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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 95 occurrences of 79 keywords
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Results
Found 172 publication records. Showing 172 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
81 | David Arendash |
The unreal editor as a Web 3D authoring environment. |
Web3D |
2004 |
DBLP DOI BibTeX RDF |
Unreal, game, VRML, authoring, tool, 3D, X3D |
69 | Kerry Handron, Jeffrey Jacobson |
Dome Displays for Educational Games and Activities in the Museum and on the Road. |
ICEC |
2008 |
DBLP DOI BibTeX RDF |
CaveUT, DomeUT, Earth Theater, Dome, Egypt, Oviraptor, Dinosaur, Unreal Tournament, Unreal Engine, Virtual Reality, Mixed Reality, Portable, Immersive, Educational Games, Tour, Informal Education, Constructivist |
65 | Jeffrey Jacobson |
Using "CaveUT" to build immersive displays with the unreal tournament engine and a PC cluster. |
SI3D |
2003 |
DBLP DOI BibTeX RDF |
CaveUT, Unreal Tournament, VR, virtual environment, game engine, CAVE, immersive display |
61 | Manfred Eckschlager, Michael Lankes, Regina Bernhaupt |
Real or unreal?: an evaluation setting for emotional characters using unreal technology. |
Advances in Computer Entertainment Technology |
2005 |
DBLP DOI BibTeX RDF |
agent, games, user experience, emotion, intelligent interaction |
58 | Diana Arellano Távara, Andreas Meier 0008 |
Agents with Personality for Videogames. |
AMDO |
2006 |
DBLP DOI BibTeX RDF |
motivational state, inter-active narrative, Unreal, agents, artificial intelligence, personality, standard, emotion, map, fuzzy set, memory, event, behavior, actor, action, goal, fuzzy rules, attitude, mood |
58 | Pierre Urlings, Jeffrey Tweedale, Christos Sioutis, Nikhil Ichalkaranje |
Intelligent Agents and Situation Awareness. |
KES |
2003 |
DBLP DOI BibTeX RDF |
Human-Machine Teaming, Beliefs-Desires-Intentions (BDI), JACK, Agent Commu-nication, Agent Learning, Unreal Tournament, GameBots and JavaBot, Intelligent Agents, Cognitive Engineering |
54 | Hugo da Silva Corrêa Pinto, Luis Otávio Alvares |
Extended Behavior Networks and Agent Personality: Investigating the Design of Character Stereotypes in the Game Unreal Tournament. |
IVA |
2005 |
DBLP DOI BibTeX RDF |
|
47 | Jeffrey Jacobson, Michael Lewis 0001 |
Game Engine Virtual Reality with CaveUT. |
Computer |
2005 |
DBLP DOI BibTeX RDF |
|
45 | Thomas Kilkenny |
Virtual Cinematography with Unreal Engine: Lean how Unreal Engine's virtual cinematography framework has given rise to new and advanced techniques in film and animation studios. |
SIGGRAPH Talks |
2023 |
DBLP DOI BibTeX RDF |
|
45 | Xing Wu, Qingfang Fu |
Science Unreal Domed Screen Film-making and Application Based on Unreal Engine Technology. |
IPEC |
2022 |
DBLP DOI BibTeX RDF |
|
45 | Álvaro Gutiérrez-Rodríguez, Antonio Miguel Mora, Antonio José Fernández Leiva |
Optimización de la humanidad de bots de Unreal Tournament 2004 mediante algoritmos evolutivos (Humanness optimization of Unreal Tournament 2004 bots by means of evolutionary algorithms). |
CoSECivi |
2017 |
DBLP BibTeX RDF |
|
45 | Christian Rubino, John Power |
Level design optimization guidelines for game artists using the epic games: Unreal editor and unreal engine 2. |
Comput. Entertain. |
2008 |
DBLP DOI BibTeX RDF |
|
38 | Samuel J. Partington, Joanna Bryson |
The Behavior Oriented Design of an Unreal Tournament Character. |
IVA |
2005 |
DBLP DOI BibTeX RDF |
|
38 | Hugo da Silva Corrêa Pinto, Luis Otávio Alvares |
An Extended Behavior Network for a Game Agent: An Investigation of Action Selection Quality and Agent Performance in Unreal Tournament. |
MICAI |
2005 |
DBLP DOI BibTeX RDF |
|
38 | Tom Beigbeder, Rory Coughlan, Corey Lusher, John Plunkett, Emmanuel Agu, Mark Claypool |
The effects of loss and latency on user performance in unreal tournament 2003®. |
NETGAMES |
2004 |
DBLP DOI BibTeX RDF |
latency, network games, loss |
32 | Ryan K. Small |
Agent Smith: a real-time game-playing agent for interactive dynamic games. |
GECCO (Companion) |
2008 |
DBLP DOI BibTeX RDF |
learning classifier system (lcs), agents, games, evolutionary computation, rule-based system |
32 | Magy Seif El-Nasr, Joseph A. Zupko, Keith Miron |
Intelligent lighting for a better gaming experience. |
CHI Extended Abstracts |
2005 |
DBLP DOI BibTeX RDF |
virtual environments, games, graphics, visual design |
32 | Christos Sioutis, Jeffrey Tweedale, Pierre Urlings, Nikhil Ichalkaranje, Lakhmi C. Jain |
Teaming Humans and Agents in a Simulated World. |
KES |
2004 |
DBLP DOI BibTeX RDF |
|
27 | Ryan McAlinden, William Clevenger |
Using commercial game technology for the visualization and control of constructive simulations. |
SpringSim (3) |
2007 |
DBLP BibTeX RDF |
OneSAF, unreal game engine, games, 3D visualization, terrain |
22 | Carlos Pérez, Javier Verón, Francisca Pérez 0001, María Ángeles Moraga, Coral Calero, Carlos Cetina |
A Comparative Analysis of Energy Consumption Between The Widespread Unreal and Unity Video Game Engines. |
CoRR |
2024 |
DBLP DOI BibTeX RDF |
|
22 | Minyoung Oh, Duhyun Kim, Jae-Young Sim |
Domain Generalizable Person Search Using Unreal Dataset. |
CoRR |
2024 |
DBLP DOI BibTeX RDF |
|
22 | Minyoung Oh, Duhyun Kim, Jae-Young Sim |
Domain Generalizable Person Search Using Unreal Dataset. |
AAAI |
2024 |
DBLP DOI BibTeX RDF |
|
22 | Liang Yan, Shengzhong Zhang, Bisheng Li, Min Zhou 0006, Zengfeng Huang |
UNREAL: Unlabeled Nodes Retrieval and Labeling for Heavily-imbalanced Node Classification. |
CoRR |
2023 |
DBLP DOI BibTeX RDF |
|
22 | Jonathan Cassaing |
Which architecture should be implemented to manage data from the real world, in an Unreal Engine 5 simulator and in the context of mixed reality? |
CoRR |
2023 |
DBLP DOI BibTeX RDF |
|
22 | Anav Chaudhary, Kshitij Tiwari, Aniket Bera |
HEROES: Unreal Engine-based Human and Emergency Robot Operation Education System. |
CoRR |
2023 |
DBLP DOI BibTeX RDF |
|
22 | Yitong Sun, Hanchun Wang, Zhejun Zhang, Cyriel Diels, Ali Asadipour 0001 |
RESenv: A Realistic Earthquake Simulation Environment based on Unreal Engine. |
CoRR |
2023 |
DBLP DOI BibTeX RDF |
|
22 | Sara Monji-Azad, Marvin Kinz, Jürgen Hesser, Nikolas Löw |
SimTool: A toolset for soft body simulation using Flex and Unreal Engine. |
Softw. Impacts |
2023 |
DBLP DOI BibTeX RDF |
|
22 | Xu Lu, Shuo Xiong, Tao Wu, Ke Zhang, Yue Zhang, Yachang Wang, Qilong Kou |
The Chemical Engine Algorithm and Realization Based on Unreal Engine-4. |
CGI |
2023 |
DBLP DOI BibTeX RDF |
|
22 | Quang Vu, Vuong T. Pham, Dung Dinh, Hien D. Nguyen 0002 |
Multi-Agents System for Game Development Through Unreal Engine. |
SoMeT |
2023 |
DBLP DOI BibTeX RDF |
|
22 | Jizheng Chen, Zhan Shi, Xuyu Wang, Jing Wu |
UBER: An Unreal Engine Based Simulation Platform with Extensibility and Real-time Capability*. |
RCAR |
2023 |
DBLP DOI BibTeX RDF |
|
22 | Lai Wei, Yutong Wang, Dongdong Li |
Research on Speech-based Digital Human Driving System Based on Unreal Engine. |
BMSB |
2023 |
DBLP DOI BibTeX RDF |
|
22 | Theodore Jones, Nestor Prado |
Framestore FUSE - An Unreal Engine Pipeline for Large Scale Live-Action VFX Production. |
SIGGRAPH Talks |
2023 |
DBLP DOI BibTeX RDF |
|
22 | Yitong Sun, Hanchun Wang, Zhejun Zhang, Cyriel Diels, Ali Asadipour 0001 |
RESenv: A Realistic Earthquake Simulation Environment based on Unreal Engine. |
IMET |
2023 |
DBLP DOI BibTeX RDF |
|
22 | Siyao Wen, Dandan Li, Junlong Yuan, Jingbin Huang, Long Zhou |
Design and Implementation of a Game Session Plugin based on Unreal Engine. |
ICCSIE |
2023 |
DBLP DOI BibTeX RDF |
|
22 | Francisco Díaz-Barrancas, Raquel Gil Rodríguez, Avi M. Aizenman, Florian Bayer, Karl R. Gegenfurtner |
Color calibration in virtual reality for Unity and Unreal. |
VRW |
2023 |
DBLP DOI BibTeX RDF |
|
22 | Tristan King, Kyle Davis, Bradley Saunders, Ryan Zuber, Damaruka Priya Rajasagi, Christina Lukaszczyk, Anita Komlodi, Lee Boot |
Immersive Visualization of Open Geospatial Data in Unreal Engine. |
VRW |
2023 |
DBLP DOI BibTeX RDF |
|
22 | Dhruv Agarwal 0004, Taci Kucukpinar, Joshua Fraser, Jeffrey Kerley, Andrew R. Buck, Derek T. Anderson, Kannappan Palaniappan |
Simulating City-Scale Aerial Data Collection Using Unreal Engine. |
AIPR |
2023 |
DBLP DOI BibTeX RDF |
|
22 | Zhen Dong, Kaicheng Zhou, Guohao Li, Qiang Zhou, Mingfei Guo, Bernard Ghanem, Kurt Keutzer, Shanghang Zhang |
UnrealNAS: Can We Search Neural Architectures with Unreal Data? |
CoRR |
2022 |
DBLP DOI BibTeX RDF |
|
22 | Jonas Vedsted Sørensen, Zheng Ma 0002, Bo Nørregaard Jørgensen |
Potentials of game engines for wind power digital twin development: an investigation of the Unreal Engine. |
Energy Inform. |
2022 |
DBLP DOI BibTeX RDF |
|
22 | Youngsik Kim |
Design and Performance Evaluation of Soft 3D Models using Metaball in Unreal Engine 4. |
J. Mobile Multimedia |
2022 |
DBLP DOI BibTeX RDF |
|
22 | Sigurd Kvalsvik, Ingeborg Rasmussen, Daniel Hagen, Teodor Nilsen Aune, Per-Arne Andersen |
Synthetic data generated in Unreal Engine 4. |
|
2022 |
DOI RDF |
|
22 | Isaac Nealey, Nicola J. Ferrier, Joseph A. Insley, Victor A. Mateevitsi, Silvio Rizzi, Jurgen Schulze |
Sort-Last In-Transit Data Visualization with SENSEI, Catalyst, and Unreal Engine. |
LDAV |
2022 |
DBLP DOI BibTeX RDF |
|
22 | Francesco Sapio, Riccardo Ratini |
Developing and Testing a New Reinforcement Learning Toolkit with Unreal Engine. |
HCI (35) |
2022 |
DBLP DOI BibTeX RDF |
|
22 | Rui Yao, Wanqi Zhang, Huaqun Liu |
Design and Implementation of Real-Time 3d Interactive System Based on Unreal Engine. |
ICSLT |
2022 |
DBLP DOI BibTeX RDF |
|
22 | Antonio Origlia, Martina Di Bratto, Maria Di Maro, Sabrina Mennella |
Developing Embodied Conversational Agents in the Unreal Engine: The FANTASIA Plugin. |
ACM Multimedia |
2022 |
DBLP DOI BibTeX RDF |
|
22 | Kazuki Wayama, Tomoyuki Yokogawa, Sousuke Amasaki, Hirohisa Aman, Kazutami Arimoto |
Verifying Game Logic in Unreal Engine 5 Blueprint Visual Scripting System Using Model Checking. |
ASE |
2022 |
DBLP DOI BibTeX RDF |
|
22 | Seyedhassan Zabihifar, A. N. Semochkin, Elena Seliverstova, A. R. Efimov |
Unreal mask: one-shot multi-object class-based pose estimation for robotic manipulation using keypoints with a synthetic dataset. |
Neural Comput. Appl. |
2021 |
DBLP DOI BibTeX RDF |
|
22 | Yuhao Huo, Anran Yang, Qingren Jia, Yebin Chen, Biao He, Jun Li 0020 |
Efficient Visualization of Large-Scale Oblique Photogrammetry Models in Unreal Engine. |
ISPRS Int. J. Geo Inf. |
2021 |
DBLP DOI BibTeX RDF |
|
22 | Eric Chu, Loutfouz Zaman |
Exploring alternatives with Unreal Engine's Blueprints Visual Scripting System. |
Entertain. Comput. |
2021 |
DBLP DOI BibTeX RDF |
|
22 | Dogancan Temel, Jinsol Lee, Ghassan AlRegib |
CURE-OR: Challenging Unreal and Real Environment for Object Recognition. |
|
2021 |
DOI RDF |
|
22 | Dogancan Temel, Tariq Alshawi, Min-Hung Chen, Ghassan AlRegib |
CURE-TSD: Challenging Unreal and Real Environment for Traffic Sign Detection. |
|
2021 |
DOI RDF |
|
22 | Dogancan Temel, Gukyeong Kwon, Mohit Prabhushankar, Ghassan AlRegib |
CURE-TSR: Challenging Unreal and Real Environments for Traffic Sign Recognition. |
|
2021 |
DOI RDF |
|
22 | Vartika Agrahari, Sridhar Chimalakonda |
What's Inside Unreal Engine? - A Curious Gaze! |
ISEC |
2021 |
DBLP DOI BibTeX RDF |
|
22 | Steven Day, William "Kohler" Smallwood, Joshua Kuhn |
Simulating Industrial Control Systems Using Node-RED and Unreal Engine 4. |
NCS |
2021 |
DBLP DOI BibTeX RDF |
|
22 | Ke Ren, Huaqun Liu, Mingyu Zhang, Xiaofeng Qiu, Huimin Yan, Jinbo Zhang |
Design and Implementation of Immersive and Interactive System Based on Unreal Engine. |
AIVR |
2021 |
DBLP DOI BibTeX RDF |
|
22 | Mehdi Mousavi, Aashis Khanal, Rolando Estrada |
AI Playground: Unreal Engine-based Data Ablation Tool for Deep Learning. |
CoRR |
2020 |
DBLP BibTeX RDF |
|
22 | Shengxue He |
An Approach to Avoid the Unreal High Flows on Congested Links and Investigates the Evolution of Congestion over Network. |
CoRR |
2020 |
DBLP BibTeX RDF |
|
22 | Shangbang Long, Cong Yao |
UnrealText: Synthesizing Realistic Scene Text Images from the Unreal World. |
CoRR |
2020 |
DBLP BibTeX RDF |
|
22 | Mehdi Mousavi, Aashis Khanal, Rolando Estrada |
AI Playground: Unreal Engine-Based Data Ablation Tool for Deep Learning. |
ISVC (2) |
2020 |
DBLP DOI BibTeX RDF |
|
22 | Shijie Wang, Huaqun Liu, Xinzhe Zhang |
Design and Implementation of Realistic Rendering and Immersive Experience System Based on Unreal Engine4. |
AIVR |
2020 |
DBLP DOI BibTeX RDF |
|
22 | Andy Syahrizal, Betty Purwandari, Muhammad Mishbah, Muhammad Fadhil Dzulfikar |
Buying the Unreal: Drivers of Virtual Item Purchase in Video Games. |
ICSIM |
2020 |
DBLP DOI BibTeX RDF |
|
22 | Nagaraj Raparthi, Eric Acosta, Alan Liu, Tim McLaughlin |
GPU-based Motion Matching for Crowds in the Unreal Engine. |
SIGGRAPH Asia Posters |
2020 |
DBLP DOI BibTeX RDF |
|
22 | Kai Liang Lew, Kok-Swee Sim, Shing Chiang Tan, Fazly Salleh Abas |
3D Kinematics of Upper Limb Functional Assessment Using HTC Vive in Unreal Engine 4. |
ICCCI (CCIS Volume) |
2020 |
DBLP DOI BibTeX RDF |
|
22 | Simon Kloiber, Christoph Schinko, Volker Settgast, Martin Weinzerl, Tobias Schreck, Reinhold Preiner |
Integrating Assembly Process Design and VR-based Evaluation using the Unreal Engine. |
VISIGRAPP (1: GRAPP) |
2020 |
DBLP DOI BibTeX RDF |
|
22 | Ping Kuang, Dingli Luo, Haoshuang Wang, Lixue Zhang |
An improved calculation system for phase-functioned neural network and implementation in unreal engine. |
Clust. Comput. |
2019 |
DBLP DOI BibTeX RDF |
|
22 | Booker Smith, David Whittinghill |
Greyhouse: Building the Neighborhood Coffee Shop in Unreal Engine for VR. |
VR Developer Gems |
2019 |
DBLP DOI BibTeX RDF |
|
22 | Kees van Kooten |
Bridging Scientific Visualization and Unreal VR. |
VR Developer Gems |
2019 |
DBLP DOI BibTeX RDF |
|
22 | Thomas Pollok, Lorenz Junglas, Boitumelo Ruf, Arne Schumann |
UnrealGT: Using Unreal Engine to Generate Ground Truth Datasets. |
ISVC (1) |
2019 |
DBLP DOI BibTeX RDF |
|
22 | Tae Soo Kim 0001, Michael Peven, Weichao Qiu, Alan L. Yuille, Gregory D. Hager |
Synthesizing Attributes with Unreal Engine for Fine-grained Activity Analysis. |
WACV Workshops |
2019 |
DBLP DOI BibTeX RDF |
|
22 | Benjamin Jay Geisler |
GAMESPECT: A Composition Framework and Meta-Level Domain Specific Aspect Language for Unreal Engine 4. |
|
2019 |
RDF |
|
22 | Mary Baker |
Real, Unreal, and Hacked. |
IEEE Pervasive Comput. |
2018 |
DBLP DOI BibTeX RDF |
|
22 | Xiaoting Zhang, Jihong Liu, Qing Chen, Hao Song, Qianyi Zhan, Jing Lu |
A 3D virtual Weft-knitting Engineering learning system based on Unreal Engine 4. |
Comput. Appl. Eng. Educ. |
2018 |
DBLP DOI BibTeX RDF |
|
22 | Dogancan Temel, Jinsol Lee, Ghassan AlRegib |
CURE-OR: Challenging Unreal and Real Environments for Object Recognition. |
CoRR |
2018 |
DBLP BibTeX RDF |
|
22 | Sergey Zakharov, Benjamin Planche, Ziyan Wu, Andreas Hutter, Harald Kosch, Slobodan Ilic |
Keep it Unreal: Bridging the Realism Gap for 2.5D Recognition with Geometry Priors Only. |
CoRR |
2018 |
DBLP BibTeX RDF |
|
22 | Dogancan Temel, Jinsol Lee, Ghassan Alregib |
CURE-OR: Challenging Unreal and Real Environments for Object Recognition. |
ICMLA |
2018 |
DBLP DOI BibTeX RDF |
|
22 | Catherine Anne Cassidy, Adeola Fabola, Elizabeth Rhodes, Alan Miller |
The Making and Evaluation of Picts and Pixels: Mixed Exhibiting in the Real and the Unreal. |
iLRN |
2018 |
DBLP DOI BibTeX RDF |
|
22 | Marc O. Rüdel, Johannes Ganser, René Weller, Gabriel Zachmann |
UnrealHaptics: A Plugin-System for High Fidelity Haptic Rendering in the Unreal Engine. |
EuroVR |
2018 |
DBLP DOI BibTeX RDF |
|
22 | Marcel Bock, Andreas Schreiber 0001 |
Visualization of neural networks in virtual reality using Unreal Engine. |
VRST |
2018 |
DBLP DOI BibTeX RDF |
|
22 | Lukasz Nowak, Artur Bak, Tomasz S. Czajkowski, Konrad Wojciechowski |
Modeling and Rendering of Volumetric Clouds in Real-Time with Unreal Engine 4. |
ICCVG |
2018 |
DBLP DOI BibTeX RDF |
|
22 | Michal Rosenbeiger, Artur Bak, Tomasz S. Czajkowski |
Real-Time Simulation of Animated Characters Crowd in Unreal Engine 4. |
ICCVG |
2018 |
DBLP DOI BibTeX RDF |
|
22 | Jae Min Lee, Dong Yeop Kim, Jung-Hoon Hwang |
Spatial Haptic Feedback Virtual Reality Controller for Manipulator Teleoperation Using Unreal Engine. |
AsiaHaptics |
2018 |
DBLP DOI BibTeX RDF |
|
22 | Adrian Drozina, Tihomir Orehovacki |
Creating a tabletop game prototype in unreal engine 4. |
MIPRO |
2018 |
DBLP DOI BibTeX RDF |
|
22 | Sergey Zakharov, Benjamin Planche, Ziyan Wu, Andreas Hutter, Harald Kosch, Slobodan Ilic |
Keep it Unreal: Bridging the Realism Gap for 2.5D Recognition with Geometry Priors Only. |
3DV |
2018 |
DBLP DOI BibTeX RDF |
|
22 | Taro Narahara |
Creating the unreal: speculative visions for future living structures. |
SIGGRAPH Talks |
2018 |
DBLP DOI BibTeX RDF |
|
22 | Dogancan Temel, Gukyeong Kwon, Mohit Prabhushankar, Ghassan AlRegib |
CURE-TSR: Challenging Unreal and Real Environments for Traffic Sign Recognition. |
CoRR |
2017 |
DBLP BibTeX RDF |
|
22 | Antonio Miguel Mora, Álvaro Gutiérrez-Rodríguez, Antonio José Fernández Leiva |
Optimising Humanness: Designing the Best Human-Like Bot for Unreal Tournament 2004. |
IWANN (2) |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Paul E. Dickson, Jeremy E. Block, Gina N. Echevarria, Kristina C. Keenan |
An Experience-based Comparison of Unity and Unreal for a Stand-alone 3D Game Development Course. |
ITiCSE |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Xiaowei Chen, Meihong Wang, Qingfeng Wu |
Research and development of virtual reality game based on unreal engine 4. |
ICSAI |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Shunnosuke Ando, Haruhiro Katayose |
UPP (Unreal Prank Painter): Graffiti System Focusing on Entertainment of Mischievous Play. |
ACE |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Maria Matsangidou, Chee Siang Ang, Alexis R. Mauger, Boris Otkhmezuri, Luma Tabbaa |
How Real Is Unreal? - Virtual Reality and the Impact of Visual Imagery on the Experience of Exercise-Induced Pain. |
INTERACT (4) |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Chao-Fan Xie, Lin Xu, Lu-Xiong Xu, Fuquan Zhang 0001, Yang-Jie Tang |
Anti Unreal Trading of Intelligent E-commerce Platform Framework Design For B2C. |
MISNC |
2017 |
DBLP DOI BibTeX RDF |
|
22 | B. Compton, Robert Craigen, Warwick de Launey |
Unreal BH(n, 6)'s and Hadamard matrices. |
Des. Codes Cryptogr. |
2016 |
DBLP DOI BibTeX RDF |
|
22 | Weichao Qiu, Alan L. Yuille |
UnrealCV: Connecting Computer Vision to Unreal Engine. |
CoRR |
2016 |
DBLP BibTeX RDF |
|
22 | Gavin Moran |
Unreal engine retrospective highlights. |
SIGGRAPH Computer Animation Festival |
2016 |
DBLP BibTeX RDF |
|
22 | Weichao Qiu, Alan L. Yuille |
UnrealCV: Connecting Computer Vision to Unreal Engine. |
ECCV Workshops (3) |
2016 |
DBLP DOI BibTeX RDF |
|
22 | Daniel Valente de Macedo, Maria Andréia Formico Rodrigues, Yvens Rebouças Serpa |
Desenvolvimento de Aplicações Gráficas Interativas com a Unreal Engine 4. |
RITA |
2015 |
DBLP DOI BibTeX RDF |
|
22 | Ioannis Pachoulakis, Georgios Pontikakis |
Combining features of the Unreal and Unity Game Engines to hone development skills. |
CoRR |
2015 |
DBLP BibTeX RDF |
|
22 | Nicholas T. Swafford, Darren Cosker, Kenny Mitchell |
Latency aware foveated rendering in unreal engine 4. |
CVMP |
2015 |
DBLP DOI BibTeX RDF |
|
22 | Daniele Gravina, Daniele Loiacono |
Procedural weapons generation for unreal tournament III. |
GEM |
2015 |
DBLP DOI BibTeX RDF |
|
22 | José L. Jiménez, Antonio Mora García, Antonio José Fernández Leiva |
Evolutionary Interactive Bot for the FPS Unreal Tournament 2004. |
CoSECivi |
2015 |
DBLP BibTeX RDF |
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