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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 488 occurrences of 325 keywords
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Results
Found 1551 publication records. Showing 1551 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
54 | Xue-Min Zhang, Zijiao Shen, Xin Luo, Chunhui Su, Jiaqi Wang |
Learning from Video Game: A Study of Video Game Play on Problem-Solving. |
ADMA |
2009 |
DBLP DOI BibTeX RDF |
Video Game Play, Expert players, Novice players, Problem solving |
46 | Michael Stora |
Story of a Video Game Workshop: "Ico", an Interactive Fairy Tale for Children Less Interaction. |
ICEC |
2009 |
DBLP DOI BibTeX RDF |
|
44 | Kiyhoshi Nosu, Tomoya Kurokawa, Hiroto Horita, Yoshitarou Ohhazama, Hiroki Takeda |
Voice Feed-Backing for Video Game Players by Real-Time Sequential Emotion Estimation from Facial Expression. |
IVA |
2009 |
DBLP DOI BibTeX RDF |
real-time estimation, emotion, video game, face |
41 | David Callele, Eric Neufeld, Kevin A. Schneider |
Requirements Engineering and the Creative Process in the Video Game Industry. |
RE |
2005 |
DBLP DOI BibTeX RDF |
video game development, game design document, preproduction, domain-specific terminology, production, Non-functional requirements, elicitation |
40 | Chang Yun, Dvijesh J. Shastri, Ioannis T. Pavlidis, Zhigang Deng |
O' game, can you feel my frustration?: improving user's gaming experience via stresscam. |
CHI |
2009 |
DBLP DOI BibTeX RDF |
game difficulty adjustment, stress monitoring, human-computer interaction, video games, thermal imaging |
39 | Mikolaj Dymek |
Content strategies of the future: between games and stories -- crossroads for the video game industry. |
DIMEA |
2008 |
DBLP DOI BibTeX RDF |
cultural industries, culture economics, video game industry, narratology, ludology |
38 | Newton Lee |
Women's Game Conference 2005. |
Comput. Entertain. |
2005 |
DBLP DOI BibTeX RDF |
|
37 | Jochen Strube, Sven Schade, Patrick Schmidt, Peter Buxmann |
Simulating Indirect Network Effects in the Video Game Market. |
HICSS |
2007 |
DBLP DOI BibTeX RDF |
|
37 | Shingo Hattahara, Nobuto Fujii, Shinpei Nagae, Koji Kazai, Haruhiro Katayose |
Brain activity during playing video game correlates with player level. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
NIRS, video game, brain, skill, master |
37 | Jan Schmid |
Master thesis students in the video game industry. |
SIGGRAPH Asia R&D in the Video Game Industry |
2015 |
DBLP DOI BibTeX RDF |
|
36 | Daniel Natapov, Steven J. Castellucci, I. Scott MacKenzie |
ISO 9241-9 evaluation of video game controllers. |
Graphics Interface |
2009 |
DBLP BibTeX RDF |
Fitts' task, analogue stick, video game controller, performance comparison, infrared, target acquisition, Wiimote |
36 | Jyh-Tsorng Jong, Yin-Wen Lee, Jon-Chao Hong, Ming-Yueh Hwang, Yung-Wei Hao |
Kindergartners' Color Preference and Temperament in Embodied Interactive Video Game. |
Edutainment |
2009 |
DBLP DOI BibTeX RDF |
color preference, temperament, kindergartners, embodied interactive video game |
36 | Michael Brydon, Andrew Gemino |
Classification trees and decision-analytic feedforward control: a case study from the video game industry. |
Data Min. Knowl. Discov. |
2008 |
DBLP DOI BibTeX RDF |
Probability estimation trees, Decision tree analysis, Video game development, Data mining, Real options |
36 | José Luis González Sánchez 0001, Natalia Padilla Zea, Francisco L. Gutiérrez |
From Usability to Playability: Introduction to Player-Centred Video Game Development Process. |
HCI (10) |
2009 |
DBLP DOI BibTeX RDF |
Usability, User Experience, Interactive Systems, Video Games, Playability |
33 | Michael Agustin, Gina Chuang, Albith Delgado, Anthony Ortega, Josh Seaver, John W. Buchanan |
Game sketching. |
DIMEA |
2007 |
DBLP DOI BibTeX RDF |
early prototyping, innovation, sketching, ideation |
33 | José María Blanco, Pascal Landry, Sebastián Mealla C., Emanuela Mazzone, Narcís Parés |
PIPLEX: tangible experience in an augmented reality video game. |
IDC |
2010 |
DBLP DOI BibTeX RDF |
plastic interaction, plasticine, human computer interaction, interaction design, tangible user interfaces, mixed reality, video game, haptic interfaces |
33 | Ursula Wolz, Sarah Monisha Pulimood |
An integrated approach to project management through classic CS III and video game development. |
SIGCSE |
2007 |
DBLP DOI BibTeX RDF |
multidisciplinary communication, video game design, software engineering, project management |
32 | Kyusik Chang, GyuBeom Kim, TaeYong Kim 0003 |
Video Game Console Audio: Evolution and Future Trends. |
CGIV |
2007 |
DBLP DOI BibTeX RDF |
Game Sound, Game Trends, Interactive, Music, Audio |
31 | Xue-Min Zhang, Xin Luo, Fran C. Blumberg, Zijiao Shen, Chunhui Su |
Impasse-Driven Learning in the Context of Video Games in Chinese Players. |
WKDD |
2009 |
DBLP DOI BibTeX RDF |
|
31 | Spencer J. Lee, Bradley Willis, Joseph S. Bourne Jr., Edward A. Fox |
Entertainment history museums in virtual worlds: video game and music preservation in second life. |
JCDL |
2010 |
DBLP DOI BibTeX RDF |
game, virtual worlds, music, 3D, entertainment, history, digital preservation, second life |
30 | Gaetano Borriello, Carl Hartung, Bruce Hemingway, Karl Koscher, Brian Mayton |
Multi-player soccer and wireless embedded systems. |
SIGCSE |
2008 |
DBLP DOI BibTeX RDF |
group design, multi-player video games, sensor-based input devices, pedagogy, accelerometers |
29 | Newton Lee |
The women's game conference. |
Comput. Entertain. |
2004 |
DBLP DOI BibTeX RDF |
|
29 | Kenji Yokoi, Katsumi Watanabe, Takashi Kawai |
Dynamic evaluation of distribution of visual attention during playing video game. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
|
28 | |
SIGGRAPH Asia 2015 R&D in the Video Game Industry, Kobe, Japan, November 2-6, 2015 |
SIGGRAPH Asia R&D in the Video Game Industry |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Witawat Rungjiratananon |
Physics simulation R&D at Square Enix. |
SIGGRAPH Asia R&D in the Video Game Industry |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Naty Hoffman |
Just keep digging, and other principles for videogame R&D. |
SIGGRAPH Asia R&D in the Video Game Industry |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Shinji Ogaki |
Shader development at OLM. |
SIGGRAPH Asia R&D in the Video Game Industry |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Marco C. Rozendaal, David V. Keyson, Huib de Ridder, Peter O. Craig |
Game feature and expertise effects on experienced richness, control and engagement in game play. |
AI Soc. |
2009 |
DBLP DOI BibTeX RDF |
|
27 | Stefan Alexa |
America's Army Game: Its (Virtual) Reality Representation and Cocaine. |
CW |
2004 |
DBLP DOI BibTeX RDF |
|
27 | Chih-Min Tsai, Jon-Chao Hong, Ya-Jiuan Ho |
The Learning Effectiveness of Blended and Embodied Interactive Video Game on Kindergarten Students. |
Edutainment |
2009 |
DBLP DOI BibTeX RDF |
embodied interactive video game, game-based learning, blended learning |
27 | Yiannis Laouris, Elena Aristodemou, Pantelis Makris |
Prediction of Learning Abilities Based on a Cross-Modal Evaluation of Non-verbal Mental Attributes Using Video-Game-Like Interfaces. |
COST 2102 Conference (Prague) |
2008 |
DBLP DOI BibTeX RDF |
Cognitive profile, lateralization, auditory-visual discrimination, computer assessment, navigation, multimodal, complex system, video game, categorization, sequencing, instructional design, neuroscience |
27 | Anthony Matteo |
Rhetorical peaks, a video game for first-year writing. |
SIGDOC |
2007 |
DBLP DOI BibTeX RDF |
blender tools, goal-based scenarios, neverwinter nights, simulation, game, case study, composition, pedagogy, argument, video game, game design, writing, rhetoric, role-playing games, undergraduate |
26 | David Lieberman |
Game enhanced music manuscript. |
GRAPHITE |
2006 |
DBLP DOI BibTeX RDF |
anigraphical music, game-score, interactive music manuscript |
26 | Pippin Barr, Rilla Khaled, James Noble 0001, Robert Biddle |
Playing the interface: a case study of Grand Theft Auto: San Andreas. |
OZCHI |
2006 |
DBLP DOI BibTeX RDF |
user interface, video game, play |
26 | Fred Sebastian, Anthony D. Whitehead |
It's all Greek to me: a case for the classics in game development education. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
Aristotle, Greek literature, Homer, game curriculum, game design theory, game-based education, storytelling, game design, game development, story, philosophy |
26 | Donghun Chung, Brahm Daniel deBuys, Chang S. Nam |
Influence of Avatar Creation on Attitude, Empathy, Presence, and Para-Social Interaction. |
HCI (1) |
2007 |
DBLP DOI BibTeX RDF |
Para-Social Interaction, Presence, Avatar, Attitude, Empathy, Wii |
26 | Lauren Davis 0001 |
Liemandt Foundation launches hidden agenda contest: university students vie for a $25, 000 prize by building video games that secretly teach middle school subjects. |
Comput. Entertain. |
2003 |
DBLP DOI BibTeX RDF |
|
25 | Tetsuaki Baba, Kumiko Kushiyama, Kouki Doi |
ThermoGame: video game interaction system that offers dynamic temperature sensation to users. |
SIGGRAPH Posters |
2010 |
DBLP DOI BibTeX RDF |
|
24 | David A. Heitbrink, Sam Kami Makki |
Distribution of a World Space for Real-Time 3D Applications. |
CCGRID |
2006 |
DBLP DOI BibTeX RDF |
|
24 | Andrew Brownsword |
Reflecting on development processes in the video game industry. |
ICSE Companion |
2009 |
DBLP DOI BibTeX RDF |
|
24 | Nicolas Nova, Timothée Jobert |
Intuitivité et incorporation des interactions gestuelles chez les utilisateurs de jeux vidéo. |
IHM |
2009 |
DBLP DOI BibTeX RDF |
video-game, embodiment, gestural interface, Wii |
24 | Khalid Aallouche, Homam Albeiriss, Redouane Zarghoune, Juha Arrasvuori, Antti J. Eronen, Jukka Holm |
Implementation and evaluation of a background music reactive game. |
IE |
2007 |
DBLP BibTeX RDF |
AudioAsteroids, Briquolo, background music reactive games, breakout, music signal analysis, musically controlled games, games, music, MP3 |
24 | Marientina Gotsis, Judith Piggot, Diana Hughes, Wendy Stone |
SMART-games: a video game intervention for children with Autism Spectrum Disorders. |
IDC |
2010 |
DBLP DOI BibTeX RDF |
virtual reality, children, video games, autism, therapy |
24 | DongHeon Jang, XiangHua Jin, TaeYong Kim 0003 |
Vision Based Pose Recognition in Video Game. |
Edutainment |
2008 |
DBLP DOI BibTeX RDF |
Vision-based game interface, HCI system, Background subtraction, Orientation histogram, Integral histogram |
24 | J. David Smith, T. C. Nicholas Graham |
Use of eye movements for video game control. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
eye tracking, video games |
23 | Raffaele de Amicis, Gabrio Girardi, Michele Andreolli, Giuseppe Conti |
Game based technology to enhance the learning of history and cultural heritage. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
virtual reality, 3D reconstruction, entertainment, cultural heritage, game engine, multimedia contents, interactive navigation |
23 | Jesper Juul, Marleigh Norton |
Easy to use and incredibly difficult: on the mythical border between interface and gameplay. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
usability, interfaces, game design, challenge, gameplay, game studies |
23 | Akihiko Shirai, Lionel Dominjon, Masafumi Takahashi |
RoboGamer: development of robotic tv game player using haptic interface and GPU image recognition. |
Advances in Computer Entertainment Technology |
2005 |
DBLP DOI BibTeX RDF |
|
23 | Akihiko Shirai, Lionel Dominjon, Masafumi Takahashi |
RoboGamer: a robotic tv game player. |
Advances in Computer Entertainment Technology |
2005 |
DBLP DOI BibTeX RDF |
|
23 | Ronah Harris, Cameron L. Fadjo, Eric Carson, Greg Hallman, Michael I. Swart |
Creativity in video game design as pedagogy. |
SIGGRAPH Talks |
2009 |
DBLP DOI BibTeX RDF |
|
22 | Akito Inoue, Hitomi Mohri |
Visualizing the genealogy of video game specifications of video game genres - through a case study of the raising up game genre. |
CoRR |
2024 |
DBLP DOI BibTeX RDF |
|
22 | Kentaro Fukuchi, Jun Rekimoto |
Marble Market: Bimanual Interactive Game with a Body Shape Sensor. |
ICEC |
2007 |
DBLP DOI BibTeX RDF |
|
22 | José Luis González Sánchez 0001, Natalia Padilla Zea, Francisco L. Gutiérrez |
Playability: How to Identify the Player Experience in a Video Game. |
INTERACT (1) |
2009 |
DBLP DOI BibTeX RDF |
Usability, User Experience, Video Games, Playability |
22 | Justin Richer, Jill L. Drury |
A video game-based framework for analyzing human-robot interaction: characterizing interface design in real-time interactive multimedia applications. |
HRI |
2006 |
DBLP DOI BibTeX RDF |
evaluation, interaction design, human-robot interaction, UAVs, unmanned aerial vehicles, HRI |
22 | Yuji Sato, Ryutaro Kanno |
Event-driven learning classifier systems for online soccer games. |
GECCO |
2005 |
DBLP DOI BibTeX RDF |
real-time learning, soccer game, learning classifier systems, video-game, event-driven |
22 | Ricardo Miranda Zuñiga |
Vagamundo: a migrant's tale. |
ACM Multimedia |
2004 |
DBLP DOI BibTeX RDF |
Ricardo Miranda, cantinflas, illegal immigrant, vagamundo, video game, interactive art, digital art, public art |
22 | Belinda MacGill, Theodor G. Wyeld, Faye Blanch |
Re-writing Recent History: Developing a National Reconciliation Pedagogy Using a Video Game for School Age Children. |
IV |
2010 |
DBLP DOI BibTeX RDF |
indigenous, pedagogy, 3D, video game, reconciliation |
21 | Zhi-Hong Chen, Calvin C. Y. Liao, Tak-Wai Chan |
My-Pet-and-Her-Friends: Identifying Educational Roles of Animal Companions in Game-based Learning Environment. |
DIGITEL |
2007 |
DBLP DOI BibTeX RDF |
|
21 | Derek Alan Laffan, John Greaney, Hannah Barton, Linda K. Kaye |
The relationships between the structural video game characteristics, video game engagement and happiness among individuals who play video games. |
Comput. Hum. Behav. |
2016 |
DBLP DOI BibTeX RDF |
|
21 | Dmitry Andreev |
Real-time frame rate up-conversion for video games: or how to get from 30 to 60 fps for "free". |
SIGGRAPH Talks |
2010 |
DBLP DOI BibTeX RDF |
display synchronization, frame rate increase, up-conversion, velocity rendering, interactive, image interpolation |
21 | Nicolas Gaume |
The New Pact: How Online Worlds Forge a New Form of Alliance between Players and Designers. |
ICEC |
2009 |
DBLP DOI BibTeX RDF |
|
21 | Joseph J. LaViola Jr. |
Bringing VR and Spatial 3D Interaction to the Masses through Video Games. |
IEEE Computer Graphics and Applications |
2008 |
DBLP DOI BibTeX RDF |
|
21 | Rune Rasmussen |
A game theory approach to high-level strategic planning in first person shooters. |
IE |
2008 |
DBLP DOI BibTeX RDF |
combinatorial game, two-player board game, game, first person shooter |
21 | David Callele, Eric Neufeld, Kevin A. Schneider |
Emotional Requirements in Video Games. |
RE |
2006 |
DBLP DOI BibTeX RDF |
emotional requirements, emotion, video game, Non-functional requirements |
21 | José Pablo Zagal, Raúl A. Santelices, Miguel Nussbaum |
Maintenance-Oriented Design and Development: A Case Study. |
IEEE Softw. |
2002 |
DBLP DOI BibTeX RDF |
video game development, Software maintenance, software development, CASE |
20 | Bonnie A. Nardi, Justin Harris |
Strangers and friends: collaborative play in world of warcraft. |
CSCW |
2006 |
DBLP DOI BibTeX RDF |
gemeinschaft, social ties, community, learning, play, MMOGs, multiplayer games, social isolation |
20 | Richard L. Hazlett |
Measuring emotional valence during interactive experiences: boys at video game play. |
CHI |
2006 |
DBLP DOI BibTeX RDF |
testing children, games, affect, evaluation methods, physiological measurements |
20 | Keisuke Shima, Nan Bu, Masaru Okamoto, Toshio Tsuji |
A Universal Interface for Video Game Machines Using Biological Signals. |
ICEC |
2005 |
DBLP DOI BibTeX RDF |
|
19 | Thorsten Blum, Nikolaus Vahrenkamp, Kai Welke, Ole Ciliox, Richard Gutleber, Thomas Hawranke |
Space invaders 360: an interactive multiplayer gaming installation that makes you move. |
MindTrek |
2008 |
DBLP DOI BibTeX RDF |
arcade, gaming installation, hemispherical display, retrogaming, space invaders 360, virtual reality, immersion |
19 | Brad Bushman |
Effects of Violent Video Games on Aggressive Behavior, Helping Behavior, Aggressive Thoughts, Angry Feelings, and Physiological Arousal. |
ICEC |
2004 |
DBLP DOI BibTeX RDF |
|
19 | Gozem Guceri-Ucar, Stefan Koch 0001 |
Cooperative Advertising in Video Game Software Marketing: A Game Theoretic Analysis of Game Software Publisher - Platform Manufacturer Dynamics. |
ICSOB |
2012 |
DBLP DOI BibTeX RDF |
|
19 | Timothy Daryl Stanley, David Calvo |
Rhythm learning with electronic simulation. |
SIGITE Conference |
2009 |
DBLP DOI BibTeX RDF |
rhythm learning, sound and sight |
19 | Haiyan Zhang, Björn Hartmann |
Building upon everyday play. |
CHI Extended Abstracts |
2007 |
DBLP DOI BibTeX RDF |
entertainment, programming by demonstration, pervasive games, input and interaction technologies |
19 | Regan L. Mandryk, Diego S. Maranan |
False prophets: exploring hybrid board/video games. |
CHI Extended Abstracts |
2002 |
DBLP DOI BibTeX RDF |
CSCP, games, tangible interfaces, social interactions |
19 | Carlos Delgado-Mata, Jesús Ibáñez 0001 |
Behavioural Reactive Agents for Video Game Opponents with Personalities. |
IVA |
2007 |
DBLP DOI BibTeX RDF |
|
19 | Dustin White |
Clarifications and extensions to tactical waypoint graph algorithms for video games. |
ACM Southeast Regional Conference |
2007 |
DBLP DOI BibTeX RDF |
ambush points, group tactics, incomplete graph, pinch points, waypoint graph, video game, pathfinding |
17 | Kazuya Iida, Yuma Ina, Daichi Hayashi, Yohei Yanase, Keita Watanabe |
Open Video Game Library: Developing a Video Game Database for Use in Research and Experimentation. |
VRST |
2023 |
DBLP DOI BibTeX RDF |
|
17 | Christoffer Mitch C. Cerda |
Towards a "Filipino" Video Game: Teaching Filipino Culture and Identity for Video Game Development. |
Trans. Digit. Games Res. Assoc. |
2021 |
DBLP DOI BibTeX RDF |
|
17 | José Saúl González-Campos, Joan Arnedo-Moreno, Jórdi Sánchez-Navarro |
GTCards: A Video Game for Learning Geometric Transformations: A cards-based video game for learning geometric transformations in higher education. |
TEEM |
2021 |
DBLP DOI BibTeX RDF |
|
17 | Rebecca Sevin, Whitney DeCamp |
Video Game Genres and Advancing Quantitative Video Game Research with the Genre Diversity Score. |
Comput. Games J. |
2020 |
DBLP DOI BibTeX RDF |
|
17 | Thomas Schmidt 0011, Isabella Engl, Juliane Herzog, Lisa Judisch |
Towards an Analysis of Gender in Video Game Culture: Exploring Gender-Specific Vocabulary in Video Game Magazines. |
DHN |
2020 |
DBLP BibTeX RDF |
|
17 | Werner Gaisbauer, William L. Raffe, Jaime Andres Garcia, Helmut Hlavacs |
Procedural Generation of Video Game Cities for Specific Video Game Genres Using WaveFunctionCollapse (WFC). |
CHI PLAY (Companion) |
2019 |
DBLP DOI BibTeX RDF |
|
17 | Anthony Palomba |
Virtual perceived emotional intelligence: How high brand loyalty video game players evaluate their own video game play experiences to repair or regulate emotions. |
Comput. Hum. Behav. |
2018 |
DBLP DOI BibTeX RDF |
|
17 | Franck Balson, Stuart Aitken, Phillip Hillenbrand, Thomas Vu, Matthew Ward, Jakub Jablonski, Alex Sándor Rabb |
The past, present and future of the video game cinematic: a look at the evolution of the video game cinematic and its impact on the industry. |
SIGGRAPH Panels |
2018 |
DBLP DOI BibTeX RDF |
|
17 | Pawel Dobrowolski, Krzysztof Hanusz, Bartosz Sobczyk, Maciek Skorko, Andrzej Wiatrow |
Cognitive enhancement in video game players: The role of video game genre. |
Comput. Hum. Behav. |
2015 |
DBLP DOI BibTeX RDF |
|
17 | Sean M. Mitchell, Danielle R. Jahn, Evan T. Guidry, Kelly C. Cukrowicz |
The Relationship Between Video Game Play and the Acquired Capability for Suicide: An Examination of Differences by Category of Video Game and Gender. |
Cyberpsychology Behav. Soc. Netw. |
2015 |
DBLP DOI BibTeX RDF |
|
17 | Diego Perez |
Tutorial I: Video Game Description Language (VGDL) and the challenge of creating agents for General Video Game Playing (GVGP). |
CIG |
2015 |
DBLP DOI BibTeX RDF |
|
17 | Emily Collins 0001, Jonathan Freeman |
Video Game Use and Cognitive Performance: Does It Vary with the Presence of Problematic Video Game Use? |
Cyberpsychology Behav. Soc. Netw. |
2014 |
DBLP DOI BibTeX RDF |
|
17 | Takashi Obana, Maria Kozhevnikov |
State effects of action video-game playing on visuospatial processing efficiency and attention among experienced action video-game players. |
CogSci |
2012 |
DBLP BibTeX RDF |
|
17 | Noah Arceneaux |
Review Article: Game theories, technologies and techniques of play: Bernard Perron and Mark J. P. Wolf, eds, The Video Game Theory Reader 2. New York: Routledge, 2009. xix + 430 pp. ISBN 978 - 041 - 596283 - 4 Nick Montfort and Ian Bogost, Racing the Beam: The Atari Video Computer System. Cambridge, MA: MIT Press, 2009, 180 pp. ISBN 978 - 0 - 262 - 01257 - 7 James Newman, Playing With Videogames. New York: Routledge, 2008. x + 207 pp. ISBN 978 - 0 - 415 - 38523 - 7. |
New Media Soc. |
2010 |
DBLP DOI BibTeX RDF |
|
17 | Micah J. Best, Alexandra Fedorova, Ryan Dickie, Andrea Tagliasacchi, Alex Couture-Beil, Craig Mustard, Shane Mottishaw, Aron Brown, Zhi Feng Huang, Xiaoyuan Xu, Nasser Ghazali, Andrew Brownsword |
Searching for Concurrent Design Patterns in Video Games. |
Euro-Par |
2009 |
DBLP DOI BibTeX RDF |
|
17 | Robert Kessler, Mark Christensen van Langeveld, Roger Altizer |
Entertainment arts and engineering(or how to fast track a new interdisciplinary program). |
SIGCSE |
2009 |
DBLP DOI BibTeX RDF |
education, animation, 3d modeling, video games, machinima, digital entertainment |
17 | T. C. Nicholas Graham, Will Roberts |
Toward Quality-Driven Development of 3D Computer Games. |
DSV-IS |
2006 |
DBLP DOI BibTeX RDF |
|
16 | Dan Moskowitz, Shalin Shodhan, Michael Twardos |
Spore API: accessing a unique database of player creativity. |
SIGGRAPH Talks |
2009 |
DBLP DOI BibTeX RDF |
|
16 | Spyridon Papaloukas, Michalis Nik Xenos |
Usability and education of games through combined assessment methods. |
PETRA |
2008 |
DBLP DOI BibTeX RDF |
assessment methods, evaluation, usability, education, games, computer games, videogames, learning process |
16 | Yu-Hong Lin |
Pokémon: Game Play as Multi-Subject Learning Experience. |
DIGITEL |
2007 |
DBLP DOI BibTeX RDF |
|
16 | Daniel M. Johnson 0001, John A. Gardner |
Effects of Team-Based Computer Interaction: The Media Equation and Game Design Considerations. |
ICEC |
2005 |
DBLP DOI BibTeX RDF |
Groups, Game Design, Team Formation, Media Equation |
16 | Peng Zhao, Michiel van de Panne |
User interfaces for interactive control of physics-based 3D characters. |
SI3D |
2005 |
DBLP DOI BibTeX RDF |
user interfaces, control, character animation, physics-based simulation |
16 | Nuria Medina-Medina, Patricia Paderewski, Francisco Luis Gutiérrez Vela |
Video Games for Learning: Design considerations and its application in the video game "The Time Invaders": Video Games for Learning: Design considerations and application. |
TEEM |
2021 |
DBLP DOI BibTeX RDF |
|
16 | Jan-Henk Annema, Mathijs Verstraete, Vero Vanden Abeele, Stef Desmet, David Geerts |
Videogames in therapy: a therapist's perspective. |
Fun and Games |
2010 |
DBLP DOI BibTeX RDF |
user centered design, requirements, video games, rehabilitation, therapy |
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