|
|
Venues (Conferences, Journals, ...)
|
|
GrowBag graphs for keyword ? (Num. hits/coverage)
Group by:
The graphs summarize 178 occurrences of 121 keywords
|
|
|
Results
Found 243 publication records. Showing 243 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
101 | Young-Bum Kim, Min-Sub Shim, Chang Geun Song, Yu-Seop Kim |
A First Person Shooter with Dual Guns Using Multiple Optical Air Mouse Devices. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICAT ![In: Advances in Artificial Reality and Tele-Existence, 17th International Conference on Artificial Reality and Telexistence, ICAT 2007, Esbjerg, Denmark, November 28-30, 2007, Proceedings, pp. 306-307, 2007, IEEE Computer Society, 0-7695-3056-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Multiple mouse devices, Game, First person Shooter |
100 | Philip Branch, Grenville J. Armitage |
Extrapolating server to client IP traffic from empirical measurements of first person shooter games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 24, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
teletraffic analysis, games, traffic engineering, first person shooter |
100 | A. F. Wattimena, Robert E. Kooij, J. M. van Vugt, O. K. Ahmed |
Predicting the perceived quality of a first person shooter: the Quake IV G-model. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 42, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
perceived QoS, regression analysis, mean opinion score, interactive gaming, first person shooter, on-line games |
100 | Swee Ann Tan, William Lau, Allan W. K. Loh |
Networked game mobility model for first-person-shooter games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 4th Workshop on Network and System Support for Games, NETGAMES 2005, Hawthorne, New York, USA, October 10-11, 2005, pp. 1-9, 2005, ACM, 1-59593-156-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
first-person-shooter games, quake 2, modelling, mobility, workload |
80 | Grenville J. Armitage, Lawrence Stewart |
Limitations of using real-world, public servers to estimate jitter tolerance of first person shooter games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004, Singapore, June 3-5, 2004, pp. 257-262, 2004, ACM, 1-58113-882-2. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
Quake III arena, jitter, network games, first person shooter, internet service provider |
68 | Shuo Wang, Xiaocao Xiong, Yan Xu 0011, Chao Wang 0063, Weiwei Zhang, Xiaofeng Dai, Dongmei Zhang 0001 |
Face-tracking as an augmented input in video games: enhancing presence, role-playing and control. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 2006 Conference on Human Factors in Computing Systems, CHI 2006, Montréal, Québec, Canada, April 22-27, 2006, pp. 1097-1106, 2006, ACM, 1-59593-372-7. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
camera-based games, first person shooter (FPS), presence, motion detection, face tracking, role-playing, game control |
68 | Torben Sko, Henry J. Gardner |
Head Tracking in First-Person Games: Interaction Using a Web-Camera. ![Search on Bibsonomy](Pics/bibsonomy.png) |
INTERACT (1) ![In: Human-Computer Interaction - INTERACT 2009, 12th IFIP TC 13 International Conference, Uppsala, Sweden, August 24-28, 2009, Proceedings, Part I, pp. 342-355, 2009, Springer, 978-3-642-03654-5. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
computer game, face tracking, game engine, head tracking, Input and interaction technology, first person shooter |
68 | Antonio L. Cricenti, Philip Branch |
ARMA(1, 1) modeling of Quake4 Server to client game traffic. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 6th Workshop on Network and System Support for Games, NETGAMES 2007, Melbourne, Australia, September 19-20, 2007, pp. 70-74, 2007, ACM, 978-0-9804460-0-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
teletraffic analysis, simulation, traffic engineering, traffic modeling, online games, UDP, first person shooter |
61 | Tom Beigbeder, Rory Coughlan, Corey Lusher, John Plunkett, Emmanuel Agu, Mark Claypool |
The effects of loss and latency on user performance in unreal tournament 2003®. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 3rd Workshop on Network and System Support for Games, NETGAMES 2004, Portland, Oregon, USA, August 30, 2004, pp. 144-151, 2004, ACM, 1-58113-942-X. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
latency, network games, loss |
60 | Sam Andrews |
The 'First Person Shooter' Perspective: A Different View on First Person Shooters, Gamification, and First Person Terrorist Propaganda. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Games Cult. ![In: Games Cult. 19(1), pp. 55-74, January 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
53 | Kai Kuikkaniemi, Toni Laitinen, Marko Turpeinen, Timo Saari, Ilkka Kosunen, Niklas Ravaja |
The influence of implicit and explicit biofeedback in first-person shooter games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 28th International Conference on Human Factors in Computing Systems, CHI 2010, Atlanta, Georgia, USA, April 10-15, 2010, pp. 859-868, 2010, ACM, 978-1-60558-929-9. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
explicit biofeedback, implicit biofeedback, games, affective computing, playing, biofeedback, biosignals |
53 | Natalie Degrande, Danny De Vleeschauwer, Robert E. Kooij, M. R. H. Mandjes |
Modeling ping times in first person shooter games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoNEXT ![In: Proceedings of the 2006 ACM Conference on Emerging Network Experiment and Technology, CoNEXT 2006, Lisboa, Portugal, December 4-7, 2006, pp. 14, 2006, ACM, 1-59593-456-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
analysis, queuing model, round trip time, on-line games |
53 | Philip Branch, Antonio L. Cricenti, Grenville J. Armitage |
A Markov Model of Server to Client IP Traffic in First Person Shooter Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICC ![In: Proceedings of IEEE International Conference on Communications, ICC 2008, Beijing, China, 19-23 May 2008, pp. 5715-5720, 2008, IEEE. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
53 | Philip Branch, Antonio L. Cricenti, Grenville J. Armitage |
An ARMA(1, 1) prediction model of first person shooter game traffic. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MMSP ![In: International Workshop on Multimedia Signal Processing, MMSP 2008, October 8-10, 2008, Shangri-la Hotel, Cairns, Queensland, Australia, pp. 736-741, 2008, IEEE Signal Processing Society, 978-1-4244-2295-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
53 | Sebastian Zander, Grenville J. Armitage, Philip Branch |
Covert channels in multiplayer first person shooter online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
LCN ![In: LCN 2008, The 33rd IEEE Conference on Local Computer Networks, The Conference on Leading Edge and Practical Computer Networking, Hyatt Regency Montreal, Montreal, Quebec, Canada, 14-17 October 2008, Proceedings, pp. 215-222, 2008, IEEE Computer Society, 978-1-4244-2412-2. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
53 | Kajal T. Claypool, Mark Claypool |
On frame rate and player performance in first person shooter games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Multim. Syst. ![In: Multim. Syst. 13(1), pp. 3-17, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
53 | Antonio L. Cricenti, Philip Branch, Grenville J. Armitage |
Time-series Modelling of Server to Client IP Packet Length in First Person Shooter Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICON ![In: Proceedings of the 15th IEEE International Conference on Networks, ICON 2007, 19-21 November 2007, Adelaide, Australia, pp. 507-512, 2007, IEEE, 1-4244-1230-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
53 | Warren Harrop, Grenville J. Armitage |
Modifying first person shooter games to perform real time network monitoring and control tasks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 10, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
game modification, greynet, visualization, real-time, intrusion detection, 3D, network monitoring, network control, NIDS |
53 | Sebastian Zander, David Kennedy, Grenville J. Armitage |
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 4th Workshop on Network and System Support for Games, NETGAMES 2005, Hawthorne, New York, USA, October 10-11, 2005, pp. 1-12, 2005, ACM, 1-59593-156-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
game traffic analysis, geographic distribution, server location |
53 | Mark Dawes, Richard Hall |
Towards Using First-Person Shooter Computer Games as an Artificial Intelligence Testbed. ![Search on Bibsonomy](Pics/bibsonomy.png) |
KES (1) ![In: Knowledge-Based Intelligent Information and Engineering Systems, 9th International Conference, KES 2005, Melbourne, Australia, September 14-16, 2005, Proceedings, Part I, pp. 276-282, 2005, Springer, 3-540-28894-5. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
53 | Peter Quax, Patrick Monsieurs, Wim Lamotte, Danny De Vleeschauwer, Natalie Degrande |
Objective and subjective evaluation of the influence of small amounts of delay and jitter on a recent first person shooter game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 3rd Workshop on Network and System Support for Games, NETGAMES 2004, Portland, Oregon, USA, August 30, 2004, pp. 152-156, 2004, ACM, 1-58113-942-X. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
network influences, analysis, on-line games |
52 | Chun-Yen Hsu, Ying-Chao Tung, Han-Yu Wang, Silvia Chyou, Jer-Wei Lin, Mike Y. Chen |
Glass Shooter: Exploring First-Person Shooter Game Control with Google Glass. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICMI ![In: Proceedings of the 16th International Conference on Multimodal Interaction, ICMI 2014, Istanbul, Turkey, November 12-16, 2014, pp. 70-71, 2014, ACM, 978-1-4503-2885-2. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
52 | Gonçalo Amaral da Silva, Pedro Alves Nogueira, Rui Rodrigues 0001 |
"Generic Shooter 3000": a realistic first person shooter powered by biofeedback. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY ![In: Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19 - 22, 2014, pp. 371-374, 2014, ACM, 978-1-4503-3014-5. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
52 | Jae Youn Shim, Hyun-Seong Sung, Seong-Whan Kim |
Cognitive laser: new gaming device for first person shooter games using laser shooter and laser-cognizable big screen. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGGRAPH ASIA (Posters) ![In: ACM SIGGRAPH ASIA 2010 Posters, Seoul, Republic of Korea, December 15 - 18, 2010, pp. 26:1, 2010, ACM, 978-1-4503-0524-2. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
48 | Chris Pelling, Torben Sko, Henry J. Gardner |
Be careful how you point that thing: Wiimote aiming for large displays. ![Search on Bibsonomy](Pics/bibsonomy.png) |
OZCHI ![In: Proceedings of the 21st Australasian Computer-Human Interaction Conference, OZCHI 2009: Open 24/7, Melbourne, Australia, November 23-27, 2009, pp. 397-400, 2009, ACM, 978-1-60558-854-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
absolute, aiming, clutch, virtual reality, games, interaction techniques, pointing, large displays, Wiimote, first-person-shooter, Wii remote, relative |
48 | Ricardo Alexandre, Paula Prata, Abel João Padrão Gomes |
A grid infrastructure for online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICIS ![In: Proceedings of the 2nd International Conference on Interaction Sciences: Information Technology, Culture and Human (ICIS 2009), Seoul, Korea, 24-26 November 2009, pp. 670-673, 2009, ACM, 978-1-60558-710-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
grid computing, online games, MMOGs, first person shooter |
48 | Rune Rasmussen |
A game theory approach to high-level strategic planning in first person shooters. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IE ![In: Proceedings of the 5th Australasian Conference on Interactive Entertainment, IE 2008, 3-5 December 2008, Brisbane, Queensland, Australia, pp. 7, 2008, ACM, 978-1-60558-424-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
combinatorial game, two-player board game, game, first person shooter |
48 | Dan Pinchbeck |
Conscientious Objector: Pacifism, Politics and Abusing the Player in Doom 3. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2008, 7th International Conference, Pittsburgh, PA, USA, September 25-27, 2008. Proceedings, pp. 185-189, 2008, Springer, 978-3-540-89221-2. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Doom 3, development-led, pacifism, Game, first-person shooter, non-player character, modding |
48 | Steven Zhiying Zhou, Jefry Tedjokusumo, Stefan Winkler 0001, Bingbing Ni |
User Studies of a Multiplayer First Person Shooting Game with Tangible and Physical Interaction. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (14) ![In: Virtual Reality, Second International Conference, ICVR 2007, Held as part of HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings, pp. 738-747, 2007, Springer, 978-3-540-73334-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Virtual Reality, Augmented Reality, Tangible User Interface, Physical Interaction, First Person Shooter |
48 | Poika Isokoski, Benoît Martin |
Performance of input devices in FPS target acquisition. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007, Salzburg, Austria, June 13-15, 2007, pp. 240-241, 2007, ACM, 978-1-59593-640-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
gamepad, trackmouse, game, mouse, keyboard, first person shooter, trackball |
48 | Ibrahim Cevizci, Melike Erol, Sema F. Oktug |
Analysis of multi-player online game traffic based on self-similarity. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 25, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
multi-player first person shooter games, self-similarity, traffic analysis, Hurst parameter |
48 | Dennis L. Chao |
Doom as an interface for process management. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the CHI 2001 Conference on Human Factors in Computing Systems, Seattle, WA, USA, March 31 - April 5, 2001., pp. 152-157, 2001, ACM, 1-58113-327-8. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
Doom, Post-Modernism, vernacular, visualization, games, operating systems, video games, metaphors, 3D user interfaces, first-person shooter, cyberspace |
40 | Celso de Melo, Rui Prada, Guilherme Raimundo, Joana Paulo Pardal, Helena Sofia Pinto, Ana Paiva 0001 |
Mainstream Games in the Multi-agent Classroom. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IAT ![In: Proceedings of the 2006 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, Hong Kong, China, 18-22 December 2006, pp. 757-761, 2006, IEEE Computer Society, 0-7695-2748-5. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
Teaching Multi-Agent Systems, Mainstream Games, Multi-Agent Platforms |
39 | Jory Deleuze, Maxime Christiaens, Filip Nuyens, Joël Billieux |
Shoot at first sight! First person shooter players display reduced reaction time and compromised inhibitory control in comparison to other video game players. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 72, pp. 570-576, 2017. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
33 | Adil Khan 0002, Asghar Ali Shah, Lal Khan, Muhammad Rehan Faheem, Muhammad Naeem, Hsien-Tsung Chang |
Using VizDoom Research Platform Scenarios for Benchmarking Reinforcement Learning Algorithms in First-Person Shooter Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Access ![In: IEEE Access 12, pp. 15105-15132, 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
33 | Henrique Souza Rossi, Karan Mitra, Christer Åhlund, Irina Cotanis, Niclas Örgen, Per Johansson |
Objective QoE Models for Cloud-Based First Person Shooter Game over Mobile Networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CCNC ![In: 21st IEEE Consumer Communications & Networking Conference, CCNC 2024, Las Vegas, NV, USA, January 6-9, 2024, pp. 550-553, 2024, IEEE, 979-8-3503-0457-2. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
33 | Adam J. Toth, Fazilat Hojaji, Mark John Campbell |
Exploring the mechanisms of target acquisition performance in esports: The role of component kinematic phases on a first person shooter motor skill. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 139, pp. 107554, 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
33 | Lav Soni, Amanpreet Kaur |
Getting Started: First Person Shooter Game Using Unity. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IC3I ![In: 6th International Conference on Contemporary Computing and Informatics, IC3I 2023, Gautam Buddha Nagar, India, September 14-16, 2023, pp. 610-613, 2023, IEEE, 979-8-3503-0448-0. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
33 | Zeyu Fang, Jian Zhao 0018, Wengang Zhou, Houqiang Li |
Implementing First-Person Shooter Game AI in WILD-SCAV with Rule-Enhanced Deep Reinforcement Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2023, Boston, MA, USA, August 21-24, 2023, pp. 1-8, 2023, IEEE, 979-8-3503-2277-4. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
33 | Shengmei Liu, Mark Claypool |
The Impact of Latency on Target Selection in First-Person Shooter Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MMSys ![In: Proceedings of the 14th Conference on ACM Multimedia Systems, MMSys 2023, Vancouver, BC, Canada, June 7-10, 2023, pp. 51-61, 2023, ACM. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
33 | Manuel Bacallado, Jesús Miguel Torres, Rafael Arnay |
A Procedural Content Generation Algorithm for First Person Shooter and Tower Defense Games (short). ![Search on Bibsonomy](Pics/bibsonomy.png) |
CEV ![In: Actas del II Congreso Español de Videojuegos (CEV 2023), Madrid, Spain, November 9-10, 2023., 2023, CEUR-WS.org. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP BibTeX RDF |
|
33 | Zhang Xiao, Takaaki Goto, Partha Ghosh, Tadaaki Kirishima, Kensei Tsuchida |
Detection of a Novel Object-Detection-Based Cheat Tool for First-Person Shooter Games Using Machine Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SERA ![In: 21st IEEE/ACIS International Conference on Software Engineering Research, Management and Applications, SERA 2023, Orlando, FL, USA, May 23-25, 2023, pp. 389-394, 2023, IEEE, 979-8-3503-4588-9. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
33 | Jiaye Li, Minghao Li, Zikai Alex Wen, Wei Cai 0002 |
Understanding the Challenges of Team-Based Live Streaming for First-person Shooter Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2208.07529, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
33 | Josef B. Spjut, Ben Boudaoud, Kamran Binaee, Zander Majercik, Morgan McGuire, Joohwan Kim |
FirstPersonScience: Quantifying Psychophysics for First Person Shooter Tasks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2202.06429, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP BibTeX RDF |
|
33 | David Halbhuber, Maximilian Schlenczek, Johanna Bogon, Niels Henze |
Better be quiet about it! The Effects of Phantom Latency on Experienced First-Person Shooter Players. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MUM ![In: Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia, MUM 2022, Lisbon, Portugal, November 27-30, 2022, pp. 172-181, 2022, ACM, 978-1-4503-9820-6. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
33 | Arianna Boldi |
About the Blurring of Work and Play: Organizational Dynamics Emerging in a First-Person Shooter Videogame. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSCW Companion ![In: Companion Computer Supported Cooperative Work and Social Computing, CSCW 2022, Virtual Event, Taiwan, November 8-22, 2022, pp. 237-240, 2022, ACM, 978-1-4503-9190-0. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
33 | David Halbhuber, Annika Köhler, Markus Schmidbauer, Jannik Wiese, Niels Henze |
The Effects of Auditory Latency on Experienced First-Person Shooter Players. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MuC ![In: MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4 - 7, 2022, pp. 286-296, 2022, ACM, 978-1-4503-9690-5. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
33 | Ulrik Söderström, William Larsson, Max Lundqvist, Ole Norberg, Mattias Andersson 0004, Thomas Mejtoft |
Haptic feedback in first person shooter video games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ECCE ![In: ECCE 2022: 33rd European Conference on Cognitive Ergonomics, Kaiserslautern, Germany, October 4 - 7, 2022, pp. 24:1-24:6, 2022, ACM, 978-1-4503-9808-4. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
33 | Arianna Boldi |
"Come on, Guys, Let's Stick Together!": Organizational Dynamics Emerging among Players in a First-Person Shooter Video Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY ![In: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2022, Bremen, Germany, November 2-5, 2022, pp. 374-377, 2022, ACM, 978-1-4503-9211-2. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
33 | David Halbhuber, Julian Höpfinger, Valentin Schwind, Niels Henze |
A Dataset to Investigate First-Person Shooter Players. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY ![In: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2022, Bremen, Germany, November 2-5, 2022, pp. 51-56, 2022, ACM, 978-1-4503-9211-2. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
33 | David Halbhuber, Maximilian Huber, Valentin Schwind, Niels Henze |
Understanding Player Performance and Gaming Experience while Playing a First-Person Shooter with Auditory Latency. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY ![In: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2022, Bremen, Germany, November 2-5, 2022, pp. 24-30, 2022, ACM, 978-1-4503-9211-2. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
33 | Xiaoxu Li, Marcel Wira, Ruck Thawonmas |
Toward Dynamic Difficulty Adjustment with Audio Cues by Gaussian Process Regression in a First-Person Shooter. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2022 - 21st IFIP TC 14 International Conference, ICEC 2022, Bremen, Germany, November 1-3, 2022, Proceedings, pp. 154-161, 2022, Springer, 978-3-031-20211-7. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
33 | Jiaye Li, Minghao Li, Zikai Alex Wen, Wei Cai 0002 |
Understanding the Challenges of Team-Based Live Streaming for First-person Shooter Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GEM ![In: IEEE Games, Entertainment, Media Conference, GEM 2022, St. Michael, Barbados, November 27-30, 2022, pp. 1-6, 2022, IEEE, 978-1-6654-6138-2. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
33 | Diego Monteiro 0001, Hao Chen, Hai-Ning Liang, Huawei Tu, Henry Dub |
Evaluating Performance and Gameplay of Virtual Reality Sickness Techniques in a First-Person Shooter Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2107.08432, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP BibTeX RDF |
|
33 | Suvi K. Holm, Johanna K. Kaakinen, Santtu Forsström, Veikko Surakka |
Self-reported playing preferences resonate with emotion-related physiological reactions during playing and watching of first-person shooter videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Hum. Comput. Stud. ![In: Int. J. Hum. Comput. Stud. 155, pp. 102690, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
33 | M. A. Lopez-Gordo, Nico Kohlmorgen, Christian A. Morillas, Francisco J. Pelayo |
Performance prediction at single-action level to a first-person shooter video game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Virtual Real. ![In: Virtual Real. 25(3), pp. 681-693, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
33 | Shengmei Liu, Mark Claypool, Atsuo Kuwahara, James J. Scovell, Jamie Sherman |
The Effects of Network Latency on Competitive First-Person Shooter Game Players. ![Search on Bibsonomy](Pics/bibsonomy.png) |
QoMEX ![In: 13th International Conference on Quality of Multimedia Experience, QoMEX 2021, Montreal, Canada, June 14-17, 2021, pp. 151-156, 2021, IEEE, 978-1-6654-3589-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
33 | Diego Monteiro 0001, Hao Chen, Hai-Ning Liang, Huawei Tu, Henry Dub |
Evaluating Performance and Gameplay of Virtual Reality Sickness Techniques in a First-Person Shooter Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-8, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
33 | Gyeore Yun, Hyoseung Lee, Sangyoon Han, Seungmoon Choi |
Improving Viewing Experiences of First-Person Shooter Gameplays with Automatically-Generated Motion Effects. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: CHI '21: CHI Conference on Human Factors in Computing Systems, Virtual Event / Yokohama, Japan, May 8-13, 2021, pp. 320:1-320:14, 2021, ACM, 978-1-4503-8096-6. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
33 | Shengmei Liu, Mark Claypool, Atsuo Kuwahara, Jamie Sherman, James J. Scovell |
Lower is Better? The Effects of Local Latencies on Competitive First-Person Shooter Game Players. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: CHI '21: CHI Conference on Human Factors in Computing Systems, Virtual Event / Yokohama, Japan, May 8-13, 2021, pp. 326:1-326:12, 2021, ACM, 978-1-4503-8096-6. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
33 | Atieh Taheri, Ziv Weissman |
Designing a First Person Shooter Game for Quadriplegics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: CHI '21: CHI Conference on Human Factors in Computing Systems, Virtual Event / Yokohama Japan, May 8-13, 2021, Extended Abstracts., pp. 493:1-493:6, 2021, ACM, 978-1-4503-8095-9. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
33 | Rourke P. Gray-Mason, Alex J. Coultas, Aslihan Tece Bayrak |
Observing the Stroop Effect within a First Person Shooter Concept. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACSW ![In: ACSW '21: 2021 Australasian Computer Science Week Multiconference, Dunedin, New Zealand, 1-5 February, 2021, pp. 23:1-23:9, 2021, ACM, 978-1-4503-8956-3. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
33 | Shengmei Liu, Mark Claypool, Atsuo Kuwahara, James J. Scovell, Jamie Sherman |
L33t or N00b?: How Player Skill Alters the Effects of Network Latency on First Person Shooter Game Players. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GameSys@MMSys ![In: GameSys@MMSys '21, Proceedings of the 2021 Workshop on Game Systems, Istanbul, Turkey, 28 September 2021 - 1 October 2021., pp. 1-6, 2021, ACM, 978-1-4503-8437-7. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
33 | Robin Horst, Stefan Manuel Zander, Ralf Dörner 0001 |
CS: Show - An Interactive Visual Analysis Tool for First-Person Shooter eSports Match Data. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2021 - 20th IFIP TC 14 International Conference, ICEC 2021, Coimbra, Portugal, November 2-5, 2021, Proceedings, pp. 15-27, 2021, Springer, 978-3-030-89393-4. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
33 | Shuo Zhou, Norihisa Segawa |
Optimization of First-Person Shooter Game Control Using Heart Rate Sensor. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2021 - 20th IFIP TC 14 International Conference, ICEC 2021, Coimbra, Portugal, November 2-5, 2021, Proceedings, pp. 363-369, 2021, Springer, 978-3-030-89393-4. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
33 | Adil Khan 0002, Muhammad Naeem, Muhammad Zubair Asghar, Aziz Ud Din, Atif Khan 0002 |
Playing first-person shooter games with machine learning techniques and methods using the VizDoom Game-AI research platform. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Entertain. Comput. ![In: Entertain. Comput. 34, pp. 100357, 2020. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
33 | Felix Reer, Nicole C. Krämer |
A self-determination theory-based laboratory experiment on social aspects of playing multiplayer first-person shooter games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Entertain. Comput. ![In: Entertain. Comput. 34, pp. 100353, 2020. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
33 | Jose Saldana, Juan Luis de la Cruz, Luis Sequeira, Julián Fernández-Navajas, José Ruíz-Mas |
Can a Wi-Fi WLAN Support a First Person Shooter? ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2007.16071, 2020. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP BibTeX RDF |
|
33 | Diego Monteiro 0001, Hai-Ning Liang, Jialin Wang, Hao Chen, Nilufar Baghaei |
An In-Depth Exploration of the Effect of 2D/3D Views and Controller Types on First Person Shooter Games in Virtual Reality. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2010.03256, 2020. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP BibTeX RDF |
|
33 | Diego Monteiro 0001, Hai-Ning Liang, Jialin Wang, Hao Chen, Nilufar Baghaei |
An In-Depth Exploration of the Effect of 2D/3D Views and Controller Types on First Person Shooter Games in Virtual Reality. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISMAR ![In: 2020 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2020, Recife/Porto de Galinhas, Brazil, November 9-13, 2020, pp. 713-724, 2020, IEEE, 978-1-7281-8508-8. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
33 | Konstantin Semionov, Iain McGregor |
Effect of various spatial auditory cues on the perception of threat in a first-person shooter video game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Audio Mostly Conference ![In: AM'20, 15th International Audio Mostly Conference, Graz, Austria, 14-17 September, 2020, pp. 22-29, 2020, ACM, 978-1-4503-7563-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
33 | Ruan Spijkerman, Elizabeth Marie Ehlers |
Cheat Detection in a Multiplayer First-Person Shooter Using Artificial Intelligence Tools. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIIS ![In: CIIS 2020: The 3rd International Conference on Computational Intelligence and Intelligent Systems, Tokyo, Japan, November, 2020, pp. 87-92, 2020, ACM, 978-1-4503-8808-5. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
33 | Matthew Aitchison |
Optimal Use of Experience in First Person Shooter Environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/1906.09734, 2019. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP BibTeX RDF |
|
33 | Yibo Sun, Adil Khan 0002, Kai Yang 0002, Feng Jiang 0001, Shaohui Liu |
Playing First-Person-Shooter Games with A3C-Anticipator Network Based Agents Using Reinforcement Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICAIS (4) ![In: Artificial Intelligence and Security - 5th International Conference, ICAIS 2019, New York, NY, USA, July 26-28, 2019, Proceedings, Part IV, pp. 463-475, 2019, Springer, 978-3-030-24267-1. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
33 | Johann Schmitt, Carolin Wienrich, Marc Erich Latoschik, Jean-Luc Lugrin |
Investigating Gesture-based Commands for First-Person Shooter Games in Virtual Reality. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MuC (Workshopband) ![In: Mensch und Computer 2019 - Workshopband, Hamburg, Germany, September 8-11, 2019, 2019, Gesellschaft für Informatik e.V.. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
33 | Yan Fontão, Tayana Conte, Juliana Saraiva |
Using playability evaluation techniques in first person shooter games for virtual reality. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IHC ![In: Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems, IHC 2019, Vitoria, ES, Brazil, October 22-25, 2019., pp. 68:1-68:4, 2019, ACM, 978-1-4503-6971-8. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
33 | Matthew Aitchison |
Optimal Use of Experience in First Person Shooter Environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2019, London, United Kingdom, August 20-23, 2019, pp. 1-4, 2019, IEEE, 978-1-7281-1884-0. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
33 | Daniele Piergigli, Laura Anna Ripamonti, Dario Maggiorini, Davide Gadia |
Deep Reinforcement Learning to train agents in a multiplayer First Person Shooter: some preliminary results. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2019, London, United Kingdom, August 20-23, 2019, pp. 1-8, 2019, IEEE, 978-1-7281-1884-0. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
33 | Sara Vlahovic, Mirko Suznjevic, Lea Skorin-Kapov |
Challenges in Assessing Network Latency Impact on QoE and In-Game Performance in VR First Person Shooter Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ConTEL ![In: 15th International Conference on Telecommunications, ConTEL 2019, Graz, Austria, July 3-5, 2019, pp. 1-8, 2019, IEEE, 978-1-7281-2091-1. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
33 | Margaree Peacocke, Robert J. Teather, Jacques Carette, I. Scott MacKenzie, Victoria McArthur |
An empirical comparison of first-person shooter information displays: HUDs, diegetic displays, and spatial representations. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Entertain. Comput. ![In: Entertain. Comput. 26, pp. 41-58, 2018. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
33 | Junchi Liang, Abdeslam Boularias |
Task-Relevant Object Discovery and Categorization for Playing First-person Shooter Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/1806.06392, 2018. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP BibTeX RDF |
|
33 | Frank G. Glavin, Michael G. Madden |
Adaptive Shooting for Bots in First Person Shooter Games Using Reinforcement Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/1806.05554, 2018. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP BibTeX RDF |
|
33 | Frank G. Glavin, Michael G. Madden |
Learning to Shoot in First Person Shooter Games by Stabilizing Actions and Clustering Rewards for Reinforcement Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/1806.05117, 2018. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP BibTeX RDF |
|
33 | João Antunes, Pedro F. Santana |
A study on the use of eye tracking to adapt gameplay and procedural content generation in first-person shooter games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/1801.01565, 2018. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP BibTeX RDF |
|
33 | Frank G. Glavin, Michael G. Madden |
DRE-Bot: A Hierarchical First Person Shooter Bot Using Multiple Sarsa(λ) Reinforcement Learners. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/1806.05106, 2018. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP BibTeX RDF |
|
33 | Felix Reer, Nicole C. Krämer |
Psychological need satisfaction and well-being in first-person shooter clans: Investigating underlying factors. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 84, pp. 383-391, 2018. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
33 | Toby Hopp, Scott Parrott, Yuan Wang |
Use of military-themed first-person shooter games and militarism: An investigation of two potential facilitating mechanisms. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 78, pp. 192-199, 2018. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
33 | João Antunes, Pedro F. Santana |
A Study on the Use of Eye Tracking to Adapt Gameplay and Procedural Content Generation in First-Person Shooter Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Multimodal Technol. Interact. ![In: Multimodal Technol. Interact. 2(2), pp. 23, 2018. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
33 | Zhi Li 0040, Hugh Melvin, Rasa Bruzgiene, Peter Pocta, Lea Skorin-Kapov, Andrej Zgank |
Lag Compensation for First-Person Shooter Games in Cloud Gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Autonomous Control for a Reliable Internet of Services ![In: Autonomous Control for a Reliable Internet of Services - Methods, Models, Approaches, Techniques, Algorithms, and Tools, pp. 104-127, 2018, Springer, 978-3-319-90414-6. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
33 | Antonios Liapis |
Piecemeal Evolution of a First Person Shooter Level. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EvoApplications ![In: Applications of Evolutionary Computation - 21st International Conference, EvoApplications 2018, Parma, Italy, April 4-6, 2018, Proceedings, pp. 275-291, 2018, Springer, 978-3-319-77537-1. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
33 | Paulo Bruno S. Serafim, Yuri Lenon B. Nogueira, Creto Augusto Vidal, Joaquim B. Cavalcante Neto |
Evaluating Competition in Training of Deep Reinforcement Learning Agents in First-Person Shooter Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29 - November 1, 2018, pp. 117-126, 2018, IEEE Computer Society, 978-1-5386-9605-7. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
33 | David L. Buckley, Ke Chen 0001, Joshua D. Knowles |
Rapid Skill Capture in a First-Person Shooter. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Comput. Intell. AI Games ![In: IEEE Trans. Comput. Intell. AI Games 9(1), pp. 63-75, 2017. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
33 | Steven W. K. Lee, Rocky K. C. Chang |
On "shot around a corner" in first-person shooter games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NetGames ![In: 15th Annual Workshop on Network and Systems Support for Games, NetGames 2017, Taipei, Taiwan, June 22-23, 2017, pp. 7-12, 2017, IEEE, 978-1-5090-5038-3. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
33 | Yuri Lenon Barbosa Nogueira, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto |
Towards Playing a 3D First-Person Shooter Game Using a Classification Deep Neural Network Architecture. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SVR ![In: 19th Symposium on Virtual and Augmented Reality, SVR 2017, Curitiba, Brazil, November 1-4, 2017, pp. 120-126, 2017, IEEE Computer Society, 978-1-5386-3588-9. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
33 | David Bednárek, Martin Krulis, Jakub Yaghob, Filip Zavoral |
Player Performance Evaluation in Team-Based First-Person Shooter eSport. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DATA (Revised Selected Papers) ![In: Data Management Technologies and Applications - 6th International Conference, DATA 2017, Madrid, Spain, July 24-26, 2017, Revised Selected Papers, pp. 154-175, 2017, Springer, 978-3-319-94808-9. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
33 | Thomas Fröhlich 0001, Jan von Oehsen, Rainer Malaka |
Productivity & Play: A First-Person Shooter for Fast and Easy Scene Design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY (Companion) ![In: Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017, Amsterdam, Netherlands, October 15 - 18, 2017, pp. 353-359, 2017, ACM, 978-1-4503-5111-9. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
33 | Paulo Serafim, Yuri Lenon B. Nogueira, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto |
On the Development of an Autonomous Agent for a 3D First-Person Shooter Game Using Deep Reinforcement Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 16th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2017, Curitiba, Brazil, November 2-4, 2017, pp. 155-163, 2017, IEEE Computer Society, 978-1-5386-4846-9. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
33 | Yasin Farmani, Robert J. Teather |
Player performance with different input devices in virtual reality first-person shooter games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SUI ![In: Proceedings of the 5th Symposium on Spatial User Interaction, SUI 2017, Brighton, United Kingdom, October 16 - 17, 2017, pp. 165, 2017, ACM, 978-1-4503-5486-8. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
33 | Yuxin Wu, Yuandong Tian |
Training Agent for First-Person Shooter Game with Actor-Critic Curriculum Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICLR (Poster) ![In: 5th International Conference on Learning Representations, ICLR 2017, Toulon, France, April 24-26, 2017, Conference Track Proceedings, 2017, OpenReview.net. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP BibTeX RDF |
|
33 | Ilya Makarov, Oleg Konoplia, Pavel Polyakov, Maxim Martynov, Peter Zyuzin, Olga Gerasimova, Valeria Bodishtianu |
Adapting First-Person Shooter Video Game for Playing with Virtual Reality Headsets. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FLAIRS ![In: Proceedings of the Thirtieth International Florida Artificial Intelligence Research Society Conference, FLAIRS 2017, Marco Island, Florida, USA, May 22-24, 2017., pp. 412-416, 2017, AAAI Press, 978-1-57735-787-2. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP BibTeX RDF |
|
Displaying result #1 - #100 of 243 (100 per page; Change: ) Pages: [ 1][ 2][ 3][ >>] |
|