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Publication years (Num. hits)
1999-2003 (21) 2004-2005 (17) 2006-2007 (19) 2008-2009 (16) 2010-2014 (15) 2015-2022 (16) 2024 (1)
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article(26) inproceedings(78) phdthesis(1)
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Found 108 publication records. Showing 105 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
100Alexander Ploss, Stefan Wichmann, Frank Glinka, Sergei Gorlatch From a single- to multi-server online game: a Quake 3 case study using RTF. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Quake 3 arena, RTF, network middleware, real-time online interactive applications, performance, scalability, middleware, online games, responsiveness, distributed architecture, massively multiplayer online games
75A. F. Wattimena, Robert E. Kooij, J. M. van Vugt, O. K. Ahmed Predicting the perceived quality of a first person shooter: the Quake IV G-model. Search on Bibsonomy NETGAMES The full citation details ... 2006 DBLP  DOI  BibTeX  RDF perceived QoS, regression analysis, mean opinion score, interactive gaming, first person shooter, on-line games
75Marco Mamei, Franco Zambonelli Motion Coordination in the Quake 3 Arena Environment: A Field-Based Approach. Search on Bibsonomy E4MAS The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
73Grenville J. Armitage, Lawrence Stewart Limitations of using real-world, public servers to estimate jitter tolerance of first person shooter games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2004 DBLP  DOI  BibTeX  RDF Quake III arena, jitter, network games, first person shooter, internet service provider
73Frank H. P. Fitzek, Leonardo Badia, Michele Zorzi, Gerrit Schulte, Patrick Seeling, Tristan Henderson Mobility and stability evaluation in wireless multi-hop networks using multi-player games. Search on Bibsonomy NETGAMES The full citation details ... 2003 DBLP  DOI  BibTeX  RDF Quake II, multi-player, trace data, routing, ad hoc networks, mobility, stability, connectivity, capacity, multi-hop networks, IEEE 802.11a
67Ferad Zyulkyarov, Vladimir Gajinov, Osman S. Unsal, Adrián Cristal, Eduard Ayguadé, Tim Harris 0001, Mateo Valero Atomic quake: using transactional memory in an interactive multiplayer game server. Search on Bibsonomy PPoPP The full citation details ... 2009 DBLP  DOI  BibTeX  RDF benchmark, transactional memory, workload, quake
49John E. Laird Using a Computer Game to Develop Advanced AI. Search on Bibsonomy Computer The full citation details ... 2001 DBLP  DOI  BibTeX  RDF
42Matt Parker, Bobby D. Bryant Neuro-visual control in the Quake II game engine. Search on Bibsonomy IJCNN The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
42Jens Müller 0004, Sergei Gorlatch, Tobias Schröter, Stefan Fischer 0001 Scaling multiplayer online games using proxy-server replication: a case study of Quake 2. Search on Bibsonomy HPDC The full citation details ... 2007 DBLP  DOI  BibTeX  RDF scalability, replication, computer games, proxy-server
42Jia Zhao, Gefei Wang, Jingsi Ming, Zhixiang Lin, Yang Wang, Snigdha Agarwal, Aditi Agrawal, Ahmad Al-Moujahed, Alina Alam, Megan A. Albertelli, Paul Allegakoen, Thomas Ambrosi, Jane Antony, Steven Artandi, Fabienne Aujard, Kyle Awayan, Ankit Baghel, Isaac Bakerman, Trygve E. Bakken, Jalal Baruni, Philip Beachy, Biter Bilen, Olga B. Botvinnik, Scott D. Boyd, Deviana Burhan, Kerriann M. Casey, Charles Chan, Charles A. Chang, Stephen Chang 0004, Ming Chen, Michael F. Clarke, Sheela Crasta, Rebecca Culver, Jessica D'Addabbo, Spyros Darmanis, Roozbeh Dehghannasiri, Song-Lin Ding, Connor V. Duffy, Jacques Epelbaum, F. Hernán Espinoza, Camille Ezran, Jean Farup, James E. Ferrell Jr, Hannah K. Frank, Margaret Fuller, Astrid Gillich, Elias Godoy, Dita Gratzinger, Lisbeth A. Guethlein, Yan Hang, Kazuteru Hasegawa, Rebecca D. Hodge, Malachia Hoover, Franklin W. Huang, Kerwyn Casey Huang, Shelly Huynh, Taichi Isobe, Carly Israel, Sori Jang, Qiuyu Jing, Robert C. Jones, Jengmin Kang, Caitlin J. Karanewsky, Jim Karkanias, Justus Kebschull, Aaron Kershner, Lily Kim, Seung K. Kim, E. Christopher Kirk, Winston Koh, Silvana Konermann, William Kong, Mark A. Krasnow, Christin Kuo, Corinne Lautier, Song Eun Lee, Ed S. Lein, Rebecca Lewis, Peng Li, Shengda Lin, Shixuan Liu, Yin Liu, Gabriel Loeb, Jonathan Z. Long, Wan-Jin Lu, Katherine Lucot, Liqun Luo, Aaron McGeever, Ross Metzger, Thomas J. Montine, Antoine de Morree, Maurizio Morri, Karim Mrouj, Shravani Mukherjee, Ahmad Nabhan, Saba Nafees, Norma Neff, Patrick Neuhöfer, Patricia Nguyen, Jennifer Okamoto, Julia Eve Olivieri, Youcef Ouadah, Honor Paine, Peter Parham, Jozeph L. Pendleton, Lolita Penland, Martine Perret, Angela Oliveira Pisco, Zhen Qi, Stephen R. Quake, Ute Radespiel, Thomas A. Rando, Hajanirina Noëline Ravelonjanahary, Andriamahery Razafindrakoto, Julia Salzman, Nicholas Schaum, Robert Schopler, Bronwyn Scott, Liza Shapiro, Hosu Sin, Rahul Sinha, Rene Sit, Geoff Stanley, Lubert Stryer, Varun Ramanan Subramaniam, Aditi Swarup, Weilun Tan, Alexander Tarashansky, Aris Taychameekiatchai, Jérémy Terrien, Kyle J. Travaglini, Andoni Urtasun, Sivakamasundari, Avin Veerakumar, Venkata Naga Pranathi Vemuri, Jean-Michel Verdier, Iwijn De Vlaminck, Douglas Vollrath, Bo Wang, Bruce Wang, Michael F. Z. Wang, Sheng Wang, James Webber, Hannah Weinstein, Irving L. Weissman, Amanda L. Wiggenhorn, Cathy V. Williams, Patricia Wright, Albert Y. Wu, Angela Ruohao Wu, Tony Wyss-Coray, Bao Xiang, Jia Yan, Can Yang 0002, Jinxurong Yang, Anne D. Yoder, Brian Yu, Andrea R. Yung, Yue Zhang, Zicheng Zhao Adversarial domain translation networks for integrating large-scale atlas-level single-cell datasets. Search on Bibsonomy Nat. Comput. Sci. The full citation details ... 2022 DBLP  DOI  BibTeX  RDF
42Luke Hyman, Ivo F. Sbalzarini, Stephen Quake, Ulrik Günther Corvo: Visualizing CellxGene Single-Cell Datasets in Virtual Reality. Search on Bibsonomy CoRR The full citation details ... 2022 DBLP  DOI  BibTeX  RDF
42Ivana Maric, Kévin Contrepois, Mira N. Moufarrej, Ina A. Stelzer, Dorien Feyaerts, Xiaoyuan Han, Andy Tang, Natalie Stanley, Ronald J. Wong, Gavin M. Traber, Mathew Ellenberger, Alan L. Chang, Ramin Fallahzadeh, Huda Nassar, Martin Becker 0003, Maria Xenochristou, Camilo Espinosa, Davide De Francesco, Mohammad S. Ghaemi, Elizabeth K. Costello, Anthony Culos, Xuefeng Bruce Ling, Karl G. Sylvester, Gary L. Darmstadt, Virginia D. Winn, Gary M. Shaw, David A. Relman, Stephen R. Quake, Martin S. Angst, Michael P. Snyder, David K. Stevenson, Brice Gaudilliere, Nima Aghaeepour Early prediction and longitudinal modeling of preeclampsia from multiomics. Search on Bibsonomy Patterns The full citation details ... 2022 DBLP  DOI  BibTeX  RDF
42Ren Zhang 0003, Dingwei Zhang, Quake Wang, Shichen Wu, Jan Xie, Bart Preneel NC-Max: Breaking the Security-Performance Tradeoff in Nakamoto Consensus. Search on Bibsonomy NDSS The full citation details ... 2022 DBLP  BibTeX  RDF
42Ren Zhang 0003, Dingwei Zhang, Quake Wang, Jan Xie, Bart Preneel NC-Max: Breaking the Throughput Limit of Nakamoto Consensus. Search on Bibsonomy IACR Cryptol. ePrint Arch. The full citation details ... 2020 DBLP  BibTeX  RDF
42Mohammad Sajjad Ghaemi, Daniel B. DiGiulio, Kévin Contrepois, Benjamin J. Callahan, Thuy T. M. Ngo, Brittany Lee-McMullen, Benoit Lehallier, Anna Robaczewska, David Mcilwain, Yael Rosenberg-Hasson, Ronald J. Wong, Cecele Quaintance, Anthony Culos, Natalie Stanley, Athena Tanada, Amy Tsai, Dyani Gaudilliere, Edward Ganio, Xiaoyuan Han, Kazuo Ando, Leslie McNeil, Martha Tingle, Paul H. Wise, Ivana Maric, Marina Sirota, Tony Wyss-Coray, Virginia D. Winn, Maurice L. Druzin, Ronald Gibbs, Gary L. Darmstadt, David B. Lewis, Vahid Partovi Nia, Bruno Agard, Robert Tibshirani, Garry P. Nolan, Michael P. Snyder, David A. Relman, Stephen R. Quake, Gary M. Shaw, David K. Stevenson, Martin S. Angst, Brice Gaudilliere, Nima Aghaeepour Multiomics modeling of the immunome, transcriptome, microbiome, proteome and metabolome adaptations during human pregnancy. Search on Bibsonomy Bioinform. The full citation details ... 2019 DBLP  DOI  BibTeX  RDF
41Kuan-Ta Chen, Andrew Liao, Hsing-Kuo Kenneth Pao, Hao-Hua Chu Game Bot Detection Based on Avatar Trajectory. Search on Bibsonomy ICEC The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Security, Online Games, User Behavior, Supervised Classification, Cheating Detection, Quake
41Dingliang Liang, Paul Boustead Using local lag and timewarp to improve performance for real life multi-player online games. Search on Bibsonomy NETGAMES The full citation details ... 2006 DBLP  DOI  BibTeX  RDF local lag, quake 3, timewarp, consistency, networked games, paradox
41Stephano Zanetti, Abdennour El Rhalibi Machine learning techniques for FPS in Q3. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2004 DBLP  DOI  BibTeX  RDF AI-Bot training, Quake 3, genetic algorithm, neural network, machine learning, FPS
41John E. Laird It knows what you're going to do: adding anticipation to a Quakebot. Search on Bibsonomy Agents The full citation details ... 2001 DBLP  DOI  BibTeX  RDF computer games, anticipation, soar, quake
33Daniel Lupei, Bogdan Simion, Don Pinto, Matthew Misler, Mihai Burcea, William Krick, Cristiana Amza Transactional memory support for scalable and transparent parallelization of multiplayer games. Search on Bibsonomy EuroSys The full citation details ... 2010 DBLP  DOI  BibTeX  RDF scalability, load balancing, synchronization, software transactional memory, massively multiplayer games
33Daniel Lupei, Bogdan Simion, Don Pinto, Matthew Misler, Mihai Burcea, William Krick, Cristiana Amza Towards scalable and transparent parallelization of multiplayer games using transactional memory support. Search on Bibsonomy PPoPP The full citation details ... 2010 DBLP  DOI  BibTeX  RDF scalability, synchronization, software transactional memory, massively multiplayer games
33Philip Branch, Antonio L. Cricenti, Grenville J. Armitage A Markov Model of Server to Client IP Traffic in First Person Shooter Games. Search on Bibsonomy ICC The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
33Philip Branch, Antonio L. Cricenti, Grenville J. Armitage An ARMA(1, 1) prediction model of first person shooter game traffic. Search on Bibsonomy MMSP The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
33Yufei Shu Structural Health Assessing by Interactive Data Mining Approach in Nuclear Power Plant. Search on Bibsonomy JSAI The full citation details ... 2006 DBLP  DOI  BibTeX  RDF Structural health assessing, Information inference, Cognitive model, Interactive data mining
33Yan Gu 0003, Samarjit Chakraborty, Wei Tsang Ooi Games are up for DVFS. Search on Bibsonomy DAC The full citation details ... 2006 DBLP  DOI  BibTeX  RDF graphics workload characterization, multimedia, animation, computer graphics, computer games, dynamic voltage and frequency scaling, power-aware design
33Hye Sun Park, Eun Yi Kim, Sang Su Jang, Hang Joon Kim Recognition of Human Action for Game System. Search on Bibsonomy AIS The full citation details ... 2004 DBLP  DOI  BibTeX  RDF Game System, HMM (hidden Markov model), Gesture Recognition
33Brian K. Schmidt, Monica S. Lam, J. Duane Northcutt The interactive performance of SLIM: a stateless, thin-client architecture. Search on Bibsonomy SOSP The full citation details ... 1999 DBLP  DOI  BibTeX  RDF
26Jamal Zarepour Ahmadabadi, Sepehr Ebrahimi Mood, Alireza Souri Star-Quake: A New Operator in Multi-Objective Gravitational Search Algorithm for Task Scheduling in IoT-Based Cloud-Fog Computing System. Search on Bibsonomy IEEE Trans. Consumer Electron. The full citation details ... 2024 DBLP  DOI  BibTeX  RDF
26Kunpeng Shi, Jinyun Guo, Yongming Zhang, Wang Li 0004, Qiaoli Kong, Teng Yu Multi-Dimension and Multi-Channel Seismic-Ionospheric Coupling: Case Study of Mw 8.8 Concepcion Quake on 27 February 2010. Search on Bibsonomy Remote. Sens. The full citation details ... 2021 DBLP  DOI  BibTeX  RDF
26Hui Liu, Xiaojun Zhang Discriminant analysis of mine quake type and intensity based on a deep neural network. Search on Bibsonomy Int. J. Comput. Integr. Manuf. The full citation details ... 2020 DBLP  DOI  BibTeX  RDF
26Daniel Pohl, Selvakumar Panneer, Deepak S. Vembar, Carl S. Marshall 15 Years Later: A Historic Look Back at "Quake 3: Ray Traced". Search on Bibsonomy FedCSIS The full citation details ... 2020 DBLP  DOI  BibTeX  RDF
26Rui Zhang, Yi Zhou 0001, Shixin Wang 0001, Futao Wang, Tao Zhang 0065, Yun He, Shucheng You Construction and Application of a Post-Quake House Damage Model Based on Multiscale Self-Adaptive Fusion of Spectral Textures Images. Search on Bibsonomy IGARSS The full citation details ... 2020 DBLP  DOI  BibTeX  RDF
26Takato Yasuno, Masazumi Amakata, Junichiro Fujii, Yuri Shimamoto Color-Base Damage Feature Enhanced Support Vector Classifier for Monitoring Quake Image. Search on Bibsonomy CCIW The full citation details ... 2019 DBLP  DOI  BibTeX  RDF
26Rudolfs Bundulis, Guntis Arnicans Infiniviz: Taking Quake 3 Arena on a Large-Scale Display System to the Next Level. Search on Bibsonomy FRUCT The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
26Takuya Oki, Toshihiro Osaragi Evaluation of Conversion to Quake-Resistant Buildings in Terms of Wide-Area Evacuation and Fire-Brigade Accessibility. Search on Bibsonomy ISCRAM The full citation details ... 2017 DBLP  BibTeX  RDF
26Jérôme Euzenat Semantic Web Evolution - Tectonic Quake or Gentle Drift? Search on Bibsonomy WEBIST (1) The full citation details ... 2016 DBLP  BibTeX  RDF
26Cristiana Achille, Andrea Adami, Silvia Chiarini, Stefano Cremonesi, Francesco Fassi, Luigi Fregonese, Laura Taffurelli UAV-Based Photogrammetry and Integrated Technologies for Architectural Applications - Methodological Strategies for the After-Quake Survey of Vertical Structures in Mantua (Italy). Search on Bibsonomy Sensors The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
26G. V. S. Raju 0002, C. Kishor Kumar Reddy, L. V. Narasimha Prasad Revealing of Earth Quake Magnitude Using Seismic Signals and Wavelet Transforms. Search on Bibsonomy SCSE The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
26Matthew Faulkner, Robert Clayton, Thomas Heaton, K. Mani Chandy, Monica Kohler, Julian J. Bunn, Richard Guy, Annie H. Liu, Michael Olson, MingHei Cheng, Andreas Krause 0001 Community sense and response systems: your phone as quake detector. Search on Bibsonomy Commun. ACM The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
26Ana Zambrano, Israel Pérez, Carlos Enrique Palau, Manuel Esteve Quake detection system using smartphone-based wireless sensor network for early warning. Search on Bibsonomy PerCom Workshops The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
26Marcos Portnoi, Samuel Schlachter, Michela Taufer Study of the Network Impact on Earthquake Early Warning in the Quake-catcher Network Project. Search on Bibsonomy ICCS The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
26Xin Ye 0001, Qiming Qin, Mingchao Liu, Jun Wang 0042, Jianhua Wang Building damage detection from post-quake remote sensing image based on fuzzy reasoning. Search on Bibsonomy IGARSS The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
26Kyle E. Benson, Samuel Schlachter, Trilce Estrada, Michela Taufer, Jesse Lawrence, Elizabeth Cochran On the powerful use of simulations in the Quake-Catcher Network to efficiently position low-cost earthquake sensors. Search on Bibsonomy Future Gener. Comput. Syst. The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
26Timothy M. Chan Quake Heaps: A Simple Alternative to Fibonacci Heaps. Search on Bibsonomy Space-Efficient Data Structures, Streams, and Algorithms The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
26Angela I. Chung, Jesse F. Lawrence, Carl Christensen Evaluating the integrability of the quake-catcher network (QCN). Search on Bibsonomy ISCRAM The full citation details ... 2013 DBLP  BibTeX  RDF
26Matt Parker, Bobby D. Bryant Neurovisual Control in the Quake II Environment. Search on Bibsonomy IEEE Trans. Comput. Intell. AI Games The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
26Linda World Forecasting in Geologic Time: The Tohoku Quake and Tsunami. Search on Bibsonomy Computer The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
26Kyle E. Benson, Trilce Estrada, Michela Taufer, Jesse Lawrence, Elizabeth Cochran On the Powerful Use of Simulations in the Quake-Catcher Network to Efficiently Position Low-cost Earthquake Sensors. Search on Bibsonomy eScience The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
26Shiwu Du Sound Investigation and Protection of Sound for Vocal Workers in Quake-Hit Areas. Search on Bibsonomy ICDMA The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
26Yimei Liu Distributed geo-services based on Wireless GIS: a case study for post-quake rescue information system. Search on Bibsonomy 2011   RDF
26Manuela Farinosi, Emiliano Treré Inside the "People of the Wheelbarrows": participation between online and offline dimension in the post-quake social movement. Search on Bibsonomy J. Community Informatics The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
26Matt Parker, Bobby D. Bryant Lamarckian neuroevolution for visual control in the Quake II environment. Search on Bibsonomy IEEE Congress on Evolutionary Computation The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
26Joost Westra, Frank Dignum Evolutionary neural networks for Non-Player Characters in Quake III. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
26Matt Parker, Bobby D. Bryant Backpropagation without human supervision for visual control in Quake II. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
26James Munro, Cornelia Boldyreff, Andrea Capiluppi Architectural studies of games engines - The quake series. Search on Bibsonomy ICE-GIC The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
26Matt Parker, Bobby D. Bryant Visual control in quake II with a cyclic controller. Search on Bibsonomy CIG The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
26Yufei Shu Inference of power plant quake-proof information based on interactive data mining approach. Search on Bibsonomy Adv. Eng. Informatics The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
26Andreas Frey, Johannes Hartig, André Ketzel, Axel Zinkernagel, Helfried Moosbrugger The use of virtual environments based on a modification of the computer game Quake III Arena® in psychological experimenting. Search on Bibsonomy Comput. Hum. Behav. The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
26Dan Pinchbeck Counting barrels in Quake 4: affordances and homodiegetic structures in FPS worlds. Search on Bibsonomy DiGRA Conference The full citation details ... 2007 DBLP  BibTeX  RDF
26Glenn Deen, Matthew Hammer, John Bethencourt, Iris Eiron, John C. Thomas, James H. Kaufman Running Quake II on a grid. Search on Bibsonomy IBM Syst. J. The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
26Donna K. Byron, Eric Fosler-Lussier The OSU Quake 2004 corpus of two-party situated problem-solving dialogs. Search on Bibsonomy LREC The full citation details ... 2006 DBLP  BibTeX  RDF
26Tye Hooley, Burt Hunking, Mike Henry, Atsushi Inoue Generation of Emotional Behavior for Non-Player Characters - Development of EmoBot for Quake II. Search on Bibsonomy AAAI The full citation details ... 2004 DBLP  BibTeX  RDF
26Marco Mamei, Franco Zambonelli Field-Based Motion Coordination in Quake 3 Arena. Search on Bibsonomy AAMAS The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
26Johannes Hartig, Andreas Frey, André Ketzel Modifikation des Computerspiels Quake III Arena zur Durchführung psychologischer Experimente in einer virtuellen 3D-Umgebung. Search on Bibsonomy Z. für Medienpsychologie The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
26Grenville J. Armitage An experimental estimation of latency sensitivity in multiplayer Quake 3. Search on Bibsonomy ICON The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
26Emma Norling Capturing the quake player: using a BDI agent to model human behaviour. Search on Bibsonomy AAMAS The full citation details ... 2003 DBLP  DOI  BibTeX  RDF human-like characters, user modelling, BDI agents
26Jean-Paul van Waveren, Léon J. M. Rothkrantz Artificial Player for Quake III Arena. Search on Bibsonomy Int. J. Intell. Games Simul. The full citation details ... 2002 DBLP  BibTeX  RDF
26Markus Bylund, Fredrik Espinoza Testing and demonstrating context-aware services with Quake III Arena. Search on Bibsonomy Commun. ACM The full citation details ... 2002 DBLP  DOI  BibTeX  RDF
26Aki Järvinen Quake® goes the environment: game aesthetics and archaeologies. Search on Bibsonomy Digit. Creativity The full citation details ... 2001 DBLP  DOI  BibTeX  RDF
26Jean-Paul van Waveren, Léon J. M. Rothkrantz Artificial Player for Quake III Arena. Search on Bibsonomy GAME-ON The full citation details ... 2001 DBLP  BibTeX  RDF
26Markus Bylund, Fredrik Espinoza Using Quake III Arena to simulate sensors and actuators when evaluating and testing mobile services. Search on Bibsonomy CHI Extended Abstracts The full citation details ... 2001 DBLP  DOI  BibTeX  RDF
24Bernard Gorman, Mark Humphrys Towards integrated imitation of strategic planning and motion modeling in interactive computer games. Search on Bibsonomy Comput. Entertain. The full citation details ... 2006 DBLP  DOI  BibTeX  RDF clustering, pattern recognition, reinforcement learning, statistical analysis, imitation learning, Quake
24Swee Ann Tan, William Lau, Allan W. K. Loh Networked game mobility model for first-person-shooter games. Search on Bibsonomy NETGAMES The full citation details ... 2005 DBLP  DOI  BibTeX  RDF first-person-shooter games, quake 2, modelling, mobility, workload
24Tanja Lang, Philip Branch, Grenville J. Armitage A synthetic traffic model for Quake3. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2004 DBLP  DOI  BibTeX  RDF Quake 3, simulation, internet, modeling, traffic
24Ahmed Abdelkhalek 0002, Angelos Bilas, Andreas Moshovos Behavior and Performance of Interactive Multi-Player Game Servers. Search on Bibsonomy Clust. Comput. The full citation details ... 2003 DBLP  DOI  BibTeX  RDF CPU event counters, scalability, benchmark, multi-player game, Quake
16Kuan-Ta Chen, Hsing-Kuo Kenneth Pao, Hong-Chung Chang Game bot identification based on manifold learning. Search on Bibsonomy NETGAMES The full citation details ... 2008 DBLP  DOI  BibTeX  RDF classification, SVM, trajectory, online games, kNN, cheating, isomap
16Wei Wang, Qigang Wang, Wei Wei, Dong Liu Evaluating Heterogeneous Memory Model by Realistic Trace-Driven Hardware/Software Co-simulation. Search on Bibsonomy Euro-Par The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Performance model, Memory architecture, Trace-driven simulation
16Yan Gu 0003, Samarjit Chakraborty A Hybrid DVS Scheme for Interactive 3D Games. Search on Bibsonomy IEEE Real-Time and Embedded Technology and Applications Symposium The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
16Yan Gu 0003, Samarjit Chakraborty Power Management of Interactive 3D Games Using Frame Structures. Search on Bibsonomy VLSI Design The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
16Sebastian Zander, Grenville J. Armitage, Philip Branch Covert channels in multiplayer first person shooter online games. Search on Bibsonomy LCN The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
16Sabine Payr So Let's See: Taking and Keeping the Initiative in Collaborative Dialogues. Search on Bibsonomy IVA The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
16Daniel Cordeiro, Alfredo Goldman, Dilma Da Silva Load Balancing on an Interactive Multiplayer Game Server. Search on Bibsonomy Euro-Par The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
16Yannick Francken, Johan Huysmans, Philippe Bekaert Sharing visual information in virtual environments using projective texture mapping. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF projective texture mapping, visual information sharing
16Antonio L. Cricenti, Philip Branch, Grenville J. Armitage Time-series Modelling of Server to Client IP Packet Length in First Person Shooter Games. Search on Bibsonomy ICON The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
16Robert Hamilton 0001 Maps and Legends: Designing FPS-Based Interfaces for Multi-user Composition, Improvisation and Immersive Performance. Search on Bibsonomy CMMR The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
16Philip Branch, Grenville J. Armitage Extrapolating server to client IP traffic from empirical measurements of first person shooter games. Search on Bibsonomy NETGAMES The full citation details ... 2006 DBLP  DOI  BibTeX  RDF teletraffic analysis, games, traffic engineering, first person shooter
16Stephen J. H. Workman, Gerard Parr, Philip J. Morrow, Darryl Charles Modelling Event Communication to Enable Adaptive Behaviour in Resource- Constrained Distributed Virtual Environments. Search on Bibsonomy ICAS The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
16Hye Sun Park, Do Joon Jung, Hang Joon Kim Vision-Based Game Interface Using Human Gesture. Search on Bibsonomy PSIVT The full citation details ... 2006 DBLP  DOI  BibTeX  RDF Vision-based Game Interface, HMM, Gesture Recognition
16Henning Groenda, Fabian Nowak, Patrick Rößler, Uwe D. Hanebeck Telepresence Techniques for Controlling Avatar Motion in First Person Games. Search on Bibsonomy INTETAIN The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
16HyoJoo Park, TaeYong Kim 0003, SaJoong Kim Network Traffic Analysis and Modeling for Games. Search on Bibsonomy WINE The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
16Blazej J. Kot, Burkhard Wuensche, John C. Grundy, John G. Hosking Information visualisation utilising 3D computer game engines case study: a source code comprehension tool. Search on Bibsonomy CHINZ The full citation details ... 2005 DBLP  DOI  BibTeX  RDF collaborative visualisation, human-computer interaction, information visualisation, game engines, software visualisation
16Ahmed Abdelkhalek 0002, Angelos Bilas Parallelization and Performance of Interactive Multiplayer Game Servers. Search on Bibsonomy IPDPS The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
16Sander Bakkes, Pieter Spronck, Eric O. Postma TEAM: The Team-Oriented Evolutionary Adaptability Mechanism. Search on Bibsonomy ICEC The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
16Luca Padovani, Alessandro Provetti Qsmodels: ASP Planning in Interactive Gaming Environment. Search on Bibsonomy JELIA The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
16Tiankai Tu, David R. O'Hallaron A Computational Database System for Generatinn Unstructured Hexahedral Meshes with Billions of Elements. Search on Bibsonomy SC The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
16Hye Sun Park, Eun Yi Kim, Sang Su Jang, Hang Joon Kim An HMM Based Gesture Recognition for Perceptual User Interface. Search on Bibsonomy PCM (2) The full citation details ... 2004 DBLP  DOI  BibTeX  RDF User Interface, HMM(hidden Markov model), Gesture Recognition
16Jay Parker, Gregory Lyzenga, Charles Norton, E. Tisdale, Andrea Donnellan A community faulted-crust model using PYRAMID on cluster platforms. Search on Bibsonomy CLUSTER The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
16Linda Dailey Paulson Optical Networking Chips Get Faster in a Slow Market. Search on Bibsonomy Computer The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
16Martin Faust Mixed reality gaming environment QuakeRunner. Search on Bibsonomy ICEC The full citation details ... 2003 DBLP  BibTeX  RDF
16Jeffrey Jacobson Using "CaveUT" to build immersive displays with the unreal tournament engine and a PC cluster. Search on Bibsonomy SI3D The full citation details ... 2003 DBLP  DOI  BibTeX  RDF CaveUT, Unreal Tournament, VR, virtual environment, game engine, CAVE, immersive display
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