOI BibTeX RDF |
|
10 | Marco Roccetti (eds.) |
GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy |
GAMEON |
2007 |
DBLP BibTeX RDF |
|
10 | Marco Furini |
Mobile Games: What to expect in the near Future. |
GAMEON |
2007 |
DBLP BibTeX RDF |
|
10 | Helena Karsten, Jan-Erik Skata, Sebastien Venot, Nhut Do, Janne Konttiila, Joonas Peltola |
Simple, Cheap and Quick: Three Urban Games for Common Mobile Phones. |
GAMEON |
2007 |
DBLP BibTeX RDF |
|
10 | Laurens van der Blom, Sander Bakkes, Pieter Spronck |
Map-Adaptive Artificial Intelligence for Video Games. |
GAMEON |
2007 |
DBLP BibTeX RDF |
|
10 | Balázs Józsa |
Journey from the Magic Circle to the Therapeutic Gameplay Experience. |
GAMEON |
2007 |
DBLP BibTeX RDF |
|
10 | M. C. Bouterse, Anton Eliëns |
Simulating Infinite Curved Spaces using Vertex Shaders. |
GAMEON |
2007 |
DBLP BibTeX RDF |
|
10 | Paola Salomoni, Silvia Mirri, Ludovico Antonio Muratori |
YEAST: The Design of a Cooperative Interactive Story Telling and Gamebooks Environment. |
GAMEON |
2007 |
DBLP BibTeX RDF |
|
10 | Marco Remondino |
Agent Based Virtual Tutorship and E-Learning Techniques Applied to a Business Game Built on System Dynamics. |
GAMEON |
2007 |
DBLP BibTeX RDF |
|
10 | Abhishek Rawat, Michel Simatic |
Issues for Multiplayer Mobile Game Engines. |
GAMEON |
2007 |
DBLP BibTeX RDF |
|
10 | Leo Galway, Darryl Charles, Michaela M. Black, Colin Fyfe |
Temporal Difference Control within a Dynamic Environment. |
GAMEON |
2007 |
DBLP BibTeX RDF |
|
10 | Tim Horz, Albert Pritzkau, Christof Rezk-Salama, Severin Todt, Andreas Kolb 0001 |
Gaming Technology in Cultural Heritage Systems. |
GAMEON |
2007 |
DBLP BibTeX RDF |
|
10 | Emiliano Manca, Fabio Parmeggiani, Claudio E. Palazzi, Stefano Ferretti, Marco Roccetti |
The Anatomy of an Inter-Vehicular Gaming Communication Subsystem with Experiments. |
GAMEON |
2007 |
DBLP BibTeX RDF |
|
10 | Jouni Smed, Timo Knuutila, Harri Hakonen |
Towards Swift and Accurate Collusion Detection. |
GAMEON |
2007 |
DBLP BibTeX RDF |
|
10 | Frederik Schadd, Sander Bakkes, Pieter Spronck |
Opponent Modeling in Real-Time Strategy Games. |
GAMEON |
2007 |
DBLP BibTeX RDF |
|
10 | Alexander Ploss, Frank Glinka, Sergei Gorlatch, Jens Müller-Iden |
Towards a High-level design Approach for Multi-Server Online Games. |
GAMEON |
2007 |
DBLP BibTeX RDF |
|
10 | Worapoj Thunputtarakul, Vishnu Kotrajaras |
Data Analysis for Ghost AI Creation in Commercial Fighting Games. |
GAMEON |
2007 |
DBLP BibTeX RDF |
|
10 | José M. Blanco Calvo, Dragos Datcu, Léon J. M. Rothkrantz |
AIBO as a Needs-Based Companion Dog. |
GAMEON |
2007 |
DBLP BibTeX RDF |
|
10 | Anton Eliëns, Frans Feldberg, Elly A. Konijn, Egon Compter |
Mashups in Second Life @ VU. |
GAMEON |
2007 |
DBLP BibTeX RDF |
|
10 | Vicente V. Filho, Clauirton de Albuquerque Siebra, José C. Moura, Renan T. Weber, Patrícia C. A. R. Tedesco, Geber L. Ramalho |
Evaluation of Multiagent Teams via a New Approach for Strategic Game Simulator. |
GAMEON |
2007 |
DBLP BibTeX RDF |
|
10 | Stefano Cacciaguerra, Gabriele D'Angelo |
Mobile Virtual Worlds: A Proximity Based Evolution. |
GAMEON |
2007 |
DBLP BibTeX RDF |
|
10 | Anton Eliëns, Dhaval Vyas |
PANORAMA - Explorations in the Aesthetics of Social Awareness. |
GAMEON |
2007 |
DBLP BibTeX RDF |
|
10 | Cesar Tadeu Pozzer, Börje F. Karlsson |
Teaching AI Concepts by Using Casual Games: A Case Study. |
GAMEON |
2007 |
DBLP BibTeX RDF |
|
10 | Anton Eliëns, Marek R. van de Watering, Hugo C. Huurdeman, Winoe Bhikharie, Haroen Lemmers, Pier Vellinga |
Clima Futura @ VU -- communicating (unconvenient) science. |
GAMEON |
2007 |
DBLP BibTeX RDF |
|
10 | Patric Kabus, Alejandro P. Buchmann |
A Framework for Network-Agnostic Multiplayer Games. |
GAMEON |
2007 |
DBLP BibTeX RDF |
|
10 | Roman V. Yampolskiy, Venu Govindaraju |
Behavioral Biometrics for Recognition and Verification of Game Bots. |
GAMEON |
2007 |
DBLP BibTeX RDF |
|
10 | Alessandro Amoroso |
WEBBING: A Smart Architecture for Snappy Browser-Based Games. |
GAMEON |
2007 |
DBLP BibTeX RDF |
|
10 | Davide Rossi, Elisa Turrini |
EGO: an E-Games Orchestration Platform. |
GAMEON |
2007 |
DBLP BibTeX RDF |
|
8 | Leonard van Driel, Rafael Bidarra |
A Semantic Navigation Model for Video Games. |
MIG |
2009 |
DBLP DOI BibTeX RDF |
navigation, game semantics, game AI |
8 | Jonathan Rubin, Ian D. Watson |
A Memory-Based Approach to Two-Player Texas Hold'em. |
Australasian Conference on Artificial Intelligence |
2009 |
DBLP DOI BibTeX RDF |
Computer Poker, Case-Based Reasoning, Game-AI |
8 | Jason MacGregor, Steve Leung |
Pathfinding Strategy for Multiple Non-Playing Characters in 2.5 D Game Worlds. |
Edutainment |
2009 |
DBLP DOI BibTeX RDF |
Pathfinding Algorithms, Game AI |
8 | Leo Galway, Darryl Charles, Michaela M. Black |
Machine learning in digital games: a survey. |
Artif. Intell. Rev. |
2008 |
DBLP DOI BibTeX RDF |
Machine learning, Computational intelligence, Digital games, Game AI |
8 | Eike Falk Anderson |
Scripted smarts in an intelligent virtual environment: behaviour definition using a simple entity annotation language. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
behaviour definition (programming) language, smart terrain, game AI |
8 | Ian D. Watson, Jonathan Rubin |
CASPER: A Case-Based Poker-Bot. |
Australasian Conference on Artificial Intelligence |
2008 |
DBLP DOI BibTeX RDF |
Case-Based Reasoning, Game AI, Poker |
8 | Christian Anthony L. Go, Tristan Basa, Won-Hyung Lee |
MMORPG Map Evaluation Using Pedestrian Agents. |
ICHIT |
2006 |
DBLP DOI BibTeX RDF |
Multi-Agent Systems, Online Game, MMORPG, Game AI |
8 | Börje F. Karlsson, Bruno Feijó |
AI middleware as means for improving gameplay. |
Advances in Computer Entertainment Technology |
2005 |
DBLP DOI BibTeX RDF |
software architecture, middleware, artificial intelligence, design patterns, computer games, game AI |
7 | Shiuh-Jer Huang, Shian-Shin Wu |
Vision-Based Robotic Motion Control for Non-autonomous Environment. |
J. Intell. Robotic Syst. |
2009 |
DBLP DOI BibTeX RDF |
Self-organizing fuzzy control, FPGA chip, Visual servo, Robotic system |
7 | Pawel Wawrzynski, Jaroslaw Arabas, Pawel Cichosz |
Predictive Control for Artificial Intelligence in Computer Games. |
ICAISC |
2008 |
DBLP DOI BibTeX RDF |
|
7 | Klaus P. Jantke |
Games that do not exist communication design beyond the current limits. |
SIGDOC |
2006 |
DBLP DOI BibTeX RDF |
|
7 | Pieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma |
Enhancing the Performance of Dynamic Scripting in Computer Games. |
ICEC |
2004 |
DBLP DOI BibTeX RDF |
|
5 | Yoosung Hong, Tianhao Yan, Jinseok Seo |
GOBT: A Synergistic Approach to Game AI Using Goal-Oriented and Utility-Based Planning in Behavior Trees. |
J. Multim. Inf. Syst. |
2023 |
DBLP DOI BibTeX RDF |
|
5 | Zhentao Tang, Yuanheng Zhu, Dongbin Zhao, Simon M. Lucas |
Enhanced Rolling Horizon Evolution Algorithm With Opponent Model Learning: Results for the Fighting Game AI Competition. |
IEEE Trans. Games |
2023 |
DBLP DOI BibTeX RDF |
|
5 | Andrew Nash, Andrew Vardy, David Churchill |
Herd's Eye View: Improving Game AI Agent Learning with Collaborative Perception. |
CoRR |
2023 |
DBLP DOI BibTeX RDF |
|
5 | Rodrigue de Schaetzen, Alessandro Sestini |
Efficient Ground Vehicle Path Following in Game AI. |
CoRR |
2023 |
DBLP DOI BibTeX RDF |
|