|
|
Venues (Conferences, Journals, ...)
|
|
GrowBag graphs for keyword ? (Num. hits/coverage)
Group by:
The graphs summarize 95 occurrences of 79 keywords
|
|
|
Results
Found 172 publication records. Showing 172 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
81 | David Arendash |
The unreal editor as a Web 3D authoring environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Web3D ![In: Proceeding of the Ninth International Conference on 3D Web Technology, Web3D 2004, Monterey, California, USA, April 5-8, 2004, pp. 119-126, 2004, ACM, 1-58113-845-8. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
Unreal, game, VRML, authoring, tool, 3D, X3D |
69 | Kerry Handron, Jeffrey Jacobson |
Dome Displays for Educational Games and Activities in the Museum and on the Road. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2008, 7th International Conference, Pittsburgh, PA, USA, September 25-27, 2008. Proceedings, pp. 217-220, 2008, Springer, 978-3-540-89221-2. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
CaveUT, DomeUT, Earth Theater, Dome, Egypt, Oviraptor, Dinosaur, Unreal Tournament, Unreal Engine, Virtual Reality, Mixed Reality, Portable, Immersive, Educational Games, Tour, Informal Education, Constructivist |
65 | Jeffrey Jacobson |
Using "CaveUT" to build immersive displays with the unreal tournament engine and a PC cluster. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2003 Symposium on Interactive 3D Graphics, SI3D 2003, Monterey, California, USA, April 28-30, 2003, pp. 221-222, 2003, ACM, 1-58113-645-5. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
CaveUT, Unreal Tournament, VR, virtual environment, game engine, CAVE, immersive display |
61 | Manfred Eckschlager, Michael Lankes, Regina Bernhaupt |
Real or unreal?: an evaluation setting for emotional characters using unreal technology. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, June 15-15, 2005, pp. 375-376, 2005, ACM, 1-59593-110-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
agent, games, user experience, emotion, intelligent interaction |
58 | Diana Arellano Távara, Andreas Meier 0008 |
Agents with Personality for Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AMDO ![In: Articulated Motion and Deformable Objects, 4th International Conference, AMDO 2006, Port d'Andratx, Mallorca, Spain, July 11-14, 2006, Proceedings, pp. 484-493, 2006, Springer, 3-540-36031-X. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
motivational state, inter-active narrative, Unreal, agents, artificial intelligence, personality, standard, emotion, map, fuzzy set, memory, event, behavior, actor, action, goal, fuzzy rules, attitude, mood |
58 | Pierre Urlings, Jeffrey Tweedale, Christos Sioutis, Nikhil Ichalkaranje |
Intelligent Agents and Situation Awareness. ![Search on Bibsonomy](Pics/bibsonomy.png) |
KES ![In: Knowledge-Based Intelligent Information and Engineering Systems, 7th International Conference, KES 2003, Oxford, UK, September 3-5, 2003, Proceedings, Part II, pp. 723-733, 2003, Springer, 3-540-40804-5. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
Human-Machine Teaming, Beliefs-Desires-Intentions (BDI), JACK, Agent Commu-nication, Agent Learning, Unreal Tournament, GameBots and JavaBot, Intelligent Agents, Cognitive Engineering |
54 | Hugo da Silva Corrêa Pinto, Luis Otávio Alvares |
Extended Behavior Networks and Agent Personality: Investigating the Design of Character Stereotypes in the Game Unreal Tournament. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IVA ![In: Intelligent Virtual Agents, 5th International Working Conference, IVA 2005, Kos, Greece, September 12-14, 2005, Proceedings, pp. 418-429, 2005, Springer, 3-540-28738-8. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
47 | Jeffrey Jacobson, Michael Lewis 0001 |
Game Engine Virtual Reality with CaveUT. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computer ![In: Computer 38(4), pp. 79-82, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
45 | Thomas Kilkenny |
Virtual Cinematography with Unreal Engine: Lean how Unreal Engine's virtual cinematography framework has given rise to new and advanced techniques in film and animation studios. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGGRAPH Talks ![In: ACM SIGGRAPH 2023 Talks, SIGGRAPH 2023, Los Angeles, CA, USA, August 6-10, 2023, pp. 12:1-12:2, 2023, ACM. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
45 | Xing Wu, Qingfang Fu |
Science Unreal Domed Screen Film-making and Application Based on Unreal Engine Technology. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IPEC ![In: IPEC 2022: 3rd Asia-Pacific Conference on Image Processing, Electronics and Computers, Dalian, China, April 14 - 16, 2022, pp. 206-210, 2022, ACM, 978-1-4503-9578-6. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
45 | Álvaro Gutiérrez-Rodríguez, Antonio Miguel Mora, Antonio José Fernández Leiva |
Optimización de la humanidad de bots de Unreal Tournament 2004 mediante algoritmos evolutivos (Humanness optimization of Unreal Tournament 2004 bots by means of evolutionary algorithms). ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoSECivi ![In: Proceedings of the 4th Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, Spain, June 30, 2017., pp. 103-118, 2017, CEUR-WS.org. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP BibTeX RDF |
|
45 | Christian Rubino, John Power |
Level design optimization guidelines for game artists using the epic games: Unreal editor and unreal engine 2. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 6(4), pp. 55:1-55:36, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
38 | Samuel J. Partington, Joanna Bryson |
The Behavior Oriented Design of an Unreal Tournament Character. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IVA ![In: Intelligent Virtual Agents, 5th International Working Conference, IVA 2005, Kos, Greece, September 12-14, 2005, Proceedings, pp. 466-477, 2005, Springer, 3-540-28738-8. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
38 | Hugo da Silva Corrêa Pinto, Luis Otávio Alvares |
An Extended Behavior Network for a Game Agent: An Investigation of Action Selection Quality and Agent Performance in Unreal Tournament. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MICAI ![In: MICAI 2005: Advances in Artificial Intelligence, 4th Mexican International Conference on Artificial Intelligence, Monterrey, Mexico, November 14-18, 2005, Proceedings, pp. 287-296, 2005, Springer, 3-540-29896-7. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
38 | Tom Beigbeder, Rory Coughlan, Corey Lusher, John Plunkett, Emmanuel Agu, Mark Claypool |
The effects of loss and latency on user performance in unreal tournament 2003®. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 3rd Workshop on Network and System Support for Games, NETGAMES 2004, Portland, Oregon, USA, August 30, 2004, pp. 144-151, 2004, ACM, 1-58113-942-X. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
latency, network games, loss |
32 | Ryan K. Small |
Agent Smith: a real-time game-playing agent for interactive dynamic games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GECCO (Companion) ![In: Genetic and Evolutionary Computation Conference, GECCO 2008, Proceedings, Atlanta, GA, USA, July 12-16, 2008, Companion Material, pp. 1839-1842, 2008, ACM, 978-1-60558-131-6. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
learning classifier system (lcs), agents, games, evolutionary computation, rule-based system |
32 | Magy Seif El-Nasr, Joseph A. Zupko, Keith Miron |
Intelligent lighting for a better gaming experience. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, CHI 2005, Portland, Oregon, USA, April 2-7, 2005, pp. 1140-1141, 2005, ACM, 1-59593-002-7. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
virtual environments, games, graphics, visual design |
32 | Christos Sioutis, Jeffrey Tweedale, Pierre Urlings, Nikhil Ichalkaranje, Lakhmi C. Jain |
Teaming Humans and Agents in a Simulated World. ![Search on Bibsonomy](Pics/bibsonomy.png) |
KES ![In: Knowledge-Based Intelligent Information and Engineering Systems, 8th International Conference, KES 2004, Wellington, New Zealand, September 20-25, 2004. Proceedings. Part I, pp. 80-86, 2004, Springer, 3-540-23318-0. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
27 | Ryan McAlinden, William Clevenger |
Using commercial game technology for the visualization and control of constructive simulations. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SpringSim (3) ![In: Proceedings of the 2007 Spring Simulation Multiconference, SpringSim 2007, Norfolk, Virginia, USA, March 25-29, 2007, Volume 3, pp. 225-232, 2007, SCS/ACM, 1-56555-314-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
OneSAF, unreal game engine, games, 3D visualization, terrain |
22 | Carlos Pérez, Javier Verón, Francisca Pérez 0001, María Ángeles Moraga, Coral Calero, Carlos Cetina |
A Comparative Analysis of Energy Consumption Between The Widespread Unreal and Unity Video Game Engines. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2402.06346, 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
22 | Minyoung Oh, Duhyun Kim, Jae-Young Sim |
Domain Generalizable Person Search Using Unreal Dataset. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2404.00626, 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
22 | Minyoung Oh, Duhyun Kim, Jae-Young Sim |
Domain Generalizable Person Search Using Unreal Dataset. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAAI ![In: Thirty-Eighth AAAI Conference on Artificial Intelligence, AAAI 2024, Thirty-Sixth Conference on Innovative Applications of Artificial Intelligence, IAAI 2024, Fourteenth Symposium on Educational Advances in Artificial Intelligence, EAAI 2014, February 20-27, 2024, Vancouver, Canada, pp. 4361-4368, 2024, AAAI Press. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
22 | Liang Yan, Shengzhong Zhang, Bisheng Li, Min Zhou 0006, Zengfeng Huang |
UNREAL: Unlabeled Nodes Retrieval and Labeling for Heavily-imbalanced Node Classification. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2303.10371, 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
22 | Jonathan Cassaing |
Which architecture should be implemented to manage data from the real world, in an Unreal Engine 5 simulator and in the context of mixed reality? ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2305.09244, 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
22 | Anav Chaudhary, Kshitij Tiwari, Aniket Bera |
HEROES: Unreal Engine-based Human and Emergency Robot Operation Education System. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2309.14508, 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
22 | Yitong Sun, Hanchun Wang, Zhejun Zhang, Cyriel Diels, Ali Asadipour 0001 |
RESenv: A Realistic Earthquake Simulation Environment based on Unreal Engine. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2311.07239, 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
22 | Sara Monji-Azad, Marvin Kinz, Jürgen Hesser, Nikolas Löw |
SimTool: A toolset for soft body simulation using Flex and Unreal Engine. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Softw. Impacts ![In: Softw. Impacts 17, pp. 100521, September 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
22 | Xu Lu, Shuo Xiong, Tao Wu, Ke Zhang, Yue Zhang, Yachang Wang, Qilong Kou |
The Chemical Engine Algorithm and Realization Based on Unreal Engine-4. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CGI ![In: Advances in Computer Graphics - 40th Computer Graphics International Conference, CGI 2023, Shanghai, China, August 28 - September 1, 2023, Proceedings, Part II, pp. 171-186, 2023, Springer, 978-3-031-50071-8. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
22 | Quang Vu, Vuong T. Pham, Dung Dinh, Hien D. Nguyen 0002 |
Multi-Agents System for Game Development Through Unreal Engine. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SoMeT ![In: New Trends in Intelligent Software Methodologies, Tools and Techniques - Proceedings of the 22nd International Conference on New Trends in Intelligent Software Methodologies, Tools and Techniques (SoMeT 23), Naples, Italy, 20-22 September 2023., pp. 242-252, 2023, IOS Press, 978-1-64368-430-7. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
22 | Jizheng Chen, Zhan Shi, Xuyu Wang, Jing Wu |
UBER: An Unreal Engine Based Simulation Platform with Extensibility and Real-time Capability*. ![Search on Bibsonomy](Pics/bibsonomy.png) |
RCAR ![In: IEEE International Conference on Real-time Computing and Robotics, RCAR 2023, Datong, China, July 17-20, 2023, pp. 322-327, 2023, IEEE, 979-8-3503-2718-2. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
22 | Lai Wei, Yutong Wang, Dongdong Li |
Research on Speech-based Digital Human Driving System Based on Unreal Engine. ![Search on Bibsonomy](Pics/bibsonomy.png) |
BMSB ![In: IEEE International Symposium on Broadband Multimedia Systems and Broadcasting, BMSB 2023, Beijing, China, June 14-16, 2023, pp. 1-6, 2023, IEEE, 979-8-3503-2152-4. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
22 | Theodore Jones, Nestor Prado |
Framestore FUSE - An Unreal Engine Pipeline for Large Scale Live-Action VFX Production. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGGRAPH Talks ![In: ACM SIGGRAPH 2023 Talks, SIGGRAPH 2023, Los Angeles, CA, USA, August 6-10, 2023, pp. 11:1, 2023, ACM. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
22 | Yitong Sun, Hanchun Wang, Zhejun Zhang, Cyriel Diels, Ali Asadipour 0001 |
RESenv: A Realistic Earthquake Simulation Environment based on Unreal Engine. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IMET ![In: 3rd International Conference on Interactive Media, Smart Systems and Emerging Technologies, IMET 2023, Barcelona, Spain, October 5-6, 2023, pp. 65-74, 2023, Eurographics, 978-3-03868-233-2. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
22 | Siyao Wen, Dandan Li, Junlong Yuan, Jingbin Huang, Long Zhou |
Design and Implementation of a Game Session Plugin based on Unreal Engine. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICCSIE ![In: Proceedings of the 8th International Conference on Cyber Security and Information Engineering, ICCSIE 2023, Putrajaya, Malaysia, September 22-24, 2023, pp. 142-149, 2023, ACM. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
22 | Francisco Díaz-Barrancas, Raquel Gil Rodríguez, Avi M. Aizenman, Florian Bayer, Karl R. Gegenfurtner |
Color calibration in virtual reality for Unity and Unreal. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VRW ![In: IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VR Workshops 2023, Shanghai, China, March 25-29, 2023, pp. 733-734, 2023, IEEE, 979-8-3503-4839-2. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
22 | Tristan King, Kyle Davis, Bradley Saunders, Ryan Zuber, Damaruka Priya Rajasagi, Christina Lukaszczyk, Anita Komlodi, Lee Boot |
Immersive Visualization of Open Geospatial Data in Unreal Engine. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VRW ![In: IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VR Workshops 2023, Shanghai, China, March 25-29, 2023, pp. 709-710, 2023, IEEE, 979-8-3503-4839-2. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
22 | Dhruv Agarwal 0004, Taci Kucukpinar, Joshua Fraser, Jeffrey Kerley, Andrew R. Buck, Derek T. Anderson, Kannappan Palaniappan |
Simulating City-Scale Aerial Data Collection Using Unreal Engine. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AIPR ![In: 52nd IEEE Applied Imagery Pattern Recognition Workshop, AIPR 2023, St. Louis, MO, USA, September 27-29, 2023, pp. 1-9, 2023, IEEE, 979-8-3503-5952-7. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
22 | Zhen Dong, Kaicheng Zhou, Guohao Li, Qiang Zhou, Mingfei Guo, Bernard Ghanem, Kurt Keutzer, Shanghang Zhang |
UnrealNAS: Can We Search Neural Architectures with Unreal Data? ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2205.02162, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
22 | Jonas Vedsted Sørensen, Zheng Ma 0002, Bo Nørregaard Jørgensen |
Potentials of game engines for wind power digital twin development: an investigation of the Unreal Engine. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Energy Inform. ![In: Energy Inform. 5, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
22 | Youngsik Kim |
Design and Performance Evaluation of Soft 3D Models using Metaball in Unreal Engine 4. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Mobile Multimedia ![In: J. Mobile Multimedia 18(6), pp. 1795-1810, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
22 | Sigurd Kvalsvik, Ingeborg Rasmussen, Daniel Hagen, Teodor Nilsen Aune, Per-Arne Andersen |
Synthetic data generated in Unreal Engine 4. ![Search on Bibsonomy](Pics/bibsonomy.png) |
|
2022 |
DOI RDF |
|
22 | Isaac Nealey, Nicola J. Ferrier, Joseph A. Insley, Victor A. Mateevitsi, Silvio Rizzi, Jurgen Schulze |
Sort-Last In-Transit Data Visualization with SENSEI, Catalyst, and Unreal Engine. ![Search on Bibsonomy](Pics/bibsonomy.png) |
LDAV ![In: 12th IEEE Symposium on Large Data Analysis and Visualization, LDAV 2022, Oklahoma City, OK, USA, October 16, 2022, pp. 1-2, 2022, IEEE, 978-1-6654-9156-3. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
22 | Francesco Sapio, Riccardo Ratini |
Developing and Testing a New Reinforcement Learning Toolkit with Unreal Engine. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (35) ![In: Artificial Intelligence in HCI - 3rd International Conference, AI-HCI 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings, pp. 317-334, 2022, Springer, 978-3-031-05642-0. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
22 | Rui Yao, Wanqi Zhang, Huaqun Liu |
Design and Implementation of Real-Time 3d Interactive System Based on Unreal Engine. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICSLT ![In: ICSLT '22: 8th International Conference on e-Society, e-Learning and e-Technologies, Rome, Italy, June 10 - 12, 2022, pp. 30-36, 2022, ACM, 978-1-4503-9666-0. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
22 | Antonio Origlia, Martina Di Bratto, Maria Di Maro, Sabrina Mennella |
Developing Embodied Conversational Agents in the Unreal Engine: The FANTASIA Plugin. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Multimedia ![In: MM '22: The 30th ACM International Conference on Multimedia, Lisboa, Portugal, October 10 - 14, 2022, pp. 6950-6951, 2022, ACM, 978-1-4503-9203-7. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
22 | Kazuki Wayama, Tomoyuki Yokogawa, Sousuke Amasaki, Hirohisa Aman, Kazutami Arimoto |
Verifying Game Logic in Unreal Engine 5 Blueprint Visual Scripting System Using Model Checking. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ASE ![In: 37th IEEE/ACM International Conference on Automated Software Engineering, ASE 2022, Rochester, MI, USA, October 10-14, 2022, pp. 213:1-213:8, 2022, ACM, 978-1-4503-9475-8. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
22 | Seyedhassan Zabihifar, A. N. Semochkin, Elena Seliverstova, A. R. Efimov |
Unreal mask: one-shot multi-object class-based pose estimation for robotic manipulation using keypoints with a synthetic dataset. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Neural Comput. Appl. ![In: Neural Comput. Appl. 33(19), pp. 12283-12300, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
22 | Yuhao Huo, Anran Yang, Qingren Jia, Yebin Chen, Biao He, Jun Li 0020 |
Efficient Visualization of Large-Scale Oblique Photogrammetry Models in Unreal Engine. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISPRS Int. J. Geo Inf. ![In: ISPRS Int. J. Geo Inf. 10(10), pp. 643, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
22 | Eric Chu, Loutfouz Zaman |
Exploring alternatives with Unreal Engine's Blueprints Visual Scripting System. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Entertain. Comput. ![In: Entertain. Comput. 36, pp. 100388, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
22 | Dogancan Temel, Jinsol Lee, Ghassan AlRegib |
CURE-OR: Challenging Unreal and Real Environment for Object Recognition. ![Search on Bibsonomy](Pics/bibsonomy.png) |
|
2021 |
DOI RDF |
|
22 | Dogancan Temel, Tariq Alshawi, Min-Hung Chen, Ghassan AlRegib |
CURE-TSD: Challenging Unreal and Real Environment for Traffic Sign Detection. ![Search on Bibsonomy](Pics/bibsonomy.png) |
|
2021 |
DOI RDF |
|
22 | Dogancan Temel, Gukyeong Kwon, Mohit Prabhushankar, Ghassan AlRegib |
CURE-TSR: Challenging Unreal and Real Environments for Traffic Sign Recognition. ![Search on Bibsonomy](Pics/bibsonomy.png) |
|
2021 |
DOI RDF |
|
22 | Vartika Agrahari, Sridhar Chimalakonda |
What's Inside Unreal Engine? - A Curious Gaze! ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISEC ![In: ISEC 2021: 14th Innovations in Software Engineering Conference, Bhubaneswar, Odisha, India, February 25-27, 2021, pp. 21:1-21:5, 2021, ACM, 978-1-4503-9046-0. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
22 | Steven Day, William "Kohler" Smallwood, Joshua Kuhn |
Simulating Industrial Control Systems Using Node-RED and Unreal Engine 4. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NCS ![In: National Cyber Summit (NCS) Research Track 2021, Huntsville, AL, USA, September 28-30, 2021, pp. 13-21, 2021, Springer, 978-3-030-84613-8. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
22 | Ke Ren, Huaqun Liu, Mingyu Zhang, Xiaofeng Qiu, Huimin Yan, Jinbo Zhang |
Design and Implementation of Immersive and Interactive System Based on Unreal Engine. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AIVR ![In: AIVR 2021: The 5th International Conference on Artificial Intelligence and Virtual Reality, Kumamoto, Japan, July 23 - 25, 2021, pp. 77-82, 2021, ACM, 978-1-4503-8414-8. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
22 | Mehdi Mousavi, Aashis Khanal, Rolando Estrada |
AI Playground: Unreal Engine-based Data Ablation Tool for Deep Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2007.06153, 2020. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP BibTeX RDF |
|
22 | Shengxue He |
An Approach to Avoid the Unreal High Flows on Congested Links and Investigates the Evolution of Congestion over Network. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2006.00912, 2020. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP BibTeX RDF |
|
22 | Shangbang Long, Cong Yao |
UnrealText: Synthesizing Realistic Scene Text Images from the Unreal World. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2003.10608, 2020. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP BibTeX RDF |
|
22 | Mehdi Mousavi, Aashis Khanal, Rolando Estrada |
AI Playground: Unreal Engine-Based Data Ablation Tool for Deep Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISVC (2) ![In: Advances in Visual Computing - 15th International Symposium, ISVC 2020, San Diego, CA, USA, October 5-7, 2020, Proceedings, Part II, pp. 518-532, 2020, Springer, 978-3-030-64558-8. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
22 | Shijie Wang, Huaqun Liu, Xinzhe Zhang |
Design and Implementation of Realistic Rendering and Immersive Experience System Based on Unreal Engine4. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AIVR ![In: AIVR 2020: 4th International Conference on Artificial Intelligence and Virtual Reality, Kumamoto, Japan, October, 2020, pp. 11-15, 2020, ACM, 978-1-4503-8799-6. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
22 | Andy Syahrizal, Betty Purwandari, Muhammad Mishbah, Muhammad Fadhil Dzulfikar |
Buying the Unreal: Drivers of Virtual Item Purchase in Video Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICSIM ![In: ICSIM '20: The 3rd International Conference on Software Engineering and Information Management, Sydney, NSW, Australia, January 12-15, 2020, pp. 203-209, 2020, ACM, 978-1-4503-7690-7. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
22 | Nagaraj Raparthi, Eric Acosta, Alan Liu, Tim McLaughlin |
GPU-based Motion Matching for Crowds in the Unreal Engine. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGGRAPH Asia Posters ![In: SIGGRAPH Asia 2020 Posters, SA 2019, Virtual Event, Republic of Korea, December 4-13, 2020., pp. 36:1-36:2, 2020, ACM, 978-1-4503-8113-0. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
22 | Kai Liang Lew, Kok-Swee Sim, Shing Chiang Tan, Fazly Salleh Abas |
3D Kinematics of Upper Limb Functional Assessment Using HTC Vive in Unreal Engine 4. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICCCI (CCIS Volume) ![In: Advances in Computational Collective Intelligence - 12th International Conference, ICCCI 2020, Da Nang, Vietnam, November 30 - December 3, 2020, Proceedings, pp. 264-275, 2020, Springer, 978-3-030-63118-5. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
22 | Simon Kloiber, Christoph Schinko, Volker Settgast, Martin Weinzerl, Tobias Schreck, Reinhold Preiner |
Integrating Assembly Process Design and VR-based Evaluation using the Unreal Engine. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VISIGRAPP (1: GRAPP) ![In: Proceedings of the 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2020, Volume 1: GRAPP, Valletta, Malta, February 27-29, 2020., pp. 271-278, 2020, SCITEPRESS, 978-989-758-402-2. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
22 | Ping Kuang, Dingli Luo, Haoshuang Wang, Lixue Zhang |
An improved calculation system for phase-functioned neural network and implementation in unreal engine. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Clust. Comput. ![In: Clust. Comput. 22(6), pp. 15505-15516, 2019. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
22 | Booker Smith, David Whittinghill |
Greyhouse: Building the Neighborhood Coffee Shop in Unreal Engine for VR. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VR Developer Gems ![In: VR Developer Gems, 1st Edition, pp. 117-132, 2019, A K Peters/CRC Press, 9781315157764. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
22 | Kees van Kooten |
Bridging Scientific Visualization and Unreal VR. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VR Developer Gems ![In: VR Developer Gems, 1st Edition, pp. 133-148, 2019, A K Peters/CRC Press, 9781315157764. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
22 | Thomas Pollok, Lorenz Junglas, Boitumelo Ruf, Arne Schumann |
UnrealGT: Using Unreal Engine to Generate Ground Truth Datasets. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISVC (1) ![In: Advances in Visual Computing - 14th International Symposium on Visual Computing, ISVC 2019, Lake Tahoe, NV, USA, October 7-9, 2019, Proceedings, Part I, pp. 670-682, 2019, Springer, 978-3-030-33719-3. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
22 | Tae Soo Kim 0001, Michael Peven, Weichao Qiu, Alan L. Yuille, Gregory D. Hager |
Synthesizing Attributes with Unreal Engine for Fine-grained Activity Analysis. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WACV Workshops ![In: IEEE Winter Applications of Computer Vision Workshops, WACV Workshops 2019, Waikoloa Village, HI, USA, January 7-11, 2019, pp. 35-37, 2019, IEEE, 978-1-7281-1392-0. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
22 | Benjamin Jay Geisler |
GAMESPECT: A Composition Framework and Meta-Level Domain Specific Aspect Language for Unreal Engine 4. ![Search on Bibsonomy](Pics/bibsonomy.png) |
|
2019 |
RDF |
|
22 | Mary Baker |
Real, Unreal, and Hacked. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Pervasive Comput. ![In: IEEE Pervasive Comput. 17(1), pp. 104-112, 2018. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
22 | Xiaoting Zhang, Jihong Liu, Qing Chen, Hao Song, Qianyi Zhan, Jing Lu |
A 3D virtual Weft-knitting Engineering learning system based on Unreal Engine 4. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Appl. Eng. Educ. ![In: Comput. Appl. Eng. Educ. 26(6), pp. 2223-2236, 2018. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
22 | Dogancan Temel, Jinsol Lee, Ghassan AlRegib |
CURE-OR: Challenging Unreal and Real Environments for Object Recognition. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/1810.08293, 2018. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP BibTeX RDF |
|
22 | Sergey Zakharov, Benjamin Planche, Ziyan Wu, Andreas Hutter, Harald Kosch, Slobodan Ilic |
Keep it Unreal: Bridging the Realism Gap for 2.5D Recognition with Geometry Priors Only. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/1804.09113, 2018. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP BibTeX RDF |
|
22 | Dogancan Temel, Jinsol Lee, Ghassan Alregib |
CURE-OR: Challenging Unreal and Real Environments for Object Recognition. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICMLA ![In: 17th IEEE International Conference on Machine Learning and Applications, ICMLA 2018, Orlando, FL, USA, December 17-20, 2018, pp. 137-144, 2018, IEEE, 978-1-5386-6805-4. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
22 | Catherine Anne Cassidy, Adeola Fabola, Elizabeth Rhodes, Alan Miller |
The Making and Evaluation of Picts and Pixels: Mixed Exhibiting in the Real and the Unreal. ![Search on Bibsonomy](Pics/bibsonomy.png) |
iLRN ![In: Immersive Learning Research Network - 4th International Conference, iLRN 2018, Missoula, MT, USA, June 24-29, 2018, Proceedings, pp. 97-112, 2018, Springer, 978-3-319-93595-9. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
22 | Marc O. Rüdel, Johannes Ganser, René Weller, Gabriel Zachmann |
UnrealHaptics: A Plugin-System for High Fidelity Haptic Rendering in the Unreal Engine. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EuroVR ![In: Virtual Reality and Augmented Reality - 15th EuroVR International Conference, EuroVR 2018, London, UK, October 22-23, 2018, Proceedings, pp. 128-147, 2018, Springer, 978-3-030-01789-7. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
22 | Marcel Bock, Andreas Schreiber 0001 |
Visualization of neural networks in virtual reality using Unreal Engine. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VRST ![In: Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, VRST 2018, Tokyo, Japan, November 28 - December 01, 2018, pp. 132:1-132:2, 2018, ACM, 978-1-4503-6086-9. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
22 | Lukasz Nowak, Artur Bak, Tomasz S. Czajkowski, Konrad Wojciechowski |
Modeling and Rendering of Volumetric Clouds in Real-Time with Unreal Engine 4. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICCVG ![In: Computer Vision and Graphics - International Conference, ICCVG 2018, Warsaw, Poland, September 17-19, 2018, Proceedings, pp. 68-78, 2018, Springer, 978-3-030-00691-4. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
22 | Michal Rosenbeiger, Artur Bak, Tomasz S. Czajkowski |
Real-Time Simulation of Animated Characters Crowd in Unreal Engine 4. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICCVG ![In: Computer Vision and Graphics - International Conference, ICCVG 2018, Warsaw, Poland, September 17-19, 2018, Proceedings, pp. 79-88, 2018, Springer, 978-3-030-00691-4. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
22 | Jae Min Lee, Dong Yeop Kim, Jung-Hoon Hwang |
Spatial Haptic Feedback Virtual Reality Controller for Manipulator Teleoperation Using Unreal Engine. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AsiaHaptics ![In: Haptic Interaction - Perception, Devices and Algorithms, AsiaHaptics 2018, Incheon, Korea, 14-16 November 2018, pp. 219-222, 2018, Springer, 978-981-13-3193-0. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
22 | Adrian Drozina, Tihomir Orehovacki |
Creating a tabletop game prototype in unreal engine 4. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIPRO ![In: 41st International Convention on Information and Communication Technology, Electronics and Microelectronics, MIPRO 2018, Opatija, Croatia, May 21-25, 2018, pp. 1568-1573, 2018, IEEE, 978-953-233-095-3. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
22 | Sergey Zakharov, Benjamin Planche, Ziyan Wu, Andreas Hutter, Harald Kosch, Slobodan Ilic |
Keep it Unreal: Bridging the Realism Gap for 2.5D Recognition with Geometry Priors Only. ![Search on Bibsonomy](Pics/bibsonomy.png) |
3DV ![In: 2018 International Conference on 3D Vision, 3DV 2018, Verona, Italy, September 5-8, 2018, pp. 1-11, 2018, IEEE Computer Society, 978-1-5386-8425-2. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
22 | Taro Narahara |
Creating the unreal: speculative visions for future living structures. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGGRAPH Talks ![In: Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH 2018, Vancouver, BC, Canada, August 12-16, 2018, Talks, pp. 62:1-62:2, 2018, ACM, 978-1-4503-5820-0. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
22 | Dogancan Temel, Gukyeong Kwon, Mohit Prabhushankar, Ghassan AlRegib |
CURE-TSR: Challenging Unreal and Real Environments for Traffic Sign Recognition. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/1712.02463, 2017. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP BibTeX RDF |
|
22 | Antonio Miguel Mora, Álvaro Gutiérrez-Rodríguez, Antonio José Fernández Leiva |
Optimising Humanness: Designing the Best Human-Like Bot for Unreal Tournament 2004. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IWANN (2) ![In: Advances in Computational Intelligence - 14th International Work-Conference on Artificial Neural Networks, IWANN 2017, Cadiz, Spain, June 14-16, 2017, Proceedings, Part II, pp. 681-693, 2017, Springer, 978-3-319-59146-9. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Paul E. Dickson, Jeremy E. Block, Gina N. Echevarria, Kristina C. Keenan |
An Experience-based Comparison of Unity and Unreal for a Stand-alone 3D Game Development Course. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ITiCSE ![In: Proceedings of the 2017 ACM Conference on Innovation and Technology in Computer Science Education, ITiCSE 2017, Bologna, Italy, July 3-5, 2017, pp. 70-75, 2017, ACM, 978-1-4503-4704-4. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Xiaowei Chen, Meihong Wang, Qingfeng Wu |
Research and development of virtual reality game based on unreal engine 4. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICSAI ![In: 4th International Conference on Systems and Informatics, ICSAI 2017, Hangzhou, China, November 11-13, 2017, pp. 1388-1393, 2017, IEEE, 978-1-5386-1107-4. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Shunnosuke Ando, Haruhiro Katayose |
UPP (Unreal Prank Painter): Graffiti System Focusing on Entertainment of Mischievous Play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACE ![In: Advances in Computer Entertainment Technology - 14th International Conference, ACE 2017, London, UK, December 14-16, 2017, Proceedings, pp. 626-636, 2017, Springer, 978-3-319-76269-2. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Maria Matsangidou, Chee Siang Ang, Alexis R. Mauger, Boris Otkhmezuri, Luma Tabbaa |
How Real Is Unreal? - Virtual Reality and the Impact of Visual Imagery on the Experience of Exercise-Induced Pain. ![Search on Bibsonomy](Pics/bibsonomy.png) |
INTERACT (4) ![In: Human-Computer Interaction - INTERACT 2017 - 16th IFIP TC 13 International Conference, Mumbai, India, September 25-29, 2017, Proceedings, Part IV, pp. 273-288, 2017, Springer, 978-3-319-68058-3. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Chao-Fan Xie, Lin Xu, Lu-Xiong Xu, Fuquan Zhang 0001, Yang-Jie Tang |
Anti Unreal Trading of Intelligent E-commerce Platform Framework Design For B2C. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MISNC ![In: Proceedings of the 4th Multidisciplinary International Social Networks Conference, MISNC '17, Bangkok, Thailand, July 17-19, 2017, pp. 43:1-43:6, 2017, ACM, 978-1-4503-4881-2. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
22 | B. Compton, Robert Craigen, Warwick de Launey |
Unreal BH(n, 6)'s and Hadamard matrices. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Des. Codes Cryptogr. ![In: Des. Codes Cryptogr. 79(2), pp. 219-229, 2016. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
22 | Weichao Qiu, Alan L. Yuille |
UnrealCV: Connecting Computer Vision to Unreal Engine. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/1609.01326, 2016. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP BibTeX RDF |
|
22 | Gavin Moran |
Unreal engine retrospective highlights. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGGRAPH Computer Animation Festival ![In: Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH '16, Anaheim, CA, USA, July 24-28, 2016, Computer Animation Festival, pp. 43, 2016, ACM, 978-1-4503-4281-0. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP BibTeX RDF |
|
22 | Weichao Qiu, Alan L. Yuille |
UnrealCV: Connecting Computer Vision to Unreal Engine. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ECCV Workshops (3) ![In: Computer Vision - ECCV 2016 Workshops - Amsterdam, The Netherlands, October 8-10 and 15-16, 2016, Proceedings, Part III, pp. 909-916, 2016, 978-3-319-49408-1. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
22 | Daniel Valente de Macedo, Maria Andréia Formico Rodrigues, Yvens Rebouças Serpa |
Desenvolvimento de Aplicações Gráficas Interativas com a Unreal Engine 4. ![Search on Bibsonomy](Pics/bibsonomy.png) |
RITA ![In: RITA 22(2), pp. 181-202, 2015. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
22 | Ioannis Pachoulakis, Georgios Pontikakis |
Combining features of the Unreal and Unity Game Engines to hone development skills. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/1511.03640, 2015. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP BibTeX RDF |
|
22 | Nicholas T. Swafford, Darren Cosker, Kenny Mitchell |
Latency aware foveated rendering in unreal engine 4. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CVMP ![In: Proceedings of the 12th European Conference on Visual Media Production, London, United Kingdom, November 24-25, 2015, pp. 17:1, 2015, ACM, 978-1-4503-3560-7. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
22 | Daniele Gravina, Daniele Loiacono |
Procedural weapons generation for unreal tournament III. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GEM ![In: 2015 IEEE Games Entertainment Media Conference, GEM 2015, Toronto, ON, Canada, October 14-16, 2015, pp. 1-8, 2015, IEEE, 978-1-4673-7452-1. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
22 | José L. Jiménez, Antonio Mora García, Antonio José Fernández Leiva |
Evolutionary Interactive Bot for the FPS Unreal Tournament 2004. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoSECivi ![In: Proceedings 2st Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, Spain, June 24, 2015., pp. 46-57, 2015, CEUR-WS.org. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP BibTeX RDF |
|
Displaying result #1 - #100 of 172 (100 per page; Change: ) Pages: [ 1][ 2][ >>] |
|