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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 281 occurrences of 187 keywords
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Results
Found 431 publication records. Showing 431 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
100 | May-li Seah, Paul A. Cairns |
From immersion to addiction in videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
BCS HCI (1) ![In: Proceedings of the 22nd British HCI Group Annual Conference on HCI 2008: People and Computers XXII: Culture, Creativity, Interaction - Volume 1, BCS HCI 2008, Liverpool, United Kingdom, 1-5 September 2008, pp. 55-63, 2008, BCS, 978-1-906124-04-5. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
addiction, engagement, immersion, videogames |
100 | Georgia Leigh McGregor |
Terra ludus, terra paidia, terra prefab: spatialization of play in videogames & virtual worlds. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IE ![In: Proceedings of the 5th Australasian Conference on Interactive Entertainment, IE 2008, 3-5 December 2008, Brisbane, Queensland, Australia, pp. 5, 2008, ACM, 978-1-60558-424-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
ludus, paidia, virtual worlds, play, space, videogames |
100 | Francisco V. Cipolla Ficarra |
A Study of Acteme on Users Unexpert of Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (4) ![In: Human-Computer Interaction. HCI Applications and Services, 12th International Conference, HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings, Part IV, pp. 215-224, 2007, Springer, 978-3-540-73109-2. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Actme, Human-Computer Interaction, Design, Communication, Education, Hypermedia, Semiotic, Videogames, Behaviour |
85 | Pablo Moreno-Ger, Iván Martínez-Ortiz, José Luis Sierra, Baltasar Fernández-Manjón |
Language-Driven Development of Videogames: The e-Game Experience. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2006, 5th International Conference, Cambridge, UK, September 20-22, 2006, Proceedings, pp. 153-164, 2006, Springer, 3-540-45259-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
language-driven approach, document-oriented approach, storyboard markup language, edutainment, development process, videogames, game engine, adventure games |
85 | Kiel Mark Gilleade, Alan J. Dix |
Using frustration in the design of adaptive videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004, Singapore, June 3-5, 2004, pp. 228-232, 2004, ACM, 1-58113-882-2. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
adaptable, adaptive, emotion, affective computing, videogames, frustration |
81 | Begoña Gros |
The Design of Learning Environments Using Videogames in Formal Education. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIGITEL ![In: DIGITEL 2007, The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning, Proceedings, 26-28 March 2007, Jhongli, Taiwan, pp. 19-24, 2007, IEEE Computer Society, 978-0-7695-2801-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
69 | Iván Martínez-Ortiz, Pablo Moreno-Ger, José Luis Sierra, Baltasar Fernández-Manjón |
Production and Deployment of Educational Videogames as Assessable Learning Objects. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EC-TEL ![In: Innovative Approaches for Learning and Knowledge Sharing, First European Conference on Technology Enhanced Learning, EC-TEL 2006, Crete, Greece, October 1-4, 2006, Proceedings, pp. 316-330, 2006, Springer, 3-540-45777-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
adventure educational videogames, IEEE ECMAScript content to runtime service communication, IEEE Data Model for Content, , assessment, learning objects, learning management systems, edutainment, game-based learning |
66 | Thomas H. Apperley |
Rhythms of gaming bodies. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IE ![In: Proceedings of the 4th Australasian Conference on Interactive Entertainment, IE 2007, 3-5 December 2007, Melbourne, Australia, pp. 3, 2007, ACM, 978-1-921166-87-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
cyclical rhythms, everyday life, videogames, bodies |
63 | Nelson Zagalo, Ana Torres, Vasco A. Branco |
Emotional Spectrum Developed by Virtual Storytelling. ![Search on Bibsonomy](Pics/bibsonomy.png) |
International Conference on Virtual Storytelling ![In: Virtual Storytelling, Using Virtual Reality Technologies for Storytelling, Third International Conference, ICVS 2005, Strasbourg, France, November 30 - December 2, 2005, Proceedings, pp. 105-114, 2005, Springer, 3-540-30511-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
53 | Guylain Delmas, Ronan Champagnat, Michel Augeraud |
From Tabletop RPG to Interactive Storytelling: Definition of a Story Manager for Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICIDS ![In: Interactive Storytelling, Second Joint International Conference on Interactive Digital Storytelling, ICIDS 2009, Guimarães, Portugal, December 9-11, 2009. Proceedings, pp. 121-126, 2009, Springer, 978-3-642-10642-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
story manager, Interactive storytelling, videogames, role-playing games |
53 | Iván Martínez-Ortiz, Pablo Moreno-Ger, José Luis Sierra, Baltasar Fernández-Manjón |
Production and Maintenance of Content-Intensive Videogames: A Document-Oriented Approach. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ITNG ![In: Third International Conference on Information Technology: New Generations (ITNG 2006), 10-12 April 2006, Las Vegas, Nevada, USA, pp. 118-123, 2006, IEEE Computer Society, 0-7695-2497-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
Development Approach, Adventure Videogames, Documental Paradigm, XML, Edutainment |
51 | Ángel del Blanco, Javier Torrente, Pablo Moreno-Ger, Baltasar Fernández-Manjón |
Bridging the Gap: Adaptive Games and Student-Centered VLEs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICWL ![In: Advances in Web Based Learning - ICWL 2009, 8th International Conference, Aachen, Germany, August 19-21, 2009. Proceedings, pp. 130-139, 2009, Springer, 978-3-642-03425-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Educational videogames, Assessment, SCORM, Adaptive Learning, Virtual Learning Environments |
51 | Nelson Zagalo, Ana Torres, Vasco A. Branco |
Passive Interactivity, an Answer to Interactive Emotion. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2006, 5th International Conference, Cambridge, UK, September 20-22, 2006, Proceedings, pp. 43-52, 2006, Springer, 3-540-45259-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
interactivity, emotion, videogames, film |
50 | Casey Hudson |
Past and Future Challenges in Creating Emotionally-Engaging Real-Time Digital Actors in Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IVA ![In: Intelligent Virtual Agents, 9th International Conference, IVA 2009, Amsterdam, The Netherlands, September 14-16, 2009, Proceedings, pp. 5, 2009, Springer, 978-3-642-04379-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
50 | Ángel del Blanco, Javier Torrente, Pablo Moreno-Ger, Baltasar Fernández-Manjón |
A General Architecture for the Integration of Educational Videogames in Standards-compliant Virtual Learning Environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICALT ![In: The 9th IEEE International Conference on Advanced Learning Technologies, ICALT 2009, Riga, Latvia, July 15-17, 2009, pp. 53-55, 2009, IEEE Computer Society, 978-0-7695-3711-5. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
50 | Sasha A. Barab, Tyler Dodge, Adam Ingram-Goble, Charlene Volk, Kylie A. Peppler, Patrick Pettyjohn, Maria Solomou |
Pedagogical Dramas and Transformational Play: Realizing Narrative through Videogames Design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICIDS ![In: Interactive Storytelling, Second Joint International Conference on Interactive Digital Storytelling, ICIDS 2009, Guimarães, Portugal, December 9-11, 2009. Proceedings, pp. 332-335, 2009, Springer, 978-3-642-10642-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Educational games, Interactive narrative, Social commitment |
50 | Javier Torrente, Pablo Moreno-Ger, Baltasar Fernández-Manjón, José Luis Sierra |
Instructor-Oriented Authoring Tools for Educational Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICALT ![In: The 8th IEEE International Conference on Advanced Learning Technologies, ICALT 2008, Santander, Cantabria, Spain, July 1-5, 2008, pp. 516-518, 2008, IEEE Computer Society, 978-0-7695-3167-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
38 | Henry Lowood |
Videogames in Computer Space: The Complex History of Pong. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Ann. Hist. Comput. ![In: IEEE Ann. Hist. Comput. 31(3), pp. 5-19, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
television engineering, Pong, computer space, Bushnell, Nolan, Alcorn, Allan, Baer, Ralph, computer games, history of computing, videogames |
38 | Nick Montfort, Ian Bogost |
Random and Raster: Display Technologies and the Development of Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Ann. Hist. Comput. ![In: IEEE Ann. Hist. Comput. 31(3), pp. 34-43, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
arcade games, cathode-ray tube displays, random scan displays, raster scan displays, History of computing, videogames, porting, vector graphics |
38 | Spyridon Papaloukas, Kiriakos Patriarcheas, Michalis Nik Xenos |
Usability Assessment Heuristics in New Genre Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Panhellenic Conference on Informatics ![In: PCI 2009, 13th Panhellenic Conference on Informatics, 10-12 September 2009, Corfu, Greece, pp. 202-206, 2009, IEEE Computer Society, 978-0-7695-3788-7. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
combined usability assessment methods, new genre videogames, heuristics, heuristic evaluation |
38 | Oscar Sanjuán Martínez, Gloria García, Yago Sáez, Cristóbal Luque del Arco-Calderón |
Human Mosaic Creation Through Agents and Interactive Genetic Algorithms Applied to Videogames Movements. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EvoWorkshops ![In: Applications of Evolutinary Computing, EvoWorkshops 2007: EvoCoMnet, EvoFIN, EvoIASP,EvoINTERACTION, EvoMUSART, EvoSTOC and EvoTransLog, Valencia, Spain, April11-13, 2007, Proceedings., pp. 470-476, 2007, Springer, 978-3-540-71804-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
human mosaics, group movements, Genetic algorithm, software agents, videogames, interactive genetic algorithm |
38 | Greg More, Andrew L. Burrow |
Observing the learning curve of videogames in architectural design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IE ![In: Proceedings of the 4th Australasian Conference on Interactive Entertainment, IE 2007, 3-5 December 2007, Melbourne, Australia, pp. 17, 2007, ACM, 978-1-921166-87-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
design pedagogy, immersive media, architecture, videogames |
37 | Christopher J. Ferguson |
Sex, Lies and Videogames: Why Videogames Still Struggle to Overcome Moral Panic. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY ![In: The Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2018, Melbourne, VIC, Australia, October 28-31, 2018, pp. 1, 2018, ACM, 978-1-4503-5624-4. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
37 | Nick Flor, Rodrigo Arias, Meghana Dasigi, Megan Hayden, Melinda Mesibov, Keara Sweeney |
Beyond Educational Videogames to Educational Systems-That-Incorporate Videogames: A Case Study of a System for Learning about Energy. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HICSS ![In: 50th Hawaii International Conference on System Sciences, HICSS 2017, Hilton Waikoloa Village, Hawaii, USA, January 4-7, 2017, pp. 1-9, 2017, ScholarSpace / AIS Electronic Library (AISeL). The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP BibTeX RDF |
|
37 | Christian M. Jones, Laura Scholes, Daniel M. Johnson 0001, Mary Katsikitis, Michelle Colder Carras |
Videogames: Dispelling myths and tabloid headlines that videogames are bad. ![Search on Bibsonomy](Pics/bibsonomy.png) |
BCS HCI ![In: BCS-HCI 2014 Proceedings of the 28th International BCS Human Computer Interaction Conference, Southport, UK, 9-12 September 2014, 2014, British Computer Society. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP BibTeX RDF |
|
37 | Elizabeth M. Losh |
Making things public: democracy and government-funded videogames and virtual reality simulations. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Sandbox@SIGGRAPH ![In: Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, Sandbox '06, Boston, Massachusetts, USA, July 30-31, 2006, pp. 123-132, 2006, ACM, 978-1-59593-386-7. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
37 | Claire Dormann, Pippin Barr, Robert Biddle |
Humour theory and videogames: laughter in the slaughter. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Sandbox@SIGGRAPH ![In: Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, Sandbox '06, Boston, Massachusetts, USA, July 30-31, 2006, pp. 95-98, 2006, ACM, 978-1-59593-386-7. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
35 | Pietro Azzari, Luigi Di Stefano |
Vision-Based Markerless Gaming Interface. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICIAP ![In: Image Analysis and Processing - ICIAP 2009, 15th International Conference Vietri sul Mare, Italy, September 8-11, 2009, Proceedings, pp. 288-296, 2009, Springer, 978-3-642-04145-7. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
keypoint matching, videogames, human-machine interfaces, camera pose estimation |
35 | Mark J. Nelson, Michael Mateas |
A requirements analysis for videogame design support tools. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009, pp. 137-144, 2009, ACM, 978-1-60558-437-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
game mechanics, authoring tools, videogames |
35 | Francisco V. Cipolla Ficarra, Miguel Cipolla-Ficarra, Tyler Harder |
Realism and cultural layout in tourism and video games multimedia systems. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CommunicabilityMS ![In: Proceedings of the 1st ACM Workshop on Communicability design and evaluation in cultural and ecological multimedia system, CommunicabilityMS 2008, Vancouver, British Columbia, Canada, October 31, 2008, pp. 15-22, 2008, ACM, 978-1-60558-319-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
evaluation, tourism, credibility, semiotics, videogames, realism, communicability |
35 | Clara Fernández-Vara, Philip Tan |
The game studies practicum: applying situated learning to teach professional practices. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 25-32, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
practicum, learning, education, curriculum, teaching, Scrum, videogames, situated learning, legitimate peripheral participation, game studies, cognitive apprenticeship |
35 | Michael van Lent, William R. Swartout |
Games: Once More, with Feeling. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computer ![In: Computer 40(8), pp. 98-100, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
videogames, entertainment computing |
35 | Sébastien Hillaire, Anatole Lécuyer, Rémi Cozot, Géry Casiez |
Depth-of-field blur effects for first-person navigation in virtual environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VRST ![In: Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2007, Newport Beach, California, USA, November 5-7, 2007, pp. 203-206, 2007, ACM, 978-1-59593-863-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
depth-of-field blur, first-person-navigation, peripheral blur, visual blur, videogames, accommodation, focalization |
35 | Eduardo H. Calvillo Gámez |
The role of input devices in the gaming experience. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ECCE ![In: Proceedings of the 14th European Conference on Cognitive Ergonomics: invent! explore!, ECCE 2007, London, UK, August 28-31, 2007, pp. 289-291, 2007, ACM, 978-1-84799-849-1. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
user experience, input devices, videogames |
34 | Inmaculada García, Ramón Mollá Vayá |
Improving quality of service in videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, June 15-15, 2005, pp. 250-253, 2005, ACM, 1-59593-110-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
simulation applications on games, simulation, quality of service, computer games |
31 | Àlex Méndez-Feliu, Mateu Sbert |
From obscurances to ambient occlusion: A survey. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Vis. Comput. ![In: Vis. Comput. 25(2), pp. 181-196, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Global illumination, Ambient occlusion, Rendering techniques, Obscurances |
31 | Matt Zachara, José P. Zagal |
Challenges for success in stereo gaming: a Virtual Boy case study. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2009, Athens, Greece, October 29-31, 2009, pp. 99-106, 2009, ACM, 978-1-60558-864-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
LCD shutter glasses, Virtual Boy, virtual reality, case study, 3D, head-mounted display, depth perception, stereoscopic |
31 | Javier Torrente, Pablo Moreno-Ger, Baltasar Fernández-Manjón, Ángel del Blanco |
Game-Like Simulations for Online Adaptive Learning: A Case Study. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Learning by Playing. Game-based Education System Design and Development, 4th International Conference on E-Learning and Games, Edutainment 2009, Banff, Canada, August 9-11, 2009. Proceedings, pp. 162-173, 2009, Springer, 978-3-642-03363-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
game-like simulation, adaptation, assessment, learning management system, Game-based learning |
31 | Pilar Sancho, Pedro Pablo Gómez-Martín, Baltasar Fernández-Manjón |
Multiplayer role games applied to problem based learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIMEA ![In: Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2008, 10-12 September 2008, Athens, Greece, pp. 69-76, 2008, ACM, 978-1-60558-248-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
P1.10 [educational/serious games], learning in virtual environments, problem based learning, game based learning, computer supported collaborative learning |
31 | Javier Torrente, Pablo Moreno-Ger, Baltasar Fernández-Manjón |
Learning Models for the Integration of Adaptive Educational Games in Virtual Learning Environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Technologies for E-Learning and Digital Entertainment, Third International Conference, Edutainment 2008, Nanjing, China, June 25-27, 2008, Proceedings, pp. 463-474, 2008, Springer, 978-3-540-69734-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
educational games, user adaptation, learning models |
31 | Inmaculada García, Ramón Mollá Vayá, Pedro Morillo 0001 |
From Continuous to Discrete Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computer Graphics International ![In: 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, Crete, Greece, pp. 626-629, 2004, IEEE Computer Society, 0-7695-2171-1. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
31 | Andy Clarke, Grethe Mitchell |
Film and the Development of Interactive Narrative. ![Search on Bibsonomy](Pics/bibsonomy.png) |
International Conference on Virtual Storytelling ![In: Virtual Storytelling: Using Virtual Reality Technologies for Storytelling, International Conference, ICVS 2001, Avignon, France, September 27-28, 2001, Proceedings, pp. 81-89, 2001, Springer, 3-540-42611-6. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
|
20 | Jaime Sánchez 0001, Mauricio Sáenz, Alvaro Pascual-Leone, Lotfi B. Merabet |
Enhancing navigation skills through audio gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Proceedings of the 28th International Conference on Human Factors in Computing Systems, CHI 2010, Extended Abstracts Volume, Atlanta, Georgia, USA, April 10-15, 2010, pp. 3991-3996, 2010, ACM, 978-1-60558-930-5. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
orientation and mobility, virtual environment, visual impairment, videogames, audio games |
20 | Anna Isabel Esparcia-Alcázar, Anaís Martínez-García, Antonio Miguel Mora, Juan Julián Merelo Guervós, Pablo García-Sánchez |
Genetic evolution of fuzzy finite state machines to control bots in a first-person shooter game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GECCO ![In: Genetic and Evolutionary Computation Conference, GECCO 2010, Proceedings, Portland, Oregon, USA, July 7-11, 2010, pp. 829-830, 2010, ACM, 978-1-4503-0072-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
fuzzy finite state machines, genetic algorithms, autonomous agents, videogames |
20 | Steven John Zuiker, J. Patrick Williams, David Kirschner, Katherine Greer Littlefield, Manikantan Krishnamurthy |
Alone Together in Cyberworlds? Bridging Cyberworld Development and Design through MMOs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CW ![In: 2010 International Conference on CyberWorlds, Singapore, October 20-22, 2010, pp. 309-313, 2010, IEEE Computer Society, 978-0-7695-4215-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
educatiom, collaboration, motivation, videogames, collaboratory |
20 | Jeffrey R. Yost |
From the Editor's Desk. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Ann. Hist. Comput. ![In: IEEE Ann. Hist. Comput. 31(3), pp. 2, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
history of computer games, history of videogames, video engineering, TV, game platforms |
20 | Florian Mueller 0001, Martin R. Gibbs, Frank Vetere |
The mousegrip. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Proceedings of the 27th International Conference on Human Factors in Computing Systems, CHI 2009, Extended Abstracts Volume, Boston, MA, USA, April 4-9, 2009, pp. 3199-3204, 2009, ACM, 978-1-60558-247-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
physical effort, mobile, ubiquitous, physical, videogames, sports, low-cost, obesity, exergaming, exertion |
20 | André F. S. Barbosa, Frutuoso G. M. Silva |
WiiPlay: a 3D third person game in XNA. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2009, Athens, Greece, October 29-31, 2009, pp. 425-426, 2009, ACM, 978-1-60558-864-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
XNA, videogames, Wiimote, 3D games |
20 | Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Ludovica Primavera |
Player Experience Evaluation: An Approach Based on the Personal Construct Theory. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2009, 8th International Conference, Paris, France, September 3-5, 2009. Proceedings, pp. 120-131, 2009, Springer, 978-3-642-04051-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
videogame testing and evaluation, Personal Construct Theory, User Experience, Videogames, Repertory Grid Technique |
20 | Mia Consalvo |
Hardcore casual: game culture Return(s) to Ravenhearst. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009, pp. 50-54, 2009, ACM, 978-1-60558-437-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
casual game players, fan culture, game culture, videogames, casual games |
20 | José P. Zagal, Amanda Ladd, Terris Johnson |
Characterizing and understanding game reviews. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009, pp. 215-222, 2009, ACM, 978-1-60558-437-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
game reviews, understanding games, reviews, videogames |
20 | Pablo Moreno-Ger, Iván Martínez-Ortiz, José Luis Sierra, Baltasar Fernández-Manjón |
A Content-Centric Development Process Model. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computer ![In: Computer 41(3), pp. 24-30, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
videogames, game engines, software engineering process, computers and education |
20 | Florian Mueller 0001, Stefan Agamanolis |
Exertion interfaces. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, CHI 2008, Florence, Italy, April 5-10, 2008, pp. 3957-3960, 2008, ACM, 978-1-60558-012-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
interaction, ubiquitous, physical, activity, videogames, sports, pervasive, natural, obesity, exertion |
20 | Spyridon Papaloukas, Michalis Nik Xenos |
Usability and education of games through combined assessment methods. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PETRA ![In: Proceedings of the 1st ACM International Conference on Pervasive Technologies Related to Assistive Environments, PETRA 2008, Athens, Greece, July 16-18, 2008, pp. 72, 2008, ACM, 978-1-60558-067-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
assessment methods, evaluation, usability, education, games, computer games, videogames, learning process |
20 | Eduardo H. Calvillo Gámez |
The role of input devices in the gaming experience. ![Search on Bibsonomy](Pics/bibsonomy.png) |
BCS HCI (2) ![In: Proceedings of the 21st British HCI Group Annual Conference on HCI 2007: HCI...but not as we know it - Volume 2, BCS HCI 2007, University of Lancaster, United Kingdom, 3-7 September 2007, pp. 245-246, 2007, BCS, 978-1-902505-95-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
user experience, input devices, videogames |
20 | Florian Mueller 0001, Stefan Agamanolis |
Exertion interfaces. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, CHI 2007, San Jose, California, USA, April 28 - May 3, 2007, pp. 2857-2860, 2007, ACM, 978-1-59593-642-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
interaction, ubiquitous, physical, activity, videogames, sports, pervasive, natural, obesity, exertion |
20 | John Payne 0001, Paul Keir, Jocelyn Elgoyhen, Mairghread McLundie, Martin Naef, Martyn Horner, Paul Anderson |
Gameplay issues in the design of spatial 3D gestures for video games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, CHI 2006, Montréal, Québec, Canada, April 22-27, 2006, pp. 1217-1222, 2006, ACM, 978-1-59593-298-3. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
3D gestures, physical gaming, videogames, fun, spatial interaction |
20 | Noam Knoller |
InterFace portraits: communicative-expressive interaction with a character's mind. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SRMC ![In: Proceedings of the 1st ACM Workshop on Story Representation, Mechanism and Context, SRMC 2004, New York, NY, USA, October 15, 2004, pp. 63-66, 2004, ACM, 1-58113-931-4. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
communicative interaction, diegesis, expressive interaction, lingo, mind models, non-narrative, gestures, narrative, touch-screen, interactive storytelling, videogames, intimacy, interactive video, fiction |
20 | Michael Zyda, Alex Mayberry, Casey Wardynski, Russell Shilling, Margaret J. Davis |
The MOVES institute's America's army operations game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2003 Symposium on Interactive 3D Graphics, SI3D 2003, Monterey, California, USA, April 28-30, 2003, pp. 219-220, 2003, ACM, 1-58113-645-5. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
defense/entertainment collaboration, networked virtual environments, videogames |
18 | Andres Felipe Velasco Hernández, David Sebastián Baldeón Padilla, Andrés Adolfo Navarro Newball |
Videogames and open feedback systems to enhance probabilistic reasoning and engagement. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Serious Games ![In: Int. J. Serious Games 11(1), pp. 3-24, 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
18 | Lisanne E. Meinen |
Share the Experience, Don't Take it: Toward Attunement With Neurodiversity in Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Games Cult. ![In: Games Cult. 18(7), pp. 919-939, November 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
18 | Håvard Andreas Vibeto |
Slow Motion in Videogames - Gameplay Over Style? ![Search on Bibsonomy](Pics/bibsonomy.png) |
Games Cult. ![In: Games Cult. 18(3), pp. 283-299, May 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
18 | Simon David Stein |
Space Rednecks, Robot Butlers, and Feline Foreigners: Language Attitudes Toward Varieties of English in Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Games Cult. ![In: Games Cult. 18(8), pp. 1043-1070, December 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
18 | Petri Lankoski, Thomas H. Apperley, J. Tuomas Harviainen |
Platform-produced Heteronormativity: A Content Analysis of Adult Videogames on Patreon. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Games Cult. ![In: Games Cult. 18(1), pp. 102-123, 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
18 | Kim Szolin, Daria J. Kuss, Filip M. Nuyens, Mark D. Griffiths 0001 |
Exploring the user-avatar relationship in videogames: A systematic review of the Proteus effect. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Hum. Comput. Interact. ![In: Hum. Comput. Interact. 38(5-6), pp. 374-399, November 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
18 | Selen Türkay, Allan Lin, Daniel Johnson 0001, Jessica Formosa |
Self-determination theory approach to understanding the impact of videogames on wellbeing during COVID-19 restrictions. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Behav. Inf. Technol. ![In: Behav. Inf. Technol. 42(11), pp. 1720-1739, August 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
18 | Eyüp Yilmaz, Mark D. Griffiths 0001 |
Children's social problem-solving skills in playing videogames and traditional games: A systematic review. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Educ. Inf. Technol. ![In: Educ. Inf. Technol. 28(9), pp. 11679-11712, September 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
18 | Vincent Mastain, Fábio Petrillo |
BDD-Based Framework with RL Integration: An approach for videogames automated testing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2311.03364, 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
18 | Kim Szolin, Daria J. Kuss, Filip M. Nuyens, Mark D. Griffiths 0001 |
"I am the character, the character is me": A thematic analysis of the user-avatar relationship in videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 143, pp. 107694, June 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
18 | Verónica Cervigón-Carrasco, Laimi Schulze-Steinen, Rafael Ballester-Arnal, Joël Billieux, Beatriz Gil-Juliá, Cristina Giménez-García, Jesús Castro-Calvo |
Attentional inhibitory control interference related to videogames, pornography, and TV series exposure: An experimental study in three independent samples. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 143, pp. 107683, June 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
18 | Rosanna Costaguta, Silvana Aciar, Patricia Paderewski, Francisco Luis Gutiérrez Vela |
Adaptative Videogames for Education: An Initial Study. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI-COLLAB ![In: Human-Computer Interaction - 9th Iberoamerican Workshop, HCI-COLLAB 2023, Buenos Aires, Argentina, September 13-15, 2023, Revised Selected Papers, pp. 40-49, 2023, Springer, 978-3-031-57981-3. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
18 | Roger Larriba, Toni Granollers, Juan Enrique Garrido |
User Experience Study in the Development of Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Interacción ![In: XXIII International Conference on Human Computer Interaction, Interaccion 2023, Lleida, Spain, September 4-6, 2023, pp. 15:1-15:3, 2023, ACM. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
18 | Denise Angilica, Giorgio Michele De Giorgio, Giovambattista Ianni |
On the impact of sensors update in declarative AI for videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICLP Workshops ![In: Proceedings of the International Conference on Logic Programming 2023 Workshops co-located with the 39th International Conference on Logic Programming (ICLP 2023), London, United Kingdom, July 9th and 10th, 2023., 2023, CEUR-WS.org. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP BibTeX RDF |
|
18 | Alejandro Marín, Alejandro Ruiz, Carlos León |
Automatic identification of secondary narratives in videogames (short). ![Search on Bibsonomy](Pics/bibsonomy.png) |
CEV ![In: Actas del II Congreso Español de Videojuegos (CEV 2023), Madrid, Spain, November 9-10, 2023., 2023, CEUR-WS.org. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP BibTeX RDF |
|
18 | Francesca Foffano |
When Games Become Inaccessible: A Constructive Grounded Theory on Stuckness in Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY Companion ![In: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY Companion 2023, Stratford, ON, Canada, October 10-13, 2023, pp. 333-336, 2023, ACM. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
18 | Ningxin Chen, Tong Liu |
Acceptance of Architecture-Related Content Videogames in Landscape Architecture Education: A Simplified UTAUT 2 Model. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEM ![In: IEEE International Conference on Industrial Engineering and Engineering Management, IEEM 2023, Singapore, December 18-21, 2023, pp. 778-782, 2023, IEEE, 979-8-3503-2315-3. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
18 | Abderrahmane Maaradji, Naila Bouchemal, Idir Smadhi, Ahmed Bouhraoua, Amayas Ghanine |
Beyond Traditional Simulators: Adopting Videogames for Autonomous Vehicle Testing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DASC/PiCom/CBDCom/CyberSciTech ![In: IEEE Intl Conf on Dependable, Autonomic and Secure Computing, Intl Conf on Pervasive Intelligence and Computing, Intl Conf on Cloud and Big Data Computing, Intl Conf on Cyber Science and Technology Congress, DASC/PiCom/CBDCom/CyberSciTech 2023, Abu Dhabi, United Arab Emirates, November 14-17, 2023, pp. 570-575, 2023, IEEE, 979-8-3503-0460-2. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
18 | Dalila Martins, Ana Patricia Oliveira, Nelson Zagalo |
Peak-end rule in narrative videogames: analysis of players' perceptions on social media about "The Last of Us Part II" and "God of War". ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG 2023, Lisbon, Portugal, April 12-14, 2023., pp. 54:1-54:4, 2023, ACM, 978-1-4503-9855-8. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
18 | Devin Bonk, Jeemin Kim |
Factorial and construct validity of the Discrete Emotions Questionnaire for Videogames (DEQ-VG). ![Search on Bibsonomy](Pics/bibsonomy.png) |
Entertain. Comput. ![In: Entertain. Comput. 42, pp. 100488, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
18 | Antonio Calvo-Morata, Manuel Freire-Morán, Iván Martínez-Ortiz, Baltasar Fernández-Manjón |
Scoping Review of Bioelectrical Signals Uses in Videogames for Evaluation Purposes. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Access ![In: IEEE Access 10, pp. 107703-107715, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
18 | Tristan Cazenave |
Editorial: Jan Krabbenbos, Videogames, CG 2022 and the 2022 WCCC. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Int. Comput. Games Assoc. ![In: J. Int. Comput. Games Assoc. 44(4), pp. 123, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
18 | Paul Formosa, Malcolm Ryan 0001, Stephanie Howarth, Jane Messer, Mitchell W. McEwan |
Morality Meters and Their Impacts on Moral Choices in Videogames: A Qualitative Study. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Games Cult. ![In: Games Cult. 17(1), pp. 89-121, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
18 | Julien A. Bazile |
An "Alternative to the Pen"? Perspectives for the Design of Historiographical Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Games Cult. ![In: Games Cult. 17(6), pp. 855-870, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
18 | Kristine Jørgensen, Torill Elvira Mortensen |
Whose Expression Is It Anyway? Videogames and the Freedom of Expression. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Games Cult. ![In: Games Cult. 17(7-8), pp. 997-1014, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
18 | Jasper van Vught |
What is Videogame Formalism? Exploring the Pillars of Russian Formalism for the Study of Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Games Cult. ![In: Games Cult. 17(2), pp. 284-305, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
18 | Alejandra J. Magana, Jisoo Hwang, Shi Feng 0004, N. Sanjay Rebello, Tianlong Zu, Dominic Kao |
Emotional and cognitive effects of learning with computer simulations and computer videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Comput. Assist. Learn. ![In: J. Comput. Assist. Learn. 38(3), pp. 875-891, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
18 | Justin Keever |
Videogames and the Technicity of Ideology: The Case for Critique. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Stud. ![In: Game Stud. 22(2), 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP BibTeX RDF |
|
18 | Eyüp Yilmaz, Selma Yel, Mark D. Griffiths 0001 |
Comparison of children's social problem-solving skills who play videogames and traditional games: A cross-cultural study. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Educ. ![In: Comput. Educ. 187, pp. 104548, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
18 | Kim Szolin, Daria J. Kuss, Filip Nuyens, Mark Griffiths 0001 |
Gaming Disorder: A systematic review exploring the user-avatar relationship in videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 128, pp. 107124, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
18 | Antonio Calvo-Morata, Manuel Freire 0001, Iván Martínez-Ortiz, Baltasar Fernández-Manjón |
Bioelectrical signals use in videogames for evaluation purposes. ![Search on Bibsonomy](Pics/bibsonomy.png) |
|
2022 |
DOI RDF |
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18 | Matthew Rueben, Matthew Rodney Horrocks, Jennifer Eleanor Martinez, Michelle V. Cormier, Nicolas J. LaLone, Marlena R. Fraune, Z. Toups Dugas |
"I See You!": A Design Framework for Interface Cues about Agent Visual Perception from a Thematic Analysis of Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022 - 5 May 2022, pp. 417:1-417:22, 2022, ACM, 978-1-4503-9157-3. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
18 | Sofia Pescarin, Delfina Sol Martinez Pandiani |
Factors in the Cognitive-Emotional Impact of Educational Environmental Narrative Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
XR (2) ![In: Extended Reality - First International Conference, XR Salento 2022, Lecce, Italy, July 6-8, 2022, Proceedings, Part II, pp. 101-108, 2022, Springer, 978-3-031-15552-9. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
18 | Raquel Pérez-delHoyo, Laura Ferrando-Martínez, Fernando Tafalla-Porto |
Smart Urban Planning and Videogames: The Value of Virtualization as Prognosis of Urban Scenes. ![Search on Bibsonomy](Pics/bibsonomy.png) |
RIIFORUM ![In: Research and Innovation Forum 2022: Rupture, Resilience and Recovery in the Post-Covid World, RIIFORUM 2022, Athens, Greece, April 20-22, 2022, pp. 337-344, 2022, Springer, 978-3-031-19560-0. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
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18 | Nicole E. M. Vickery, Peta Wyeth |
Exploration in Open-World Videogames: Environment, Items, Locations, Quests, and Combat in The Witcher 3. ![Search on Bibsonomy](Pics/bibsonomy.png) |
OZCHI ![In: Proceedings of the 34th Australian Conference on Human-Computer Interaction, OzCHI 2022, Canberra, ACT, Australia, 29 November 2022 - 2 December 2022., pp. 310-318, 2022, ACM. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
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18 | Cindy Poremba, Maxwell Lander |
As the End Drew Near: Exploring Volumetric Video in Videogames (Demo). ![Search on Bibsonomy](Pics/bibsonomy.png) |
GEM ![In: IEEE Games, Entertainment, Media Conference, GEM 2022, St. Michael, Barbados, November 27-30, 2022, pp. 1-3, 2022, IEEE, 978-1-6654-6138-2. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
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18 | Nuno Fachada, Diogo de Andrade, Pedro Serra, Nélio Códices, Filipe Luz, Phil Lopes, Micaela Fonseca, Pedro Neves |
Improving the CS Curriculum of a Top-Down Videogames BA. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSERC ![In: Proceedings of the 11th Computer Science Education Research Conference, CSERC 2022, Leiden, The Netherlands, 21 November 2022, pp. 62-63, 2022, ACM, 978-1-4503-9747-6. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
18 | Nathanel Fawcett, Lucien Ngalamou |
How Artificial Intelligence and Videogames Drive Each Other Forward. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FTC (1) ![In: Proceedings of the Future Technologies Conference, FTC 2022, Virtual Event, 20-21 October 2022, Volume 1, pp. 317-327, 2022, Springer, 978-3-031-18460-4. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
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18 | Denise Angilica, Giovambattista Ianni, Francesca A. Lisi, Luca Pulina |
AI and Videogames: a "Drosophila" for Declarative Methods. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IPS/RiCeRcA/SPIRIT@AI*IA ![In: Proceedings of the 10th Italian workshop on Planning and Scheduling (IPS 2022), RCRA Incontri E Confronti (RiCeRcA 2022), and the workshop on Strategies, Prediction, Interaction, and Reasoning in Italy (SPIRIT 2022) co-located with 21st International Conference of the Italian Association for Artificial Intelligence (AIxIA 2022), November 28 - December 2, 2022, University of Udine, Udine, Italy., 2022, CEUR-WS.org. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP BibTeX RDF |
|
18 | Mikhail Fiadotau |
Small, personal videogames about mental health: An informal survey of Bitsy games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, FDG22, Athens, Greece, September 5-8, 2022, pp. 50:1-50:4, 2022, ACM, 978-1-4503-9795-7. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
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18 | Ivan Blecic, Sara Cuccu, Filippo Andrea Fanni, Vittoria Frau, Riccardo Macis, Valeria Saiu, Martina Senis, Lucio Davide Spano, Alessandro Tola |
First-person Cinematographic Videogames: Game Model, Authoring Environment, and Potential for Creating Affection for Places. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Journal on Computing and Cultural Heritage ![In: ACM Journal on Computing and Cultural Heritage 14(2), pp. 18:1-18:29, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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