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Searching for phrase video-game (changed automatically) with no syntactic query expansion in all metadata.

Publication years (Num. hits)
1984-2001 (17) 2002-2004 (34) 2005 (36) 2006 (35) 2007 (61) 2008 (57) 2009 (78) 2010 (57) 2011 (54) 2012 (61) 2013 (78) 2014 (73) 2015 (89) 2016 (79) 2017 (114) 2018 (78) 2019 (98) 2020 (121) 2021 (122) 2022 (96) 2023 (95) 2024 (18)
Publication types (Num. hits)
article(649) book(3) data(1) incollection(11) inproceedings(874) phdthesis(12) proceedings(1)
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Results
Found 1551 publication records. Showing 1551 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
54Xue-Min Zhang, Zijiao Shen, Xin Luo, Chunhui Su, Jiaqi Wang Learning from Video Game: A Study of Video Game Play on Problem-Solving. Search on Bibsonomy ADMA The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Video Game Play, Expert players, Novice players, Problem solving
46Michael Stora Story of a Video Game Workshop: "Ico", an Interactive Fairy Tale for Children Less Interaction. Search on Bibsonomy ICEC The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
44Kiyhoshi Nosu, Tomoya Kurokawa, Hiroto Horita, Yoshitarou Ohhazama, Hiroki Takeda Voice Feed-Backing for Video Game Players by Real-Time Sequential Emotion Estimation from Facial Expression. Search on Bibsonomy IVA The full citation details ... 2009 DBLP  DOI  BibTeX  RDF real-time estimation, emotion, video game, face
41David Callele, Eric Neufeld, Kevin A. Schneider Requirements Engineering and the Creative Process in the Video Game Industry. Search on Bibsonomy RE The full citation details ... 2005 DBLP  DOI  BibTeX  RDF video game development, game design document, preproduction, domain-specific terminology, production, Non-functional requirements, elicitation
40Chang Yun, Dvijesh J. Shastri, Ioannis T. Pavlidis, Zhigang Deng O' game, can you feel my frustration?: improving user's gaming experience via stresscam. Search on Bibsonomy CHI The full citation details ... 2009 DBLP  DOI  BibTeX  RDF game difficulty adjustment, stress monitoring, human-computer interaction, video games, thermal imaging
39Mikolaj Dymek Content strategies of the future: between games and stories -- crossroads for the video game industry. Search on Bibsonomy DIMEA The full citation details ... 2008 DBLP  DOI  BibTeX  RDF cultural industries, culture economics, video game industry, narratology, ludology
38Newton Lee Women's Game Conference 2005. Search on Bibsonomy Comput. Entertain. The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
37Jochen Strube, Sven Schade, Patrick Schmidt, Peter Buxmann Simulating Indirect Network Effects in the Video Game Market. Search on Bibsonomy HICSS The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
37Shingo Hattahara, Nobuto Fujii, Shinpei Nagae, Koji Kazai, Haruhiro Katayose Brain activity during playing video game correlates with player level. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF NIRS, video game, brain, skill, master
37Jan Schmid Master thesis students in the video game industry. Search on Bibsonomy SIGGRAPH Asia R&D in the Video Game Industry The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
36Daniel Natapov, Steven J. Castellucci, I. Scott MacKenzie ISO 9241-9 evaluation of video game controllers. Search on Bibsonomy Graphics Interface The full citation details ... 2009 DBLP  BibTeX  RDF Fitts' task, analogue stick, video game controller, performance comparison, infrared, target acquisition, Wiimote
36Jyh-Tsorng Jong, Yin-Wen Lee, Jon-Chao Hong, Ming-Yueh Hwang, Yung-Wei Hao Kindergartners' Color Preference and Temperament in Embodied Interactive Video Game. Search on Bibsonomy Edutainment The full citation details ... 2009 DBLP  DOI  BibTeX  RDF color preference, temperament, kindergartners, embodied interactive video game
36Michael Brydon, Andrew Gemino Classification trees and decision-analytic feedforward control: a case study from the video game industry. Search on Bibsonomy Data Min. Knowl. Discov. The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Probability estimation trees, Decision tree analysis, Video game development, Data mining, Real options
36José Luis González Sánchez 0001, Natalia Padilla Zea, Francisco L. Gutiérrez From Usability to Playability: Introduction to Player-Centred Video Game Development Process. Search on Bibsonomy HCI (10) The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Usability, User Experience, Interactive Systems, Video Games, Playability
33Michael Agustin, Gina Chuang, Albith Delgado, Anthony Ortega, Josh Seaver, John W. Buchanan Game sketching. Search on Bibsonomy DIMEA The full citation details ... 2007 DBLP  DOI  BibTeX  RDF early prototyping, innovation, sketching, ideation
33José María Blanco, Pascal Landry, Sebastián Mealla C., Emanuela Mazzone, Narcís Parés PIPLEX: tangible experience in an augmented reality video game. Search on Bibsonomy IDC The full citation details ... 2010 DBLP  DOI  BibTeX  RDF plastic interaction, plasticine, human computer interaction, interaction design, tangible user interfaces, mixed reality, video game, haptic interfaces
33Ursula Wolz, Sarah Monisha Pulimood An integrated approach to project management through classic CS III and video game development. Search on Bibsonomy SIGCSE The full citation details ... 2007 DBLP  DOI  BibTeX  RDF multidisciplinary communication, video game design, software engineering, project management
32Kyusik Chang, GyuBeom Kim, TaeYong Kim 0003 Video Game Console Audio: Evolution and Future Trends. Search on Bibsonomy CGIV The full citation details ... 2007 DBLP  DOI  BibTeX  RDF Game Sound, Game Trends, Interactive, Music, Audio
31Xue-Min Zhang, Xin Luo, Fran C. Blumberg, Zijiao Shen, Chunhui Su Impasse-Driven Learning in the Context of Video Games in Chinese Players. Search on Bibsonomy WKDD The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
31Spencer J. Lee, Bradley Willis, Joseph S. Bourne Jr., Edward A. Fox Entertainment history museums in virtual worlds: video game and music preservation in second life. Search on Bibsonomy JCDL The full citation details ... 2010 DBLP  DOI  BibTeX  RDF game, virtual worlds, music, 3D, entertainment, history, digital preservation, second life
30Gaetano Borriello, Carl Hartung, Bruce Hemingway, Karl Koscher, Brian Mayton Multi-player soccer and wireless embedded systems. Search on Bibsonomy SIGCSE The full citation details ... 2008 DBLP  DOI  BibTeX  RDF group design, multi-player video games, sensor-based input devices, pedagogy, accelerometers
29Newton Lee The women's game conference. Search on Bibsonomy Comput. Entertain. The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
29Kenji Yokoi, Katsumi Watanabe, Takashi Kawai Dynamic evaluation of distribution of visual attention during playing video game. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
28 SIGGRAPH Asia 2015 R&D in the Video Game Industry, Kobe, Japan, November 2-6, 2015 Search on Bibsonomy SIGGRAPH Asia R&D in the Video Game Industry The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
28Witawat Rungjiratananon Physics simulation R&D at Square Enix. Search on Bibsonomy SIGGRAPH Asia R&D in the Video Game Industry The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
28Naty Hoffman Just keep digging, and other principles for videogame R&D. Search on Bibsonomy SIGGRAPH Asia R&D in the Video Game Industry The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
28Shinji Ogaki Shader development at OLM. Search on Bibsonomy SIGGRAPH Asia R&D in the Video Game Industry The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
28Marco C. Rozendaal, David V. Keyson, Huib de Ridder, Peter O. Craig Game feature and expertise effects on experienced richness, control and engagement in game play. Search on Bibsonomy AI Soc. The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
27Stefan Alexa America's Army Game: Its (Virtual) Reality Representation and Cocaine. Search on Bibsonomy CW The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
27Chih-Min Tsai, Jon-Chao Hong, Ya-Jiuan Ho The Learning Effectiveness of Blended and Embodied Interactive Video Game on Kindergarten Students. Search on Bibsonomy Edutainment The full citation details ... 2009 DBLP  DOI  BibTeX  RDF embodied interactive video game, game-based learning, blended learning
27Yiannis Laouris, Elena Aristodemou, Pantelis Makris Prediction of Learning Abilities Based on a Cross-Modal Evaluation of Non-verbal Mental Attributes Using Video-Game-Like Interfaces. Search on Bibsonomy COST 2102 Conference (Prague) The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Cognitive profile, lateralization, auditory-visual discrimination, computer assessment, navigation, multimodal, complex system, video game, categorization, sequencing, instructional design, neuroscience
27Anthony Matteo Rhetorical peaks, a video game for first-year writing. Search on Bibsonomy SIGDOC The full citation details ... 2007 DBLP  DOI  BibTeX  RDF blender tools, goal-based scenarios, neverwinter nights, simulation, game, case study, composition, pedagogy, argument, video game, game design, writing, rhetoric, role-playing games, undergraduate
26David Lieberman Game enhanced music manuscript. Search on Bibsonomy GRAPHITE The full citation details ... 2006 DBLP  DOI  BibTeX  RDF anigraphical music, game-score, interactive music manuscript
26Pippin Barr, Rilla Khaled, James Noble 0001, Robert Biddle Playing the interface: a case study of Grand Theft Auto: San Andreas. Search on Bibsonomy OZCHI The full citation details ... 2006 DBLP  DOI  BibTeX  RDF user interface, video game, play
26Fred Sebastian, Anthony D. Whitehead It's all Greek to me: a case for the classics in game development education. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Aristotle, Greek literature, Homer, game curriculum, game design theory, game-based education, storytelling, game design, game development, story, philosophy
26Donghun Chung, Brahm Daniel deBuys, Chang S. Nam Influence of Avatar Creation on Attitude, Empathy, Presence, and Para-Social Interaction. Search on Bibsonomy HCI (1) The full citation details ... 2007 DBLP  DOI  BibTeX  RDF Para-Social Interaction, Presence, Avatar, Attitude, Empathy, Wii
26Lauren Davis 0001 Liemandt Foundation launches hidden agenda contest: university students vie for a $25, 000 prize by building video games that secretly teach middle school subjects. Search on Bibsonomy Comput. Entertain. The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
25Tetsuaki Baba, Kumiko Kushiyama, Kouki Doi ThermoGame: video game interaction system that offers dynamic temperature sensation to users. Search on Bibsonomy SIGGRAPH Posters The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
24David A. Heitbrink, Sam Kami Makki Distribution of a World Space for Real-Time 3D Applications. Search on Bibsonomy CCGRID The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
24Andrew Brownsword Reflecting on development processes in the video game industry. Search on Bibsonomy ICSE Companion The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
24Nicolas Nova, Timothée Jobert Intuitivité et incorporation des interactions gestuelles chez les utilisateurs de jeux vidéo. Search on Bibsonomy IHM The full citation details ... 2009 DBLP  DOI  BibTeX  RDF video-game, embodiment, gestural interface, Wii
24Khalid Aallouche, Homam Albeiriss, Redouane Zarghoune, Juha Arrasvuori, Antti J. Eronen, Jukka Holm Implementation and evaluation of a background music reactive game. Search on Bibsonomy IE The full citation details ... 2007 DBLP  BibTeX  RDF AudioAsteroids, Briquolo, background music reactive games, breakout, music signal analysis, musically controlled games, games, music, MP3
24Marientina Gotsis, Judith Piggot, Diana Hughes, Wendy Stone SMART-games: a video game intervention for children with Autism Spectrum Disorders. Search on Bibsonomy IDC The full citation details ... 2010 DBLP  DOI  BibTeX  RDF virtual reality, children, video games, autism, therapy
24DongHeon Jang, XiangHua Jin, TaeYong Kim 0003 Vision Based Pose Recognition in Video Game. Search on Bibsonomy Edutainment The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Vision-based game interface, HCI system, Background subtraction, Orientation histogram, Integral histogram
24J. David Smith, T. C. Nicholas Graham Use of eye movements for video game control. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF eye tracking, video games
23Raffaele de Amicis, Gabrio Girardi, Michele Andreolli, Giuseppe Conti Game based technology to enhance the learning of history and cultural heritage. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF virtual reality, 3D reconstruction, entertainment, cultural heritage, game engine, multimedia contents, interactive navigation
23Jesper Juul, Marleigh Norton Easy to use and incredibly difficult: on the mythical border between interface and gameplay. Search on Bibsonomy FDG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF usability, interfaces, game design, challenge, gameplay, game studies
23Akihiko Shirai, Lionel Dominjon, Masafumi Takahashi RoboGamer: development of robotic tv game player using haptic interface and GPU image recognition. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
23Akihiko Shirai, Lionel Dominjon, Masafumi Takahashi RoboGamer: a robotic tv game player. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
23Ronah Harris, Cameron L. Fadjo, Eric Carson, Greg Hallman, Michael I. Swart Creativity in video game design as pedagogy. Search on Bibsonomy SIGGRAPH Talks The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
22Akito Inoue, Hitomi Mohri Visualizing the genealogy of video game specifications of video game genres - through a case study of the raising up game genre. Search on Bibsonomy CoRR The full citation details ... 2024 DBLP  DOI  BibTeX  RDF
22Kentaro Fukuchi, Jun Rekimoto Marble Market: Bimanual Interactive Game with a Body Shape Sensor. Search on Bibsonomy ICEC The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
22José Luis González Sánchez 0001, Natalia Padilla Zea, Francisco L. Gutiérrez Playability: How to Identify the Player Experience in a Video Game. Search on Bibsonomy INTERACT (1) The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Usability, User Experience, Video Games, Playability
22Justin Richer, Jill L. Drury A video game-based framework for analyzing human-robot interaction: characterizing interface design in real-time interactive multimedia applications. Search on Bibsonomy HRI The full citation details ... 2006 DBLP  DOI  BibTeX  RDF evaluation, interaction design, human-robot interaction, UAVs, unmanned aerial vehicles, HRI
22Yuji Sato, Ryutaro Kanno Event-driven learning classifier systems for online soccer games. Search on Bibsonomy GECCO The full citation details ... 2005 DBLP  DOI  BibTeX  RDF real-time learning, soccer game, learning classifier systems, video-game, event-driven
22Ricardo Miranda Zuñiga Vagamundo: a migrant's tale. Search on Bibsonomy ACM Multimedia The full citation details ... 2004 DBLP  DOI  BibTeX  RDF Ricardo Miranda, cantinflas, illegal immigrant, vagamundo, video game, interactive art, digital art, public art
22Belinda MacGill, Theodor G. Wyeld, Faye Blanch Re-writing Recent History: Developing a National Reconciliation Pedagogy Using a Video Game for School Age Children. Search on Bibsonomy IV The full citation details ... 2010 DBLP  DOI  BibTeX  RDF indigenous, pedagogy, 3D, video game, reconciliation
21Zhi-Hong Chen, Calvin C. Y. Liao, Tak-Wai Chan My-Pet-and-Her-Friends: Identifying Educational Roles of Animal Companions in Game-based Learning Environment. Search on Bibsonomy DIGITEL The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
21Derek Alan Laffan, John Greaney, Hannah Barton, Linda K. Kaye The relationships between the structural video game characteristics, video game engagement and happiness among individuals who play video games. Search on Bibsonomy Comput. Hum. Behav. The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
21Dmitry Andreev Real-time frame rate up-conversion for video games: or how to get from 30 to 60 fps for "free". Search on Bibsonomy SIGGRAPH Talks The full citation details ... 2010 DBLP  DOI  BibTeX  RDF display synchronization, frame rate increase, up-conversion, velocity rendering, interactive, image interpolation
21Nicolas Gaume The New Pact: How Online Worlds Forge a New Form of Alliance between Players and Designers. Search on Bibsonomy ICEC The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
21Joseph J. LaViola Jr. Bringing VR and Spatial 3D Interaction to the Masses through Video Games. Search on Bibsonomy IEEE Computer Graphics and Applications The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
21Rune Rasmussen A game theory approach to high-level strategic planning in first person shooters. Search on Bibsonomy IE The full citation details ... 2008 DBLP  DOI  BibTeX  RDF combinatorial game, two-player board game, game, first person shooter
21David Callele, Eric Neufeld, Kevin A. Schneider Emotional Requirements in Video Games. Search on Bibsonomy RE The full citation details ... 2006 DBLP  DOI  BibTeX  RDF emotional requirements, emotion, video game, Non-functional requirements
21José Pablo Zagal, Raúl A. Santelices, Miguel Nussbaum Maintenance-Oriented Design and Development: A Case Study. Search on Bibsonomy IEEE Softw. The full citation details ... 2002 DBLP  DOI  BibTeX  RDF video game development, Software maintenance, software development, CASE
20Bonnie A. Nardi, Justin Harris Strangers and friends: collaborative play in world of warcraft. Search on Bibsonomy CSCW The full citation details ... 2006 DBLP  DOI  BibTeX  RDF gemeinschaft, social ties, community, learning, play, MMOGs, multiplayer games, social isolation
20Richard L. Hazlett Measuring emotional valence during interactive experiences: boys at video game play. Search on Bibsonomy CHI The full citation details ... 2006 DBLP  DOI  BibTeX  RDF testing children, games, affect, evaluation methods, physiological measurements
20Keisuke Shima, Nan Bu, Masaru Okamoto, Toshio Tsuji A Universal Interface for Video Game Machines Using Biological Signals. Search on Bibsonomy ICEC The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
19Thorsten Blum, Nikolaus Vahrenkamp, Kai Welke, Ole Ciliox, Richard Gutleber, Thomas Hawranke Space invaders 360: an interactive multiplayer gaming installation that makes you move. Search on Bibsonomy MindTrek The full citation details ... 2008 DBLP  DOI  BibTeX  RDF arcade, gaming installation, hemispherical display, retrogaming, space invaders 360, virtual reality, immersion
19Brad Bushman Effects of Violent Video Games on Aggressive Behavior, Helping Behavior, Aggressive Thoughts, Angry Feelings, and Physiological Arousal. Search on Bibsonomy ICEC The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
19Gozem Guceri-Ucar, Stefan Koch 0001 Cooperative Advertising in Video Game Software Marketing: A Game Theoretic Analysis of Game Software Publisher - Platform Manufacturer Dynamics. Search on Bibsonomy ICSOB The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
19Timothy Daryl Stanley, David Calvo Rhythm learning with electronic simulation. Search on Bibsonomy SIGITE Conference The full citation details ... 2009 DBLP  DOI  BibTeX  RDF rhythm learning, sound and sight
19Haiyan Zhang, Björn Hartmann Building upon everyday play. Search on Bibsonomy CHI Extended Abstracts The full citation details ... 2007 DBLP  DOI  BibTeX  RDF entertainment, programming by demonstration, pervasive games, input and interaction technologies
19Regan L. Mandryk, Diego S. Maranan False prophets: exploring hybrid board/video games. Search on Bibsonomy CHI Extended Abstracts The full citation details ... 2002 DBLP  DOI  BibTeX  RDF CSCP, games, tangible interfaces, social interactions
19Carlos Delgado-Mata, Jesús Ibáñez 0001 Behavioural Reactive Agents for Video Game Opponents with Personalities. Search on Bibsonomy IVA The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
19Dustin White Clarifications and extensions to tactical waypoint graph algorithms for video games. Search on Bibsonomy ACM Southeast Regional Conference The full citation details ... 2007 DBLP  DOI  BibTeX  RDF ambush points, group tactics, incomplete graph, pinch points, waypoint graph, video game, pathfinding
17Kazuya Iida, Yuma Ina, Daichi Hayashi, Yohei Yanase, Keita Watanabe Open Video Game Library: Developing a Video Game Database for Use in Research and Experimentation. Search on Bibsonomy VRST The full citation details ... 2023 DBLP  DOI  BibTeX  RDF
17Christoffer Mitch C. Cerda Towards a "Filipino" Video Game: Teaching Filipino Culture and Identity for Video Game Development. Search on Bibsonomy Trans. Digit. Games Res. Assoc. The full citation details ... 2021 DBLP  DOI  BibTeX  RDF
17José Saúl González-Campos, Joan Arnedo-Moreno, Jórdi Sánchez-Navarro GTCards: A Video Game for Learning Geometric Transformations: A cards-based video game for learning geometric transformations in higher education. Search on Bibsonomy TEEM The full citation details ... 2021 DBLP  DOI  BibTeX  RDF
17Rebecca Sevin, Whitney DeCamp Video Game Genres and Advancing Quantitative Video Game Research with the Genre Diversity Score. Search on Bibsonomy Comput. Games J. The full citation details ... 2020 DBLP  DOI  BibTeX  RDF
17Thomas Schmidt 0011, Isabella Engl, Juliane Herzog, Lisa Judisch Towards an Analysis of Gender in Video Game Culture: Exploring Gender-Specific Vocabulary in Video Game Magazines. Search on Bibsonomy DHN The full citation details ... 2020 DBLP  BibTeX  RDF
17Werner Gaisbauer, William L. Raffe, Jaime Andres Garcia, Helmut Hlavacs Procedural Generation of Video Game Cities for Specific Video Game Genres Using WaveFunctionCollapse (WFC). Search on Bibsonomy CHI PLAY (Companion) The full citation details ... 2019 DBLP  DOI  BibTeX  RDF
17Anthony Palomba Virtual perceived emotional intelligence: How high brand loyalty video game players evaluate their own video game play experiences to repair or regulate emotions. Search on Bibsonomy Comput. Hum. Behav. The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
17Franck Balson, Stuart Aitken, Phillip Hillenbrand, Thomas Vu, Matthew Ward, Jakub Jablonski, Alex Sándor Rabb The past, present and future of the video game cinematic: a look at the evolution of the video game cinematic and its impact on the industry. Search on Bibsonomy SIGGRAPH Panels The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
17Pawel Dobrowolski, Krzysztof Hanusz, Bartosz Sobczyk, Maciek Skorko, Andrzej Wiatrow Cognitive enhancement in video game players: The role of video game genre. Search on Bibsonomy Comput. Hum. Behav. The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
17Sean M. Mitchell, Danielle R. Jahn, Evan T. Guidry, Kelly C. Cukrowicz The Relationship Between Video Game Play and the Acquired Capability for Suicide: An Examination of Differences by Category of Video Game and Gender. Search on Bibsonomy Cyberpsychology Behav. Soc. Netw. The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
17Diego Perez Tutorial I: Video Game Description Language (VGDL) and the challenge of creating agents for General Video Game Playing (GVGP). Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
17Emily Collins 0001, Jonathan Freeman Video Game Use and Cognitive Performance: Does It Vary with the Presence of Problematic Video Game Use? Search on Bibsonomy Cyberpsychology Behav. Soc. Netw. The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
17Takashi Obana, Maria Kozhevnikov State effects of action video-game playing on visuospatial processing efficiency and attention among experienced action video-game players. Search on Bibsonomy CogSci The full citation details ... 2012 DBLP  BibTeX  RDF
17Noah Arceneaux Review Article: Game theories, technologies and techniques of play: Bernard Perron and Mark J. P. Wolf, eds, The Video Game Theory Reader 2. New York: Routledge, 2009. xix + 430 pp. ISBN 978 - 041 - 596283 - 4 Nick Montfort and Ian Bogost, Racing the Beam: The Atari Video Computer System. Cambridge, MA: MIT Press, 2009, 180 pp. ISBN 978 - 0 - 262 - 01257 - 7 James Newman, Playing With Videogames. New York: Routledge, 2008. x + 207 pp. ISBN 978 - 0 - 415 - 38523 - 7. Search on Bibsonomy New Media Soc. The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
17Micah J. Best, Alexandra Fedorova, Ryan Dickie, Andrea Tagliasacchi, Alex Couture-Beil, Craig Mustard, Shane Mottishaw, Aron Brown, Zhi Feng Huang, Xiaoyuan Xu, Nasser Ghazali, Andrew Brownsword Searching for Concurrent Design Patterns in Video Games. Search on Bibsonomy Euro-Par The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
17Robert Kessler, Mark Christensen van Langeveld, Roger Altizer Entertainment arts and engineering(or how to fast track a new interdisciplinary program). Search on Bibsonomy SIGCSE The full citation details ... 2009 DBLP  DOI  BibTeX  RDF education, animation, 3d modeling, video games, machinima, digital entertainment
17T. C. Nicholas Graham, Will Roberts Toward Quality-Driven Development of 3D Computer Games. Search on Bibsonomy DSV-IS The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
16Dan Moskowitz, Shalin Shodhan, Michael Twardos Spore API: accessing a unique database of player creativity. Search on Bibsonomy SIGGRAPH Talks The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
16Spyridon Papaloukas, Michalis Nik Xenos Usability and education of games through combined assessment methods. Search on Bibsonomy PETRA The full citation details ... 2008 DBLP  DOI  BibTeX  RDF assessment methods, evaluation, usability, education, games, computer games, videogames, learning process
16Yu-Hong Lin Pokémon: Game Play as Multi-Subject Learning Experience. Search on Bibsonomy DIGITEL The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
16Daniel M. Johnson 0001, John A. Gardner Effects of Team-Based Computer Interaction: The Media Equation and Game Design Considerations. Search on Bibsonomy ICEC The full citation details ... 2005 DBLP  DOI  BibTeX  RDF Groups, Game Design, Team Formation, Media Equation
16Peng Zhao, Michiel van de Panne User interfaces for interactive control of physics-based 3D characters. Search on Bibsonomy SI3D The full citation details ... 2005 DBLP  DOI  BibTeX  RDF user interfaces, control, character animation, physics-based simulation
16Nuria Medina-Medina, Patricia Paderewski, Francisco Luis Gutiérrez Vela Video Games for Learning: Design considerations and its application in the video game "The Time Invaders": Video Games for Learning: Design considerations and application. Search on Bibsonomy TEEM The full citation details ... 2021 DBLP  DOI  BibTeX  RDF
16Jan-Henk Annema, Mathijs Verstraete, Vero Vanden Abeele, Stef Desmet, David Geerts Videogames in therapy: a therapist's perspective. Search on Bibsonomy Fun and Games The full citation details ... 2010 DBLP  DOI  BibTeX  RDF user centered design, requirements, video games, rehabilitation, therapy
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