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GrowBag graphs for keyword ? (Num. hits/coverage)
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Results
Found 108 publication records. Showing 105 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
100 | Alexander Ploss, Stefan Wichmann, Frank Glinka, Sergei Gorlatch |
From a single- to multi-server online game: a Quake 3 case study using RTF. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
Quake 3 arena, RTF, network middleware, real-time online interactive applications, performance, scalability, middleware, online games, responsiveness, distributed architecture, massively multiplayer online games |
75 | A. F. Wattimena, Robert E. Kooij, J. M. van Vugt, O. K. Ahmed |
Predicting the perceived quality of a first person shooter: the Quake IV G-model. |
NETGAMES |
2006 |
DBLP DOI BibTeX RDF |
perceived QoS, regression analysis, mean opinion score, interactive gaming, first person shooter, on-line games |
75 | Marco Mamei, Franco Zambonelli |
Motion Coordination in the Quake 3 Arena Environment: A Field-Based Approach. |
E4MAS |
2004 |
DBLP DOI BibTeX RDF |
|
73 | Grenville J. Armitage, Lawrence Stewart |
Limitations of using real-world, public servers to estimate jitter tolerance of first person shooter games. |
Advances in Computer Entertainment Technology |
2004 |
DBLP DOI BibTeX RDF |
Quake III arena, jitter, network games, first person shooter, internet service provider |
73 | Frank H. P. Fitzek, Leonardo Badia, Michele Zorzi, Gerrit Schulte, Patrick Seeling, Tristan Henderson |
Mobility and stability evaluation in wireless multi-hop networks using multi-player games. |
NETGAMES |
2003 |
DBLP DOI BibTeX RDF |
Quake II, multi-player, trace data, routing, ad hoc networks, mobility, stability, connectivity, capacity, multi-hop networks, IEEE 802.11a |
67 | Ferad Zyulkyarov, Vladimir Gajinov, Osman S. Unsal, Adrián Cristal, Eduard Ayguadé, Tim Harris 0001, Mateo Valero |
Atomic quake: using transactional memory in an interactive multiplayer game server. |
PPoPP |
2009 |
DBLP DOI BibTeX RDF |
benchmark, transactional memory, workload, quake |
49 | John E. Laird |
Using a Computer Game to Develop Advanced AI. |
Computer |
2001 |
DBLP DOI BibTeX RDF |
|
42 | Matt Parker, Bobby D. Bryant |
Neuro-visual control in the Quake II game engine. |
IJCNN |
2008 |
DBLP DOI BibTeX RDF |
|
42 | Jens Müller 0004, Sergei Gorlatch, Tobias Schröter, Stefan Fischer 0001 |
Scaling multiplayer online games using proxy-server replication: a case study of Quake 2. |
HPDC |
2007 |
DBLP DOI BibTeX RDF |
scalability, replication, computer games, proxy-server |
42 | Jia Zhao, Gefei Wang, Jingsi Ming, Zhixiang Lin, Yang Wang, Snigdha Agarwal, Aditi Agrawal, Ahmad Al-Moujahed, Alina Alam, Megan A. Albertelli, Paul Allegakoen, Thomas Ambrosi, Jane Antony, Steven Artandi, Fabienne Aujard, Kyle Awayan, Ankit Baghel, Isaac Bakerman, Trygve E. Bakken, Jalal Baruni, Philip Beachy, Biter Bilen, Olga B. Botvinnik, Scott D. Boyd, Deviana Burhan, Kerriann M. Casey, Charles Chan, Charles A. Chang, Stephen Chang 0004, Ming Chen, Michael F. Clarke, Sheela Crasta, Rebecca Culver, Jessica D'Addabbo, Spyros Darmanis, Roozbeh Dehghannasiri, Song-Lin Ding, Connor V. Duffy, Jacques Epelbaum, F. Hernán Espinoza, Camille Ezran, Jean Farup, James E. Ferrell Jr, Hannah K. Frank, Margaret Fuller, Astrid Gillich, Elias Godoy, Dita Gratzinger, Lisbeth A. Guethlein, Yan Hang, Kazuteru Hasegawa, Rebecca D. Hodge, Malachia Hoover, Franklin W. Huang, Kerwyn Casey Huang, Shelly Huynh, Taichi Isobe, Carly Israel, Sori Jang, Qiuyu Jing, Robert C. Jones, Jengmin Kang, Caitlin J. Karanewsky, Jim Karkanias, Justus Kebschull, Aaron Kershner, Lily Kim, Seung K. Kim, E. Christopher Kirk, Winston Koh, Silvana Konermann, William Kong, Mark A. Krasnow, Christin Kuo, Corinne Lautier, Song Eun Lee, Ed S. Lein, Rebecca Lewis, Peng Li, Shengda Lin, Shixuan Liu, Yin Liu, Gabriel Loeb, Jonathan Z. Long, Wan-Jin Lu, Katherine Lucot, Liqun Luo, Aaron McGeever, Ross Metzger, Thomas J. Montine, Antoine de Morree, Maurizio Morri, Karim Mrouj, Shravani Mukherjee, Ahmad Nabhan, Saba Nafees, Norma Neff, Patrick Neuhöfer, Patricia Nguyen, Jennifer Okamoto, Julia Eve Olivieri, Youcef Ouadah, Honor Paine, Peter Parham, Jozeph L. Pendleton, Lolita Penland, Martine Perret, Angela Oliveira Pisco, Zhen Qi, Stephen R. Quake, Ute Radespiel, Thomas A. Rando, Hajanirina Noëline Ravelonjanahary, Andriamahery Razafindrakoto, Julia Salzman, Nicholas Schaum, Robert Schopler, Bronwyn Scott, Liza Shapiro, Hosu Sin, Rahul Sinha, Rene Sit, Geoff Stanley, Lubert Stryer, Varun Ramanan Subramaniam, Aditi Swarup, Weilun Tan, Alexander Tarashansky, Aris Taychameekiatchai, Jérémy Terrien, Kyle J. Travaglini, Andoni Urtasun, Sivakamasundari, Avin Veerakumar, Venkata Naga Pranathi Vemuri, Jean-Michel Verdier, Iwijn De Vlaminck, Douglas Vollrath, Bo Wang, Bruce Wang, Michael F. Z. Wang, Sheng Wang, James Webber, Hannah Weinstein, Irving L. Weissman, Amanda L. Wiggenhorn, Cathy V. Williams, Patricia Wright, Albert Y. Wu, Angela Ruohao Wu, Tony Wyss-Coray, Bao Xiang, Jia Yan, Can Yang 0002, Jinxurong Yang, Anne D. Yoder, Brian Yu, Andrea R. Yung, Yue Zhang, Zicheng Zhao |
Adversarial domain translation networks for integrating large-scale atlas-level single-cell datasets. |
Nat. Comput. Sci. |
2022 |
DBLP DOI BibTeX RDF |
|
42 | Luke Hyman, Ivo F. Sbalzarini, Stephen Quake, Ulrik Günther |
Corvo: Visualizing CellxGene Single-Cell Datasets in Virtual Reality. |
CoRR |
2022 |
DBLP DOI BibTeX RDF |
|
42 | Ivana Maric, Kévin Contrepois, Mira N. Moufarrej, Ina A. Stelzer, Dorien Feyaerts, Xiaoyuan Han, Andy Tang, Natalie Stanley, Ronald J. Wong, Gavin M. Traber, Mathew Ellenberger, Alan L. Chang, Ramin Fallahzadeh, Huda Nassar, Martin Becker 0003, Maria Xenochristou, Camilo Espinosa, Davide De Francesco, Mohammad S. Ghaemi, Elizabeth K. Costello, Anthony Culos, Xuefeng Bruce Ling, Karl G. Sylvester, Gary L. Darmstadt, Virginia D. Winn, Gary M. Shaw, David A. Relman, Stephen R. Quake, Martin S. Angst, Michael P. Snyder, David K. Stevenson, Brice Gaudilliere, Nima Aghaeepour |
Early prediction and longitudinal modeling of preeclampsia from multiomics. |
Patterns |
2022 |
DBLP DOI BibTeX RDF |
|
42 | Ren Zhang 0003, Dingwei Zhang, Quake Wang, Shichen Wu, Jan Xie, Bart Preneel |
NC-Max: Breaking the Security-Performance Tradeoff in Nakamoto Consensus. |
NDSS |
2022 |
DBLP BibTeX RDF |
|
42 | Ren Zhang 0003, Dingwei Zhang, Quake Wang, Jan Xie, Bart Preneel |
NC-Max: Breaking the Throughput Limit of Nakamoto Consensus. |
IACR Cryptol. ePrint Arch. |
2020 |
DBLP BibTeX RDF |
|
42 | Mohammad Sajjad Ghaemi, Daniel B. DiGiulio, Kévin Contrepois, Benjamin J. Callahan, Thuy T. M. Ngo, Brittany Lee-McMullen, Benoit Lehallier, Anna Robaczewska, David Mcilwain, Yael Rosenberg-Hasson, Ronald J. Wong, Cecele Quaintance, Anthony Culos, Natalie Stanley, Athena Tanada, Amy Tsai, Dyani Gaudilliere, Edward Ganio, Xiaoyuan Han, Kazuo Ando, Leslie McNeil, Martha Tingle, Paul H. Wise, Ivana Maric, Marina Sirota, Tony Wyss-Coray, Virginia D. Winn, Maurice L. Druzin, Ronald Gibbs, Gary L. Darmstadt, David B. Lewis, Vahid Partovi Nia, Bruno Agard, Robert Tibshirani, Garry P. Nolan, Michael P. Snyder, David A. Relman, Stephen R. Quake, Gary M. Shaw, David K. Stevenson, Martin S. Angst, Brice Gaudilliere, Nima Aghaeepour |
Multiomics modeling of the immunome, transcriptome, microbiome, proteome and metabolome adaptations during human pregnancy. |
Bioinform. |
2019 |
DBLP DOI BibTeX RDF |
|
41 | Kuan-Ta Chen, Andrew Liao, Hsing-Kuo Kenneth Pao, Hao-Hua Chu |
Game Bot Detection Based on Avatar Trajectory. |
ICEC |
2008 |
DBLP DOI BibTeX RDF |
Security, Online Games, User Behavior, Supervised Classification, Cheating Detection, Quake |
41 | Dingliang Liang, Paul Boustead |
Using local lag and timewarp to improve performance for real life multi-player online games. |
NETGAMES |
2006 |
DBLP DOI BibTeX RDF |
local lag, quake 3, timewarp, consistency, networked games, paradox |
41 | Stephano Zanetti, Abdennour El Rhalibi |
Machine learning techniques for FPS in Q3. |
Advances in Computer Entertainment Technology |
2004 |
DBLP DOI BibTeX RDF |
AI-Bot training, Quake 3, genetic algorithm, neural network, machine learning, FPS |
41 | John E. Laird |
It knows what you're going to do: adding anticipation to a Quakebot. |
Agents |
2001 |
DBLP DOI BibTeX RDF |
computer games, anticipation, soar, quake |
33 | Daniel Lupei, Bogdan Simion, Don Pinto, Matthew Misler, Mihai Burcea, William Krick, Cristiana Amza |
Transactional memory support for scalable and transparent parallelization of multiplayer games. |
EuroSys |
2010 |
DBLP DOI BibTeX RDF |
scalability, load balancing, synchronization, software transactional memory, massively multiplayer games |
33 | Daniel Lupei, Bogdan Simion, Don Pinto, Matthew Misler, Mihai Burcea, William Krick, Cristiana Amza |
Towards scalable and transparent parallelization of multiplayer games using transactional memory support. |
PPoPP |
2010 |
DBLP DOI BibTeX RDF |
scalability, synchronization, software transactional memory, massively multiplayer games |
33 | Philip Branch, Antonio L. Cricenti, Grenville J. Armitage |
A Markov Model of Server to Client IP Traffic in First Person Shooter Games. |
ICC |
2008 |
DBLP DOI BibTeX RDF |
|
33 | Philip Branch, Antonio L. Cricenti, Grenville J. Armitage |
An ARMA(1, 1) prediction model of first person shooter game traffic. |
MMSP |
2008 |
DBLP DOI BibTeX RDF |
|
33 | Yufei Shu |
Structural Health Assessing by Interactive Data Mining Approach in Nuclear Power Plant. |
JSAI |
2006 |
DBLP DOI BibTeX RDF |
Structural health assessing, Information inference, Cognitive model, Interactive data mining |
33 | Yan Gu 0003, Samarjit Chakraborty, Wei Tsang Ooi |
Games are up for DVFS. |
DAC |
2006 |
DBLP DOI BibTeX RDF |
graphics workload characterization, multimedia, animation, computer graphics, computer games, dynamic voltage and frequency scaling, power-aware design |
33 | Hye Sun Park, Eun Yi Kim, Sang Su Jang, Hang Joon Kim |
Recognition of Human Action for Game System. |
AIS |
2004 |
DBLP DOI BibTeX RDF |
Game System, HMM (hidden Markov model), Gesture Recognition |
33 | Brian K. Schmidt, Monica S. Lam, J. Duane Northcutt |
The interactive performance of SLIM: a stateless, thin-client architecture. |
SOSP |
1999 |
DBLP DOI BibTeX RDF |
|
26 | Jamal Zarepour Ahmadabadi, Sepehr Ebrahimi Mood, Alireza Souri |
Star-Quake: A New Operator in Multi-Objective Gravitational Search Algorithm for Task Scheduling in IoT-Based Cloud-Fog Computing System. |
IEEE Trans. Consumer Electron. |
2024 |
DBLP DOI BibTeX RDF |
|
26 | Kunpeng Shi, Jinyun Guo, Yongming Zhang, Wang Li 0004, Qiaoli Kong, Teng Yu |
Multi-Dimension and Multi-Channel Seismic-Ionospheric Coupling: Case Study of Mw 8.8 Concepcion Quake on 27 February 2010. |
Remote. Sens. |
2021 |
DBLP DOI BibTeX RDF |
|
26 | Hui Liu, Xiaojun Zhang |
Discriminant analysis of mine quake type and intensity based on a deep neural network. |
Int. J. Comput. Integr. Manuf. |
2020 |
DBLP DOI BibTeX RDF |
|
26 | Daniel Pohl, Selvakumar Panneer, Deepak S. Vembar, Carl S. Marshall |
15 Years Later: A Historic Look Back at "Quake 3: Ray Traced". |
FedCSIS |
2020 |
DBLP DOI BibTeX RDF |
|
26 | Rui Zhang, Yi Zhou 0001, Shixin Wang 0001, Futao Wang, Tao Zhang 0065, Yun He, Shucheng You |
Construction and Application of a Post-Quake House Damage Model Based on Multiscale Self-Adaptive Fusion of Spectral Textures Images. |
IGARSS |
2020 |
DBLP DOI BibTeX RDF |
|
26 | Takato Yasuno, Masazumi Amakata, Junichiro Fujii, Yuri Shimamoto |
Color-Base Damage Feature Enhanced Support Vector Classifier for Monitoring Quake Image. |
CCIW |
2019 |
DBLP DOI BibTeX RDF |
|
26 | Rudolfs Bundulis, Guntis Arnicans |
Infiniviz: Taking Quake 3 Arena on a Large-Scale Display System to the Next Level. |
FRUCT |
2018 |
DBLP DOI BibTeX RDF |
|
26 | Takuya Oki, Toshihiro Osaragi |
Evaluation of Conversion to Quake-Resistant Buildings in Terms of Wide-Area Evacuation and Fire-Brigade Accessibility. |
ISCRAM |
2017 |
DBLP BibTeX RDF |
|
26 | Jérôme Euzenat |
Semantic Web Evolution - Tectonic Quake or Gentle Drift? |
WEBIST (1) |
2016 |
DBLP BibTeX RDF |
|
26 | Cristiana Achille, Andrea Adami, Silvia Chiarini, Stefano Cremonesi, Francesco Fassi, Luigi Fregonese, Laura Taffurelli |
UAV-Based Photogrammetry and Integrated Technologies for Architectural Applications - Methodological Strategies for the After-Quake Survey of Vertical Structures in Mantua (Italy). |
Sensors |
2015 |
DBLP DOI BibTeX RDF |
|
26 | G. V. S. Raju 0002, C. Kishor Kumar Reddy, L. V. Narasimha Prasad |
Revealing of Earth Quake Magnitude Using Seismic Signals and Wavelet Transforms. |
SCSE |
2015 |
DBLP DOI BibTeX RDF |
|
26 | Matthew Faulkner, Robert Clayton, Thomas Heaton, K. Mani Chandy, Monica Kohler, Julian J. Bunn, Richard Guy, Annie H. Liu, Michael Olson, MingHei Cheng, Andreas Krause 0001 |
Community sense and response systems: your phone as quake detector. |
Commun. ACM |
2014 |
DBLP DOI BibTeX RDF |
|
26 | Ana Zambrano, Israel Pérez, Carlos Enrique Palau, Manuel Esteve |
Quake detection system using smartphone-based wireless sensor network for early warning. |
PerCom Workshops |
2014 |
DBLP DOI BibTeX RDF |
|
26 | Marcos Portnoi, Samuel Schlachter, Michela Taufer |
Study of the Network Impact on Earthquake Early Warning in the Quake-catcher Network Project. |
ICCS |
2014 |
DBLP DOI BibTeX RDF |
|
26 | Xin Ye 0001, Qiming Qin, Mingchao Liu, Jun Wang 0042, Jianhua Wang |
Building damage detection from post-quake remote sensing image based on fuzzy reasoning. |
IGARSS |
2014 |
DBLP DOI BibTeX RDF |
|
26 | Kyle E. Benson, Samuel Schlachter, Trilce Estrada, Michela Taufer, Jesse Lawrence, Elizabeth Cochran |
On the powerful use of simulations in the Quake-Catcher Network to efficiently position low-cost earthquake sensors. |
Future Gener. Comput. Syst. |
2013 |
DBLP DOI BibTeX RDF |
|
26 | Timothy M. Chan |
Quake Heaps: A Simple Alternative to Fibonacci Heaps. |
Space-Efficient Data Structures, Streams, and Algorithms |
2013 |
DBLP DOI BibTeX RDF |
|
26 | Angela I. Chung, Jesse F. Lawrence, Carl Christensen |
Evaluating the integrability of the quake-catcher network (QCN). |
ISCRAM |
2013 |
DBLP BibTeX RDF |
|
26 | Matt Parker, Bobby D. Bryant |
Neurovisual Control in the Quake II Environment. |
IEEE Trans. Comput. Intell. AI Games |
2012 |
DBLP DOI BibTeX RDF |
|
26 | Linda World |
Forecasting in Geologic Time: The Tohoku Quake and Tsunami. |
Computer |
2011 |
DBLP DOI BibTeX RDF |
|
26 | Kyle E. Benson, Trilce Estrada, Michela Taufer, Jesse Lawrence, Elizabeth Cochran |
On the Powerful Use of Simulations in the Quake-Catcher Network to Efficiently Position Low-cost Earthquake Sensors. |
eScience |
2011 |
DBLP DOI BibTeX RDF |
|
26 | Shiwu Du |
Sound Investigation and Protection of Sound for Vocal Workers in Quake-Hit Areas. |
ICDMA |
2011 |
DBLP DOI BibTeX RDF |
|
26 | Yimei Liu |
Distributed geo-services based on Wireless GIS: a case study for post-quake rescue information system. |
|
2011 |
RDF |
|
26 | Manuela Farinosi, Emiliano Treré |
Inside the "People of the Wheelbarrows": participation between online and offline dimension in the post-quake social movement. |
J. Community Informatics |
2010 |
DBLP DOI BibTeX RDF |
|
26 | Matt Parker, Bobby D. Bryant |
Lamarckian neuroevolution for visual control in the Quake II environment. |
IEEE Congress on Evolutionary Computation |
2009 |
DBLP DOI BibTeX RDF |
|
26 | Joost Westra, Frank Dignum |
Evolutionary neural networks for Non-Player Characters in Quake III. |
CIG |
2009 |
DBLP DOI BibTeX RDF |
|
26 | Matt Parker, Bobby D. Bryant |
Backpropagation without human supervision for visual control in Quake II. |
CIG |
2009 |
DBLP DOI BibTeX RDF |
|
26 | James Munro, Cornelia Boldyreff, Andrea Capiluppi |
Architectural studies of games engines - The quake series. |
ICE-GIC |
2009 |
DBLP DOI BibTeX RDF |
|
26 | Matt Parker, Bobby D. Bryant |
Visual control in quake II with a cyclic controller. |
CIG |
2008 |
DBLP DOI BibTeX RDF |
|
26 | Yufei Shu |
Inference of power plant quake-proof information based on interactive data mining approach. |
Adv. Eng. Informatics |
2007 |
DBLP DOI BibTeX RDF |
|
26 | Andreas Frey, Johannes Hartig, André Ketzel, Axel Zinkernagel, Helfried Moosbrugger |
The use of virtual environments based on a modification of the computer game Quake III Arena® in psychological experimenting. |
Comput. Hum. Behav. |
2007 |
DBLP DOI BibTeX RDF |
|
26 | Dan Pinchbeck |
Counting barrels in Quake 4: affordances and homodiegetic structures in FPS worlds. |
DiGRA Conference |
2007 |
DBLP BibTeX RDF |
|
26 | Glenn Deen, Matthew Hammer, John Bethencourt, Iris Eiron, John C. Thomas, James H. Kaufman |
Running Quake II on a grid. |
IBM Syst. J. |
2006 |
DBLP DOI BibTeX RDF |
|
26 | Donna K. Byron, Eric Fosler-Lussier |
The OSU Quake 2004 corpus of two-party situated problem-solving dialogs. |
LREC |
2006 |
DBLP BibTeX RDF |
|
26 | Tye Hooley, Burt Hunking, Mike Henry, Atsushi Inoue |
Generation of Emotional Behavior for Non-Player Characters - Development of EmoBot for Quake II. |
AAAI |
2004 |
DBLP BibTeX RDF |
|
26 | Marco Mamei, Franco Zambonelli |
Field-Based Motion Coordination in Quake 3 Arena. |
AAMAS |
2004 |
DBLP DOI BibTeX RDF |
|
26 | Johannes Hartig, Andreas Frey, André Ketzel |
Modifikation des Computerspiels Quake III Arena zur Durchführung psychologischer Experimente in einer virtuellen 3D-Umgebung. |
Z. für Medienpsychologie |
2003 |
DBLP DOI BibTeX RDF |
|
26 | Grenville J. Armitage |
An experimental estimation of latency sensitivity in multiplayer Quake 3. |
ICON |
2003 |
DBLP DOI BibTeX RDF |
|
26 | Emma Norling |
Capturing the quake player: using a BDI agent to model human behaviour. |
AAMAS |
2003 |
DBLP DOI BibTeX RDF |
human-like characters, user modelling, BDI agents |
26 | Jean-Paul van Waveren, Léon J. M. Rothkrantz |
Artificial Player for Quake III Arena. |
Int. J. Intell. Games Simul. |
2002 |
DBLP BibTeX RDF |
|
26 | Markus Bylund, Fredrik Espinoza |
Testing and demonstrating context-aware services with Quake III Arena. |
Commun. ACM |
2002 |
DBLP DOI BibTeX RDF |
|
26 | Aki Järvinen |
Quake® goes the environment: game aesthetics and archaeologies. |
Digit. Creativity |
2001 |
DBLP DOI BibTeX RDF |
|
26 | Jean-Paul van Waveren, Léon J. M. Rothkrantz |
Artificial Player for Quake III Arena. |
GAME-ON |
2001 |
DBLP BibTeX RDF |
|
26 | Markus Bylund, Fredrik Espinoza |
Using Quake III Arena to simulate sensors and actuators when evaluating and testing mobile services. |
CHI Extended Abstracts |
2001 |
DBLP DOI BibTeX RDF |
|
24 | Bernard Gorman, Mark Humphrys |
Towards integrated imitation of strategic planning and motion modeling in interactive computer games. |
Comput. Entertain. |
2006 |
DBLP DOI BibTeX RDF |
clustering, pattern recognition, reinforcement learning, statistical analysis, imitation learning, Quake |
24 | Swee Ann Tan, William Lau, Allan W. K. Loh |
Networked game mobility model for first-person-shooter games. |
NETGAMES |
2005 |
DBLP DOI BibTeX RDF |
first-person-shooter games, quake 2, modelling, mobility, workload |
24 | Tanja Lang, Philip Branch, Grenville J. Armitage |
A synthetic traffic model for Quake3. |
Advances in Computer Entertainment Technology |
2004 |
DBLP DOI BibTeX RDF |
Quake 3, simulation, internet, modeling, traffic |
24 | Ahmed Abdelkhalek 0002, Angelos Bilas, Andreas Moshovos |
Behavior and Performance of Interactive Multi-Player Game Servers. |
Clust. Comput. |
2003 |
DBLP DOI BibTeX RDF |
CPU event counters, scalability, benchmark, multi-player game, Quake |
16 | Kuan-Ta Chen, Hsing-Kuo Kenneth Pao, Hong-Chung Chang |
Game bot identification based on manifold learning. |
NETGAMES |
2008 |
DBLP DOI BibTeX RDF |
classification, SVM, trajectory, online games, kNN, cheating, isomap |
16 | Wei Wang, Qigang Wang, Wei Wei, Dong Liu |
Evaluating Heterogeneous Memory Model by Realistic Trace-Driven Hardware/Software Co-simulation. |
Euro-Par |
2008 |
DBLP DOI BibTeX RDF |
Performance model, Memory architecture, Trace-driven simulation |
16 | Yan Gu 0003, Samarjit Chakraborty |
A Hybrid DVS Scheme for Interactive 3D Games. |
IEEE Real-Time and Embedded Technology and Applications Symposium |
2008 |
DBLP DOI BibTeX RDF |
|
16 | Yan Gu 0003, Samarjit Chakraborty |
Power Management of Interactive 3D Games Using Frame Structures. |
VLSI Design |
2008 |
DBLP DOI BibTeX RDF |
|
16 | Sebastian Zander, Grenville J. Armitage, Philip Branch |
Covert channels in multiplayer first person shooter online games. |
LCN |
2008 |
DBLP DOI BibTeX RDF |
|
16 | Sabine Payr |
So Let's See: Taking and Keeping the Initiative in Collaborative Dialogues. |
IVA |
2007 |
DBLP DOI BibTeX RDF |
|
16 | Daniel Cordeiro, Alfredo Goldman, Dilma Da Silva |
Load Balancing on an Interactive Multiplayer Game Server. |
Euro-Par |
2007 |
DBLP DOI BibTeX RDF |
|
16 | Yannick Francken, Johan Huysmans, Philippe Bekaert |
Sharing visual information in virtual environments using projective texture mapping. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
projective texture mapping, visual information sharing |
16 | Antonio L. Cricenti, Philip Branch, Grenville J. Armitage |
Time-series Modelling of Server to Client IP Packet Length in First Person Shooter Games. |
ICON |
2007 |
DBLP DOI BibTeX RDF |
|
16 | Robert Hamilton 0001 |
Maps and Legends: Designing FPS-Based Interfaces for Multi-user Composition, Improvisation and Immersive Performance. |
CMMR |
2007 |
DBLP DOI BibTeX RDF |
|
16 | Philip Branch, Grenville J. Armitage |
Extrapolating server to client IP traffic from empirical measurements of first person shooter games. |
NETGAMES |
2006 |
DBLP DOI BibTeX RDF |
teletraffic analysis, games, traffic engineering, first person shooter |
16 | Stephen J. H. Workman, Gerard Parr, Philip J. Morrow, Darryl Charles |
Modelling Event Communication to Enable Adaptive Behaviour in Resource- Constrained Distributed Virtual Environments. |
ICAS |
2006 |
DBLP DOI BibTeX RDF |
|
16 | Hye Sun Park, Do Joon Jung, Hang Joon Kim |
Vision-Based Game Interface Using Human Gesture. |
PSIVT |
2006 |
DBLP DOI BibTeX RDF |
Vision-based Game Interface, HMM, Gesture Recognition |
16 | Henning Groenda, Fabian Nowak, Patrick Rößler, Uwe D. Hanebeck |
Telepresence Techniques for Controlling Avatar Motion in First Person Games. |
INTETAIN |
2005 |
DBLP DOI BibTeX RDF |
|
16 | HyoJoo Park, TaeYong Kim 0003, SaJoong Kim |
Network Traffic Analysis and Modeling for Games. |
WINE |
2005 |
DBLP DOI BibTeX RDF |
|
16 | Blazej J. Kot, Burkhard Wuensche, John C. Grundy, John G. Hosking |
Information visualisation utilising 3D computer game engines case study: a source code comprehension tool. |
CHINZ |
2005 |
DBLP DOI BibTeX RDF |
collaborative visualisation, human-computer interaction, information visualisation, game engines, software visualisation |
16 | Ahmed Abdelkhalek 0002, Angelos Bilas |
Parallelization and Performance of Interactive Multiplayer Game Servers. |
IPDPS |
2004 |
DBLP DOI BibTeX RDF |
|
16 | Sander Bakkes, Pieter Spronck, Eric O. Postma |
TEAM: The Team-Oriented Evolutionary Adaptability Mechanism. |
ICEC |
2004 |
DBLP DOI BibTeX RDF |
|
16 | Luca Padovani, Alessandro Provetti |
Qsmodels: ASP Planning in Interactive Gaming Environment. |
JELIA |
2004 |
DBLP DOI BibTeX RDF |
|
16 | Tiankai Tu, David R. O'Hallaron |
A Computational Database System for Generatinn Unstructured Hexahedral Meshes with Billions of Elements. |
SC |
2004 |
DBLP DOI BibTeX RDF |
|
16 | Hye Sun Park, Eun Yi Kim, Sang Su Jang, Hang Joon Kim |
An HMM Based Gesture Recognition for Perceptual User Interface. |
PCM (2) |
2004 |
DBLP DOI BibTeX RDF |
User Interface, HMM(hidden Markov model), Gesture Recognition |
16 | Jay Parker, Gregory Lyzenga, Charles Norton, E. Tisdale, Andrea Donnellan |
A community faulted-crust model using PYRAMID on cluster platforms. |
CLUSTER |
2004 |
DBLP DOI BibTeX RDF |
|
16 | Linda Dailey Paulson |
Optical Networking Chips Get Faster in a Slow Market. |
Computer |
2003 |
DBLP DOI BibTeX RDF |
|
16 | Martin Faust |
Mixed reality gaming environment QuakeRunner. |
ICEC |
2003 |
DBLP BibTeX RDF |
|
16 | Jeffrey Jacobson |
Using "CaveUT" to build immersive displays with the unreal tournament engine and a PC cluster. |
SI3D |
2003 |
DBLP DOI BibTeX RDF |
CaveUT, Unreal Tournament, VR, virtual environment, game engine, CAVE, immersive display |
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