|
|
Venues (Conferences, Journals, ...)
|
|
GrowBag graphs for keyword ? (Num. hits/coverage)
Group by:
The graphs summarize 468 occurrences of 279 keywords
|
|
|
Results
Found 779 publication records. Showing 779 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
140 | Lindsay Grace |
Critical gameplay. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2009, Athens, Greece, October 29-31, 2009, pp. 444, 2009, ACM, 978-1-60558-864-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
computer game art, critical gameplay, computer game theory |
127 | Jesper Juul, Marleigh Norton |
Easy to use and incredibly difficult: on the mythical border between interface and gameplay. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009, pp. 107-112, 2009, ACM, 978-1-60558-437-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
usability, interfaces, game design, challenge, gameplay, game studies |
102 | Seungkeun Song, Joohyeon Lee, Jun Jo |
The Analysis of Game Playing Experiences: Focusing on Massively Multiplayer Online Role-Playing Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICHIT ![In: Advances in Hybrid Information Technology, First International Conference, ICHIT 2006, Jeju Island, Korea, November 9-11, 2006, Revised Selected Papers, pp. 333-343, 2006, Springer, 978-3-540-77367-2. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
Problem Solving Theory, Play Theory, Game Design, Affordance, MMORPG, Protocol Analysis, Analytical Framework |
89 | Hannamari Saarenpää, Hannu Korhonen, Janne Paavilainen |
Asynchronous gameplay in pervasive multiplayer mobile games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Proceedings of the 27th International Conference on Human Factors in Computing Systems, CHI 2009, Extended Abstracts Volume, Boston, MA, USA, April 4-9, 2009, pp. 4213-4218, 2009, ACM, 978-1-60558-247-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
pervasive mobile game, asynchronous, gameplay |
79 | Lindsay Grace |
Critical gameplay: software studies in computer gameplay. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Proceedings of the 28th International Conference on Human Factors in Computing Systems, CHI 2010, Extended Abstracts Volume, Atlanta, Georgia, USA, April 10-15, 2010, pp. 3025-3030, 2010, ACM, 978-1-60558-930-5. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
software philosophy, software studies, gameplay, critical design |
76 | Lennart E. Nacke, Craig A. Lindley |
Flow and immersion in first-person shooters: measuring the player's gameplay experience. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 81-88, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
gameplay experience, game design, immersion, flow, psychophysiology |
66 | Simon Joslin, Ross Brown 0001, Penny Drennan |
The gameplay visualization manifesto: a framework for logging and visualization of online gameplay data. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 5(3), pp. 6, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
gameplay visualization, massively multiplayer online roleplaying games, quests, game design, massively multiplayer online games |
51 | Peter Bayliss |
Beings in the game-world: characters, avatars, and players. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IE ![In: Proceedings of the 4th Australasian Conference on Interactive Entertainment, IE 2007, 3-5 December 2007, Melbourne, Australia, pp. 4, 2007, ACM, 978-1-921166-87-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
avatars, embodiment, telepresence, characters |
51 | Hannu Korhonen, Elina M. I. Koivisto |
Playability heuristics for mobile games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Mobile HCI ![In: Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services, Mobile HCI 2006, Helsinki, Finland, September 12-15, 2006, pp. 9-16, 2006, ACM, 1-59593-390-5. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
evaluation, usability, heuristics, mobile games, playability |
51 | Christian Güttler, Troels Degn Johansson |
Spatial principles of level-design in multi-player first-person shooters. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 2nd Workshop on Network and System Support for Games, NETGAMES 2003, Redwood City, California, USA, May 22-23, 2003, pp. 158-170, 2003, ACM, 1-58113-734-6. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
level design, multiplay, teamplay, emergence, game-play, game architecture |
50 | Filipe Costa Luz, Manuel José Damásio, Patrícia Gouveia |
Realism in gameplay: digital fiction and embodiment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SRMC ![In: Proceedings of the 2nd ACM Workshop on Story Representation, Mechanism and Context, SRMC 2008, Vancouver, British Columbia, Canada, October 31, 2008, pp. 1-8, 2008, ACM, 978-1-60558-315-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
embodiment, action, digital games, realism, gameplay |
47 | Yolanda A. Rankin, Deidra Morrison, McKenzie McNeal, Bruce Gooch, Marcus W. Shute |
Time will tell: in-game social interactions that facilitate second language acquisition. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009, pp. 161-168, 2009, ACM, 978-1-60558-437-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
collaborative gameplay, massively multiplayer online role playing games, second language acquisition, visualization, human computer interaction, computer mediated communication, social computing, video games |
47 | Lennart E. Nacke, Craig A. Lindley, Sophie Stellmach |
Log Who's Playing: Psychophysiological Game Analysis Made Easy through Event Logging. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Fun and Games ![In: Fun and Games, Second International Conference, Eindhoven, The Netherlands, October 20-21, 2008. Proceedings, pp. 150-157, 2008, Springer, 978-3-540-88321-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
gameplay analysis, usability, interactive techniques, digital games, psychophysiology |
42 | Mike O'Dea |
Conceptual Development through Gameplay. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICALT ![In: The 8th IEEE International Conference on Advanced Learning Technologies, ICALT 2008, Santander, Cantabria, Spain, July 1-5, 2008, pp. 1073-1074, 2008, IEEE Computer Society, 978-0-7695-3167-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
42 | Fabio Buttussi, Luca Chittaro, Roberto Ranon, Alessandro Verona |
Adaptation of Graphics and Gameplay in Fitness Games by Exploiting Motion and Physiological Sensors. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Smart Graphics ![In: Smart Graphics, 7th International Symposium, SG 2007, Kyoto, Japan, June 25-27, 2007, Proceedings, pp. 85-96, 2007, Springer, 978-3-540-73213-6. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
physiological parameters, context-awareness, user-adaptive systems, Fitness games |
42 | Börje F. Karlsson, Bruno Feijó |
AI middleware as means for improving gameplay. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, June 15-15, 2005, pp. 442-445, 2005, ACM, 1-59593-110-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
software architecture, middleware, artificial intelligence, design patterns, computer games, game AI |
38 | Timo Nummenmaa, Jussi Kuittinen, Jussi Holopainen |
Simulation as a game design tool. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2009, Athens, Greece, October 29-31, 2009, pp. 232-239, 2009, ACM, 978-1-60558-864-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
DisCo language, simulation, games, prototype, game design |
37 | Eduardo Jiménez Jimenez, Kenny Mitchell, Francisco J. Serón |
Capture and Analysis of Racing Gameplay Metrics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Softw. ![In: IEEE Softw. 28(5), pp. 46-52, 2011. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
gameplay metrics, Tracktivity, leaderboard, DCB, visualizations, video game, usability study, behavioral analysis |
37 | Charlotte C. Sennersten, Craig A. Lindley |
An Investigation of Visual Attention in FPS Computer Gameplay. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 68-75, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Eye-Tracking, Decision-making, Visual Attention, Gameplay |
37 | Jesse Schell |
Understanding entertainment: story and gameplay are one. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 3(1), pp. 6, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
interactivity, games, software, entertainment, story, gameplay |
34 | Andrea Corradini 0002, Manish Mehta 0001, Santiago Ontañón |
Evaluation of a Drama Manager Agent for an Interactive Story-Based Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICIDS ![In: Interactive Storytelling, Second Joint International Conference on Interactive Digital Storytelling, ICIDS 2009, Guimarães, Portugal, December 9-11, 2009. Proceedings, pp. 246-257, 2009, Springer, 978-3-642-10642-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
interactive fiction game, evaluation, gameplay, drama management |
34 | Christine Bailey, Michael Katchabaw |
An emergent framework for realistic psychosocial behaviour in non player characters. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 17-24, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
emergent gameplay, non player character behaviour, psychosocial behaviour, realistic behaviour, stimulus-response systems |
32 | Daniel MacCormick, Loutfouz Zaman |
Echoing the Gameplay: Analyzing Gameplay Sessions across Genres by Reconstructing Them from Recorded Data. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Hum. Comput. Interact. ![In: Int. J. Hum. Comput. Interact. 39(1), pp. 52-84, 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
32 | Inês Silva, Pedro Cardoso 0002, Eva Oliveira |
Narrative and Gameplay: The Balanced and Imbalanced Relationship between Dramatic Tension and Gameplay Tension. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ARTECH ![In: ARTECH 2019: 9th International Conference on Digital and Interactive Arts, Braga, Portugal, October 23-25, 2019, pp. 30:1-30:8, 2019, ACM, 978-1-4503-7250-3. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
32 | Björn Jahn, Sebastian Möring |
An Inclusive Perspective on Gameplay: Towards a wide understanding of gameplay in theory and praxis. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DiGRA Conference ![In: Proceedings of the 2018 DiGRA International Conference: The Game is the Message, DiGRA 2018, Turin, Italy, July 25-28, 2018, 2018, Digital Games Research Association. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP BibTeX RDF |
|
32 | Raphaël Marczak, Gareth Schott, Pierre Hanna |
Postprocessing Gameplay Metrics for Gameplay Performance Segmentation Based on Audiovisual Analysis. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Comput. Intell. AI Games ![In: IEEE Trans. Comput. Intell. AI Games 7(3), pp. 279-291, 2015. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
32 | Debbie Denise Reese |
CyGaMEs Selene player log dataset: Gameplay assessment, flow dimensions and non-gameplay assessments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Br. J. Educ. Technol. ![In: Br. J. Educ. Technol. 46(5), pp. 1005-1014, 2015. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
32 | Jon-Chao Hong, Min-Pei Lin, Ming-Yueh Hwang, Kai-Hsin Tai, Yen-Chun Kuo |
Comparing animated and static modes in educational gameplay on user interest, performance and gameplay anxiety. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Educ. ![In: Comput. Educ. 88, pp. 109-118, 2015. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
32 | Stéphanie Mader |
Le "game design" de jeux thérapeutiques : Modèles et méthodes pour la conception du gameplay. (Game Design of Therapeutic Games : Models and methods to design the gameplay). ![Search on Bibsonomy](Pics/bibsonomy.png) |
|
2015 |
RDF |
|
32 | Raphaël Marczak, Pierre Hanna, Jean-Luc Rouas, Jasper van Vught, Gareth Schott |
From Automatic Sound Analysis of Gameplay Footage [Echos] to the Understanding of Player Experience [Ethos]: an Interdisciplinary Approach to Feedback- Based Gameplay Metrics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICMC ![In: Music Technology meets Philosophy - From Digital Echos to Virtual Ethos: Joint Proceedings of the 40th International Computer Music Conference, ICMC 2014, and the 11th Sound and Music Computing Conference, SMC 2014, Athens, Greece, September 14-20, 2014, 2014, Michigan Publishing. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP BibTeX RDF |
|
32 | Alessandro Canossa |
Meaning in Gameplay: Filtering Variables, Defining Metrics, Extracting Features and Creating Models for Gameplay Analysis. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Analytics, Maximizing the Value of Player Data ![In: Game Analytics, Maximizing the Value of Player Data, pp. 255-283, 2013, Springer, 978-1-4471-4768-8. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
32 | Anders Drachen, Alessandro Canossa |
Towards gameplay analysis via gameplay metrics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MindTrek ![In: Proceedings of the 13th International Academic MindTrek Conference: Everyday Life in the Ubiquitous Era, MindTrek 2009, Tampere, Finland, September 30 - October 2, 2009, pp. 202-209, 2009, ACM, 978-1-60558-633-5. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
29 | Carmelo Ardito, Maria Francesca Costabile, Rosa Lanzilotti |
Gameplay on a multitouch screen to foster learning about historical sites. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AVI ![In: Proceedings of the International Conference on Advanced Visual Interfaces, AVI 2010, Roma, Italy, May 26-28, 2010, pp. 75-78, 2010, ACM Press, 978-1-4503-0076-6. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
learning game, mobile system, multitouch |
29 | Alessandro Mulloni, Daniel Wagner 0003, Dieter Schmalstieg |
Mobility and social interaction as core gameplay elements in multi-player augmented reality. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIMEA ![In: Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2008, 10-12 September 2008, Athens, Greece, pp. 472-478, 2008, ACM, 978-1-60558-248-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
mobility, handheld augmented reality, augmented reality games |
29 | Katja Suhonen, Heli Väätäjä, Tytti Virtanen, Roope Raisamo |
Seriously fun: exploring how to combine promoting health awareness and engaging gameplay. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MindTrek ![In: Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era, Mindtrek 2008, Tampere, Finland, October 7-9, 2008, pp. 18-22, 2008, ACM, 978-1-60558-197-2. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
learning, education, mobile device, gaming, serious games, health, exercise, adolescent |
29 | Annika Wolff, Paul Mulholland, Zdenek Zdráhal, Richard W. Joiner |
Combining gameplay and narrative techniques to enhance the user experience of viewing galleries. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 5(1), pp. 6, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
child-friendly interface, content reuse, games, narrative |
29 | Charles Shih-I Yeh |
The Practice of Combining Cinematic Narrative with 3D Gameplay. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (4) ![In: Human-Computer Interaction. HCI Applications and Services, 12th International Conference, HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings, Part IV, pp. 381-390, 2007, Springer, 978-3-540-73109-2. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
29 | John Payne 0001, Paul Keir, Jocelyn Elgoyhen, Mairghread McLundie, Martin Naef, Martyn Horner, Paul Anderson |
Gameplay issues in the design of spatial 3D gestures for video games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, CHI 2006, Montréal, Québec, Canada, April 22-27, 2006, pp. 1217-1222, 2006, ACM, 978-1-59593-298-3. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
3D gestures, physical gaming, videogames, fun, spatial interaction |
29 | Johan Peitz, Staffan Björk, Anu Jäppinen |
Wizard's apprentice gameplay-oriented design of a computer-augmented board game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006, pp. 18, 2006, ACM, 1-59593-380-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
computer-augmented board games, social adaptability, design, game design, pervasive games, board games, ubiquitous games |
29 | Johan Peitz, Staffan Björk, Anu Jäppinen |
Wizard's apprentice gameplay-oriented design of a computer-augmented board game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006, pp. 79, 2006, ACM, 1-59593-380-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
computer-augmented board games, social adaptability, design, game design, pervasive games, board games, ubiquitous games |
29 | Krystina S. Madej |
Early narrative experience: positive segue to narrative gameplay. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006, pp. 81, 2006, ACM, 1-59593-380-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
children's digital narrative, narrative design, narrative game play, narrative literacy, narrative schema, narrative theory |
29 | Krystina S. Madej |
Early narrative experience: positive segue to narrative gameplay. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006, pp. 109, 2006, ACM, 1-59593-380-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
children's digital narrative, narrative design, narrative game play, narrative literacy, narrative schema, narrative theory |
26 | Stefan Tolic, Helmut Hlavacs |
A Testbed for P2P Gaming Using Time Warp. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Trans. Edutainment ![In: Transactions on Edutainment II, pp. 33-47, 2009, Springer, 978-3-642-03269-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
26 | Wim Fikkert, Michiel Hakvoort, Paul E. van der Vet, Anton Nijholt |
Experiences with Interactive Multi-touch Tables. ![Search on Bibsonomy](Pics/bibsonomy.png) |
INTETAIN ![In: Intelligent Technologies for Interactive Entertainment, Third International Conference, INTETAIN 2009, Amsterdam, The Netherlands, June 22-24, 2009. Proceedings, pp. 193-200, 2009, Springer, 978-3-642-02314-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Interactive table display, User and developer experience |
26 | Sheila Tejada |
Robot rockstars: a mixed-reality game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGGRAPH Posters ![In: International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2009, New Orleans, Louisiana, USA, August 3-7, 2009, Poster Proceedings, 2009, ACM, 978-1-4503-7928-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
26 | Alex Mitchell 0001, Kevin McGee |
Designing Storytelling Games That Encourage Narrative Play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICIDS ![In: Interactive Storytelling, Second Joint International Conference on Interactive Digital Storytelling, ICIDS 2009, Guimarães, Portugal, December 9-11, 2009. Proceedings, pp. 98-108, 2009, Springer, 978-3-642-10642-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
storytelling games, cooperative storytelling, interactive storytelling |
26 | Pin-Yun Tarng, Kuan-Ta Chen, Polly Huang |
An analysis of WoW players' game hours. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, NETGAMES 2008, Worcester, Massachusetts, USA, October 21-22, 2008, pp. 47-52, 2008, ACM, 978-1-60558-132-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
26 | Suoju He, Guoshi Wu, Jin Meng, Hongtao Chen, Jing Li, Zhiqing Liu, Qiliang Zhu |
Game Player Strategy Pattern Recognition by Using Radial Basis Function. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSSE (1) ![In: International Conference on Computer Science and Software Engineering, CSSE 2008, Volume 1: Artificial Intelligence, December 12-14, 2008, Wuhan, China, pp. 937-940, 2008, IEEE Computer Society, 978-0-7695-3336-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
26 | Carmelo Ardito, Paolo Buono, Maria Francesca Costabile, Rosa Lanzilotti, Thomas Pederson |
Re-experiencing History in Archaeological Parks by Playing a Mobile Augmented Reality Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
OTM Workshops (1) ![In: On the Move to Meaningful Internet Systems 2007: OTM 2007 Workshops, OTM Confederated International Workshops and Posters, AWeSOMe, CAMS, OTM Academy Doctoral Consortium, MONET, OnToContent, ORM, PerSys, PPN, RDDS, SSWS, and SWWS 2007, Vilamoura, Portugal, November 25-30, 2007, Proceedings, Part I, pp. 357-366, 2007, Springer, 978-3-540-76887-6. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Mobile technology, Educational game, M-learning |
26 | Sean Casey, Ben Kirman, Duncan Rowland |
The gopher game: a social, mobile, locative game with user generated content and peer review. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007, Salzburg, Austria, June 13-15, 2007, pp. 9-16, 2007, ACM, 978-1-59593-640-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
GSM cell phones, locative and mobile gaming, social networking, user-generated content, context acquisition |
26 | Lee M. Sherlock |
When social networking meets online games: the activity system of grouping in world of warcraft. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGDOC ![In: Proceedings of the 25th Annual International Conference on Design of Communication, SIGDOC 2007, El Paso, Texas, USA, October 22-24, 2007, pp. 14-20, 2007, ACM, 978-1-59593-588-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
genre theory, paratext, social networking, social interaction, grouping, activity theory, mmog, mmorpg, digital games, digital gaming, technical writing, world of warcraft, faq |
26 | Jens Müller 0004, Andreas Gössling, Sergei Gorlatch |
On correctness of scalable multi-server state replication in online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 21, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
26 | Pippin Barr, Rilla Khaled, James Noble 0001, Robert Biddle |
Well-Being to "Well Done!": The Development Cycle in Role-Playing Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PERSUASIVE ![In: Persuasive Technology, First International Conference on Persuasive Technology for Human Well-Being, PERSUASIVE 2006, Eindhoven, The Netherlands, May 18-19, 2006, Proceedings, pp. 96-99, 2006, Springer, 3-540-34291-5. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
26 | Anton Gustafsson, John Bichard, Liselott Brunnberg, Oskar Juhlin, Marco Combetto |
Believable environments: generating interactive storytelling in vast location-based pervasive games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006, pp. 24, 2006, ACM, 1-59593-380-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
audio centric, backseat playground, believable environment, prototype performance test, pervasive game, interactive storytelling, location based |
26 | Newton Lee |
A word from the editor. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 3(1), pp. 1, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
26 | Espen Aarseth |
From Hunt the Wumpus to EverQuest: Introduction to Quest Theory. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2005, 4th International Conference, Sanda, Japan, September 19-21, 2005, Proceedings, pp. 496-506, 2005, Springer, 3-540-29034-6. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
26 | Petri Lankoski, Satu Heliö, Jani Nummela, Jussi Lahti, Frans Mäyrä, Laura Ermi |
A case study in pervasive game design: the songs of north. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NordiCHI ![In: Proceedings of the Third Nordic Conference on Human-Computer Interaction 2004, Tampere, Finland, October 23-27, 2004, pp. 413-416, 2004, ACM, 1-58113-857-1. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
game design, pervasive games, mobile games |
26 | Kiel Mark Gilleade, Alan J. Dix |
Using frustration in the design of adaptive videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004, Singapore, June 3-5, 2004, pp. 228-232, 2004, ACM, 1-58113-882-2. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
adaptable, adaptive, emotion, affective computing, videogames, frustration |
21 | Phillip A. Laplante |
Ender Wiggin Played Mafia Wars Too. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IT Prof. ![In: IT Prof. 13(4), pp. 6-8, 2011. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
surreptitious problem solving, social networks, information technology, NP-complete problems, NP-hard problems, crowdsourcing, Gameplay |
21 | Alton Yeow-Kuan Chua, Chei Sian Lee, Dion Hoe-Lian Goh, Keng Tiong Tan, Nguyen Anthony |
Evaluating the usability of a mobile content sharing game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SAC ![In: Proceedings of the 2010 ACM Symposium on Applied Computing (SAC), Sierre, Switzerland, March 22-26, 2010, pp. 597-598, 2010, ACM, 978-1-60558-639-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
mobile content sharing, evaluation, mobile phone, gameplay |
21 | Alton Yeow-Kuan Chua, Dion Hoe-Lian Goh, Chei Sian Lee, Keng Tiong Tan |
Mobile Alternate Reality Gaming Engine: A Usability Evaluation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ITNG ![In: Seventh International Conference on Information Technology: New Generations, ITNG 2010, Las Vegas, Nevada, USA, 12-14 April 2010, pp. 540-545, 2010, IEEE Computer Society, 978-0-7695-3984-3. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
Mobile content sharing, evaluation, mobile phone, gameplay |
21 | Myint Swe Khine, Mohamad Shalleh Bin Suja'ee |
Core Attributes of Interactive Computer Games and Adaptive Use for Edutainment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Trans. Edutainment ![In: Transactions on Edutainment I, pp. 191-205, 2008, Springer, 978-3-540-69737-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
design, learning, computer games, edutainment, gameplay |
21 | Hannu Korhonen, Hannamari Saarenpää, Janne Paavilainen |
Pervasive Mobile Games - A New Mindset for Players and Developers. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Fun and Games ![In: Fun and Games, Second International Conference, Eindhoven, The Netherlands, October 20-21, 2008. Proceedings, pp. 21-32, 2008, Springer, 978-3-540-88321-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Asynchronous gameplay, Context, Game Design, Pervasive Game, Mobile Game, Design Guidelines |
21 | Kalle Jegers |
Pervasive game flow: understanding player enjoyment in pervasive gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 5(1), pp. 9, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
evaluation, pervasive gaming, flow, enjoyment, gameplay |
21 | Mats Liljedahl, Nigel Papworth, Stefan Lindberg |
Beowulf: an audio mostly game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007, Salzburg, Austria, June 13-15, 2007, pp. 200-203, 2007, ACM, 978-1-59593-640-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
audio-mostly, sound effects, computer game, interpretation, immersion, sound design, gameplay, imagination, soundscape |
21 | Troy Innocent, Stewart Haines |
Nonverbal communication in multiplayer game worlds. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IE ![In: Proceedings of the 4th Australasian Conference on Interactive Entertainment, IE 2007, 3-5 December 2007, Melbourne, Australia, pp. 11, 2007, ACM, 978-1-921166-87-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
digital media language, iconography, post-linguistic, interaction design, MMOGs, visual communication, digital games, nonverbal communication, gameplay |
21 | Michael Katzourin, Daniel Ignatoff, Lincoln Quirk, Joseph J. LaViola Jr., Odest Chadwicke Jenkins |
Swordplay: Innovating Game Development through VR. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Computer Graphics and Applications ![In: IEEE Computer Graphics and Applications 26(6), pp. 15-19, 2006. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
virtual environments, computer games, 3D user interfaces, gameplay |
21 | Bo Kampmann Walther |
Reflections on the methodology of pervasive gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, June 15-15, 2005, pp. 176-179, 2005, ACM, 1-59593-110-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
game rules, game space, game theory, pervasive gaming, gameplay, ludology |
21 | Dhananjay Sampath |
ABRCon, Adaptive oBject Re-CONfiguration: an approach to enhance, repeat playability of games and repeat watchability of movies. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004, Singapore, June 3-5, 2004, pp. 313-316, 2004, ACM, 1-58113-882-2. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
ABRCON, object reconfiguration, repeat issues, repeatability, gameplay |
16 | Kai-Hsin Tai, Jon-Chao Hong, Kuan-Fong Chen, Chan-Li Lin |
Practicing drum on VR to promote rhythm performance: Exploring the learning progress related to incremental belief of rhythm, gameplay anxiety, flow experience, and perceived learning value. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Entertain. Comput. ![In: Entertain. Comput. 48, pp. 100607, January 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
16 | Viktor Dénes Huszár, Vamsi Kiran Adhikarla |
Securing Phygital Gameplay: Strategies for Video-Replay Spoofing Detection. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Access ![In: IEEE Access 12, pp. 52282-52301, 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
16 | Alessandro Sestini, Linus Gisslén, Joakim Bergdahl, Konrad Tollmar, Andrew D. Bagdanov |
Automated Gameplay Testing and Validation With Curiosity-Conditioned Proximal Trajectories. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Games ![In: IEEE Trans. Games 16(1), pp. 113-126, March 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
16 | Lachlan Thorpe, Lewis Bawden, Karanjot Vendal, John Bronskill, Richard E. Turner |
SportsNGEN: Sustained Generation of Multi-player Sports Gameplay. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2403.12977, 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
16 | Anoop Kumar, Suresh Dodda, Navin Kamuni, Venkata Sai Mahesh Vuppalapati |
The Emotional Impact of Game Duration: A Framework for Understanding Player Emotions in Extended Gameplay Sessions. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2404.00526, 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
16 | Catherine Weaver, Chen Tang, Ce Hao, Kenta Kawamoto, Masayoshi Tomizuka, Wei Zhan |
BeTAIL: Behavior Transformer Adversarial Imitation Learning from Human Racing Gameplay. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2402.14194, 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
16 | Ibrahim Khan, Thai Van Nguyen, Chollakorn Nimpattanavong, Ruck Thawonmas |
Fighting Game Adaptive Background Music for Improved Gameplay. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2403.02701, 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
16 | Krishnanshu Gupta, Devon Bolt, Ben Hinchliff |
Optimal Blackjack Strategy Recommender: A Comprehensive Study on Computer Vision Integration for Enhanced Gameplay. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2404.00191, 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
16 | Rebecca Yvonne Bayeck |
Understanding computational thinking in the gameplay of the African Songo board game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Br. J. Educ. Technol. ![In: Br. J. Educ. Technol. 55(1), pp. 259-276, January 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
16 | Khurram Shahzad, Zohaib Ali, Usman Rauf, Anees Ur Rehman, Sheharyar Khan, Sadam Hussain Noorani |
An EEG-Driven Framework for Emotion Recognition During Gameplay. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICACS ![In: 5th International Conference on Advancements in Computational Sciences, ICACS 2024, Lahore, Pakistan, February 19-20, 2024, pp. 1-6, 2024, IEEE, 979-8-3503-9478-8. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
16 | Wenge Xu, Ruichen Zheng, Diego Monteiro 0001, Vijayakumar Nanjappan, Yihong Wang, Hai-Ning Liang |
Exploring the Effect of Display Type on Co-Located Multiple Player Gameplay Performance, Immersion, Social Presence, and Behavior Patterns. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VISIGRAPP (1): GRAPP, HUCAPP, IVAPP ![In: Proceedings of the 19th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2024, Volume 1: GRAPP, HUCAPP and IVAPP, Rome, Italy, February 27-29, 2024., pp. 159-169, 2024, SCITEPRESS, 978-989-758-679-8. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
16 | Etienne Silva Julia, Marcelo Zanchetta do Nascimento, Matheus Prado Prandini Faria, Rita Maria da Silva Julia |
Deep Learning-Based Models for Performing Multi-Instance Multi-Label Event Classification in Gameplay Footage. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VISIGRAPP (3): VISAPP ![In: Proceedings of the 19th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2024, Volume 3: VISAPP, Rome, Italy, February 27-29, 2024., pp. 110-121, 2024, SCITEPRESS, 978-989-758-679-8. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
16 | Gen-Yih Liao, Tzu-Ling Huang, Hsin-Yi Huang, Alan S. Dennis, Yu-Ting Huang, Ching-I Teng |
Learn to Play: From Knowledge to Repeated Gameplay. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HICSS ![In: 57th Hawaii International Conference on System Sciences, HICSS 2024, Hilton Hawaiian Village Waikiki Beach Resort, Hawaii, USA, January 3-6, 2024, pp. 4663-4672, 2024, ScholarSpace, 978-0-9981331-7-1. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP BibTeX RDF |
|
16 | Spencer Ng, Ting-Han Lin, You Li, Sarah Sebo |
Role-Playing with Robot Characters: Increasing User Engagement through Narrative and Gameplay Agency. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HRI ![In: Proceedings of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, HRI 2024, Boulder, CO, USA, March 11-15, 2024, pp. 522-532, 2024, ACM. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
16 | Tanja Kojic, Maurizio Vergari, Simon Knuth, Maximilian Warsinke, Sebastian Möller 0001, Jan-Niklas Voigt-Antons |
Influence of Gameplay Duration, Hand Tracking, and Controller Based Control Methods on UX in VR. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MMVE@MMSys ![In: Proceedings of the 16th International Workshop on Immersive Mixed and Virtual Environment Systems, MMVE 2024, Bari, Italy, April 15-18, 2024, pp. 22-28, 2024, ACM. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
16 | Rogelio E. Cardona-Rivera, José P. Zagal, Michael S. Debus |
Aligning story and gameplay through narrative goals. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Entertain. Comput. ![In: Entertain. Comput. 47, pp. 100577, August 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
16 | Jon-Chao Hong, Hsun-Yu Chan, Yun-Hsuang Teng, Kai-Hsin Tai, Chang-Zhen Lin |
VR training program for fire escape: Learning progress predicted by the perception of fire presence, VR operational frustration, and gameplay self-efficacy. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Educ. X Real. ![In: Comput. Educ. X Real. 3, pp. 100029, December 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
16 | Emanuela Guglielmi, Simone Scalabrino, Gabriele Bavota, Rocco Oliveto |
Using gameplay videos for detecting issues in video games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Empir. Softw. Eng. ![In: Empir. Softw. Eng. 28(6), pp. 136, November 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
16 | Yavuz Inal, Jo Dugstad Wake |
An old game, new experience: exploring the effect of players' personal gameplay history on game experience. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Univers. Access Inf. Soc. ![In: Univers. Access Inf. Soc. 22(3), pp. 757-769, August 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
16 | Günter Wallner, Letian Wang, Claire Dormann |
Visualizing the Spatio-Temporal Evolution of Gameplay using Storyline Visualization: A Study with League of Legends. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Proc. ACM Hum. Comput. Interact. ![In: Proc. ACM Hum. Comput. Interact. 7(CHI), pp. 1002-1024, 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
16 | John King, Dan Fitton, Brendan Cassidy |
Investigating Players' Perceptions of Deceptive Design Practices within a 3D Gameplay Context. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Proc. ACM Hum. Comput. Interact. ![In: Proc. ACM Hum. Comput. Interact. 7(CHI), pp. 876-892, 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
16 | Karam Eum, Seyeon Lee, Minjae Jo, Young Yim Doh |
Growing Up with Cerebral Palsy (CP) and Games: Case Study on the Accessible Gameplay Experiences of the Young Players with CP and Their Families through the Lens of Developmental Task Perspective. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Proc. ACM Hum. Comput. Interact. ![In: Proc. ACM Hum. Comput. Interact. 7(CHI), pp. 484-502, 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
16 | Grégory Ben-Sadoun, Julian Alvarez |
Gameplay Bricks Model, a Theoretical Framework to Match Game Mechanics and Cognitive Functions. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Games Cult. ![In: Games Cult. 18(1), pp. 79-101, 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
16 | Håvard Andreas Vibeto |
Slow Motion in Videogames - Gameplay Over Style? ![Search on Bibsonomy](Pics/bibsonomy.png) |
Games Cult. ![In: Games Cult. 18(3), pp. 283-299, May 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
16 | Chamila Wijayarathna, Erandi Lakshika |
Toward Stress Detection During Gameplay: A Survey. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Games ![In: IEEE Trans. Games 15(4), pp. 549-565, December 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
16 | Cristina Guerrero-Romero, Simon M. Lucas, Diego Perez Liebana |
Beyond Playing to Win: Creating a Team of Agents With Distinct Behaviors for Automated Gameplay. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Games ![In: IEEE Trans. Games 15(3), pp. 469-482, September 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
16 | Huimin Liu, Minsoo Choi, Dominic Kao, Christos Mousas |
Synthesizing Game Levels for Collaborative Gameplay in a Shared Virtual Environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Trans. Interact. Intell. Syst. ![In: ACM Trans. Interact. Intell. Syst. 13(1), pp. 2:1-2:36, March 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
16 | Andrew Truelove, Shiyue Rong, Eduardo Santana de Almeida, Iftekhar Ahmed 0001 |
Finding the Needle in a Haystack: Detecting Bug Occurrences in Gameplay Videos. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2311.10926, 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
16 | David V. Nguyen, Edward F. Melcer, Deanne Adams |
Experiment on Gender and Racial/Ethnic Bias Against Video Game Streamers: Comparing Perceived Gameplay Skill and Viewer Engagement. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2312.00610, 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
16 | Patric Feldmeier, Gordon Fraser 0001 |
Learning by Viewing: Generating Test Inputs for Games by Integrating Human Gameplay Traces in Neuroevolution. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2304.06413, 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
16 | Shaofei Cai, Bowei Zhang, Zihao Wang, Xiaojian Ma, Anji Liu, Yitao Liang |
GROOT: Learning to Follow Instructions by Watching Gameplay Videos. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2310.08235, 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
Displaying result #1 - #100 of 779 (100 per page; Change: ) Pages: [ 1][ 2][ 3][ 4][ 5][ 6][ 7][ 8][ >>] |
|