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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 12191 occurrences of 3826 keywords
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Results
Found 47310 publication records. Showing 47302 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
101 | Matthew Canton |
The presence table: a reactive surface for ambient connection. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TEI ![In: Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, Funchal, Madeira, Portugal, January 22-26, 2011, pp. 401-402, 2011, ACM, 978-1-4503-0478-8. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
79 | Robert Law |
Using student blogs for documentation in software development projects. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ITiCSE ![In: Proceedings of the 16th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, ITiCSE 2011, Darmstadt, Germany, June 27-29, 2011, pp. 366, 2011, ACM, 978-1-4503-0697-3. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
67 | Eva Hudlicka |
Affective game engines: motivation and requirements. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009, pp. 299-306, 2009, ACM, 978-1-60558-437-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
affective game engines, affective gaming, emotion, affective computing, game design, affective modeling |
64 | Fred Sebastian, Anthony D. Whitehead |
It's all Greek to me: a case for the classics in game development education. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 97-104, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Aristotle, Greek literature, Homer, game curriculum, game design theory, game-based education, storytelling, game design, game development, story, philosophy |
62 | Ruck Thawonmas, Yoshitaka Kashifuji, Kuan-Ta Chen |
Detection of MMORPG bots based on behavior analysis. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2008, Yokohama, Japan, December 3-5, 2008, pp. 91-94, 2008, ACM, 978-1-60558-393-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
action frequency, action type, game bot, online game |
61 | Yuzhong Shen |
Teaching game development using microsoft XNA game studio. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SpringSim ![In: Proceedings of the 2009 Spring Simulation Multiconference, SpringSim 2009, San Diego, California, USA, March 22-27, 2009, 2009, SCS/ACM. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
Microsoft XNA game studio, education, graphics, C#, game development |
60 | Jonghwa Choi, Dongkyoo Shin, Dongil Shin |
Intelligent Game Agent Based Physics Engine for Intelligent Non Player Characters. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PRIMA ![In: Agent Computing and Multi-Agent Systems, 9th Pacific Rim International Workshop on Multi-Agents, PRIMA 2006, Guilin, China, August 7-8, 2006, Proceedings, pp. 444-454, 2006, Springer, 3-540-36707-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
Non-Player Game Character, Physics Game Engine, AI Game Engine |
57 | Jonghwa Choi, Dongkyoo Shin, Dongil Shin |
Research on Design and Implementation of Adaptive Physics Game Agent for 3D Physics Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PRIMA ![In: Agent Computing and Multi-Agent Systems, 9th Pacific Rim International Workshop on Multi-Agents, PRIMA 2006, Guilin, China, August 7-8, 2006, Proceedings, pp. 614-619, 2006, Springer, 3-540-36707-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
3D Game Engine, Game Simulation, Physics Engine |
57 | Monica McGill |
Critical skills for game developers: an analysis of skills sought by industry. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 89-96, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
game concentration, game curriculum, game education, required skills, software developer, skills, game developer, game industry |
57 | Monica McGill |
Defining the expectation gap: a comparison of industry needs and existing game development curriculum. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009, pp. 129-136, 2009, ACM, 978-1-60558-437-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
game concentration, game curriculum, required skills, software developer, higher education, skills, game developer, game industry |
56 | Dimitris Grammenos |
Game over: learning by dying. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 2008 Conference on Human Factors in Computing Systems, CHI 2008, 2008, Florence, Italy, April 5-10, 2008, pp. 1443-1452, 2008, ACM, 978-1-60558-011-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
game accessibility, design guidelines, game-based learning |
55 | Fan Zhao, Xiaowen Fang |
Factors Affecting Online Game Players' Loyalty. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (14) ![In: Internationalization, Design and Global Development, Third International Conference, IDGD 2009, Held as Part of HCI International 2009, San Diego, CA, USA, July 19-24, 2009. Proceedings, pp. 197-206, 2009, Springer, 978-3-642-02766-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
online games, intention, enjoyment, loyalty |
55 | Susan Gold |
The International Game Developer Association (IGDA) Education Special Interest Group (EdSIG). ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2009, 8th International Conference, Paris, France, September 3-5, 2009. Proceedings, pp. 336, 2009, Springer, 978-3-642-04051-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
55 | Bengt Carlsson, Stefan J. Johansson |
An Iterated Hawk-and-Dove Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Agents and Multi-Agent Systems Formalisms, Methodologies, and Applications ![In: Agents and Multi-Agent Systems Formalisms, Methodologies, and Applications, Based on the AI'97 Workshops on Commonsense Reasoning, Intelligent Agents, and Distributed Artificial Intelligence, Perth, Australia, December 1, 1997, pp. 179-192, 1997, Springer, 3-540-64769-4. The full citation details ...](Pics/full.jpeg) |
1997 |
DBLP DOI BibTeX RDF |
|
53 | Kyung-Kyu Kang, Jung-A Kim, Dongho Kim |
Development of a sensory gate-ball game system for the aged people. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Vis. Comput. ![In: Vis. Comput. 25(12), pp. 1073-1083, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Sensory game, Gate-ball game, Aged people, User interface, Serious game, 3D game |
53 | Norio Baba, Kenta Nagasawa, Hisashi Handa |
Utilization of Soft Computing Techniques for Making Environmental Games More Exciting -Toward an Effective Utilization of the COMMONS GAME. ![Search on Bibsonomy](Pics/bibsonomy.png) |
KES (2) ![In: Knowledge-Based Intelligent Information and Engineering Systems, 12th International Conference, KES 2008, Zagreb, Croatia, September 3-5, 2008, Proceedings, Part II, pp. 411-417, 2008, Springer, 978-3-540-85564-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Soft computing techniques, COMMONS GAME, Player’s involvement in game playing, Exciting game, Gaming |
51 | Anup Rao 0001 |
Parallel repetition in projection games and a concentration bound. ![Search on Bibsonomy](Pics/bibsonomy.png) |
STOC ![In: Proceedings of the 40th Annual ACM Symposium on Theory of Computing, Victoria, British Columbia, Canada, May 17-20, 2008, pp. 1-10, 2008, ACM, 978-1-60558-047-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
chsh game, parallel repetition, unique games conjecture |
51 | Andrew Gilpin, Tuomas Sandholm |
Lossless abstraction of imperfect information games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. ACM ![In: J. ACM 54(5), pp. 25, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Automated abstraction, computer poker, equilibrium finding, sequential games of imperfect information, game theory |
51 | Andrew Gilpin, Tuomas Sandholm |
Finding equilibria in large sequential games of imperfect information. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EC ![In: Proceedings 7th ACM Conference on Electronic Commerce (EC-2006), Ann Arbor, Michigan, USA, June 11-15, 2006, pp. 160-169, 2006, ACM, 1-59593-236-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
automated abstraction, computer poker, equilibrium finding, sequential games of imperfect information, game theory |
49 | Wenfeng Hu |
A Reusable Eduventure Game Framework. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Trans. Edutainment ![In: Transactions on Edutainment I, pp. 74-85, 2008, Springer, 978-3-540-69737-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
eduventure, Torque game engine, reuse, educational game, adventure game |
49 | Xiaoguang Zhou, Yuantao Song, Qiang Zhang, Xuedong Gao |
Multiobjective Matrix Game with Vague Payoffs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICFIE ![In: Fuzzy Information and Engineering, Proceedings of the Second International Conference of Fuzzy Information and Engineering, ICFIE 2007, May 13-16, 2007, Guangzhou, China, pp. 543-550, 2007, Springer, 978-3-540-71440-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Matrix Game, Order Function, Multiobjective Game, Vague Set |
49 | Chang Yun, Dvijesh J. Shastri, Ioannis T. Pavlidis, Zhigang Deng |
O' game, can you feel my frustration?: improving user's gaming experience via stresscam. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 27th International Conference on Human Factors in Computing Systems, CHI 2009, Boston, MA, USA, April 4-9, 2009, pp. 2195-2204, 2009, ACM, 978-1-60558-246-7. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
game difficulty adjustment, stress monitoring, human-computer interaction, video games, thermal imaging |
49 | Staffan Jonsson, Annika Waern |
The art of game-mastering pervasive games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2008, Yokohama, Japan, December 3-5, 2008, pp. 224-231, 2008, ACM, 978-1-60558-393-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
game mastering, technology-supported games, pervasive games, role play |
48 | Chao Zou, Chunxiao Chigan |
A Game Theoretic DSA-Driven MAC Framework for Cognitive Radio Networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICC ![In: Proceedings of IEEE International Conference on Communications, ICC 2008, Beijing, China, 19-23 May 2008, pp. 4165-4169, 2008, IEEE. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
48 | Alan J. Lockett, Charles L. Chen, Risto Miikkulainen |
Evolving explicit opponent models in game playing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GECCO ![In: Genetic and Evolutionary Computation Conference, GECCO 2007, Proceedings, London, England, UK, July 7-11, 2007, pp. 2106-2113, 2007, ACM, 978-1-59593-697-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
games of imperfect information, neural networks, AI, artificial intelligence, evolutionary computation, neuroevolution, opponent modeling |
48 | Mark J. Nelson, Michael Mateas |
Towards Automated Game Design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AI*IA ![In: AI*IA 2007: Artificial Intelligence and Human-Oriented Computing, 10th Congress of the Italian Association for Artificial Intelligence, Rome, Italy, September 10-13, 2007, Proceedings, pp. 626-637, 2007, Springer, 978-3-540-74781-9. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
48 | Carsten Matysczok, Rafael Radkowski, Jan Berssenbrügge |
AR-bowling: immersive and realistic game play in real environments using augmented reality. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004, Singapore, June 3-5, 2004, pp. 269-276, 2004, ACM, 1-58113-882-2. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
kinematics simulation, user interface, augmented reality, games, immersion |
48 | John-Paul Bichard, Annika Waern |
Pervasive play, immersion and story: designing interference. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIMEA ![In: Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2008, 10-12 September 2008, Athens, Greece, pp. 10-17, 2008, ACM, 978-1-60558-248-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
game aesthetics, game mastering, pervasive storytelling, augmented reality, GPS, game design, pervasive game, role play, ubiquitous technology |
48 | Fong-Ling Fu, Sheng-Chin Yu |
Three Layered Thinking Model for Designing Web-Based Educational Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICWL ![In: Advances in Web Based Learning - ICWL 2008, 7th International Conference, Jinhua, China, August 20-22, 2008. Proceedings, pp. 265-274, 2008, Springer, 978-3-540-85032-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Web-based game, educational game design, game design framework, educational game evaluation |
48 | Hannu Korhonen, Hannamari Saarenpää, Janne Paavilainen |
Pervasive Mobile Games - A New Mindset for Players and Developers. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Fun and Games ![In: Fun and Games, Second International Conference, Eindhoven, The Netherlands, October 20-21, 2008. Proceedings, pp. 21-32, 2008, Springer, 978-3-540-88321-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Asynchronous gameplay, Context, Game Design, Pervasive Game, Mobile Game, Design Guidelines |
47 | Wong Seng Yue, Nor Azan Mat Zin |
Usability evaluation for history educational games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICIS ![In: Proceedings of the 2nd International Conference on Interaction Sciences: Information Technology, Culture and Human (ICIS 2009), Seoul, Korea, 24-26 November 2009, pp. 1019-1025, 2009, ACM, 978-1-60558-710-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
digital educational game, history educational game design, usability, documentations |
47 | Michael Holtmann, Christof Löding |
Memory Reduction for Strategies in Infinite Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIAA ![In: Implementation and Application of Automata, 12th International Conference, CIAA 2007, Prague, Czech Republic, July 16-18, 2007, Revised Selected Papers, pp. 253-264, 2007, Springer, 978-3-540-76335-2. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
request-response game, Staiger-Wagner game, Büchi, DWA, GASt, reduction, strategy, automaton, attractor, infinite games, memory reduction |
47 | Mark J. Nelson, Michael Mateas |
A requirements analysis for videogame design support tools. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009, pp. 137-144, 2009, ACM, 978-1-60558-437-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
game mechanics, authoring tools, videogames |
46 | Seungkeun Song, Joohyeon Lee, Insun Hwang |
A New Framework of Usability Evaluation for Massively Multi-player Online Game: Case Study of "World of Warcraft" Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (4) ![In: Human-Computer Interaction. HCI Applications and Services, 12th International Conference, HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings, Part IV, pp. 341-350, 2007, Springer, 978-3-540-73109-2. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Usability, Framework, Design Process, Game Design, MMORPG |
46 | Yingchao Zhao 0001, Wei Chen 0013, Shang-Hua Teng |
The Isolation Game: A Game of Distances. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISAAC ![In: Algorithms and Computation, 19th International Symposium, ISAAC 2008, Gold Coast, Australia, December 15-17, 2008. Proceedings, pp. 148-158, 2008, Springer, 978-3-540-92181-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
46 | Monica McGill |
Collaborative design of cross-disciplinary game minors based on the IGDA curriculum framework. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ITiCSE ![In: Proceedings of the 15th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, ITiCSE 2010, Bilkent, Ankara, Turkey, June 26-30, 2010, pp. 259-263, 2010, ACM, 978-1-60558-729-5. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
IGDA, education, game, framework, curriculum, game design, game development, interactive media, minor |
46 | Valentin Goranko |
The Basic Algebra of Game Equivalences. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Stud Logica ![In: Stud Logica 75(2), pp. 221-238, 2003. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
game operations, game algebra, game identities, completeness, modal logic, axiomatization |
45 | Haiyan Wu, Xun Wang 0007 |
Study of Game Scheme for Elementary Historical Education. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Technologies for E-Learning and Digital Entertainment, Third International Conference, Edutainment 2008, Nanjing, China, June 25-27, 2008, Proceedings, pp. 421-426, 2008, Springer, 978-3-540-69734-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
historical education, game scheme, education game |
45 | Gye-Beom Jeon, Won Cheol Kim, Amarjagal Enkhsaruul, Eun-Ju Kim, Jongwan Lee, Sun-Jeong Kim, Chang Geun Song |
An Interactive Snowboard Game in Virtual Environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Technologies for E-Learning and Digital Entertainment, Second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007, Proceedings, pp. 801-811, 2007, Springer, 978-3-540-73010-1. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Bodily Sensible Game, Snowboard Game, Virtual Reality, LOD, ROAM, Physics Engine |
45 | Sam-ha Choi, Hee-Dong Chang, Kyung-Sik Kim |
Development of force-feedback device for PC-game using vibration. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004, Singapore, June 3-5, 2004, pp. 325-330, 2004, ACM, 1-58113-882-2. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
game controller for PC game, hardware design |
45 | Bengt Carlsson, K. Ingemar Jönsson |
Differences between the iterated prisoner's dilemma and the chicken game under noisy conditions. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SAC ![In: Proceedings of the 2002 ACM Symposium on Applied Computing (SAC), March 10-14, 2002, Madrid, Spain, pp. 42-48, 2002, ACM, 1-58113-445-2. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
chicken game, game theory, noise, prisoner's dilemma, tit-for-tat |
45 | Annelise de Jong, Merlijn Kouprie, Evi De Bruyne |
Effects of the Workplace Game: A Case-Study into Anticipating Future Behavior of Office Workers. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (15) ![In: Ergonomics and Health Aspects of Work with Computers, International Conference, EHAWC 2009, Held as Part of HCI International 2009, San Diego, CA, USA, July 19-24, 2009. Proceedings, pp. 3-12, 2009, Springer, 978-3-642-02730-7. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
flexible office, participatory design game, office layout, innovative office design, office behaviour, user experience, empathic design |
45 | Pieter Spronck, Marc J. V. Ponsen, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma |
Adaptive game AI with dynamic scripting. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Mach. Learn. ![In: Mach. Learn. 63(3), pp. 217-248, 2006. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
Dynamic scripting, Reinforcement learning, Computer game |
45 | Johan Conradie, Andries P. Engelbrecht |
Training Bao Game-Playing Agents using Coevolutionary Particle Swarm Optimization. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), University of Nevada, Reno, USA, campus in Reno/Lake Tahoe, 22-24 May, 2006, pp. 67-74, 2006, IEEE, 1-4244-0464-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
45 | Bo Kampmann Walther |
Atomic actions - molecular experience: theory of pervasive gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 3(3), pp. 4, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
game rules, game space, game theory, pervasive gaming, game-play, ludology |
45 | Wolfgang Slany |
The Complexity of Graph Ramsey Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000, Revised Papers, pp. 186-203, 2000, Springer, 3-540-43080-6. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
combinatorial games, graph Ramsey theory, Ramsey game, winning strategy, achievement game, avoidance game, the game of Sim, endgames, complexity, Java applet, edge coloring, PSPACE-completeness |
44 | André Melzer, Brad Bushman, Ulrich G. Hofmann |
When Items Become Victims: Brand Memory in Violent and Nonviolent Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2008, 7th International Conference, Pittsburgh, PA, USA, September 25-27, 2008. Proceedings, pp. 11-22, 2008, Springer, 978-3-540-89221-2. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Game violence, in-game advertising, memory, media effects |
43 | Sanya Liu, Wan Ding |
An Approach to Evaluation Component Design in Building Serious Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Learning by Playing. Game-based Education System Design and Development, 4th International Conference on E-Learning and Games, Edutainment 2009, Banff, Canada, August 9-11, 2009. Proceedings, pp. 141-148, 2009, Springer, 978-3-642-03363-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
evaluation, serious game, game design, game engine |
43 | Sudhir Aggarwal, Justin Christofoli, Sarit Mukherjee, Sampath Rangarajan |
Authority assignment in distributed multi-player proxy-based games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 5, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
communication proxy, latency compensation, games, authority, MMOG, distributed multi-player games |
43 | Heather Desurvire, Charlotte Wiberg |
Master of the game: assessing approachability in future game design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, CHI 2008, Florence, Italy, April 5-10, 2008, pp. 3177-3182, 2008, ACM, 978-1-60558-012-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
game approachability, method development, usability for video games, game design |
42 | Mei-Jen Kuo |
How does an online game based learning environment promote students' intrinsic motivation for learning natural science and how does it affect their. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIGITEL ![In: DIGITEL 2007, The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning, Proceedings, 26-28 March 2007, Jhongli, Taiwan, pp. 135-142, 2007, IEEE Computer Society, 978-0-7695-2801-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
42 | Monica McGill |
Weighted game developer qualifications for consideration in curriculum development. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGCSE ![In: Proceedings of the 40th SIGCSE Technical Symposium on Computer Science Education, SIGCSE 2009, Chattanooga, TN, USA, March 4-7, 2009, pp. 347-351, 2009, ACM, 978-1-60558-183-5. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
game concentration, game curriculum, required skills, software developer, higher education, skills, game developer, game industry |
42 | Menelaos Bakopoulos, Sofia Tsekeridou |
MobiSpell: Educational Mobile Game Design and Development for Teaching Spelling to Young Children. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2009, 8th International Conference, Paris, France, September 3-5, 2009. Proceedings, pp. 295-296, 2009, Springer, 978-3-642-04051-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
game design, mobile game, educational game, game development |
42 | Chris Swain |
Improving academic-industry collaboration for game research and education. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009, pp. 191-198, 2009, ACM, 978-1-60558-437-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
academic-industry collaboration, game education, game innovation, game design, software management, game research |
42 | Rune Rasmussen |
A game theory approach to high-level strategic planning in first person shooters. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IE ![In: Proceedings of the 5th Australasian Conference on Interactive Entertainment, IE 2008, 3-5 December 2008, Brisbane, Queensland, Australia, pp. 7, 2008, ACM, 978-1-60558-424-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
combinatorial game, two-player board game, game, first person shooter |
42 | Phit-Huan Tan, Siew-Woei Ling, Choo-Yee Ting |
Adaptive digital game-based learning framework. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIMEA ![In: Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2007, 19-21 September 2007, Perth, Western Australia, pp. 142-146, 2007, ACM, 978-1-59593-708-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
game design, educational game, game-based learning |
42 | Young-Hyun Eom, Kye-Dong Jung, Young-Keun Choi |
On-line game service system using grid technology based on P2P environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Infoscale ![In: Proceedings of the 1st International Conference on Scalable Information Systems, Infoscale 2006, Hong Kong, May 30-June 1, 2006, pp. 56, 2006, ACM, 1-59593-428-6. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
3D online game service, game contents, game panning, mobile agent, peer-to-peer systems, grid technology |
42 | Tzung-Pei Hong, Ke-Yuan Huang, Wen-Yang Lin |
Applying genetic algorithms to game search trees. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Soft Comput. ![In: Soft Comput. 6(3-4), pp. 277-283, 2002. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
One-player game, Genetic algorithm, Artificial intelligence, Game-playing, Game tree |
42 | Garett O. Dworman, Steven O. Kimbrough, James D. Laing |
On automated discovery of models using genetic programming in game-theoretic contexts. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HICSS (3) ![In: 28th Annual Hawaii International Conference on System Sciences (HICSS-28), January 3-6, 1995, Kihei, Maui, Hawaii, USA, pp. 428-438, 1995, IEEE Computer Society, 0-8186-6945-4. The full citation details ...](Pics/full.jpeg) |
1995 |
DBLP DOI BibTeX RDF |
high-quality negotiation policies, three-player coalitions game, genetic algorithms, learning (artificial intelligence), genetic programming, game theory, game-theory, evolutionary computation, mathematical models, qualitative models, machine learning techniques |
42 | H. Isil Bozma, James S. Duncan |
A Game-Theoretic Approach to Integration of Modules. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Pattern Anal. Mach. Intell. ![In: IEEE Trans. Pattern Anal. Mach. Intell. 16(11), pp. 1074-1086, 1994. The full citation details ...](Pics/full.jpeg) |
1994 |
DBLP DOI BibTeX RDF |
modules integration, intelligent sensor system, multiobjective decision making, image processing, artificial intelligence, game theory, game theory, image analysis, sensor fusion, image sensors, noncooperative game, modular systems |
42 | Xiaohui Bei, Wei Chen 0013, Shang-Hua Teng, Jialin Zhang 0001, Jiajie Zhu |
Bounded Budget Betweenness Centrality Game for Strategic Network Formations. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ESA ![In: Algorithms - ESA 2009, 17th Annual European Symposium, Copenhagen, Denmark, September 7-9, 2009. Proceedings, pp. 227-238, 2009, Springer, 978-3-642-04127-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
network formation game, Nash equilibrium, algorithmic game theory, betweenness centrality |
42 | Rolislaw J. Kolbusz, Romuald Kotowski, Krzysztof Kasianiuk |
Meta-game HOLOS as a Multi-agent Decision-Making Laboratory. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICCCI ![In: Computational Collective Intelligence. Semantic Web, Social Networks and Multiagent Systems, First International Conference, ICCCI 2009, Wroclaw, Poland, October 5-7, 2009. Proceedings, pp. 229-239, 2009, Springer, 978-3-642-04440-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
meta-game, multi-agent decision-making process, heterothelic game |
42 | Kyusik Chang, GyuBeom Kim, TaeYong Kim 0003 |
Video Game Console Audio: Evolution and Future Trends. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CGIV ![In: 4th International Conference on Computer Graphics, Imaging and Visualization (CGIV 2007), August 14-16, 2007, Bangkok, Thailand, pp. 97-102, 2007, IEEE Computer Society, 0-7695-2928-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Game Sound, Game Trends, Interactive, Music, Audio |
41 | Trien V. Do, Jong-Weon Lee 0002 |
A Multiple-Level 3D-LEGO Game in Augmented Reality for Improving Spatial Ability. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (4) ![In: Human-Computer Interaction. Interacting in Various Application Domains, 13th International Conference, HCI International 2009, San Diego, CA, USA, July 19-24, 2009, Proceedings, Part IV, pp. 296-303, 2009, Springer, 978-3-642-02582-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Human Computer Interaction, Augmented Reality, Serious Game, Spatial ability, LEGO |
41 | Ryan E. Leigh, Justin Schonfeld, Sushil J. Louis |
Using coevolution to understand and validate game balance in continuous games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GECCO ![In: Genetic and Evolutionary Computation Conference, GECCO 2008, Proceedings, Atlanta, GA, USA, July 12-16, 2008, pp. 1563-1570, 2008, ACM, 978-1-60558-130-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
artificial intelligence, games, coevolution, game balance |
41 | Tim J. W. Tijs, Dirk Brokken, Wijnand A. IJsselsteijn |
Dynamic Game Balancing by Recognizing Affect. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Fun and Games ![In: Fun and Games, Second International Conference, Eindhoven, The Netherlands, October 20-21, 2008. Proceedings, pp. 88-93, 2008, Springer, 978-3-540-88321-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
emotionally adaptive games, affective loop, emotions, Computer games, psychophysiology, game balancing |
41 | Panayotis Mertikopoulos, Aris L. Moustakas |
The simplex game: can selfish users learn to operate efficiently in wireless networks? ![Search on Bibsonomy](Pics/bibsonomy.png) |
VALUETOOLS ![In: Proceedings of the 2nd International Conference on Performance Evaluation Methodolgies and Tools, VALUETOOLS 2007, Nantes, France, October 22-27, 2007, pp. 7, 2007, ICST/ACM, 978-963-9799-00-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Nash equilibria, evolutionary games, statistical physics, minority game |
41 | Steve Sheng, Bryant Magnien, Ponnurangam Kumaraguru, Alessandro Acquisti, Lorrie Faith Cranor, Jason I. Hong, Elizabeth Nunge |
Anti-Phishing Phil: the design and evaluation of a game that teaches people not to fall for phish. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SOUPS ![In: Proceedings of the 3rd Symposium on Usable Privacy and Security, SOUPS 2007, Pittsburgh, Pennsylvania, USA, July 18-20, 2007, pp. 88-99, 2007, ACM, 978-1-59593-801-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
development and testing, learning science, security user education, game design, phishing, interactive learning, usable privacy and security |
41 | Johanna Höysniemi, Anne Aula, Petra Auvinen, Jaana Hännikäinen, Perttu Hämäläinen |
Shadow boxer: a physically interactive fitness game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NordiCHI ![In: Proceedings of the Third Nordic Conference on Human-Computer Interaction 2004, Tampere, Finland, October 23-27, 2004, pp. 389-392, 2004, ACM, 1-58113-857-1. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
fitness boxing, physically interactive computer game, shadow boxing, computer vision, wizard of Oz study |
41 | Shigeru Sakurazawa, Naofumi Yoshida, Nagisa Munekata |
Entertainment feature of a game using skin conductance response. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004, Singapore, June 3-5, 2004, pp. 181-186, 2004, ACM, 1-58113-882-2. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
skin conductance response, game, entertainment, biological signal |
41 | Alke Martens, Holger Diener, Steffen Malo |
Game-Based Learning with Computers - Learning, Simulations, and Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Trans. Edutainment ![In: Transactions on Edutainment I, pp. 172-190, 2008, Springer, 978-3-540-69737-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
41 | Newton Lee |
Women's Game Conference 2005. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 3(3), pp. 5, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
41 | Chamy Allenberg-Neeman, Benny Neeman |
Full Information Game with Gains and Losses. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ALT ![In: Algorithmic Learning Theory, 15th International Conference, ALT 2004, Padova, Italy, October 2-5, 2004, Proceedings, pp. 264-278, 2004, Springer, 978-3-540-23356-5. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
41 | Tae Soo Yun, Won Dal Jang, Jae Sang Lee, Choong Jae Im |
The Implementation of the Electronic Game Terminology Dictionary. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICADL ![In: Digital Libraries: Technology and Management of Indigenous Knowledge for Global Access, 6th International Conference on Asian Digital Libraries, ICADL 2003, Kuala Lumpur, Malaysia, December 8-12, 2003, Proceedings, pp. 480-488, 2003, Springer, 3-540-20608-6. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
|
41 | Jerin Paul Selvan, Pravin S. Game |
Playing a 2D Game Indefinitely using NEAT and Reinforcement Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2207.14140, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
40 | Chen Xin |
Multiplayer Game in Mobile Phone Serious Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
JCAI ![In: First IITA International Joint Conference on Artificial Intelligence, Hainan Island, China, 25-26 April 2009, pp. 56-58, 2009, IEEE Computer Society, 978-0-7695-3615-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
phone game, mobile phone, serious game, multiplayer game, game architectures |
40 | Kitty S. Y. Chiu, Keith C. C. Chan |
Using Data Mining for Dynamic Level Design in Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISMIS ![In: Foundations of Intelligent Systems, 17th International Symposium, ISMIS 2008, Toronto, Canada, May 20-23, 2008, Proceedings, pp. 628-637, 2008, Springer, 978-3-540-68122-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Data Mining, Artificial intelligence, Game Development |
40 | Anders Tychsen, Alessandro Canossa |
Defining personas in games using metrics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 73-80, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
metrics, game design, instrumentation, persona, character |
40 | Kuan-Ta Chen, Jhih-Wei Jiang, Polly Huang, Hao-Hua Chu, Chin-Laung Lei, Wen-Chin Chen |
Identifying MMORPG bots: a traffic analysis approach. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006, pp. 4, 2006, ACM, 1-59593-380-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
game bot, traffic burstiness, online games |
40 | Edmond C. Prakash |
Computer game arena: a showcase for computer game projects. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ITiCSE ![In: Proceedings of the 10th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, ITiCSE 2005, Caparica, Portugal, June 27-29, 2005, pp. 358, 2005, ACM, 1-59593-024-8. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
game design, game programming, game architecture |
40 | Eugene E. McDonnell |
Life: Nasty, Brutish, and Short. ![Search on Bibsonomy](Pics/bibsonomy.png) |
APL ![In: Proceedings of the international conference on APL, APL 1988, Sydney, Australia, February 1-5, 1988., pp. 242-247, 1988, ACM, 0-89791-253-5. The full citation details ...](Pics/full.jpeg) |
1988 |
DBLP DOI BibTeX RDF |
APL |
39 | Sheng-Hui Hsu, Shu-Chen Cheng, Yueh-Min Huang |
The Experience of Adopting Game-Based Learning in Library Instruction. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Learning by Playing. Game-based Education System Design and Development, 4th International Conference on E-Learning and Games, Edutainment 2009, Banff, Canada, August 9-11, 2009. Proceedings, pp. 571-576, 2009, Springer, 978-3-642-03363-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
library instruction, educational game, Game-based learning |
39 | Brian J. Gajadhar, Yvonne de Kort, Wijnand A. IJsselsteijn, Karolien Poels |
Where everybody knows your game: the appeal and function of game cafés in western Europe. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2009, Athens, Greece, October 29-31, 2009, pp. 28-35, 2009, ACM, 978-1-60558-864-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
game café, internet café, social play, social interaction, focus groups, contextual inquiry, digital gaming, third place |
39 | Xue-Min Zhang, Zijiao Shen, Xin Luo, Chunhui Su, Jiaqi Wang |
Learning from Video Game: A Study of Video Game Play on Problem-Solving. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ADMA ![In: Advanced Data Mining and Applications, 5th International Conference, ADMA 2009, Beijing, China, August 17-19, 2009. Proceedings, pp. 772-779, 2009, Springer, 978-3-642-03347-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Video Game Play, Expert players, Novice players, Problem solving |
39 | Ming-Puu Chen, Li-Chun Wang 0002 |
The Effects of Type of Interactivity in Experiential Game-Based Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Learning by Playing. Game-based Education System Design and Development, 4th International Conference on E-Learning and Games, Edutainment 2009, Banff, Canada, August 9-11, 2009. Proceedings, pp. 273-282, 2009, Springer, 978-3-642-03363-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Interactivity, E-learning, Instructional design, Game-based learning |
39 | Veronika A. Vanden Abeele, Veerle Van Rompaey |
Introducing human-centered research to game design: designing game concepts for and with senior citizens. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, CHI 2006, Montréal, Québec, Canada, April 22-27, 2006, pp. 1469-1474, 2006, ACM, 978-1-59593-298-3. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
ethnography, participatory design, game design, elderly, human-centered design, senior citizens |
38 | Satoshi Yamane |
Theory and Practice of Probabilistic Timed Game for Embedded Systems. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICESS ![In: Embedded Software and Systems, [Third] International Conference, ICESS 2007, Daegu, Korea, May 14-16, 2007, Proceedings, pp. 109-120, 2007, Springer, 978-3-540-72684-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
game-theoretic approach, probabilistic timed game automaton, reachability game, formal specification, formal verification |
38 | Zhanshan (Sam) Ma |
Towards an Extended Evolutionary Game Theory with Survival Analysis and Agreement Algorithms for Modeling Uncertainty, Vulnerability, and Deception. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AICI ![In: Artificial Intelligence and Computational Intelligence, International Conference, AICI 2009, Shanghai, China, November 7-8, 2009. Proceedings, pp. 608-618, 2009, Springer, 978-3-642-05252-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Extended Evolutionary Game Theory, Agreement Algorithms, Frailty, Dynamic Hybrid Fault Models, UUUR (Uncertain and latent and Unobservable or Unobserved Risks), Strategic Information Warfare, Security, Reliability, Survivability, Deception, Evolutionary Game Theory, Survival Analysis |
38 | Antti Kirjavainen |
Process control in the development of game-based learning environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2009, Athens, Greece, October 29-31, 2009, pp. 224-231, 2009, ACM, 978-1-60558-864-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
game-based learning environments, serious games, process control, development process, game development |
38 | Ulrike Spierling |
'Killer Phrases': Design Steps for a Game with Digital Role-Playing Agents. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Trans. Edutainment ![In: Transactions on Edutainment I, pp. 150-161, 2008, Springer, 978-3-540-69737-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
simulation game, digital agents, computer game design, authoring, interactive digital storytelling |
38 | Irma Lindt, Jan Ohlenburg, Uta Pankoke-Babatz, Sabiha Ghellal |
A report on the crossmedia game epidemic menace. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 5(1), pp. 8, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
crossmedia, event-based games, game evaluation, user interfaces, augmented reality, computer games, game design, pervasive gaming |
38 | Elina M. I. Koivisto, Mirjam Eladhari |
Paper prototyping a pervasive game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006, pp. 97, 2006, ACM, 1-59593-380-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
prototyping, game design, pervasive game, MMORPG |
38 | Leen-Kiat Soh |
Using game days to teach a multiagent system class. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGCSE ![In: Proceedings of the 35th SIGCSE Technical Symposium on Computer Science Education, SIGCSE 2004, Norfolk, Virginia, USA, March 3-7, 2004, pp. 219-223, 2004, ACM, 1-58113-798-2. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
game days, multiagent systems, active learning, game-based learning |
38 | José P. Zagal, Amanda Ladd, Terris Johnson |
Characterizing and understanding game reviews. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009, pp. 215-222, 2009, ACM, 978-1-60558-437-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
game reviews, understanding games, reviews, videogames |
38 | Jia-Jiunn Lo, Nai-Wei Ji, Ya-Huei Syu, Wan-Jyun You, Yi-Ting Chen |
Developing a Digital Game-Based Situated Learning System for Ocean Ecology. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Trans. Edutainment ![In: Transactions on Edutainment I, pp. 51-61, 2008, Springer, 978-3-540-69737-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
nonlinear path, animation, game-based learning, situated learning |
38 | Shiven Sharma, Ziad Kobti, Scott D. Goodwin |
General Game Playing with Ants. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SEAL ![In: Simulated Evolution and Learning, 7th International Conference, SEAL 2008, Melbourne, Australia, December 7-10, 2008. Proceedings, pp. 381-390, 2008, Springer, 978-3-540-89693-7. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
General Game Playing, Adaptive Systems, Ant Colony System |
38 | Björn Stenbacka |
The impact of the brand in the success of a mobile game: comparative analysis of three mobile J2ME racing games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 5(4), pp. 6:1-6:15, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
net revenue, mobile game, J2ME, value chain, brand, porting, download, mobile content |
38 | Joseph Distasio, Thomas P. Way |
Inclusive computer science education using a ready-made computer game framework. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ITiCSE ![In: Proceedings of the 12th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, ITiCSE 2007, Dundee, Scotland, UK, June 25-27, 2007, pp. 116-120, 2007, ACM, 978-1-59593-610-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
artificial intelligence, computer graphics, user interface design, computer science education, game programming |
38 | Keiki Takadama, Tetsuro Kawai, Yuhsuke Koyama |
Can Agents Acquire Human-Like Behaviors in a Sequential Bargaining Game? - Comparison of Roth's and Q-Learning Agents -. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MABS ![In: Multi-Agent-Based Simulation VII, International Workshop, MABS 2006, Hakodate, Japan, May 8, 2006, Revised and Invited Papers, pp. 156-171, 2006, Springer, 978-3-540-76536-3. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
sequential bargaining game, human-like behaviors, reinforcement learning, agent-based simulation, agent modeling |
38 | Shivajit Mohapatra, Nalini Venkatasubramanian |
A Game Theoretic Approach for Power Aware Middleware. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Middleware ![In: Middleware 2004, ACM/IFIP/USENIX International Middleware Conference, Toronto, Canada, October 18-20, 2004, Proceedings, pp. 417-438, 2004, Springer, 3-540-23428-4. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
power-aware middleware, game theory, power optimization |
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