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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 127 occurrences of 94 keywords
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Results
Found 108 publication records. Showing 105 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
100 | Alexander Ploss, Stefan Wichmann, Frank Glinka, Sergei Gorlatch |
From a single- to multi-server online game: a Quake 3 case study using RTF. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2008, Yokohama, Japan, December 3-5, 2008, pp. 83-90, 2008, ACM, 978-1-60558-393-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Quake 3 arena, RTF, network middleware, real-time online interactive applications, performance, scalability, middleware, online games, responsiveness, distributed architecture, massively multiplayer online games |
75 | A. F. Wattimena, Robert E. Kooij, J. M. van Vugt, O. K. Ahmed |
Predicting the perceived quality of a first person shooter: the Quake IV G-model. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 42, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
perceived QoS, regression analysis, mean opinion score, interactive gaming, first person shooter, on-line games |
75 | Marco Mamei, Franco Zambonelli |
Motion Coordination in the Quake 3 Arena Environment: A Field-Based Approach. ![Search on Bibsonomy](Pics/bibsonomy.png) |
E4MAS ![In: Environments for Multi-Agent Systems, First International Workshop, E4MAS 2004, New York, NY, USA, July 19, 2004, Revised Selected Papers, pp. 264-278, 2004, Springer, 3-540-24575-8. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
73 | Grenville J. Armitage, Lawrence Stewart |
Limitations of using real-world, public servers to estimate jitter tolerance of first person shooter games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004, Singapore, June 3-5, 2004, pp. 257-262, 2004, ACM, 1-58113-882-2. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
Quake III arena, jitter, network games, first person shooter, internet service provider |
73 | Frank H. P. Fitzek, Leonardo Badia, Michele Zorzi, Gerrit Schulte, Patrick Seeling, Tristan Henderson |
Mobility and stability evaluation in wireless multi-hop networks using multi-player games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 2nd Workshop on Network and System Support for Games, NETGAMES 2003, Redwood City, California, USA, May 22-23, 2003, pp. 77-87, 2003, ACM, 1-58113-734-6. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
Quake II, multi-player, trace data, routing, ad hoc networks, mobility, stability, connectivity, capacity, multi-hop networks, IEEE 802.11a |
67 | Ferad Zyulkyarov, Vladimir Gajinov, Osman S. Unsal, Adrián Cristal, Eduard Ayguadé, Tim Harris 0001, Mateo Valero |
Atomic quake: using transactional memory in an interactive multiplayer game server. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PPoPP ![In: Proceedings of the 14th ACM SIGPLAN Symposium on Principles and Practice of Parallel Programming, PPOPP 2009, Raleigh, NC, USA, February 14-18, 2009, pp. 25-34, 2009, ACM, 978-1-60558-397-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
benchmark, transactional memory, workload, quake |
49 | John E. Laird |
Using a Computer Game to Develop Advanced AI. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computer ![In: Computer 34(7), pp. 70-75, 2001. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
|
42 | Matt Parker, Bobby D. Bryant |
Neuro-visual control in the Quake II game engine. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IJCNN ![In: Proceedings of the International Joint Conference on Neural Networks, IJCNN 2008, part of the IEEE World Congress on Computational Intelligence, WCCI 2008, Hong Kong, China, June 1-6, 2008, pp. 3828-3833, 2008, IEEE, 978-1-4244-1820-6. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
42 | Jens Müller 0004, Sergei Gorlatch, Tobias Schröter, Stefan Fischer 0001 |
Scaling multiplayer online games using proxy-server replication: a case study of Quake 2. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HPDC ![In: Proceedings of the 16th International Symposium on High-Performance Distributed Computing (HPDC-16 2007), 25-29 June 2007, Monterey, California, USA, pp. 219-220, 2007, ACM, 978-1-59593-673-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
scalability, replication, computer games, proxy-server |
42 | Jia Zhao, Gefei Wang, Jingsi Ming, Zhixiang Lin, Yang Wang, Snigdha Agarwal, Aditi Agrawal, Ahmad Al-Moujahed, Alina Alam, Megan A. Albertelli, Paul Allegakoen, Thomas Ambrosi, Jane Antony, Steven Artandi, Fabienne Aujard, Kyle Awayan, Ankit Baghel, Isaac Bakerman, Trygve E. Bakken, Jalal Baruni, Philip Beachy, Biter Bilen, Olga B. Botvinnik, Scott D. Boyd, Deviana Burhan, Kerriann M. Casey, Charles Chan, Charles A. Chang, Stephen Chang 0004, Ming Chen, Michael F. Clarke, Sheela Crasta, Rebecca Culver, Jessica D'Addabbo, Spyros Darmanis, Roozbeh Dehghannasiri, Song-Lin Ding, Connor V. Duffy, Jacques Epelbaum, F. Hernán Espinoza, Camille Ezran, Jean Farup, James E. Ferrell Jr, Hannah K. Frank, Margaret Fuller, Astrid Gillich, Elias Godoy, Dita Gratzinger, Lisbeth A. Guethlein, Yan Hang, Kazuteru Hasegawa, Rebecca D. Hodge, Malachia Hoover, Franklin W. Huang, Kerwyn Casey Huang, Shelly Huynh, Taichi Isobe, Carly Israel, Sori Jang, Qiuyu Jing, Robert C. Jones, Jengmin Kang, Caitlin J. Karanewsky, Jim Karkanias, Justus Kebschull, Aaron Kershner, Lily Kim, Seung K. Kim, E. Christopher Kirk, Winston Koh, Silvana Konermann, William Kong, Mark A. Krasnow, Christin Kuo, Corinne Lautier, Song Eun Lee, Ed S. Lein, Rebecca Lewis, Peng Li, Shengda Lin, Shixuan Liu, Yin Liu, Gabriel Loeb, Jonathan Z. Long, Wan-Jin Lu, Katherine Lucot, Liqun Luo, Aaron McGeever, Ross Metzger, Thomas J. Montine, Antoine de Morree, Maurizio Morri, Karim Mrouj, Shravani Mukherjee, Ahmad Nabhan, Saba Nafees, Norma Neff, Patrick Neuhöfer, Patricia Nguyen, Jennifer Okamoto, Julia Eve Olivieri, Youcef Ouadah, Honor Paine, Peter Parham, Jozeph L. Pendleton, Lolita Penland, Martine Perret, Angela Oliveira Pisco, Zhen Qi, Stephen R. Quake, Ute Radespiel, Thomas A. Rando, Hajanirina Noëline Ravelonjanahary, Andriamahery Razafindrakoto, Julia Salzman, Nicholas Schaum, Robert Schopler, Bronwyn Scott, Liza Shapiro, Hosu Sin, Rahul Sinha, Rene Sit, Geoff Stanley, Lubert Stryer, Varun Ramanan Subramaniam, Aditi Swarup, Weilun Tan, Alexander Tarashansky, Aris Taychameekiatchai, Jérémy Terrien, Kyle J. Travaglini, Andoni Urtasun, Sivakamasundari, Avin Veerakumar, Venkata Naga Pranathi Vemuri, Jean-Michel Verdier, Iwijn De Vlaminck, Douglas Vollrath, Bo Wang, Bruce Wang, Michael F. Z. Wang, Sheng Wang, James Webber, Hannah Weinstein, Irving L. Weissman, Amanda L. Wiggenhorn, Cathy V. Williams, Patricia Wright, Albert Y. Wu, Angela Ruohao Wu, Tony Wyss-Coray, Bao Xiang, Jia Yan, Can Yang 0002, Jinxurong Yang, Anne D. Yoder, Brian Yu, Andrea R. Yung, Yue Zhang, Zicheng Zhao |
Adversarial domain translation networks for integrating large-scale atlas-level single-cell datasets. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Nat. Comput. Sci. ![In: Nat. Comput. Sci. 2(5), pp. 317-330, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
42 | Luke Hyman, Ivo F. Sbalzarini, Stephen Quake, Ulrik Günther |
Corvo: Visualizing CellxGene Single-Cell Datasets in Virtual Reality. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2212.00519, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
42 | Ivana Maric, Kévin Contrepois, Mira N. Moufarrej, Ina A. Stelzer, Dorien Feyaerts, Xiaoyuan Han, Andy Tang, Natalie Stanley, Ronald J. Wong, Gavin M. Traber, Mathew Ellenberger, Alan L. Chang, Ramin Fallahzadeh, Huda Nassar, Martin Becker 0003, Maria Xenochristou, Camilo Espinosa, Davide De Francesco, Mohammad S. Ghaemi, Elizabeth K. Costello, Anthony Culos, Xuefeng Bruce Ling, Karl G. Sylvester, Gary L. Darmstadt, Virginia D. Winn, Gary M. Shaw, David A. Relman, Stephen R. Quake, Martin S. Angst, Michael P. Snyder, David K. Stevenson, Brice Gaudilliere, Nima Aghaeepour |
Early prediction and longitudinal modeling of preeclampsia from multiomics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Patterns ![In: Patterns 3(12), pp. 100655, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
42 | Ren Zhang 0003, Dingwei Zhang, Quake Wang, Shichen Wu, Jan Xie, Bart Preneel |
NC-Max: Breaking the Security-Performance Tradeoff in Nakamoto Consensus. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NDSS ![In: 29th Annual Network and Distributed System Security Symposium, NDSS 2022, San Diego, California, USA, April 24-28, 2022, 2022, The Internet Society. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP BibTeX RDF |
|
42 | Ren Zhang 0003, Dingwei Zhang, Quake Wang, Jan Xie, Bart Preneel |
NC-Max: Breaking the Throughput Limit of Nakamoto Consensus. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IACR Cryptol. ePrint Arch. ![In: IACR Cryptol. ePrint Arch. 2020, pp. 1101, 2020. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP BibTeX RDF |
|
42 | Mohammad Sajjad Ghaemi, Daniel B. DiGiulio, Kévin Contrepois, Benjamin J. Callahan, Thuy T. M. Ngo, Brittany Lee-McMullen, Benoit Lehallier, Anna Robaczewska, David Mcilwain, Yael Rosenberg-Hasson, Ronald J. Wong, Cecele Quaintance, Anthony Culos, Natalie Stanley, Athena Tanada, Amy Tsai, Dyani Gaudilliere, Edward Ganio, Xiaoyuan Han, Kazuo Ando, Leslie McNeil, Martha Tingle, Paul H. Wise, Ivana Maric, Marina Sirota, Tony Wyss-Coray, Virginia D. Winn, Maurice L. Druzin, Ronald Gibbs, Gary L. Darmstadt, David B. Lewis, Vahid Partovi Nia, Bruno Agard, Robert Tibshirani, Garry P. Nolan, Michael P. Snyder, David A. Relman, Stephen R. Quake, Gary M. Shaw, David K. Stevenson, Martin S. Angst, Brice Gaudilliere, Nima Aghaeepour |
Multiomics modeling of the immunome, transcriptome, microbiome, proteome and metabolome adaptations during human pregnancy. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Bioinform. ![In: Bioinform. 35(1), pp. 95-103, 2019. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
41 | Kuan-Ta Chen, Andrew Liao, Hsing-Kuo Kenneth Pao, Hao-Hua Chu |
Game Bot Detection Based on Avatar Trajectory. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2008, 7th International Conference, Pittsburgh, PA, USA, September 25-27, 2008. Proceedings, pp. 94-105, 2008, Springer, 978-3-540-89221-2. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Security, Online Games, User Behavior, Supervised Classification, Cheating Detection, Quake |
41 | Dingliang Liang, Paul Boustead |
Using local lag and timewarp to improve performance for real life multi-player online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 37, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
local lag, quake 3, timewarp, consistency, networked games, paradox |
41 | Stephano Zanetti, Abdennour El Rhalibi |
Machine learning techniques for FPS in Q3. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004, Singapore, June 3-5, 2004, pp. 239-244, 2004, ACM, 1-58113-882-2. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
AI-Bot training, Quake 3, genetic algorithm, neural network, machine learning, FPS |
41 | John E. Laird |
It knows what you're going to do: adding anticipation to a Quakebot. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Agents ![In: Proceedings of the Fifth International Conference on Autonomous Agents, AGENTS 2001, Montreal, Canada, May 28 - June 1, 2001, pp. 385-392, 2001, ACM, 1-58113-326-X. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
computer games, anticipation, soar, quake |
33 | Daniel Lupei, Bogdan Simion, Don Pinto, Matthew Misler, Mihai Burcea, William Krick, Cristiana Amza |
Transactional memory support for scalable and transparent parallelization of multiplayer games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EuroSys ![In: European Conference on Computer Systems, Proceedings of the 5th European conference on Computer systems, EuroSys 2010, Paris, France, April 13-16, 2010, pp. 41-54, 2010, ACM, 978-1-60558-577-2. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
scalability, load balancing, synchronization, software transactional memory, massively multiplayer games |
33 | Daniel Lupei, Bogdan Simion, Don Pinto, Matthew Misler, Mihai Burcea, William Krick, Cristiana Amza |
Towards scalable and transparent parallelization of multiplayer games using transactional memory support. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PPoPP ![In: Proceedings of the 15th ACM SIGPLAN Symposium on Principles and Practice of Parallel Programming, PPOPP 2010, Bangalore, India, January 9-14, 2010, pp. 325-326, 2010, ACM, 978-1-60558-877-3. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
scalability, synchronization, software transactional memory, massively multiplayer games |
33 | Philip Branch, Antonio L. Cricenti, Grenville J. Armitage |
A Markov Model of Server to Client IP Traffic in First Person Shooter Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICC ![In: Proceedings of IEEE International Conference on Communications, ICC 2008, Beijing, China, 19-23 May 2008, pp. 5715-5720, 2008, IEEE. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
33 | Philip Branch, Antonio L. Cricenti, Grenville J. Armitage |
An ARMA(1, 1) prediction model of first person shooter game traffic. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MMSP ![In: International Workshop on Multimedia Signal Processing, MMSP 2008, October 8-10, 2008, Shangri-la Hotel, Cairns, Queensland, Australia, pp. 736-741, 2008, IEEE Signal Processing Society, 978-1-4244-2295-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
33 | Yufei Shu |
Structural Health Assessing by Interactive Data Mining Approach in Nuclear Power Plant. ![Search on Bibsonomy](Pics/bibsonomy.png) |
JSAI ![In: New Frontiers in Artificial Intelligence, JSAI 2006 Conference and Workshops, Tokyo, Japan, June 5-9 2006, Revised Selected Papers, pp. 332-345, 2006, Springer, 3-540-69901-5. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
Structural health assessing, Information inference, Cognitive model, Interactive data mining |
33 | Yan Gu 0003, Samarjit Chakraborty, Wei Tsang Ooi |
Games are up for DVFS. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DAC ![In: Proceedings of the 43rd Design Automation Conference, DAC 2006, San Francisco, CA, USA, July 24-28, 2006, pp. 598-603, 2006, ACM, 1-59593-381-6. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
graphics workload characterization, multimedia, animation, computer graphics, computer games, dynamic voltage and frequency scaling, power-aware design |
33 | Hye Sun Park, Eun Yi Kim, Sang Su Jang, Hang Joon Kim |
Recognition of Human Action for Game System. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AIS ![In: Artificial Intelligence and Simulation, 13th International Conference on AI, Simulation, and Planning in High Autonomy Systems, AIS 2004, Jeju Island, Korea, October 4-6, 2004, Revised Selected Papers, pp. 100-108, 2004, Springer, 3-540-24476-X. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
Game System, HMM (hidden Markov model), Gesture Recognition |
33 | Brian K. Schmidt, Monica S. Lam, J. Duane Northcutt |
The interactive performance of SLIM: a stateless, thin-client architecture. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SOSP ![In: Proceedings of the 17th ACM Symposium on Operating System Principles, SOSP 1999, Kiawah Island Resort, near Charleston, South Carolina, USA, December 12-15, 1999, pp. 32-47, 1999, ACM, 1-58113-140-2. The full citation details ...](Pics/full.jpeg) |
1999 |
DBLP DOI BibTeX RDF |
|
26 | Jamal Zarepour Ahmadabadi, Sepehr Ebrahimi Mood, Alireza Souri |
Star-Quake: A New Operator in Multi-Objective Gravitational Search Algorithm for Task Scheduling in IoT-Based Cloud-Fog Computing System. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Consumer Electron. ![In: IEEE Trans. Consumer Electron. 70(1), pp. 907-915, February 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
26 | Kunpeng Shi, Jinyun Guo, Yongming Zhang, Wang Li 0004, Qiaoli Kong, Teng Yu |
Multi-Dimension and Multi-Channel Seismic-Ionospheric Coupling: Case Study of Mw 8.8 Concepcion Quake on 27 February 2010. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Remote. Sens. ![In: Remote. Sens. 13(14), pp. 2724, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
26 | Hui Liu, Xiaojun Zhang |
Discriminant analysis of mine quake type and intensity based on a deep neural network. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Comput. Integr. Manuf. ![In: Int. J. Comput. Integr. Manuf. 33(10-11), pp. 1145-1155, 2020. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
26 | Daniel Pohl, Selvakumar Panneer, Deepak S. Vembar, Carl S. Marshall |
15 Years Later: A Historic Look Back at "Quake 3: Ray Traced". ![Search on Bibsonomy](Pics/bibsonomy.png) |
FedCSIS ![In: Proceedings of the 2020 Federated Conference on Computer Science and Information Systems, FedCSIS 2020, Sofia, Bulgaria, September 6-9, 2020., pp. 401-412, 2020, 978-83-955416-7-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
26 | Rui Zhang, Yi Zhou 0001, Shixin Wang 0001, Futao Wang, Tao Zhang 0065, Yun He, Shucheng You |
Construction and Application of a Post-Quake House Damage Model Based on Multiscale Self-Adaptive Fusion of Spectral Textures Images. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IGARSS ![In: IEEE International Geoscience and Remote Sensing Symposium, IGARSS 2020, Waikoloa, HI, USA, September 26 - October 2, 2020, pp. 6631-6634, 2020, IEEE, 978-1-7281-6374-1. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
26 | Takato Yasuno, Masazumi Amakata, Junichiro Fujii, Yuri Shimamoto |
Color-Base Damage Feature Enhanced Support Vector Classifier for Monitoring Quake Image. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CCIW ![In: Computational Color Imaging - 7th International Workshop, CCIW 2019, Chiba, Japan, March 27-29, 2019, Proceedings, pp. 260-275, 2019, Springer, 978-3-030-13939-1. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
26 | Rudolfs Bundulis, Guntis Arnicans |
Infiniviz: Taking Quake 3 Arena on a Large-Scale Display System to the Next Level. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FRUCT ![In: 23rd Conference of Open Innovations Association, FRUCT 2018, Bologna, Italy, November 13-16, 2018, pp. 91-98, 2018, IEEE, 978-9-5268-6536-2. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
26 | Takuya Oki, Toshihiro Osaragi |
Evaluation of Conversion to Quake-Resistant Buildings in Terms of Wide-Area Evacuation and Fire-Brigade Accessibility. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISCRAM ![In: 14th Proceedings of the International Conference on Information Systems for Crisis Response and Management, Albi, France, May 21-24, 2017., 2017, ISCRAM Association. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP BibTeX RDF |
|
26 | Jérôme Euzenat |
Semantic Web Evolution - Tectonic Quake or Gentle Drift? ![Search on Bibsonomy](Pics/bibsonomy.png) |
WEBIST (1) ![In: Proceedings of the 12th International Conference on Web Information Systems and Technologies, WEBIST 2016, Volume 1, Rome, Italy, April 23-25, 2016, pp. 7, 2016, SciTePress, 978-989-758-186-1. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP BibTeX RDF |
|
26 | Cristiana Achille, Andrea Adami, Silvia Chiarini, Stefano Cremonesi, Francesco Fassi, Luigi Fregonese, Laura Taffurelli |
UAV-Based Photogrammetry and Integrated Technologies for Architectural Applications - Methodological Strategies for the After-Quake Survey of Vertical Structures in Mantua (Italy). ![Search on Bibsonomy](Pics/bibsonomy.png) |
Sensors ![In: Sensors 15(7), pp. 15520-15539, 2015. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
26 | G. V. S. Raju 0002, C. Kishor Kumar Reddy, L. V. Narasimha Prasad |
Revealing of Earth Quake Magnitude Using Seismic Signals and Wavelet Transforms. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SCSE ![In: Proceedings of the 2015 International Conference on Soft Computing and Software Engineering, SCSE'15, Berkeley, CA, USA, March 5-6, 2015, pp. 619-627, 2015, Elsevier. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
26 | Matthew Faulkner, Robert Clayton, Thomas Heaton, K. Mani Chandy, Monica Kohler, Julian J. Bunn, Richard Guy, Annie H. Liu, Michael Olson, MingHei Cheng, Andreas Krause 0001 |
Community sense and response systems: your phone as quake detector. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Commun. ACM ![In: Commun. ACM 57(7), pp. 66-75, 2014. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
26 | Ana Zambrano, Israel Pérez, Carlos Enrique Palau, Manuel Esteve |
Quake detection system using smartphone-based wireless sensor network for early warning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PerCom Workshops ![In: 2014 IEEE International Conference on Pervasive Computing and Communication Workshops, PerCom 2014 Workshops, Budapest, Hungary, March 24-28, 2014, pp. 297-302, 2014, IEEE Computer Society, 978-1-4799-2736-4. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
26 | Marcos Portnoi, Samuel Schlachter, Michela Taufer |
Study of the Network Impact on Earthquake Early Warning in the Quake-catcher Network Project. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICCS ![In: Graph-Based Representation and Reasoning - 21st International Conference on Conceptual Structures, ICCS 2014, Iaşi, Romania, July 27-30, 2014, Proceedings, pp. 453-464, 2014, Springer, 978-3-319-08388-9. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
26 | Xin Ye 0001, Qiming Qin, Mingchao Liu, Jun Wang 0042, Jianhua Wang |
Building damage detection from post-quake remote sensing image based on fuzzy reasoning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IGARSS ![In: 2014 IEEE Geoscience and Remote Sensing Symposium, IGARSS 2014, Quebec City, QC, Canada, July 13-18, 2014, pp. 529-532, 2014, IEEE, 978-1-4799-5775-0. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
26 | Kyle E. Benson, Samuel Schlachter, Trilce Estrada, Michela Taufer, Jesse Lawrence, Elizabeth Cochran |
On the powerful use of simulations in the Quake-Catcher Network to efficiently position low-cost earthquake sensors. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Gener. Comput. Syst. ![In: Future Gener. Comput. Syst. 29(8), pp. 2128-2142, 2013. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
26 | Timothy M. Chan |
Quake Heaps: A Simple Alternative to Fibonacci Heaps. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Space-Efficient Data Structures, Streams, and Algorithms ![In: Space-Efficient Data Structures, Streams, and Algorithms - Papers in Honor of J. Ian Munro on the Occasion of His 66th Birthday, pp. 27-32, 2013, Springer, 978-3-642-40272-2. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
26 | Angela I. Chung, Jesse F. Lawrence, Carl Christensen |
Evaluating the integrability of the quake-catcher network (QCN). ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISCRAM ![In: 10th Proceedings of the International Conference on Information Systems for Crisis Response and Management, Baden-Baden, Germany, May 12-15, 2013., 2013, ISCRAM Association, 978-3-923704-80-4. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP BibTeX RDF |
|
26 | Matt Parker, Bobby D. Bryant |
Neurovisual Control in the Quake II Environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Comput. Intell. AI Games ![In: IEEE Trans. Comput. Intell. AI Games 4(1), pp. 44-54, 2012. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
26 | Linda World |
Forecasting in Geologic Time: The Tohoku Quake and Tsunami. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computer ![In: Computer 44(5), pp. 11-13, 2011. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
26 | Kyle E. Benson, Trilce Estrada, Michela Taufer, Jesse Lawrence, Elizabeth Cochran |
On the Powerful Use of Simulations in the Quake-Catcher Network to Efficiently Position Low-cost Earthquake Sensors. ![Search on Bibsonomy](Pics/bibsonomy.png) |
eScience ![In: IEEE 7th International Conference on E-Science, e-Science 2011, Stockholm, Sweden, December 5-8, 2011, pp. 77-84, 2011, IEEE Computer Society, 978-1-4577-2163-2. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
26 | Shiwu Du |
Sound Investigation and Protection of Sound for Vocal Workers in Quake-Hit Areas. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICDMA ![In: Second International Conference on Digital Manufacturing and Automation, ICDMA 2011, Zhangjiajie, Hunan, China, August 5-7, 2011, pp. 1111-1113, 2011, IEEE Computer Society, 978-1-4577-0755-1. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
26 | Yimei Liu |
Distributed geo-services based on Wireless GIS: a case study for post-quake rescue information system. ![Search on Bibsonomy](Pics/bibsonomy.png) |
|
2011 |
RDF |
|
26 | Manuela Farinosi, Emiliano Treré |
Inside the "People of the Wheelbarrows": participation between online and offline dimension in the post-quake social movement. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Community Informatics ![In: J. Community Informatics 6(3), 2010. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
26 | Matt Parker, Bobby D. Bryant |
Lamarckian neuroevolution for visual control in the Quake II environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Congress on Evolutionary Computation ![In: Proceedings of the IEEE Congress on Evolutionary Computation, CEC 2009, Trondheim, Norway, 18-21 May, 2009, pp. 2630-2637, 2009, IEEE, 978-1-4244-2958-5. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
26 | Joost Westra, Frank Dignum |
Evolutionary neural networks for Non-Player Characters in Quake III. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, pp. 302-309, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
26 | Matt Parker, Bobby D. Bryant |
Backpropagation without human supervision for visual control in Quake II. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, pp. 287-293, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
26 | James Munro, Cornelia Boldyreff, Andrea Capiluppi |
Architectural studies of games engines - The quake series. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICE-GIC ![In: 2009 International IEEE Consumer Electronics Society's Games Innovations Conference, ICE-GIC 2009, London, UK, August 25-28, 2009, pp. 246-255, 2009, IEEE, 978-1-4244-4459-5. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
26 | Matt Parker, Bobby D. Bryant |
Visual control in quake II with a cyclic controller. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008, pp. 151-158, 2008, IEEE, 978-1-4244-2973-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
26 | Yufei Shu |
Inference of power plant quake-proof information based on interactive data mining approach. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Adv. Eng. Informatics ![In: Adv. Eng. Informatics 21(3), pp. 257-267, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
26 | Andreas Frey, Johannes Hartig, André Ketzel, Axel Zinkernagel, Helfried Moosbrugger |
The use of virtual environments based on a modification of the computer game Quake III Arena® in psychological experimenting. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 23(4), pp. 2026-2039, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
26 | Dan Pinchbeck |
Counting barrels in Quake 4: affordances and homodiegetic structures in FPS worlds. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DiGRA Conference ![In: Proceedings of the 2007 DiGRA International Conference: Situated Play, DiGRA 2007, Tokyo, Japan, September 24-28, 2007, 2007, Digital Games Research Association. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
26 | Glenn Deen, Matthew Hammer, John Bethencourt, Iris Eiron, John C. Thomas, James H. Kaufman |
Running Quake II on a grid. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IBM Syst. J. ![In: IBM Syst. J. 45(1), pp. 21-44, 2006. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
26 | Donna K. Byron, Eric Fosler-Lussier |
The OSU Quake 2004 corpus of two-party situated problem-solving dialogs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
LREC ![In: Proceedings of the Fifth International Conference on Language Resources and Evaluation, LREC 2006, Genoa, Italy, May 22-28, 2006., pp. 395-400, 2006, European Language Resources Association (ELRA). The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP BibTeX RDF |
|
26 | Tye Hooley, Burt Hunking, Mike Henry, Atsushi Inoue |
Generation of Emotional Behavior for Non-Player Characters - Development of EmoBot for Quake II. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAAI ![In: Proceedings of the Nineteenth National Conference on Artificial Intelligence, Sixteenth Conference on Innovative Applications of Artificial Intelligence, July 25-29, 2004, San Jose, California, USA, pp. 954-955, 2004, AAAI Press / The MIT Press, 0-262-51183-5. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP BibTeX RDF |
|
26 | Marco Mamei, Franco Zambonelli |
Field-Based Motion Coordination in Quake 3 Arena. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAMAS ![In: 3rd International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2004), 19-23 August 2004, New York, NY, USA, pp. 1532-1533, 2004, IEEE Computer Society, 1-58113-864-4. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
26 | Johannes Hartig, Andreas Frey, André Ketzel |
Modifikation des Computerspiels Quake III Arena zur Durchführung psychologischer Experimente in einer virtuellen 3D-Umgebung. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Z. für Medienpsychologie ![In: Z. für Medienpsychologie 15(4), pp. 149-154, 2003. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
|
26 | Grenville J. Armitage |
An experimental estimation of latency sensitivity in multiplayer Quake 3. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICON ![In: 11th IEEE International Conference on Networks, ICON 2003, September 28 - October 1, 2003 Sydney, NSW, Australia., pp. 137-141, 2003, IEEE, 0-7803-7788-5. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
|
26 | Emma Norling |
Capturing the quake player: using a BDI agent to model human behaviour. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAMAS ![In: The Second International Joint Conference on Autonomous Agents & Multiagent Systems, AAMAS 2003, July 14-18, 2003, Melbourne, Victoria, Australia, Proceedings, pp. 1080-1081, 2003, ACM, 1-58113-683-8. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
human-like characters, user modelling, BDI agents |
26 | Jean-Paul van Waveren, Léon J. M. Rothkrantz |
Artificial Player for Quake III Arena. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Intell. Games Simul. ![In: Int. J. Intell. Games Simul. 1(1), pp. 25-32, 2002. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP BibTeX RDF |
|
26 | Markus Bylund, Fredrik Espinoza |
Testing and demonstrating context-aware services with Quake III Arena. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Commun. ACM ![In: Commun. ACM 45(1), pp. 46-48, 2002. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|
26 | Aki Järvinen |
Quake® goes the environment: game aesthetics and archaeologies. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Digit. Creativity ![In: Digit. Creativity 12(2), pp. 67-76, 2001. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
|
26 | Jean-Paul van Waveren, Léon J. M. Rothkrantz |
Artificial Player for Quake III Arena. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAME-ON ![In: 2nd International Conference on Intelligent Games and Simulation (GAME-ON 2001), November 30 - December 1, 2001, London, UK, pp. 48-, 2001, ?. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP BibTeX RDF |
|
26 | Markus Bylund, Fredrik Espinoza |
Using Quake III Arena to simulate sensors and actuators when evaluating and testing mobile services. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: CHI 2001 Extended Abstracts on Human Factors in Computing Systems, CHI Extended Abstracts 2001, Seattle, Washington, USA, March 31 - April 5, 2001, pp. 241-242, 2001, ACM, 978-1-58113-340-0. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
|
24 | Bernard Gorman, Mark Humphrys |
Towards integrated imitation of strategic planning and motion modeling in interactive computer games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 4(4), pp. 10, 2006. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
clustering, pattern recognition, reinforcement learning, statistical analysis, imitation learning, Quake |
24 | Swee Ann Tan, William Lau, Allan W. K. Loh |
Networked game mobility model for first-person-shooter games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 4th Workshop on Network and System Support for Games, NETGAMES 2005, Hawthorne, New York, USA, October 10-11, 2005, pp. 1-9, 2005, ACM, 1-59593-156-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
first-person-shooter games, quake 2, modelling, mobility, workload |
24 | Tanja Lang, Philip Branch, Grenville J. Armitage |
A synthetic traffic model for Quake3. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004, Singapore, June 3-5, 2004, pp. 233-238, 2004, ACM, 1-58113-882-2. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
Quake 3, simulation, internet, modeling, traffic |
24 | Ahmed Abdelkhalek 0002, Angelos Bilas, Andreas Moshovos |
Behavior and Performance of Interactive Multi-Player Game Servers. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Clust. Comput. ![In: Clust. Comput. 6(4), pp. 355-366, 2003. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
CPU event counters, scalability, benchmark, multi-player game, Quake |
16 | Kuan-Ta Chen, Hsing-Kuo Kenneth Pao, Hong-Chung Chang |
Game bot identification based on manifold learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, NETGAMES 2008, Worcester, Massachusetts, USA, October 21-22, 2008, pp. 21-26, 2008, ACM, 978-1-60558-132-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
classification, SVM, trajectory, online games, kNN, cheating, isomap |
16 | Wei Wang, Qigang Wang, Wei Wei, Dong Liu |
Evaluating Heterogeneous Memory Model by Realistic Trace-Driven Hardware/Software Co-simulation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Euro-Par ![In: Euro-Par 2008 - Parallel Processing, 14th International Euro-Par Conference, Las Palmas de Gran Canaria, Spain, August 26-29, 2008, Proceedings, pp. 182-191, 2008, Springer, 978-3-540-85450-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Performance model, Memory architecture, Trace-driven simulation |
16 | Yan Gu 0003, Samarjit Chakraborty |
A Hybrid DVS Scheme for Interactive 3D Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Real-Time and Embedded Technology and Applications Symposium ![In: Proceedings of the 14th IEEE Real-Time and Embedded Technology and Applications Symposium, RTAS 2008, April 22-24, 2008, St. Louis, Missouri, USA, pp. 3-12, 2008, IEEE Computer Society, 978-0-7695-3146-5. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
16 | Yan Gu 0003, Samarjit Chakraborty |
Power Management of Interactive 3D Games Using Frame Structures. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VLSI Design ![In: 21st International Conference on VLSI Design (VLSI Design 2008), 4-8 January 2008, Hyderabad, India, pp. 679-684, 2008, IEEE Computer Society, 0-7695-3083-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
16 | Sebastian Zander, Grenville J. Armitage, Philip Branch |
Covert channels in multiplayer first person shooter online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
LCN ![In: LCN 2008, The 33rd IEEE Conference on Local Computer Networks, The Conference on Leading Edge and Practical Computer Networking, Hyatt Regency Montreal, Montreal, Quebec, Canada, 14-17 October 2008, Proceedings, pp. 215-222, 2008, IEEE Computer Society, 978-1-4244-2412-2. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
16 | Sabine Payr |
So Let's See: Taking and Keeping the Initiative in Collaborative Dialogues. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IVA ![In: Intelligent Virtual Agents, 7th International Conference, IVA 2007, Paris, France, September 17-19, 2007, Proceedings, pp. 175-182, 2007, Springer, 978-3-540-74996-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
16 | Daniel Cordeiro, Alfredo Goldman, Dilma Da Silva |
Load Balancing on an Interactive Multiplayer Game Server. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Euro-Par ![In: Euro-Par 2007, Parallel Processing, 13th International Euro-Par Conference, Rennes, France, August 28-31, 2007, Proceedings, pp. 184-194, 2007, Springer, 978-3-540-74465-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
16 | Yannick Francken, Johan Huysmans, Philippe Bekaert |
Sharing visual information in virtual environments using projective texture mapping. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007, Salzburg, Austria, June 13-15, 2007, pp. 135-138, 2007, ACM, 978-1-59593-640-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
projective texture mapping, visual information sharing |
16 | Antonio L. Cricenti, Philip Branch, Grenville J. Armitage |
Time-series Modelling of Server to Client IP Packet Length in First Person Shooter Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICON ![In: Proceedings of the 15th IEEE International Conference on Networks, ICON 2007, 19-21 November 2007, Adelaide, Australia, pp. 507-512, 2007, IEEE, 1-4244-1230-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
16 | Robert Hamilton 0001 |
Maps and Legends: Designing FPS-Based Interfaces for Multi-user Composition, Improvisation and Immersive Performance. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CMMR ![In: Computer Music Modeling and Retrieval. Sense of Sounds, 4th International Symposium, CMMR 2007, Copenhagen, Denmark, August 27-31, 2007. Revised Papers, pp. 478-486, 2007, Springer, 978-3-540-85034-2. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
16 | Philip Branch, Grenville J. Armitage |
Extrapolating server to client IP traffic from empirical measurements of first person shooter games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 24, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
teletraffic analysis, games, traffic engineering, first person shooter |
16 | Stephen J. H. Workman, Gerard Parr, Philip J. Morrow, Darryl Charles |
Modelling Event Communication to Enable Adaptive Behaviour in Resource- Constrained Distributed Virtual Environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICAS ![In: 2006 International Conference on Autonomic and Autonomous Systems (ICAS 2006), 16-21 July 2006, Silicon Valley, California, USA, pp. 23, 2006, IEEE Computer Society, 0-7695-2653-5. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
16 | Hye Sun Park, Do Joon Jung, Hang Joon Kim |
Vision-Based Game Interface Using Human Gesture. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PSIVT ![In: Advances in Image and Video Technology, First Pacific Rim Symposium, PSIVT 2006, Hsinchu, Taiwan, December 10-13, 2006, Proceedings, pp. 662-671, 2006, Springer, 3-540-68297-X. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
Vision-based Game Interface, HMM, Gesture Recognition |
16 | Henning Groenda, Fabian Nowak, Patrick Rößler, Uwe D. Hanebeck |
Telepresence Techniques for Controlling Avatar Motion in First Person Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
INTETAIN ![In: Intelligent Technologies for Interactive Entertainment, First International Conference, INTETAIN 2005, Madonna di Campiglio, Italy, November 30 - December 2, 2005, Proceedings, pp. 44-53, 2005, Springer, 3-540-30509-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
16 | HyoJoo Park, TaeYong Kim 0003, SaJoong Kim |
Network Traffic Analysis and Modeling for Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WINE ![In: Internet and Network Economics, First International Workshop, WINE 2005, Hong Kong, China, December 15-17, 2005, Proceedings, pp. 1056-1065, 2005, Springer, 3-540-30900-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
16 | Blazej J. Kot, Burkhard Wuensche, John C. Grundy, John G. Hosking |
Information visualisation utilising 3D computer game engines case study: a source code comprehension tool. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHINZ ![In: Proceedings of the 6th ACM SIGCHI New Zealand Chapter's International Conference on Computer-Human Interaction: Making CHI Natural, 2006, Auckland, New Zealand, July 7-8, 2005, pp. 53-60, 2005, ACM, 1-59593-036-1. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
collaborative visualisation, human-computer interaction, information visualisation, game engines, software visualisation |
16 | Ahmed Abdelkhalek 0002, Angelos Bilas |
Parallelization and Performance of Interactive Multiplayer Game Servers. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IPDPS ![In: 18th International Parallel and Distributed Processing Symposium (IPDPS 2004), CD-ROM / Abstracts Proceedings, 26-30 April 2004, Santa Fe, New Mexico, USA, 2004, IEEE Computer Society, 0-7695-2132-0. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
16 | Sander Bakkes, Pieter Spronck, Eric O. Postma |
TEAM: The Team-Oriented Evolutionary Adaptability Mechanism. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2004, Third International Conference, Eindhoven, The Netherlands, September 1-3, 2004, Proceedings, pp. 273-282, 2004, Springer, 3-540-22947-7. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
16 | Luca Padovani, Alessandro Provetti |
Qsmodels: ASP Planning in Interactive Gaming Environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
JELIA ![In: Logics in Artificial Intelligence, 9th European Conference, JELIA 2004, Lisbon, Portugal, September 27-30, 2004, Proceedings, pp. 689-692, 2004, Springer, 3-540-23242-7. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
16 | Tiankai Tu, David R. O'Hallaron |
A Computational Database System for Generatinn Unstructured Hexahedral Meshes with Billions of Elements. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SC ![In: Proceedings of the ACM/IEEE SC2004 Conference on High Performance Networking and Computing, 6-12 November 2004, Pittsburgh, PA, USA, CD-Rom, pp. 25, 2004, IEEE Computer Society, 0-7695-2153-3. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
16 | Hye Sun Park, Eun Yi Kim, Sang Su Jang, Hang Joon Kim |
An HMM Based Gesture Recognition for Perceptual User Interface. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PCM (2) ![In: Advances in Multimedia Information Processing - PCM 2004, 5th Pacific Rim Conference on Multimedia, Tokyo, Japan, November 30 - December 3, 2004, Proceedings, Part II, pp. 1027-1034, 2004, Springer, 3-540-23977-4. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
User Interface, HMM(hidden Markov model), Gesture Recognition |
16 | Jay Parker, Gregory Lyzenga, Charles Norton, E. Tisdale, Andrea Donnellan |
A community faulted-crust model using PYRAMID on cluster platforms. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CLUSTER ![In: 2004 IEEE International Conference on Cluster Computing (CLUSTER 2004), September 20-23 2004, San Diego, California, USA, pp. 491, 2004, IEEE Computer Society, 0-7803-8694-9. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
16 | Linda Dailey Paulson |
Optical Networking Chips Get Faster in a Slow Market. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computer ![In: Computer 36(4), pp. 18-20, 2003. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
|
16 | Martin Faust |
Mixed reality gaming environment QuakeRunner. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Proceedings of the Second International Conference on Entertainment Computing, Pittsburgh, Pennsylvania, USA, May 8-10, 2003, 2003, Carnegie Mellon University. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP BibTeX RDF |
|
16 | Jeffrey Jacobson |
Using "CaveUT" to build immersive displays with the unreal tournament engine and a PC cluster. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2003 Symposium on Interactive 3D Graphics, SI3D 2003, Monterey, California, USA, April 28-30, 2003, pp. 221-222, 2003, ACM, 1-58113-645-5. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
CaveUT, Unreal Tournament, VR, virtual environment, game engine, CAVE, immersive display |
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