Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
81 | Fabio Pellacini |
User-configurable automatic shader simplification. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Trans. Graph. ![In: ACM Trans. Graph. 24(3), pp. 445-452, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
level of detail, languages, interactive rendering, rendering systems, hardware systems, procedural shading |
77 | Theresa Foley, Mike Houston, Pat Hanrahan |
Efficient partitioning of fragment shaders for multiple-output hardware. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Graphics Hardware ![In: Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware 2004, Grenoble, France, August 29-30, 2004, pp. 45-53, 2004, Eurographics Association, 3-905673-15-0. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
77 | Gregory D. Abram, Turner Whitted |
Building block shaders. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGGRAPH ![In: Proceedings of the 17th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1990, Dallas, TX, USA, August 6-10, 1990, pp. 283-288, 1990, ACM, 0-201-50933-4. The full citation details ...](Pics/full.jpeg) |
1990 |
DBLP DOI BibTeX RDF |
|
68 | Javier Novo Rodriguez, Mariano Cabrero Canosa, Elena Hernández-Pereira |
Improving Electrical Power Grid Visualization Using Geometry Shaders. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CGIV ![In: Eighth International Conference on Computer Graphics, Imaging and Visualization, CGIV 2011, Singapore, August 17-19, 2011, pp. 177-182, 2011, IEEE Computer Society, 978-1-4577-0981-4. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
power grids visualization, direct3d vertex shaders, levels of detail, gpus, geometry shaders |
68 | Jae-Ho Lee, Min-Hee Jang, Du-Yeol Kim, Sang-Wook Kim, Min-Ho Kim, Jin-Sung Choi |
Shader space navigator: a turbo for an intuitive and effective shading process. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SAC ![In: Proceedings of the 2009 ACM Symposium on Applied Computing (SAC), Honolulu, Hawaii, USA, March 9-12, 2009, pp. 945-946, 2009, ACM, 978-1-60558-166-8. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
shading network, rendering, nearest neighbor search, shader |
68 | Andrew Riffel, Aaron E. Lefohn, Kiril Vidimce, Mark Leone, John D. Owens |
Mio: fast multipass partitioning via priority-based instruction scheduling. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Graphics Hardware ![In: Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware 2004, Grenoble, France, August 29-30, 2004, pp. 35-44, 2004, Eurographics Association, 3-905673-15-0. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
64 | Marc Ebner, Markus Reinhardt, Jürgen Albert |
Evolution of Vertex and Pixel Shaders. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EuroGP ![In: Genetic Programming, 8th European Conference, EuroGP2005, Lausanne, Switzerland, March 30 - April 1, 2005, Proceedings, pp. 261-270, 2005, Springer, 3-540-25436-6. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
64 | Wolfgang Heidrich, Philipp Slusallek, Hans-Peter Seidel |
Sampling Procedural Shaders Using Affine Arithmetic. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Trans. Graph. ![In: ACM Trans. Graph. 17(3), pp. 158-176, 1998. The full citation details ...](Pics/full.jpeg) |
1998 |
DBLP DOI BibTeX RDF |
affine arithmetic |
54 | Jared Hoberock, Victor Lu, Yuntao Jia, John C. Hart |
Stream compaction for deferred shading. ![Search on Bibsonomy](Pics/bibsonomy.png) |
High Performance Graphics ![In: Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2009, New Orleans, Louisiana, USA, August 1-3, 2009, pp. 173-180, 2009, Eurographics Association, 978-1-60558-603-8. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
50 | R. Brooks Van Horn III, Greg Turk |
Antialiasing Procedural Shaders with Reduction Maps. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Vis. Comput. Graph. ![In: IEEE Trans. Vis. Comput. Graph. 14(3), pp. 539-550, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
50 | Wesley De Neve, Dieter Van Rijsselbergen, Charles-Frederik Hollemeersch |
GPU-assisted decoding of video samples represented in the YCoCg-R color space. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Multimedia ![In: Proceedings of the 13th ACM International Conference on Multimedia, Singapore, November 6-11, 2005, pp. 447-450, 2005, ACM, 1-59593-044-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
FRExt, YCoCg, YCoCg-R, GPU, H.264/AVC, pixel shaders |
50 | Jérémie Allard, Bruno Raffin |
A Shader-Based Parallel Rendering Framework. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Visualization ![In: 16th IEEE Visualization Conference, IEEE Vis 2005, Minneapolis, MN, USA, October 23-28, 2005, Proceedings, pp. 127-134, 2005, IEEE Computer Society, 0-7803-9462-3. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
Volume Rendering, Shaders, Distributed Rendering |
50 | Michael Brasher, Robert Haimes |
Rendering Planar Cuts Through Quadratic and Cubic Finite Elements. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Visualization ![In: 15th IEEE Visualization Conference, IEEE Vis 2004, Austin, TX, USA, October 10-15, 2004, Proceedings, pp. 409-416, 2004, IEEE Computer Society, 0-7803-8788-0. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
Higher Order Elements, Programmable Shaders, Cutplanes |
46 | Walt Ritscher |
HLSL and Pixel Shaders for XAML Developers - a Comprehensive Guide to Creating HLSL Pixel Shaders for WPF and Silverlight Applications. ![Search on Bibsonomy](Pics/bibsonomy.png) |
|
2012 |
RDF |
|
46 | Mike Bailey |
Using GPU Shaders for Visualization. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Computer Graphics and Applications ![In: IEEE Computer Graphics and Applications 29(5), pp. 96-100, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
computer graphics software, OpenGL Shading Language, visualization, computer graphics, point clouds, cutting planes, shaders, GPU programming, GLSL |
41 | Bryan McDonnel, Niklas Elmqvist |
Towards Utilizing GPUs in Information Visualization: A Model and Implementation of Image-Space Operations. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Vis. Comput. Graph. ![In: IEEE Trans. Vis. Comput. Graph. 15(6), pp. 1105-1112, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
41 | Roland Kuck, Gerold Wesche |
A Framework for Object-Oriented Shader Design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISVC (1) ![In: Advances in Visual Computing, 5th International Symposium, ISVC 2009, Las Vegas, NV, USA, November 30 - December 2, 2009, Proceedings, Part I, pp. 1019-1030, 2009, Springer, 978-3-642-10330-8. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
41 | Marc Olano, Bob Kuehne, Maryann Simmons |
Automatic shader level of detail. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Graphics Hardware ![In: Proceedings of the 2003 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, San Diego, California, USA, July 26-27, 2003, pp. 7-14, 2003, Eurographics Association, 1-58113-739-7. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
multi-pass rendering, computer games, level of detail, languages, simplification, interactive rendering, rendering systems, hardware systems, reflectance & shading models, procedural shading |
37 | Yi-Chi Chen, Hui-Chin Yang, Chung-Ping Chung, Wei-Ting Wang |
Dynamic Reconfigurable Shaders with Load Balancing for Embedded Graphics Processing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSE (2) ![In: Proceedings of the 12th IEEE International Conference on Computational Science and Engineering, CSE 2009, Vancouver, BC, Canada, August 29-31, 2009, pp. 31-36, 2009, IEEE Computer Society, 978-1-4244-5334-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
37 | Gonçalo Nuno Moutinho de Carvalho, Tony Gill, Tony Parisi |
X3D programmable shaders. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Web3D ![In: Proceeding of the Ninth International Conference on 3D Web Technology, Web3D 2004, Monterey, California, USA, April 5-8, 2004, pp. 99-108, 2004, ACM, 1-58113-845-8. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
real-time shading, GPU, VRML, X3D, stream processors, programmable shading |
37 | Frank Goetz, Ralf Borau, Gitta Domik |
An XML-based visual shading language for vertex and fragment shaders. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Web3D ![In: Proceeding of the Ninth International Conference on 3D Web Technology, Web3D 2004, Monterey, California, USA, April 5-8, 2004, pp. 87-97, 2004, ACM, 1-58113-845-8. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
fragment shader, shading languages, vertex shader, Extensible Markup Language (XML), visual programming, Extensible 3D (X3D), dataflow programming |
37 | Esteban Walter Gonzalez Clua, Bruno Feijó, Marcelo Dreux, Francisco Fonseca |
Software Shaders in Interactive Environments Using Relief Impostors. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIBGRAPI ![In: XVII Brazilian Symposium on Computer Graphics and Image Processing, (SIBGRAPI 2004) 17-20 October 2004, Curitiba, PR, Brazil, pp. 284-291, 2004, IEEE Computer Society, 0-7695-2227-0. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
37 | Polina Kondratieva, Vlastimil Havran, Hans-Peter Seidel |
Effective Use of Procedural Shaders in Animated Scenes. ![Search on Bibsonomy](Pics/bibsonomy.png) |
International Conference on Computational Science ![In: Computational Science - ICCS 2004, 4th International Conference, Kraków, Poland, June 6-9, 2004, Proceedings, Part IV, pp. 164-172, 2004, Springer, 3-540-22129-8. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
37 | Brian N. Wylie, Kenneth Moreland, Lee Ann Fisk, Patricia Crossno |
Tetrahedral projection using vertex shaders. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VolVis ![In: IEEE/SIGGRAPH Symposium on Volume Visualization and Graphics, VolVis 2002, Boston, MA, USA, October 28-29, 2002, pp. 7-12, 2002, IEEE Computer Society, 0-78037-641-2. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
PC graphics hardware, projection volume rendering, volume scan conversion, direct volume rendering |
36 | Radoslaw Mantiuk, Karina Murawko-Wisniewska, Dorota Zdrojewska |
Interactive Visualization of Relativistic Effects with the Hardware Acceleration. ![Search on Bibsonomy](Pics/bibsonomy.png) |
International Conference on Computational Science ![In: Computational Science - ICCS 2004, 4th International Conference, Kraków, Poland, June 6-9, 2004, Proceedings, Part IV, pp. 264-269, 2004, Springer, 3-540-22129-8. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
rendering of relativistic effects, vertex and pixel shaders, interactive image synthesis, computer graphics |
36 | Ulf Assarsson, Tomas Akenine-Möller |
A geometry-based soft shadow volume algorithm using graphics hardware. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Trans. Graph. ![In: ACM Trans. Graph. 22(3), pp. 511-520, 2003. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
graphics hardware, soft shadows, pixel shaders |
27 | Neil Hutchinson, Balor Knight, Matthew Ritchie, George Parrish, Jeremy Moore |
Screen space classification for efficient deferred shading. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGGRAPH Talks ![In: International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2010, Los Angeles, California, USA, July 26-30, 2010, Talks Proceedings, 2010, ACM, 978-1-4503-0394-1. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
27 | Thomas Engelhardt, Carsten Dachsbacher |
Granular visibility queries on the GPU. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2009 Symposium on Interactive 3D Graphics, SI3D 2009, February 27 - March 1, 2009, Boston, Massachusetts, USA, pp. 161-167, 2009, ACM, 978-1-60558-429-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
visibility queries, GPUs, real-time rendering |
27 | Friedemann Rößler, Ralf Peter Botchen, Thomas Ertl |
Dynamic Shader Generation for GPU-Based Multi-Volume Ray Casting. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Computer Graphics and Applications ![In: IEEE Computer Graphics and Applications 28(5), pp. 66-77, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
27 | Pitchaya Sitthi-amorn, Jason Lawrence, Lei Yang 0006, Pedro V. Sander, Diego Nehab, Jiahe Xi |
Automated reprojection-based pixel shader optimization. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Trans. Graph. ![In: ACM Trans. Graph. 27(5), pp. 127, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
temporal reprojection, real-time rendering, code optimization, procedural shading |
27 | Jonathan Ragan-Kelley, Charlie Kilpatrick, Brian W. Smith, Doug Epps, Paul Green 0001, Christophe Hery, Frédo Durand |
The lightspeed automatic interactive lighting preview system. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Trans. Graph. ![In: ACM Trans. Graph. 26(3), pp. 25, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
RenderMan, lighting preview, GPUs, data-flow analysis, interactive rendering, programmable shading |
27 | Diego F. Nehab, Pedro V. Sander, Jason Lawrence, Natalya Tatarchuk, John Isidoro |
Accelerating real-time shading with reverse reprojection caching. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Graphics Hardware ![In: Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware 2007, San Diego, California, USA, August 4-5, 2007, pp. 25-35, 2007, Eurographics Association, 978-1-59593-625-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
27 | Wan-Chun Ma, Chun-Tse Hsiao, Ken-Yi Lee, Yung-Yu Chuang, Bing-Yu Chen 0004 |
Real-time triple product relighting using spherical local-frame parameterization. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Vis. Comput. ![In: Vis. Comput. 22(9-11), pp. 682-692, 2006. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
All-frequency relighting, Real-time rendering, Precomputed radiance transfer, Spherical wavelets, Local frame |
27 | Junfeng Ji, Enhua Wu, Sheng Li 0008, Xuehui Liu |
View-dependent refinement of multiresolution meshes using programmable graphics hardware. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Vis. Comput. ![In: Vis. Comput. 22(6), pp. 424-433, 2006. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
View-dependent multiresolution rendering, Graphics processing unit (GPU), Level of detail (LOD), Quadtree, Texture atlas |
27 | Ricardo Marroquim, André Maximo, Ricardo C. Farias, Claudio Esperança |
GPU-Based Cell Projection for Interactive Volume Rendering. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIBGRAPI ![In: 19th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2006), 8-11 October 2006, Manaus, Amazonas, Brazil, pp. 147-154, 2006, IEEE Computer Society, 0-7695-2686-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
27 | Jeremy Shopf, Marc Olano |
Procedural haptic texture. ![Search on Bibsonomy](Pics/bibsonomy.png) |
UIST ![In: Proceedings of the 19th Annual ACM Symposium on User Interface Software and Technology, Montreux, Switzerland, October 15-18, 2006, pp. 179-186, 2006, ACM, 1-59593-313-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
virtual reality, haptics, interface, texturing, shading, haptic interaction, haptic texture |
27 | Tamy Boubekeur, Christophe Schlick |
Generic mesh refinement on GPU. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Graphics Hardware ![In: Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware 2005, Los Angeles, California, USA, July 30-31, 2005, pp. 99-104, 2005, Eurographics Association, 1-59593-086-8. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
27 | Michael D. McCool, Stefanus Du Toit, Tiberiu Popa, Bryan Chan, Kevin Moule |
Shader algebra. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Trans. Graph. ![In: ACM Trans. Graph. 23(3), pp. 787-795, 2004. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
shader programming, graphics hardware, real-time rendering |
27 | Praveen Bhaniramka, Caixia Zhang, Daqing Xue, Roger Crawfis, Rephael Wenger |
Volume Interval Segmentation and Rendering. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VolVis ![In: 2004 IEEE Symposium on Volume Visualization and Graphics, VolVis 2004, Austin, TX, USA, October 10-12, 2004, pp. 55-62, 2004, IEEE Computer Society, 0-7803-8781-3. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
Shirley-Tuchman, Volume Rendering, Unstructured Grids, Time-Varying data, Projected Tetrahedra, Interval Volumes |
27 | Christophe Cassagnabère, François Rousselle, Christophe Renaud |
Path tracing using the AR350 processor. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GRAPHITE ![In: Proceedings of the 2nd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2004, Singapore, June 15-18, 2004, pp. 23-29, 2004, ACM, 1-58113-883-0. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
AR350, RenderMan, global illumination, hardware implementation, path tracing |
23 | Elio Sasso, Daniele Loiacono, Pier Luca Lanzi |
A Tool for the Procedural Generation of Shaders using Interactive Evolutionary Algorithms. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2312.17587, 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
23 | Arturo Salmi, Szabolcs Cséfalvay, James Imber |
Generative Adversarial Shaders for Real-Time Realism Enhancement. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2306.04629, 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
23 | Arturo Salmi, Szabolcs Cséfalvay, James Imber |
Generative Adversarial Shaders for Real-Time Realism Enhancement. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Graph. Forum ![In: Comput. Graph. Forum 42(8), pp. i-xiii, December 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
23 | Yuting Yang 0004, Connelly Barnes, Andrew Adams, Adam Finkelstein |
Aδ: autodiff for discontinuous programs - applied to shaders. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Trans. Graph. ![In: ACM Trans. Graph. 41(4), pp. 135:1-135:24, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
23 | Mitch Prater |
OSL Shaders for RenderMan. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGGRAPH Educator's Forum ![In: ACM SIGGRAPH 2022 Educator's Forum, SIGGRAPH 2022, Vancouver, BC, Canada, August 7-11, 2022, pp. 13:1-13:100, 2022, ACM, 978-1-4503-9366-9. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
23 | Markus Schütz, Bernhard Kerbl, Michael Wimmer 0001 |
Rendering Point Clouds with Compute Shaders and Vertex Order Optimization. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2104.07526, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP BibTeX RDF |
|
23 | Markus Schütz, Bernhard Kerbl, Michael Wimmer 0001 |
Rendering Point Clouds with Compute Shaders and Vertex Order Optimization. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Graph. Forum ![In: Comput. Graph. Forum 40(4), pp. 115-126, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
23 | Jacqueline Whalley |
CRITICAL PERSPECTIVES: The shaders-first debate. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Inroads ![In: Inroads 11(3), pp. 6-8, 2020. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
23 | Eduardo Calabuig-Barbero, Miguel Davia-Aracil, Higinio Mora Mora, Francisco Herrero-Pérez |
Computational model for hyper-realistic image generation using uniform shaders in 3D environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Ind. ![In: Comput. Ind. 123, pp. 103337, 2020. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
23 | Shi Li, Rui Wang 0004, Yuchi Huo, Wenting Zheng, Wei Hua, Hujun Bao |
Automatic Band-Limited Approximation of Shaders Using Mean-Variance Statistics in Clamped Domain. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Graph. Forum ![In: Comput. Graph. Forum 39(7), pp. 181-192, 2020. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
23 | Matthias Englert |
Using Mesh Shaders for Continuous Level-of-Detail Terrain Rendering. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGGRAPH Talks ![In: SIGGRAPH '20: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Talks, Virtual Event,USA, August, 2020, pp. 44:1-44:2, 2020, ACM, 978-1-4503-7971-7. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
23 | Won-Jong Lee, Gabor Liktor |
Lazy Build of Acceleration Structures with Traversal Shaders. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGGRAPH Asia Technical Communications ![In: SA '20: SIGGRAPH Asia 2020 Technical Communications, Virtual Event, Republic of Korea, December, 2020, pp. 11:1-11:4, 2020, ACM, 978-1-4503-8080-5. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
23 | Andreas Junker, George Palamas |
Real-time Interactive Snow Simulation using Compute Shaders in Digital Environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: FDG '20: International Conference on the Foundations of Digital Games, Bugibba, Malta, September 15-18, 2020, pp. 70:1-70:4, 2020, ACM, 978-1-4503-8807-8. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
23 | Aashish Chaudhary, Sankhesh Jhaveri, Alvaro Sanchez, Lisa Sobierajski Avila, Kenneth M. Martin, Allison Vacanti, Marcus D. Hanwell, William J. Schroeder |
Cross-Platform Ubiquitous Volume Rendering Using Programmable Shaders in VTK for Scientific and Medical Visualization. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Computer Graphics and Applications ![In: IEEE Computer Graphics and Applications 39(1), pp. 26-43, 2019. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
23 | Markus Schütz, Michael Wimmer 0001 |
Rendering Point Clouds with Compute Shaders. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/1908.02681, 2019. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP BibTeX RDF |
|
23 | Harish Kumar, Anmol Sud |
Fast, memory efficient and resolution independent rendering of cubic Bézier curves using tessellation shaders. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGGRAPH Asia Posters ![In: SIGGRAPH Asia 2019 Posters, SA 2019, Brisbane, QLD, Australia, November 17-20, 2019., pp. 27:1-27:2, 2019, ACM, 978-1-4503-6943-5. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
23 | Markus Schütz, Michael Wimmer 0001 |
Rendering Point Clouds with Compute Shaders. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGGRAPH Asia Posters ![In: SIGGRAPH Asia 2019 Posters, SA 2019, Brisbane, QLD, Australia, November 17-20, 2019., pp. 32:1-32:2, 2019, ACM, 978-1-4503-6943-5. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
23 | Renato Farias, Marcelo Kallmann |
Improved Shortest Path Maps with GPU Shaders. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/1805.08500, 2018. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP BibTeX RDF |
|
23 | Dan Ruta, Louis Jordan, Tom James Fox, Rich Boakes |
WebSight: Using AR and WebGL shaders to assist the visually impaired. ![Search on Bibsonomy](Pics/bibsonomy.png) |
W4A ![In: The 15th Web for All Conference, W4A 2018, Lyon, France, April 23-25, 2018, Proceedings, pp. 9:1-9:2, 2018, ACM, 978-1-4503-5651-0. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
23 | Mankyu Sung |
Fast Animation Crowds Using GPU Shaders and Motion Capture Data. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSA/CUTE ![In: Advances in Computer Science and Ubiquitous Computing - CSA/CUTE 2017, Taichung, Taiwan, 18-20 December., pp. 1213-1219, 2017, Springer, 978-981-10-7604-6. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
23 | Juan C. Quiroz, Sergiu M. Dascalu |
Design and Implementation of a Procedural Content Generation Web Application for Vertex Shaders. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/1608.05231, 2016. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP BibTeX RDF |
|
23 | Ergun Akleman, Siran Liu, Donald H. House |
Barycentric shaders: art directed shading using control images. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Expressive ![In: 5th Joint Symposium on Computational Aesthetics, Sketch-Based Interfaces and Modeling, and Non-Photorealistic Animation and Rendering, Expressive 2016, Lisbon, Portugal, May 7-9, 2016, Proceedings, pp. 39-49, 2016, ACM. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP BibTeX RDF |
|
23 | Andrés Felipe Gómez, Jean Pierre Charalambos, Andrés Colubri |
ShaderBase: A Processing Tool for Shaders in Computational Arts and Design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VISIGRAPP (2: IVAPP) ![In: Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016) - Volume 2: IVAPP, Rome, Italy, February 27-29, 2016., pp. 191-196, 2016, SciTePress, 978-989-758-175-5. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
23 | Jonathan Dorn, Connelly Barnes, Jason Lawrence, Westley Weimer |
Towards Automatic Band-Limited Procedural Shaders. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Graph. Forum ![In: Comput. Graph. Forum 34(7), pp. 77-87, 2015. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
23 | Chun-Fa Chang, Kuan-Wei Chen, Chin-Chien Chuang |
Performance comparison of rasterization-based graphics pipeline and ray tracing on GPU shaders. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DSP ![In: 2015 IEEE International Conference on Digital Signal Processing, DSP 2015, Singapore, July 21-24, 2015, pp. 120-123, 2015, IEEE, 978-1-4799-8058-1. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
23 | Kaikai Liu, Min Li 0012, Xiaolin Li 0001 |
Hiding Media Data via Shaders: Enabling Private Sharing in the Clouds. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CLOUD ![In: 8th IEEE International Conference on Cloud Computing, CLOUD 2015, New York City, NY, USA, June 27 - July 2, 2015, pp. 122-129, 2015, IEEE Computer Society, 978-1-4673-7287-9. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
23 | Johan K. Helsing, Anne C. Elster |
Noise Modeler: An Interactive Editor and Library for Procedural Terrains via Continuous Generation and Compilation of GPU Shaders. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2015 - 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - October 2, 2015, Proceedings, pp. 469-474, 2015, Springer, 978-3-319-24588-1. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
23 | Johan Nysjö, Anders Hast |
Teaching OpenGL and Computer Graphics with Programmable Shaders. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGRAD ![In: Proceedings of SIGRAD 2015, Visual Computing, June 1-2, 2015, Stockholm, Sweden, pp. 120:009, 2015, Linköping University Electronic Press. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP BibTeX RDF |
|
23 | Alex de Souza Campelo Lima, Edson Alves da Costa |
Experimental Approach of the Asymptotic Computational Complexity of Shaders for Mobile Devices with OpenGL ES. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2014 Brazilian Symposium on Computer Games and Digital Entertainment, SBGAMES 2014, Porto Alegre, Brazil, November 12-14, 2014, pp. 173-182, 2014, IEEE Computer Society, 978-1-4799-8065-9. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
23 | Carlo Camporesi, Marcelo Kallmann |
Computing shortest path maps with GPU shaders. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06 - 08, 2014, pp. 97-102, 2014, ACM, 978-1-4503-2623-0. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
23 | Georg Haaser, Harald Steinlechner, Michael May, Michael Schwärzler, Stefan Maierhofer, Robert F. Tobler |
Semantic Composition of Language-Integrated Shaders. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VISIGRAPP (Selected Papers) ![In: Computer Vision, Imaging and Computer Graphics - Theory and Applications - International Joint Conference, VISIGRAPP 2014, Lisbon, Portugal, January 5-8, 2014, Revised Selected Papers, pp. 45-61, 2014, Springer, 978-3-319-25116-5. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
23 | Mike Bailey |
Using GPU Shaders for Visualization, Part 3. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Computer Graphics and Applications ![In: IEEE Computer Graphics and Applications 33(3), pp. 5-11, 2013. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
23 | Pol Jeremias-Vila, Inigo Quilez |
Shadertoy: live coding for reactive shaders. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGGRAPH Computer Animation Festival ![In: International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2013, Anaheim, CA, USA, July 21-25, 2013, Computer Animation Festival, pp. 103:1, 2013, ACM, 978-1-4503-2338-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
23 | Young-Jun Kim 0001, Hyo-Eun Kim, Seok-Hoon Kim, Jun-Seok Park, Seungwook Paek, Lee-Sup Kim |
Homogeneous Stream Processors With Embedded Special Function Units for High-Utilization Programmable Shaders. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Very Large Scale Integr. Syst. ![In: IEEE Trans. Very Large Scale Integr. Syst. 20(9), pp. 1691-1704, 2012. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
23 | Jung-Im Won, Sang-Wook Kim, Min-Hee Jang, Jin-Soo Cho |
Hierarchical data organization for effective retrieval of similar shaders. ![Search on Bibsonomy](Pics/bibsonomy.png) |
RACS ![In: Research in Applied Computation Symposium, RACS '12, San Antonio, TX, USA, October 23-26, 2012, pp. 43-48, 2012, ACM, 978-1-4503-1492-3. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
23 | Balázs Hajagos, László Szécsi, Balázs Csébfalvi |
Fast silhouette and crease edge synthesis with geometry shaders. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SCCG ![In: Spring Conference on Computer Graphics, SCCG'12, Smolenice, Slovakia, May 2-4, 2012, pp. 71-76, 2012, ACM, 978-1-4503-1977-5. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
23 | Derek John Morris, Eike Falk Anderson, Christopher E. Peters |
A modular framework for deformation and fracture using GPU shaders. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VSMM ![In: 18th International Conference on Virtual Systems and Multimedia, VSMM 2012, Milan, Italy, September 2-5, 2012, pp. 267-274, 2012, IEEE, 978-1-4673-2564-6. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
23 | Timothy J. Foley |
Spark: modular, composable shaders for graphics hardware. ![Search on Bibsonomy](Pics/bibsonomy.png) |
|
2012 |
RDF |
|
23 | Muhammad Mobeen Movania |
Volume graphics shaders for GPU ![Search on Bibsonomy](Pics/bibsonomy.png) |
|
2012 |
DOI RDF |
|
23 | Mike Bailey |
Using GPU Shaders for Visualization, Part 2. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Computer Graphics and Applications ![In: IEEE Computer Graphics and Applications 31(2), pp. 67-73, 2011. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
23 | Theresa Foley, Pat Hanrahan |
Spark: modular, composable shaders for graphics hardware. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Trans. Graph. ![In: ACM Trans. Graph. 30(4), pp. 107, 2011. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
23 | Morgan McGuire |
Efficient Triangle and Quadrilateral Clipping Within Shaders. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 15(4), pp. 216-224, 2011. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
23 | Michalis Kamburelis |
Compositing Shaders in X3D. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TPCG ![In: Theory and Practice of Computer Graphics, Warwick, United Kingdom, 2011. Proceedings, pp. 101-108, 2011, Eurographics Association, 978-3-905673-83-8. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
23 | Jeff Pool, Anselmo Lastra, Montek Singh |
Precision Selection for Energy-Effi cient Pixel Shaders. ![Search on Bibsonomy](Pics/bibsonomy.png) |
High Performance Graphics ![In: Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2011, Vancouver, Canada, August 5-7, 2011, pp. 159-168, 2011, ACM, 978-1-4503-0896-0. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
23 | Mike Bailey, Steve Cunningham |
GPU shaders for OpenGL 4.0. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGGRAPH Asia Courses ![In: SIGGRAPH Asia 2011 Courses, Hong Kong, December 12-15, 2011, pp. 7:1-7:89, 2011, ACM, 978-1-4503-1135-9. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
23 | Hugo Aguirre, Diego Gutierrez, James S. Perrin |
Rendering Large Point Datasets with GPU Shaders. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TPCG ![In: Theory and Practice of Computer Graphics, Sheffield, United Kingdom, 2010. Proceedings, pp. 31-37, 2010, Eurographics Association, 978-3-905673-75-3. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
23 | Mike Bailey, Steve Cunningham |
Computer graphics shaders using OpenGL 4.X. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGGRAPH ASIA (Courses) ![In: ACM SIGGRAPH ASIA 2010 Courses, Seoul, Republic of Korea, December 15-18, 2010, pp. 23:1-23:173, 2010, ACM, 978-1-4503-0527-3. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
23 | Dong Hyuk Woo, Hsien-Hsin S. Lee |
COMPASS: a programmable data prefetcher using idle GPU shaders. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ASPLOS ![In: Proceedings of the 15th International Conference on Architectural Support for Programming Languages and Operating Systems, ASPLOS 2010, Pittsburgh, Pennsylvania, USA, March 13-17, 2010, pp. 297-310, 2010, ACM, 978-1-60558-839-1. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
compute shader, GPU, prefetch |
23 | Nick Bray |
PyStream: Python Shaders Running on the GPU ![Search on Bibsonomy](Pics/bibsonomy.png) |
|
2010 |
RDF |
|
23 | Edgar Velázquez-Armendáriz, Shuang Zhao, Milos Hasan, Bruce Walter, Kavita Bala |
Automatic bounding of programmable shaders for efficient global illumination. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Trans. Graph. ![In: ACM Trans. Graph. 28(5), pp. 142, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
23 | Luke Goddard, Ian Stephenson |
Hardware Accelerated Shaders Using FPGAs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TPCG ![In: EG UK Theory and Practice of Computer Graphics, Cardiff University,, United Kingdom, 2009. Proceedings, pp. 109-116, 2009, Eurographics Association, 978-3-905673-71-5. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
23 | Alexander Köhn, Jan Klein 0001, Florian Weiler, Heinz-Otto Peitgen |
A GPU-based fiber tracking framework using geometry shaders. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Medical Imaging: Image-Guided Procedures ![In: Medical Imaging 2009: Visualization, Image-Guided Procedures, and Modeling, Lake Buena Vista (Orlando Area), Florida, United States, 7-12 February 2009, pp. 72611J, 2009, SPIE, 9780819475121. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
23 | Juan José Jiménez-Delgado, Antonio Martínez-Albalá, Francisco R. Feito-Higueruela |
Diseño de descomposiciones espaciales jerárquicas para mallas de triángulos utilizando Geometry Shaders. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CEIG ![In: XIX Spanish Computer Graphics Conference, CEIG 2009, San Sebastián, Spain, September 9-11, 2009, pp. 95-104, 2009, Eurographics Association, 978-3-905673-72-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
23 | Yinlong Sun, Qiqi Wang 0002 |
Interference Shaders of Thin Films. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Graph. Forum ![In: Comput. Graph. Forum 27(6), pp. 1607-1631, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
23 | Calle Lejdfors, Lennart Ohlsson |
Space-free Shader Programming: Automatic Space Inference and Optimization for Real-time Shaders. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TPCG ![In: EG UK Theory and Practice of Computer Graphics, Manchester, United Kingdom, 2008. Proceedings, pp. 145-150, 2008, Eurographics Association, 978-3-905673-67-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
23 | Luke Goddard, Ian Stephenson |
Hardware accelerated shaders using FPGA's. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGGRAPH Posters ![In: International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2008, Los Angeles, California, USA, August 11-15, 2008, Poster Proceedings, pp. 53, 2008, ACM, 978-1-60558-466-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
23 | Ferdi Scheepers, Alexis Angelidis |
Atmos: a system for building volume shaders. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGGRAPH Talks ![In: International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2008, Los Angeles, California, USA, August 11-15, 2008, Talks, pp. 64:1, 2008, ACM, 978-1-60558-343-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
23 | Mike Bailey, Steve Cunningham |
Introduction to CG shaders. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGGRAPH ASIA Courses ![In: International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH ASIA 2008, Singapore, December 10-13, 2008, Courses, pp. 8:1-8:126, 2008, ACM, 978-1-4503-7924-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
23 | Mike Bailey |
Teaching OpenGL shaders: Hands-on, interactive, and immediate feedback. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Graph. ![In: Comput. Graph. 31(3), pp. 524-531, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
23 | Maxim Kazakov |
Catmull-Clark subdivision for geometry shaders. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Afrigraph ![In: Proceedings of the 5th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa, Afrigraph 2007, Grahamstown, South Africa, October 29-31, 2007, pp. 77-84, 2007, ACM, 978-1-59593-906-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
embedded graphics hardware, geometry shader, Catmull-Clark subdivision |