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Publication years (Num. hits)
2001-2005 (21) 2006 (22) 2007 (17) 2008 (31) 2009 (16) 2010-2011 (22) 2012-2013 (19) 2014-2015 (21) 2016-2017 (16) 2018-2019 (19) 2020-2021 (19) 2022-2023 (17) 2024 (3)
Publication types (Num. hits)
article(71) incollection(1) inproceedings(168) phdthesis(3)
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Results
Found 243 publication records. Showing 243 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
101Young-Bum Kim, Min-Sub Shim, Chang Geun Song, Yu-Seop Kim A First Person Shooter with Dual Guns Using Multiple Optical Air Mouse Devices. Search on Bibsonomy ICAT The full citation details ... 2007 DBLP  DOI  BibTeX  RDF Multiple mouse devices, Game, First person Shooter
100Philip Branch, Grenville J. Armitage Extrapolating server to client IP traffic from empirical measurements of first person shooter games. Search on Bibsonomy NETGAMES The full citation details ... 2006 DBLP  DOI  BibTeX  RDF teletraffic analysis, games, traffic engineering, first person shooter
100A. F. Wattimena, Robert E. Kooij, J. M. van Vugt, O. K. Ahmed Predicting the perceived quality of a first person shooter: the Quake IV G-model. Search on Bibsonomy NETGAMES The full citation details ... 2006 DBLP  DOI  BibTeX  RDF perceived QoS, regression analysis, mean opinion score, interactive gaming, first person shooter, on-line games
100Swee Ann Tan, William Lau, Allan W. K. Loh Networked game mobility model for first-person-shooter games. Search on Bibsonomy NETGAMES The full citation details ... 2005 DBLP  DOI  BibTeX  RDF first-person-shooter games, quake 2, modelling, mobility, workload
80Grenville J. Armitage, Lawrence Stewart Limitations of using real-world, public servers to estimate jitter tolerance of first person shooter games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2004 DBLP  DOI  BibTeX  RDF Quake III arena, jitter, network games, first person shooter, internet service provider
68Shuo Wang, Xiaocao Xiong, Yan Xu 0011, Chao Wang 0063, Weiwei Zhang, Xiaofeng Dai, Dongmei Zhang 0001 Face-tracking as an augmented input in video games: enhancing presence, role-playing and control. Search on Bibsonomy CHI The full citation details ... 2006 DBLP  DOI  BibTeX  RDF camera-based games, first person shooter (FPS), presence, motion detection, face tracking, role-playing, game control
68Torben Sko, Henry J. Gardner Head Tracking in First-Person Games: Interaction Using a Web-Camera. Search on Bibsonomy INTERACT (1) The full citation details ... 2009 DBLP  DOI  BibTeX  RDF computer game, face tracking, game engine, head tracking, Input and interaction technology, first person shooter
68Antonio L. Cricenti, Philip Branch ARMA(1, 1) modeling of Quake4 Server to client game traffic. Search on Bibsonomy NETGAMES The full citation details ... 2007 DBLP  DOI  BibTeX  RDF teletraffic analysis, simulation, traffic engineering, traffic modeling, online games, UDP, first person shooter
61Tom Beigbeder, Rory Coughlan, Corey Lusher, John Plunkett, Emmanuel Agu, Mark Claypool The effects of loss and latency on user performance in unreal tournament 2003®. Search on Bibsonomy NETGAMES The full citation details ... 2004 DBLP  DOI  BibTeX  RDF latency, network games, loss
60Sam Andrews The 'First Person Shooter' Perspective: A Different View on First Person Shooters, Gamification, and First Person Terrorist Propaganda. Search on Bibsonomy Games Cult. The full citation details ... 2024 DBLP  DOI  BibTeX  RDF
53Kai Kuikkaniemi, Toni Laitinen, Marko Turpeinen, Timo Saari, Ilkka Kosunen, Niklas Ravaja The influence of implicit and explicit biofeedback in first-person shooter games. Search on Bibsonomy CHI The full citation details ... 2010 DBLP  DOI  BibTeX  RDF explicit biofeedback, implicit biofeedback, games, affective computing, playing, biofeedback, biosignals
53Natalie Degrande, Danny De Vleeschauwer, Robert E. Kooij, M. R. H. Mandjes Modeling ping times in first person shooter games. Search on Bibsonomy CoNEXT The full citation details ... 2006 DBLP  DOI  BibTeX  RDF analysis, queuing model, round trip time, on-line games
53Philip Branch, Antonio L. Cricenti, Grenville J. Armitage A Markov Model of Server to Client IP Traffic in First Person Shooter Games. Search on Bibsonomy ICC The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
53Philip Branch, Antonio L. Cricenti, Grenville J. Armitage An ARMA(1, 1) prediction model of first person shooter game traffic. Search on Bibsonomy MMSP The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
53Sebastian Zander, Grenville J. Armitage, Philip Branch Covert channels in multiplayer first person shooter online games. Search on Bibsonomy LCN The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
53Kajal T. Claypool, Mark Claypool On frame rate and player performance in first person shooter games. Search on Bibsonomy Multim. Syst. The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
53Antonio L. Cricenti, Philip Branch, Grenville J. Armitage Time-series Modelling of Server to Client IP Packet Length in First Person Shooter Games. Search on Bibsonomy ICON The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
53Warren Harrop, Grenville J. Armitage Modifying first person shooter games to perform real time network monitoring and control tasks. Search on Bibsonomy NETGAMES The full citation details ... 2006 DBLP  DOI  BibTeX  RDF game modification, greynet, visualization, real-time, intrusion detection, 3D, network monitoring, network control, NIDS
53Sebastian Zander, David Kennedy, Grenville J. Armitage Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games. Search on Bibsonomy NETGAMES The full citation details ... 2005 DBLP  DOI  BibTeX  RDF game traffic analysis, geographic distribution, server location
53Mark Dawes, Richard Hall Towards Using First-Person Shooter Computer Games as an Artificial Intelligence Testbed. Search on Bibsonomy KES (1) The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
53Peter Quax, Patrick Monsieurs, Wim Lamotte, Danny De Vleeschauwer, Natalie Degrande Objective and subjective evaluation of the influence of small amounts of delay and jitter on a recent first person shooter game. Search on Bibsonomy NETGAMES The full citation details ... 2004 DBLP  DOI  BibTeX  RDF network influences, analysis, on-line games
52Chun-Yen Hsu, Ying-Chao Tung, Han-Yu Wang, Silvia Chyou, Jer-Wei Lin, Mike Y. Chen Glass Shooter: Exploring First-Person Shooter Game Control with Google Glass. Search on Bibsonomy ICMI The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
52Gonçalo Amaral da Silva, Pedro Alves Nogueira, Rui Rodrigues 0001 "Generic Shooter 3000": a realistic first person shooter powered by biofeedback. Search on Bibsonomy CHI PLAY The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
52Jae Youn Shim, Hyun-Seong Sung, Seong-Whan Kim Cognitive laser: new gaming device for first person shooter games using laser shooter and laser-cognizable big screen. Search on Bibsonomy SIGGRAPH ASIA (Posters) The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
48Chris Pelling, Torben Sko, Henry J. Gardner Be careful how you point that thing: Wiimote aiming for large displays. Search on Bibsonomy OZCHI The full citation details ... 2009 DBLP  DOI  BibTeX  RDF absolute, aiming, clutch, virtual reality, games, interaction techniques, pointing, large displays, Wiimote, first-person-shooter, Wii remote, relative
48Ricardo Alexandre, Paula Prata, Abel João Padrão Gomes A grid infrastructure for online games. Search on Bibsonomy ICIS The full citation details ... 2009 DBLP  DOI  BibTeX  RDF grid computing, online games, MMOGs, first person shooter
48Rune Rasmussen A game theory approach to high-level strategic planning in first person shooters. Search on Bibsonomy IE The full citation details ... 2008 DBLP  DOI  BibTeX  RDF combinatorial game, two-player board game, game, first person shooter
48Dan Pinchbeck Conscientious Objector: Pacifism, Politics and Abusing the Player in Doom 3. Search on Bibsonomy ICEC The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Doom 3, development-led, pacifism, Game, first-person shooter, non-player character, modding
48Steven Zhiying Zhou, Jefry Tedjokusumo, Stefan Winkler 0001, Bingbing Ni User Studies of a Multiplayer First Person Shooting Game with Tangible and Physical Interaction. Search on Bibsonomy HCI (14) The full citation details ... 2007 DBLP  DOI  BibTeX  RDF Virtual Reality, Augmented Reality, Tangible User Interface, Physical Interaction, First Person Shooter
48Poika Isokoski, Benoît Martin Performance of input devices in FPS target acquisition. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF gamepad, trackmouse, game, mouse, keyboard, first person shooter, trackball
48Ibrahim Cevizci, Melike Erol, Sema F. Oktug Analysis of multi-player online game traffic based on self-similarity. Search on Bibsonomy NETGAMES The full citation details ... 2006 DBLP  DOI  BibTeX  RDF multi-player first person shooter games, self-similarity, traffic analysis, Hurst parameter
48Dennis L. Chao Doom as an interface for process management. Search on Bibsonomy CHI The full citation details ... 2001 DBLP  DOI  BibTeX  RDF Doom, Post-Modernism, vernacular, visualization, games, operating systems, video games, metaphors, 3D user interfaces, first-person shooter, cyberspace
40Celso de Melo, Rui Prada, Guilherme Raimundo, Joana Paulo Pardal, Helena Sofia Pinto, Ana Paiva 0001 Mainstream Games in the Multi-agent Classroom. Search on Bibsonomy IAT The full citation details ... 2006 DBLP  DOI  BibTeX  RDF Teaching Multi-Agent Systems, Mainstream Games, Multi-Agent Platforms
39Jory Deleuze, Maxime Christiaens, Filip Nuyens, Joël Billieux Shoot at first sight! First person shooter players display reduced reaction time and compromised inhibitory control in comparison to other video game players. Search on Bibsonomy Comput. Hum. Behav. The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
33Adil Khan 0002, Asghar Ali Shah, Lal Khan, Muhammad Rehan Faheem, Muhammad Naeem, Hsien-Tsung Chang Using VizDoom Research Platform Scenarios for Benchmarking Reinforcement Learning Algorithms in First-Person Shooter Games. Search on Bibsonomy IEEE Access The full citation details ... 2024 DBLP  DOI  BibTeX  RDF
33Henrique Souza Rossi, Karan Mitra, Christer Åhlund, Irina Cotanis, Niclas Örgen, Per Johansson Objective QoE Models for Cloud-Based First Person Shooter Game over Mobile Networks. Search on Bibsonomy CCNC The full citation details ... 2024 DBLP  DOI  BibTeX  RDF
33Adam J. Toth, Fazilat Hojaji, Mark John Campbell Exploring the mechanisms of target acquisition performance in esports: The role of component kinematic phases on a first person shooter motor skill. Search on Bibsonomy Comput. Hum. Behav. The full citation details ... 2023 DBLP  DOI  BibTeX  RDF
33Lav Soni, Amanpreet Kaur Getting Started: First Person Shooter Game Using Unity. Search on Bibsonomy IC3I The full citation details ... 2023 DBLP  DOI  BibTeX  RDF
33Zeyu Fang, Jian Zhao 0018, Wengang Zhou, Houqiang Li Implementing First-Person Shooter Game AI in WILD-SCAV with Rule-Enhanced Deep Reinforcement Learning. Search on Bibsonomy CoG The full citation details ... 2023 DBLP  DOI  BibTeX  RDF
33Shengmei Liu, Mark Claypool The Impact of Latency on Target Selection in First-Person Shooter Games. Search on Bibsonomy MMSys The full citation details ... 2023 DBLP  DOI  BibTeX  RDF
33Manuel Bacallado, Jesús Miguel Torres, Rafael Arnay A Procedural Content Generation Algorithm for First Person Shooter and Tower Defense Games (short). Search on Bibsonomy CEV The full citation details ... 2023 DBLP  BibTeX  RDF
33Zhang Xiao, Takaaki Goto, Partha Ghosh, Tadaaki Kirishima, Kensei Tsuchida Detection of a Novel Object-Detection-Based Cheat Tool for First-Person Shooter Games Using Machine Learning. Search on Bibsonomy SERA The full citation details ... 2023 DBLP  DOI  BibTeX  RDF
33Jiaye Li, Minghao Li, Zikai Alex Wen, Wei Cai 0002 Understanding the Challenges of Team-Based Live Streaming for First-person Shooter Games. Search on Bibsonomy CoRR The full citation details ... 2022 DBLP  DOI  BibTeX  RDF
33Josef B. Spjut, Ben Boudaoud, Kamran Binaee, Zander Majercik, Morgan McGuire, Joohwan Kim FirstPersonScience: Quantifying Psychophysics for First Person Shooter Tasks. Search on Bibsonomy CoRR The full citation details ... 2022 DBLP  BibTeX  RDF
33David Halbhuber, Maximilian Schlenczek, Johanna Bogon, Niels Henze Better be quiet about it! The Effects of Phantom Latency on Experienced First-Person Shooter Players. Search on Bibsonomy MUM The full citation details ... 2022 DBLP  DOI  BibTeX  RDF
33Arianna Boldi About the Blurring of Work and Play: Organizational Dynamics Emerging in a First-Person Shooter Videogame. Search on Bibsonomy CSCW Companion The full citation details ... 2022 DBLP  DOI  BibTeX  RDF
33David Halbhuber, Annika Köhler, Markus Schmidbauer, Jannik Wiese, Niels Henze The Effects of Auditory Latency on Experienced First-Person Shooter Players. Search on Bibsonomy MuC The full citation details ... 2022 DBLP  DOI  BibTeX  RDF
33Ulrik Söderström, William Larsson, Max Lundqvist, Ole Norberg, Mattias Andersson 0004, Thomas Mejtoft Haptic feedback in first person shooter video games. Search on Bibsonomy ECCE The full citation details ... 2022 DBLP  DOI  BibTeX  RDF
33Arianna Boldi "Come on, Guys, Let's Stick Together!": Organizational Dynamics Emerging among Players in a First-Person Shooter Video Game. Search on Bibsonomy CHI PLAY The full citation details ... 2022 DBLP  DOI  BibTeX  RDF
33David Halbhuber, Julian Höpfinger, Valentin Schwind, Niels Henze A Dataset to Investigate First-Person Shooter Players. Search on Bibsonomy CHI PLAY The full citation details ... 2022 DBLP  DOI  BibTeX  RDF
33David Halbhuber, Maximilian Huber, Valentin Schwind, Niels Henze Understanding Player Performance and Gaming Experience while Playing a First-Person Shooter with Auditory Latency. Search on Bibsonomy CHI PLAY The full citation details ... 2022 DBLP  DOI  BibTeX  RDF
33Xiaoxu Li, Marcel Wira, Ruck Thawonmas Toward Dynamic Difficulty Adjustment with Audio Cues by Gaussian Process Regression in a First-Person Shooter. Search on Bibsonomy ICEC The full citation details ... 2022 DBLP  DOI  BibTeX  RDF
33Jiaye Li, Minghao Li, Zikai Alex Wen, Wei Cai 0002 Understanding the Challenges of Team-Based Live Streaming for First-person Shooter Games. Search on Bibsonomy GEM The full citation details ... 2022 DBLP  DOI  BibTeX  RDF
33Diego Monteiro 0001, Hao Chen, Hai-Ning Liang, Huawei Tu, Henry Dub Evaluating Performance and Gameplay of Virtual Reality Sickness Techniques in a First-Person Shooter Game. Search on Bibsonomy CoRR The full citation details ... 2021 DBLP  BibTeX  RDF
33Suvi K. Holm, Johanna K. Kaakinen, Santtu Forsström, Veikko Surakka Self-reported playing preferences resonate with emotion-related physiological reactions during playing and watching of first-person shooter videogames. Search on Bibsonomy Int. J. Hum. Comput. Stud. The full citation details ... 2021 DBLP  DOI  BibTeX  RDF
33M. A. Lopez-Gordo, Nico Kohlmorgen, Christian A. Morillas, Francisco J. Pelayo Performance prediction at single-action level to a first-person shooter video game. Search on Bibsonomy Virtual Real. The full citation details ... 2021 DBLP  DOI  BibTeX  RDF
33Shengmei Liu, Mark Claypool, Atsuo Kuwahara, James J. Scovell, Jamie Sherman The Effects of Network Latency on Competitive First-Person Shooter Game Players. Search on Bibsonomy QoMEX The full citation details ... 2021 DBLP  DOI  BibTeX  RDF
33Diego Monteiro 0001, Hao Chen, Hai-Ning Liang, Huawei Tu, Henry Dub Evaluating Performance and Gameplay of Virtual Reality Sickness Techniques in a First-Person Shooter Game. Search on Bibsonomy CoG The full citation details ... 2021 DBLP  DOI  BibTeX  RDF
33Gyeore Yun, Hyoseung Lee, Sangyoon Han, Seungmoon Choi Improving Viewing Experiences of First-Person Shooter Gameplays with Automatically-Generated Motion Effects. Search on Bibsonomy CHI The full citation details ... 2021 DBLP  DOI  BibTeX  RDF
33Shengmei Liu, Mark Claypool, Atsuo Kuwahara, Jamie Sherman, James J. Scovell Lower is Better? The Effects of Local Latencies on Competitive First-Person Shooter Game Players. Search on Bibsonomy CHI The full citation details ... 2021 DBLP  DOI  BibTeX  RDF
33Atieh Taheri, Ziv Weissman Designing a First Person Shooter Game for Quadriplegics. Search on Bibsonomy CHI Extended Abstracts The full citation details ... 2021 DBLP  DOI  BibTeX  RDF
33Rourke P. Gray-Mason, Alex J. Coultas, Aslihan Tece Bayrak Observing the Stroop Effect within a First Person Shooter Concept. Search on Bibsonomy ACSW The full citation details ... 2021 DBLP  DOI  BibTeX  RDF
33Shengmei Liu, Mark Claypool, Atsuo Kuwahara, James J. Scovell, Jamie Sherman L33t or N00b?: How Player Skill Alters the Effects of Network Latency on First Person Shooter Game Players. Search on Bibsonomy GameSys@MMSys The full citation details ... 2021 DBLP  DOI  BibTeX  RDF
33Robin Horst, Stefan Manuel Zander, Ralf Dörner 0001 CS: Show - An Interactive Visual Analysis Tool for First-Person Shooter eSports Match Data. Search on Bibsonomy ICEC The full citation details ... 2021 DBLP  DOI  BibTeX  RDF
33Shuo Zhou, Norihisa Segawa Optimization of First-Person Shooter Game Control Using Heart Rate Sensor. Search on Bibsonomy ICEC The full citation details ... 2021 DBLP  DOI  BibTeX  RDF
33Adil Khan 0002, Muhammad Naeem, Muhammad Zubair Asghar, Aziz Ud Din, Atif Khan 0002 Playing first-person shooter games with machine learning techniques and methods using the VizDoom Game-AI research platform. Search on Bibsonomy Entertain. Comput. The full citation details ... 2020 DBLP  DOI  BibTeX  RDF
33Felix Reer, Nicole C. Krämer A self-determination theory-based laboratory experiment on social aspects of playing multiplayer first-person shooter games. Search on Bibsonomy Entertain. Comput. The full citation details ... 2020 DBLP  DOI  BibTeX  RDF
33Jose Saldana, Juan Luis de la Cruz, Luis Sequeira, Julián Fernández-Navajas, José Ruíz-Mas Can a Wi-Fi WLAN Support a First Person Shooter? Search on Bibsonomy CoRR The full citation details ... 2020 DBLP  BibTeX  RDF
33Diego Monteiro 0001, Hai-Ning Liang, Jialin Wang, Hao Chen, Nilufar Baghaei An In-Depth Exploration of the Effect of 2D/3D Views and Controller Types on First Person Shooter Games in Virtual Reality. Search on Bibsonomy CoRR The full citation details ... 2020 DBLP  BibTeX  RDF
33Diego Monteiro 0001, Hai-Ning Liang, Jialin Wang, Hao Chen, Nilufar Baghaei An In-Depth Exploration of the Effect of 2D/3D Views and Controller Types on First Person Shooter Games in Virtual Reality. Search on Bibsonomy ISMAR The full citation details ... 2020 DBLP  DOI  BibTeX  RDF
33Konstantin Semionov, Iain McGregor Effect of various spatial auditory cues on the perception of threat in a first-person shooter video game. Search on Bibsonomy Audio Mostly Conference The full citation details ... 2020 DBLP  DOI  BibTeX  RDF
33Ruan Spijkerman, Elizabeth Marie Ehlers Cheat Detection in a Multiplayer First-Person Shooter Using Artificial Intelligence Tools. Search on Bibsonomy CIIS The full citation details ... 2020 DBLP  DOI  BibTeX  RDF
33Matthew Aitchison Optimal Use of Experience in First Person Shooter Environments. Search on Bibsonomy CoRR The full citation details ... 2019 DBLP  BibTeX  RDF
33Yibo Sun, Adil Khan 0002, Kai Yang 0002, Feng Jiang 0001, Shaohui Liu Playing First-Person-Shooter Games with A3C-Anticipator Network Based Agents Using Reinforcement Learning. Search on Bibsonomy ICAIS (4) The full citation details ... 2019 DBLP  DOI  BibTeX  RDF
33Johann Schmitt, Carolin Wienrich, Marc Erich Latoschik, Jean-Luc Lugrin Investigating Gesture-based Commands for First-Person Shooter Games in Virtual Reality. Search on Bibsonomy MuC (Workshopband) The full citation details ... 2019 DBLP  DOI  BibTeX  RDF
33Yan Fontão, Tayana Conte, Juliana Saraiva Using playability evaluation techniques in first person shooter games for virtual reality. Search on Bibsonomy IHC The full citation details ... 2019 DBLP  DOI  BibTeX  RDF
33Matthew Aitchison Optimal Use of Experience in First Person Shooter Environments. Search on Bibsonomy CoG The full citation details ... 2019 DBLP  DOI  BibTeX  RDF
33Daniele Piergigli, Laura Anna Ripamonti, Dario Maggiorini, Davide Gadia Deep Reinforcement Learning to train agents in a multiplayer First Person Shooter: some preliminary results. Search on Bibsonomy CoG The full citation details ... 2019 DBLP  DOI  BibTeX  RDF
33Sara Vlahovic, Mirko Suznjevic, Lea Skorin-Kapov Challenges in Assessing Network Latency Impact on QoE and In-Game Performance in VR First Person Shooter Games. Search on Bibsonomy ConTEL The full citation details ... 2019 DBLP  DOI  BibTeX  RDF
33Margaree Peacocke, Robert J. Teather, Jacques Carette, I. Scott MacKenzie, Victoria McArthur An empirical comparison of first-person shooter information displays: HUDs, diegetic displays, and spatial representations. Search on Bibsonomy Entertain. Comput. The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
33Junchi Liang, Abdeslam Boularias Task-Relevant Object Discovery and Categorization for Playing First-person Shooter Games. Search on Bibsonomy CoRR The full citation details ... 2018 DBLP  BibTeX  RDF
33Frank G. Glavin, Michael G. Madden Adaptive Shooting for Bots in First Person Shooter Games Using Reinforcement Learning. Search on Bibsonomy CoRR The full citation details ... 2018 DBLP  BibTeX  RDF
33Frank G. Glavin, Michael G. Madden Learning to Shoot in First Person Shooter Games by Stabilizing Actions and Clustering Rewards for Reinforcement Learning. Search on Bibsonomy CoRR The full citation details ... 2018 DBLP  BibTeX  RDF
33João Antunes, Pedro F. Santana A study on the use of eye tracking to adapt gameplay and procedural content generation in first-person shooter games. Search on Bibsonomy CoRR The full citation details ... 2018 DBLP  BibTeX  RDF
33Frank G. Glavin, Michael G. Madden DRE-Bot: A Hierarchical First Person Shooter Bot Using Multiple Sarsa(λ) Reinforcement Learners. Search on Bibsonomy CoRR The full citation details ... 2018 DBLP  BibTeX  RDF
33Felix Reer, Nicole C. Krämer Psychological need satisfaction and well-being in first-person shooter clans: Investigating underlying factors. Search on Bibsonomy Comput. Hum. Behav. The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
33Toby Hopp, Scott Parrott, Yuan Wang Use of military-themed first-person shooter games and militarism: An investigation of two potential facilitating mechanisms. Search on Bibsonomy Comput. Hum. Behav. The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
33João Antunes, Pedro F. Santana A Study on the Use of Eye Tracking to Adapt Gameplay and Procedural Content Generation in First-Person Shooter Games. Search on Bibsonomy Multimodal Technol. Interact. The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
33Zhi Li 0040, Hugh Melvin, Rasa Bruzgiene, Peter Pocta, Lea Skorin-Kapov, Andrej Zgank Lag Compensation for First-Person Shooter Games in Cloud Gaming. Search on Bibsonomy Autonomous Control for a Reliable Internet of Services The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
33Antonios Liapis Piecemeal Evolution of a First Person Shooter Level. Search on Bibsonomy EvoApplications The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
33Paulo Bruno S. Serafim, Yuri Lenon B. Nogueira, Creto Augusto Vidal, Joaquim B. Cavalcante Neto Evaluating Competition in Training of Deep Reinforcement Learning Agents in First-Person Shooter Games. Search on Bibsonomy SBGames The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
33David L. Buckley, Ke Chen 0001, Joshua D. Knowles Rapid Skill Capture in a First-Person Shooter. Search on Bibsonomy IEEE Trans. Comput. Intell. AI Games The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
33Steven W. K. Lee, Rocky K. C. Chang On "shot around a corner" in first-person shooter games. Search on Bibsonomy NetGames The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
33Yuri Lenon Barbosa Nogueira, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto Towards Playing a 3D First-Person Shooter Game Using a Classification Deep Neural Network Architecture. Search on Bibsonomy SVR The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
33David Bednárek, Martin Krulis, Jakub Yaghob, Filip Zavoral Player Performance Evaluation in Team-Based First-Person Shooter eSport. Search on Bibsonomy DATA (Revised Selected Papers) The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
33Thomas Fröhlich 0001, Jan von Oehsen, Rainer Malaka Productivity & Play: A First-Person Shooter for Fast and Easy Scene Design. Search on Bibsonomy CHI PLAY (Companion) The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
33Paulo Serafim, Yuri Lenon B. Nogueira, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto On the Development of an Autonomous Agent for a 3D First-Person Shooter Game Using Deep Reinforcement Learning. Search on Bibsonomy SBGames The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
33Yasin Farmani, Robert J. Teather Player performance with different input devices in virtual reality first-person shooter games. Search on Bibsonomy SUI The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
33Yuxin Wu, Yuandong Tian Training Agent for First-Person Shooter Game with Actor-Critic Curriculum Learning. Search on Bibsonomy ICLR (Poster) The full citation details ... 2017 DBLP  BibTeX  RDF
33Ilya Makarov, Oleg Konoplia, Pavel Polyakov, Maxim Martynov, Peter Zyuzin, Olga Gerasimova, Valeria Bodishtianu Adapting First-Person Shooter Video Game for Playing with Virtual Reality Headsets. Search on Bibsonomy FLAIRS The full citation details ... 2017 DBLP  BibTeX  RDF
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